Why did you tell me to skip it? It was GOOD
Why did you tell me to skip it? It was GOOD
I pity the retards who play game series out of release order.
be hyped for 2 also, literally a total upgrade (except the story, it was meh)
when i played through the games in release order, it was really cool seeing just how much each game had moved the series forward and the advancements they brought. it was like speedrunning through what actual long time fans felt.
my first game was 3 on the ps3 and even when i eventually played y1 and 2 i was genuinely impressed with just how much the dev team got right with the first game.
Some first games in a series are almost unrecognizable from their sequels but even on the first fight of y1 i was actually surprised that barring it feeling stiffer they got the gameplay formula completely right on the first go.
The only *really* skippable one is the 4th. If you had not much time to spare, Zero and 5 are the best by far. All the rest are ok tiers.
I'm talking main serie, new Like A Dragon is it's own thing (somewhat).
it was really cool seeing just how much each game had moved the series forward and the advancements they brought. it was like speedrunning through what actual long time fans felt.
This is why I don't get why people are so flippant about playing franchises like this out of order.
You miss a lot of context for mechanics when you play them out of order.
Hell, you flat out won't know some mechanics exist for a lot of franchises when you do this.
In Yakuza for example, a lot of people who start with Yakuza 0 won't know that in that game and the Kiwamis, you can hold left bumper and hit triangle to not have to use a heat action when otherwise prompted, because that was only introduced and explained in Yakuza 5.
Prior to that, only Yakuza 1 lets you hit downed enemies without heat actions (when you have heat) by pressing square, which I find really interesting in It's own right.
Plus in general, who wants to go from a 2025 game to playing It's 2010 sequel?
That's what these retards will be doing if/when Kiwami 3 comes out, and they go from Lost Judgment style juggling combat, back to how the series played on PS3.
Judgement is so good
The only *really* skippable one is the 4th
The only *really* skippable one is the one that introduces a bunch of the important main characters and Majima's most important backstory
skipfags are retarded as ever.
Skiptards...
You can't justifeee skipping 4
I'd say 5 is skippable because it just rehashes a ton of shit from 4, and I only liked it because of the cute Haruka Idol arc so we can all agree half of the game was to see a cute young girl dance
Ok maybe 5 is the least skippable
None of them are skippable you retard, you're missing the point.
Every single one of the games matters in the grand scheme.
If you're going to skip, just skip the Kiryu saga alltogether and pretend you're Ichiban or something when playing the Like a Dragon games.
But if you're going to play Kiryu's games, play them in their whole or don't play them at all.
why would you skip 4 and play 5? 5 is just the worse version
People give this too much flak. They just didn't want to waste resources in putting a proper reflection in an area that you only visit once. The top image doesn't have a real reflection, that's a texture. That trick wouldn't work in HD.
No one ever said to skip 1
They said to skip 3 and 6, because they're shit
Wonder when K3 is coming out since they said they were working on it, given it's like, half of kiryu's motivation afterwards it kind of sucks to be the worst game.
Who the fuck is skipping 1 and 2 and going to 3?
Is this something anyone has ever done or was this just made up for the shitpost image.
If you play the first two games and enjoy them it's extremely unlikely you'll skip anything because you like the formula. Hatred for Y3 specifically is overblown.
Oh I mean I played Y3 and it wasn't even a (completely) bad game just if you have to skip a game it's absolutely going to be 3 (or maybe 6)
skipping games
BAKAYARO KONOYARO
Plus in general, who wants to go from a 2025 game to playing It's 2010 sequel?
Don't a lot of people fall off of Yakuza 3 because of that? 3 actually feels like an improvement when you come from 1 and 2 instead of Kiwami 1 and 2.
No one ever said to skip 1
This is a lie, people say 'start with 0' all the time and think that you can play kiwami and just ignore 1
The problem isn't the reflection, the problem is the entire location looks fucking FLAT.
They fixed it up for the one fight you have there in Gaiden, making it so that the hedges don't look like green blocks but have actual leaves, making the lighting more interesting, making the grass texture not look like it came out of the Nintendo fucking 64.
Not to mention the lack of people watching the fight in Kiwami 2 from the from of the arena, only from the back.
People latch onto the reflections because that's the most striking thing about the original scene, but if that's all you notice, then you're missing the point.
Everything about the scene looks worse in the remake, which really just sums up how low effort of a remake it was, considering they cut out an entire city from it.
Yakuza 3 should feel like an improvement over Kiwami 2 combat-wise.
Kiwami 2's combat is absolutely terrible feeling and never gets good.
If people feel turned off by that, they'll be REALLY turned off going from actual god-tier combat in something like Lost Judgment, back to the PS3 era.
It's not just that. Y3 was criticized for its story too. There's even an entire substory in K2 dedicated to how people reacted to it.
LJ is far from "god tier", though it was the first DE game to not be a complete embarrassment.
People give this too much flak
it's more that people just talk about the reflection and don't talk about kiryu moving like he's underwater and the game being a miserable slog if you don't farm skill points, but a piss easy curb stomp if you do
fact kenzan and ishin exist is so bizarre to me
In fairness, the Omi HQ in Gaiden is the final boss arena, while the Omi HQ in K2 is just a midboss.
Also, the reason they got rid of that area in Kiwami 2 in your pic related is largely because you don't fucking do anything there in the original game. Rather than waste resources on an area that's largely irrelevant, they just got rid of it and added the few things it did have to Sotenbori proper.
I mean it's awfully telling that it's one of the few areas we straight up never revisit ever in subsequent games. I'm guessing the devs didn't have much attachment to it.
you can play kiwami and just ignore 1
hard to make people play a PS2 game these days, its basically the same story.
i would only really recommend Y1 with the undub patch or after playing kiwami for the goofy ass dub.
This guy looks so fucking goofy in Kiwami 2. Like he really stands out.
people always rag on the OG dub, but it's fine. there are great voice actors involved as well. it's the script localization that's the problem and some awkward delivery happen from scene constraints.
Hot take, but I like Kiryu's fighting style in the Dragon Engine. It looks cleaner and more refined than his old style, less wasted movements. They should have kept his old style in Kiwami 2 though.
Like the kino thing to do would have been to make Kiryu's fighting style a little bit more refined in each Kiwami, so that he starts off with his rougher style from the older games, and then by the time you get to Kiwami 5 his style has fully evolved to his fighting style starting from Y6.
it was a good idea. they were done with kiryu and wanted to try something new
I love how comfy Y3 is, Okinawa is fantastic.
I didn't. It's way better than the KiwaMEH demake. Same applies to Y2.
In Yakuza 2 It's arguably more important considering It's the first time you fight Ryuji, the Dragon of the West.
It's supposed to be a big moment, and the original game understood that and gave it the gravitas It's supposed to have -- the entire Omi surrounding and cheering and the location actually looking striking.
But also, It's not that much effort to just not making parts of the arena look like an N64 game.
You shouldn't be getting outshined by a PS2 game that has a shoe-string budget in comparison.
I mean it's awfully telling that it's one of the few areas we straight up never revisit ever in subsequent games
You don't revisit it because they didn't remake it, had they remade it they'd be trying to get as much mileage out of it as possible.
Hence why we have to deal with Patriarch Gondwara every single game now, whereas he would never have appeared again if they hadn't remade Kiwami 2.
Also It's not that nothing happens in Shinseicho, that's flat out misinformation.
They cut out a handful of Yakuza 2 substories from Kiwami 2 because of the fact that they were exclusive to Shinseicho and they couldn't retool them for it not existing, including one that has a couple of fully voice acted and animated cutscenes.
Not to mention retooling how you go about getting to the super sekrit mahjong parlor in Kiwami 2 because it no longer takes place in Shinseicho.
Stop excusing Kiwami 2.
You're trying to tell me they didn't want to "waste" resources on Shinseicho.
But those resources didn't go into making Omi HQ not look like dogshit.
And those resources didn't go into expanding Sotenbori, considering the park that's in Yakuza 0 and 5 is still missing up until Gaiden.
And those resources didn't even fucking go into making Kamurocho accurate to the time the game takes place in, because North Pink Street is absent, due to them reusing 2016 Kamurocho.
The game is just a rushed fucking mess.
i started at 4 because it was that months ps plus game in 2014
i was like 11 at the time and i thought it was rad
I still cannot believe how they got away with so much cut content from Y2.
5
best
Nigger, you have absolutely awful taste.
REEEEEEE
Kiwami 2 > 0 > Kiwami 1 > the last half of 7 > 4 > Gaiden > 6 > the first half of 7 > 8 > 5 >>>> 3 >>>>>>>> Ishin
my opinion is correct, my cock is huge and you can't fucking argue.
5 is the best one it can't be skipped.
This show got my attention for trying something different, saw the first 3 episodes and eh, it's pretty meh.
Doesn't have the charm or comedy of the videogame series nor the drama or coolness of a good yakuza film.
Well, at least we still have the Takashi Miike version, that one not good too but at least it's fun and closer to the source material.
They did The Florist of Sai dirty, downgraded from independent information broker to Tojo Clan grunt. Sad.
Just finished this a while ago and it was my first Yakuza game. It was great but the combat was janky as fuck. The moveset was ok but the extra parry moves were useless since it's hard to react to most attacks and it's just better to go for dodging instead. Should have stick with one parry and expanded the base moveset more so it does feel repetitive. The target-lock didn't function well and the camera control sucked. I hope Yakuza 2 is an improvement to this one.
It’s worth playing, but it’s not good.
i'm a few hours into lost judgement
just wondering, do I ever actually get to fight any yakuza/criminals or do I just spend the whole game beating up school bullies?
Hatred for Y3 specifically is overblown
Nowadays, yeah, that's true.
But playing the western release of the PS3 version was a nightmare. Tecnically there was more to do in it than the first two, but you could never shake off the feeling that something was missing, even if they were just a couple of minigames mainly. But the first half of the game was so great.
3 actually feels like an improvement when you come from 1 and 2
Sotenbori alone puts 2 above 3. And Goda was a better antagonist than Kazama's secret twin.
I hope Yakuza 2 is an improvement to this one.
It improves on almost everything you mentioned, thankfully.
Story is worse IMO, but the music and cinematography is better, so It's a trade-off.
Later games balance the various parries way better, starting with Yakuza 3.
Komaki Knockback later turns into block knockback option, rather than a parry you have to risk timing, as it was honestly pretty useless as that since, if I have to parry, I'm going to go for broke and tiger drop anyways.
Parries are only so tough in Yakuza 1 and 2 because they run at 30fps though, if they were 60fps games the parries wouldn't be nearly as annoying to execute, you have to guess an attack to parry, rather than anticipate it.
Create a Yakuza thread about PS2 Yakuza 1
The thread actually has a lot of decent discussion
...Woah. This isn't a large thread, but this reminds me of the Yakuza threads of olde.
I'll tell everyone I know to simply skip Ishin, because hitting it with the Kiwami treatment was a fucking mistake.
Komaki Knockback later turns into block knockback option, rather than a parry you have to risk timing, as it was honestly pretty useless as that since, if I have to parry, I'm going to go for broke and tiger drop anyways.
you unlock the guard parry before the tiger drop
if you do the guard parry too early, you just block, whereas doing tiger drop too early makes you do the shit ass kick
Parries are only so tough in Yakuza 1 and 2 because they run at 30fps though, if they were 60fps games the parries wouldn't be nearly as annoying to execute, you have to guess an attack to parry, rather than anticipate it.
the extra 17 ms isn't making a difference
Honestly I'll recommend the Restored patches entirely on the principle of consistency. Since you have such a gigantic gap of games not being dubbed (and personally I just play the modern titles dubbed anyway for a variety of reasons), keeping the terms and voices proper for those that get into the originals really helps the flow a lot better. Even Y2 still had lingering problems from term changes because of the first game's localization.
Do Kenzan and Ishin's releases have fan translations or are there any progress on them like the KurohyĆ games?
Yes, but if you do it too late, as you'll often do when trying to time the knockback, you'll just take damage instead, in Yakuza 1 and 2.
In both games I more often got the knockback by accident, which I guess makes it useful to some degree -- but whenever I would go for an actual parry I just used the Tiger Drop.
They definitely made it a better choice to have the knockback be completely safe in later games as a combo disruptor rather than a weak parry, that you can only really combo off of once you have Kiryu upgraded damn-near to max.
the extra 17 ms isn't making a difference
It definitely is considering the window for parries in Yakuza 1 and 2 are like 5 frames.
They were silently making some vague progress, but Ishin Kiwami made the OG's go silent for a while, and I dunno what's going on with Kenzan anymore.