Wearing power armor
You were dealt 1-8 damage (45% of the time)
You were dealt no damage (40% of the time)
You were critically hit, bypassing your armor and dealing 210 damage (5% of the time)
Why do boomers pretend that this game was good?
Wearing power armor
You were dealt 1-8 damage (45% of the time)
You were dealt no damage (40% of the time)
You were critically hit, bypassing your armor and dealing 210 damage (5% of the time)
Why do boomers pretend that this game was good?
Coming to Anon Babble to admit you are bad at vidya
oof, sweaty. Just oof.
get good kid
save scum the game
Another zoomie getting filtered by SOVL.
luck is a skill
Actually it's an attribute, and if you put it at 10 you have infinite money from the start of the game.
I fail to see the issue. Do you even know what an RPG is?
Well designed RPGs don't have arbitrarily high damage. All the boomers glazing this shit are save scumming retards
Another eternally backlogged game of me.
I wanna play a melee build. Never got around to actually play this.
Why didn't you run from the encounter immediately? NEVER confront a mini-gun super mutant in the open in a group.
Because I oneshot them and they deal a max of 8 damage 95% of the time?
a critical hit hits you critically
No way
Because your percentages are bullshit.
yeah anon it doesn't really matter how strong your armour is if a bullet pierces your visor you're gonna die instantly.
If 6 all members of Anon Babble are sent to a vault where they are de-aged and impregnated by deathclaws daily.
run
Found the agility abuser. 4 ap is the max for a real playthrough.
boomers are braindead, they are the same people complaining about the player getting Power armor too early in fallout 4 yet complelely ignore the fact that you can go to the enclave base as soon as you leave your home village in fallout 2 and get all the end game gear you want
armour
Learn to spell, then work on fixing your retarded logic.
If you didn't pick one of the three presets with no adjustments you unironically did not beat the games (both 1 and 2). Custom classes legitimately feel like cheating, anyone with half a brain can make a broken OP build that trivializes the entire game.
Its the correct spelling you american swine.
It's funny
lol what are you gonna tell me to use imp*rial next lmao fucking retard mutt
your version of English is about to get replaced with Arabic in a generation or two
Even with a standard class you can grab a companion, get infinite money, get meds, get chip, walk to the glow, walk to brother hood, stealthboy for the armor walk to mariposa and farm until you are oneshot
That's not how the crits (or damage) work in Fallout. You can just as easily get crit for 0 damage as well.
If you can randomly do ridiculous critical hits to enemies which is a fun thing to have in an RPG, then they should be able to do that to you too based on your luck. If you survive the hit, then you use all the tons of healing items you can get, if the attack kills you, it's a really funny thing and you just reload.
The biggest thing modern RPGs are missing is stuff like ridiculous critical hits and failures because just minmaxxing without anything ever unexpected happening is boring.
Probably not on a blind playthrough you're not but even still it helps balance things out a bit especially if you play on max difficulty
My version of english is forever enshrined in literary works and will outlive you many times over.
game mechanics where 99% of the time you keep playing like normal but 1% of the time you get an instant game over are what you expect from coin stealing arcade games. there's zero place for them in real games, but rpgboomers love their critical failures.
just reload your save lol
Literally did this on my first blind playthrough. It doesn't take a genius to figure out that bartering is free money
my retarded balancing decisions are "fun"
This is first and last argument of the person who has no idea what they are doing. No, they aren't fun, there stupid. Your stupid.
It's not even an argument. It's a fallacy, you can make a "fun" game that isn't trivial. I don't find it fun trading 1 ammo for N exp. Your combat minigame shouldn't have degenerate cases.
You were critically hit, bypassing your armor and dealing 210 damage (5% of the time)
Skill issue.
You went to the Glow and afterwards rather than having the Brotherhood just give you the armour right then you instead stole the power amour with a stealth boy on a blind playthrough? Seriously? What's even the logic there? Why steal it? They give it to you for free. You're not getting it any earlier by stealing it. Also if you got power armour after around the same hours of playtime the average player did then that's not really a problem, you're supposed to be OP by that point in the game it's basically over. Also who the fuck grinds in a single player RPG? You're the one arguing the game is too easy and I can say from experience it definitely doesn't require any grinding even on max difficulty with a preset character.
You've never played the game
Do you even know what an RPG is?
You're a fucking retard, you're one of those idiots that think games need to be like P&P games from the 80s. Even P&P games have moved on from that a long time ago and evolved.
I wear Combat Armor however.
Maybe I'm misremembering details but if you got power armour at around the same amount of hours most players did then you're supposed to be OP at that point as that's basically the end of the game. If you got power armour well before most other blind players did then you probably didn't play blind or you used a guide.
games need to be like P&P games from the 80s.
They do!
Even P&P games have moved on from that a long time ago and evolved.
And that's a bad thing!
Just play it, punching faggots in the eyes is great in F2.
This is how real armor works in real life btw.
I don't see how being at "basically the end of the game" excuses random one shots. Why even have the encounter? Just roll a dice that crashes the game.
We're having a totally different conversation that's basically the opposite of what you're saying, he's arguing the game is too easy while you're whining it's too hard because of le random crits as if that's enough to actually halt your progress in any meaningful way.
implying the supermajority of all English speaking media from the 60s onward isn't American made
If we were playing Civilization, America would have won a cultural victory 40 times over. You will be a footnote compared to the American Empire.
lol European students and young adults ain't taking trips to America to "find themselves" or "discover new cultures" the way Americans do in Europe. Your "culture" is consumerism.
Lol American students (nobody really) aren't going to the United Kingdom to "find themselves" or "discover new cultures." They're more likely to go to one of the nations which are currently assimilating the scraps of culture your pathetic island has left.
It's not just the game is too easy, it's that it's completely broken and thus too easy, and has to be made artificially difficult through random 1 shots.
The game is obviously too easy, other wise they wouldn't give you infinite money, infinite storage, and have guns that one shot every almost every enemy on the highest combat and game difficulty. The only way to make the game harder is to intentionally play suboptimially which is hard WITHOUT a guide. But since I wasn't using a guide the game was fundamentally broken and too easy.
only a 5% chance of actually dying
op still can't handle it
without PA a minigun burst is 100% chance of dying
ahhh, the classic 'whiter than you muhammed' delusion, still amazes me that americans can post this shit unironically, it's an actual form of mental illness or something.
I play Fallout for the lore and that sweet old sci-fi atmoshpere.
Yes I assumed powered armor was a solution to the combat problem regarding mutants, but instead of it leveling the playing field it just lets me slaughter them or 5% of the time get one shot. So you still can't fight them without save scumming.
as a rule Minigun-toting mutants are less dangerous the further they are away from you because of burst weapons (except flamer and rocket launcher) fire bullets in a cone. You'd want to keep a distance from them at all times. Mutants with single shot weapons can still get devastating crits, though, but generally the critical hits with single shot weapons aren't as powerful as miniguns and gatling lasers.
I'd prioritize like this
long range:
plasma rifle
rocket launcher
laser rifle
minigun
gatling laser
flamer
unarmed
close range:
minigun
flamer
rocket launcher
gatling laser
plasma rifle
laser rifle
unarmed
T51 has a higher laser resistance, so Gatling Lasers are usually less dangerous than Miniguns. Laser Rifles are the weakest guns muties carry on top of T51's laser resistance.
Who mentioned the UK? That's not Europe, they're basically muttland lite
5% of the time get one shot
This doesn't actually happen. Have you played the game?
Who mentioned the UK?
What English speaking European nation did you think was being discussed?
infinite money, infinite storage
Most blind players aren't going to do this on their first playthrough. You're basically saying the game is too easy because you can progress through the entire game and get end game gear which is strong. Like yeah no shit, that's your reward for making it through the difficulty of the early-mid game. Are you saying that on your blind playthrough you didn't do any quests in Junktown or the Hub or Adytom you just made a b-line for the power armour and then started farming? Blind players don't play like that.
Anon it's not called "savescumming" to reload a save after dying to something that only has a 5% chance of happening that's just called dying to an attack and reloading from a previous save to continue.
Do you really think it's only European countries that speak English and spell armour like that? It's literally every other commonwealth country besides America.
Yes it is. Why have it in the game at all? This is worse than defending the many memory access bugs
And we would refer to that language as "British English."
Are you aware that crits don't always do the same amount of damage and are often not one shots when you're wearing power armor?
Yes, unexpected things happening in video games is what makes them fun. If the game doesn't throw you a curve ball then it's not really even a game.
Yeah and then the conversation shifted away from talking about British English to talking about American vs European culture. Seriously I know reading is hard for you mutts but try to keep up man.
Which almost every European learns as a second language
Typical Anon Babble autist retard.
If you play anything other than a max ap sniper you have to live with getting one shot
also if they spawn on you unless you can leave the map on your first turn they can still one shot you from across the map
Sanest boomer game design.
Maybe 20 years ago, now people are mainly learning English via tv, movies, books, and videogames. Which are overwhelmingly written in, you guessed it, American English. The new generation of saars will not be speaking British English and they are by far the biggest holdouts. Britain's cultural impact is gone, please get over it without being so upset you kill yourself.
Why do boomers pretend that this game was good?
every boomer CRPG player says that the gameplay of their favorite game was dogshit and recommends you to look up exploits or tells you broken strategies to avoid engaging with them
It's literally mandatory in most European schools you retarded mutt. The sad part is the things you're saying about America having cultural dominance used to be true at one point but for the past twenty years the world has been watching you guys fall apart and get replaced by China as the global hegemon.
Name a CRPG with balanced combat. I'm tired of fallout one-shot me i'll or one-shot glass cannon 0 strategy bullshit.
A few hours a week vs 40 hours a week after school playing Fortnite and Genshin Impact. We both know which version of English will be more cemented in their minds.
I don't. I recommend you read the manual, pick a preset class you like, and then play the fucking game you ADHD zoomer. If you don't like it that's fine but don't call it shit just because it doesn't fit your tastes.
You know we're arguing about how words are spelt right? You don't learn how to spell words from playing vidya with your friends you learn it in class, probably from reading classical literature what was written by Europeans.
It's shit because the game is completely broken. I'm sorry my "tastes" are the game not being a buggy pile of dogshit.
The game wasn't perfect, but it was great.
I think the biggest flaws are the companions making it too easy, the economy too much in your favour, or the dog not making stealth a viable option [the solution was to kill him :( ].
What the game truly excels in is the story telling.The protagonist, from the little safe world he was in, just gradually uncovers horrors over horrors over horrors...
The ending too was great and memorable. Very bitter.
Name one bug that broke your experience and prevented you from playing the game normally.
There stupid. Your stupid.
You don't learn how to spell words from playing vidya with your friends you learn it in class,
Except for the fact that a supermajority of Gen Z and Gen Alpha attribute their English skills to learning from videogames.
Actually it's mostly from TV not from vidya and that's SPEAKING IT. NOT WRITING IT. WE ARE TALKING ABOUT HOW WORDS ARE WRITTEN. Seriously not beating the mutts are retarded stereotype here but please keep going I can use a laugh.
>also if they spawn on you
this really only happens once. At the entrance to Mariposa if you raise the alarm entering the building.
You're never put on top of a mutant spawn in the Cathedral/Demonstration Vault. The outside of Mariposa and all the levels but level 1's entrance give you space to see what you'll be up against.
I'll give you random encounters, though.
You don't learn how to write words by reading them in videogames, got it. You definitely have the mental capabilities to determine if someone is a retard or not. Keep up with the random all caps for emphasis because you lack the vocabulary to convey meaning in any other way, ESL-kun.
ESL-kun
You're the one who's speaking an actual simplified version of English because Americans are too retarded to remember a few extra letters.
simplified
Britain started adding Us to many words AFTER America became an independent country.
I can't know what the dev intended because of the massive number of bugs. quests randomly failing, dialog skipping or ceasing, characters that with missing or botched dialogue randomly teleporting you to different locations.
Is it intended that you can buy every item from every shop? That you can walk away from the mutant after being teleported to mariposa? Who knows? That companions run away from fights? Again who knows. It's makes the game impossible to plan around because you need to know if how some mechanic behaves. If it has arbitrary behavior then any sort of tactical decision making goes out the window. I would expect in a normal RPG for mechanics to not change their behavior wildly.
Americans are too retarded to remember a few extra letters.
The fact you don't even know why certain letters in certain words are omitted is actually hilarious. Why don't you try having strong opinions on subjects you're actually knowledgeable in? Guess that's a quality reserved for us first worlders.
I won.
Boomers just like it cause it was the first CRPG to have tons of gore. That's it, also fills the white savior complex that these demented lead-poisoned creeps have.
don't forget to print it out and ask your mum to give it a gold star, if you're lucky maybe they'll even hang it on the fridge!
I accept your concession, Rajesh.
Me, I hate how Fallout and Falloutlikes are designed around companions. I fucking hate playing with companions, yet I'm penalized for playing without them.
quests randomly failing, dialog skipping or ceasing, characters that with missing or botched dialogue randomly teleporting you to different locations. Is it intended that you can buy every item from every shop? That you can walk away from the mutant after being teleported to mariposa?
I replay Fallout 1 and 2 almost yearly and I have never had these things happen to me. Where did you get the game from? Steam or somewhere else?
No I'm sorry you're mistaken here your formal concession was already sent to me earlier. I'm set to receive it in the mail any day now. You lost, I'm afraid.
You even type like an Indian. Is it something ingrained in to you when you take your IT Service Desk course at university?
If you play a hacked or modded version then say "this hacked version of fallout is a good game" because the official 1.2 release that's i'm playing is dogshit.
Interesting addendum, but unfortunately your concession has already flown the coop to make it's way to me and this shan't be enough to bring it back to you.
I'm nearly finished with my first playthrough of Fallout 1 and have no idea why people think it's better than 2. No nostalgia glasses here either, as I first played FO2 a few years ago and it blew me away
I don't understand your point.
Why should not having any companions give you any advantage?
Yeah that's the version I'm playing on too, no mods. No clue what you did to fuck your game and/or earn the ire of God.
Fallout 2 feels meandering and like it's basically just a playground for people who liked Fallout 1 but didn't like how quickly it ends before you feel like your character is even fully developed. Fallout 1 just feels like a more focused adventure/heroes journey experience.
read
the point of loading saves is so you don't have to beat the entire game in a single sitting, not to recover from rng fail states that you had no way of avoiding.
So on version 1.2 you can't gamble for infinite money or barter until the shops are empty? Are you not playing on max game/combat difficulty?
I should never have a chance of dying ever even if it's just 1%
And you think this would make the game... better? You really think the only purpose of save states in these old games is so you can come back to your playthrough later? You really think you're just not supposed to die even once during an entire video game playthrough?
you must really need the victory, even an incredibly empty one huh? how sad
I do play on max difficulty but I never really bothered with gambling because it seems like a boring mechanic so I never tag it or pump luck so it felt like a waste of time and money to even attempt it. As far as bartering until shops are empty what do you mean? Like having so much gold that you can buy out a merchants entire stock? I've never held onto that much gold at once but if I did I don't see why that would be a problem for me to be able to do that.
The past is written in stone anon, your concession will reach my door any day now. You must look toward the future for brighter horizons.
It was probably a good game when it released, but only contrarians and posers pretend that it still holds up today.
Fallout 1 has a much better narrative structure than 2. It's a concise story with a couple branches.
2 is a lot of branches, some good, some bad, but the main storyline isn't nearly as strong.
I think 2 is a much stronger roleplay experience. Quests are more complex and usually have more ways to complete them.
my russian wife natalia dubrovhsky doesn't need adjustments when she is already perfect
Convient that you "never seem to bother" with the mechanics that break the game.
I don't gamble
I don't barter (too much)
I run away from random encounters with super mutants
I stand still and let cut scenes play out
I don't use companions
Like come the fuck on.
yes the point of games with skill based expression is that you should be able to 100% avoid a game over by playing correctly. if you make all of the correct decisions but still lose to random chance it's unfair. it's also completely pointless because your average player is just going to reload his save until it doesn't happen, and anyone playing an ironman run is just going to be pissed off.
Life is unfair. That's the whole point of fallout. Go play fallout 4 if you want baby mode.
Natalia op. Too bad about the unarmed tag, though
Absolutely outstanding post anon. You understood the assignment.
Was it Fallout 1 or some other western RPG where you couldn't be hurt by psychic shit if your intelligence was low enough, because you were literally too dumb to be mind raped?
absolutely braindead take. imagine you are playing a fps game but there's a 1/20 chance that your gun will randomly explode every time you shoot. it's not based on durability or anything and there's no way to eliminate it. is this a good mechanic?
Anon I play the story of the game talk to NPCs do quests and shoot things with a focus on progressing through my journey and achieving my goals. I don't play video games with the specific mindset of "I'm going to exploit this to be as easy as possible" because most games are already easy enough. Do you really look at character creation screen and go
Guns? Boring. Punching? Lame. Sneaking? Meh. Playing slots at the casino? Hell yeah sign me up that sounds fun I wanna be good at that!
? Why would I ever wanna pick that shit? So I can get a retarded amount of money in order to buy what exactly? Heavy guns you'll find as loot for free anyway? I'm not surprised you feel like you've ruined the experience for yourself by minmaxing and metagaming like you seem to like doing.
Giving her ten agility already makes he too broken. So the faggots saying use pre-mades are just talking out of their ass.
My custom character has 1 strength, endurance, perception and agility and the game is still trading one-shots there is not a single build that meaningfully changes combat.
only if you metagame like a scrub
yes the point of games with skill based expression is that you should be able to 100% avoid a game over by playing correctly
You can. You don't have to fight a single super mutant in the entire game. Stealth is an option. So is diplomacy. Or if you don't like those you can just stack so many chems that you don't get one shot anymore. Or you can just not have that happen once in your entire playthrough because it's incredibly rare and even if it does happen it's like a five second inconvenience and I don't see how that's enough to ruin your experience unless you forgot to save your game in the past hour which is on you.
with a focus on progressing
So we agree that a guaranteed random death against this goal right?
80% of the skills are useless and boring
So we agree that the game sucks right?
ten agility already makes he too broken
not a single build that meaningfully changes combat.
yah
You don't learn how to spell words from playing vidya with your friends you learn it in class
Nigel (or Rajeesh, it's getting difficult these days) that's quite literally the opposite of what happens when kids study english they either don't care and do the bare minimum (and forget all of it the second school ends) or have already learned english (well, American) from Videogames and TV.
I have never seen armor spelled in the way you did. Or flavor. Or color.
>with a focus on progressing
So we agree that a guaranteed random death against this goal right?
Sets you back five minutes maybe, it's really nothing more than a speedbump. Being able to reach my goals without any setbacks whatsoever would be incredibly boring.
% of the skills are useless and boring
So we agree that the game sucks right?
I literally just said gambling is boring, I didn't call any other skills boring, and you yourself admit it's clearly very useful for making boatloads of money.
It gives them hipster cred to pretend to like old janky shit.
You're still here? I just picked your concession up off my doorstep man you're way too late on this one.
I have never seen armor spelled in the way you did. Or flavor. Or color.
Yeah we know mutts are notoriously unworldly
It's not about an advantage, it's about the game's difficulty being designed around having companions. Random encounters where the enemies spawn in close to you so you don't have enough AP to deal with them before they swamp you. Even something as simple as skill checks, the companions will do for you if their skill is higher. Playing without companions means you will have way less skill checks passed so you will experience less of the game.
go to fight deathclaw mother for first time
guns feel like they do no damage so switch to power fist
critically miss with power fist and drop it on the ground
deathclaw mother picks it up
doesnt have any ammo for the power fist so she can no longer attack me
slowly whittle away her health while she just stares at me
no yeah this game is perfect
If you're forgoing companions and also not using stealth then at that point you're just doing a challenge run because the solution to all your problems with not using companions is to use stealth which is basically the only skill that get a benefit from not having companions.
Useless at creating a fun gameplay experience, not in breaking the game.
sets me back 5 minutes
So you are just a save scummer. You could have said that. If you need to save scum to play that game then it's shit, sorry.
The Chinese will be using American English as lingua franca tho. Literally no one wants to learn Mandarin.
Do you know even the first thing about China? They're basically the only major country in the world right now besides France that invests government spending in specifically preserving their language and getting people to use it over others.
Kill mutant
3 others go to pick up his single weapon
one shot the first one
the second one picks up the weapon and equpis it
the third one runs back towards me
one shot the second one
the third one runs back towards the weapon
one shot the third one
level 6, max combat difficulty btw
what a "game"
Angloids think their language makes sense and isn't fully retarded gibberish
I have never seen armor spelled in the way you did. Or flavor. Or color.
Moon runes aren't language they're ancient bug-people hivemind commands. These "people" literally name their childen "son 1", "son 2", etc.
Yes, that's exactly my point. Most of my Fallout (1,2, mods) playthroughs have essentially been challenge runs for no reason whatsoever.
At least ATOM RPG gives you a lone wolf trait that gives you +2 perception, +5 sequence and +10 kg carry weight. Which is still not enough but it's something, at least, to alleviate the problem.
I understand but if they instead balanced game around single character, the difficulty would be non-existent.
For me having some content impossible because you build your character certain way is a good thing. But if you are stuck after 10 hours of gameplay because of it, it would sting.
I rarely used more than 1 companion anyway because they often got in the way, but having a pack mule was useful.
Yup a bullet is going to magically pierce your bullet proof visor and blow up your body like the death star because he squeezed the trigger really well.
Read the post again.
OP here and I do have a companion but that didn't stop me from stealth killing everyone (accessible) in Mariposa on my first playthrough without getting him killed.
I mean the first time you go there on request of a brotherhood elder & overseer
Europeans also did that in a more civilized age.
No I said if you're not using stealth it's a challenge run. As in if you're not using companions or stealth then you're either doing a challenge run, some strange roleplay concept, or you literally just don't know what you're doing. You were complaining that the game feels unbalanced without companions so I just told you how the game itself expects you to balance that, with stealth. I mean it makes sense after all, if you yourself were really in a situation like that where you have no allies to help you then you'd be kind of an idiot to try and take on every challenge head on by yourself, you'd have to use alternate underhanded methods like sneaking or stealing to accommodate for your numbers disadvantage.
yeah I read it again it says exactly what I thought it did and my response was appropriate
I don't use stealth often because it's honestly too broken. You can fire shots without breaking stealth in Fallout which turns encounters into shooting galleries.
I prefer to meet my enemies head on as a lone gunman and win by superior skill :)
Read it again.
Yeah that's definitely cool and fun to play like that I just think it's fair to accept that the game is gonna be a lot harder when you're consistently fighting 1v3+ encounters head on with no tricks or gimmicks.
Feel free to tell me what you think I misinterpreted or feel free to fuck off but I'm not reading your drivel again, the second time was already overly generous.
Yes, but then there are encounters where the enemies spawn right on top of you and there's nothing you can do without the raw firepower of companions.
I just wish there was something that would flatten such non-intended difficulty spikes when playing solo. Say, the outdoorsman skill instead of only allowing to skip random encounters would allow you to start in a more advantageous position, further from enemies, behind cover. Would actually make the skill worth taking.
absolutely accurate
explain the benefit of a mechanic that serves no purpose other than to cause five second inconveniences to the player. say you had a mechanic where very rarely the game would start making an annoying beeping sound, but you could turn it off by pushing a button. would that be a good mechanic?
Yes, but then there are encounters where the enemies spawn right on top of you and there's nothing you can do without the raw firepower of companions.
Well yeah that's the penalty for roleplaying as a character who's basically a suicidal dumbass with a doomguy complex
I just wish there was something that would flatten such non-intended difficulty spikes when playing solo.
It's fully intended. Trying to survive a wasteland all on your own should be a lot harder than doing it with allies.
Say, the outdoorsman skill instead of only allowing to skip random encounters would allow you to start in a more advantageous position, further from enemies,
You can actually do this with perception, the higher your perception the further you tend to spawn away from random encounters.
The "benefit" is you are roleplaying a post apocalyptic wasteland survivor where death is a constant threat even when you have powerful gear. I literally just told you three methods of how to completely avoid the "five second inconvenience" you seem to so passionately believe is a world-shattering game-ruining experience despite the odds of it happening are maybe once per ten hours of playtime. If crits like this weren't in the game instead you'd be whining ITT about how once you get power armour you're invincible and nothing poses a threat and the game is too easy.