share your game, ask for tips and help each others
Gamedev thread
and also draw nipples on other devs characters
I added smell to my chemistry simulation, and a nose node. Nose nodes rotate other components up or down a gradient of up to all of the 18 smells, but evolve preferences over generations.
in my cyberpunk game, I want to have a heavy focus on hacking but the thing is I didn't play so much games where you can hack or hacking simulators so I don't know what kind of hacking should I do.
the hacking system must be something quick to do so when you're in a hurry, you can still hack something. do you have any ideas please
make a puzzle game -> simplify -> make some variation -> limit to generations you can solve in 30 seconds or less.
you bring up a c# script and you have to copy paste code into it
I've been doing some things with my characters.
You should try shading
I want something slow the first time you hack something but when you already hacked that thing you don't need to do all the work from start, it will be by itself
I haven't worked on it in a while, but recently had an idea for the focal puzzle element in a clocktower area and wrote a quick prototype.
push it to the limit
Nude version already exists newgrounds.com
lolivania
can't draw
can't compose music
can't write a compelling story
can't learn because I'm not kid anymore
can't run out of excuses
such is the life of the ngmi
it took me maybe 3 years to learn all that, i started when i was like 26
i want to make a 2D bowling game with a few rpg mechanics like stats, skills, buffs and debuffs. I kind feel it should be top down much like those rpg maker games or hotline miami games. Where should I start?
i hear good things about game maker or godot for 2d
Gay.
putting 20 million art assets together for every platform is a pain in the ass so im making a web app to solve the issue
is this something other people would find handy, or does anyone know some handy features i could include? i haven't added zooming in/out, swapping vertical/horizontal values and proper exporting yet which are on the to do list
manly and high testosterone
Eat shit.
and a webm of the most recent dialogue system changes, need to add some proper animations when swapping characters still
whats your game about?
gem
coal (burner)
indie horror parody thing. youre a kid using old educational software and then you get a virus, and then the mascots dont become evil or bleed from their eyes cause thats stupid
Loli succubus
BASED
dragon girls with BIG MEATY CLAWS
I will now buy your game
brimstone (samefag)
You forgot your shitty dragon, ranjeet.
cool thanks
I'm making a game around dutch auctions.
I originally wanted it to be like a CCG with tons of different units that can interact in interesting ways, but deckbuilding doesn't really make a lot of sense in a symmetrical game where units are shared. You also don't get enough time to read what things do since it's played in real time, though that's something i'm strongly considering changing too.
Nobody's playing your brimmy game that's not even allowed to be posted on Steam, fool.
He's not even a ranjeet. He lives in Virginia.
that's a cool concept
I've given up on my game and I've never felt better.
The moment I decided to give up my project that I've been working on for 4 years.. it instantly felt like a huge weight was lifted off my shoulders.
Gamedev is not fun. It might seem satisfying and fun when you get parts of working but those are just superficial and short-lived.
I couldn't enjoy gaming, anime, watching stuff, etc since that'd be time away from gamedev. Now I have plenty of time for relaxing.
Telling myself to give up on gamedev is the best thing that has happened to me. I am free.
lets see your work. rpgmaker shit doesnt count
what was your game about?
Me talking to you simpletons
I also started at 26. Mine
Parry-focused Soulslike.
I got a lot of the mechanics working and done. Made a lot of progress.
But:
- Game is simply not fun
- I don't like playing games in general anymore (I'm old, 30 year old boomer)
I've seen the pic of him that gets posted, if he's not a ranjeet he's a ramirez, and not one of the white-ish ones either.
It's hilarious how a simple screenshot makes that autistic muttoid seethe so much
t. self-loathing excuse of a man with swarthy genes
Anyone else just start to move on from game dev?
By no means aim I a great artist or programmer but I had a pretty good game going on but over time I've moved on from it.
Instead of spending forever on something that'll likely be played by just a few I've been getting into learning instruments, sword fencing/HEMA and acrobatics.
My whole life I thought I enjoyed computers but now I can't bring myself to finish off this game. It's not demotivated, I'm just numb to it.
Seethe? I revel in the fact that I live rent-free in your Swiss cheese brain and that the only way you can "attack" me is by posting pictures I posted on my public Instagram account.
Believe me, I know for certain you look a lot more hideous than I do; only people with nothing going for them care for such trivial things.
Hey, how do you think all your new sharty friends would feel if they found out you drew oppai loli?
Nothing, especially since I disavow that vermin and destroyed the original drawings since finding out. Now, how do you think all of your new IRL friends will feel if they found out you AI generate filth?
See me: We're getting older. That's why we don't care about games as much.
are you the one who made that soulslike game where your main character can transform into a fire demon
I think you're right. It's a bit bittersweet realising that I'm just not interested in gaming as much anymore.
Please make a general thread that's pinned. I'm trying to learn Unity now. Any recommended channels for the absolute beginners? Currently trying to learn from Code Monkey and Liam Academy.
I tried the Jimmy Vegas one. Holy shit. It fucking sucked. It looked cool at first, but most of the series are not finished. Bunch of his playlists are abandoned. Even the current Unity 6 ones he's uploading are slow. Like they're recorded end of last year but he's only slowly uploading them one video a week to date. Never focused on the same one subject or series. It's almost like he deliberately makes it slow episodic release trying to squeeze for views or push people to his Patreon stuff.
you can pin it yourself
Nice.
Please make a general thread that's pinned
You need Anon Babble Gold™ to pin threads.
Hey niggers, do you think a game being free skews the perception towards it to being more positive than it actually deserves or are free game reviews as honest as paid reviews are?
ouhhh
been putting out updates for 'monvo
gonna take the summer and add a New Game + mode with some more enemies and items, then i'll start work on the next game
any good idea for hacking?
Not me. That sounds dumb. Games should always have attractive female playable characters.
As we get older we game less.
The reason is because we've played so many games that we now have a minimum standard baseline of what games are worth our time.
For example, you can play Dyson Sphere Program (shittier), then you might be interested in Factorio (better).
But you are not interested in any similar games if you've played Factorio first. Why? It's because Factorio becomes your "standard" of the genre. Only games that are better would make you even consider playing it.
It's like playing Slay the Spire, no other roguelike deckbuilders can compete, so why even bother playing them.
Therefore, throughout the years of playing many games, we now have such high minimum standards that we are no longer interested in playing games: they don't feel worth our time.
So only games that we think have the potential to top our current "standards" we might play.
Like, what other JRPGs can top FF7R once you played it? FF7R becomes the minimum standard for JRPGs now, and that's a very tough threshold to reach. Anything else isn't worth my time.
Hey niggers, do you think a game being free skews the perception towards it to being more positive than it actually deserves
ive seen some mediocre games get good reception just cause they were free so sure
password hangman, once you have the word or phrase, you can enter it in without the hangman
do you have a job
thank you I will do but i need to go further
you ever play uplink?
never heard of it, whats that?
a hacking game. you can find it for six bucks on gog, or you can play a free mod of it that adds more content called onlink by googling "onlink mod"
Word typing games, type the words before they reach you and after a while you win.
Spin the wires to make the hack electrics thing reach the end.
Look at GTA 5 online heist hacking, they have a hacking role with some mini games for the hacker in heists.
it looks intresting, got my attention now haha
watched a video of it to see how its look like, it is also intresting.
you have a password and the enemy has a password to protect and use ICE, the one being first won the hack or counter hack for the hacked thing
type the words before they reach you and after a while you win
like you said
IDK where to go. Is it Anon Babble because it's coding? I've seen gamedev thread there before.. or does it belong in Anon Babble? Anon Babble is one of the fastest moving board here. Is there a discord for Anon Babble gamedev community?
AGDG stands for Antifa Game Development General, PUNCH NAZIS!
trying to find the right resolution for sprites to get the right look for sprites, probably something along the lines of BlazBlue or higher res
Why render sprites instead of straight up using the model? Anyway, just go as big as you realistically can and then downscale them dynamically. It's not like it's pixel art where you lose details and sharpness.
Anyway, just go as big as you realistically can
hahaha 100% vram usage go brrrrr
theres discords for aggy and v3
Still working on the battle system
There are various techniques to reduce the memory required. Skullgirls slices its sprites into chunks to get rid of redundant parts or blank space, and you don't even need to do that if you don't have every single sprite loaded into memory at once like a dunce.
Ooh cool
you can post everywhere, most of us do (not me though)
Uh the smaller ship's movement is weird. It's like organic creature breathing lol. Maybe make your ship move slightly horizontally instead. Like tilt the x rotation + and - back and forth just slightly, and also move the x position + and - a bit more. So it looks kinda like the dodge animation but, in place, and only moving slightly like it's hovering.
I'm trying to figure a way to make a basic system to make a character walk around a fence without using a navmesh, but every tutorial I find has navmesh or the ones I find with people asking for what I want the comments are always "why would you do that? just use navmesh!"
How did old games even do it? Or games like age of empires and etc know how to calculate the path?
Yeah it looks weird but the graphics are mostly placeholders right now, I'm still testing out different visuals and animation styles
I'd need more into, but either give it a pre-set calculated route, or program it to walk forward and put triggers around obstacles that turn the direction its facing on entering.
Level seems to be done, now all I need to add is level art.
what the cards for?
Pasting this here again from my thread because I forgot to check the catalogue.
Unironically, what are some of the best ways to learn to code? I'll start with that before anything else, but I do want to make a game of my own some day. As I am, I'm just one of those ideas guy cucks and I don't want to be that, even if I do think my game idea is worth a million dollars.
I've been recommended something called boot.dev, and it seems promising, but what else is there for absolute noobs like me? I don't need help with writing, and my current plan for things like art assets or music is to entice artists with a placeholder build with the core gameplay on display. Hopefully, something like kickstarter will let me pay them once it's in a presentable state.
I've been told by an anon to just try out game maker. Which does sound rather simple.
Cringe.
It's really up to you. Some people enjoy producing something useful.
I'm about to finish the proof of concept first stage for my game.
It's crazy to think I built this. it's the most complex thing I ever made.
I also took way longer than necessary. Without all the procrastination this stuff would've been done in, what, two months less time? maybe even three.
it was a painful journey, but below all the pain there's a sense of gratification.
crazy to think even a game this simple could be this hard to bake. game dev is no joke. but then again, I was a rookie through all this, running into hurdles and speedbumps constantly. I feel kinda burned out, but there's still game in me. I'm gonna take a break for a while and have at it after a couple weeks well deserved break. I'm gonna start a BG3 playthrough in the meantime, or maybe try this new Clair Obscur game, looks good.
game maker teaches bad habits. just get unity, look up some tutorials, make some small scope games. clone pong or tetris if you got no ideas what to make
It's easy to find the graphic assets for simple games.
IS THAT A PRECISION PLATFORMER METROIDVANIA ROGUELIKE BULLET HELL DECK BUILDER?? seriously though, is the fish shooting entire rifle cartiges out of that gun? 'Cause I kinda dig it