Is Elden Ring an unabashed masterpiece or are there glaring flaws?

worst Souls game

le masterpiece

do normalfaggots really?

the only flaw is i don't get the sense of accomplishment many of you do from winning boss fights - it just doesn't matter that much to me and feels annoying how difficult it is

Normies hated ER.

The lore is arguably the worst it's ever been and the giant fields make it an exhausting slog to (re)play.

I like it. It's the best game in the Soulsring series.

The only flaw is the seething contrarians endlessly whining about it here

You see these beautiful sceneries

Well, there's nothing there, but if you're lucky there will be a reused boss.

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t. didn't play the game

I wish it was bigger

For me, there are glaring flaws, but others may not find them to be a problem or may even think those same things are a good thing, and in that case they may find Elden Ring to be a masterpiece.

elden kino

the video game part of it where you play it is very flawed, yes

The only real difference when compared to Dark Souls is the open world, which is the weakest part of the game. The open world doesn't add much to the core qualities that make the franchise good, and freedom to explore and cut your own path can be achieved using a DS1 or 2 style map.
Also the combat is getting a bit whack, mostly as bosses become increasingly anime compared to players who are stuck rollslopping. The mismatch feels weird, and I'd rather they commit to one or the other.

It's a good game but I don't like the direction the fromsoft is heading in.
I'm worried after elden ring's success we're only getting open world shit from now on.

masterpiece, but way too big and caused me to completely fatigue from rolly games which used to be a fun novelty to action games

feels too empty
all but like 3 catacombs give garbage
ashes trivialize everything
weapon skills feel too strong or too weak
It's average except for the long playtime that is mostly bloated by copy pasted content like catacombs and bosses

I'm worried after elden ring's success we're only getting open world shit from now on.

Reminder that AC6 was originally announced as an open world game and they ultimately decided against that.

Mf you make this thread everyday. The lore is ass, quests are shit and the combat is outdated. This is the last game From can do relying on their usual crutches before they make a Starfield. That being said, it's still the greatest game I've ever played.

Flawed masterpiece

The bosses are too spammy

A lot of the exploration rewards suck

Some areas are not interesting to go through

Some areas are connected by a random teleporter in the middle of nowhere which is lazy

Crafting sucks and there's only a handful of useful items

Copy/pasted bosses in random caves

Replays feel like a chore

10/10 would never play again

This

I've never played this or a Souls game
I'm more of a Skyrim cuck
Is it worth a go y/n

They just need to scale the world down, and make it more of a linear experience again

Now that the dust has settled, what do you guys think of shadows of the erdtree?
To me it was overshilled, I was blown away by how many reviewers and jewtubers ignored it's flaws

I think it's mostly just more endgame Elden Ring content. Pretty much all the flaws people had with that on release (which reviewers also ignored, probably because most didn't get out of Limgrave) carry across to the DLC.

As someone who likes the more human/duel type bosses, I was a bit dissapointed with base game Elden Ring's boss lineup, and the DLC adds a few more of those which I like, though of course you've probably heard the complaints about some of them. I liked the new weapon types, but it's unfortunate they are only in the DLC and because that is gatekept by Mohg it is pretty much only available for endgame or NG+

Don't forget:

All people of power are women

Men have long hair

Lesbian marriage with Ranni

More like Woke Ring.

You forgot to mention the:

"The ost is generic on purpose so that players are not distracted."

I hate this new fromsoftware philosophy, it also affected AC6.

and make it more of a linear experience again

No linear was trash. But the world doesn't need to be an open field to be nonlinear. DS1 and DS2 were non-linear.

Is Elden Ring an unabashed masterpiece

Yes

or are there glaring flaws?

No, but Dark Souls 2 is dogshit

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I think it's mostly just more endgame Elden Ring content. Pretty much all the flaws

There are no flaws to Elden ring endgame or dlc. There's retards that got filtered and players that didn't. If you are so low IQ that you got broken by Malenia or Godfrey you were never going to like the DLC and you are not the target audience.

I didn't like it very much. The 18 to 25 crowd on this board who played it before any of the other Souls games thinks it's the greatest video game ever made.

It kinda turns into DS2 towards the end, so... It can get exhausting.

It turns into a shit and slow game where you roll to the left of every single boss?

there's a magma wyrm in the very picture you posted.

they did a survey which hopefully will stray ac from the souls series in the future.

The open world areas are generally emptier with less rewarding content for exploration than early game, the bosses are fairly stat bloated in comparison to previous Souls games if you don't make an Ash of War spam build and in base game there is very few new enemy types.

Visuals are absolutely beautiful, but the game is completely empty.
It's not even diet coke of Soulsborne, it's a diet coke diluted in a tub of water, served to the most normalfag crowd imaginable.

So just in that pictures you posted there are Magma wyrm, three Tree Spirits, one of 47 dragons used in ER, two Tree Sentinels, and a fucking Erdtree Avatar.

Playing WuKong afterwards makes me realize the storytelling is kind of bad in Elden Ring. Wu Kong does the “dropping you in the middle of an ongoing story” schtick as well, but unlike Elden Ring, you can actually stop the game to read the actual book so read of relying on some guys from YouTube to tell you the story.

Also the combat is getting a bit whack, mostly as bosses become increasingly anime

This btw is still the legacy of normalfucks crying about iframes in DS2. There is an entire decade of FromSoft trying to cope around it.

Erdtree Avatar

So nothing.

The open world areas are generally emptier with less rewarding content for exploration than early game

Wrong, it's actually an even more dense distribution in several quest areas and north-west, instead of spreading everything almost evenly across the entire map, but you can find occasional overworld miniboss or dungeon.
After Leyndell the open world stops and the map diverts to fairly linear large tunnels

the bosses are fairly stat bloated in comparison to previous Souls games

They aren't, you clearly a newfaggot that never experienced going from 1-2 to 1-3

and in base game there is very few new enemy types.

Wrong

skill issue

This btw is still the legacy of normalfucks crying about iframes in DS2.

DS2 is a rollslop game, which is why enemies have to punish being this careless

You should unironically try Dark Souls 1 first, otherwise you will have absolutely no idea why people suck off Elden Ring.
I don't think you will like it as Skyrim fan, in spite of its flaws Skyrim is still RPG while Souls is mostly hack&slash that relies on subversion of usual rpg mechanics.

Skyrim is still RPG while Souls is mostly hack&slash

Skyrim rpg systems are completely broken and make every single investment but stealth archer useless.
Skyrim completely fails at any kind of RPG system, unlike Dark Souls

If you play it with a randomizer and the dungeon crawl mod and stick to somber weapons it's a nice time.

Vanilla is so fucking boring and bloated. Borderline Kingdoms of Amalur tier, except at least Elden Ring recolours enemies when the inexplicably show up a fucking gain in a new zone (sometimes).

The people who dont like the mini bosses for being copy paste just dont like souls gameplay in itself. The mini bosses all had a unique twist to the fight, even ones with unique move sets were complained about.

With that said the AoE attacks of some bosses just feel unfair and stupid

Anyone else feel like the series has become less about tactical dodge and attack gameplay and more on abusing weapon arts and ashes of war?

skill issue, learn positioning

no they didn't, it was universally praised lmao

Souls is more about mechanical gameplay. There are NPCs but they are rare, the game is mostly you fighting through areas on your own where everything is hostile.
Skyrim gameplay is more based on stat checks. The world is full of friendly NPCs that will talk to the player.

If i was to sum up the differences betwee nthe two games that would be it.

thats the issue anon. "learning" the positioning by having to see the attack is inherently trial and error game design and is lame.

it isn't, skill issue

So nothing.

Yes, exactly, nothing, and yet FromSoft reused Tree Avatar 23 times.

"learning" the positioning by having to see the attack

I can do it just fine by looking at their wind up

I don't know any other game where 1300 hours in and stepping into the game and it still feels living breathing world. Where actually everything is rather dead, very bizarre.

The people who dont like the mini bosses for being copy paste

There is nearly two dozen dragons and more that two dozen tree guardians and spirits.
I still remember fags crying about DS2 when it used a boss twice, and yet they think Elden Ring is acceptable.

Anyone else feel like the series has become less about tactical dodge

Again, it's a legacy of crying about DS2. Tactical dodge isn't a thing anymore, because dodge button was replaced by invincibility button and stamina stopped being a thing.

Boring overworld and overused bosses

Several glaring flaws

Normies hated ER.

Elden Ring is literally THE normalfag Fromsoft game

There is nearly two dozen dragons and more that two dozen tree guardians and spirits.

But that's ok because they fight under different conditions, in different maps, and have different resistances while the player has new tools

I still remember fags crying about DS2 when it used a boss twice

Bevause there's nothing interetsing about Dark Souls 2 bosses. They do 2 or 3 swings and the game doesn't reward switching strategies or leveling new tools, but mostly because combat in Dark Souls 2 is dogshit

It's amazing but Miyazaki is already planning his true vision of a masterpiece.

I can do it just fine by looking at their wind up

no you cant do that the first time, the AoE attacks have no intuitive tell for how large the AoE hitbox is. and rote memory is the least interesting gameplay "skill" in existence.

I'm really curious if they can pull anything new with tone of their previous games. AC6 for sure but anything else...with SotE it felt like they put all their last ideas they had into it. I feel like Dark Souls is now fully completed with Elden Ring and SotE.

they arent even really "bosses" in the sense they are important story characters (for the most part), literally "great enemies" and it further reinforces my point

>>The people who dont like the mini bosses for being copy paste

People who complain about too many dragons just dont like fighting them because they dont like the gameplay. I find fighting them to be satisfying, fighting stuff in general is satisfying and worth doing for the sake of it if you like the gameplay