What is Anon Babble favorite game engine?

What is Anon Babble favorite game engine?

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Fox Engine

Is that how you make a car work

source

the one you make yourself

battlefront 2

Proprietary Engine.

id tech 2

nope, it's frostbite
which isn't that bad tbf

bespoke engines tailor for a game like idtech7

same
both goldsrc and source are incredibly comfy like no other engine can ever be
even in the bleak and barren landscapes of HL2 it just feels like home
source 2 is fine but it's nothing spectacular; it didn't lose all the magic but i think it's a step down from source on a graphical level

gzdoom, godot

The idtech engines are consistently great and run really well. I wish more companies used it over unreal. I'm hoping more companies use Source 2 now that valve is going to lease it out.

godot

Anon Babble's favourite

1.FOX
2.Rage
3.Crytek

UE5

Glacier

No it's not pick a serious answer.

people like to shit on ue5 but at least it's better than unity

Whatever engine they used to make metal gear solid 5's movement, cqc and equip system

cryengine > frostbite > decima > unity > source > nothing else matters

in what way?
There are unity games that look beautiful, run properly and have proper transparency, organized-precached shaders, no artifacts, ect.

I have not seen a single UE5 game that doesn't look and run like pure shit.

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FOX

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SITH engine.

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Scratch

Unity is ZASED for the simple reason that unique games come out of it

For a board that is obsessed with “soul,” the answers here sure are soulless.

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With how dire things are at Bungie I'm surprised they don't offer their engine like UE and others do. Imo Destiny 2 runs well and also looks good even when I was playing it on a crappy laptop.

heh, keep using unity goyim

yeah because the people who run it are absolute kikes.
they didn't even know how the per installation fee would work when they announced it, they were so greedy they didn't even think about the logistics.

Unity is fucking dogshit and I've yet to see a developer use it in a good way for any sort of game that doesn't have retarded physics, or rocket-strapped-to-your-ass movement

Oh but you can change the physics so it doesn't matter...

Yeah but who does? I cannot see any sort of promise in Unity and it will always be slop because nobody puts the time and effort into calculating their own physics or making anything reasonable happen with lighting or graphics
Responsiveness in sprinting and movement animations, it all goes out the window and they use the default packages for everything
I cannot stand Unity games and it's my most hated engine ever, I don't know why people defend it, it's like Linux users trying to use their operating system for gaming and wondering why it doesn't work
If you try to use Unity for anything serious you'll never be able to get around the fact they allow you to take shortcuts and you'll be tempted, and when you take those shortcuts ever I will hate your game and ruin Unity's reputation in my mind even more
This entire engine needs to die, and everyone who uses it along with it
My favorite engine is probably TinyMUD

this

Unity because of the artstyles created with it. Also UE for the same reason.

Bethesda's engine. Allows easily modded open world RPGs with lots of systems. So fun to create mods.

but 7R is the worst example of a decent UE game.
It runs like shit, looks like shit.
has horrible shader stutter, pop-in, low quality environments, bad lighting, bad textures, ect.
Half the game was made by pajeets.

I'm not sure about best but the worst engine ever was UE3, nothing at all that used that engine looked decent. People complain about ue 4 and 5, but 3 was riddled with aids

Whatever highly customised version of the Crytek engine that was used for this game.

What game is this?
My fav is Fromsoft.

that looks kinda neat. what game is that?

b-b-b-buh

Shut up nigger.

Battlefront.

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Jedi/Sith.

The chandelier makes this look like DS3 archdragons peak lol

oh yeah that game looks pretty good for like the .5 seconds that you actually play it.. instead of sitting through cutscenes D:<

RAGE

yes

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source... home...

our home is in disrepair anon, what will we do
should I make another source mod? does that even work these days?

arguing about game engines is the most pedantic thing I swear.
Just pick one, any engine. Fuck it, make an engine. Just go make a game. You could take the concepts of a great game and dump it into any engine and chances are you will get a great game. The engine isn't that important. The developers and their vision are far more important.

volvo will give you the okay then ban you from steam a week before release

For me i would say Cry Engine, but i do like whenever Dice made amazing looking stuff on Frostbite too. The problem with Frostbite is what you saw on Anthem, it it's the least flexible engine in regards to what games you want to make on it. Cry Engine doesn't have that issue, so it is superior. And practically every modification of Cry Engine usually end up being technically impressive as a result of it.

RPG Maker

as it should be
thank you gaben

RenderWare chads sound off!

H-he's fast

it's so good
sometimes i dream about picrel on Fox engine

Why can’t you just build your own?
Minecraft doesn’t use these off the shelf things.

because you need to know a lot of things to make your own engine

W-why can’t you just learn a lot of things?

because it's hard

dude just built your own helicopter from scratch

fug u

Dunia = Cry Engine modification

It's actually possible to recreate the whole Dynamic Fire spreading thing in Crysis, but only through modding.

scania v8

Bruce, plz

ue5 because poorfags hate it

But Minecraft…

I made my own engine for Minecraft.

Implementing the rest of the game is a much bigger time investment than making the engine.

There is no middleware for innovation.

-Notch

Rev > 8 (not cherrypicked) > 7 >Tag 2

UE has some sort of engine limitation where everything looks plastic and shiny. I hate how much they try to force themselves into realistic open world market when the engine is clearly not built for it and suffers massive performance issues, AND STILL looks shiny and plastic with weird lod.

Warcraft 3 World Editor

RPGMaker 2003

Fox Engine

This is the only correct answer

I don't know that I would call them my favorites, but fox engine and MT Framework are the best engines I remember performance wise. I'm impressed at what Capcom and Konami achieved with them. It was Crazy to me I could run DMC4 at such absurdly high framerates and it looked fucking great. MGSV is a marvel too and that game runs smooth on a toaster.

Is UE5 really that shitty?
I've been playing UE5 games that just don't look good overall and perform poorly. Then I try an UE4 game (Stellar Blade) and it just shits on them. It does. Maybe it's not necessary to use UE5? Is it just there to make people spend more money or what?

*crashes*
Shouldn't have opened that door

Either the one I wrote in highschool, or the one I wrote in middleschool inside of winamp AVS.

RIP, the talos principle to me looked amazing. I don't know what they fuck they were smoking releasing that garbage remaster

UE got popular partly because UE3 and UE4 were pretty good and even highly performant. Too much Pajeetcode in UE5 I'm presuming.

UE5 would have needed a bigger overhaul. If anything it runs like shit because it retains too much of UE4 shit that doesn't scale.

Well I do remember fucking around with config files with some UE3 games, but to be fair I didn't have the specs back then. Like Borderlands, that had a whole lot of tweaks to do.
I just cannot find genuinely good looking games that perform well on UE5. People shit on me when I say this, but I do believe E33 would look and perform better in a different engine.

I'm still amazed by BF2's graphics. Why has gaming degraded so badly?

Hail Mary move because, accordinng to one of the writers, the sequel sold abysmal.

ivan sonofabitch clips into the map causing an engine panic anytime his a.i activates

Shouldn't have come to garbage, marked one.

Is UE5 really that shitty?

No, it is not. UE5 in non-retard hands is absolutely fantastic engine that runs really well even on slower machines (see: ARC Raiders). The problem is that a lot of past games were made by pajeets/retards who never even heard the word optimization, and it shows. Imo, this is one of the downfalls of ease of use and the engine's power; even Kumar Turdwhipper can make a game in it, but it will run like absolute shit (which is coincidentally the only thing Kumar has experience with).

Any engine made pre 2017. I think the RE engine was the last decent one.

FF16 runs on an upgraded FF14 engine

I like Dark engine or whatever it was called, cause it was made with thief in mind and first two thief games are great

Infinity engine

I can believe that. Even not being a full price game, the demo highlighted some flaws in the sequel, like the amount of yapping nobody expected to be in there.

Big titty claire mods are all I need.

UE5 is still relatively new, having been released three years ago. Its full potential will become more apparent in a couple of decades, which is why it's gaining popularity among many game studios.

? Most of the game is gameplay. Yes there are a lot of cutscenes, but most of them lead directly into more gameplay.

No it doesn't.

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It's more than likely going to be this one.
If it was using a modified 14 engine, they would've just said so. Early in the games development yoshi-p said something along like the lines of that he had his team working on a new engine that some were getting familiar with but was a secret.

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RPG Maker VX

Creation Engine

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unironically rpgmaker

It runs on the Crystal Tools and Luminous Engine used for FF13 that was modified for FF14, ff16 uses an even more modified version of that.

Think of it like Bethesda's Creation Engine where the original was used for Morrowind (might be even before when it was called Gamebryo) but they kept modifying it and using it for Oblivion, Fallout 3, (and new vegas) Skryim, Fallout 4 and Fallout 76.

Is being stuck controlling only a single character in each of thse an engine limitation

1. Quake 3 (id Tech 3) engine

2. Source engine

3. WoW engine 2004 (based on WC3)

That doesn't disprove what that Anon said, FF16 does use a modified version of FF14s engine what your post there is saying it doesn't use the FF15 engine.
There is an interview floating around in the aether somewhere I forgot where but it's YoshiP explaining his pitch to the board that one of the reasons FF16 was greenlit, he convinced them of the cost management issue that they wouldn't have to develop a new engine as they would use FF14s something they were already familiar with, it's why the game map design, the levels themselves feel so similar to FF14s if you've played the MMO.

The golden age of source was unfathomably based

great games

sdk thrown in your face

a literal playground in garry's mod

No that's a limitation on the developers being creatively bankrupt.

kek

Cube

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r/whoosh

To this day the most crisp shadows I've ever seen

It's not the devs. It's the insistance on being realistic. UE was always known for looking plastic, and it actually performs well in this cartoony graphics role. Now that it tries to be realism engine it clearly isn't it performs expectadly poorly.

id Tech 3

4A Engine

brainwashed by the subhuman kid who talks of things he doesn't know about in 4X speed

eh fox engine has always been fluffed on Anon Babble I doubt it's because of some new eceleb shit

idtech 7

used ubershaders to avoid shader comp hell

true transparency thanks to forward render

still supports a fuckload of lights with clustering

sick decal system

no matter how shit everything gets, one can always rest easy knowing that idtech will remain in the hands of competent people.

Vulkan

OpenGL

no Direct3D

Not in my games.

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why waste time writing for multiple backends when you can just do it for one that runs on everything.

Decima hits the perfect triad of:

can render high fidelity characters

can render large open world environments and small detailed environments while maintaining fidelity

runs great

Snowdrop is probably the runner up.
Gamebyro/Creation Engine deserves a bit of praise for being able to track so many characters and physics objects where it seems like it's simulating an entire world.

The MGSV GI system isn't all that unique. It's just baking light probes for multiple times a day and blending between them. Assassins Creed Unity, The Division and Horizon all use the same system.

Not that it's a bad thing. More games should do this instead of hefty and unstable raytracing.

Nope but it wouldn't surprise me, lighting is influenced just as much by an individual's artistic talent as much as it is raw tech

it was actually ace combat 7 but you get what i mean

SDL3

I've only played Hellblade 2 and I admit the game looks gorgeous. I'll assume that this engine shines in games that take place in the countryside.

Don't worry I lose track of which game long running franchises are on too

dropped for unreal 5 for 2023 sequel

looks worse than the 2014 game

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It wants to be an open world engine but epic still hasn't fixed the traversal stutter issue that has been an issue since at least UE3. If they can fix that then a lot of the other issues of the engine will go away with time. (lumen and nanite being quite slow mainly) CDProjekt has made a fork of UE5 and I'm hoping their expertise in open world games will bring that tech back into Unreal.

UE5.6 is supposed to be announced tomorrow so I'm hopeful to see what changes they're making.

Maybe.

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gldsrc and build

I really loved how Half-Life:Alyx looked in Source 2

Looked weirdly cartoony and "clean" to me compared to 2. Was not a fan honestly

i like how it eschews havok physics with its own in-house solution

the blam engine

The characters look a bit cartoony.
But the environments are basically photoreal.
Even though you can clearly see where they skimped out on geometry, the lighting is so good that it doesn't matter.

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FPBP
2015 screenshot btw

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There is something to be said about a game that handles large scale physics simulation on characters, vehicles and random objects over a network and does it flawlessly.

Yeah it's the characters and especially enemies I'm thinking of. Like the headcrabs look like a prop instead of an actual headcrab. Combine look like cosplayers with their pristine uniforms

For me now ? Unity.
Less texture and LOD poppin and smudgy shit all over the screen.

For me, it's Pico-8

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Luminous engine is just a modifed version of crystal tools, but you were happy to categorise that as something different. If you wanna be super reductionist, then all of Squares games are running on Crystal Tools. How much does something have to change for it to no longer be that thing?

akshully FF7, KH, DQ, their HD2D shit and what feels like most of their AA games are Unreal nowadays

this engine has so many gay limitations. you are retarded

MT framework
Every game using it ran like a dream, and looked great for the time.
As soon as they switched away from it, every one of their games became worse.

damn and I could barely get 50fps with my first gpu on that game