Factorio Space Age

youtube.com/watch?v=URWa0rbB1Kw

My mind is clearer now
At last, all too well
I can see where we all soon will be
If you strip away
The myth from the man
You will see where we all soon will be

JESUS!!!!!!

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White science gives you Kovarex.
Use nuclear on your platforms so you can use actual modules or beacons for massive gains. Heat exchangers need 10x less water than they did in 1.0 too so water isn't an issue either.

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I WANTED TO SEE WHAT QUALITY ITEMS DID OKAY?

accidently click something

it connects it with a wire

what the fuck is this

start clicking shit together

it makes a network

connect all the liquid storage tanks together and the pumps and shit

all the tanks now balance the liquid levels out

HOL UP
WHAT HAVE I BEEN MISSING

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non-issue

just find more crude oil

This is pointless by the way. You can always just add more tanks when oil backs up.

no new offensive weapons with space age

no new deployment methods for nuclear weapons

Feels weird that they added four new biomes, all these different new production facilities and materials and challenges and then didn't give you any new tools for combat when the vanilla game already felt a bit lacking in that regard.
Like I've been playing through without mods and kind of had the idea of doing that for my first run, but now I'm eyeing up mods to add more military tech to keep me interested.

well now my pumps wont attach to the fluid wagon, I have no idea wtf i did

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those double pumps are too close and one of them isn't even touching. Also check your train and make sure it's in automatic mode and actually parked at the stop. If it's manual it won't connect.

how do i do gleba

is there any easy way to switch surfaces? ctrl+# doesn't do anything

this guy has an amazing voice

filter or be filtered

filter what? there's no room to even lay belts? nothing is decaying or whatever youre freaking out about. I cant even get my farmers working they wont plant anything

that's a cool design

Do I really need to recycle gears into plates to make sticks for refined concrete for EM plants?

You can also recycle concrete for iron ore, but you'll have more gears than you'll ever need

Why is this game making fun of my poor train pathing.

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trans-factorio

sisters..

I haven’t checked the tech tree
Are there really still no nuclear options for artillery?
Are there at least new artillery shells?

Wait until you learn about Trans-Alpine Gaul

how do I actually dump shit permanently ? I refuse to use circuits or bother mathing out ratios so I've just been dumping excess light oil and petroleum into solid + rocket fuel but I've already got 3 steel chests full of this shit.

i refuse to become smarter

Then just keep blowing up chests monkey

instead of that, why not just make an extremely simple circuit to run cracking

see factory thread
post factory
simple as

i tried a lakes area start on nauvis, seems like i lucked out with a pretty good starting area, small chokes, it's been pretty easy to just turret creep the biters thus far, and with all the water, they will be easy to keep out

Dorime

Do you need 360° railgun coverage to get to the edge of the solar system?

No, just front. Although if you idle there the huge ones will fuck you up, but if you just want to get there for the end screen front if sufficient. I only used four

Just keep adding more storage containers.

Nice spaceship

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Purple science requires rails, this is fucking easy

each rail assembly requires 25 furnaces producing steel to meet demand

what the FUCK

Are you using assembler 2s for the rails but still smelting in stone furnaces?

kino ship m8

thruster fuel can't melt steel platforms

Can't crash land spaceships into biter nests

Why live

I am being filtered by Gleba. My plan right now is to just ship in vast amounts of resources from Nauvis and try to brute force my way through until I get an early factory going. God help me.

science doesn't move

no plastic

how.jpg

one pipe placed three hours ago infected my entire crude oil network with heavy oil

It honestly might be easier to uninstall then bother fixing this.

Brother it takes 1 click to purge the entire network

You can flush fluids out of an entire pipe network now

ctrl-delete? It worked up the nearest pump. And I've got plenty of those. Stink on a mexican plenty.

you're supposed to start with an entire starter base in your rocket

I brought a decent amount of stuff, but I'm on the rail world present and had to bring in several more shipments of elevated rails and shit just to get some basic resources flowing in

Why not turn that into light and then then gas
Speaking of, why do people mention circuits when you can just turn everything into petroleum gas.

No just click on any fluid bearing object in the network and hit the red button.
It's not even a 2.0 feature, its been in for ages.

shipping resources to the one planet that has access to everything you could ever want except stone

the one planet

don't vulcanus and fulgora have everything

Yeah I always wondered about that, some people still do it despite them not caring about using light oil for flamethrowers and stuff. And never seemed like they were running out of lube.

Is the bonus damage even worth it? I mean, oil is practically free so I've never felt like I needed that.

Vulcanus has no uranium

Yeah, I meant to say infinite

Gleba has stone though

Vulcanus should have infinite because of the lava.

No, flamers are so OP it doesn't matter.

So drones won't actively put stuff into assemblers right? so you so insert the input into a provider chest, the drone carries it to a requester chest, then you insert it out of the requester chest?

you get infinite iron, copper and plastic after setting up the world's simplest loops, literally what is the issue

yes, drones can insert into and only into anything with logistics slots

the world's simplest loops

haha, yeah...

Getting filtered by Fulgora lads. Thinking about sorting shit with logistics bots at this point because it's getting exhausting with splitters and then running out of room.

I tried splitters and it worked mostly fine until I had to add more recyclers to the point where it oversaturated a belt and I didn't want to end up making like 4 giant lines of splitters like a retard

You can tell them to put shit right into the assembly machine, but not continuously automatically. It's good for if you just want to make something real quick.
Just press Q on the missing item and place the "ghost" item there and they'll fill it.

how can i make bots pull items from a chest when >[number] and put into a specific chest

oh, yeah, this is technically true although it's actually construction bots that do that, not logistic bots

i did mainly splitters and it worked for getting the science up and running but now that i've started actually fucking around with different qualities (red circle) its starting to back up

not in image, at the top of the belts for the common resources i just have any extras resources sent away in priority splitters and all the spares get recycled into 2 recyclers facing eachother and i just recycle it into oblivion so the belts dont jam up. again this works early game but eventually your science chests will fill up and you will just be burning scrap for no good reason. but now that ive started getting quality items, i didnt set up the same recycle to nothing process so it jams up (not that im researching anything pink lately anyway, working on aquilo atm)

in summary, yes transition to bots its gotta be much better and i will be doing the same when i can be bothered

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Yeah that's right, because it's like a missing item for construction. It almost seems like an accident that it's allowed for ingredients. I get it for modules, just really surprised it's a feature for ingredients.

you can have an inserter read the contents of the chest and pull out when >[number] into a purple provider chest, and have a storage chest filtered to that item, it will take it from the provider to that specific storage chest

it's probably just an unintentional side effect of turret ammo or something like that

am i just fucked with this setup then because i thought i could do it from the chests directly and didnt worry about it until it became a problem, please i need help

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purple chest

actively provides to the network

ok?

put one down

bots transfer everything to the yellow chest

WHAT THE FUCK IS THE POIKT OF PURPLE CHESTS?!

i want shit to go back into the recyclers if its full and ill just pump more scrap in when i get trains fuck it

purple chests actively eject items out of them, you want to use red chests to hold items ready for use

same with you, make these red chests and click into the chests and limit their inventory space to only 2-5 spaces (you can copy paste this from chest to chest with shift right click > shift left click
then just request them where needed with blue chests

I use it for exactly that purpose, if I have some random chest from like deconstructing an area or somewhere I stashed temporary materials and I want to get rid of it. You can also use them on localized logistic networks that aren't part of your main system to do specific things.

I did something like this except routing everything into recyclers to destroy items after the buffer chests were filled
easily my least favorite planet and the fact that you don't get space to build on and your rails are all retarded trying to route through oil just makes it even less fun

for
can i set it up somehow to only pull from this monstrosity when full? ive already spgagettied my entire island using this thing

they actively provide their items into the network
most of the logistics is storage so they provide it to the storage chests if nothing is requesting those items

if you fuck around with constant combinators and arithmatic combinators you can do things like that but i dont think its necessary (atleast not until way later when fulgora is becoming more of a real base)
just go further back in the belts and make it so each lane has a splitter
priority output towards the chests so all items go that direction
then when the belt backs up the spares will be pulled off and you can recycle the spares into whatever

What the fuck am I doing?

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bioflux motherfucker do u speak it

go fulgora first

have a fun time, kinda brute-force it but enjoy it

didn't know about the orbit being astroid-filled, nearly lose our space platform, jettison a ton of stuff we want to save

end up building up bigger and better, eventually head off and finish up our research, head to Gleba

prepped a decent bit of blue-rarity stuff/materials

land, flounder a bit

understand somewhat the central premise

brute-force a bit

realize that it's a lot less straight-forward than Fulgora

intended to bring with me the build materials and whatnot for a rocket silo

never got around to it because buddy wanted to head to Gleba right away when we got on that evening

don't really have any idea on the way to go about automating everything

feel like I'm gonna have to actually learn circuits and everything, hrmm...

yeah for me i just brought a bunch of science to gleba (since gleba science expires its better to get it used ASAP rather than rocketing it) and just researched enough for aquilo brute force and left
i'll do it properly later tm

we uh... never really bothered with robots in terms of logistics networks. I somewhat was building towards that by letting my buddy do whatever and trying to fill in the gaps/facilitate what he wanted to do, or reinforcing the base/making our spaghetti sustainable. So we can't really pull anything from other planets, which is a bit of a shame.

theres an ancient saying in factorio that you can measure a playthrough's lifespan in BEFORE BOTS and AFTER BOTS much like BC/AD
get bots up and running, you can literally automate spaceships in a similar way to trains and have items delivered and pulled into a planets network
not only is this good for the sciences but i have a ship from each planet dedicated to supplying that planets resources (turbo belts and foundries from vulcanus, recyclers and modules from fulgora) and delivering them to a planet when they are running low on that special item

Sure, but we could also just flounder about like retards and suffer instead.

to be honest nothing could be more suffering than gleba first so i think you've peaked on your nightmare fuel production
i havent done aquilo yet so who knows

The only thing you "need" circuits for on Gleba is rebooting your iron/copper production if it gets backed up

Is Vulcanus impossible if you can't make a foundry and have no way back to Nauvis?

you can mine large rocks for resources
the worms wont care about you until you shoot at them

in theory, but there's a billion rocks with tungsten in the starting area. you'd have to intentionally mine then destroy them to be stranded

You have everything you need to make a foundry from scratch even with a completely empty inventory, though it's way faster if you bring materials (particularly refined concrete) in advance.

That should be true for every planet except Aquillo if I remember right.

okay im getting some ideas, thanks, ill do two separate chests and move the splitters more towards the right

no problem gl

Is the lightning collector worth it on fulgora? Seems better to run with the shittier basic rods and keep the pink ore for science/planet specific stuff.

They're better for sure but not a priority upgrade.

The BRICK

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They're pretty whatever until you're really pushing the limits in terms of space

Alright, it's a great deal different than Nauvis, but things are looking up now that I'm almost done making a foundry. Thankfully I brought enough solar, chemical plants, furnaces, and assemblers with me before abandoning the platform.

Im about to just send solid fuel to a burner connected to a steam engine with something that wastes a lot of electricity

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just build more recyclers

I think using assemblers for those recipes is probably better.

It absolutely isn't, biochambers are faster and have built in productivity

this is a valid option and i considered the same, i have uncommon solid fuel for my trains and need to bin the rest, may as well burn it not like it attracts anything on fulgora

You should replace all those smelters with additional ammo assemblers, since iron plates are just a number.

yeah I just hooked up LDS and processing cores how can you tell

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this gets rid of my ice too actually fuck it we ball

legendary concrete for legendary tiles

for me i just put ice into 2 recyclers that face eachother, a stack of ice will recycle into like 3 ice which recycles into nothing

literally just point two or more recyclers at each other and chuck in there so it turns into nothing
everything in that place is infinite

it loses quality when you place it

lds?

lick dis sack

oh

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I hoard that shit, stock up on several chests of rocket fuel. Feeding my trains rocket fuel. Throw rocket fuel into heating tower, keeps power more consistent and saves tons of space. One turbine generates about the same power as 100 accumulator. And good way to exhaust your ice supply too.

Light Dance Syndrome

Nice brick.

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set game.speed to 10

admire factory

Fulgora bros, am i cooking or am i retarded

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It'll work until it doesn't

im going to delete everything that comes out the bottom in a huge recycling plant and just pump in infinite scrap

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don't forget about the new materials you get from recycling the first round of items if you're looping it back around

bros cooked fr fr ong

it works for me, i did the same but its pointless to sort these things because i just make the bots move them anyway..

Tards together stronk!

Resources you gotta focus on exhausting most are gears, solid fuel and concrete. Ice can pile up too if you're not using a heating tower/nuclear reactor to make steam.

what the? how did you find such a large space to build on fulgora?

mine is fucking huge and theres another large island within red belt underground range

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just is

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Was the laser nerf justified?

lasers are still OP imo just upgrade them and spam+repair pack robot and you never ever need to worry about anything

they nerfed it? How? by how much?

Gleba is even more bullshit than I initially thought. After finally figuring out how to get iron, copper and other shit out of apples and berries now my base collapsed twice after trying to increase the throughput. Energy consumption went through the roof, iron and copper eats shitton of bioflux and nutrients, this is pure madness. If one of the processes breaks even for short period of time, everything falls apart.
On top of that those big stompers are brutal.
And what the fuck why does bio science fucking spoil too? This shit is waaay harder than base factorio. People who somehow spaghettied their way to rocket will give up on the game after Gleba

Oh so you are completely clueless. Ok here how they work:
There are two biomes, pink and yellow. There are three different colours. The darkest one is the biggest. Forget about it for very long time. The middle coloured one is something where you can put artificial soil onto. The bright yellow and pink are the areas where you can actually put plants in. White colour on those areas are the plants themselves.
Your planter thingy should cover as much of bright are as you can. It will automatically deconstruct all plants there. To plant new shit you need to put seeds into that planter.

He means the jumpstart nutrient recipe. To make nutrients before your bioflux nutrients become active

I'M GLEEEEEEEEEEEEEEEEEBEEEEEEEEEEEEING

what if we made a planet that is outposting but worse

Thanks Wube. Thanks Eraendel

Not even core miners were this bad

can fit 2-4 times more lasers in your armor and spidertron

lasers turrets on the ship would make bullets obsolete even sooner

I'd say so, yes

I recommend splitting your Gleba factory into self contained mini-factories. If a factory backs up and collapses you can jump start it quickly with flux and nut from another factory. The factories being smaller also makes it easier to identify problems. Your first factory on the fruit line should be producing power and sustaining a penta egg

finally almost done, just gotta make the foundry and miner assemblers, and the science assemblers. rockets already set up and ready to go

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I'm fucking jelly.

Should I just go nuclear for Gleba power? This burning fruit shit seems really gay.

gitgud

Yes. Then defend your base with lasers and tesla towers. Fuck making more stuff than needed on that shithole.

not burning carbon

You're a burning fruit.

Rocket fuel from jelly -> Heating tower

Or if you're not at that point yet just straight burn Jellynut, they have a fuel value that matches solid fuel.

add a spoilage -> nuts chamber to the nutrient loop and you won't need to separate the compost

shoving fruits into ovens

gay

m8

bug genocide begins NOW!

there's absolutely no reason to set up egg-science production before you can start launching rockets

or at least, unless you're breeding the little shits just to shove them right in an incinerator like they fucking deserve

It looks like one of those Pirate-pimped freighters from Starsector, peak.

It's worth having it going just so you have eggs ready if you want more biochambers.

i just made like 50 after going nest-stomping. they're hardly rare.

im base'maxxing like a retarded autist instead of doing the new content please help me

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Just don't go too overboard when you'll replace all your circuit production and smelting later.

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I've got blue belts and bots
time to abandon my old base and build a brand new one thats 5% more efficient.

vulcanus will be my 100% first go to but I've been just masturbating since I made a space platform to farm white science

did you try to make iron ore farming from space only? I am so fucking tempted to try that but I've literally SHOULD do DLC now

As soon as you get foundries and EMPs you'll be ripping all of that shit up

do it on a new planet

do it on gleba

orbital manufacturing is gay, might as well be using bots

You can eventually make everything in space besides stone products. This is another anon's base he set up.

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You may not like it but this is peak Fulgora sorting. Don't technically need all those drones either once there's sufficient cloned sorting lines that the recycling voiders can work full time and the rare stuff is enough via law of large numbers to consolidate them all by belt to the main plant

enough triangles but you're gonna need a lot more bars

sex

Thinking about buying the game but I have a queston. Do the nests only group to attack you if your factories are close to them? Or do they, if you clear them out around you, decide to come from 2000 meters away?

If a nest is within your pollution cloud it will eventually send an attack party.

Your factory creates pollution and if the biters are inside your pollution cloud they eat the pollution to spawn dudes to attack you. If they're not in your pollution cloud they don't do anything

They do have an expansion mechanic though, where every now and then they will try and expand their base into new territory (which can be inside your cloud then they attack you).

use nuclear on your platforms

fly to new planet

so immersed in exploring the ground and setting up your new factory you forget to send the platform you flew in on back to nauvis to refuel

it runs out of power and gets asteroided

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ONE auxiliary solar panel would've saved you

it's an abomination.. but its MY abomination!

Is nuclear power still the same ratios when you scale up into 2x2 reactor setups?

Can I make a station or part of a station on a ramp?

Only thing that has changed RE reactors are the number of offshore pumps you need

I see.

They do have an expansion mechanic though, where every now and then they will try and expand their base into new territory (which can be inside your cloud then they attack you).

Good to know. Thanks.

no new offensive weapons

there's the tesla gun/turret, the rail gun/turret, the missle turret, and you can now remotely control the tank, that's something
But the game never had a focus on its RTS side, the enemies are just there to make you manage your builds and resources in a certain way and the different ways you can kill them is mostly flavor imo

fox wife = happy life

Why would you use productivity on Gleba?

filtered (but not literally because you got filtered)

Same reason you'd use prod everywhere else

You use productivity to make resources more efficient, that is not relevant on Gleba which has abundant, infinite sources of resources.

no new offensive weapons with space age

retard

with something that wastes a lot of electricity

if you insist on your retarded ways 3 radars fully consume the electricity made by one steam engine so just plop down a lot of them, at least you'll benefit from it by having the area around your base well scanned

how is it an abomination?

I don't get the hype around foundries, sure they produce iron stuff fast and have the prod bonus but they need an intake of calcite which need to be shipped and somehow routed from the only landing pad you're allowed to have on a planet into the furnace stack
I'd rather stick with quality electric furnaces, no failure point as long as i setup mines and train schedules, hell the big miner is a more interesting import especially since i reached 100% productivity research beforehand

get captivity

capture clump of several biter nests

bring flux to feed captive biter nests

now i have eggs to make biolabs

wait what do i do with these several hundred leftover eggs

Productivity modules, the terrain shit on Gleba, Or just watching them hatch and die to a line of laser turrets like I do a lot of the time

You can get calcite in orbit, you need very little of it, and it's free to ship down. Foundries are so much better for efficiency.

it's 1 calcite for 75 iron plates, you can make 8 green belts of iron for like 6 calcite per second. Even if you're rocketing it from Volcanus that's only 1 rocket every 80 seconds.

I HATE FRUIT

this nigga burning apples when he has access to infinite rocket fuel

to add to what the other anons have said, you can tweak these settings to your liking before starting a save, for example you can make it so biters expand more slowly or not at all (meaning that if you clear a territory it will be safe forever), or change how quickly they evolve into stronger enemies

You can disable the expansion mechanic, which I would do if you're new because it becomes a nuisance later on.

i'm drowning in rotting fruit, rocket fuel is wonderfully inert

just realised that filter inserters are no longer a thing thought I had to go to space or something to unlock them

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just toss the spoilage into a furnace and when that isn't enough you inject some rocket fuel to another furnace

Why are people mixing shit again? You cleanly separated everything out, why undo it

I thought this was about pentapod eggs first and went and gathered clips from my Incident yesterday. Posting it anyway.

The only advice I can give is
1) Make biochambers from pentapod eggs
2) Put the biochamber production far away from your spidertron loaded with auto-firing missiles

Actually the video would be too long so it's a story told through screenshots instead.

jesus actually means G -> sus. g is the 6th letter. lol, yeah. but god is actually real buddy he just had to write stuff down to steal our money because he couldnt provide sex or houses and also could not guarantee our safety. and thats a very evil thing to do.

Probably deleting overflowing stuff

masonic bot detected

How do i best use heating towers and heat exchangers? How many pipes and exchangers should i build per normal tower? Cant seem to find anyone updating the ratios yet

have you tried looking at the numbers? this is 5th grade math anon

No, i guess im stupid. Only after you told me i noticed there is "power output" line, i was looking only at consumption.
Whats the deal with heat pipes though, i heard they start to diminish the transmitting range or something, or there's just set length i can go? i guess doesn't matter for heat tower but nuclear, but still.

Just one of my drills puts out almost 300/m pollution

I have 50 of them

I don't think the biters are going to be happy.

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For any heat pipe entity with one input connection on one side and one output connection on another, this entity will lower the temperature by 1 + (P / 15) °C with P being the power going through this entity expressed in MW.

so for whatever reason the higher the power output from the heating buildings the quicker a heat pipe will drop in temperature, I guess? (40MW: 3.66 degrees per tile, 160MW: 11.66 degrees per tile)

WAIT I NEED ROCKET FUEL TO MAKE NUCLEAR POWER? FUCK

no?

Nuclear Fuel and Uranium Fuel Cells are 2 very different things.

legendary concrete for legendary nuclear reactors, a 2x2 of those produses 1.2GW, you'll just need a couple thousand of the good stuff (and of legendary red chips, and copper plates, and steel)

Lava pools, cliffs, tiny islands, mandatory accumulators.
It's like Wube forces us to use spaghetti. I don't mid to be honest, always enjoyed it

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forces us to use spaghetti.

well that or bots which is the antithesis of spaghetti

The warhouse mod honestly makes Fulgora a joke, put everything you recycle in one big ass container, and then have individual inserters filtered to take out all 12 individual items.

making green chips on fulgora

I have like 200k of them just sitting around, of various qualities just from recycling excess blue chips.

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Aha, that's really good to know. Thanks.

Fulgora is such a silly planet. My recycling stopped because My 4 buffer chests got filled up with holmium.

95% of mods are basically easy mode

how can I remove space platform foundation again once I laid it down already?

fuck I love how fast the robots are with yellow science

cheat

suddenly game is easy

No fucking way bro? Really?

My first ship. 208 tons, 430 MN thrust. Slim to reduce drag. Too many furnaces, too many circuits. Mostly rare and uncommon parts. No walls because if you get hit you fucked up. Might have to ditch the laser and slap on a few more panels for Gleba, but that's a problem for future me.

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pyanodon makes up for all of them

Having a dedicated per item recycling process is way better tho. Stone into landfill, concrete into hazard concrete, steel into chests
Then you recycle that, loop it's outputs back into recycling

s-shut up

Might have to ditch the laser

you can remove it now if you want because lasers don't do shit to asteroids

no reason not to line the front of your platform with a wall, they tank asteroids like a champ, just in case

Chances are you aren't going to use any of that shit. I just do a self recycling loop, it will eventually delete itself and then I have inserters and chests nearby to pickup base materials until the chest is full (copper plates, iron plates, classic.) That kind of shit.

You will end up having to delete shit with recyclers in the end for that 1% chance at holminium ore anyways.

i just noticed something... as long as you turn off automatically fulfilling rocket request the cargo pad building is basically a warehouse (that is expandable with the cargo bays), though i guess bots might take items out of it?

hostile aliens on all planets

there's even more of them

power poles have small lights

switch ammo types with shift+mouse wheel

blessed machine player sprite

We're not the same

looks like Bowser

oh my god

Slim to reduce drag

anon...

hostile aliens on all planets

Creating a resource dump for materials that would back up making the game easier.

power poles have small lights

Removing the vision decrease from night time, that would allow bugs to sneak up on you making the game easier.

switch ammo types with shift+mouse wheel

Bypassing the decision-making in ammo selection or the skill ceiling that comes with on the fly ammo switching.

Might as well give yourself infinite resources, and immortality while you are at it. Or just boot up creative mode or something.

i see ridley

Sister, you're trying too hard

alt-d or q to select it with the pipette and then hold right-click

I don't think you can pipette tiles. I just used a deconstruction planner set to tiles only. Maybe I'm just dumb though.

Sooo, basically this game is Command and Conquer Tiberiun Sun but instead of fighting a war, you're the little Engineer guy lost on a planet?
Love it.

New highest tier armor is basically a coffin on legs

I don't like this

that worked, thanks

I eventually want to make legendary mech armor, and fill it with legendary exoskeleton legs. Then eat some jelly and run on concrete to see how sanic fast I can go.

he doesn't want to become one with the machine and transcend the limitations of his flesh

I'm still on nauvis and I'm not sure if I've ever left my tank since I got bots running.

Bowser fish

Sure they do. that one laser has done more damage than the highest damage turret.
Redundant and unnecessary. It'll never take any hits ever, by design. Don't plan for failure.

he doesn't know

anon... it's a game and it has drag in space. Plus less asteroids that need to be shot. Length = cheap, width = expensive.

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redundancies are pointless, nothing ever goes wrong!

ok retard
you lose literally nothing for having the option of eating several direct asteroid hits but I guess you do you

Py

AAI Industries

K2

Py

SE

EI

Py

Angelbob's

Seablock

Py

Rampant

Py

I thought the only impact on speed was weight

mass, and it is, anon is stupid

He doesn't understand that the flesh is already a machine by definition

Gleba science should have had more bio-technologies that turn a character into an unstoppable giganigger than just one tech giving you + health.

Now I am become Spaghetti, the Destroyer of Worlds.

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cute list anon
how many mods are there again in total

reminder that you can flip the pipe inputs/outputs now

That's what caused this mess to begin with. *sobs quietly remembering how neat it used to look pre lube deficit*

2.0 really is easy mode

I mean you could technically do this with vanilla by just using a cargo pad and a bunch of cargo bays.

instead of leaving a gap between refineries, you can choose to not leave a gap

balance ruined

Only 1 cargo pad per surface + you can't use inserters on cargo bays.

it still looks better with the old way so you'd still want to leave that gap anyway

Extend the cargo bays in one direction

Have all the trash come from one side

Either let the bots sort it out because the Cargo pad is just a big provider chest or use filtered inserters

I'm not saying it's optimal, but it's an option. Might work better for early Fulgora, probably not for high output Fulgora bases.

Rocket silos are just really big chests.

4 chem plant making lube

4 tanks of lube

ain't no party like diddy party

You've got to lube it up. in my defence I set that up at 4AM

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dump stuff into rocket array

let the platform immediately drop it down again

Rockets are really just really long inserters

redundancies are pointless, nothing ever goes wrong!

In Factorio this is true. There are no machines that breakdown halfway, there are no human factors. There is no sabotage. If you have enough grabbers, ammo and turrets you will survive every time. It's deterministic. There is nothing left to chance. Ever! If the turrets you have are insufficient add more turrets, not walls. Walls are a noob trap.
Nope, the equations have been found thru measurements and extracted from the lua game code.
Oh man, are you gonna look dumb now! Probably happens a lot. Not that you have the intellect to recognize when it happens. Platform mass has a negligible effect compared to platform width.
old.reddit.com/r/factorio/comments/1ggythv/i_made_a_calculator_for_space_platform_top_speed/

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uses reddit spreadsheets instead of playing the game

>You're gonna look dumb

kek

why this. just make one long line thats how its designed.

I'm trying to build a nice trash system for my space station. I want to use only one inserter, and I'd like it to take overflowing items from the hub and toss it out.
I'm already doing this but it's a very inelegant solution. Basically I have 8 Decider combinators all monitoring one item each. Once an item goes over a threshold, it sends that item as an output signal to the inserter. The inserter then sets that item as a filter and starts tossing.
But surely there must be a better way than needing one Decider combinator per item?

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Oops..........

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It's deterministic

no it isn't, asteroid spawns are random

Space is at a premium in that corner at the moment. I am trying to fix it though.

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space bus

goddammit leeroy

4 lube plants

6! fucking acid plants

nigga what the fuck? are you new?

Oh yeah forgot those. I meant more something on the same level as the artillery; at least the ability to make nuke ammo for the artillery gun.
I'm tempted to install a mod that adds ballistic missile silos for that reason.

i still remember getting this one

making a dual-rail one-way system for the first (and only) time

make a big section of rail before placing signals

put down a station, forgetting that i had no signals yet

train tries to path to it and it has to loop around the entire base in such a way that it comes to me

achievement unlocks like a 'good job dipstick' message

Didn't play for almost two years so kinda, and I went ham on explosives and bluebelts. In hindsight it was too much but having unlimited HE shells is pretty nice on a deathworld.

be me

50+ trains

lizardbrain can't handle no signals

each gets their own track

a jest, surely

and at some point you're going to want to walk past your refinery wall

So can you skip the whole rarity thing? Or is it not optional?

skippable

Went to Vulcanus and Fulgora, currently on Gleba and so far I haven't messed with quality yet.

trains instead of mainbus

you faggots said four lines of iron

four lane track outside of base for lawn moving

fifth personal train with tonk and supplies for fast travel

50+

two weeks in closer to 100+

You can but it's worth it for niche items especially. Lasers with almost double the range, armor with lots more space or panels and capacitors with significantly higher yield.

Is there a ratio for bots I should follow? I've tried routing my resources for 3:1 logistic:construction but somehow I ended up with 10k construction bots and 5k logistic ones.

at last, I truly SEE and soon, soon, so shall you!

I just have a couple machines next to a roboport wired to the inserter to only activate if it's under a certain number of bots that I raise whenever I feel like I don't have enough. I don't think there's any golden ratio, it just depends on how heavily you're using your logistics bots and whether or not the construction bots are building shit fast enough for you.

Then why not vertically flip the middle row and compact the plants together? You're using 6 sets of pipes when you could be using 4.

Vulcanus and Fulgora bros, don't neglect setting up radars all over the place just like on Nauvis. You still want their auto-exploration to reveal new areas of the map for you to locate resource patches.

yellow belts

no rocket turrets

Why do people build such massive platforms to travel to the first 3 jobber planets? The space platforms I used to travel to gleba/aquilo/fulgora had 8 turrets each and probably could've gotten away with 6
wtf are you gonna do with 200 gun turrets on the first 3 planets? there's nothing to shoot at
and it's gonna be useless for going to aquilo anyway so you can't even say future proofing

How would you even know you need to build a new ship for Aquilo unless you're a massive faggot who looked it up before you even build your first ship

because you can literally click on all the spacelanes in your space map and see what asteroids are in there and what resistances they have
the second you get to space

It's not required for anything, no. Completely optional, but very much worth it.

It's not needed, I finished space age with shattered planet ship having 0 higher quality than common items
BUT, having higher quality foundries/chemlabs/crushers/grabbers would have made the process infinitely easier

here was my solution
since you get more iron ore than copper with the advanced asteroid processing, i limit the iron plates to toss iron if its higher than copper, so they remain equal
then i read both calcite belts for thruster fuels and toss calcite if its over a certain number (the number when the belt is maxed out -2 or so) so that the ice always has room to move to the melting and doesnt block up
hope the image is legible enough

Baby steps anon. Did you see what I started with?

tiny islands

forces use to use spaghetti

Well not really, what they wanted you to do was to explore and find a big island, not build on the first one you see

they wanted you to explore

Is that why they made it miserable to move around in the oil and made lightning storms kill you every 2 minutes?

I had armor with 6 exoskeletons so moving wasn't a problem and never once died to lightning

Um, anon, you show she's racist, right...?!

get armour with legs

can't bait demolisher worms into eachother because they don't damage each other

Ogey. It's looking more and more like the only viable solution to medium worms is nuclear reactor cheese. Nothing conventional works.

I killed the medium the same way I killed the small, spamming gunturrets with red ammo
If you have enough it dies before destroying them

Actually nuclear reactor cheese doesn't work either, kek. I guess the webm I saw earlier of someone killing a worm with 4 reactors was a SMALL worm, because it does jack fucking shit to mediums. What a complete waste for a small worm.

what about tanks shooting AP? doesn't it hit multiple targets, meaning a well lined shot to the head could cripple it?

dont neglect landmines, theyre not amazing but its just another form of keeping damage up which reduces the effectiveness of its healing

Useless against anything other than small demolishers. Medium demolishers will OHKO tanks with explosions long before they do any meaningful damage, and their aura slows down your tank making it impossible to dodge for long.

You won't live long enough in the tank to do any meaningful damage, you can't drive over lava so it's impossible to dodge anything in most areas

Uranium shells with tech and speed modules on tank is great at it

.t only killed a small worm

how do i make a buffer on space ship without the ability to use chests because right now for me its just

big ass belt that goes around the edge of the ship

at the end it just dumps into space if nothing decided to grab it

i tried sushi but if the belt gets full it deadlocks

i tried using a priority splitter but it only left one(1) item free to be on the belt which resulted in coal pretty much being the only thing allowed on the belt

The main silo is your storage, the only storage you get. You can put items into it and take them out using splitters.
There is no buffering.

Has anyone recreated any Starsector ships?

You use the hub as a buffer and use combinators and circuits to tell your dumping arms when and what to dump before it gets too full.

*using inserters
Dunno why I thought of splitters

read the belt contents and dumb rocks from the circular belt when when there's more than X by using splitters or just grab them right off the belt

Constant Combinator sends a signal (red) to a Decider Combinator with how much of whatever stuff you want inside your hub.

Your hub (chest in this image) sends a signal (green) to the same Decider Combinator.

Decidor Combinator compares the two signals and if the value of the green signal is higher AND the value of the red signal is more than 0 then it sends out those signals as 1. This is read by an inserter with "set filters" enabled which takes out the undesired items from the hub until the signals match and the Decider Combinator stops sending out a signal for that item.

You can also reverse this system to only insert things into the hub that you want by comparing to see if the green signal is smaller than the red signal.

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BRRRRRAAAAAAP

Hey, all of that can get turned into artillery ammo. No biggie.

WHAT HAVE I BEEN MISSING

You can wire belts, inserters, chests (including wood) assemblers etc etc all together to control production and distribution on demand
You can wire anything to radars and it conects to ALL other radars

My main bus is now liquid. Maybe the next step is to tear out pipes and implement liquid trains.

FUCK me I didn't know the star icon passed through the item signal to the output, I thought I had to define each item individually on the output which is why I have like 8 separate deciders.

want to play factorio again

last time i played was in ~2017 or so, i remember having to mod in fluid wagons

forgot pretty much everything

how do i get motivated to relearn everything

I absolutely shredded the medium one with a tank and nuclear shells. I did have dmg upgrade 8 or 9 and my tank had a couple of shield/speed mods.

guess i should learn how to do this

If you need to be "motivated" to play a video game then find another hobby

how do i get motivated to relearn everything

wdym? That's the best part

just go into space after doing pretty much all the science on navis I can send rockets pretty fast with beacons
its a bit different and I have no idea what I'm doing a bit scared and apprehensive but excited at the same time well worth the price of admission but I did close the game down as I should sleep in the morning or afternoon I'll have a game plan

well you can't use fucking bots or chests, so main bus is the only way

What the fuck am I watching.

i reinstalled and found some saves from ten years ago. it's still fundamentally the same game.

but then unlike you i also don't have crippling autism

Slim to reduce drag

Length = cheap, width = expensive

I know what my ship will look like

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simply have inserters on your asteroid collectors for dumping each resource if they go higher than 10, then follow and eliminate any deadlocks by tossing finished products away

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My Brother in Christ it has been the better part of a decade since then, you'll have to relearn everything anyway. If it's any solace, the QoL in this game has absolutely fucking ruined any other factory/logistics autism simulator for me, so you're probably not going to find a much smoother ride than this.

I'm not sure why your'e interested in this game if the idea of learning various systems and making them work good together isn't what you're about

My nigger

Just FYI when you research asteroid recycling you actually don't want to do this because you can turn unwanted asteroids into the kind you want for more resource throughput.

autists deal poorly with change

resource throughput has absolutely no relevance when spaceships remain parked in orbit for 10-15 minutes until they need to go get more cargo

Never used those recipes even on my shattered planet ship desu

Drones. Each time I'm close to burning out I unleash the little buggers to materialize a giant solar panel field. And I'm simply recharged.

That's a (You) problem if you're not launching rockets fast enough.

Is that mode somewhere in game or is it an outside tool/website? I'd love to spend some time in there just figuring out some layouts to rework stuff before I build a new base or start a new save.

thats a you problem for not being able to read when i clearly said when theyve finished DROPPING items and not taking them

asteroids are literally infinite, this recipe is not required at all

Yes, taking items requires rocket launches from the surface. You are not launching rockets fast enough if your ships are waiting for 15 minutes to receive cargo.

Asteroids are random and spawn at a limited rate. It's not a matter of resource exhaustion, it's a matter if increased resource throughput for faster production.

not satisfied with my base

delete the whole thing

watch the little buggers fly back and forth for 5 minutes

Oh yea, its gaming time.

for the third time im talking about when they are dropping cargo, this combined with the flights themselves tossing literally 40 asteroids at you for free mean you are never out of all 3 types of asteroid under any circumstance, even if you then load 20k cargo in 10 seconds flat, you will still have enough asteroid chunks to make the flight

You have a poor ability to communicate using words if your actual statement is

it takes too long to drop cargo

and not

it takes too long to get cargo

In case you didn't know, dropping cargo is also a (You) problem. Building cargo bays on the surface and in orbit increases dropship throughput.

I'm not that guy, but what you wrote here was

until they need to go get more cargo

That does not imply dropping shit on the planet. That implies picking up shit from the planet.

Also, just build some hub extensions if you want to drop shit faster. Seems to add drop off points.

you literally press flight and asteroids spawn infront of you, my calcite/tungsten and science ships fly around the clock with all uncommon/rare spaceship parts and the asteroid collecters have never been missing any 1 resource

they need to go get more cargo because theyve just finished dropping it. if theyre leaving to go get more cargo, what do you think just happened?
you do not meet the IQ requirements for this thread, sorry about that

when spaceships remain parked in orbit for 10-15 minutes until they need to go get more cargo

I genuinely don't know how you could interperate this as anything other than a ship waiting in orbit while the planet slowly requests things, For example miscellaneous resources like superconducters that are only requested at nauvis for bot mall items

i feel like it's my duty to watch that movie

I thought it was pretty easy to understand that he meant get more cargo from planet A (he just dropped cargo on planet B)
I think you and the other guy are just severely retarded and can't parse Anon Babble posts

right exactly or the one that i find gets chewed through the most is calcite and tungsten because i have foundries on nauvis using the calcite/ore recipes and a fuckload of artillery shells

Thank you so much this is perfect!

You can't. Anon probably just has a bit of a hissy fit and wants to win internet arguments or just does not want to admit they wrote a dumb sentence.

yeah 'you didnt actually say that!!' famously always works well on Anon Babble

in any case the point still stands that between flight and unloading points, theres more than enough opportunity for you to collect every asteroid, it doesnt even come close to running out if you limit your shit correctly in the first place

Guys... is this good enough to fly somewhere?

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walls on a spaceship

never thought of this once cant tell if its a shit idea or not but ideally things shouldnt get the chance to hit you
remember to research ballistic damage upgrades

I expand on this a bit further. You can read out how many logistic or construction bots are available. So I just set the inserter to add more bots if there's less than 5 available. That way the system scales itself based on demand, and it doesn't infinitely keep pumping out bots.

I love walls on the space station for the aesthetics, but the really big brain move is mines. They autorebuild as long as you have the materials, and asteroids are weak to explosion damage.

A lot of people seem to be inadvertently reinventing the Invictus.

You can read out how many logistic or construction bots are available. So I just set the inserter to add more bots if there's less than 5 available

I didn't know that was a thing. I think I'll reconfigure my shit to do that, thanks anon.

Why's there some random laser turret on the ship? I thought lasers don't do shit against asteriods.

shit you're unironically right

with full upgrades they do ok but those lasers are purely for when parked at some of the more advanced planets, they toss asteroids at your ship at really gay angles so i just have 1 lazer either side to watch the dead zones on my ship, with uncommon+ solar/accume they are sustainable
sometimes the ship can run out if you get bad rng but there'll be enough ammo in the turrets and on the belts that by the time its recharged you didnt even come close to danger

my first ship shaping up. Anon Babble told me i'm ngmi with laser turrets bout to prove them wrong or die trying

goodbye anon

Is there a way to skip the decider by reading logistic request signals from the hub?

Do you have to be on a planet to view it remotely and place blueprints & deconstruction plans? let's say you're on nauvis but the pentapods start fucking shit up on your gleba base, can you just hop into remote view and slap down more turrets real quick and the bots on gleba will build them?

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go ahead plant those blueprints you wont I got all kinds of construction bots

Do you have to be on a planet to view it remotely

Think about this carefully, anon.

yes absolutely

i use an orbital mirror to watch the earth remotely

hmmmmmm

Open up the the Factorpedia, and then go to the space tab, and select Medium metallic asteroid, and tell me what % resistance it has for lasers.

"Spread the Word!" class platform

small asteroid resistances:

laser: 20%

physical: 0%

well that's not so bad, sure physical will perform better cause no resistance but you don't have to worry about manufacturing ammun-

medium asteroid resistances:

laser: 90%

physical: 10%

lmao you're gonna die anon

On the plus side when he reloads his save because the nuclear reactor got hit by an asteroid and exploded and has to re-design the whole thing to use bullets, he still has all the nuclear reactor stuff stored away in the hub that he can drop on one of the new planets to use for power.

the hub will die before the reactors get hit

i don't reload saves anon. i didn't know i lose all stash in tank inventory when it's destroyed so died with like 300 laser turrets and other stuff init the first time and just swallowed the losses only reload if it's physically impossible to recover or on game crash

also i'm going to fulgora. do i get water there for the heat exchangers? cuz factoripedia says it's all heavy oil oceans

I haven't started a space age run yet, haven't played factorio in a few years so I'm doing a vanilla run with the expansion mods disabled to get a feel for the game again. I was just assuming it'd be a feature cause transportation isn't instantaneous and it'd suck mega balls to lose an entire base and be unable to do a thing about it cause you're on another planet. guess I'll keep that in mind when going to gleba

you are the opposite of me, I reload by default to the point that when I first got the game it took me quite a while to realize you could just respawn

maybe just not as big one. its just that nerfing it solely with "you will get back to starting point with newly added gimmicks anyway" excuse gives it kinda biTer taste

The second joke is that none of the planets besides maybe Aquillo need nuclear power because they all have vastly superior and easier methods for generating power.

Fulgora has RNG ice from scrap but it's very low volume and you need all of it for the science recipes. It's actually a good idea to drop ice in from a permanent space platform on Fulgora.

you get water by melting the ice you get from recycling scrap. you can hand recycle some scrap to get some ice to bootstrap your power production. the whole gimmick of fulgora is you're supposed to capture the electricity from the lightning at night and store it in accumulators to power your factory during the day, basically an inverse of solar. but I said fuck that and took advantage of the infinite heavy oil oceans they give you to produce solid fuel and burn it for power.

I went to Fulgora yesterday. It's kinda awful, cause I'm retarded.

I was just assuming it'd be a feature cause transportation isn't instantaneous and it'd suck mega balls to lose an entire base and be unable to do a thing about it

Bants aside, you assume correctly. You can even drive tanks and trains remotely now, once you have some bots you just don't need to be there at all.

Man you don't even really need the ocean oil for that solid fuel, scrap recycling produces so much of it that it becomes garbage you have to get rid of. Solid fuel from scrap recycling is 7%, which is the second most common scrap product behind gears.

get to vulcanus, have a good ol time

nauvis base is a mess due to me wanting to get up to space as soon as possible, didn't even get nuclear up and running

next 15 hours spent fixing the nauvis base so that biters won't overrun it, get nuclear started, expanding territory, getting new resource patches

50 hours in and I've still only gone to vulcanus

mfw I'll have to tear everything down again once I get the other planet techs

I'm so terrible at doing stuff that isn't spaghetti since I always just did what was needed to launch the rocket and not much beyond that

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tfw Anon Babble has overtaken you

slowly but surely

they've done it

you won't get a (you) with your pleb navis problems

we fucking space shit now

don't (you) me with yo problems we dun do nuffin

all of the solid fuel from scrap goes to rocket fuel since that consumes it faster than power production does so my recyclers don't back up

do legs make the tank faster?

Thanks, do using mods break achievements? I can live without them, but it is fun to hit milestones.

it breaks steam achievements cause steam considers any mods the same as using cheat codes, but not the game's separate achievement tracker.

tfw you finally replace all the circuit assemblers with Fulgora's thing

Worth it spending an afternoon on Fulgora even if I need to go back later to work on the garbage dump for real. A good anti-spaghetti goal is to say

I want 1 science per second for every color of science

and get your factory set up to produce that by calculating what it takes for each to get made 1/s.

do people build science on every planet instead of shipping it all to nauvis

privilege scientist over here

No that's just me. I'm even shipping Fulgora science to Vulcanus despite it being an extra long trip. Vulcanus is comfy, Nauvis is my shameful starter factory that hurts when I look at it.

thank you. that would seem like too much of a dickpunch to the players if it wasn't like that, but these are the same people that nerfed personal lasers, laser turrets, and walls because... ????

im about to embark on a quest to start shipping all science to gleba, it makes the most sense since gleba science expires, and gleba has a connection to every planet
just a matter of getting defenses on gelba that are crusher-ready and/or just killing a fuckload of them outside my border

I started making science on vulcanus that the foundry outproduced my nauvis factory to send back but only until I maxed out on it. haven't been to gleba yet

oh yeah for clarity i make purple science on vulcanus using the stone from the lava smelting process (any spare gets chucked back into lava so it doesnt back up)
so purple and vulc science from vulc, fulgora science from fulg, rest from nauvis (eventually i'll make a space science station in gleba orbit since its wasteful to ship it down to nauvis and then put it back up in a rocket for gleba)

Making sciences on planets where they shine is a good idea really.
Fulgora has lots of free circuitry for example.

how do I ship shit quckly from one planet to another?

yeah im thinking i might make either yellow on fulgora AND/OR red and green on fulgora, leaving blue for nauvis

nope. If anything they nerfed artillery. Nest HP now scales up with evolution meaning you'll always need at least 2 shots to kill a nest, unless you reach Artillery Damage 10. You also can't create Artillery and their shells with Nauvis-only resources, since you need Vulcanus exclusive tungsten.

quickly

no

rather than quickly, make a ship with like 20 cargo bays that can just camp orbit in any planet ur exploring and supply with blue belts and assemblers and shit

so how do I move science?

The super science labs that give double science per bottle only work on Nauvis, so shipping it is

have 10k of each science in your ship(s)

request around 2-3k on planet surface

when ship runs out, planet has 2-3k buffer to burn through while it goes for more

you make a rocket silo, load one rocket with science packs, send them to a space platform in orbit on that planet, then have the platform travel to nauvis, drop the science to nauvis once in orbit, then use it. repeat until the end of time

oh shit really thank fuck i read this before i started trying to move everything to gleba

To add to that , in contrast to Nauvis where pollution attracts enemies, in Gleba farming attracts pentapods. Before you start farming big make sure you're ready to defend your farms. Rocket turrets are a must because pentapods ocassionally send in a Stomper an armored, spidertron-like creature that's virtually immune to red bullets.

Just got to Gleba after doing the other 2 planets first.. and I really don't want to do this I can tell this planet will be a slog.

yes

it's really not, it's the most fun planet and filters many shitters

I was getting tired of my science graph being a choppy wave shape using a chain of research labs. Every minute or so it would dip from 50/s to 40/s, and it was the added delay from all the inserters pushing science in and out of the chain of labs. This new set up is MUCH more stable, zero bottlenecks on insertion and each of the two labs is doing 29.68 research speed.

I will never use chains of labs again.

Use bots to make the headache smaller.
I was very overwhelmed and unhappy with the planet at first, but now that I've created what is practically a living being, thinking out solutions and failsafes for very unique problems, it's probably my favorite planet.

he doesnt know

you may still be correct but you could have used higher quality inserters to minimise downtime
something which ive only just thought of and will now do

Alright Ill give it a shot. That was my immediate reaction on seeing spoilage, haven't really set anything up yet.

daisy-chaining lab is pointless when they are all supplied with bots anyways.

load one rocket

but muh 1 ton limit? What retard thought it would be good. Is it really just to pad out and make me waste time and build 6 jewillion rockets?

This is why interrupts exist. Just have it automatically go back when low on fuel.

you can have more than 1 rocket silo sir

Limitations are the source of creativity

yes that's what I meant, what's the point besides artificial padding

wtf just let me build 1 assembler having multiple is so dumb

just serve your labs some sushi bro

he doesnt want to colonise a planet just to launch 12 rockets a second from it and never set foot on it again

weak

why yes, I beat vanilla by hand feeding science to a single lab

doesn't know

Doesn't know what?

10 minutes of rock solid flat line 66/s research

SEX

SEEEEEEEX

SEEEEEEEEEEEEEEEEEEEEEEEX

ayo this nigga wants to fuck a linear graph

you'll never take my jaggies away from me you 2 digit king

It's the slippery slope in action. Poor dude's been ogling so many flat chests he slipped into being a flatline-sexual.

Yeah... Ooops...

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how does this happen

It's not due to Steam actually, it's because Factorio loads a separate set of achievements for modded saves

Place some accumulators, depending on where you fly to your solar will get better/worse
similarly efficiency modules will help with that
Asteroids still come while in orbit of other planets, you might get hit in the sides

guess those higher quality inserters arent sounding so bad after all anon

you forgot to add a chad picture

I had a newfriend ask me why you would ever limit a chest
he'll find out someday

does the same friend ramp up production because the belt is full?

i'm not seeing any gleba beakers

artillery shells are a pain in the ass to create

1 unit stack size

blind firing most of the time

barely any AoE

takes 2 to 3 shots to take down spawners

am i missing something? they kind of suck since the moment you start firing them two dozen bugs start rushing your base so not only do you need to go through the whole process of creating and supplying shells but you also need a defensive line wherever the bugs are moving towards, nuking them once and being done seems like the better way of dealing with bugs which is a shame since artillery looks cool

I have not yet gone to Gleba, dragged my feet getting yellow science set up on Vulcanus and taking a vacation in Fulgora to unlock electromagnetic plants. Perhaps I will spend Friday night alone making a trip to Gleba!

they stop the biters from expanding

Forgetting to limit the output.

Invest in Artillery Trains FOR STORAGE (can store 100 shells)
Use that Train to supply a load of stationary turrets
Saturation fire

Or cut out the middle man and just make huge Artillery trains.

oh so this only happens if you set the limit AFTER the deed's been done right

like anon said each artillery wagon itself holds 100, then i just have a fuckload making as a backlog, you will 100% use it so its not wasted or anything

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defensive line wherever the bugs are moving towards

Anon no. You need literally 100% of your perimeter covered by turrets of some kind. Every single centimeter is "places bugs are moving towards". Artillery allows you to start thinning out the biters beyond your perimeter wall of bugfuck.

for context here is my borders on nauvis, this would not be feasable without artillery

forgot image xd

map1.png - 901x803, 403.19K

very nice borders

BUILD THE WALL
What's your wall design like? I need to update my walls at some point, they're currently designed for deleting expansion parties, not the huge waves that happen when you arty shit.

last time we played he built the base on top of the starter patches so he has ways to learn

Where is the rail track that goes the entire circumference with regular stations where an artillery train stops on a timer? I wanna make mine stop at intervals along the wall, let it fire, and then end at a re-arming station before starting the whole circuit again.

so do walls with some turrets if you build them near existing nests
they'll just suicide their little expansion party into your wall if they run out of good candidates

that's not what expansion means anonchama

people think lazers fuck your power but thats only in the pre-nuclear era, honestly as this point i dont even bother hooking up the flamethrowers but its nice to have the option

i only want it firing when i actually want to expand because it is expensive after all, also with the new big miner drills and mining production research being mega cheap a 10m ore patch will literally last multiple real life weeks
also my rail system is done in such a way the all raised rails go OUTWARDS and all grounded rails come INWARD to the base. it has its limitations but i wanted to do something like this with the new rails, and the new buildings do help deal with some of those limitations

train image.png - 1981x821, 3.07M

sorry i forgot to attach your image cause i got distracted by train talk and multi replied lol

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I don't know what you mean.
They send out tiny squads of biters occasionally and if they can't reach their target, a new biter nest wont be spawned

Yep, that's totally wrong.

But they can make nests just outside the reach of your wall.
In fact behemoth worms outrange your non-artillery turrets

i only want it firing when i actually want to expand because it is expensive after all

It's not that bad, a few ships full of tungsten plates from Vulcanus can feed your shell production for a good bit, and you can drop calcite from Nauvis orbit after you research advanced asteroid processing.

UUUOOOHHHH DEAD GIRL EROTIC

no those are attacks, the point of artillery is to kill nests far out so they aren't inside your pollution cloud

yeah but why bother im pretty comfortable in my perimiter and my pollution isnt even reaching anything cause i have like 10 artillery range upgrades by now, honestly the train sitting afk at base is doing enough to blast any nearby cunts as is

not an issue if your wall is outside your pollution cloud

Anon, you can turn on a debug overlay showing you the next target for their expansion

They can, but if everything is already tightly packed with nests they will always attempt to get through your wall

No, they're not attacks. Attacks are different from expansion. Expansion happens even without pollution triggers as long as the biters think any spot behind your wall is a viable candidate to build a new base. They will send a tiny little colony party to expand targeting a patch of open ground, which splats on your walls. If you keep them outside your cloud, they will still try to expand forever. Clearing out nests makes more "open land" for them to target expansions towards, which means less chance they will target open land inside your base.

Attacks are variable and based on pollution absorption, if you let the cloud hit densely populated biter nests they will form a fuckhuge attack party to go after the source of pollution specifically. If you keep them outside your cloud, no attacks will happen.

mmmm look at all that cancah
turns out there are a few touching in the bottom left but fuck em

map cancer.png - 1041x809, 680.98K

bottom right* holy shit im a retard today im forgetting image attachments and now this
this is what 20 hours of factorio a day does to a person

did you reply to the wrong post

how many people in this thread have finished the space exploration pack and space age
i haven't met any space ex enjoyers who also really liked space age
the expansion was just ok to me but didn't really last as long as I hoped, and the "challenges" didn't feel difficult at all, feels like we do with more planets and more spaceship focused stuff like space ex does

I'm just generally uninterested in Factorio mods.

they will still expand towards your walls until they're so close you can't deal with them

i beat space ex
i know what you mean but i am liking the different things i can do with the new ui relating to space platforms and ships and shit that wasnt possible in space ex
the reverse is also true and theres alot of stuff i cant do that i could in space ex
either way my thoughts are that basically either way there will be a whole new wave of factorio overhaul mods in the coming years so im happy already

cant do that if theyre dead jim

What I'm interested the most is how SE will adapt to the DLC. The guy already said there will be two branches for a while but then he will abandon the non-dlc one.

Why are you not making rocket fuel?

godddamn thats a lot of wasted materials kek

after i finished space exploration i felt lost because nothing else filled the void i felt
the expansion was just a small taste of whats coming but it didn't really ever capture the same feeling
i can only hope the overhaul mods to come will finally show us a new horizon

im not gay so i dont talk or think like that sorry, me build factory
i dont like imagination so im currently building a spaceship that is capable of making every science itself and seeing if i can live there feasibly

Space Ex was mostly the same shit but in more steps.
The planets in Space Age adds unique and fun, unique mechanics. Fulgora is so simple yet so cool.

i dont LACK imagination i mean fucking brb suicide

Finally stopped jerking it and started building a base on glorpa, probably way too big but i guess it's "futureproofing" and spoilage wont really be that bad even because of long belts right.

basado

He's going to have to step it up thematically because it's be gay if every planet is just a copy of the DLC planets in different colors or nauvis over and over

flush the pipes

literally one click

is that rocket in your pocket??

in factorio

well yes, actually

stack inserter does not put shit down until it gets a full stack

output on gleba spoiled as it was taking it out

it can now never get a full stack and its permanently stuck until O manually take it out

he doesn't know

FUCK FRUIT AND FUCK CRABS

ALSO FUCK SPOILAGE

FACTORIES SHOULD NOT POOP

yessir

i found out

not making a full science set up on every planet in addition to exporting planetary science from every planet to every other planet

4 giant lines of splitters like a retard

thats the way

soon tm