Why is RTS a dead genre?
Why is RTS a dead genre?
Impossible to monetise as a GaaS
That’s not even close to true for fucks sake you could sell a skin for an individual unit of a unit (as if a unit of soldiers contains 3 dudes you could sell 3 skins)
RTS is dead because its shit
They stopped making RTS games that appeal to me.
Shitters can't into multiplayer, which is the soul of the genre
too hard for zoomers
What's the last RTS game you played, anons?
For me it was picrel.
Consoles killed it in the 00s. Controllers were (are still) too slow and limited, and TVs were too small and low res to display all the info. Then the genre morphed into the moba and that was that.
Because it got overtaken by comp and lost all its strategic depth.
It's a genre that is very difficult to hype in marketing but requires significant money investment. A fatally bad combo.
remastered
By the time you make it playable on a gamepad it is RTS no more.
This is the reason RTS died. Because tertiaries go online and say gay retarded cunty shit like
multiplayer is the soul of the genre
in a world where, combined, tens of millions of copies of Command & Conquer, Dune, Age of Empires, Age of Mythology, Total Annihilation, Supreme Commander, and Dawn of War reached the market yet the combined total of all of their online player bases never exceeded 1,000. The few RTS games that did have a meaningful multiplayer presence had most of the games being dumped into Hydra Rancher, Life of a Peasant, OpenRPGs and SCV Football.
There is zero evidence that exists of multiplayer ever being a cornerstone of RTS games unless you try to include the above maps, yet the people who play those hate your kind.
Command & Conquer isn't an RTS
Didn't they recently launch AoE2 on Xbox with new gamepad controls?
I wonder how well that works.
Works well, your not going to compete against a kbm player however you are going to be able to actually play the game.
it comes with the original versions as well anon settle down
Most of those games had strong multiplayer focus and massive lan scenes, zoomer
Total Annihilation would be absolutely nothing of note without multiplayer
yet the combined total of all of their online player bases never exceeded 1,000.
But we didn't have Steamcharts about those games, retard, that's not how it worked
I think it could be done. Airmech has a lot of potential and was pretty popular on consoles back in the day.
Honestly just needs a wave of actual new content to draw people back in.
Love this game for its chill mining, until assholes with bombers start attacking.
A mixture of it no longer being the fad genre, and it already "being done". Same with arena shooters: they made a bunch of 10/10s that you would struggle to improve on, people stuck to those instead of playing new and worse copies, they lost the novelty aspect to other genres, and now they're just another niche.
See also
simcade games (Comanche, F22 Lightning, Delta Force)
6DOF and Space shooters (Descent, Forsaken, Freespace, Freelancer)
What makes it dead? There are still lots of RTS games being made, and the classics still have players. It's a niche genre, it's not Fortnite or League with millions of players and constant updates. I literally played total annihilation with my bros last weekend. If you go to ModDB you can see that half the mods are for RTS games, tons of people still play command and conquer, battle for middle earth, empire at war, star trek armada, sins of a solar empire, supcom/TA, etc
Respect the history of fun, comfy single-player RTS games which also released on console.
I know, I actually played HW1 for the first time a couple of years ago since it came with the remaster. Tried both and ended up enjoying the original a lot more. Despite the version that they give you having a softlock bug that apparently didn't exist in retail copies.
HW2 remaster is fine since it's basically the same game with a new coat of paint, but they did HW1 dirty by basically porting the units and missions to HW2 and calling it a day.
It's not really dead. But it is kinda stagnant. My favorite RTS games were magic and mayhem,
Blood and magic
And myth 2.
Blood and magic was actually godawful and I can't really enjoy it anymore.
But the other 2 were 10 out of 10 games and I am a bit annoyed that I haven't found anything similar in like 20 years.
Also really annoyed that achron was a tech demo more then a game because the tech was really neat.
But the basic RTS parts were so clunky I couldn't tell If the gimmick would be fun or not.
RTS genre was deeply innovated on, we just didn't care back then.
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Because "RTS" means "Dune 2 clone", and is just a subset of strategy game. You can only rehash the same formula so many times before it gets stale, and unlike call of duty, you don't have mass appeal to keep the shambler going.
If you're willing to realize that narrowing the definition to "spice collection reskinned for the nth time with subtle changes or one or two gimmicks" is an unnecessary limiter, you can branch out and appreciate newer entries in the genre. The AI War games are great. If you're not a grognard, skip the first one. The second game is more streamlined and easier to get into, but imo is the better game overall.
Urban Assault
My nigger. One of the most underappreciated games of all time.
infantry squad rushes out into the open in front of an armored car with a machine gun and an infantry squad in cover
just stands there slowly taking chip damage
i will never understand the appeal of coh, there's absolutely no reason that squad shouldn't have been wiped in 2 seconds flat
Blood and Magic
I remember really liking that game and how it looked when I was young. Something about it set it apart from all the other DOS shit I was playing.
Needs a HD remake, 500%
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I fucking loved TA.
The multiplayer map that's a mess of metal platforms and corridors
Three other teams
All out war
Invading other bases becomes impossible as resources are infinite and the endless killbot march covers the giant level
Have to resort to spy planes followed by large scale nuclear warfare
Metal Heck is my favorite map for all of that. Just building tight defenses that when destroyed are more barriers. I fucking love turtling up.
My friends always want to play metal maps but they're such a clusterfuck, I try to bust them out as an occasional treat. I was never a big fan of infinite resource special maps in custom games and such.
Mostly graphics. Units have tons of little details in their animations. And react to getting smacked. Sprite work for the map tiles and decorations is very pretty. And has aged well.
Biggest problem the game has is that it's slow. And it kinda needed to be slow because of how many collection worked.
Men of War Assault Squad 2 exists and it's shit.
I think the problem is every new RTS game tries to make the new Starcraft and markets it towards the e sports crowd
because they had no meaningful evolution of the genre past starcraft 1 and MOBAs are easier to play and are the same style of play
Beyond all reason has a growing player base with literal volunteer devs and no marketing because the game isnt done or on steam. Meanwhile frost giant torched 40 million dollars and have less than 100 concurrent on steam. I think the devs who knew how to make an engaging rts in the aren't really around anymore.
Usually I don't like remakes but yeah, I'd buy a UA remake in a heartbeat.
It's a damn shame the first person RTS formula never caught on.
In the 90's
Anyway to those who liked TA check out BAR, the fact that its has a lobby system with vote kick and no matchmaking does a good job of filtering reddittards too.
Stormgate is in contention for the worst game ever made
Developers shit out insultingly bad AI which means that after you have figured the basis of the game, you have nothing to play except multiplayer full of tryhards.
We know making good AI is possible because there are many fan-made AI for SC2 since they collaborated with Deepmind.
I understand that making an AI competitive with good players is hard so I would accept that they cheat, and this is what most do, but they are always full of glaring mistakes that just needs testing and not being lazy.
A few example: SupCom always waste ressources, SupCom 2 doesn't build AA against full gunships, Planetary Annihilation takes metal spots at a snail pace and literally doesn't know how to invade a planet, Rise of Nations waste population on unproductive civilians and Scholars.
Boring, not fun. Only one correct way to play and it's annoying
I don't like how I can't watch my guys fight most of the time. You basically have to play an autobattler to actually get to see two armies fighting.
Because to play it competitively you have to play at a pace most players aren't interested in, in other words: they're too hard
it's shit because it's buggy, the unit AI is complete crap, direct control is a bad idea, and they've never once fixed artillery cheese. the fact units actually die is one of the few redeeming factors about that jank.
Asians ruins the game, it's that simple.