Mario 64 gets progressively worse after the first floor.
Mario 64 gets progressively worse after the first floor
Rainbow Ride is the best level
I like the clock and the last bowser stage a lot. the upstairs stages are otherwise not that good though
The best levels are all below the first floor. Above the first floor, Tick Tock Clock and Tiny-Huge Island are both good or better than most first floor levels.
I think it's funny how all these "N64/Gamcube classics" that Snoys endlessly cling to insisting they're timeless when any Switch installment is objectively better in every way.
Imagine being so desperate that you have to leech onto older outdated Nintendo games to discredit the dominance of the Switch.
that Snoys endlessly cling to
what the fuck are you talking about
the drone hurt himself in confusion, just ignore
Nah. It's consistently strong throughout.
Timeless classic vs forgotten slop.
OWIE ZOWIE
It's some retard who makes up "____snoy" meme labels for anyone who expresses any amount of negativity for Nintendo.
examples: cubesnoy, ootsnoy, etc.
I'm really not sure if it's a spambot or a legitimate mentally ill schizo
call out cubesnoys for their bullshit
they immediately come out of the woodwork to prove the point
The juggernaut success of the Nintendo Switch is the biggest, prolonged, nonstop assfucking anti-Nintendo retards has ever endured. It sold more than any N64 or Gamecube could ever dream of.
I'm so glad I was here to witness it unfold in realtime.
Good the thing the game only requires you to get 16 stars to beat it. Zero if you're good.
any amount of negativity for Nintendo.
When retards (you) spam the same "NINTENDO DIED AFTER IWATA XDDD GAMECUBE > SWITCH" for years it becomes incredibly apparant that snoys are behind it. The actual Nintendo fans have moved onto better things.
Mario 64 gets progressively worse after the first floor.
Fuck no.
Basement has literally 3 banger levels: desert, lava world, cave maze
upper floors has mushroom mountain
last floor has rainbow ride and ticktockclockwood
The game peaks in the basement.
708566708
thanks for proving my point that you're a schizo
The only levels I've never really liked are the final two. They just feel like a bunch of random platforms over insta kill planes.
Basement has some of the best stages in the game, and the second floor has wet dry world and tiny-huge island.
I'm looking forward to the success of the Switch 2 mindbreaking you even harder.
I think all the Mario 64 levels are pretty solid desu, some stronger than others. My favorite is actually Shifting Sand Land.
Basement has literally 3 banger levels: desert, lava world, cave maze
Not to mention Boo's Haunted Mansion. That whole world is criminally underrated
The only weak level is Dire Dire Docks.
Snowmans land is also kind of lazy, just reusing assets from cool cool mountain.
the default music (not the carousel) in boos mansion is shit though but yeah sure.
Little Big World is kinda shit too But has its moments.
@845
and I'm looking forward to you continuing to schizopost that anyone who expresses any negative opinion about anything tangentially related to nintendo is LE SNOY
people like rainbow ride?
The redcoins area and the ones below with the swinging platforms and the inverted pyramids are fun
Tall Tall Mountain is a bit bland too, but I also feel that they're both fleshed out enough. On the other hand, DDD feels like a test level.
SM64's got Dark Souls syndrome, that people think the game falls off on the second half because of one shit level (Wet Dry World)
"N64/Gamcube classics" that Snoys endlessly cling to
What the fuck happened to your brain
Seek help
Tall Tall Mountain is very fun if you dont skip around and climb the mountain the linear way. It's one of the best vertical designs in all of sm64
What's your lowest Full-game-A-Button-Challenge A-presses?
And no, a half a press doesn't count
im not autistic i just enjoy the game as it is
I never played Mario 64, but I played Sunshine and Galaxy 1 and 2.
How much did I miss out on?
Shut it TJ """""Henry""""" Yoshi
The first levels fucking suck.
For me it peaks at Tiny Huge Island and Tall Tall Mountain
Do it, its an amazing game
Galaxy games are garbage, Sunshine has the best gameplay but the worst level design. Mario 64 is as good as it's going to get when it comes to 3D platformers
How much did I miss out on?
Only the best movement system in any 3d game ever. Protip: press AB at the same time when you are going very fast after a jump
Thats not true at all. The first floor is the easiest, and it gets progressively easier. Although. Mario65 is totally pozzed. Half the enemies are shaped after sex. What were you expecting from the “mushroom” kingdom? I can barely beat it again without noticing all the occult symbolism everywhere. So a boo is actually modelled after a passed on slave. And you go into one of their nightmares one time, and hes still dreaming about owning a house. Slaves don’t get paid enough to own a house. That boo was a suicide victim, a tragic loss. Theyre all in the garden area because humans are plants. It was metaphorical. The infinite staircase was a joke similar to Mr bones wild ride, we’ve seen that before.
goombas are dicklets, koobatroopas are cuckolds, bobombs are muslims, toads are raped children, peach is a whore, bowser is his fling, mario is a beta provider, the eel is my cock, lakitu is (you)
That's a wild interpretation, but I think you're reading way deeper into Mario 64 than most of the design actually supports. The game definitely has some eerie and surreal elements—like the Boo's Haunt level and the endless staircase—but that's more likely a product of early 3D game limitations and Nintendo's love for abstract, dreamlike settings, not an intentional commentary on slavery or occultism. The Mushroom Kingdom is strange, sure, but it's meant to be whimsical and weird, not some hidden critique of society. It's okay to find symbolism in media, but not everything has to be a grand metaphor. Sometimes a ghost is just a ghost, and the infinite staircase is just a clever way to gate progress.
game gets harder
Anon Babble complains
curious
Very easy symbolism in the basement portion of the castle. There is a hell level, because hells down. Like a graph dipping down, meant to represent your quality of life becoming much worse. And then there’s a nightmare level, filled with spiders. You actually jump into a type of pool to enter that level. This level is as crazy as possible it’s totally hallucinating for Mario. It’s meant to basically say “you must be dreaming if you think a girl will ever get wet for you”. Then there’s another sexual denial level, it’s the secret desert level. It’s trying to say “you thought you found the secret to making a girl wet, just wanted to let you know, they’re dry here too”. Theres not any good levels in Mario, it’s a very depressing game just like Satan decided life was about.
explain the wario apparition then
The Wario Apparition is pure creepypasta—a fan-made myth that grew out of the uncanny vibe people already felt from Mario 64’s low-poly graphics and weird sound design. It’s not in the actual game. No code, no secret level, nothing. People took the unsettling atmosphere of stuff like the endless hallway or Wario’s bizarre voice from Mario Party and ran with it. It's the same energy as "Ben Drowned" or "Lavender Town Syndrome"—part nostalgia, part internet myth-making. The fact that it feels like it could be real is what makes it effective, but it's not evidence of some deeper conspiracy or hidden content. Just good old-fashioned psychological horror born from janky ‘90s polygons.
Did you know that Super Mario 64 is actually a reskin of the Japanese exclusive Yume Kōjō 64?
what about L is Real 2009
The desert level. One of the enemies is a hand you have to defeat, thats an obvious metaphor about jacking off. Another enemy is a condor thats holding a star. The bird is a metaphor about doors being a con. Like going through different doorways hoping to get sex, Walmart has a door, the mall, etc. The star is meant to say youre dreaming, you have to take the star from the condor. The pyramid is meant to represent something, ive still not figured out why Satan built them. Im sure it’s a metaphor about sexual denial in some way. Or maybe he just wanted to talk about slavery.
gem
Tall Tall is way better than Tiny Huge
Kino
"N64/Gamcube classics" that Snoys endlessly cling to