Were the pro-exclusives crowd right?
This generation has had barely any first-party games worth talking about at the same time exclusives became less relevant.
Were the pro-exclusives crowd right?
The pro exclusives people were evidently wrong as PS5 is predicted to reach 100M units sold this year.
I. AM. ASTRO. BOT.
memoryholed
Yes, xbox now prioritizes ps5 and pc while all their releases run like shit on their console. They don't even release physical for series x anymore but they do for ps5
How could you say the Xbox One was a bad console? It sold 60 million!
Yea like the rest of 2024.
They're the same hardware. PC hardware. Exclusives would be stupid.
Gaming in general is far less rich without unique console hardware and console exclusives. There is far less to get excited about, there is less competitive spirit and nothing like the shit talking advertisements that used to exist. Like most other industries it's lost all of its bite and creative energy.
Playstation has never sold less than 80M
yeah that's the point of the thread
On the one hand I like playing all these games on a way more powerful PC, but on the other hand I do feel bad for console goons who are basically just on lesser PCs now.
What that previous years get memoryholed?
No. AAA games and the like sucking for years has nothing to do with exclusives.
I do feel bad for console goons who are basically just on lesser PCs now.
Why? They chose to stick with Sony and MS despite the constant ass fucking they gave them since 2013
it would make them actually make good games
Were the pro-exclusives crowd right?
Always have been. The people pushing for everything to go multiplat have ruined gaming because it homogenizes groups and makes niches much harder to sprout. Exclusives led to companies like Atlus or smaller third-parties finding home systems to expand from, Neptunia basically only exists because of the fanbase on Playstation, Vanillaware and From Software exist because they found success on Sony platforms, many indies and lower budget third parties owe their success to experimental games on the Nintendo DS, etc. We have literally seen exclusives and closed systems being a positive boon for everyone in the Switch's first years of release with indie devs finding enormous success and niches they couldn't find on PC at all.
I absolutely hate how people act like exclusives are anti-consumer when their existence pushes for niches to form on various platforms and entire companies springing up to try and appeal to those niches.
Neptunia didn't gain shit from being playstation exclusive. From Software didn't get popular until dark souls. Atlus is now better than ever being multiplat. Exclusives are good cause they drive competition, but these examples are straight ass, and shouldn't been exclusives at all
NTA but shut up retard
Atlus was better off when they were Sony exclusive. It made PC fats angry and Persona just feels right at home on Sony consoles.
Neptunia didn't gain shit from being playstation exclusive
Neptunia literally only found footing because of the niche of JRPG fans populated on Playstation since the PS1 days. Nintendo had that niche as well but around the Gamecube/Wii era the sentiment and niches on their systems were more leaning towards Nintendo-exclusives rather than any sort of specific genre niche.
From Software got popular with Demon's Souls which sold insanely well for what they expected and that was a PS3 exclusive. Dark Souls was console exclusive and that was the point where it propelled them into the mainstream, yes, but the point is that their earlier games like Armored Core and King's Field found purchase on Playstation because of the niche groups fostered within the Playstation ecosystem.
Atlus literally only exists because of their Playstation and Nintendo niches. Decades of releasing on one or the other with exclusive after exclusive (Primarily on Playstation but still constantly on Nintendo systems) allowed them to continue getting bigger and bigger as a company because they targeted the niches on those platforms. You also forget that they "got big" with Persona 3, 4, and 5 all of which were Playstation exclusive for years. They have only very recently (Like within the past 5ish years or so) started going multiplat with their titles.
All of these examples are here to show you that they wouldn't exist at all without their start as exclusive-focused companies targeting niches that only exist because those consoles had formed them to attract people to buy the systems in the first place. The games wouldn't exist, period, if they weren't exclusive for decades, because the companies very likely never would have found an audience to target and start from the ground floor on.
Yes, nowadays they are multiplat companies and they're selling boatloads, but they could only get to that point because of decades of niche-focused games.
intentionally ignores the fact the console with the most exclusives sold 3x more than the other 2
cool thread bro
no first party exclusi-AAAAAAAAAAACK!
Switch outsold those consoles 3 to 1, it also has the most exclusives by far
your point is invalid
The pro exclusives crowd have always been right. Being anti-exclusives is a moronic take that’s primarily pushed by pcfags with sour grapes
One of the best posts in all of Anon Babble. Couldn’t agree more
eh, PS4 was a pretty decent console lets not lie
you are just glazing sony for no reason. Neptunia and Senran Kagura have always sold like shit, if anything them being playstation exclusives is what never allowed them to grow any significant fanbase.
From Software
you are literally omitting their xbox exclusives to help your retarted case
atlus
so what you are telling me is that they should've not bothered with doing exclusives and released their games on both playstation and nintendo at the same time?
I kind of like how this past generation a bunch of old titles that were previously exclusives went multiplat, but current-gen exclusives should probably remain a thing. Maybe let them go multiplat a gen later.
you are just glazing sony for no reason.
Except I'm not. I'm using it as an example of a brand where companies used the niches that were formed because of exclusives to try and form new niches from subgenres. These companies and brands likely wouldn't exist or at least be in the positions they are now without the exclusivity and genres they focused on.
Neptunia and Senran Kagura have always sold like shit
You are, again, missing the point. Their sales do not matter. What matters is that they as brands succeed at all because in Neptunia's case it used the Playstation weebs and JRPG fan niches to find purchase while in SK's case it used Nintendo's reputation against it to try and seem risque to launch a new series and it worked. These series wouldn't really work without the context behind their creation.
is what never allowed them to grow any significant fanbase.
This doesn't matter. A significant fanbase does not matter at all with this argument, a fanbase at all is the point. Sony and Nintendo having specific reputations, genre focuses or at least genres where many people were congregated around on that platform, and a way to specifically and easily target those niches to potentially expand is what matters. Both Neptunia and Senran Kagura ended up doing this.
you are literally omitting their xbox exclusives to help your retarted case
You mean the Xbox exclusives that came 8 years after their successful start as a company at all with King's Field and Armored Core? Yeah, the Xbox exclusives also add to it because Microsoft was desperate for stuff and was funneling money to grab whatever new fanbases and form more niches to define their brand and things like Metal Wolf Chaos (Years later) helped further their image.
so what you are telling me
How are you not understanding an extremely simple point? What I am saying is Atlus only exists because of its focus on Nintendo platforms and the PC-E, then later on because of Nintendo and Sony.
Of course they were right. Gen 5 and 6 were awesome because each platform stood on its own with their unique libraries, and those systems will be remembered for years to come. Homogenization is always boring, and I don't anyone will look back fondly on this gen except for maybe the Switch and Steam Deck.
It turns out making games that require everyone to buy 2 copies just to break even don't perform well when you cut off huge chunks of the market. Microsoft saw the writing on the wall. They're going all in on gamepass and just keeping the Xbox around as an easy entry point into gamepass if you don't have a PC. That's why they don't care if the xbox and games cost more. That'll just make gamepass look more valuable.
Both sides are right.
Exclusives are anti-consumer and would be awesome if games just played on any system and there weren't any exclusives.
But there are exclusives, and if your console doesn't have any it's not worth buying.
neptunia only got a fanbase once ironic weebs found it through steam, your examples are dogshit
easy solution, go back to stylized visuals and stop popping boners over muh realism
Not really that impressive when the Xbox brand has pretty much collapsed, the PS5 will probably sell slightly more than the PS4 lifetime but the overall console market is shrinking.
neptunia only got a fanbase once ironic weebs found it through steam,
No, Neptunia got more fans because of the weebs on Steam. It exists at all because for the first four years of its life it had a niche fanbase on the PS3. How is this concept so hard for you to understand? You seem to think that success requires crazy amounts of sales when Neptunia was literally being localized for very small amounts of sales and even in Japan the first game only sold like 30k week 1. The brand only exists at all because of those first four years of releases on the PS3 where it found a fanbase that proselytized about it.
I have not denied that multiplats contribute to more sales or more visibility, I have said that these games wouldn't even exist at all if not for the niches that caused them to become popular on their exclusive platforms, and countless companies outright would not exist at all if not for finding success in smaller niche circles with exclusives.
Something like Dark Cloud would've probably never survived as a generic multiplat
doesn't this prove the OP? that exclusives and excitement in a console are correlated?
exclusives are kino but I fear things would get really Jewish as the platform holders buy up promising 3rd party studios, like Xbox did.
I think there should be some leeway for smaller companies to get bought up but I agree that major players shouldn't be bought up by anyone. Bungie for Sony and Activision for Xbox are two examples. Let them get split up or be bought out by other mid-tier brands. Second-party stuff is important since it means that company can still do their own thing outside of what their owner wants them to so they're not locked to the platform so I think in cases like HAL, Monolith, or Artoon it's a positive thing for gaming since it means they do still have creative control over their production if they want it.
Gen 10 is either gonna be a great return to form or even more dogshit
This generation has had barely any first-party games worth talking about
Games take so long to release. Sony lost a lot of time from starting live-service games that had to be cancelled. I don't see how their games going to PC has effected this.
Switch and PS5 have the same amount when you filter out shovelware
The only thing stopping me from buying a console in 2025 is that they have NO GAMES.
without unique console hardware
I'm sure both consumers and devs can do without shit like the PS3's Cell
The existence of the Switch literally proves that exclusives matter
I mostly agree but I don't mind if Sony ports their old games (PS1, PS2, PS3) to PC. Its dumb for them to port the latest titles a year later however.
they need to some kinda breakthrough in VR and provide it with console. What sony does right now is not any different from competitors and hella costly. Imagine if microsoft combines kinect and hololens
hardware wise no one wants anything other than what we have, but console exclusives are what define a console.
but I don't mind if Sony ports their old games (PS1, PS2, PS3) to PC.
You should from the perspective of it killing brand loyalty and devaluing their brand in general. It's short-term money for long-term brand damage. The fanboys will be less hyped for your exclusives because it's not the only place to get them leading to you missing out on potential sales for your system and upselling them on limited editions. On Microsoft's side it at least makes sense for them to go this path because their brand is already down the crapper and can't really make their reputation or brand worse. On Sony and Nintendo's side this is really dumb or would be really dumb to do respectively.
100M console sales
still no games, unless it's table scraps from Xbox