See all the Oblivion threads

See all the Oblivion threads

Wanna replay Oblivion again

Remember the fucked up levelling system that punishes roleplaying and just exploring the world at your own pace.

Remember con objectively being more important than every other attribute regardless of your build and RP character.

Remember some artifacts being scaled to the level where you obtain them so you have to wait until LV 30 to get them or you are permanently stuck with a weak version.

Don't wanna play Oblivion again.

What the hell were they thinking? All of this is just abhorrent game design. No wonder I never made it very far in this game.
Oblivion is one of the few games where mods are NESSESARY to enjoyment.

The remaster fixed one of the things you complained about.

Really?
If they actually fixed the stupid levelling, artifact scaling and the way Endurance beats everything else, it may actually be worth the 120 gigabytes and body type A and B nonsense.

It fixed leveling and endurance being the priority. yes. The world still scales so in theory that can be annoying but way WAY less so since leveling works properly now.

But did they also fix having to get some artifacts like Nerveshatter or Apron of Adroitness at LV 30 or being permanently stuck with a weaker version?
this was Oblivions second, lesser known inexcusable game design sin.

Yup

It didn't fix the level scaling issue.
It isn't fixed, the one thing they fixed was how you allocate attributes when you level up. You don't have to use excel to ensure that you get those perfect 5/5/5 levelups anymore, you get 12 points regardless and can allocate up to 5 points in one attribute regardless of how many related skills you advanced during that level. Enemy level scaling is still the same as the base game, so you'll end up with damage sponges, though you can just get mods that autoscale quest rewards when you level up, readjust the NPC stat formulas, cap NPC levels and so on, but the remaster alone did not fix all these things. It is 95% a graphical and UI update with some minor gameplay changes like a sprint button, daggers and shortswords damage scaling with agility instead of strength, fatigue no longer impacting how much damage you do. Core issues still remain.

They couldn't help themselves and deleted 'male' and 'female' and replaced it with body type.

Yeah Oblivion is a bad game. The good parts are just vestigial leftovers from how they designed Morrowind. And I'm not a Morrowindfag, this is just the truth.
Hahahaha no they fucking didn't. This faggot's lying. The rewards and shit are still scaled, and like 10 mods already exist to fix it.

What the hell were they thinking?

Bethesda doesnt actually think much about their gameplay / stat system. it is very poorly designed. There is no reason stats need to scale as wildly as they do, or for there to be level scaling at all. Level scaling is a band aid fix for a shitty stat system.

They destroyed the fatigue system now unarmed are shitw and you cant get bonus damage from fortify fatigue anymore.

Can you still game the system so you don't level in the remaster?
What is mean is:
Pick skills you never use as Majors
Pick skills you always use as Minors
Only use Major skills when you want to hit a "level cap" then never touch them again, leaving the game in a perpetual leveled state

Hahahaha no they fucking didn't. This faggot's lying. The rewards and shit are still scaled, and like 10 mods already exist to fix it.

This sucks!
Thing is that there is a very easy solution to this game design problem. Have the artifacts scaled to your levl so they won't be OP, but also give a player to "level up" his old artifacts to match your current level version mabye at an NPC smith or enchanter for some gold. That way, you could prevent getting artifacts at LV 1 to be gamebreaking but still give you a way to get the full powered version of artifacts you got before LV 30. Why did nobody at bethesda have this idea?

All skills work towards levels, so no. Their "balance" was removing the Morrowind level system in favor of a permanent 12 attribute points spread through up to 3 attributes per level.

Pick skills you never use as Majors

Pick skills you always use as Minors

This hurts my RP. I wanna actually build the class I play as, not minmax a class with skills I rarely ever use to fix the broken game design.

charging $50 for a 'remaster' that contains less than 1/4th of the fixes the unofficial patch had 15 years ago

Is there any level of pathetic this company can't reach

you cant get bonus damage from fortify fatigue anymore.

That was bad design DESU

That works, but it's an MMO tier system. Instead just do this, it's simpler and better

yo lil nigga, you want this artifact? aight, it's being held by a level 30 rape beast

There. Now the system just works.

You just get 12 attr points each level up

No, its remnants from Morrowind design, you can literally use this fact to your advantage and buff your ennemies while you have 150% reflect gear and watch them drop like flies.
Or alternatively, you can make fatigue damage spells so strong that they have the same effect as paralysis only that now its stronger since NPCs now do half damage when they woke up.
You also can intentionally drop your endurance to 1, have one sigil stone that buff fortify fatigue +50 which translates to ×25 damage permanently.
youtu.be/vBPcn9NICYg?si=MmNVc4AHQiK6Kw8X

Problem is that in Oblivion, only people and creatures of the same level as the player exist.
High level creatures only start magically spawning into the world as the player gains levels and low level creatures magically cease to exist as the player levels up because reasons.

You also can intentionally drop your endurance to 1, have one sigil stone that buff fortify fatigue +50 which translates to ×25 damage permanently.

Like I said, bad design.

The good parts are just vestigial leftovers from how they designed Morrowind

You really feel this in certain systems, like how repairs are still dice rolls, but they removed the different types of repair hammers, so even the slim amount of depth to MW's system is now gone. Or how autoattempting lockpicks does a dice roll, but since picks have a single point of durability as opposed to Morrowind's 25, you go through a disgusting amount just for average locks. And of course, there's no different tiers of lockpicks in OB anymore.

Its not, its figuring out and letting you CHIM and be as powerful as you like it. When you understand the system applying to is applied to others you can make alternative builds and playstyles.

There is a reason why everyone got filtered by the leveling system so hard. Most poeple never indulge in the magic and focus on being a warrior, when they refuse to indulge themselves in something that constitute the other 2/3 of the in game design theh get a bad experience.

the system applying to you is applied to others

forgot a word

Did they raise melee damage, or do I have to swing like 5 times to deal the same damage of a spell?

doesnt skyrim do that shit too? anyways theres a mod right now that just gives you the maxed out version and i wouldnt be surprised if theres a mod that makes it so they scale with your level on the fly so you dont have something so obscenely broken at your level

I dunno I got real quick because I've played the original to death and the game doesn't offer anything new. I don't give a fuck about shinier graphics.
Fuck remakes and fuck remasters, I'm glad I pirated this shit.

Melee damage feels odd, a light attack does miniscule damage and a heavy attack will one shot a ton of stuff

You're being ridiculous. You're defending a leveling system that's pretty much universally agreed to be terrible, and your defense of it is that the player CAN trivialize it by exploiting game mechanics in an unintended and unintuitive way. It's also rich that you talk about making alternative builds and playstyles and then two sentences later you say "fuck warriors, you have to abuse the magic system." The fatigue scaling is retarded, bad design.
No changes to the formulas other than daggers and short swords scaling with agility instead of strength now

Why is the combat so cumbersone. Everyone moves slowly and erraticly and hitting things doesnt feel right.

High level creatures only start magically spawning into the world as the player gains levels and low level creatures magically cease to exist as the player levels up because reasons.

Thats honestly better than there being random high levels that are damage sponges and 1 shot you and random low levels that get 1 shot by you and offer nothing. The problem is just he stat system as whole and the fact that the stat system is so out of control the devs feel like they need level scaling. its an action /RPG mix, they should be doing away with the wildly scaling power creep of a stat system that gets in the way of gameplay and ironically even getting in the way of people role playing and picking less viable ways to level up ie level up 10 times doing speech and sneak and now you are fighting lvl 10 enemies who are 300% stronger but your combat skills are still level 1 tier.

that's better than just doing what RPGs have done for years, people enjoy, and makes a game's world feel authentic and dangerous

melee physical damage has always been utter dogshit in oblivion and you need an enchnat or poison on your weapon to deal good damage at high lvl.
Because its oblivion, play a mage if you want fun combat

every RPG has a retarded stat system with terribly imbalanced power creep and damage sponges that 1 shot you and ruin gameplay

no, just the shitty RPGs you play apparently
Yeah you know there are mod overhauls that do what you are asking and it is totally retarded and bad.

oh i guess thats a high lvl enemy becaue instead of doing 10% of my HP it did 3000% of my HP and now i have to reload lol

Its the stat system as a whole, bad you and bethesda nad anyone else who cant see how fucking shit it is are to blame. You dont even need ot take stats out complete or take away stats going up as you level, just dont make a stat system that is total shit and has insane power creep that harms the gameplay.

I think they should have "levelled areas".
Sewers are low level and have rats and mudcrabs. Around the cities and streets between cities, enemies are low level because of guards and patrols keeping them safe. Heading more into the wilderness, the level of the enemies will increase because the guards don't take care of these areas anymore. The highest level enemies would be found in ancient ruins far off the civilized areas, fortresses, Oblivion Gates, etc or in quests where you fight elite warriors and high ranking faction members, crime bosses or political figures of note. I think this would be more immersive because you would feel how you get notable stronger.

Yeah the shitty RPGs that I play, where high level NPCs actually exist and can kill you. You mean, like, all of the good ones?

remember it's still running on gamebryo

remember modders are just updating their old Oblivion mods

fix all the annoyances I have with the game in 2 minutes

Honestly, if they modernized that shit, all you half wits would bitch that they were changing shit. There was no correct answer that would appease Anon Babble

your defense of it is that the player CAN trivialize it by exploiting game mechanics in an unintended and unintuitive way

My defense is literally the same arguments Morro-fags love to spout about their in-game character building and mechanics. You can CHIM in Oblivion and get as powerful as one can be.

you talk about making alternative builds and playstyles and then two sentences later you say "fuck warriors, you have to abuse the magic system."

You can have a decent warrior, but a warrior in a magical realm will always be inferior to a warrior who use magic to fight supernatural elements and demons.
This is directly and organically shown to you through gameplay. Its not Skyrim levels where a unga bunga can kill Dragons just because he bonks hard enough, it takes more than that to be powerful both in Morrowind and Oblivion.

One can use a Warrior in alternative builds and be as strong as one can be, I evoked the fatigue mechanic but against a Lich who reflect damage or a mage who melts you down to crisp you might have to rethink your role in the world. Is a normal human capable of going toe to toe with these bad boys? No, and you will need to find alternative and other tactics, the use of poison and sneak to get the upper hand to use your brain with your brawn like Conan does.

Literally Morrowind (maybe you already knew that.) It's tragic that Bethesda took such a huge step back, because even if Oblivion was written worse and awkward, if it still had that carefully made world it still would've been somewhat fun.

I dont give a flying fuck about levels or leveled areas. they need a stat system that is not totally dogshit retarded .

This is like diablo 3, when it was revealed and people said "hey it looks cartoony" and the dogshit retarded devs who had their heads up their ass thought it was a nitpick and didnt understand why anywone would complain about it. The crux of the matter is that it was not the atmosphere one would expect from that IP, so the "cartoony" criticism was very on point, just being to concise for the dogshit retarded blizzard devs to understand.

So now lets get to the crux of the matter for the "level scaling" issue in elder scrolls. It shouldnt exist, period. And you shouldnt ever feel like it would be good for it to exist as long as you have a stat system that is not total dogshit. The problem with the games are not that there are no high levels or low level areas, its the stat system as a whole. It needs a total rework

have you tried not being a sensitive little bitch baby?

No you fantastically retarded gorilla nigger. Not all ARPG have it so high levels 1 shot you and take 1000 hits to kill. How stupid are you actually? its like im talking to a double digit moron on a video game image board, oh wait

We're not arguing if warriors should or should not be on par with wizards and supernatural entities, what you are arguing for is that is GOOD DESIGN to have unintuitive, probably unintended interactions between game mechanics that lead to exploits. If you're playing a warrior in an RPG and the strength attribute is what makes you do more melee damage then it is intuitive to increase your strength stat to deal more damage. What isn't intuitive is that you're 'supposed to' lower some of your stats as far as they can go and then increase the resource that those stats increase to deal massive amounts of damage. This is clearly an exploit and not good design.

Not all ARPG have it so high levels 1 shot you and take 1000 hits to kill

I just know you spam your attacks until get 0 fatigue and do half damage or didnt throw spells to weaken people and kill them in one or two hit.
Its Morrowind all over again, git gud.

Even Skyrim kind of works like that. You still encounter weak fodder enemies at high levels, and some dungeons will have higher level enemies. I still kind of prefer how it works in Morrowind.

it's been fun watching people remember how Oblivion kind of sucks

no one said you were suppose to lower some of your skills you faggot

If you're playing something linear then it's not gonna happen. For something more open where you can go to high level enemies immediately, yeah... that stuff will happen. Otherwise you may as well not be playing an RPG if you can just go toe-to-toe with high level enemies right out the gate.

nigger you are fucking retarded. actually using "git gud" as an argument for a bethesda game. I play games like sekiro and rust to get gud. Bethesda is baby slop in terms of skill needed.

That's how the fatigue exploit works, you reduce your base max fatigue as low as it can go and then fortify it through magic and sigil stones so you end up oneshotting everything.

what you are arguing for is that is GOOD DESIGN to have unintuitive

No, it is intuitive and a good design. Fatigue mechanics was perfectly intended. Whats not intended is to lower your own endurance to abysmal level and use fatigue multiplier to get to 25 or more by manipulating in game mechanics. You dont need to lower your endurance to do more damage, when I played years back I didnt thought of lowering my endurance to do even more damage.
What I did was building a mage that did barely any fighting and won fights because my character had like 100% reflect damage enchant and I buffed NPCs with fatigue so that when they hit me they did more damage on themselves. I use mechanics applied on my character to others and it was fun, and you dont see that anymore to have games that allow to do creative builds and characters that allow you to think outside the box.

yes vanilla oblivion is shit, that's the point

No, it is intuitive and a good design.

It is intuitive and good design to deal lower damage the higher your stats are, and that the most optimal way of dealing damage is not actually increasing the stat that deals damage but rather your fatigue/stamina?

In Conan exiles you can go toe to toe with high levels right out of the gate. Its an open world action RPG with level ups and stats. and its stat system and combat are honestly better than anything bethesda has put out. High levels will be more dangerous but are doing. Leveling up to high level feels meaningful but its not mandatory.

It is possible to not have level scaling and not have enemies randomly 1 shotting you. Bethesdas stat systems are just bad in elder scrolls. Bethesda hasnt found a mix between action mechanics and RPG stat systems, which is crazy to me because they basically took out 90% of stat choices in skyrim, yet their stat system still managed to be a power creeping peice of shit that they felt they needed level scaling to fix how broken it is.

"Why cant I kill this guy faster I attacked a thousand times and it seems to bounce and not do much damage?"

- Maybe your character is too tired and does half damage, maybe stop doing that.

- SHUT UP NIGGER

Damage also scales with durability and a low durability weapon will do minimal damage.
I actually had to discard my old weaponfu, the club, in Oblivion because it would just lose 2/3 of its durability every single fight, causing it to only do 1/3 of damage anymore at the end. But it served me well until LV 10.

No one is arguing you are "suppose to" exploit the game you tedious faggot.

I dont need help with bethesda games you fucking moron. I never complained about morrowind. I played oblivion and skyrim on hardest difficulty. Its just not fun and is a stupid game with stupid game mechanics. The stat system is stupid and you are really reallly stupid if you cant understand that.

Read the reply chain, it was literally suggested in the first reply he made to me

Its not even the most optimal desu, there are other ways like building weakness stacking and doing poison damage which counters NPCs that does reflect magic/damage to you.
Where you are wrong is that higher stats do matter, more endurance also means more HP you have. Fatigue is also determined by other stats like Strength and Willpower. If you have indeed more fatigue because of all theses stats then you are perfectly capable of casting powerful spells or making powerful potions that increase fatigues through other means.
The more powerful you become, the more door is opened to you.

yeah you are just ESL or something. No one said you are suppose to exploit just that you could. keep shouting at clouds

I said it was one of the way, the game doesnt treat you like an idiot neither. The stats and mechanics are here for you to exploit one way or the other, through the most intended way (like I did personally by buffing opponents so they do damage to themselves) to unintended ways (1 Endurance and fatigue buffs).

Level scaling is fucking abysmal, playing above adept and leveling at the same time is a chore.

The thing is even at full fatigue melee damage is pure garbage that is completely outclassed by spells
Even in Morrowind without buffs or enchanted gear or potions just by raising strength and getting good weapons melee attacks can and will wreck enemies in like 10 hits at most
Simply put the damage sucks, is penalized even harder by upkeep mechanics and there are no ways to really increase it more than a 25% per method while spells can be easily brought to hundreds of damage per cast just by leveling up your skill and attribute

In Conan exiles you can go toe to toe with high levels right out of the gate.

Conan Exiles is a PVP focused game where you equipment matter more than your lvl, which is intentional design to encourage PVP, most monsters will still kill you without good equipment btw.

I keep saying it's bad design and people keep defending it. You're hung up on semantics because you can't defend the main point.
I'm all for exploitable game mechanics in single player, that doesn't change the fact that the fatigue system is bad and unintuitive. Two things can be true at once.

should i just remake into full mage?

Ive been playing longsword with max speed and rest in str. extra movement is nice but it just turns into a click fest. even if i can kite and side step a lot of attacks
I just do too little damage

Magic runs into the same issues unless you make overpowered custom spells like stacking weakness to magic. Oblivion just has terrible level scaling, if you level up too much then enemies will turn into damage sponges.

i mean is the fundamental magic combat more fun than the melee?

similar to how you can still play old fps games since its a shooter, but a lot of melee mechanics and combat dont hold up today. especially after playing chivarly or mordhau

In otherwords
Will playing a mage make the combat more fun?

If you aren't open to modding, yes, just go full mage. But don't be like the retards who think the only way you can be a mage is casting offensive spells and ONLY offensive spells. Go grab some conjuration and illusion spells, get ready to be kind of sneaky, and learn that staves are a very good thing to have. Staves will absolutely help you in the early part of the game until you can start getting customizable spells and finally start cashing in your potential.

If you really like melee gameplay you can still slap a fire enchantment on your sword, do the Azura Star quest, get a Soul Trap spell and call it a day

it ends up being similar
the one thing I haven't ever tried is going full support, maybe rush the barracks in battlehorn and bring companions to take care of.
You can get spells to heal or buff others

The thing with Oblivion and like Morrowind, you cant expect to charge in and win effortlessly because you put enough point in strength and endurance, especially in fights where you are most likely fighting against bigger odds.
Fatigue needs to be high up, and to say up you try to fight in a way that tire you down to a point where you have to do 100 hits to kill, so by moving as less as possible so your fatigue rate regen faster and by chugging potions that increase your base cap. You can effectively do more damage.
Later on, you can cast spells that will buff you and make you even more OP. Combine that with weakness spells, enchant that add elemental damage and drains fatigue you can effectively win fights without having to do a thousand hits.
Oblivion simply requires to think differently but in the same direction as Morrowind. Its only big issue imo when talking about gameplay, is the level list and having to "wait" for the best gear. Also the fact that we dont have spears, and the vision of a Greco-Roman jungle wasnt as appealing for Todd than LotR's Peter Jacskon is even bigger issue to me and it really prevent me to say that I love Oblivion the most.
Lets agree to disagree. I think Oblivion does a fine job by not treating the player like a drooling retard unlike Skyrim. I dont think that removing the mechanic all together was wise to.
Perhaps to rethink it and make it more understandable for a modern audience but as it goes, it just makes Unarmed build even less powerful and interesting.

I'm not a huge fan of the magic in Oblivion, if you've played Skyrim where you can fluidly do dual casting then you'll probably hate just spamming C in Oblivion. It is very powerful if you make custom spells but at the end of the day your bread and butter for killing shit will just be a combo of weakness to magic+magic damage custom spell. You do get all kinds of utility like invisibility, unlocks, charm etc that can trivialize other parts of the game if you haven't leveled those skills but I don't think casting itself is fun in Oblivion. Incredibly exploitable, but not fun.

i mean is the fundamental magic combat more fun than the melee?

Yep, Oblivion allows to custom create your own spells which can lead to very creative direction for your character.
Like Morrowind, not toying with magic makes it very hard to appreciate the full content of Oblivion.

Like Morrowind, not toying with magic makes it very hard to appreciate the full content of Oblivion.

I probably should have seen this coming since I played Morrowind and Skyrim but not Oblivion

well time to remake a full mage

but at the end of the day your bread and butter for killing shit will just be a combo of weakness to magic+magic damage custom spell

Depends on what you want, there are loads of ways to make things interesting.
I personally did a full reflect damage build with a Breton and Mage birthsign where I simply stand there cast spells to buff my oponents just to watch them die by their own hands.
I had an Ebony Claymore that I kept for most of the game with Absorb life and Soul Capture and when I found a lich I had a custom weapon that I called Lichkiller (Silver Claymore for RP) which adds weakness to poison and I coated with a powerful poison.
I didnt wore any armor, I had the Mundane Ring, Iron Fist ring, Amulet of Sword, the unique Ebony Shield, the unique Red Hood Reflect damage with a custom Red robe that buffed my magica, boots and iron wrists that also buffed magica.

With Oblivion, you only have to be creative.

just don't go atronach
not because of the regen, alchemy will supply you with more mana than you'll ever need, but because the blessings from altars will be a coinflip due to spell absorption

This sucks. What if I wanna roleplay a big strong warrior? Why do I need to play a battlemage?

buy buffing potions and poisons from alchemist shops and the mages guild
you will also find enough enchanted shit to help you

Have fun fren, if you played Morrowind before, you already know what to race to choose.
Just so you know, if you intend to go with no armor (not recommended, heavy armor is better), the iron wrist at the start are the only non armored gauntlet in the game.
Have fun, the game really picks up when you finally get the spells you want and need. There are some places and quest you want to be a certain level but all in all, as long as you are level 17+ for the Oblivion gates you should be alright and get special Sigil Stone for enchants (save scum to get the one you want).

Just mod it out.

The combat is terrible in elder scrolls games and always has been, and it's not just because of the level scaling. Morrowind at least gave you the opportunity to get good items from shops even allowed you to steal something they completely removed in oblivion just so youwere forced to play their dogshit level scaling nonsense while riding your paid microtransactional armored horse, oblivion literally ruined gaming with the shit they introduced and popularized

What if I wanna roleplay a big strong warrior?

See it this way, a knight fighting supernatural elements and demons will only be shredded to pieces.
If you want to be toe to toe with these abominations, you need to be tip your toes in magic yourself or make powerful steroids and use other tactics like bow and arrrows, sneaking and more.

The game shows through gameplay you how that a basic fighter is ineffective solo but can be trouble in group. Tiber Septim himself was a powerful Battlemage and had an army of knights, battlemage and angry Berserker when he conquered Tamriel.

The thing is, even the most minmaxed warrior with 125% gear, loads of stamina potions keeping it topped off, stamina buffs that increase damage, and maxed out attributes still does what, 50 damage per hit with 2hand daedric weapons, where a mage without a fraction of that setup can easily deal double that damage?

8x sneak attack same damage as a level 1 flare

I think with a combination of elite combat skills, great strength, agility and endurance, exotic metals for weapons and armors like volcanic glass and daedric ebony, a warrior should be able to take down supernatural elements and demons, just like in the classic fairytales of the hero slaying the dragon. This is what i wanna roleplay.
But I am also not opposed to stealth simply because it is fun and adds more interesting gameplay, especially if the enemy is more powerful than me and I can sneak past them.

The nature of the exotic weaponry like daedric ebony and whatnot are inherently magical to begin with. No matter what, you're magical. That isn't a design issue, that's an issue to take up with the setting itself. Nirn is made of magic. Everything is magic. You can't be the "no magic barbarian who just out-thinks the dragon and cleaves its head off by pure brute strength with powerful martial intelligence" because you're ultimately trying to play a completely different pulp in a completely different serialization.

But don't be those retards who think Conan wouldn't use a magical blade of "fuck daedra, all my homies HATE daera, kill ALL DAEDRA 5000" to do exactly what that blade says on the tin.

How bad is the scaling though? Do bandits still end up with daedric and glass armour by lvl 30?

I see you used magic to raise your mental gymnastic skill beyond 100, impressive

Fantasy stories always have a helmet of can't touch this, the fireproof potion, the sword of fuck your wards, the boots of Pelé and other magical items to help the warrior

yeah the way the economy works in oblivion is bizarre, theres basically no incentive to make money or ever buy anything except like lockpicks and repair hammers

Thanks, I killed a few bears with my warhammer then went to the Imperial City to buy some potions. Shit was so cash. Might think about grabbing a potion of resist fire, cover myself in oil, go to the nearest goblin encampment, and start "being friendly and hugging" them very, very tight.

I buy the shack to store uniques

Yes, they didn't fix anything about the scaling or loot
There's already mods that fix it though

Whats the issue? A warrior who cant buff himself and cant use weakness spells as effectively as a mage and its perfectly reasonable both from a gameplay and lore perspectives.
Again, restricting one self from playing magic is only going to make have a bad time. See Morrowind, if you dont tip your toe in magic, you wont have a good experience.

I think with a combination of elite combat skills, great strength, agility and endurance, exotic metals for weapons and armors like volcanic glass and daedric ebony, a warrior should be able to take down supernatural elements and demons

Half of the thing you mention are magical in nature.
What you want is basically most of the dead guys at Oblivion gates and dead adventurers.
The best thing you can do in this case is be a battlemage and they are like the best builds out there and the coolest way to enjoy the game. Oblivion lets you cast while you have a two handed weapon or even if you have a sword and shield.

just like in the classic fairytales of the hero slaying the dragon.

Most of these stories implies magic and blessed bloodline.
Even Conan used his wits to defeat sorcerer.
You can play like this in Oblivion by stacking powerful steroids, poison and sneaking around. You will be more Roguish than a Warrior, but the former survives, the other is meat.

You can play as a warrior, just don't level up too much or turn the difficulty down.

post them

You can't be the "no magic barbarian who just out-thinks the dragon and cleaves its head off by pure brute strength with powerful martial intelligence"

That is indeed a problem. I wanna roleplay as the badass barbarian warrior and swashbuckler who travels around and uses his great physical strength and speed, combined with knowledge and mastery of weapons and exotic high quality equipment, not as a scrawny mage or strange master of none hybrid mongrel. No knight or barbarian touches magic. Most barbarians probably don't even know about magic.

You will be more Roguish than a Warrior, but the former survives, the other is meat.

True, this is why Fafhrd and the Grey Mouser survived all their adventures

Then The Elder Scrolls isn't a series for you if you aren't willing to mod shit to fit to your preference so you can. There are mods that affect scaling, mods that boost physical damage and limit spell damage, mods that let you further empower weapon damage directly instead of enchanting, etc.

If you want this but without modding, quite literally play another fucking game. It would be like bitching you can't create land development disputes in fucking Roller Coaster Tycoon. Wrong damn game, my friend.

No knight

*chugs health pot

or barbarian

*chugs fatigue pot

touches

*chugs fatigue pot again

magic

*chugs health potion

Alchemy isn't magic.
It's science. It's the effects of chemicals on the body.
Also I don't like relying on potions too much outside of difficult battles with powerful enemies. Too expensive otherwise.

how many fatigue potions did it take to type all that you untelekinetic brute?

mage

every time i consider playing a pure mage i remember ill have to spend 80% of the game in menus swapping my spells

are any of the schools other than resto and dest even useful at all

why are all the faction questlines other than DB so boring and short

reminder that in 1 vs 1, a warrior would always crush a mage.
Mages do not have the strength, speed, endurance and combat prowess to compete.
That's why you never saw them employed on the battlefield in the middle ages or ancient times and even today you don't see many mages fighting in war, MMA or street fights?

I wanna combine a warrior who also have arcane knowledge on exotic artefacts

What you describe is literally a battlemage.

If you want exactly your thing you can always play as Breton with the Thief or Warrior birthsign, find a Mundane Ring and you will be immune to magic. Wait level 17 for transcendant sigil stones and you will be able to enchant with low effort your stuff.
With the either of the birthsign, you should have a nice early boost and I suggest you get to know your Alchemy.

Again, I dont advise this, you should get into magic because like in Morrowind, 2/3 of the content is just there for them and its just more enjoyable. There is no sense in limiting yourself.

Martin Septim is the most boring character in any media. I still don't understand why they didn't make the player character Uriel's bastard. It'd be fun to command the Blades and shit

*burdens u
*drains you're are fatigue
what now big boy?

80% of the game in menus swapping my spells

just fucking hotkey them

i dont want 2

People claiming that the level scaling is fixed are full of shit. I'm level 20 and all of the bandits have daedric and ebony gear.

Science literally does not factually exist in this series, (you) are literally a figment of the godhead's imagination as it sleeps and (you) are quite literally made up of magic down to the very essence of your soul, identity, and destiny.

If you can't accept this, then you can either continue to be a total retard who seethes that he can't play as a rapist in Tetris or get it through your thick skull that TES games are high fantasy and not medieval k'niggits n sheeeit.

Because then it wouldn't make sense that the player character could be any race, retard

reminder that in 1 vs 1, a warrior would always crush a mage

"Hehe scrawny mage I will crush you with my giga hammer"

*gets reflect damage on his head*

"Doesnt matter I had nuffin in here"

- Okay. *Cast testicular torsion*

- PLEEEEASE MAKE IT STOP

In Oblivion and Morrowind, a mage will just paralyze you and rape your corpse.

in ES it has always been a little vague how interracial breeding works but the rule seem to be that the child is the race of the parent of the same sex. thats how the emperors are still imperial despite katariah being a delf

As a Morrowind fan there's something so strange about smooth-voiced Dunmer wearing generic western fantasy clothing

not living right next to an active volcano does wonders to your throat

You wouldn’t be able to play as a Argonian or Khajiit then since humans can’t reproduce with beast races

In Morrowind you don't have to abuse any system to get strong and deal with higher difficulties.

>Remember the fucked up levelling system that punishes roleplaying and just exploring the world at your own pace.

How does the leveling system punish you for roleplaying?

It's objectively worse than Morrowind.

casualized fast travel

quest markers

The instancing is ridiculous too. I forgot how bad games with so many loading screens are.

please what 2 minutes before posting

is this for every thread now wtf?

pick and raise speech/mercantile/any non-combat skill in your class

now enemy NPCs are growing in strength because you talked to too many hobos and sold 200 arrows one at a time

If they actually fixed the stupid levelling

Fixed is going a bit far, but now it's merely very bad instead of the literal worst leveling system ever made

>>Remember the fucked up levelling system that punishes roleplaying and just exploring the world at your own pace.

>Remember con objectively being more important than every other attribute regardless of your build and RP character.

>Remember some artifacts being scaled to the level where you obtain them so you have to wait until LV 30 to get them or you are permanently stuck with a weak version.

I don't remember any of this and if it happened I just got good.

What happened to gamers. what happened to git gud

Because its literally and organically built into the game to exploit the stats and gear. Exactly like Oblivion.

kirkslop aint canon

Painted world looks decent in the remaster.
Forgot to take a screenshot but the painted trolls also look closer to the classic oblivion trolls which is a nice touch.

Magic did it. Solved your problem.

what's wild is that they thought itd still be acceptable in starfield (2023)

Remember some artifacts being scaled to the level where you obtain them so you have to wait until LV 30 to get them or you are permanently stuck with a weak version.

I don't remember this. Doesn't mean it isn't true, but I guess either I didn't realize it or I forgot. That really is shitty.

The fuck are you talking about, retard?
An unga unga warrior type with 0 magic destroys everything in Vvardenfell by the time you get to level 20.
You literally don't need anything else but a good weapon and level the appropiate stats.

This is because Morrowind barely levels with you. Because Morrowind is a good game.

I thought DLSS was freaking the fuck out when I first entered before I realized I don't even have it on

What a stupid fucking system. It's crazy that people actually defend it. "Just enchant full elemental shield daedric armor and a weapon with absorb health bro" isn't roleplaying. You're forced down that path during every replay. Every character eventually becomes that with maxed destruction and conjuration for easy grand souls.

Not enough people are talking about the fucking loading screens for towns. You'd think that having open cities would be a main priority for a remake, but it turns out this remake is just half assed with some new UE models and textures.

endurance is fixed, with endurance health bonuses applying retroactively even if you level it later, so you aren't punished for not getting it to 100 early on
levelling is improved, now you have a fixed number of points to increase attributes per level up, the scaling is also much less aggressive in terms of mobs, so you won't just see high level enemies at a high level. Levelling progression is changed so majors will greatly increase the progress while minors will confer a small increase, you can level really damn fast in this one
there's still artifact scaling sadly, but you also level much faster and you aren't punished for leveling anymore because enemies don't take eons to kill, there's also a mod that's basically a drag and drop that automatically sets all artifacts to their highest value if you want
I don't mind it too much personally, its probably just to encourage you not to stick to the same stuff, but it does suck to knowingly use a gimped version of an item

Kirkbride didn't invent that angle, it was endemic in god damned Arena.

there's a reason they don't call it a remake, they literally just imported the game logic from gamebryo, thats why all the bugs from 2006 are still there

there's still artifact scaling sadly

Fuck this! I don't wanna wait intill LV 30 before grabbing all the artifacts.
Who thought this was a good idea? Morrowind didn't do this.

I used to hate that stuff about leveled items but it also does make me use them instead of storing them inside a "break in case of true final doomsday, no the final boss isn't one" chest

I don't wanna wait intill LV 30 before grabbing all the artifacts.

fortunately you don't have to, this was basically one of the first mods released
nexusmods.com/oblivionremastered/mods/99

so you won't just see high level enemies at a high level

Stop spreading this blatant lie. I see nothing but full daedric and glass bandits at level 20.

An unga unga warrior type with 0 magic destroys everything in Vvardenfell

meets hostile mages

start to chug health potions to survive just enough to land one hit

meets creatures and NPCs with paralyze effect and spells

get rape for the next 20 mins

I know very well, I was an unga bunga warrior supremacy enjoyer and it was moderetly hard at times in my first time. Even more so when I didnt put any point in magic so I got a harder time in a lot of quests.
The system is built to exploit it, and like in Oblivion once you know how it works you can CHIM and have even more fun.

And I see defending a game with problems like this if playing "the right way" is actually somewhat natural and rewarding. But playing the right way in Oblivion is just tedious and repetitive. And due to just how player psychology works in a game like this, when you've found one way to beat an unfair system, you usually stick to it. Experimentation is punished, so why try much else?

If you use the good quest items (Knights of the Nine gear) they have a built-in scaling system. Every time you put the equipment on the armor stand in the Knight’s church it scales to your level when you take it off and put it on again.

I'm playing this for the very first time in the remake and I don't understand any of what you're talking about. Seems like the later part of the game is very complex. Oh well if it starts sucking I will drop it just like any other gamepass game

Every time you put the equipment on the armor stand in the Knight’s church it scales to your level when you take it off and put it on again.

feels like the game could have benefited from having this for base scaled items, like a vendor that for a couple hundred gold will boost a scaled items level to your current level
that way you don't punish players by giving them shit versions of items, but also don't just hand them overpowered gear early

Why would anyone ever use light armour when heavy is mechanically superior

When are we going to admit that generating every single face with computers just churns out uncanny or inhuman retards, and that hand crafting 20 or so heads for each race that get across certain personalities or feels works 10x fucking better?

notice Baurus isnt at Cloud Ruler

use console to go to him

a mudcrab killed him in the sewer

resurrect him

go to cloud ruler later, hes still not there

teleport to him again

a mudcrab killed him in the sewer again

how did this guy become a blade

When are you faggots gonna stop preteding vanilla Oblivion NPCs weren't atrocious monstrosities and that this remake isnt' 100x better in that department.

I don't know if its the same for Oblivion Remastered, but in Morrowind/Oblivion, heavy armor weighed you down so it made you move slower, it also took up way more carry weight until you get a perk much much later

I thought the whole point of this remaster was to make characters look better.

No it was to make people buy Oblivion

It's so easy to hit the 85 armor cap with elemental shield enchantments that it doesn't matter what you wear. You can wear plain enchanted robes if you want to.

they are better than the melted candle faced NPCs in the original, but sometimes they just look really bizarre, like some NPCs who have their upper teeth/gums on display at all times, or have really strange facial animations/eye movements

For characters they clearly spent time on hand edits, they can look pretty decent. But overall it's just a travesty and always is in games.

It's the same, new players are seething because heavy armor is actually heavy. You wanna play Oblivion just go all in on magic.

Why would anyone ever use armour when you can just skill up Alteration?

looked bad

still looks bad

this is not an improvement

There's absolutely nothing wrong with the face you just posted.

Just go play the original. There's no reason for this one to exist. The Unreal Engine assets look uncanny as fuck. FPS is worse. Better Mods that already fix everything on the original.

Right now I wouldn't use that particular unleveled rewards mod, and since every other unleveling mod conflicts with Ascension the best alternative right now is to just spawn specific unique items/spells at their desired level. And the reason I wouldn't use it is because the mod author decided to level cap every unique item without consideration for your current player level, so you have to target every unique quest reward early on while they're still relevant and shortly throw it away because the handful of "meta" uniques are hard capped at level 0-10 so they're not even competitive with randomly obtained dungeon loot.

and that hand crafting 20 or so heads for each race that get across certain personalities or feels works 10x fucking better?

That's lame. If I create a character I want to create the character, not just choose a pre-modelled face

This is a meme. A good RPG only lets you create a character that's atmospherically appropriate.

Oh hey Vicente grew his hair back.
When I last saw him he was bald. Every screenshot I've seen from other people had him bald too so I thought it was a deliberate change.

Bethesda bug, is it intended or a feature?

Found the art director of this remake.

Orcs and Argonians look badass but it really clashes with the realistic looking models everywhere else and especially when the Orc is just wearing some blue vest with gold embroidery

Maybe he just got a hair transplant between quests.

NOT MY VICENTE

file.png - 1280x720, 1.04M

Orcs, Argonians and Dunmer look really weird wearing generic Imperial clothing

have mods made it good yet

you already know what to race to choose.

I ain't no filthy N'wah

Absolutely. The Orcs and Argonians need to be beefed up, half naked, with human scalps hanging from their belts. I haven't really thought about it, but you're right, the Dunmer actually looking like Dunmer now and wearing gay medieval fair clothing clashes pretty hard

It's mostly because all the other races in the game act like they've fully adopted Imperial culture. Makes them fucking boring. At least Skyrim had Orc strongholds and the Khajypsies

Yeah it's funny that Morrowind and Skyrim had more representation for other cultures than the literal cultural melting pot of Cyrodiil. Morrowind even had Skyrim/Argonian administration centers in Ebonheart that were tied to a few quests.

Nigga can't even spell necessary, oblivionchads we eatin

I can't believe the remaster made it fucking worse. Chose nothing but skills I don't use as my Majors so I can explore and do stuff and still leveled at an absurd rate.

you need mods to fix the levelling

my mythical prophesied character becomes strong

this means random roadside bandits are powerful enough to kill a demigods

Level scaling never makes sense.

arrows are now recoverable 100% of the time

What a weird change. Now After you get 15 or so high quality arrows you'll just never run out ever again.

Oblivion Gate spawns near Vilverin

decide to bring daedra to the bandits to see who wins

the bandits completely gangrape the spider, it's not even close

How is there an Oblivion crisis? Just send the bandits in.

level scaling has always been a crutch for dumb lazy devs
It's half the reason why Gothic is better than any TES game

>remember it's still running on gamebryo

lolno

It's UE5 you stunted brainlet.

Am I crazy or are the quests where you just like steal a sword from someone's house or kill some skooma dealers in a shed way more fun than some gimmicky dark brotherhood set piece where you click dialogue options and watch NPCs do something retarded? The former actually makes me feel like I'm actually just an adventurer in a fantasy world.

With this, the remake might actually be better than Oldblivion.
But I am still not a fan of the file size and body type A and B nonsense.
But I might go on a new Adventure to Cyrodiil then. Who knows, maybe I will be able to actually beat the game now?

it's not as great as people make it out to be. in the early levels, it's difficult, but later one it's piss easy with the crafted magic.

I preferred Morrowind's action success chance tied to fatigue.

What I ultimately decided to do was just replay morrowind again.

But I wanna be a warrior.

Le potions are le magic.

Fine! i am ok with buff and debuff magic, but I wanna hit things with axes and hammers and maybe bows if the situation calls for it.

if skyrim being re-remaster over again by ue wrapper, it gonna go 250GB holy fucking shit lol

Just play the game as a warrior then

I don't like the remaster for a lot of reasons, but modders that manually went over every NPC face in the original game have worked wonders with the old Facegen system, imagine what they'll be able to do with the new one

3093.jpg - 1219x809, 217.73K

Warrior is pretty braindead, however you will likely need to train your weapon and block as the extra effects you get are necessary but they take longer to level even with only using them. The endurance healing you out of battle change also makes healing less necessary.

Yes.

Play the game as a Warrior and if you really want to fuck things up, create buffing spells.
Enchanting, Spellcrafting, Alchemy all of these are tools to make your warrior OP.

Battlemages are essentially the same but you can paralize, throw fireballs as strong as a canon and have an uber buffed claymore coated with mega poison all while wearing an armour that reflects 100% damage and recieve no magic damage, and when you get to that. You achieve CHIM.

x74kfyj75rm61.jpg - 929x1200, 134.43K

I'm too retarded to understand any of this because I'm still roll playing as an Argonian stealth archer.

That's partially true. OCO just changes the base head. It ends up with completely fucked up shaped NPCs heads like Newheim the Portly having chad tier foundation and accents to their bone structure

Oldblivion always could have pretty faces. Just the auto gen can create some absolute monsters, and I feel Bethesda probably auto genned most faces with some parameters in development.

It was always the shittiest of the mainline games, but now it's less shit.

I tried it yesterday and attacking stuff with a dagger or a sword feels so sluggish and dogshit

those are the worst nipples ever put on boobs

>Remember con objectively being more important than every other attribute regardless of your build and RP character

they fixed this, bonus HP gain is now retroactive

>Remember the fucked up levelling system that punishes roleplaying and just exploring the world at your own pace.

you don't have to grind attributes before level up, you get a flat 12 points every level that you can distribute between 3 freely chosen attributes

>Remember some artifacts being scaled to the level where you obtain them so you have to wait until LV 30 to get them or you are permanently stuck with a weak version.

this is still in but a mod fixes it:
repomod.com/Oblivion-Remastered-mods/Unleveled-Item-Rewards
(non-nexus link because fuck those niggers)

This seems like the biggest divide on this. I got it “for free” (gamepass) which made me think it’s actually a nice addition to that service and I’m pretty happy with it. I’d be pissed if I had to pay $40 for it though. Honest price would be maybe $10.

The downside to that approach from the devs perspective is that as you level only, say, 20% of the content is fun at any time. Pick up a quest from an NPC while exploring? Well 80% chance you’re either over leveled and it’s boring or under leveled and impossible. And you won’t know which. People would complain about that system too, although I agree with you it would be an improvement in some cases.

That's why you design the game properly so players get pushed (not railroaded) into level-accurate content.
This is no secret, Gothic1/Gothic2/New Vegas/etc did it.

You keep bitching about stats and offer zero idea of how you would fix it without wrecking character progression

Why yes I got filtered by poorly implemented mechanics.

Why are dumb people so willing to post about how dumb they are?

why yes I don't get filtered by terrible mechanics

This doesn't speak well of you

This doesn't speak well of you

nta, but how so?

I have an IQ above a hammer so I dealt with it just fine.
Sorry you couldn't. There are many guides online if you are still struggling.
Good luck anon.

if you have standards, you're stupid, you should just play shit games for no reason

It probably made sense in his head before he hit post.
Woops.

So many games have difficult enemies and areas that you can optionally venture into if you want great exp and loot. You don't have to do it at a low level. You're not railroaded into anything but if you're skilled enough, you can overcome the challenge. Baldur's Gate 1 and 2 did that. Might and Magic did that. The goldbox games and Fallout 1/2 did that. So many games did that before Bethesda shat everything up with level scaled slop. You act like anything that isn't level scaled is a FF13 tier railroad which is just silly. That's only true if you are so shit tier at video games that you have to play on story mode because games are too difficult for you. Thankfully many modern RPGs are finally moving away from Bethesda's influence and are disregarding scaled content. KCDII, Pathfinder WotR, and BG3 weren't scaled at all.

That design is difficult to square with a game where someone can reasonably choose to do for example the main quest, mages guild, dark brotherhood, and thieves guild in a single play through, or just want to do main quest plus warriors guild or smth. Plus a huge number of optional side quests. They’d have trouble planning content progression while keeping the free roam, probably impossible.

Oblivion isn't a shit game though. Sounds like you are huffing straight copium.

The guides are available if you can't figure it out yourself. Oblivion fans are glad to help the slower kids in class.

You already said there are guides. You an autist or something?

They don't think from the devs angle. They are an entitled lot that thinks they should be the only players the devs cater to.

Well perhaps being able to do every single guild in a single playthrough is a fucking retarded idea that should be scrapped.
Anyway they don't even need to do that, Morrowind managed just fine.

Judging by my audience I figured the repetition would be helpful.
Good for you though. You remembered I had mentioned it before. There is hope for you yet.

Just remember you don't have to Git Gud to enjoy Oblivion. You just have to Git Not Dum.

I'm detecting a real lack of social ability from your posts. The autism practically bleeds from every word

Doing everything on one playthrough is dumb.

Then don't do everything on one playthrough.

but other people might be playing it wrong.

Don't worry about what the other kids are doing.

This. Why do people think choice and consequence is a bad thing? Nearly every RPG did that before Oblivion came along INCLUDING Morrowind which Bethesda themselves created. Having the player become guild-head of every guild in existence including guilds that are opposed to each other is stupid and immersion breaking. It makes no sense.

I am getting a contact high from all the copium coming from your posts.

Sorry you are embarrassed by getting filtered by Oblivion. You should be though.

There's a difference between good design and playing pretend

Outside of which great House what was the most impactful choice you made in Morrowind?

The whole point of me saying that, you dumb retarded gorilla ass-raped nigger, is that being able to do everything in one playthrough leads to design choices that affect the whole world and its systems in negative ways. Oblivion awfully strong level scaling is a prominent example of this.

It's even a retarded argument because it has been done better by either its predecessor or successor. Oblivion just implemented it awfully.

same exact shit in skyrim, fo3, fo4 and starfield. fuck you todd.

If you don't think you should do everything on one playthrough what is stopping you from playing the way you prefer?

there's also a mod

Jesus Christ.

Sure, the game didn't fix much of the original issues, but hey, community is already making dev's job of fixing this shit!

STOP.

Rod Broward.jpg - 840x960, 85.76K

How about deciding whether Vivec lives or dies? That's a pretty big fucking choice. Bethesda actually allowed you to kill story critical characters back then because they actually respected the player and how their actions would impact the world.

try skyrim reqiuem

stonewalled by some level 50 dragur lord i cant touch at the end of every "easy" dungeon

These games kind of need the scaling.

Okay, we just arrived in Vvardenfell

Okay Im now in the Blades, advised to join other guild makes sense Im a spy

Okay Im now... In all three guilds

Okay Im now... In both the Imperial Cult and the Local Vvardenfell cult???

Uhhh lets say I join the Telvanii, the most anti governemt of all

They accpted me even if I was a high ranking Wizard in the Mage guild

"Morrowind has choice and conquences"

Cherry picking. If you complete all of the quests in the mage's guild, you'll be locked out of the thieves guild because you murdered their leader. That's just one example.

Some quests of the Mages guild have you kill Telvanni agents. The thing is that Telvanni is the only House in game that don't actually care if you kill their members. Also guilds have skill requisites so if you want to get high in each one you'll have to be an actual capable fighter/mage/thief.

But yeah I agree that decisions in Morrowind are very soft and limited. Even then they weren't afraid to have a handcrafted world with enemy levels all over the place, with areas more dangerous than others for completely acceptable reasons.

There is no consequence for killing him though. Nothing in game changes.

this has been how Bethesda games work for 2 decades bro, you don't get into a Bethesda game without grabbing some mods to fix shit the devs won't

Except you can't wear the gear required to kill Dagoth because all of your hp drains and then you die.

The entire main quest of the game changes you dumbass. The world doesn't change because the Temple keeps it a secret to not sow discord (this is how they also explain Almalexia and Sotha Sil being dead after Tribunal and nothing changing).

i'm looking forward to when we get a mod that makes the npcs not look like they're 70+ years old

'Choices' in Oblivion:

Uhhh...

Become the duke of Mania, or Dementia? Pick and choose bodyparts for the Gatekeeper? Oh right, these do not affect the story in any way.

'Choices' in Oblivion with guns - Fallout 3:

Uhhh, let's blow up this shanty town, because a dude in a bar asked me to. Or not.

Uhhh, let's poison the water with virus, because a computer asked me to. Or not

'Choices' in Skyrim:

Uhhh... Imperial legion or Stormcloak rebellion?

There is a mod that fixes the artifact scaling issue. Does not fix other level scaling issues though. Somebody will probably release a mod that does eventually, just like they did for the original.

modders are too busy making it unwoke first

they'll make it good later

Dude, just accept that things will never get better and gobble down your slop!

You're a perfect slave. Or just an AI bot.

How is it cherry pickin? There is marginal consequences in choosing a faction, all it takes to join all factions is to do work around.
Im just saying that making Morrowind a game that show choice and consequences to the player to the same level as Fallout 1 or 2, CK2 or Age of Decadence is non-sense.

Good. This is Tamriel. You will be civilised if you are to remain here. Take your race baboon savagery scum to the lands of Skyrim.

Dude, just accept that things will never get better

from Bethesda? yeah, accept that and you'll be happier
if you think Todd and co will get any better than this, you are delusional, be thankful you can easily fix what they won't

Lmao, Skyrim had a lot more potential with the Civil War. Shame they drop the ball and all the consequences of the end of the Septim dynasty.
Fallout 3 does have some funny choices but it almost and always revolve around doing evil shit or not.

There are consequences, though, by your own admission. Whether you consider them "marginal" or not is a matter of subjectivity. If you complete the quests for one guild, you may not be able to join another one that said guild is opposed to. That doesn't exist in Oblivion or any other subsequent game. They did away with that because Bethesda wants to appeal to the widest audience possible and they think the player is too stupid to understand choice and consequence.

If Morrowind would have allowed you to optionally ally with Dagoth, it would have been nearly perfect IMO. It's a shame that you're ultimately forced to kill him.

Don't kill Vivec.
Get wraithguard, keening, and sunder then destroy the heart.

Kill vivec.
Get wraithguard sooner, keening, and sunder then destroy the heart.

Amazing consequences if I am being honest.

That takes meta knowledge of the game to achieve. You wouldn't know about any of that unless you've beaten the game first. Of course you can exploit the game once you have that knowledge.

If you complete the quests for one guild, you may not be able to join another one that said guild is opposed to

That's only for the Fighter's guild and thieves' guild, and even then it only prevents you from becoming the grand master of the other
There's no consequences for any of the other rival factions like mage's guild vs telvanni or imperial cult vs temple, consequences for your actions have meant very little in ES from the very beginning

Whether you consider them "marginal" or not is a matter of subjectivity

No, thats the thing all it takes is to work around to work with all guilds. Even then, it has barely any grand effect to plot and worldwide.
Compare that to Fallout 2 where being a slaver to pay someone's debt makes shunned by most community forcing you to have speech checks to gain the trusts of some NPCs.
Or that if you anger enough some factions, some routes are closed and your consequences wont influence the world like being thrown out of Vault City locks you up of any chance to save them from the radiation leak, get a cure for Jet or to stop all the "Raider" attacks on the city just because your character question the establishement or didnt want to be pushed around.
Thats a few exemples, and nothing comes close for Morrowind. When you join a club, you just have to be careful to not anger everyone and thats it.
There is only consequences for going murder hobo and thats not an organic choice.

Oblivion had the DB quest where you killed everyone in the party. Thar was the grand extent of choice and consequences in Oblivion.

Skyrim had far more C&C than your YouTube videos told you.

Get wraithguard sooner, keening, and sunder then destroy the heart.

Amazing consequences

You die if you wear those if you kill Vivec. It drains all of your hp. You have to do a shitload of grinding and gear enchanting to work around it.

If you are talking about the fighters guild/thieves guild conflict you are correct there are consequences. There is no choice though. Unless you consider choosing to do the quests in the order that locks you out a choice.
If simply choosing to do or not do quests is something you consider C&C then a shitton of games have C&C.

My brother in Talos the answer you are looking for is alchemy.
With alchemy you can go from boat to cutscene in under 5 minutes.

The game is just marketing to nostalgia addicts. That's really it. Not a single bug has been fixed from the original, but the playerbase is cheering it on

"This is just how I remember it!"

Can you imagine that? All it takes to make a fuck ton of money is re-package an experience in a flashy coating and fix absolutely nothing and the masses will slop it up. This has been a very big lesson in human psychology for me, more than anything else.

Why are you moving the goalpost? I said there was choice and consequence in the game. Now you're trying to compare those consequences to other games as if I'm supposed to prove that Morrowind has greater consequences than Fallout 2's slaver guild. It's not a competition. I just said that Morrowind has consequences while Oblivion and Skyrim do not. The biggest choice in Skyrim is who you side with in the civil war and it barely changes anything. There aren't any consequences for doing so at all. No one gives a shit.

Wrong, you must pick Wraithguard from him, and go to Divayth Fyr, he'll have some quests (fetch book quests) so he can make a left-handed Wraithghuard for you. It does permanent 250 health damage to you so you must be ready.

be thankful you can easily fix what they won't

You're literally a soulless subhuman if you think like this. Quintessential Amerimutt.

what do you want me to say? Bethesda is fucking retarded and will never change, you can either be mad about it or download a mod to fix it, like we've been doing for years
artifact scaling is retarded, in my game it isn't an issue, so I'm having a good time, if the scaling pisses you off, fix it, Bethesda clearly won't, I don't like it either, but you have to work around Bethesda's retardation and shitty design choices

There is difference in choice and consequences revolve in choosing A or not.
And choosing A or B when you are too deep in a situation.
Im not moving anything here, I deny the existence of choice and consequences. I'll go even so far that there isnt much choices to do in game that respects the intelligence of the player. See the pic here

That's because you're a dipshit denying reality. If you kill the thieves guild leader doing mage guild quests, you fuck up that entire quest line with them. You just made a choice there, numbnuts! End of story. You can never get locked out of other guild quests in Oblivion and Skyrim by completing quests from a rival guild. I don't give a flying fuck about Fallout 2. That's in a different fucking series, retard.

Or make a potion that gives you more HP than every NPC in Morrowind combined.
If you are dying to anything in Morrowind we are dealing with a severe skill issue.

I’ve noticed that the hit boxes on some enemies are off, the worse being the Will-o-Wisps. Trying to hit one with an arrow is fucking impossible.

So, there are consequences but you need to break and cheese the game to get around them. Glad you're in agreement, dummy.

skill issue

This has two meanings in Morrowind and in most cases they're both true at the same time.

If the consequences are you getting outsmarted by Morrowind it is definitely a skill issue.
If Morrowind troubles you no wonder you struggle with Oblivion. The training wheels have to come off some time champ.

How come i can duplicate cheese but not bread?
Trying to master alchemy, any other work around?

What is this projection? I've beaten Oblivion 6 times. It's a fucking baby game made for literal retards that can't handle enemies, loot, and quest rewards that out scale them. Oh boy, I can't wait to go into another shitty scaled dungeon filled with enemies that die to one fireball and can't hurt me and open chests filled with absolute scaled garbage. Oh look, there is a cave right next to it filled with the same banal crap!

There is enjoyment to be had there but it needs to be heavily modded to make the world more interesting.

DAE know you can fortify inteligence with alchemy to ridiculous levels in morrowind??

Why is this always the braindead moron response to everything in the game? I bet you've never even beaten the game because you don't know where to go without quest markers.

Sure you have champ. I bet Todd has come to your house and told you you were the best Oblivion player ever.

If you can handle the scaling why are you whining about it?

I've been playing it blind and enjoying discovering ways to break it. I leveled alchemy ro 100 and become rich by stealing the grapes and tomatoes from the farms around Skingrad and making fatigue potions over and over again. Around 100 potions per run kek

Is there a way to get DLDSR or the similar UE5 feature turned on? Special K does it the brute force way, but that's a little too resource intensive.
Basically I want DLDSR+DLSS Quality. The true good modern sloppa way to run games.

Why does everyone bring up brain dead game play from Morrowind?

Because we can.

I'm pointing out that it's boring. Without mods, my dude can't even be killed. This one spell kills everything in the game. I'm about to quit because vanilla Oblivion isn't worth playing in current year. The scaled loot is trash. There is nothing cool to find. I already have 85 defense because of elemental enchants. Why even continue?

hardgame.jpg - 1919x1079, 354.3K

Cool story.
Keep me posted.

Concession accepted.

This show only gets one season

Same with the other college show

schwarzwald.gif - 480x360, 2.44M

Thanks for the update. Keep up the good work.

Remember some artifacts being scaled to the level

Artefacts in general are, however, the daedric artefatcs are not. Issue is that daedric quests are still level-gated and rewards are obsolete when compared to items you get at that level.

dont do any of that shit or exploit artefacts/broken items

full ebony armor with 20% magic resist on each piece

silver claymore with no enchants

ebony claymore with no enchants

still wreck anything

use magick to buff fatigue to x5 the max level i have

heal whenever necessary

You people cannot into anything without exploiting shit.

i played morrowind and now im really playing oblivion for the first time and I still don't understand the point of some of the potions. like why would I need a restore personality potion or restore strength potion? what drains your personality and strength? disease?

still only 8 shortcuts

What the fuck Todd?

Making a custom damage spell isn't an exploit. You must think everything that isn't a brain dead sword and board warrior is an exploit. With master destruction, you can beat the game with a simple 100 damage spell and run into zero issues. You might have to cast it twice on some enemies. Big deal.

all fixed by mods

It's almost like people who shit on TES for anything but the writing are tech illiterate retards.

>Remember con objectively being more important than every other attribute regardless of your build and RP character.

I've just started the original. Is Conjuration really that strong?

Constitution, dumbass.

he probably meant Endurance and was calling it Constitution like a retard secondary because he is one.

Leveling and oblivion games being a cancer are the only problems in remake, everything else was fixed

Skyrim and fo3/4 don't lock you out of some quests if you leveled a little
In oblivion, monsters literally disappeared from world starting with 10th level

So Endurance works the same as Morrowind?

It's the same thing, ESL mongrel.

There are also drain attribute spells, however as there's no bonewalkers in this game only some spellcasters use them so they're very situational.

It changed levelups but did nothing about the actual problem of level-scaling, ie. sponge enemies, bandits all wearing daedric & glass, lower tier enemies completely disappearing from the world.

By exploit i mean decking out in

Mundane Ring, Iron Fist ring, Amulet of Sword, the unique Ebony Shield, the unique Red Hood Reflect damage

So you end up having 100% magick resist of you are Breton, 100% reflect damage so that the only thing that can damage you are arrows and gravity. Rest is increasing magicka pool to 450. Thats one of the endgame builds. And no way in hell you will know about it unless you have meta knowledge - and that IS an exploit. So is spellstacking, yet its a case of a bug being a feature.
Atleast we are not talking about spell absorbtion and telekinesis - now THAT is an exploit.

Core issue with Oblivion is that it does not reward plain builds and gameplay due to its retarded level-scaling. Thats why people flock to meta and exploits and power-gaming.

You know what is the best experience of playing Oblivion? Max lvl 3. Try it. Its very fun.

sponge enemies

i read this all over the place but i'm currently rolling over everything in the game with 2-3 shots with a generic Ebony Longsword enchanted with 39 Fire Damage and Soul Trap on hit and that's one of the weakest playstyles in the game. are people setting it to Master or something and complaining when the hardest possible difficulty sucks like it does in 9 out of every 10 games of this nature? what am i missing here?

It changed levelups but did nothing about the actual problem of level-scaling, ie. sponge enemies

Not completely correct, in vanilla Oblivion, playing normally made enemies eventually HP sponges since you levelup non-efficiently. With the level change of this expansion, playing on the default difficulty makes it so you scale good with levelups, and enemies never become HP sponges.

They never present any challenge either, and everything else you said is true (and they become sponges in any difficulty higher than Adept), but unlike vanilla Oblivion, there's no point in which you must lower the difficulty because they outscale you.

using magic to increase fatigue by 400%

Congratulations on using magic to make the game piss easy
Poisons can damage your attributes, when fighting enemies you will occasionally see messages like "Your Personality has been damaged"
Vanilla Oblivion increases your max health by 10% of your CURRENT endurance whenever you level up and does not retroactively scale, that's why it's important to max out your endurance ASAP or you will gimp your character in the long run. The remaster fixes this by retroactively scaling your health with your endurance.

Thats why people flock to meta and exploits and power-gaming.

nah, people flock to meta builds because they're low IQ fags that couldn't game or problem solve their way out of a wet paper bag. reminder that if you opened up any TES wikis or youtube guides FOR ANY REASON - you didn't beat the game; you didn't even play it. you followed a step-by-step IKEA guide that someone else wrote for you and you should feel ashamed.

+39 fire damage is almost 200% of the ebony longsword's base damage so that helps out a lot, but what level are you and what's your blade skill/STR? If you're close to 100/100, using one of the best weapons in the game with an enchant while you're still only like level 10-20 then you should plow through shit.

I didnt exploit in my reflect build lmao, quite the contrary I was roleplaying as a demon slaying and deadra hating Breton who acted and had was a Chaotic Good character like Solomon Kaine. Shit was very fun.
Hell I even was so commited to my role I refuse to use Azura's Star and I didnt wore any armor, just a red robe of fortify magica, common boots of fortify magica and iron wrists of fortify magica.

Congratulations on using magic to make the game piss easy

Potions actually. Game is doeable without that either, just gets a bit tedious.

Is there a playstyle for master that doesn't involve cheesing?

Whats the consequences of destroying the thieves guild?
Like really, no one cares about it or mention about it again. The only people who cares are the people of the thieves guild and they dont have any dialogues either they will be hostile or will refuse to talk to you.
They barely matter to the plot, its all flavour, the choice you make in Morrowind are mostly meaningless. The only real choice you have is either if you go full murder hobo or not and thats not organic or challenging the player with a dilema. Its either you stick to what the designers intended or not. Its not a real choice in the end.
I expressed Fallout 2 because they are actual consequences with your choice, people react to the shit you do positively or negatively. Half the shit you do can even be in desperation or if you want an easier route. Making the "right" choice takes effort and sometimes its not even a choice so evident when people are aiming you and force you to comply in a dangerous wasteland.
In Morrowind, choices and roleplaying aim are different but in no way I say its inferior. However, I just disagree with the "choice and consequences" personally, comparing other game who treats this design, Morrowind is far way behind.

Mods fixed it yet?

use unreal engine slop to remake the game

dont change anytthing except a graphical overlay

make millions of dollars

People really are depressed and addicted to nostalgia, aren't they?

no, but that's the case with every stat based RPG. you aren't beating something like BG3 on honor mode without using the most homosexual internet-researched builds either. i'd argue that's the whole point of the hardest difficulty in RPGs - to push the systems to their limits, and i say this as someone that thinks playing like that is gay as fuck.

Its not an exploit, its literally how the game rules. Its in no way meta, its incredibly tedious to get there and there were easier to it.
Meta builds are more in line full mage, full magica resist, touch spells of weakness and stack weakness until you do a massive damage with one spell.
Having 100% spell reflect is hard to get but incredibly rewarding and fun to do.

yes

100% spell reflect

I meant damage reflect

Reason I don't play any of these on the harder difficulties is because it turns from "I'm playing this dude doing his thing haha" to sweatnigger 5000 doing the same thing every other sweatnigger 5000 is.

fable 3 is the only game with real consequnces because npc react to every single choice you made during quests

Interesting theory, but no
NPC praising/cursing player, doesn't count as long as it doesn't have any weight on gameplay

Not many but you can still play a conjuration build who mix archery and sneak.
Basically you fight more with you brain and make trap, use your pokemon to stall NPCs and monster, strike from the shadows.
Even with these tactics, you wont be doing enough damage on Master difficulty but you dont cheese.

After putting in 30 hours into the Remaster, the game objectively plays... worse? It's hard to explain. The animations don't feel as smooth as in the original. There seems to be even more bugs and nobody wants to change them because "le heckin oblivion was buggy so it means bugs = good!!!!", and the fucking graphics look so washed out I had to download a mod just to be able to sit down and play the game without tearing my eyeballs out. Seriously, the Remaster is a clunky mess. It looks GOOD in many aspects, but plays worse. The levelling system doesn't seem to be fixed, and you haev to get a mod just to remove the retarded level scaling on items they forced back into the game despite it being WILDLY unpopular.

The game is designed around playing a stealth archer, so if you aren't playing that you're basically playing a gimped class no matter what you do. Because the internet wants stealth archers to be the predominant build in all TES games going forward, Beth pumped up the damage output for all stealth archery actions. THey want to remove magic for TES6 because it's a "pain to code", hence why they've been slowly dumbing down magic from Morrowind.

Funny thing, Morrowind does have NPCs reacting to your status of Chosen One after the end of the game.
But where I am getting at isnt just NPC praising, its just some flavour. Consesquences is having doors close to you, whole new endings and having a reputation to defend in some cases.

Huh I never powerful as Stealth archer in Oblivion, especially in Master difficulty. The initial damage multiplier helps but thats it.
Fallout 3 was really the start of the stealth sniper/archer going foward.

Consesquences is having doors close to you

Yes, and joining thief guild cockblocking mage guild, is one of such consequnces

Remaster is a remake of Oblivion into ESO's version of Oblivion. Thats why combat is shit - they made it in image of ESO one. Thats why it plays worse, thats why it feels wrong, whats why its shit. ESO is shit to being with.

Bethesda difficulties have always been "more stats on enemies".
They cannot have them better IA because that's too much work, and they cannot put more enemies because that makes the engine shit itself.

I'm playing the remaster all vanilla, don't really see the issue with level scaling and never did when I was younger, spent points mostly towards STR and INT, at lvl 16 now and still using some spells I bought from discount spells.
Just rocking a claymore and generally hitting elemental weaknesses, nothing busted or overpowered and I can make health potions if necessary.

You can still do most of both if you know how. Thats my point, the only real choice is choosing a House.

i wouldn't single bethesda out for this because basically NOBODY has been pushing enemy combat AI forward in games. even the basic flanking maneuver the elites from Halo do hasn't really been topped all these years later by anyone other than (may allah forgive me for saying this) naughty dog with TLOU.

the only problem now is that now you lvl up really fast since minor skills contribute to experience.i'm already lvl 26 after 24h of game and i barely did anything.

Because youre playing on a difficulty where you can win by just letting the enemy tire themselves out.

Elder Scrolls 6 will be the first game in the series with Body Type A and B as default

Nexus will ban all mods that change it because it's not canon

Pic related.

I usually play a spellsword. 1h blade with conjuratioin, destro, illusion, and some other stuff that I like. That's how I like to play the game. It's a lot of fun for me, as I get to enjoy both combat and magic. I also play a heavy armored battlemage sometimes, but this is the same build just with less mobility. I am pretty good at the game because of this, and thus, can play at any difficulty really. I have beaten the game on Master, and I'm about to win it again. I think the problem is many people want to play stealthfully and then complain when they get beat down.

Poisons can damage your attributes, when fighting enemies you will occasionally see messages like "Your Personality has been damaged"

Did this ever actually matter to the point where you need to carry potions for it?

Whatever happened to that Skyrim mod for good enemy AI?

I'd be satisfied with just more enemies on screen, and for sure make them hit harder so they're a threat, but don't increase their HP/nerf your damage, that just makes the game bland as shit.
In the remastered version, on the Kvatch siege, for some reason when you get the castle gates down there's like 15 daedra all together in there, more like that would be cool.

i'm convinced it's weird gaming secondaries that have these extreme issues with the scaling. i also had zero issues with it when i was a literal child-brained retard in 2005. it's even easier and less obstructive now that i'm older and have played a million games. the only problem i have with it is purely visual, because enemies all wearing tiered armor looks stupid and breaks immersion - doubly so when the majority of the game (after level 20) sees basically every enemy in the game wearing daedric or glass whether they're a Lord or a Bandit. had to double take in Anvil when the humble woodsman that helped me hunt cougars at level 5 strolled by me wearing a full suit of demon-enchanted platemail at level 20.

casting spells is much more fun in skyrim than in oblivion

Did this ever actually matter to the point where you need to carry potions for it?

No, and IIRC you can just go to a temple and pray and the gods will cure you of diseases and damaged attributes, but if you've maxed out your strength at 100 then it might bother you to see it damaged to 98.

I like Oblivion but nobody could call this an unfair complaint about it.

For combat to be fun it needs to be risky and rewarding, both of which don't get fulfilled in this game. You just prance around in the world killing anything on a whim so there is no point in any of it. A game that offers no challenge is badly designed.

Oblivion was not fun back then and it isn't fun now. The reddit "OMG MY CHILDHOOD" brigade that buys funkopops and every single remastered game to stave off the looming reality they're getting older and older and older and older are contributing to the stagnation that has swalloed up the entire gaming industry, which is why all it does it just like the cinema industry: rehash old films for a "modern audience".

This is true levelling up way too fast, it becomes tough if you can't gear fast enough but store bought gear is fine.

This is an elder scrolls game, playing on a harder difficulty always comes down to cheesing because the game's combat is neither deep enough nor balanced around it, you should simply change difficulty based on whether the game is challenging you or not.
Currently stronger enemies like vampires can take me out if I face 2 of them and getting out numbered by anything can potentially be a threat.

it will do like starfield and ask for your pronouns

you will never be referred to by them, like starfield

i'll take 20 low effort remasters/remakes for every 1 game that features a cash shop, battle pass, or live service of any kind.

Is Shivering Isles DLC included?
This is all I care about.

play for a few hours

inevitably powerlevel and look up dupe exploits and destroy the game for myself

Why do I always do this in Bethesda games?

remasters should at the very least fix most of the bugs/shit emchanics
item level scaling still being in the game is a disgrace

yes every dlc except horse armor is included

Which is the worst of the worst, because it's not full commitment but a cowardly offering to their globohomo-Moloch overlords. It shows no spine by this supposed Christian conservative company that is Bethesda. They don't even believe the shit they put in the games.

is the thing on the right a male or female because it's really messing with my boner.
do the tits produce milk

You mean the one where you break into the Ald'Ruhn mage's guild? It doesn't affect shit, you can still join the mage's guild normally after that quest and you don't get expelled if you kill the guy while being in the mage's guild.

1080 gtx it works for me at 30 fps at medium graphics

I have fun with harder difficulties right up until there is 2 enemies. The game is so fucking boring when you can face tank attacks, but the difficulty is so screwed that it goes from;

you can eat attacks all day, infact, its how you can farm XP by just letting them safely beat the shit out of you. A problem with levelling spells and weapons is that enemies die way too fast. If youre doing this kind of shit just use commands and give yourself XP, youre not playing the game at that point

turn up difficulty one notch

enemies now 2 tap you, you cant gain XP with armours because getting hit requires getting XP, and its not based on damage taken its on the amount of hits you take, fights take so long your are gaining multiple levels with weapons and magics as you have to do so much shit to win. Its fun having to actually engage with the combat, right up until theres 2 enemies

I dont know what the soloution is but this is jank as hell. Might just hold off and wait for some overhaul mods or something. Also the game needs way more armours, bandits rolling around in full elven gear looks silly and it would be nice to pick up something that isnt just the same exact piece of armour ive been seeing for 10 hours.

That's how it always is. It's why body type 2 can't take their shirts off, because it's weird pandering by acting transgressive without actually doing anything to push the envelope.

will have to keep an eye out for that hitching but honestly i haven't noticed at all. i'm at a rock solid locked 60fps at 4k/High Settings on an RTX3080. the physics in the game are still tied to FPS so running anything over 60 is asking for weird collision bugs like objects getting thrown all over the place when you load into interiors at ~400FPS.

That's pathetic.

Might just hold off and wait for some overhaul mods or something.

"Overhaul" mods can't fix the problem of being 2 tapped by a bandit with a daedric sword, they make it so you also 2 tap the bandits. These combat modlists are made so the gigametafags can boast how good they are at the game when they instantly rush to weakness weapons with a 1 second paralysis touch spell.

Thats good enough, I like lethality when its both ways, its a singleplayer game I dont care what the meta is, I just want it to actually be functional when Im not using the meta. Game is way more fun when getting into a fight with a bandit involves having to actually manage stamina and block.

I like lethality when its both ways

and

involves having to actually manage stamina and block

are contradictary though, you can't have one and the other especially on a bethesda game.

I just want to say the remaster looks like dogshit and who they hell wants to buy a 20 year old game with an ugly graphics update

did you get the performance fix mods for unreal engine?

Remember the fucked up levelling system that punishes roleplaying and just exploring the world at your own pace.

One of the most satisfying things about Morrowind was when you went sniffing in a dungeon you had no business in and would have your ass roundly handed to you. Then later in the game, you can take vengeance on that same dungeon.

It didn't fix the level scaling issue.

it sort of does by changing how you distribute attributes on level up, skill ups for combat stuff is nice but for magic it doesn't add any additional damage to spells, just unlocks new tiers of spells. being able to pump strength and intelligence while playing normally is pretty big in making your character stronger. the endgame is still enchants/spellcrafting/custom poisons but I quite like that, each archetype gets a flavor of meta progression via these systems, and I think it would compromise the game's identity to remove this aspect from it.

don even try to play this game with a 1060 3gb
is joeover, meanwhile the deck running this game is fine

who they hell

Jamal...

no what is that?

Yeah contrast that to bows killing things at a linear rate
It's kind of weird
Also we should have gotten sprinting attacks

utem scaling

ESL
Pajeet
Do not redeem

nta but I'm sorry you're so conditioned to soil yourself over foreigners that you've forgotten what a typo is

nexusmods.com/oblivionremastered/mods/35

also toggling some water reflections and something also helped a shitton but I would have to find the commands again

thanks anon

>"con" is an attribute

"Guys I totally played oblivion I'm not an angry troon upset people would rather play Oblivion than Avowed that is why I don't know what the attributes are called."
Nice try fag Todd wins again.

There is already a mod that makes all leveled item rewards scale with the player as they level up including the two spells you can get, one that makes all leveled rewards automatically their highest possible level, and another one that is a bit more balanced where all quest rewards have static stats but a bit more bespoke than just cranking everything to their max level. Personally I prefer the first one.

I wish you could sort spells by school of magic.

Does oblivion not have mods like Skyrim? LMAO

41254115.jpg - 680x1069, 58.67K

mfw elden ring has endurance, constitution, stamina, fortitude, vigor, and robustness on the same stat sheet

Just play normally and roleplay how you want. It's not a big deal if you kill something in 5 hits instead of 6

The UI feels even more clunky than the original in some ways on PC.

On harder difficulties It gets better once you have a bunch of spells and potions. Its just getting to that point where you can start doing that thats the problem, youll never use even half of this shit on easier difficulties.

yeah same, I swear you could in the original but I might be misremembering, it's been quite awhile since I've played it

uhhh excuse me? i have watched seventeen different 3 hour video essays on this subject and what you are suggesting would result in a 17.334561% drop in efficiency when averaged over three gaming units.

642135611435.jpg - 1920x1080, 311.49K

set atmosphere, setting and story up to where you're mean to be a chivalrous brave knight defending Cyrodil from the daedra with your sword and shield. Fuck it up and make magic the most powerful.

yeah I'm thinking magechads win again

poison damage does not get scaled by difficulty

be me

go through the trouble of getting restoration and alteration to 100

just use them to put passive willpower/fatigue/resistance buffs on my paladin so i can auto attack enemies to death and heal as necessary (never)

1616441777722.jpg - 845x1371, 383.27K

Nexus account still mandatory to download mods

Cunts

Magic is shit in Oblivion even at the end of the game. The cost to damage ratio is always going to be dogshit and for the most part you will blow through half of your magicka to do as much damage as one power attack.
Honestly, unless you're exploiting bugs, or modding it, magic has never really been very good in any of the more recent Elder Scroll games. It's just awfully designed and balanced and meleeing shit to death (or stealth archery) kills shit quicker.

Just enchant your melee weapon to do extra damage, then get Azuras star to infinitely refill it.

that homoerotic guy you posted is wearing barbarian armor, not paladin armor though

The cost to damage ratio is always going to be dogshit and for the most part

that's why you cast a weakness to x element before throwing a damage spell instead of just dumping as big of a spell cast as you can manage

it was at the top of the search results for "chad with sword"

142563113531.gif - 240x200, 306.37K

I mean you could have just posted what you did without the picture of the nearly naked guy

Magicka is virtually unlimited if you level alchemy.

I remember being able to in the original aswell.

I mean you could have just posted what you did without the picture of the nearly naked guy

Demon slaying isnt restrictive to knights or paladins, Solomon Kane was always my type of character I envison as someone who fought supernatural entities and is very strict about his beliefs and those of others.
Nothing wrong to use Arcane knowledge for the force of good but never use the force of Evil to fight Evil.
Oblivion is fun to roleplay, its a shame that a lot of people dont see it this way.

Yeah but then you make enemies even more damage spongy because for every 10 levels of alchemy you get they get an extra 20+ hp.

That patrician tv guy that no doubt browses this site falls for this in every game he plays
Goes out of his way to minmax his playthrough in every single game and then complaining about how it ruins the game experience like he is forced to play this way

With oblivion, it's the difference between 5 and 10 hits

stack fortify fatigue potions on myself

do a lot more damage

or make some poison instead

Alchemy is gud, however I never take it as a major. It levels up to fast, but if you ever level it up by miskate you can always use it efficiently against stuff that level up with you.

yea sure but the game does, in fact, set up an atmosphere and story to support a knight or paladin being the protagonist. one of the two main DLCs gets you branded a Divine Crusader and makes most of the NPCs refer to you as "Sir Knight". your character was revealed to emperor uriel in a holy vision from akatosh - the chief diety of the nine. doesn't exactly call to mind some agnostic robenigger casting spells from 50ft away, now does it?

But stacking fortify fatigue means you aint using magic, you're just smacking shit.

Which is funny cuz you never need to minmax even in vanilla, if you understand the mechanics and have good strat its not a problem.
Hell to me, the game becomes easier when you get access to spell crafting and a breeze when you get special artifacts like Spell Breaker, Mundane Ring, Sigil Stones which can all be aquired at around level 20 for full effect.

This game is terrible, but at least Morrowind is next

The guy I respond was complaining about Alchemy. He can still use it even on leveled dudes efficiently to devastating effects.

just make a restore fatigue spell and cut out the middle man

You basically need alchemy if you want to be a mage. But alchemy is better for warriors because of how the mechanics work.

Oblivion is honestly so fucking badly designed. The only time I use any magic in an Elder Scrolls game is for the utility unless I've heavily modded them because the magic is so fucking bad.

I don't mind enemy leveling as much as I fucking hate weapon/item deg.

Morrowind is also terrible. The average Oblivion dungeon is the same length and complexity as the longest Morrowind dungeons and that's not even an exaggeration. Also the combat is so fucked that even if you "fix" it by removing the dice rolls it still feels terrible. Also try looking at what Morrowind looks like when you remove the fog, the land geometry makes zero sense.

Can (You) fight?

Helvius Cecia.jpg - 1000x1000, 143.42K

When are people going to realize that The Elder Scrolls games are all objectively terribly designed games in terms of mechanics and balance? Every single one. They're only celebrated because of the novelty of being a lot of people's first open world games.

Shut up dumb nigger.

they're funny though

I think they assumed people would just accept the game as it came to them, but they totally forgot that RPG players have extreme autism and must theorycraft at every opportunity.
Fiddling with the difficulty slider as you play is a total concession on their part, though. When it gets to that point you probably should have done more tuning by hand instead of trusting generation.

Knights even in Elder Scrolls are also an honorific title, but I get what you mean.
I think that its also reasonable that a robed wizard or a robed exorcist can cleanse Evil and Corruption from one place or with a band of knights which some Oblivion gates allow you to have with you.
At the end of the day, it is a comfy game and you can play it the way you want.

ydl3kouyb3wx.jpg - 768x1024, 52.17K

no retort

Thanks for agreeing with me.

Its my personal bias but I found that Oblivion is quite fun even when it comes to magic. I always liked how the game never insults your intelligence unlike Skyrim where like Morrowind you can use it and exploit it as intended or in very unintended yet equally fun ways.

Bethesda is a perpetual "the Emperor has no clothes" situation. They are bound to spectacularly fail at one point. Starfield came close, but it can be a lot worse.

playing it on 1660ti and some light effects or something are freezing my fps sometimes. Like in the morning or when looking at some fires.
Are there any configs around?
Otherwise it plays pretty well on high with some tweaks here and there.
It feels like they added some retarded feature for hype and did not put it into settings, like built in ray tracing that my card doesn't support on hardware level and has to emulate

Because its oblivion, play a mage if you want fun combat

Stacking weakness to magic hexes is only slightly less tedious than melee combat in Oblivion. There is no way to make oblivion's combat not be absolute dogshit, including mods.

When are people going to realize that The Elder Scrolls games are all objectively terribly designed games in terms of mechanics and balance? Every single one. They're only celebrated because of the novelty of being a lot of people's first open world games.

Never, paid shilling is too effective on the unthinking NPCs that make up the majority of humanity, including here on Anon Babble

I thought I was free of this place after 20 something years but in the end, I'm not, and I missed being able to talk to random faggots online about all these games that came out
Having a blast

it's bugged 100%. It never broke this quickly in the original

is a total concession

It was like that in the original too. Skyrim too.
After all your enjoyment is only up to you, it's not like you are actually getting something for playing it one way or another. I honestly liked the way morrowind and oblivion used to play, cause it does make for more unique gameplay for each player, some players will have heroic tale, some will have a tale of sucking a lot of dick. You can cheeze on hard, or chill on easy, in the end nobody cares as long as you had fun.
Althought I am sucking a lot of dick on max right now and I haven't even left the imperial city, I guess I need to explore the mage part of my battle mage build, and for the love of god I can not remember where I enchant items in this game

Even worse. It's UE5's rendering duck-taped to gamebryo's logic.

Its an easier fantasy setting rpg where I can roleplay a mage or knight or whatever and not have to deal with fromsoft bosses stupid mechs.

I think the biggest fucking loss from Oblivion to Skyrim is the loss of classes and attributes, wtf were they thinking?

In Oblivion my dick ass thief plays like a dick ass thief right out of the box at the beginning of the game.

In Skyrim my dick ass thief doesn't feel at all like a dick ass thief untill at least lvl 10 or 15

That's because you aren't using shock spells. Hardly anything in the game is resistant to it. I'm level 25 and my master level shock AOE kills everything in one hit.

yo redpill me on the best shock spell. Ive been using a 100 mag drain life but i need something bigger now. Go with a 100 mag, zero range, touch shock spell? that any good or should i add some range or make it cheaper magicka cost?

remember that Oblivion is as wide as an ocean but as shallow as a puddle

remember that there are loading screens everywhere, for everything

remember that Bethesda combat is Minecraft-tier combat

remember that Bethesda magic is weak and useless

remember that there are no builds

remember that there are no bosses

remember that there are no epic weapons or armor

remember that the NPCs of the world remain basically unaware of your achievements

Do not want.

The loss of birthsign, spell effectiveness, fatigue mechanic, spellcrafting. We lost a lot going from Oblivion to Skyrim.

The former allowed you to play any way you want, the latter devolves any build into a stealth archer.

birthsign

Not true

spell effectiveness

Shit mechanic that didn't exist either in Morrowind, good riddance.

fatigue mechanic

There's still fatigue.

spellcrafting

Only legit complaint.

NPC literally just remarked on the static in the air from my shock destruction spells

another one said "Look, it's the hero of Kvatch!"

you never played it, zoomie. You can fix that now, though. Many of your peers are doing so fr fr on god no cap

This is what I made: You can cast weakness to shock beforehand I guess but I don't really need to at all. Everything around me dies in 1 cast or rarely sometimes 2 casts.

you'll never be free of this place.

cool thanks ill try it out.

Birthstones were a shit replacement to the signs, another example of dumbing down mechanics