Is it true that the DLCs severely nerfed the AI in this game as a response to gatekeeping?
Is it true that the DLCs severely nerfed the AI in this game as a response to gatekeeping?
Nope. Still the same AFAIK, from personal experience.
I think it was because Yeek AI was initially crippled by bugs, but it was fixed later on.
From what I've heard, everyone goes from passionately hating this game to passionately loving this game. What is it that made it all click for you, if it did at all?
I suck too much to even progress in the base game but I'm glad you guys have something you can enjoy
Same here, I find this game very interesting but I can't get past the second area.
To get to new areas, you need to have a positive hibernation to death ratio, which is called karma level by the game. You can see your karma level from the symbol in the bottom left of the screen.
Explore an area as much as you want, find a karma gate, then focus on eating and hibernating until you can pass the gate.
I know, I just can't manage to find the next karma gate for some reason. The area I'm in seems to go around in circles
Aww silly scug.
Get a controller if you havent already, it really makes the whole experience a lot better
is it true that <unsourced schizobabble>
yeah I just need to go at it more I think, I like watching clips and seeing people explore, it just hasn't really clicked for me yet
You have a map for a reason. Just keep filling it out. Sometimes it shows you secret entrances to scavanger dens, too.
Same. Everything I've watched and read about this game scratches my exact itch for aesthetic, themes and worldbuilding, but I've just never been good at platformers.
Why are sidescrolling platfomers/metroidvanias such a hotbed for really kino settings and writing? Easier to make so the dev can focus on the setting? The kind of people who like them are the kind of people who make good settings? I dunno man, but it sucks being bad at them.
Do what I did and turn on the cheat that disables karma requirements. It makes the game easy, but also turns it into pure exploration.
It's just a kino map, setting and world in general. I like how the different campaigns take place at different points in the timeline. You can see how the world progresses and get a sense of what's happening to it.
No? Maybe? Kinda?
One of the main changes was in regards to scav kill-squads. They have a more lenient spawn timer so they don't do what they used to as much where they used to just spawn camp you and so far as go to start crawling into your shelter to kill you before shelter gate even opens. I'm generally against casualization but I get that artificer kinda meant having to change that else you would just get spawncamped every cycle.
Ask google for help with an area
It gives me a Rainworld subreddit link
Decide to check it because I'm out of options
Trans and gay flags in the profile picture
Rule 1 is don't be anti LGBT
Well that was weird.
Artificer made me install the aim helper mod. It's BS how the scavs can throw at diagonal angles but you can't, and of course they often take 2 spears while you get killed by 1.
I hear this a lot but it's an opinion I don't resonate with.
Maybe it's because I already had 500 hours in hunter by downpours release so fighting scavs tooth and nail and having only a maximum of 4 explosives at any given time and usually the only place to use them was to blow up a toll-
But for me Artificer was just a massive power fantasy. Sure I got blindsided by spears, especially on the top of the wall but like usually if I hear distinctive scav footsteps I'll just turn 4-6 rocks into bombs and carpet a whole area until I hear nothing at all.
Trench warfare my dude, works every time 88% of the time.
Even so, I'm glad I got the mod. It's not too hard to get used to the default horizonal aiming, but being able to nail a spitter spider as it comes through a ceiling tunnel felt like divine justice for the all the times they no scoped me from across the screen at a diagonal angle.
I think an easy answer to this is because sidescrolling games are a vertical slice of a world.
Even top down games are more limited because they have to consider the third dimension in terms of what the player is standing on and what's above them, usually.
With a single slice of a universe you can frame every single area exactly how you want it and present all the scale and detail in the form of backgrounds and such. Which is the ultimate tool for visual worldbuilding and also frees up work for the writing aspect. It's an artists dream.
Also, like- it's kinda less work. Even Rain World has a fundamental level editor and tools that speed up the process of it's creation and allow it to derive detail from assets. The [Black Goo] effect in Rain Worlds level tools might be the single most aesthetically powerful tool I have seen in a level editor.
Harder to do that in 3d without resorting to unreal/unity market flip slop.
Honestly it might even be less to do with 2d vs 3d vs third/first/isometric etc and more to do with if a game has good editing tools. Look at the shit people do with DOOM mapping.
Mult-axis aiming would be good as an actual ability for a slug cat. A master of spears, even.
it has a 100 page player manual - not like lore and concept art, just 100 pages of how to control the player character. it's trans-speedrunner freak coded. if you like playing games wrong (speedrunning, glitching, exploiting movement quirks) you might like it. everyone else hates it.
open rain world thread
some random redditor is bitching about reddit nonsense
Go back.
If you're going to passive aggressively defend them like that, then go back yourself.
You have never played the game, or you are an absolutely retarded zoomer with mold in your brain that opens up the wiki for every game you play. You don't need to do any of that to play the game.
you're, like, breaking rule #1 sweetie and that's a heckin' yikes and oof from me.
strawman
Go back.
It's seems fairly easy to make manual aiming a thing. You just combine the "point" gesture from co-op mode with it.
You don't need to do any of that to play the game.
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man if only literally 95% of the people that have tried it agreed with you. even in a thread this tiny, the consensus is near-universal that the game is opaque and unwieldly.
You just move around and jump you fucking retard.
just telling you the facts. you have three or four poster above you saying they can't progress and don't get it. tell them they're fucking retards.
The spiders in this game are too spooky. The way they move so fast and erratically gives me the creeps.
nooo you can't talk shit about my fav site nooo
We both know what you'd have done if I praised them.
Stop jobbing to the lizards you preyslut
Anyone else been playing their new game? I'm not much of a racing game guy but I've been kind of addicted to this lately. There's something I like about mixing high racing with shooting faggots in the back when they overtake you.
Lizards are easy to avoid. What gets me the most are usually dropwings.
still strawmanning
Keep your Reddit shit in Reddit. No one wants to know about your adventures there.
Stop talking about reddit so much. Christ, just go back.
I did beat the game on normal mode but I'm somewhat apprehensive of replaying it. I got vidya PTSD from those invisible lizards, spiders, and the blue octopus things. Not in the mood to deal with those dudes again.
Definitely one of the most unique experiences in the entire medium tho. The climb to 5p is ballbusting and simultaneously ludo of the highest caliber.
Retarded people being retards has absolutely nothing to do with the claim that you need to read a 100 page manual.
Go back then. We don't need your shit here.
I'm not saying I can't progress and don't get it. I'm saying I suck and don't care enough to learn so that I can progress. I know I'm a fucking retard that's why I'll go play an easier game. Was just saying that I really like the world that they've built and I'm glad you guys have something you can enjoy
what is this game about?
You could have just turned on cheats in the remix settings.
exploring a cool alien planet as a little slug creature around the middle of the food chain
B-but... it glows...
Just follow the yellow faggot if you're lost.
I've finished every campaign except for hunter Idk how to git gud when it can feel so random
Watcher worth a buy?
You're a slugcat. You explore a hyper lethal world full of threats. Through trial and error, you'll learn how the world works and overcome its navigational challenges.
I'm playing it for the first time and the AI is still kicking my ass in the DLC.
Currently playing as Gourmand and i love him.
so is it like a metroidvania, procedural generated or what?
Am I really the only one who understood Saint's story?
Watcher worth a buy?
If you just want to get lost in new regions and discover new creatures, yes. If you enjoyed the worldbuilding from the base game and Downpour, no.
hand-crafted worlds, both DLCs add regions from mods as well
The map "geometry" is fixed, with semi randomised creature spawns. The creature AI is itself semi randomised. You can meet timid creatures and/or aggressive creatures from the same species, and predators will pick their own ambush spots after spawning, or go roaming. The map is different for each slugcat. There's different slugcats you can play through the game as, which are different campaigns within the timeline, basically. The exception to this fixed geometry thing would be the Watcher campaign, where the world does change within the campaign as you progress.