If you aren't put off by flailing zeds
they aren't that bad
even more overpowered perks
nothing's extremely busted on higher difficulties that makes the game piss easy
outright bad choices in the perk trait list
agreed, there are some stinkers that are literally "why would you ever pick this over the objectionably better option" tier skills
Sharpshooter being separated into rifles (Sharpshooter) and dual pistols (Gunslinger) as entire perk lists
why is this a problem?
Sharpshooter/Gunslinger's job being made exponentially harder by zeds' tendency to flail around like Anon Babble posters trying to be funny
again, not that bad you just need to git gud (sharpshooter has freeze grenades which are extremely useful and gunslinger shoots so fast it doesn't matter how much they flail around)
you'll be put off by the extremely tanky DAR robots that are at thematic odds with everything else go on and like to use a grapple beam on you
agreed on their theming, but they're not hard to deal with you just shoot them in the chest instead of the head
armored zeds where you need to shoot their legs out from under them to kill them
sharpshooter, gunslinger, support, firebug, and demo basically ignore rioter armor, other classes can easily shoot them in the legs to kill them slightly slower
Christian metal from the CEO's band
I think the music is fine, but this one is definitely up to the player's preference
and a complete discarding of the first game's aesthetic and tone
agreed, the game is way too shiny for some reason and absolutely needs more grunge