Is the RTS genre basically dead?

Is the RTS genre basically dead?
CNC is dead
Starcraft is stagnant
CoH3 sucked
DOW3 sucked
Total War Pharaoh sucked

It can't make 273489274 billion sales like hero shooters do, and you can't shit them out on a monthly basis like phone games, so, yeah it is dead.

name one innovation you would make in this genre
some things just run out of life.

not to mention the blacks and the mexicans

if they buffed handcannoneers, it'd be brought back to the forefront :)

AoE2 literally just got the biggest update since conquerors this month. but maybe everything else is dead

either turn it into a mmorpg, or make it start out like a sim city style economy builder that turns into full blown RTS later on.

What if they turned Civilization into an RTS?

games are either
1. RUSH RUSH RUSH META NIGGER
2. NOOO YOU MUST WAIT 45+ MIN WHILE I SIM CITY BUILD AND AMASS A RANDOM COMPOSITION ARMY

CoH 3 sucking really hurt.

No. Your only metric for "dead" is that no one plays multiplayer, and that's not an issue for this genre because it ONLY exists for campaigns and skirmish against AI. We just got Tempest Rising two weeks ago and it's the best C&C game since Tiberian Sun.

2. NOOO YOU MUST WAIT 45+ MIN WHILE I SIM CITY BUILD AND AMASS A RANDOM COMPOSITION ARMY

I remember that back in the day when rts were turning 3D, some people were trying to mix the third person or first person action gameplay with rts. There was a game set in the bronze age that you could play as a faction and then select a hero unit that you could run into the battlefield.
I don't remember the name but I played a demo and it was kino. I wish somebody could share the name if they know that game and also if it can run in current gen computers and os without having to jump through hoops to make it work

You ever heard of StormGate you stupid bitch? Everybody is playing it.

tempest rising just came out and it's actually good
a bunch of f2p starcraft clones chasing the gookclick audience
AOE still gets updates and expansions

tempest rising is fantastic

i dont think this is the game but

Sacrifice is basically what you're describing but more mythic fantasy rather than bronze age

I will pirate this game to try it.
I've seen it a couple of times around and I ve tried these c&c like games before and some have been shit, i was expecting the same from this but i will believe your shilling this time.

I put like 150 hours into this before I quit. Alot of fun and a decent foundation but until it's a finished game with a full campaign, map editor, and finished races I'm just not going to touch it again. Fuckers blasted through their investor money and got surprised when no one liked their predatory monetization model with nothing but 1v1 to show for it, lmao.

Hopefully zerospace is good. Played during playtest and it was fun.

I think there is a demo, the difference with this and other c&c clones is it borrows more from generals and 3/RA3 than the frankly kinda simple original games

im the idiot whos still hoping for warcraft 4

Generals and red alert were my most player c&c. I will see if i can find it

The races still don't have tier 3 units mid 2025. Such incompetent devs.

You know Blizzard can't make anything good, right? Why do so many people default to wanting a sequel when the company has ruined literally every single sequel they've done?

Just go play warcraft 3. Both the ladder and customs are just as fun as they used to be.

WC3 is back though

Real-time strategy is an inherently flawed genre. The only way to improve them is to transition to action/RPG (MOBA) or turn-based (4X). RTSs cannot be redeemed.

2. NOOO YOU MUST WAIT 45+ MIN WHILE I SIM CITY BUILD AND AMASS A RANDOM COMPOSITION ARMY

Must be my favorite subgenre

i said im an idiot

Yep. Its insulting honestly. Sure, spend your budget on new graphics instead of actually finishing the campaign, map editor etc. I would rather them just have not accepted investor money and take longer to develop than them release the game in such an undeveloped state.

lol

One of the worst games ever made

How?

unironically needs a remaster

you WILL like it
you WILL change your view on it based on modern views and "old good new bad"!

had a friend who was obsessed with this

I don't remember the name but I played a demo and it was kino. I wish somebody could share the name if they know that game

Ask and ye shall receive.
It was made by the same studio behind the OG Empire Earth and was the last game they made before being torn apart by Midway.

SC

Stagnant

Watch Queen v Best Ro8 and think again.
Arbiter play in ZvP

A single mount in WoW made more money than Starcraft 2's lifetime sales.
Literally why would they ever make new games?

no one cares for your esports autism, that wasnt his point and that was clear

They can sell mounts/skins in RTS games as well

bold of you to assume that anyone would want to see that shit in an RTS, much less fucking buy it
RTS are niche shit these days, WoW is still pretty big and has plenty of pay pigs that will pay the fuck for some gay ass mount that they can show off to HUNDRED if not THOUSAND of people

Total War killed it. All the fun of RTS in battles, more accessible, more replayable singleplayer, cool campaign map.

As someone who grew up on RTS, I have no desire to go back. Total War is all the best parts with none of the bad.

Ooooor they could just make another mount in WoW which will get them the same, if not more, money.
Making a model, textures, and accompanying animations takes a few days at most and can be done by 1-2 guys. An entire game costs hundreds of thousands at minimum, takes several years, and dozens of developers.
You are financially retarded and I can probably assume you're up to your shoulders in debt.

Don't they sell skins in Dota or lol? It could be similar to that.

Anon, Dota is an already made game. Why would they spent millions of dollars and thousands of manpower hours on a new game to sell skins in when they can just add skins to an existing game where people are guaranteed to buy them?

are you seriously comparing the biggest moba out there to random modern day RTS? my fucking man are you trying to play me or whats your schtick?

What the fuck else would a person mean by starcraft being stagnant? WoL had a decent campaign, but the custom scene and follow up campaigns sucked horribly, and i say that as someone who was deep into the SotIS community before Dota 2.
You could say the serious is dead, but the rumors about Korean devs pitching new games puts that into question. And dead and stagnant aren't synonyms in context.
So the only thing that makes sense is star league, pro sc2, or multiplayer meta in either game, at least broad war of which is still evolving and being expanded on due to map pool variety.

I'm having fun with tempest rising right NOW

Do you need a new chess every year too?

what else could they being by that

are you retarded or just pretending? obviously he is talking about the fact that SC as a brand is stagnant, no new games, sc2 is dormant and effectively long dead development wise
why the fuck do I have to explain basic fucking english and basic 1+1 math.

reminds me of stronghold legends where you could go into the pov of a unit and watch them fight, it wasnt anything special but as a kid i totally loved seeing that perspective in an RTS, naturally I loved warband and played it like an rts for thousands of hours

Povlegends.webm - 1920x1080, 1.46M

grubby got a bunch of streamers together to learn and compete, gave it a bunch of eyes and players coming back to be scrubs again

Washed up dota/assfaggots ((((ecelebs))))) and grubby

A single mount in WoW made more money than Starcraft 2's lifetime sales.

this is false

SC2 was as massive as Dota at one point.

Point is that they could test the waters by monetizing WC4 or SC3. Who knows? It could be as big as SC2 was at its peak. Nothing ventured nothing gained.

in other words its going to die down in a matter of days
proof?

Tempest Rising is a solid 7/10
Hope for the inevitable expansion pack

modern internet making minmax copy pasting of strategies and playstyles extremely accessible murdered it, it was a fun genre when most players didn't have it down to a science and were winging it

Hope for the inevitable expansion pack

lol? Game flopped with less 10k player peak.

SCR occurred and injected new blood into the game. It gets constant tournament play. It's been reported that several Korean devs have been pitching games in the series lately.
Sc2 is trash and irrelevant because Brood War and the IP are active.

spend at least a million dollars to "test the waters"

lol sure okay buddy

It's getting revived and will become the most popular genre in 5 years.

proof?

301px-Thor.png - 301x330, 119.46K

Is the RTS genre basically dead?

their main draw, building, was utterly mogged by minecraft

le player numberz

Embarrassing

What's stopping Blizzard from creating Starcraft 3?

SC2 is still wildly popular for Korean and Chineese audince

sc2 sold like 10m copies across expansions but we can just go with the 6m that some wiki says
6 millions sales at $60
vs
a $10 cosmetic, the highest sub count WoW had during WotLK (when it released) was 12 million, so literally everyone would have had to buy it more than once to reach SC2 sales numbers
I would be surprised if even 1/3rd of people bought this mount
if we're talking man hours yeah a single dev can spit out a cosmetic horse in a few days and the profit is pretty good but it's just not the case that a cosmetic made more money than SC2

CNC is dead

yup, shame
Starcraft is stagnant
still #1 and easily playable
CoH3 sucked
I heard it got gud with some updates
DOW3 sucked
unfortunately yes, 3 races is a slap in the face, campaign was shit. I think the bones of the game had potential but they abandoned it so fast
Total War Pharaoh sucked
not an RTS

BAR and Age of empires are going strong.

SC2 was as massive as Dota at one point.

that hasnt been the case for fucking ever, the brand is effectively dead sales wise, bringing us back to the point the other anon made. why the fuck make SC3 when you can just make another point or a shitty expansion for WoW? Why the fuck are you arguing this when you're clearly wrong and losing?

Who knows?

History fucking does, you dumb freak. RTS have become niche, a far cry from their 90s high point, there is no coming back from that with todays gaymer.

b-b-bb-ut

nno fucking buts this is a hard fact since RTS skills are very unique and can't be applied to anything else esp not shooter or RPG
that plus blizzard is factually dead so them trying to make a new game would 99% result in trash, or theyd outsource it to the lowest bidder and wed get another WC3 shit fest that ruins things for EVERYONE

Starcraft is not a real RTS. It's just a glorified MOBA. Stop talking about it here no one cares.

Neck yourself subhuman

Financials and player engagement don't matter for DLCs

Retard

9/11 you made us reply
kill yourself troll shitter. acting in bad faith should be a bannable offense, its only missing the wojak, frog or ai image

Your shitty MOBA will never be considered as an RTS.

strategies and playstyles extremely accessible murdered it

that has an easy solution desu

steam numberzzzz

player engagement

oink

?

the biggest and most historic RTS doesn't count because anon can't into gookclick

Slit your throat untermensch

try playing total war

the interface is fucking dogshit

like worse than warcraft 2 level

it actually wants me to control the camera with the keyboard

no attack move

units constantly bug out and forget their orders

if you zoom out enough to actually play the game your cool looking dudes turn into ants

can't even tell if they're my ants or enemy ants because everyone has the same color uniforms

Thread's officially dead and taken over by bad actors as is normal for modern Anon Babble gg.

B-B-B-BUT THIS RTS SOLD 20 TRILLIONS WHEN RTS WHERE STILL LIKED AND BOUGHT A TON AND WHEN THE COMPANY MAKING IT HAD SOME SOUL AND SKILL INSIDE IT!

Yeah no fucking shit, you retarded Faggot.

Handcannoneers are good enough already, blame the fact almost no one uses infantry for their lack of use. I'm glad infantry just got buffed though.
Not looking forward to fucking hero units with the chink expansion though.

Not with the gookclick esports autism though

Total war sucks

Yeah the genre is dead, only sc1 has a chance thanks to koreans

why are people shitting in a toilet?

go to reddit if you want actual discussion dumbfuck

It's not though. Gookclick has absolutely nothing to do with it. It's just too retarded to be considered as an actual rts.

that hasnt been the case for fucking ever

No idea why you pretend to be retarded. It was even in the Olympics at one point.

This. This is exactly what killed the genre.
The only game that actually tried to keep the focus on actual war instead of faggy sims like base building or eco management was DOW.
Everything else was some kind of cancer leaning on one side or the other between eco or base building.

yeah. i hate hero units too.

it actually wants me to control the camera with the keyboard

is this actually a problem for people? im not going to defend total war in any way, but what.

Total War Pharaoh sucked

It didn't.

You have said nothing. Your assertion is baseless and nonsensical. Nigger.

Go to the RTT thread then.

Be like supreme commander and massively reduce the APM requirements to macro efficiently. I shouldn't have to hotkey around to every single building on my base every 10 seconds to make sure they get their orders because they'll just stand there like morons otherwise.

I don't care, I'm still playing them.
Just got back into SC2 a week ago and am enjoying the co-op missions. The game seems to still be alive and well because the queues aren't long.

My only hope of WC4 is that somehow blizzard gets a lone second of enlightenment and realize that for that game to work it must retcon all of WoW lore and just be a straight up WC3 sequel.

There are just like 70k players online everyday at its max. It's DEAD.

You have to prove starcraft is an rts. Mentioning it in this thread is the initial claim that it is an rts. It's not an RTS and will never be an RTS. It's just a MOBA and plays exactly like them.

Total War Pharaoh sucked

Dynasties was good.

SC2 is a moba

Not him but you're retarded.

you only need 2 people for a match

Never installing Reforged
Had to pirate a game I owned for 20 years

no heroes

It's just a MOBA and plays exactly like them.

Slit your throat

There is absolutely nothing that differentiates starcraft from a MOBA.

NOOOO.... A MULTIPLAYER GAME HAS TO HAVE A MILLION PEOPLE ONLINE OR IT IS DEAD

You are forgetting this masterpiece

Every single unit is a hero.

yeah it evolved into the MOBA.
people realized it was more fun to control 1 hero character instead of 2+ bases and a bunch of armies at 300 APM.
you can still play both Starcrafts or Warcraft 3 if you want competitive multiplayer, Tempest Rising seems to be well received too, but the genre is too hard.

Having to continuously highlight multiple units gets pretty boring especially when there's a fuckton of them.

Yes
Also try sc2coop

based. this anon fucking gets it

Use control groups you unbelievable retard.

isn't the entire sc2 campaign free?
and if you had sc1 on your blizzard account you were given access to the remaster without the remaster textures for free?

DORF will surely save the RTS genre when it comes out in another 10 years.

I've been playing rts games since 1996 and I've not played literally even one with a camera that worked like "rts camera" mode in total war. it's a basic expectation of the genre that you make minor adjustments with edge scrolling and major adjustments by clicking the minimap or using control group hotkeys. a rts that expects you to use wasd to move the camera is like a fps that defaults to right click to crouch.

We need a new World in Conflict game

Every single unit is a hero.

no skills

Get a thick rope, find a strong branch and neck yourself, troglodyte

I've been playing RTS since my childhood as hell, and yet I fucking hate edge garbge, it's just too slow and unresponsive to me. If the game allows me too, you can bet your overweight ass that I'll make camera a WASD situation, working the other keybinds around that. At the very fucking least I need camera movement DIRECTLY on the mouse, like "hold right click and move" or some shit, but not gay ass edge movement.

Last I knew only WoL campaign was free. If LotV and Nova campaigns have been made free, I'll have to try them. HotS campaign was pretty terrible, the primal zerg suck and it played more like a WC3 campaign due to the hero unit focus.

no skills

Then it's not an rts if nothing about your units matters, and is more of a sim city builder. You are truly the most retarded being I have ever witnessed.

Isn't that Broken Arrow?

That was it
I will try to find it
Many thanks anon
The naval batteles in this game and the sieges were some good shit from the hero's pov despite most of the map looking barren from their pespective.
Wish somebody could try this again, with current tech so much can be done.

yea its worth it. The missions are fun, but the story is cheesy and cringe compared to the first game and it's expansion. So don't expect a masterpiece.

You have made a claim, please define the terms.

No such thing existed in Warcraft III last time i played it

Incorrect.

"FOR THE GLORY OF THE SOVIET UNION!"

jets fly overhead

God that game was so fucking perfect and hit the sweet spot between casual RTS and more serious play so damn well its not even funny.
No it isn't lmao, I fucking wish it was and thought so at first. The beta people made it very clear that it is anything but WiC2, sadly. It's more a Red Dragon type thing for some fucking reason, so the SP open beta was extremely misleading.

Every unit is a hero you can control.

This means you never played it.

You have reiterated your claim. Define your terms, as it does not match in context common usage.

Teah i dont know why people keep saying this, half my wishlist are RTS that genuinely look fun and interesting. If anything we are living in a very good time for RTS (specially compared to the drought we lived through most of the 2010s). The starship troopers and terminator games were fun, they lacked base building but definitely scratched the itch. Diplomacy is not an Option was also really fun, i thought i was buying a stronghold-type game but it was closer to an RTS with a complex economic system. Its a good time to be a RTS enjoyer

sad that even the original devs didn't realize what made their game so great, imagine if Supcom 2 had actually built on what came before instead of being LOLDINOSAURS.

Hero - Units that you control.

What the fuck were they thinking? I mean really. Is there a single thing it does to make it unique compared to other RTS? Besides making me want to go back and watch small soldiers that is.

right.

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the problem with rts is there's no way to sexualize it well, so it doesn't work with gacha systems. And you can't have the appeal of fighters where people play it just to jerk off because their characters are hot. There's simply no reason for new ppl to play rts other than "I really like good games," which we all know is exceedingly rare in 2025. I say this as someone who has played sc1 since 1998...

tends to happen when you make your ww2 game about women and jews and not combat.

You nade me sad, i was actually looking forward to a spiritual sequel to WiC, such an underrated masterpiece. Hell, it can even be considered a bridge between RTS and people that enjoy “hero shooters”.

I can create a new folder and name it Warcraft IV and pretend I play it too.

like I said edge scrolling is for minor adjustments. like if you see an enemy group just to the right of where you are currently looking you quickly bump the right edge to move the screen on top of them. if you need to move the back to your base or something you either click the minimap or use a control group hotkey. the point is that your left hand is dedicated to pushing hotkeys because it's the fastest way to control the game. wasting actions to move the camera is slowing you down.

There is an attack move in the later games but it's retarded and convoluted so nobody even knows it exists. You have to group and lock your units and THEN send them to attack on the other side of the map.

why is she made of plastic?

I think he classifies spellcasters as heroes, so he is right in that every unit in SC2 is a hero. That definition is the same one being used by the AoE community to suit pn the latest DLC so he has a basis for using that definition.

Sandbox persistent universe with a real time in-game economy that can be disrupted/manipulated, also real scale things.

wasting actions to move the camera is slowing you down.

I'm no try hard so I couldn't give less of a damn about shit like that, I play to have simple fun and not play at high APM. Fuck, I avoid games like that like a plague to begin with, except when it's SC2 arcade that shits based.
I'm not disagreeing with you, you prolly have a point, it's just that I fucking despise it and think it locks me down to awful indirect and slow controls. If I wanna jump I'll also use the minimap, otherwise I'll spam the fuck out of WASD.

No, he clearly stated that units controlled of any type are heroes, so a chess pawn is a hero, a sc barracks is a hero, and athletes are heroes. Every game of every type ever is a moba.

Seriously looks like someone trying to learn to animate. I bet they outsourced it.

Based on do something like...
Unit population cap is determined per-building and not via something like having a bunch of farms.
You build a barracks, it can produce a maximum of twelve soldiers or so. You want sixty guys, build five barracks. You can modify what types of soldiers make up those twelve, but once they're set, the base sticks to the script.
When a soldier made by that particular barracks dies, the barracks automatically queues a new one. The passage of time and performance of the soldiers from that particular Barracks will provide the Barracks with its own reserve currency with which to build units as needed (so that it won't draw from your commander resources). Units from that barracks will automatically squad up and move to join their buddies.

Instead of constantly clicking back to build up more units, your macro is focused on building the base, then the base does its job so you can focus more on the frontline micro.

well of course, they needed to pay for that archaeologist for dialogue consulting about unearthing frostmourne :)

and there are STILL content creators defending stormgate lmfao (tasteless, artosis....)

hell even day9 shits on it and his mom works there..

Zealots, dragoons, scouts, devourers, guardians, ultralisks, observers, scourge, goliaths and valkyiries all lack any active abilities of any kind.

Those retards were sponsoring tournaments before the game even came out and it looked mega shit, not just at a gameplay-graphics level, the audio design and effects were garbage too, I'm sure they just pocketed most of the money and made a shit game with underpaid jeets.

raindrops having a weird reaction to her armor

lets just ignore it

The difference is that in actual rts games you command them. This means that unit positioning is highly important. In starcraft people just mindlessly wiggle them around. In rts games you properly maximise unit engagement while minimising unnecessary risk.

2. NOOO YOU MUST WAIT 45+ MIN WHILE I SIM CITY BUILD AND AMASS A RANDOM COMPOSITION ARMY

This but your army also persists throughout the campaign

Positioning is incredibly important in starcraft. It is the single most important factor outside of basic game mechanics. There are literally hour+ long professional TvT matches that are entirely based around positioning.

Not in SC2

If thats the case then he is either being intentionally retarded or he is an actual autistic person that has developed empathy to all the units he produces during a game.

EA open sourcing C&C is bound to make some good things happen in the genre.

literal vaporware

caring about SC2

this discussion literally started with me referencing Queen vs Best in the current season of ASL.

You have never watched a sc2 tournament in your life.

In which way, because I highly doubt anyone will make a game out of it.

No it's not. If it was then starcraft wouldn't look so fucking retarded.
I did and it looked retarded.

Oh yes, i would definitely lie about playing a game from a genre another family member played which i tried out of curiosity.

I don't like that bit with the reserve currency based on performance, seems like it would lead to rich get richer scenarios where a good engagement leaves your enemy with fuck all while you get extra money to recuperate your losses. Combat units should only indirectly increase income by capturing resource areas, not directly print money.

As someone that loves RTS, why are all RTS players such huge bad mannered faggots at all levels of the ladder? Not only is there a ton of autism, but people are just fucking ASSHOLES. Like, spam you constantly if they lose assholes. Or just fucking harass strangers??? It's actually quite absurd. I wish there were some fucking normal human beings that played video games

Then there are the social parasites who don't even want to play the game, they want to use it as a crux for their lack of a social life... You see this in starcraft discords all the time, F rank players who want to talk about their life woes rather than play the fucking game.

man looks at wall full of numbers

declares it can't be math because it looks retarded

when equations are pointed out to him, he yells about squiggles

So it's basically just Warno/Wargame/Steel Division yet again?

I highly doubt anyone will make a game out of it.

DORF was based on OpenRA engine. They had to change it fearing EAs C&D which is causing the delay in its release. If dorf is successful we might just get others in C&Cs engines.

retarded strawman

I play RTS games all the time with my bros, the "deadness" of the game doesn't matter. Command and conquer franchise has been dead for ages but still gets like 100 new mods each year. Warcraft and starcraft still get new custom maps. Lots of indie and midrange RTS games are still coming out, to various degrees of success. Just play some games man. There are so many that there has to be some that you like.

You lack knowledge, and use that lack of knowledge to dismiss things you don't understand. When sometime tries to inform you, you claim it looks retarded and thus can't be real.

RTS will always been a dead genre because the skill ceiling is too high.

But....but If I don't play the current thing, I will be a nobody.

it just needs more coom to bring people in

Call to arms: Gates of Hell
Seriously good ww2 rts.
It's a little fiddly, and some of the individual unit Ai is dumb, but direct controlling a tank, and fucking shit up is endlessly fun.
The campaigns are fun as fuck Co op.

You just tried to claim English is math. Stop being retarded.

Doesn't matter when you're screaming trash talk at your buddies because you pulled off some dumb meme strat in your 8 player FFA game of some over the top chinese C&C mod where nobody even knows the rules of the game.

Not everyone is a midwit like you.

whoops

meant
for

Stop using discord or in-game chat tranime faggot

ok anon... how is positioning not important if you have a cluster of siege tanks, and you cannot walk through it... you have two options, your army can be past the tanks in your enemy's base, or in your base. In scenario one, you win. In scenario two, you can never attack, so you lose. Explain again how positioning isn't important? Because that is expressed in every single game of starcraft. Players are constantly weighing positioning with incomplete information to try to understand if they can take calculated risks to attack or expand their economy.. All of this is positional in nature.

Protip, math also uses letters.

how do I find practice partners then?

And no developer worth their salt is going to make games catering to a small demographic of nerds with no life.

If positioning boils down to whether you can attack economy or not, then it is not enough of importance to be considered for an rts game.
But writing poems is not math you fucking retard.

got it so you're just trolling. k

The difference between you and the average person is they don't have some mega superiority complex and don't avoid games over the fact that someone can be better than them. You are a mega turbo loser for complaining about the expression of skill. It is an artform and you are a retard.

average people are absolutely like that

You're just sex pest and you'll never feel touch of the woman, that's the only right thing about your post.
The fact is RTS games require far more work than your average tranime porn or fortroons hero shooter for example, interesting story, balanced factions, good graphical designs and well implemented mechanics,just look at this dumpster on fire called Stormgate, literally every decision they made during development of this turd was wrong. Graphically it looks like cheap chinese mobile game, monetization system is also from cheap mobile chinese game, story is poorly copypasted W3 campaign but no worries now they stole starcraft 2 protos storyline, lol. Mechanically it's far worse than any other RTS game, faction balance? Non existant.
Oh and lets not forget about modern audience, average zoomer/alpha spawn is unable to focus for more than 7 seconds (fried tiktok brains), so obviously they prefer loot boxes/20$ skins and something shiny happening on their screen over tactical thinking.

erm look guys I didn't overextend

that means I am an rts player

Go back to your containment thread.

Only midwits think the average person is like that.

Those are the ones, yes, thank you.
From what I understand they're trying to be yet another fucking Wargame like game for some reason, not WiC as originally planned(??) going by the first demo. No damn clue though, I talked to people about this more than once 1-2 years ago in a long dead Anon Babble general, people that played the MP tests and such.
It might try to be some shit between Wargame and WiC, no fucking clue, but it absolutely is more towards Wargame than anything, always was.
You literally build yourself a unit deck before you play, that already should say it all.

bruh...

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many games literally reduce difficulty and make changes to reduce skill expression for the sake mass appeal, its the unfortunate truth that if you want numbers you have to make your games retard proof but not so retard proof that it feels like their hands being held otherwise theyll complain about that too.

CoH3 is unironically the best game in the series.

practice partner

lmao what a faggot. Just queue in, get your ass handed by 叮咚清衝 and learn like a man.

denying access to expansions

protecting infrastructure, resources and production

pressuring defensive positions to force a reaction, consuming resources

expending forces to take high ground for combat advantages and vision

denying scouting to hide information, or successfully scouting by taking unexpected paths or hiding units out of sight temporarily to gain a tactical advantage

denying or fortifying routes for reinforcements

denying airspace to protect vulnerable ground units with other specialized ground units, expensive but mobile air units, or static defenses that you build into your forward positions

So, what does positioning mean if it isn't supply lines, intelligence, defensive/ offensive or resource based?

Tempest Rising is pretty good, but all it really did was make me reinstall and play C&C3 again. I know the source code is lost but goddamnit I want a Tiberian Sun remaster.

i'm talking units on the field... I can watch EVO with my cock in my hand and watch a chinese woman with huge tits beat up a guy with an 18 pack:

youtu.be/JO1r6kRiP6s?si=1f9yeNdyrVoqek2z

meanwhile in starcraft it's all little robots and bugs. It just doesn't appeal to modern audiences

I agree that stormgate is horrible. They are brain damaged. But I still think that the only way forward for RTS is a SCBW successor or AOE2 successor that embraces the coom.

This doesn't happen outside of mobile games or other retarded genres.

got it, so you have never played starcraft before. cool posts

uhh why do you think rts games are dead buddy
everyone moved to mobas precisely because of that

Pretty sure they could easily make sluts in portraits and even units if they wanted, just give them a lore reason.

Stormgate was always a SC2/WC3 hybrid successor, and they could obfuscate that fact until details and gameplay got revealed. They knew people wanted Brood War, but they just wanted the ability to monetize WC3/SC2 with micro transactions

What makes you think that's not what happens in MOBA games? In actual rts games positioning has far greater importance than just doing anything you listed.

Command and Conquer Firestorm was one of the best RTS games ever made and I'm tired of plebs telling me StarCraft was better. C&C was always a better series.

Why do you think I think rts games are dead? RTS is becoming very popular now.

rts niggers don't actually care about the genre and just want to jerk off whatever game they played as a kid endlessly

That's incredibly disappointing, we really don't need yet another of those. They are all the same. If you haven't played Regiments though, it's probably the closest to World in Conflict any of those have come in terms of gameplay. Nothing will ever top WiC's campaign though

yep I'm just saying the only game that will be successful will be AOE2 or SCBW style. SC2 is fucking dead, the only people playing it are the turbo noobs who refuse to just switch to broodwar

based contrarian bait poster

Well anon, most of those things simply don't exist in most mobas. You also didn't actually state what "positioning" is meant to accomplish outside of intelligence, offensive or defensive advantage, resource denial and accrual, and access to or denial of supply lines.

I agree, but people never make RTS like that or try to innovate. They think they are too "serious" to make sexy characters or units, then end up with dumb shit like stormgate

he is trolling and baiting. Posters already set him straight in no uncertain terms

My games are AoE2, AoE4, WC3, AoM and none of them need you to grind with partners. You chose the worst RTS game you can and now you have no choice but to engage with discord trannies. Enjoy.

"in english: it doesn't need innovations, it needs high-quality games. not even balance is that important, but rather the level of detail in the design and the quality of unit interactions. imagine a warcraft 4 with the complexity of age of empires 2: definitive edition, with heroes and good looking units. good physics. imagine it even includes two new factions (like the burning legion and something like swamp creatures and murlocs). a co-op system like starcraft 2's (which was very successful), the love from developers like in aoe2, great graphics and animations, entertaining campaigns, and also a big budget for competitive play. it would be perfect. the genre already peaked, just need to be exploded. guess what, MOBAS don't "innovate" and they're still succesful after years (they don't run out of "life")

what is it with RTS threads and some of the most obnoxious posts one could lay their eyes on?
It feels like there will always be one nigger that will always spout how "smarter" they are than everyone else.
Then there are the shitters who constantly moan about "muh META" and "muh APM" as if every game REQUIRES you to play in a certain way.

lol

RTS draws those kinds of people. It's the same in the FGC

If you look at a starcraft tournament, players have retarded positioning. An actual rts game would punish them for being that retarded.

NOOO YOU MUST WAIT 45+ MIN WHILE I SIM CITY BUILD AND AMASS A RANDOM COMPOSITION ARMY

Fuck yeah!

You will always improve at an accelerated rate by competing with those at, it preferably above, your level. It doesn't matter what game, every game is improved with consistent, good quality practice.

Again, the majority of high level games of starcraft are determined by positioning. I suggest watching ASL, tastosis provide good commentary that will explain why and how positioning matters regularly.

Average people don't spend years learning all the specifics of some obscure map just so they can shave off 2 seconds of a speed running record. RTS will remain solely in the realm of the Autist that has the free time to invest into optimizing a strategy that churns out a rush as quickly as possible.

JUST DO IT UP

Wrong. It looks retarded. An actual rts game would punish those people for the retarded positioning they had.

on the field

Tanya
UAHAHAHAHAHAHAHAHAHAHA

At high ELOs the games stop being fun. I play RTS games online while drinking a beer to relax, not to have another job.

PROSTAGMA

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You have never played an RTS game. This is not what happens at all. Most rts games are based on incomplete information. If your opponent can rush you, then you are a retard for letting them do that by not giving them pressure.

ETIMOS

most people will never enjoy a 35 minute mentally taxing sweaty match where a single mistake or lapse in attention will kill you
even the majority of rts players don't even play vs other people and just compstomp nonstop

What's a good RTS that's more about defending?
Like a Tower defense game but the enemies aren't on tracks and I get both structures and units. I just really love Turtling against AIs. Building defenses and having a nice amount of units to try and gain veterancy around it. I'd love one where I just defend wave after wave of enemy rushes that get stronger, larger and smart over time. Attacking is boring, its just sending my blob into them hoping they don't die, its more fun when the blob chills at home base and I have to heal them up.

I've recently been playing Tempest Rising's campaign and really liked a lot of the defensive missions. So I'd want something more like that.

how about something like creeper world?

Regiments

Is it? From the images I always thought "Oh god yet another one of those...", not that it's finally a WiC like.

Nothing will ever top WiC's campaign though

Well no, but for that you need some decent writer, plus the theme is second to none which is hard to top. youtube.com/watch?v=o2ba8zolqHE

also, games like they are billions, or factorio.

It's still similar to Wargame, but closer to WiC than that. Something in between and does play a bit differently. I liked it personally.

Mindustry.

I don't like such games but here are some like that: they are billions, age of darkness, cataclysmo

You mean like They are Billions or Age of Darkness? I've tried so many times to like TAB but it's just not fun to me. Age of Darkness does it better. The waves are paced better, too. TAB goes from like "hey there were 50 zombies last wave but now here's a thousand get really asshole you have ten minutes."

Regiments is on sale right now, is it worth it? I've had it on my wishlist for a while but none of my friends have it so I never got any real feedback if it was good or not.

There are trolls on Anon Babble that primarily parasitise on specific topics.

Supcom could also use a remaster.

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What game?

It does have a very unique feel to it. More so than the original. I'm going to re-play it soonish at this rate.

Attacking is boring, its just sending my blob into them hoping they don't die,

With refreshed memories due to having recently finished "Red Alert", playing a bit of "Dune 2000" again and going further with "Dawn of Tiberium Age", it most certainly is not. In RA's campaigns, for example, you sometimes need to pick apart the pre-placed defences and make sure the holes will not be patched up by the time your next step(s) of the plan execute. You can play it the way you do, but that's entirely up to you.
There's nothing wrong with liking different things and I like what you're describing too. But even the oldest in the genre easily prove that statement wrong, and wait until you see how complex offensive can get in C&C3 (despite it not being a proper sequel to TibSun it's a good strategy game).

Will give it a shot at the least, see what's what. Thanks.

The incompetent devs of today would have to lower the unit cap to 100 or risk crashing supercomputers.

factorio

They are Billions, Age of Darkness: final stand, also the dawn of war soulstorm unification mod has a mode where you just defend against hordes sent by the AI.

basically Stronghold Crusader:extreme edition, in the skirmish trail, the AI gets these buildings that infinitely spawn units to attack you with

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Total War is not RTS and sadly RTS is dead

RTS is not dead and will never be dead.

CNC is dead

you retard
the best cnc game just released the other day

total war is not an RTS

it literally is, at least one half of it
it is when you compare it to the 90s or early 00s

I'm normally a Nod guy but man I hate playing as the Dynasty

I genuinely like it a lot, I think its worth it (I don't have the dlc though so I can't comment on that). It has no multiplayer so it's not about trying to build meta decks like Wargame/Steel Division/Warno. It's similar to those but has in common with World in Conflict the airstrikes and artillery strikes you can call in from off-map using points you accumulate from kills and objectives so battles end up getting pretty chaotic and destructive.

When does the definitive edition release?

Implying Total war is dead? Total war bros get hyped!

AoEII:DE is where it's at, huge community.
AoE4 is going strong
AoM:Retold sold at least 3.5x their expectations and just got a whole 5th civ.
Starcraft:Brood War still has esports
And there's a dozen plus other niche RTS for all sorts of things.

An actual dead genre is stuff like arena shooters.

Young people don't play it and old people don't have time to play it. I had some fun with AoE4 and 2 but only for a couple weeks.

i dont know yet but im sure its around the corner, i enjoyed the first definitive edition

starcraft is gookclick not real strategy. real strategy is turtling on one base until I have the entire tech tree unlocked and then making an arbitrary unit composition based on whatever seems cool or strong and then attack moving into my opponent's base while he does the same thing until one of us dies.

this
at least to play rts, even one of the "dead" ones, you don't need to go to discord and message a bunch of people around your mmr to organize a playsesh in advance

what matchup is this
I assume pvp

re-release

so-so sequel

re-release

old as hell game

all of your examples are great, but if you think what you're describing doesnt make the genre dead then i dunno what to tell you
the 90s and 00 had fresh after fresh new thing come out, not just rereleases of old stuff

Dust Front
To my knowledge it's a one man project that's been in development for like a decade and God only knows when it will be finished unfortunately.

Trying to constantly innovate it is what killed it off.
CoH3, DoW3 and total war are all so far detached from what RTS genre actually was back at it's peak that it's no wonder they play like shit.
Hell CoH2 and DoW2 were like distant relatives to RTS as it was.

AoMR is super fun especially the campaign. I hope more people get to play it.

I haven't played anything since I was involved in Clan Wars with Generals and with Red Alert 3 but I am playing Tempest Rising a fair bit.

DoW was full of base building. Ork proxy bases pumping out a constant stream of free orks right into their base while your other units boxed them in until they starved of resources was peak base building.

Teah i dont know why people keep saying this

meanwhile, YOU faggots have been saying THIS:

half my wishlist are RTS that genuinely look fun and interesting

for the last 15 years. and guess what? there have been no good fucking RTS made in that time. please finally shut the fuck up. I'd rather sit down and play through original war for the 4th time than fire back up some trash like grey goo or all the other shitty, soulless nuRTS so forgettable that I can't even remember their names anymore

dow2 i get, but not coh2. what?

There are quite alot of nice rts with potential in development.

Tempest Rising has unit caps, so it automatically sucks.

Did AOM Retold flop?

AOE4 is very under rated.
Each civ is unique in looks and playstyle.
Lots of improvements too over AOE2 especially in seige and naval warfare.

rtsbros im looking for a viking themed rts that had a centaur hero unit that wielded two double-bladed warstaves
I can't remember much else because young me was just running around with that unit shanking everything, it was so fucking cool
if anyone knows a name please help a brother out

youtu.be/3q4G6LuT3t8?t=3664
found the game but unfortunately it was from the season where they had some shitty girl gaymer on commentary. idk if the gook commentary is uploaded somewhere.

if it's not fortnite or league of legends or top 3 steam chart it's a dead game

they should have just gone full nightmare before christmas if they wanted it to look this way

I think a big problem is that it just looks ugly
very muddled art style

it's tvt

should've known those are just tank lines, im retarded

Beyond All Reason is not dead.

remember the canned kill animations of units in dawn of war 1?
no reason a porn rts game couldn't have that

Beyond All Reason is dead

almost 300 posts

no mention of Beyond All Reason

yikes I thought you guys were gamers...

It's the successor to Total Annihilation/Supreme Commander and it's F2P

This. Play BAR. It is the best RTS ever made. No one paid me to post this btw.

You could notice a Terran flying building for the red IIRC. Not sure if blue had one too, didn't watch much of it and it's sped up to begin with.

I want more games that have a Stance system like C&C3. Let me customize my units AI so in the end I don't even need to click anything

you can also tell because it says t8 vs t12 at the top

No like the other anon said it's sold ~3.5x the expectation

It's also completely inferior under every aspect when compared to supreme commander and that game still works perfectly, so until BAR steps up it's unit, faction, sound, UI design supcom is where it's at

b-but it's free!

2$ will buy you supcom or just pirate it.

Tempest Rising

Beyond All Reason

Zero-K

Age of Mythology Retold

DORF

Sanctuary: Shattered Sun

Dust Front

ZeroSpace

Immortal: Gates of Pyre

Stormgate still getting updates and might turn into a decent game eventually

RTS are actually slowly making a comeback

4X mechanics

Git gud

2. NOOO YOU MUST WAIT 45+ MIN WHILE I SIM CITY BUILD AND AMASS A RANDOM COMPOSITION ARMY

There are no games like this

Don't play against people then

sins of a solar empire

Has anyone here played the game Line War? Is it any good? It's on sale and looks interesting but I can't tell if it's worth it.

What's the most silliest RTS you know of? Like no tanks or military stuff.

probably this

file.png - 600x589, 864.7K

this image is better than therapy

I BELIEVE IN C&C 5!!!

Kane???.png - 1280x720, 634.99K

CnC is dead

By all reports it's spiritual successor is great and it just came out a week or two ago.

There doesn't need to be a C&C 5.
It'll just be some shit made by losers that has the name slapped on for some free sales.

creatures crawked so heroes could run

Power plant then refinery then barracks?
Or
Power plant then barracks then refinery?

Depends.

RA3

Now I'm interested. RA3 multiplayer was great.

Is the RTS genre basically dead?

Outside of South Korea, yes

Maybe there could be some good new titles coming out of indie gaming eventually, you don't need splashy graphics, just well balanced gameplay, 3d for example is absolutely pointless, just do good looking 2d art.

CoH 3 is good now, come back

it ONLY exists for campaigns and skirmish against AI.

how delusional can you get

Yeah you're right. Skirmish is just as shit, no one likes battling cheating AI. Campaigns are the only reason to play RTS.

The rts genre is dead inside south korea as well. Brood war still being popular doesn't mean anyone is playing or developing any new rts meaning the genre is dead.

Spellforce freeplay, if you care about veterancy plays as Dwarves
You can turn every single RTS map into an endless horde mode

right, you CAN get more delusional

Rts are so stressful
I want more game like warband and manorlord instead

Actual competent NPC AI
Much less micro managing and much more resource collecting

The genre is somehow making a slow comeback, although "slow" is not a strong word enough to properly portray my thoughts. The new releases consist of soulless rip-offs, very failed sequels or just remasters. I honestly don't know if there's anything truly unique that isn't borderline vaporwave. DORF and Dust Front look good but I don't have high hopes. It's the Silksong of RTS right now.

I want modern graphics Myth 4 but with the same unit at a time scaling, but automated units you just set their mode and point them where to go, maybe line them up.

Hate the way it controls

been mentioned before

completely inferior under every aspect when compared to supreme commander and that game still works perfectly

every aspect

still works perfectly

wrong on so many points

why are RTS threads always full of monkeys

He's wrong about every aspect but not about it working great still.
You're not wrong about monkeys but partly because you're looking in a mirror.

Played this little game called Battle Aces. Was pretty neat, felt like a bite-sized version of Starcraft 2.

enemy tries to rush

build a few walls

enemy rush fails

It's so easy

this only works in games which DO have walls.

CNC is dead

Dunno, Tempest Rising is a decent "fine, I will do it myself" addition to CnC.

but not about it working great still.

yeah maybe if he had mentioned FAF

From what is posted ITT it looks like a cross between Generals and Red Alert 3, neither of which are C&C.

missed an RTS thread

It doesn't need innovation, the scope is actually limited because some things just won't make sense. RTS sandbox is pointless, RTS MMO is pointless as well. Both had been tried in a way and to nobody's surprise it just didn't click.
It just needs the right combination.
My wet dream is an autist's wet dream that lets me basically build custom units. Original War had it with vehicles, Earth 2150 had it with machines, Metal Fatigue had it with mechs, probably more games were developed in a similar manner.
So now imagine an RPG character creator including weapons and spells but you have to make 50 of them. Oh right and you should be able to steal the enemy's equipment upon their death. Introduce a template and some sort of autogenerator for brainlets and I think it's set.
Metafags will optimize the shit out of it but so will they in every single game that isn't pure RNG and even there they can do that, casualfags will enjoy just building an army consisting entirely of their fetish. I don't think there's something that can go wrong.

love dynamic shit like this

Generals

I don't get why people would think that? You don't have a free building system like it did.
Its honestly just a fake CNC3. Not GDI and not Nod fight over not Tiberuim and awaken the Not Scrin.

I want more interesting RTS titles like this, Perimeter and Battle Realms. There is an audience that wants knockoff AoE and SC, but that's not me. Sidegrades are more worthwhile than aiming for the king and missing.

BRCover.jpg - 800x960, 179.77K

is RTS dead

No, Wargame European Escalation Air Land Battle and Red Dragon were always available. Now Warno is the best competitive RTS available
actual competitive RTS games being played

I don't get why people would think that?

Visuals and apparent unit specifics. Also stop appending question marks to sentences structured like statements.

Its honestly just a fake CNC3. Not GDI and not Nod fight over not Tiberuim and awaken the Not Scrin.

What's the advantage over playing EA's fake C&C3?

Has ANY RTS actually made proper use of 3D beyond just visuals? I think Homeworld is the only exception.

some people were trying to mix the third person or first person action gameplay with rts.

As much as I love when it's an option, I have yet to find an RTS that make it an actual worthy gameplay element and not just a gimmick.
Most use I ever got of it was DK1 to cheese entire levels with a single Lvl10 Dragon, or Homeworld to just watch the big battles from a small fighter's PoV.

Possession.jpg - 1280x800, 228.1K

I have yet to find an RTS that make it an actual worthy gameplay element and not just a gimmick.

How have you never encountered Battlezone games in your search?

The more RTT stuff like Company of Heroes or Men of War features mostly destructible environment and more or less proper vehicle damage system. Hitting form the right side is important and large explosions leave holes in the ground or completely blow up buildings.

Population cap

Only two faction with no variant or specialties

Unit pathfinding gave me stroke

Upgrades are just unlock new unit instead of unit upgrade or abilities

It a worse TB.

there really are some interesting games with ideas that could be expanded upon

It's the future of real-time strategy game design.

I'm sad now.

Make a high-quality campaign with well-designed missions and a plot that makes the player feel like he is a god of war that crushes the hordes of enemies with his strategic genius.

...so a puzzle game?

Yes, but a good one, and add explosions and drama.

how many times do you replay a campaign every year? if you consider a game to be alive because people are actively playing multiplayer than a 27 year old game can be alive. if you want to say a game is only living if people are playing single player than the only way to keep it going is to turn it into a yearly release like ubislop, or worse, live service.

Is Tempest Rising casual friendly and can be played in coop? I'm too old for e-fag shenanigans.

Games designed to be unplayable at 10 apm are self defeating.
I had a lot of friends in Starcraft who got carpal tunnel just from 50 apm, it's not biologically an egg you want in your basket.
Unless you're really into being alone and having 200 apm

you can still have fun playing rts as a slowpoke. you just have to play against other equally slow people.

It doesn't have superweapons and it has unit caps. Sadly it's shit.

The campaigns get pretty hard in my opinion, but I'm sure you could turn the difficulty down if need be and be fine.

There is an Anon making an RTS kinda with a barrack mechanic like that named HyperCoven.

RTS games should be fun, not optimized build order shit where you have to micro every single fucking thing with high APM.

Besides expedition 33 and oblivion, tempest rising came out and it's got good reviews and decent numbers for an rts game

some people were trying to mix the third person or first person action gameplay with rts

gates of hell

"go to last notification location" removed

not buying

if you analyze this simple sounding comment you can understand the problem the genre faces

RTS games should be fun, not optimized build order shit where you have to micro every single fucking thing with high APM.

this sounds agreeable, but what is it actually saying? is playing fast mutually exclusive with having fun? obviously not. even if some people don't like it others do. is it saying that it's impossible to have fun if you don't play fast? that's not true either. plenty of people have enjoyed rts games even with grandpa tier apm. what the person who made this comment is actually saying, even if he didn't think he was, is

I don't like playing competitively but I still want to win so the game needs to be designed so I can win by doing whatever I want at any speed

obviously you can't make a good real time strategy game with this kind of limitation.

it's unreal how bad it looks

All of the Age of Empires games except the first one are pretty active

Tempest Rising is new and is doing well

A lot of the Total War games have a lot of players too

Is not a genre that can put a lot of games in a short span of time and a lot of new shit just crashes and burns, but there are still lots of people who plays this genre unlike a car combat game for example

Ugly would not be the word, rather if you compare it to the godly looks of AoE II everything looks bland in comparison

Still far better than AoE III in my opinion

recent reviews mixed

Oh no... what happened?

Broken arrow is coming at some point too

Supreme commander runs like dogshit because of its old engine.
For BAR, Tier 1 units remain useful later in the game and aren't immediately made useless next to a t2 defense tower.

your t1 frigates

your t1 artillery

your t1 PD

Literally just do a quick graphics update on Company of Heroes 1 and add a new expansion.
Bundle the 1000 most popular custom maps into the base game and add the OMG mod, EiR mod, Eastern Front mod, Joint Ops mod and Blitzkrieg mods into the game as base game-modes instead of splitting the playerbase across 5 different game launchers.
Congrats, you have game of the year and RTS is revived.

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Reminder that if you like Westwood RTS, but also Shooters and specially Renegade, then you should try this:
w3dhub.com/
The Red Alert 2 Version has recently launched, so play it while its hot!

i wish someone would remake this with shiny new graphics and a control scheme that works for people with only 10 fingers

there is also renegade X

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It can't make 273489274 billion sales like hero shooters do, and you can't shit them out on a monthly basis like phone games, so, yeah it is dead

The stupid thing is that C&C3 sold a lot. All EA had to do was follow the formula. But they somehow fucked up and took out base building for C&C4. It's like they purposely sabatoged the entire series.

The 4 we got was supposed to be a mobileshit spin-off for Chinese markets only. But then something went wrong and brainless suits told to pass it off as a proper game.

4 was supposed to be a f2p moba type game for the asian market that got repurposed into a C&C game

Nah it is more like tibsun with surface level elements + ra3 without naval battles mashed together

seconding mindustry

Tempest Rising is new and is doing well

150,000 copies
it's a good game but I think it needs more sales than that to reinvigorate the genre

everybody

It flopped so hard, even plebbit gave up.

unit caps

sigh

we want the gookclicker e-sports audience, but also the DEI modern audience

Fucking retarded. That shit appealed to no one.

bold of you to assume that anyone would want to see that shit in an RTS,

If WoT/WT/Warhammer are any indication, a *lot* of faggot would be willing to pay a lot of money just so their heavy tanks get the skin of whatever commie/nazi machine they are obsessed with, or to get some specific camo/color pattern on their grunt's uniform.

All the fun of RTS in battles,

Units are unresponsive as fuck tho.
I get what they are going for with that design, but trying TW is literally what cured me of my "micro is bad REEEEE" phase. Because holy shit do you miss it when it's not there anymore.

CoH2 was selling a fuckton of skins.
It can work.

What's stopping Blizzard from creating Starcraft 3?

Because they were already creatively bankrupt before even reaching the second third of SCII.

All the actually talented devs left. And Heart of the Swarm + Legacy of the Void sucked ass.

like "hold right click and move"

Would "hold mouse wheel" be an issue?
'cause I already mapped other shit to hold right so direct cam move ended up on the center button.

HW3 was so fucking bad it made me retroactively hate HW2 for being the game that launched the series in that dogshit direction instead of continuing the masterpieces that HW1 and HW;Cataclysm were.

Yes.
Do not touch PvP.
Do touch Coop.

What is it with third game in RTS series always shitting the bed? Is genre cursed?

People played RTS because gaming wasn't explored yet. Now there's many other games and easier ways to farm dopamine, so why choose RTS.

What if we made "can't see shit" into a full artstyle?

SOVL

because I like RTS for what it is and I want more of the standard formula that also isn't AoE, C&C/RA, TA, WC or SC.

I don't get it. Apparently HW3 was written by dudes, but it feels like it was written by women. It has that women sci-fi stench that you can smell a mile away.

That's how it goes for most games.

1st game is devs trying to find out their footing

2nd game is refining the formula

3rd game is trying out new things and it's a hit or miss

that webm

"What the fuck were they thinking?"

"Eh remember that time I was drunk, shat my pants in the middle of the street and that's what made me sober? I want to make a cinematic version of the face I made."

AoE2 DE is pretty much alive, campaigns are cool, but I hate that the devs keep listening ecelebs, same bored smurfs going to noob lobbies, or carrying people in ranked lobbies, why not just update the matchmaking for fuck sake
Also the game still has some cheating glitches (patrol, stacking and ram) with some units

there's no way to sexualize it well

Give me a decent modelfag and I will grant your wish.

These are big studio games that already perfected the formula so to say and when coupled with nostalgia they're pretty much impossible to beat by a smaller developer. And no big developer is going to make a new RTS game because it just doesn't make sense from the business perspective.

They just end up being forgettable and don't have the ingredients of mass appeal. youtube.com/watch?v=7IjHUH8tIE4

i fuckin loved original war, what an unexpected gem.

The ability to design your own units. Imagine if From the Depths was rebuilt from the ground up as an RTS, while keeping its unhinged building gameplay. On top of that, add environmental destruction, where you can build deep bunkers, and blast islands back into the sea.

campaign is not coop
you can do humans vs ai skirmish

Because barafags are always spamming any rts thread, so we know one of you nigger is bound to pop in and start yelling "BUT WHAT ABOUT MUH BAR??§§"

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watching the mute russian asperger

0 fun.

I wanted to learn undead + I like to chill with wc3 up on my second monitor.

Not exactly an innovation, since it exists in a form already, but I think all RTS games should have a fully zoomable camera. What keeps me coming back to something like BAR is being able to just zoom out and get full breadth of the battle, zooming in on individual skirmishes as I need to, and the more I play, the more any and every argument against implementing it in every other RTS game feels like utter bullshit. Especially since, even though it's "epic scale," I find myself most enjoying skirmishes on maps that are honestly even smaller than what I'd be used to in War3 or Age 2.

In a similar vein, more centralized menuing should 100% be a thing as well. Hell, that's one of the reasons I keep coming back to Red Alert as well: just being able to switch menus for buildings, infantry, vehicles, etc. and not having to click individual buildings. BAR I don't mind either since tech upgrades and such aren't buried in menus, there's merit to individual buildings having their own production queues, and the game makes it easy to snap back to them directly without control groups or anything.

low IQ ESL detected

what were the first games to let you use control groups? I've always wondered. I don't remember the first time I discovered you can do this.

FTD is an extremely unique game.

Also, why haven't we seen more destructible environments in general? Seems like a low hanging fruit, but maybe I'm missing something, since I'm no dev.

Red Alert 1 had them even on Playstation, not sure about the first C&C.

most of that movement is because sc pathing is pure ass and the units are retarded

RTS is dead

meanwhile some loner autist Japanese dude has recreated his own custom AoE2-like in RPG Maker 2003

RTS isn't dead. Long live RTS.

You basically get a similar experience in Bannerlord, naturally without the RTS building element

I have to say, that MicroProse logo suddenly appearing with that music, those cinematics and ingame footage makes me feel all giddy inside

youtube.com/watch?v=ydjeE15DYy8

e-sports permanently killed rts' and its just never coming back, micro autism completely ruined the entire genre.

Why did the washed out SC2/lol/Dota streamers move to WC3? It doesn't make any sense.

I'd kind of like a RTS survival village simulator where you manage a small group of people, build a village and slowly expand from there trying to survive against all kinds of random events and so on in a really huge map. And with huge I don't mean 20 minute to 1 hour scenarios but rather a game where you can put hundreds to thousands of hours into your village and world. Any games like that?

Don't forget the washed up aoe2 players too!

Rimworld? Songs of Syx?

Second for Songs of Syx
honestly seems to be the mission behind the game is to have an RTS+citybuilder that scales super hard outwards

WW2 is the cringiest setting possible, so no.

probably paid by microsoft to promote it?

Then how come all the popular titles have big e-sport scenes and RTS doesn't? :////

Italian Front

no playable Italian faction

all new content is literally just recycled CoH2 assets

lol no

T90 was a pussy to back out. Viper did pretty good though.

Coincidentally, the only RTS that are popular are the ones which had or still have big multiplayer and by extension e-sport scenes.

ISVOLI

God why did we never get the red alert 2 remaster. I miss this game so much.

Source code is not found yet.

Is Mental Omega good?

go back to sleep artosis

Oh no... what happened?

It’s on sale on Steam and noobs getting butthurt when Abrams doesn’t roll over everything.

I had a lot of friends in Starcraft who got carpal tunnel just from 50 apm

Then be an actual bro and gift them a fucking vertical mouse.

It's skub. The campaigns are certainly challenging but the tech trees are perhaps quite bloated and a pain in the ass to navigate since what are basically global powers are on the defenses tab (probably since a UI panel for that might need more engine fuckery?). Never got balls deep enough in regards to see the apparent chink bias I hear about on Anon Babble and Anon Babble. Do think it was kinda neat that Allies and Soviets have unique playlists using Frank Klepacki's discography outside of C&C, I'll give it that.

youtube.com/watch?v=9bArHj77tqs

this is probably a person that hits the wrong key to deploy his units abilities in C&C Generals

Which 40k strategy I should start with?

Ace Combat-tier storytelling

Dwarf Fortress you ignoramus

>units constantly bug out and forget their orders

warhammer is pretty terrible honestly

iirc it had *16* consecutive writers, who all got their shit rejected for not being "modern audience" enough.
Then the company gave up and let their resident pink haired "all-men-must-die" modern audience writing "expert" do the final assembly however the fuck she wanted from chunks of discarded stuff, because that was less effort than hoping someone else could ever shit out something she would allow.

can you play yuris revenge/ mental omega online with a pirated version?

warzone 2100

WARNO

cringe, Broken Arrow Better

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The original Dawn of War and its expansions are the go-to for anything resembling a traditional RTS. Base + Winter Assault play on the same install, Dark Crusade and Soulstorm are standalone installs each and just ask for your CD keys for using past armies. There are mods to get even more out of it if you want. Dawn of War 2 is more like a tactics game; its campaign is fine but better attuned for people who like Space Marines and Steve Blum. Competitive play is typically done through a mod called DoW2 Elite. DoW3 is just bad.

Turn-based games like Mechanicus exist but that's beyond the scope of this thread.

You need openRA to play online.

denuvo

never tried and never will

Honestly any RTS should get the Planetside 2 treatment but in a more upgraded way. We've seen the formula with in Foxhound. Why can't respawns be controlled by the supply lines towards the fronts. Throw out the majority of base building and have fortifications for maps instead. You need to create FOBs to store the supply / armament of tanks. Call it a heavy resource substance if you want on top of fuel being a factor. Tiberium Wars is so well suited for a Planetside experience its not funny.

RTS turned into a gook click sim and it ruined the genre, I blame the e-sports which is also ironically dead. RTS should have moved away from micro and focused more on a mid point between 4x and something like Starcraft. I would play the shit out of a persistent world RTS where you jump in and out of hot zones and the resources you collect go to a larger campaign.

The problem with macro was that the game play is shit to watch on a massive scale. Micro is where finesse comes into play maximizing the life of your units in a battle.

embraces the coom

that is not the way to make good game, how you gonna play rts with one hand? by reducing it to autobattler

procedurally generated map, bases sprawl with moveable buildings so you have to keep relocating to new resources, map deletes/becomes inhospitable behind like one way heroics

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Because that's how streamers works.

streamnigger A is bored/out of ideas, does a silly vid about X

algorithm God decide that vid will do 50% better than usual

streamnigger B notice this because they all check each other to not risk missing on the flavor of the month

streamnigger B does his own vid about X

it's now a trend so streamnigger C & D do it too

streamnigger E to Z get asked by their audience why they aren't doing X because those vids are cool

It keep going until normies get bored of X, after which most streamniggers will go back to their usual content except one or two who actually liked X and switched genre.

Dawn of War 1: Dark Crusade.

Because the second you remove base building you lose 90% of the RTS audience.

''competitive'' players

they are plenty of tryhards who are just cunts and usually they are not even good

Battlezone 2 did this fairly competently, you could seamless transition between playing a top down commander managing structure builds and directing AI controlled units and managing vehicle schematics, to manning vehicles that are massive compared your pilot character.

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The stupid thing is that C&C3 sold a lot

Still not enough. The problem is that games like FIFA sell more.

C&C has them too (you just can't see them), though I'm not sure if that something that got patched in later on

B A R
A
R

wc3 being shit might have something to do with it

RTS genre suffers from 1 major constraint: Balance.

It's easy to create a RTS game with beautiful looking units and that spans the ages (like empire earth from 2001) but in the modern era of sweaty gamers, there would be 1 viable civ / playstyle within 2 months. Thats why devs avoid it like the plague bc they dont trust themselves to commit to patching and maintaining a strategy game for at least 5 years (like Firaxis does with Civ) and elect to make Overwatch Clone after Overwatch Clone instead.

It's either that or they make a bland RTS where civ variations is mostly based on stereotypes and mostly superficial.

We need a ballsy studio who can make a RTS with a vast scope like multiple eras and civs with many great units AND with balanced gameplay. People are hungry for it.

muh balance

lol
lmao

Return to simplicity
Don't require 350 APM, don't have the game require memorizing 200 different unit types with faction bonuses to learn the matchup spreadsheets.
Package the game will a fully fleshed out single player campaign + level editor. Focus more on having the game be fun for anyone to play.
And for god's sake, DO NOT FUCKING TRY TO MAKE IT AN ESPORT. Make it a good game. If people enjoy it enough to play it competitively afterwards, let them make an organic scene. Do not force it.

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what dont you agree with?

This.

I guarantee if you make a no-multiplayer Rise of Nations -like game with good civ and unit variety it would sell like hot pussy.

backed planetary annihilation

not into RTS but the novelty seems fun

an actual decade later

give it a shot

(normal) enemy AI keeps putting his commander out in the open

still had fun

i should start over on a harder difficulty

Cheap defences. Cheap and effective, that is. That way you need a very high eco advantage to be able to overrun your enemy.

what dont you agree with?

That devs should worry their pretty heads with garbage ideas like "balance"
Make cool shit.

When I was a kid playin AoE2 and Empire Earth, I thought in the future for sure we would have a massive RTS with 50 playable civs and 5 unique units per civ with detailed city building (like a mix between Manor Lords + Rise of Nations) spanning 15 eras (stone age to nano age like EE) with an option to Auto-battle or control your own army (like Knights of Honor) etc...

If only I knew that in 2025 we would still be playing the exact same games from 2001

I think a lot would be solved by just dialling the pace of RTS games back. Make units very slow and detection range very high, that way you have proper time to react.

Why is every recently released RTS using these disgusting SC2 graphics?

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Same. I only played RTS games back in the day. It's sad seeing that late 90s and early 2000s were the golden age of the genre and all that awaited RTS fans in the future was decadence.

Yeah but who cares about whats fun to watch with Esports being dead. Just focus on fun to play

I wonder what OW2 will be like

umad.png - 512x384, 432.55K

Sheep trying to replicate the industry leader of yesteryear rather than try to do their own thing

Essentially just a lack of confidence in their ability to make something new that will be appealing and just resorting to copying what worked before

Visibility. Modern devs think that the only purpose that graphics/artstyle serve in RTS games is to make units discernable so as to not give any competitive advantage/disadvantage to anyone.

I will never forgive Uber for the rugpull they did with Monday Night Combat/SMNC.
I didnt trust them enough to want to support Planetary Anhilation

I recently replayed AoM by playing Retold. I even played the new Chinese campaign. The new one was a thousand times better than the fucking old Chinese one.

Chinese gods are bloated af. I wish they had kept the gimmicks minimal but no, the chinese had to have so much shit. They are also OP in multiplayer.

Civilization

But real time instead of turn based. With the age clock constantly ticking.

Rule of thumb, Korean- RTS is a single player genre.

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RTS where each player controls a different planet

Has it been done before?

Rise of Nations

NOOO YOU MUST WAIT 45+ MIN WHILE I SIM CITY BUILD AND AMASS A RANDOM COMPOSITION ARMY

Sold, just tell me what games you're talking about

They are not wrong. Good example of this is the Warcraft 3 remaster. It's fucking painful to look at.

And yet Tempest Rising units are less visible/discernible than Tib Sun units.

Tempest rising just sucks balls lol.

WC3 ReMaster is not a good example of anything. Its a completely garbage art style that looks nothing like the original

Well even if they did something like ripped all units from World of Warcraft it would still look like ass from RTS viewpoint because the models aren't optimized for that kind of visibility.

The beautiful glow

I wish there were more RTS games like dungeon keeper, populous and black & white. That particular subcategory of RTS is literally dead.

No. You get 2.5x the units in Warno, and in Red Dragon/SD2 you get even more. BA is a MOBA

You fucking retarded ape.

Just remove the part where you start from nothing and give players all the resources to spawn the units right off the bat.

I dont think I've ever heard of anyone struggle with unit visibility in Wc3 though.
Granted a lot of that probably has to do with the combination of the voice acting/sound design, the relatively low number of units and more, but I always felt the units were very distinct and had tons of personality to tell them apart at a glance

There's already a game mode like that in AOE2, it's not popular.

I dont think I've ever heard of anyone struggle with unit visibility in Wc3 though.

Yeah because they're designed to be visible... Open up the World Editor and look at the models up close. They look fucking weird.

I've been thinking about this whilst playing Civ recently.
A lot of the leaders are actually pretty hot, and I thought

"Could you adapt this to a mobile gacha game model" and "How would you show the characters off?"

I think a combination of a Warcraft/StarCraft style unit window to see your characters face and talk as they act, coupled with some unique animations to show off the leader - the character you're rolling for in a gacha scenario.
Like an ultimate animation when they complete a key building or activate a special ability etc. that plays out like a gacha game/fightan game ulti animation.
Make it like a once a game thing that shows off that you just did something crazy

I was imagining it in a historical sense like, imagine playing a Civ game playing as Churchill, and you get an animation of Churchill proclaiming "We will fight them on the beaches" etc.

Outside of a history/geography focused strategy game, you could do something similar with generic hot gacha girls characters in a different setting