Doom The Dark Ages is not art

Doom The Dark Ages is not art.

Difficulties should not be customizable.

this feels more like a mod menu rather than a difficulty slider

Games aren't inherently art. They are a product. Art can be a product but not all products are art.

player options bad

You can't convince me these people aren't NPCs

this guy is still grifting?

painkiller is dogshit

Only low IQ people will complain about this

What the fuck is this Mr. Chmielarz?

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Remind me again how this affects you personally?

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You didn't beat the game.

You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.

You control the menu options you choose

Game journalist tools. Since they dont actually play games

It just does ok?! I'm not a snowflake btw

aieeee, save me zanzibart-sama! doom was always... le woke????

(You)

But I had fun.

Looks like non-customizable difficulties (improve your reading and understanding skills)

Shit's so bad i can't even tell if the fag is rightwing or leftwing

What about free games?

Go outside and touch ass
Btw I use options like these exclusively to make a game more difficult, you thinking it's used to make it easier is just you telling on yourself

Can't recognize pasta this recent

This board is dead

I can use them to customize my experience, the game should know exactly what experience it wants to provide otherwise it's gay and woke

You think you did, but you didn't.

Probably because that guys entire ego rides on playing and beating games on the hardest difficulty and not having that in a game might as well make the game not worth playing

Let me guess... using this disables achievements?

Falling for spaghetti

the game should know exactly what experience it wants to provide otherwise it's gay and woke

The experience the game wants to provide is in the default difficulty options, this is just a bonus feature for fun.

Why not just make an Army of Darkness game

art

Imagine taking digital toys this seriously

Why don't you go improve and win at life instead of gaining nothing but hollow victories from imaginary worlds, neckbeard faggot?

But you can do the same thing for movies...

Just label them cheats like they used to be.

So it's like the new Doom then?

I’ve never seen a single person complain about Doom’s difficulty options so would they even do this?

twitter thread

blue check thread

pointless conservative bitching thread

bot pretends to act like it knows what art is thread

Kill yourself.

You attention was bought.

he's crying because no one cares about his early access slop

Most fags in this board got filtered

if the designers of a game had any confidence in their product and the experience that it offers there would be only one difficulty level
a whole page of sliders and toggles is the exact opposite

Would someone please get rid of this "saucy" faggot?

oh i know that game
the dev of roguelite slop hates player choice? imagine my shock

This is silly

Asking players to select their parry timing, enemy aggression level, and damage amounts before they’ve even started the game is retarded. Those are fine to include under advanced settings somewhere, but in terms of game design it makes no sense to present all this up front before the player has a frame of reference for how difficult the game is

This, but unironically.

before they’ve even started the game

Use defaults then you actual retard

Man I was really struggling trying to beat ornstein and smough, they were super tough!

huh? I just set the difficulty to easy and they were dead in a second. This game is fucking boring btw why are we talking about it?

Doom has always had a fuckton of mods and ways to customize your experience. If anything this doesn't go far enough as the game doesn't have a level builder like 2016 or mod tools like Eternal yet.

Given that the game is too easy on Nightmare increasing the game speed and decreasing the parry window is real handy. Or if you don't give a fuck about parrying just make the parry window massive and focus on shooting things normally.

Well the hardest difficulty is now max damage taken from enemies, minimum damage dealt to demons, fastest game speed, Shortest parry window, Enemy aggression maxed, tutorials off, markers off, Enhanced targeting off, and Empowered attacks off.

I doubt the game designers thought this up. This seems like something imposed on them by some cunt with an MBA looking to maximize sales

You and that twitter posting faggot are what's wrong with the gaming industry. Nobody gives a shit about some fatass and his shitty opinion in the face of an overwhelming majority that disagrees

how did you dark souls fags even find your way into a doom thread?

20,000 employees and they can't even be bothered to balance the game

yeah no game designer has ever come up with the idea of difficulty options before

They're all set to a certain value when you select a difficulty, you can just not touch them

I agree, when you put a hundred ways to customize your experience into the box you are basically telling me that there is no developer vision and I might as well just make my own game.

Doom The Dark Ages is not art.

Of course not. It's a videogame.

Dumb ass nigga. You acting like your soft ass isn't in here crying? Ain't this you talking about it right now?

Personally I think it should be more customisable, like being able to edit the stats of individual monsters. Oh well I'll take it especially since this game doesn't seem too difficult and 2016 was too easy for me which actively made it a worse game.
I don't really understand why soulless npcs complain about having more choice, guess that's just how npcs are.

These settings should only unlock once you've beaten the game once on default difficulty or higher. There's no reason for them to be there on first playthrough.

Yeah. Kinda agree. The parry timing isn't a problem to me. It's the parry distance that needed tweeked. I can parry a green shot from like 15 feet away. They needs tweeked. Game speed without the game's audio also being sped up. Hell the ability to tweek the speed of doomguy and the demon's separately.

it's fart

before they’ve even started the game

Did you miss the line to the right where it said you can change the setting at any time? There is no reason to lock people out of difficulty setting you can change on the fly.
More games should have setting like this, mostly for repeatability.

I'm just saying the designers probably did have a vision for the game, but the company makes them do this stuff to be able to appeal the widest possible audience.

They don't actually play games and instead bitch online about the ones they won't. It's like bitching about every rts having an option for gamespeed.

Not shown on screenshot trauma is locked until you complete nightmare.

The basic distinction is between folk art and capitalistic art. Folk art is organically produced by a culture, capitalistic art is produced as an expression of the profit incentive (i.e. it eventually ends up being produced because of money-related issues). Folk art pulls from long traditions and it's foundations are built up over decades and centuries, whereas capitalistic art often leans heavily on novelty, subversion, and purely theoretical foundation to justify itself within the market (as a marketing gimmick, in other words).

We in the west don't really have a folk art any more, it's all been taken over by capitalistic production. Typically, you don't see folk art produced in the settler nations - instead, they produce capitalistic art based on the folk art of the peoples they settle. Because we don't produce actual art any more, people get confused about what art means, and this has led to the majority of western debates about art (everything is art, are games art, postmodernism, etc.). They're just attempts to cope with the fact that we don't have a truly original cultural art of our own, because our "culture" is capitalism.

Thay said, DOOM is art, it's just art produced purely for and by capitalism. The only things it expresses are capitalistic notions.

Beating games should unlock cheat codes like the old days. Playing with wireframe mode on in medal of honor was awesome as a kid.

So if I crank all of those options to max setting, I didn't beat the game? What is the intended method of beating the game? Or are you saying that the game by default, was designed to be unbeatable?

just watch some gay streamer play the game if youre not going to bother interacting with any of the games mechanics you fucking faggot

the old days

medal of honor

Kill yourself
Also old games let you enter cheat codes at any time, including when you start a new game, you fucking dumbass

"capitalistic art" isnt inherently bad. Shit like the statue of David was an art product commissioned by the Catholic Church to entice people into their places of worship, its existed forever. Art is more nuanced than your binary distinction.

The game should just have you pick just a difficulty up front, the player doesn’t need to know that hard mode lowers the parry window by 20% and increases enemy health by 10%, those are arbitrary metrics for someone starting the game for the first time. Most people know if they like to play games on easy, regular, or hard; everything else on OPs pick is unnecessary detail.

Be honest, are you low IQ? You sound like one of those people who freak out when you give them too many options

I’m not sure why you ESLs are having trouble understanding the difference between giving the player options versus dumping every option on the player up front. Old RPGs has this same issue where they’d ask you to spec into stats with no context of what they do or how useful they might be. If you haven’t parried an enemy yet in the game, there’s no reason to ask the player if they want to change the parry window. If you need me to translate this comment into Hindi for you to understand better just let me know

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Well, you saw a binary and immediately assumed I meant one was bad and one was good, so you're probably the one lacking nuance.

A simple "yes" would've sufficed

I didn't immediately assume I just read your words, big mistake apparently.

What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo

Even without any modifiers available to control it'd still be the equivalent of a Marvel movie.

Difficulty should mostly affect enemy and item placement, make objectives more difficult, modify levels with more/less obstacles and hazards ect.. Changing damage values, parry windows, projectile speeds and enemy agression makes balancing the basic combat loop impossible, so it should only be done at the easiest difficulty, which is typically made for 5 year old kids that are playing their very first video game. The hardest difficulty in nuDoom typically is permadeath, so that's enough to distinguish it from the others.

I dont get it. Do these people get paid to repost their ragebait tweets here? Is there a secret monetization option for Anon Babble posts now?

Games aren't art. Video Games are made from different things that can be art such as music, writing and visual images, but the game part, which is it's core, is not art. Sudoku, Tennis, Connect Four, Blackjack, Floor is Lava, Hide and Seek, and Basketball are all games, no one would argue they are art.

Im not sure you realize how fucking retarded this makes you look

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There should only ever be one difficulty option. Git gud or keep trying.

You still haven't explained with they are not art.

parry window: large

enhanced targeting: on

empowered attacks: on

tutorials: on

objective marker style: always on screen

damage to player: 1%

damage to demons: 1000%

enemy aggression: least

game speed: 50%

yep its doom time

What is the one difficulty option is too easy? 2016 is too easy even on nightmare for example

I unironically hate this shit. Makes it feel completely pointless to challenge yourself

the fact that this makes someone genuinely seethe gives me a good chuckle

I don't care about training wheels modes. As long as there is a definitive way to play the game, that's what I will do.

Just say you're godawful at video games, it's okay.

At least tell me there are defaults so I don't have to fiddle with 10 different settings to get something challenging but not brutally broken

immediately thinking about using options to make the game easier, and not more difficult

nice self-report ;)

Learn proper basic English grammar before trying to engage into philosophical debates.

this but game speed higher than normal and enemy aggression max, other wise there's no point in all the other stuff

That's the thing, even when maxed out the game is still piss easy anyway, like 99% of modern games. You also should get exclusive rewards for playing at the (actual) high difficulty mode, something that also doesn't exist anymore.

I think he meant godawful at making video games.

Parry Window: Small

Damage to Player: Max

Damage to Demons: Min

Enemy Aggression: Most

Game Speed: Max

yep, it's AADDHDUHSHAUDDGYADGHNJANIDHSB time

even when maxed out the game is still piss easy anyway

you dont know that and theres no reason to suggest it would be piss easy like 2016 was, because eternal wasn't
youre just crying over nothing

You also should get exclusive rewards for playing at the (actual) high difficulty mode

unironically kys, the cheevo-generation is the worst

This will have less players than Eternal. For sure, right?

A sizeable amount of players can't even run it because of forced raytracing, that alone will drop the playercount

How the fuck am I supposed to know any of those? The desire to appeal to as many people as possible is so cringe man.

UGH I'm just SO fucking GOOD and VIDEO GAMES

everyone else FUCKING SUCKS and SHOULD DIE

these BABY TOYS are for ME and ONLY ME

I disagree with your thesis, but I generally agree with you. I think that everything can be presented as art, but what varies is the level of artistry.

Videogames, movies and music will always have that "product vs artwork" dynamic. What matters is how the work is shaped around either aspect. Boardroom committee, focus tested garbo is just low tier, crappy art.

You aren't, that's why there's default difficulty options.

This, smartest Satania poster.
Even Doom 1 vanilla had fast monsters and ammo pickups as a modifier

There's no distinction at all. "Folk art" is just art made to affect a different, more deferred outcome than to make money. An artist in the past may have done it for spiritual, legacy, or social reasons, and all of them would have been to affect an elevated place in their society. A man who carves a bone flute that makes better sounds than the next guy is doing it for the praise and admiration of his in-group. The man who carved the totems into a Native American totem pole was doing it to project cultural influence well into the future and to extract some spiritual protection or boons.
Even a graffiti artist today does it to symbolically claim space and to make themselves relevant in the minds of those who care. There's no art in human history that was ever made for its own sake alone. It was always made to affect a perceived or material benefit of some kind.

The game should just have you pick just a difficulty up front

Have you even played the game retard

What if you already played the game before and you fire it up again later and you no longer have a save? unlockable slop sucks. I bet you think cut scenes shouldn't be skippable on the first playthrough, too.

id Software has 302 total employees

A bit more than I thought but it's not 20000.

unlockable slop

I miss them so much.

While I don't inherantly find anything wrong with this, it comes across as the developers having no confidence in their gameplay.

nu-doom is the dark souls of fps games retard

Retarded argument
The reason its bad its because
1 its lazy
2 it means there is no standard game that is agreed upon for people to compete
3 its clear the devs have no idea what they are doing and dont know the first thing about game design

it passes the burden to the player retard.

it means there is no standard game that is agreed upon for people to compete

uhm, wouldn't that just be nightmare mode? it's not like you HAVE to touch the sliders anon

I don't care for doom either way
I just think that its fucking retarded to complain about giving people options, especially since settings like make it so that the devs can make their intended difficulty which you can make easier, but without it they would have to account for game journalists and maybe make concessions in some places so they don't get a bad score pre-release

None of the difficulties affect speed for example. What kind of dev throws a speed slider into their game? They must have no idea how to make a proper game.

This thread is just another example how Fromsoft has been a net negative for gaming. These drooling retards crying over a game having difficulty options would've never existed without them.

What settings for ultra violence?

You didn't play the game, why the fuck do you care what someone else who did does?

I don't mind difficulty options like these bad, in a vacuum. Problem is, realistically they're only used by journalists and shitters and are setting a bad precedent. This disincentivizes fun and challenging gameplay instead turning games into monthly slop you go through as fast as possible to be done with them. Games are no longer played, they're completed like some tasks on a list.
I know some people will use them to make the game harder, I remember doing that in Dishonored 2, but majority will use them to ruin their experience. It also makes the experience so inconsistent it's impossible to discuss the game. You can't talk about a challenging boss with someone who lobotomized the boss with difficulty settings. You can't talk about maneuvers and techniques with someone who turned on all the assists.
More choice isn't always better. Stop being retarded Anon Babble, use your brain and understand this simple concept.

nnnooooooooooooooooooooooo please don't let me customize the game I paid for to my personal preferences

Anyway I'm excited to beat the game on ultra-violence and then watch some sperglord speedrun it on ultra-nightmare with maxed difficulty modifiers.

leave everything at default a.k.a. as developers intended

no, i wanna be mad

Games should only have 1 nonadjustable difficulty.

Lmao you're a fucking schizo crying over more player options because of your urinalist boogeyman

This disincentivizes fun and challenging gameplay instead turning games into monthly slop you go through as fast as possible to be done with them.

That's all you man

How the fuck is a new player supposed to know what options are best for him anyway? This is fucking stupid. Did the game expect you to go into the menu every two minutes to adjust your gameplay experience, completely ruining the immersion and the pace?

The Aspiring Slayer difficulty setting has the largest possible Parry Window. Enhanced Targeting and Empowered Attacks are enabled, which makes aiming much more forgiving and allows players to disrupt enemy attacks a lot more easily. Enemies will be less aggressive, their attacks will only deal 50% damage, and they'll remain dazed for 50% longer. Players will also get a lot more health, armor, and ammo when picking up resources.

if this is a genuine question and not just shitposting then im afraid youre too brown to play video games

Is it your first time playing video games?

who gives a fuck if a video game is faggy art? all that matters is if it's fun or not.

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see difficulty options

immediately project and claim everybody is gonna play the game on easy mode

can't even fathom players wanting a more DIFFICULT experience

Biggest self-own lmao

I mean, this is why gatekeeping exists, isn't it? Retards who can't handle difficult games are excluded from real discussions around those games. They aren't going to git gud if every game suddenly only has hard mode and harder mode. They'll just go back to staring at their phone while Netflix slop plays in the background.
It can be hard to find a group of people who share your interests and actually want to play video games for real, but I mean, that's just life.

Devs who want players to have fun fucking around?

Several games have turbo modes, one of my favourites has a turbo turbo mode

I can't believe there's people crying over this and claiming it's further casualization when easy modes can already be beaten by literally everyone. Nobody on the fucking planet was saying the easiest difficulty in Eternal was too hard for them to beat. Having more options is always a good thing.

say what you want but i think game achievements can be a really cool feature. My favorite set of achievements is from spelunky and i can tell you they would mean jack shit that you achieved them if the difficulty was adjustable.
Now i have never 100%'d any of the nudoom games so this probably doesn't even apply here but that is just an example of how it COULD be applied. If nudoom had a better set of achievements (get rid of all the multiplayer bullshit and a couple of the collectathons) then removing the difficulty sliders could potentially be a huge improvement, at least for people like me

So why did third worlders attach themselves so hard to Nu-Doom when it comes to being a schizo

You couldn't beat ultra-nightmare in eternal even if you tried anon, don't worry it's not for people like you.

I think it's fine as long as a preset is provided for the intended experience(s)

actually it'd be interesting if the game had a dynamic difficulty that adjusted shit to make it harder on good players

Still it's just 20% and at least properly implented unlike Dark Ages which even affects dialogue pitch. It's like someone just modded the game or something.

which one is ultra-nightmare? is that the perma-death? I'm not saying i could but i did go out of my way to beat the first mission in 2016 on ultra-nightmare solely because there was an achievement attached to it and i actually ended up enjoying it a lot. I didn't play through the rest of the game on ultra-nightmare but maybe if there was an achievement for doing so (and some of the other shit ones were removed so that I could actually see going for 100% as feasible) then i might have. Obviously eternal is more difficult than 2016 but you get my point, it's a lot more fun to get something out of the challenge, even if it's an achievement that no one except for you even pays attention to

You get golden armor for beating ultra-nightmare, it would be retarded to tie a steam achievement to it for the casuals who just want to achievement collect.

t's a lot more fun to get something out of the challenge, even if it's an achievement

Challenge is its own reward

You got gold doom slayer skin for beating the campaign with 0 deaths. Not that guy, I also didn't do it, it just sounded annoyingly long. I DID get the golden slayer skins for the DLCs thoughever because they don't take 1 whole day to beat.

got the achievement then pussied out

tries to talk about le difficulty

ahahaha

I do somewhat agree with that. I dislike difficulty sliders because it's the developer's job to balance the game around the mechanics they've designed. If I have to adjust the difficulty myself to make the game challenging, then I think the designers have failed at their job. It suggests that they don't even fully understand the mechanics they created, which means the game ends up feeling aimless and directionless, lacking in both purpose and identity. The developers should commit to a design vision. The idea of turning the game into a "sandbox" where you're supposed to "make your own fun" just seems silly to me. It ultimately just undermines purposeful game design.

Then again, I don't really care whether games are considered art or not.

it absolutely can be, my point is just that for SOME people it is much more enjoyable to take on a challenge when you get something out of it.
gold armor to do what with, you've already beat the game twice at that point. That's a useless reward imo

that's hilarious

Parry Window: Small

Tutorials: Off

Objective Marker style: Off

Damage to player: Max

Damage to demons: Max

Ennemy agression: Max

Game speed: Max

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whatever cope makes you feel better about being bad at games.

also they added a bunch of retarded multiplayer achievements already. let's not act like they actually thought about making the process of achievement hunting fun

I'm not coping with being bad at games lmao, I know I'm not the best. I'm just responding to the original point of how the customizable difficulties do not "affect" me. Let's say there was an achievement for beating the entire game on ultra-nightmare, maybe it would be too difficult for me maybe it wouldn't, who knows. But at the very least i MIGHT give it a shot, y'know?

Sounds like a lot of cope mr achievement casual.

it was retarded when ubisoft started doing it and that hasn't changed

gold armor to do what with

Maybe just drop video games and pick up a 2nd job.

or maybe just agree to disagree like a normal person would. But no it must be that I don't actually enjoy video games and only play them for achievements (even when one of my original points was that I didn't even bother with 100% on nudoom because the achievements were garbage).

Playing for achievements means you are a shitter through and through and have no room to talk about anything relating to difficulty.

I never made any objective comment on difficulty, you guys are absolutely delusional.

Go back to your cookie clicker shit or whatever you play bud.

you know you've already lost the argument when you have to assume things about the person you're arguing against. And I'm pretty sure you started doing that a couple posts earlier

good, art is shit
i want a video game

I am just laughing at you for being an achievement subhuman. Casuals like you disgust me.

Why do casual gamers hold disproportionate power over game's design compared to hardcore gamers?

lmao

More people = more money

It's not that deep retard-kun

the menu makes no sense. you cannot go past 100%. they deliberately did this to make shitters not feel as bad when they adjust the slider to 10%

Doom The Dark Ages is not art.

Difficulties should not be customizable.

It's a superficial detail.
Only absolute rationalists who can't fathom the spiritual have an autistic need to say what is and isn't art, the gates to heaven are closed to them.

Dark ages with maxed sliders will probably be a much more difficult game than even eternal. Hardcore gay men won

mfw you can play music without following the intended tempo or swapping instruments

not art, just a collection of tools

Because most gamers are casuals. There's a reason why AAA games are putting out even easier 'story' difficulty settings.

They implemented these features, because difficulty harms the egos of those who are unable to overcome. So now, they can tick the difficulty down a smidge, and get the "you win!" screen, and go "Yayyy! I did it!". And feel like a big boy.

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Actually it does affect you, deciding whether or not to give the game difficulty levels is a fundamebtal decision that changes the overarching design of games

caring about a nigger who never got in to video games, only doing to cuz its trendy.

Fucking faggot doesnt know anything about video games. he probably gave TLOUS2 a 10/10 "this is art"

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and this is to go even further beyond!!!!

if you never played with fast monsters on UV, then you didnt play doom right

You might not be interested in them, but they are interested in you. Take that as you will

it goes both ways, the inverse is true, if you dont play it on max speed on hardest difficulty then you didn't play it irght.

I'm sure there is some autist out there who will be compelled by robots to max out the sliders and he will then cry about it on 4channel

pick hardest difficulty

lower all the difficulty settings manually

unlock hardest achievements

Easy as FUCK

Doom is supposed to feel like a power fantasy, so adjustable difficulty makes sense.
In games like Dark Souls or certain survival horrors, where being difficult and sometimes unfair is a tool used to drive home certain narrative themes and make the player feel vulnerable and alone in an hostile world, adjustable difficulty would actually compromise the "art" part of the game.

You cant get certian achievment with modifier on.

There's no difficulty based achievements.

I dont understand this "doom is suppose to be hard game" mentality. Old doom games was never stab you in the dick hard, it was always fun.

Where did this shit come from? halo legendary? darkslop? Ninja gaymen? Some autistic japanese game

Not true at all. In most games the "normal" difficulty is supposed to be tuned as the baseline challenge for the game. And then if you want a greater challenge, you can turn it up. But by making difficulty as granular as the new doom, you muddy up what normal difficulty even is.

We're seeing it with Elden Ring. People arguing that using summons is normal. Actually getting upset at people who say "if you summoned, you didn't beat the game".

It came from playing doom wads. Fps needs challenge or it's fucking boring

He probably meant UN rewards

they were never supposed to be for mentally disabled either, where is that coming from, reddit? oh well, go back

this nigga is such a newfag he doesnt even know
the difficulty of user-made maps became harder after final doom, not easier

Ultra Nightmare: Enabled

Damage taken: 0%

Damage to enemies: 1000%

Yeah...I beat the game on hardest... Heh....

There's probably only a small handful of people who have beaten Doom II on Nightmare difficulty, but to be fair Nightmare in the classic games was intended as a joke not a serious way to play the game.

I think it's more work than necessary but also who fucking cares? It's a video game lmao

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Bullshit, AV, DV and the like were not hard. Maybe your just too retarded and everyhing too hard for you.
You never played ST.

not sure about being art or not, but such difficulty sliders truly are lame as fuck and makes me not want to play the game.

I like how Total War Warhammer 3 has customisable difficulty

Games that let you customise difficulty default to "custom" if you change any parameters
I'm amazed how Anon Babble doesn't play games, maybe that's why the options make you scream in confusion. You never imagined such a thing could exist

True and also false
Andy Warhol proved this

exactly

What was wrong with old doom's difficulty settings? What happened to make people think "wow, doom needs to be even easier"

pic

just the options visible in that screenshot create about 400.000 different difficulty levels
I'm sure ID tested each one to see if they're well balanced...

muh player options

games need to be structured to be games
you motherfuckers treat this

player options = good

mantra as if it were some universal truth, without considering all the ramifications, much like those simps immediately jumping the guy 'cause he slapped a woman back because

you don't hit women

fucking midwits DIE

Good thing the devs gave you the options to make it more challenging. How considerate of them.

Im kind of mixxed on this. It makes me feel like devs werent confident in the game they designed and left it to the player to make decisions and ultimately created a weird thing. I like options, but it seems poorly designed.

There is still the standard preset difficulties though?

So does max difficulty preset push every slider to max?

giving a bunch of options to design your own play experience is bad design

Tell me you're an NPC without telling me.

bro fuck design and balance, let's just expose all the engine parameters directly to the player and let them build their own game

Answer the question. I wasn't asking rhetorically.

Sliders are their own seperate thing you can do on any difficulty.

why do not you just code your own game at that point

its the same, UV is not ball busting you swing from its over to were so back. Nightmare is the nu UV since 2016 idk why people are crying about it.

well of course player damage is set to 145% because at 150% I get oneshotted by that enemy in level 23 and if player speed isn't above 127% I have 0 frames to evade the attack

oh wait a minute I have no fucking clue about any of this LMAO let's just fuck around in the options menu every single encounter

shut up

You can't be one-shot in Dark Ages

you grew up with consoles and it shows.

WHOOOSH

Concession accepted
Could you imagine crying over having more choice? Lmao

pathologic has this shit too and that's the one game everyone considers as gaming art

But I don't want videogames to be art. I want them to be games.

BRO LE CHOICE

Games are art. They've always been art. I don't think people actually understand what art is. It's just something people make to express something. If someone makes a game that's just meant to be silly fun, that's still art.

the point is that your choice is meaningless when you don't know the context, which will be partially clear to you about 500 hours in
this isn't choice you inbred retard

Anon Babble of all places should understand video games are art as art is supposed to let you experience emotions and video games make Anon Babble blind with rage

Are you fucking retarded?

Goes to Anon Babble.

"It's the same bro. Stop complaining"

Goes to twitter

"Finally, all these new accessiblity options can make Doom accessible to marginalized people" *smiling tear emoji*

COULD YOU IMAGINE LMAO

I'm just happy i grew up with doom and keep getting content, official or mods. Its been the best.
Must suck to have have your fav game to be super niche, taken by an artfag who only cares about "realism" or something gay like that or worse shelved...or taken by randy. I can't wait to see what modders going to do with all this new resource.

Thank you dad for getting me windows 98 and letting me play doom and half-life.

Twitter is probably worse than 4channel lol, I think you mean pedosky

I miss when we had unique poster counters.

Just cuz faggots using the tool to bash their skulls in doesnt mean you should hate& ban hammers.

Just hammer in the nails anon like you always do.

tfw fav games are doom 2 and homm3

both still have content produced for them

every other video game could literally disappear and i wouldn't care

This is the weirdest fucking outrage yet
Imagine if people got upset at Mount & Blade Warband because you can modify how much damage your character and your soldiers can take

So I can turn myself invincible and still claim that I beat max difficulty?

FUCK SOULS NIGGERS, BEHEAD SOULSNIGGERS, THROW SOULSNIGGERS INTO THE THRASH CAN

There's no achievement for beating the game on Nightmare or anything, just for beating it on any difficulty.

You are projecting. People that lower difficulty just want to experience the game, they don't have the need to show themselves that they have skill like you do. Personally I don't like difficulty settings in games regardless of if it's "easy" or "hard" because a cohesive experience that has had thought put into it, was designed that way from the start, and is shared between everyone is more important to me. Difficulty settings dilute all of that. I always play on what I assume the director and others would have built the game around which I usually assume is normal.

I grew up poor and a gen behind. Playing mods that emulate other games thru doom was the best.

Weird analogy. I think the faggots here are actually the people who wanted all those granular difficulty options. And they were "bashing their skulls", playing the previous doom games. And then id software saw those faggots bashing their skulls and thought that giving the hammers adjustable heads for finely tuned hammering was necessary.

Sad story, hugo has been jerking off elden ring, he even called the souls series his inspiration for the parry mechanics

They are just farming clicks
That's it

it's already rated as low as 2016 doom

No, Slider only goes down to 50%.

you're 100% correct by the way
games are simply that, games. not art

with so many difficulty shit it makes the game feel like youre playing with cheats on. Like imagine mario with 10 billion options on how high each jump can be, if you need 1 or 4 hits from a goomba to die etc. A game has rules for a reason, having there just be less enemies to deal with based on the difficulty and maybe less resources is all that a game like this should have.

Its why i think souls games are popular, you earn your win. Granted you can get a cheese build but thats using in game things to get ahead vs just toggling them on at the start.

muh options!

What if the options are shit?

AEEEEEEEEEIIIIIIIIIIIIIIIIIIIIIII

games aren't art

videos can be art

add videos to games

suddenly, video games can be art

Makes sense to me

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Faggots who shit their pants over AI cause cause it takes no skill and has no soul defending being able to make games brain dead to complete

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the addition of the game aspect, which is what everything else is built upon
hope that helps

that other anon is right you SHOULD learn more English

I'm not that anon, either way not an argument

Make-your-own difficulty is gay
It's basically just offloading the cost to pay a guy to balance the game to the consumer
I don't want to play armchair game dev I just want a good game

there are 2 separate anons here trying to argue in broken English

troubling, but as per usual for the absolute state of Anon Babble

but DOOM The Dark Ages' got what players crave
it's got choices

Connecting 2.4 billion people in India and the Middle East last year to the global internet was the biggest mistake mankind has ever made.

are you genuinely retarded or do you not know that the game has the same difficulty options as before IN ADDITION to separate sliders

yeah nothing I said was broken or difficult to understand, and english is my only language
keep coping in whatever way helps you I guess

This. Even if you want to include OP's pic as some bonus cheat mode, that is fine, but there should really only be one intended crafted experience. Difficulty settings have ruined this.

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Shhh, let them anon. It’s funny.
I blame consoles. Look what they need to have fraction of our power
Devs should let you edit value like any wad. 7/10 I always go in and tweak speed, damage etc to make it better.

can i turn damage off and still have the game tell me im a god gamer on hardest?

You should know by now 99% of Anon Babble are 3rd world poorfags that cannot afford games, so they bitch and cry about it instead. Remember, America is pretty much one of the only countries with uncapped internet data. Poor 3rd world fags cannot even pirate the game due to their monthly limit being like 10gb.

America is pretty much one of the only countries with uncapped internet data

wat? america is the only place that has capped internet, as a europoor i was stunlocked when i first found that out

Your gov cuts you off if you get out of line. Ours only put us on watchlists

imagine taking so much pride in knowing your own language that you won't shut up about grammar and ESL

Canadian here, comcast is our only option and its like 150 CAD a month for around 300gb of data capped at around 500mb up/down. I regularly cross the border just to get the free internet Americans broadcast everywhere cause if its a tourist site or some sort of American company, free internet is everywhere.
I actually had a job as a border guard for a while because there was always free American internet there, and I was able to torrent so much shit.

people cry about Eternal

they compromise and let you do anything you want

cry about that too

this is why From should never compromise with shitters

Once King Trump has his way, your government will deport you to a concentration camp in a third world shithole where you have no rights or hope of ever leaving.

people that will never buy or play the game

complaining about optional sliders without understanding that there are standard preset difficulties

I don't understand this thread at all. Why does every little thing from every new release need to be turned into a controversy? This place wasn't always like this.

dumbing down industry is good!

Bet you also defend yellow paint faggot

Honestly, this game is designed for console players. The default settings are 100% meant for playing with a controller with how slow things are. But turning it up to 150% is intended for PC players.

you guys have monthly phone bills that are 10 times more expensive than anywhere else in europe
idk about home connections but here it's about 20$ a month for a ftth with no data cap

I don't know where you live but comcast is not the only option here. I pay less than you for a fiber connection, which I still consider expensive for internet, and don't have a cap. You're getting fucked.

only a few preset difficulties to begin with

after beating the game once, you unlock a "custom" difficulty which lets you adjust sliders for autistic challenges

That's how I would do it if I release my own game.

edits your ini file to unlock the difficulty

That's how everyone playing your game will react

if you never dl XWE or slade then you never actually like doom or play doom proper

Uh, you can't just pick and choose which pieces you want in your game

This isn't ART

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if you move anything other than your c2 or f2 then your not real chess player!

test