More like Soldier/Demo Fortress 2

More like Soldier/Demo Fortress 2

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More like Tranny Crossdress 2

and that's a good thing

More like scout/scout/soldier/soldier/demo/medic fortress 2

Demo is objectively the most difficult class in the game. He requires:

map knowledge to plan sticky traps and choke points (moreso than the engineer)

game sense of projectiles (makes him more difficult combat wise than everyone except soldier)

knowledge of arcing projectiles (makes him more difficult combat wise than soldier)

knowledge of enemy team movement in order to properly deal max AOE damage

This is why he is given the highest damage output. He has the highest skill floor, but also the highest skill ceiling.

Killing friendlies is tf2 culture. Conscientious objectors first into the mass grave.

I would agree with you if stock sticky bomb doesn't exist

>map knowledge to plan sticky traps and choke points (moreso than the engineer)

lol this is retarded, you put the stickies behind a corner and that's it

>game sense of projectiles (makes him more difficult combat wise than everyone except soldier)

You literally have a weapon that doesn't even require aim or collision to do dmg, it was so brandead good that it's one of the few stock weapons Valve had to step in and nerf.

>knowledge of arcing projectiles (makes him more difficult combat wise than soldier)

The arc is not that big and getting 100 dmg for directs is already too much

>knowledge of enemy team movement in order to properly deal max AOE damage

I like how you think "aiming a little to the left, whre that guy is moving" is somehow some huge knowledge thing lol

...and that's merely stock Demoman. To even begin to learn the Demoknight subclass, you need to put at least 200 hours into a competitive RTS like StarCraft or Supreme Commander to build up the fundamentals of micromanaging, general gamesense, and mental math. Demoknight is genuinely the most intellectually demanding playstyle in any FPS.

Demoknight is genuinely the most intellectually demanding playstyle in any FPS.

shit bait, demoknight is a retarded scrub devourer class that either gets instantly shut down by team comp or is allowed to obliterate anything in sight

lists the most noobie ways to utilize each one (which also happen to yield the least results)

"S-SEE ITS BROKEN"

No argument

I accept your concession

If this pic is true, then why don't 6's run full demo or soldier stacks?

Actually there was an argument, pajeet, but you lack the reading comprehension to see it. You tried to claim that certain strategies were used to guarantee success, while they were in fact beginner strategies that yielded inoptimal results that fail against anything beyond shitty teams in casual mode.

stickies behind a corner

No. They need to be a corner that the enemy is actually expected to use, they need to be placed in a way that doesn't reveal them, and if not placed right, a single explosive or airblast will disarm it entirely.

You literally have a weapon that doesn't even require aim or collision to do dmg,

Except if you use it as if you didn't need to aim, you would do poor damage and likely be killed due to the poor fire rate and the inevitable reload that happens to be the longest reload in the game. Stickies have to be aimed with precision to ensure maximum damage output, or else you risk whiffing entirely and dying. Plus, using these on one enemy is a waste of damage and you will be hindering your team.

arc is not that big

Only at close range, which opens you up to any half competent team to get focused and killed immediately. Long range demo play, which is required since artillery-style bombing is extremely useful, requires trajectory calculations in real time, on the fly. No other class has to do this, consistently, multiple times in a row on moving targets.

aiming a little to the left

Not what I was referring to, pajeet. This was about calculating the enemy front and when they are going to move in onto a single spot where splash damage will take full effect without waiting too long for when your entire team is dead or gone and you'll be picked off immediately upon trying.

All of these points you raised are only points from the perspective of somehow who has never played demo and just rages to a competent one killing them.

they need to be placed in a way that doesn't reveal them

what are corners?

Stickies have to be aimed with precision

They don't, just aiming at the general direction is enough lol

Long range demo play, which is required since artillery-style bombing

What the fuck are you talking about? this is TF2 not a fucking RTS game you fucking retard n00b.

This was about calculating the enemy front and when they are going to move

You know what other class has to do that too? literally all of them, fucking retard.

Try again shitskin jeet

This will initially come off as bait because of how extreme of a claim it is but it's actually true. The mental mindgames of managing your health, charge, distance, knowing how to read opponents at a long range (and often not even visible), factoring in no ranged capability, and doing immediate math to see how much health an opponent as left while also factoring in if you can get out alive is probably more than any other class. As expected. It's the most limited (yet feasible) sub-class in the game which means it requires the most gamesense to make work.

Holy shit what a blunder of a post. Can't even respond to entire points and completely exposes himself as ignorant to high level demo play. Just this post alone proves why demo has the highest skill floor.

Demo takes no skill

Demoman can at least hide behind the veneer of requiring good accuracy with pipes and being crafty with sticky placements (it's pretty fucking obvious when a demo is baiting you with a trap). All this ire about noskil should be directed at soldier / scout

And thus, capitulation. He has submitted. Demochads win once again!

nta but you got BTFO

Yer thinkin of a bad Demoman.
A good Demoman is perfectly in tune with the Noosphere and capable of knowing when and where to plant the most effective sticky traps. not even needing to witness their targets approach, he detonates on sheer instinct with perfect timing.
A good Demoman is also a master of the pipe with perfect prediction of his enemy's movements, able to take out even the most unpredictable Scout instantaneously.
A good Demoman can also master the Eyelander without a shield, racking up enough heads to become an unstoppable juggernaut as tough as a Soldier and as fast as a Scout.

And you say Sniper's overpowered? You have no idea of the potential of a good Demoman.

Demoman is go- ACK

Boom, headshot.

the next argument will be 'Sniper just clicks on heads he doesn't require any map knowledge or gamesense'

It's too late. He's already sticky jumped behind you and bludgeoned you with a bottle crit.
The kill cam is mid burp following the inevitable "Cheers mate!"

If this pic is true, then why don't 6's run full demo or soldier stacks?

there are max class limits. you can only have 1 demo, 2 scouts, and 2 soldiers. and 1 medic. coincidentally this is what everyone runs.

imagine playing a class that's not solly
kek

join my games i am usually engi or scout

imagine calling it solly.

you should kill yoursolly.

it's unaustralian to use all the syllables nigger

Scout's the strongest class in the game
if you disagree then you've got less than 2k hours tops coupled with low moter skills

T. played against invite level scouts

>co-compfa-

would literally curbstomp you whilst playing on autopilot in a casual match or soapdm, total casual death

scout is the definitive best 1v1 class in the game I will concede on that but scout can't do shit if a turret exists

scout is not the strongest class in any environment
in 6's you're limited to 1 demo but can have 2 scout. want to know why? because demo is much stronger.

in pubs it's a laughable concept, one f2p engineer can totally shut down 6 50k-hour scouts

scout is the definitive best 1v1 class in the game

no that would be sniper

Getting shit on by an insane Scout is the most demoralizing feeling because the fucker is 125 hp running 200 mph killing your entire team but nah you're retarded if you think Demo isn't the strongest class.

completely theoretical, sniper does not ever achieve full potential in 6s due to human error

With enough player skill, the scout is the most over-powered class in the game. You can do and kill anything as scout with enough skill. Yes even sentries. I can jump over a sentry, strafe around it, destroy it and 1v1 the engi and win, consistently, on purpose. Can you? I have 2k+ hours on scout alone and 10k+ hours overall, do you? What do you know about TF2 boy?

HUDDA HUDDA HUH

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muh gamesense

muh map knowledge

So literally everyone needs to know regardless of class?
Sniper and heavy takes the most skill due to aim requirement obviously but I don't expect you to agree even though you know full well you are terrible at both classes including 0 skill demoman.

What if there's like two or three sentries next to each other

holy shit casualtrannies are so bad at the game, kys you uninformed faggot

Scout is the strongest class in the game until you hit 19 damage point blank meatshot

Only in 1v1s, which mean nothing in teamplay outside of encountering other flankers while flanking.