Seams like 90% of the difficulty in these older boomer shooters comes from navigating the maze like levels rather than the actual shooter part.
Seams like 90% of the difficulty in these older boomer shooters comes from navigating the maze like levels rather...
I never had trouble navigating boomer shooters, sure it's a bit maze like and there is some keycard bullshit but you'll eventually figure it out. The real difficulty comes from managing resources, especially on your first playthrough when you don't know where the secrets are or how the game likes to hide them. But I agree the shooting itself is easy.
zoomer is lost when he can't just look at a minimap with an objective marker
Backtracking is not fun, it only just seems like it because you are nostalgic about it.
zoomers when the game has level design and actual pacing instead of just a hallway between murder boxes
Did you ever actually play Dark Forces?
I am almost finished whit the game but it still feels like half the challenge was forced platforming and mazes.
The game even has a map but its still basically guess where to go next to finish the mission the game.
i disable the minimap in most games i play nowadays looking at the map instead of the game completley ruins everything
imagine complainign about the game having actual levels, zoomers were fed with so much shit they re addicted to it now, pathetic
Navigating through simulated 3D spaces is where males excel at having trouble with the map jist means you are gay.
Did you ever actually play Dark Forces?
No, I'm shitposting
Half the people who flex about how old games ware better because they had no way-points probably never played 3d games from the 90s.
Wow, imagine having actual level design rather than a corridor!
I'm playing the game to shoot bad guys. Why would I want obstacles in between me and the part of the game that I actually want to play? How does that make it more fun?
I was filtered when there was a door but the switch to open it was at the top of a 200 meter high jumping puzzle. I did it but I realised it wasn't going to get any better and quit. I didn't really expect realism but what the fuck. Might have been Dark Forces II, it was a long time ago.
It required people with writing skills and a small amount of talent in giving good directions. Harder than you'd think, apparently.
Repeating textures and simplistic geometry can make any corridor look the same.
Yeah, it's the whole Search part of Search and Destroy.
You remove that and you had might as well just remove all the level design and do what FFXIV does, a fucking straight corridor with groups of mobs between circular arenas with bosses in.
Why not just play serious sam then, or one of those turret games where the enemies come to you?
Navigation in game like Doom or Duke is fine. Hexen and Dark Forces have shitty maze maps
If you didn't play on Hard and if you used sourceport exclusive quicksaves, you didn't beat the game. Kell Dragons and Phase 3 Dark Troopers will fuck you up in this game.
This, I feel like an alien when it comes to seeing so many people complain about getting lost in games because it never happens to me for more than a couple minutes at most. What's especially weird is that not all, but most in-game maps are more confusing for me to follow than just relying on my own memory of whatever landmarks are in the level to find my way back to a locked door or important area. I guess it comes down to whether you have a good picture memory or not.
These types of games were always about finding keys to open doors.
Many people considered them hard in the 90s because they were playing with keyboard only and using the arrow keys to move.
The game came out before Unreal Tournament and Golden Eye, what do you want?
Depends. Some games have demanding combat. Blood cultists will eat you alive on anything past middle difficulty.
You finally figured out level design actually mattered in those games because they were made by dnd addicts. 30 years later you did it. Bravo anon.
filtered by the best map humanity ever designed lmao
Play quake 1 and 2 on the hardest setting BITCH! It will put some hair on your chest!
Zoomoids' spatial awareness has atrophied so severely from living in cities with pocket computers navigating for them that they all might as well be women. How many of these proto-trannies do you think could navigate even with a map if it didn't constantly update their position?
Dark forces isnt that maze like
You are thinking about Doom
Seams
ESL-kun...
I tried playing Serious Sam once and it's just walking backwards in a circle while holding M1
Akchually, native speakers are more likely to get homophones wrong because they learn to speak the language first, whereas ESLs always learn to speak and write English at the same time
Dark forces isnt that maze like
lmao
The game becomes significantly less shit past this mission.
Wait until you get into the front lines of WWIII.
it's just endlessly shooting down drones (quadcopters) or drones (chinks)
YAWN
Dark forces is pure pre-Special Edition and per-prequel kino.
Oddly fun game given the year it was made. And, yes, I played the original for the first time like 2 years ago.
Boomer shooters are shit. Modern shooters are much more fun. Backtracking is boring. Not aiming is boring. Fuck boomers
No, the difficulty has to do with dealing with bullshit enemy placement and swarms of hit scanners/gimmick enemies who keep you on your toes running for cover. The devs would have the enemies be in places designed to fuck you over.
Dark Forces plays way more like a modern shooter than boomer shooters like Doom or Quake.
Modern shooters don't even exist. There's Overwatch clones and CoD, that's it
Modern shooters are dying in favor of battle royal slop
With modern shooters I mean tactical shooters like CoD and so on. Boomer and arena shooters all died
Except for Fortnite all battle royale are tactical shooters. There's hero shooters but that's different
The only hard part about navigating Dark Forces is the level where you have to set the elevators to certain floors then hop across them in the elevator shaft.
I feel like good map design doesn't necessarily have to make sense to the player but it should make sense to the person designing it.
It should feel like you're exploring some long-lost tomb or megastructure. There should be SOME rhyme or reason to it, even if that's lost on the person playing.
only playing MPslop
Go worship some more niggers, zoomie
I honestly believe this level is an intelligence test. If you failed to grasp what was going on instantly you may as well end your life now.
you are why shooters blow now.