Discuss

Discuss.

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TODAY I WILL REMIND THEM
Ocarina of Time revolutionized the industry and was very innovative

-deku stick and arrows can be lit on fire to transfer it to burnable obstacles
-playable instrument allowed for a multitude of different castable spells.
-ztargeting that allows you to lock onto enemies and strafe them, recenter the camera, and peer around corners all without an additional analog stick.
-Navi is a interactive guidance system as a character.
-a rideable mount to get around the huge hubworld that you can wield a bow and arrow while advancing forward, teleportation between important locations, and shortcuts at various junctures.
-you could see locations far off in the distance like death mountain from hyrule field or kakariko village from death mountain and go there.
-face buttons you could reassign items to.
-the menu system is an intuitive cube you rotate to the information and your equipment is visibly attached and detached from your portrait.
-choreographed combat where when you see an enemy guarding it's blocking, and when it lowers its guard it's vulnerable.
-you automatically jump when walking off of ledges with momentum, drop and jump to grabs, all without the need for another button.
-the context sensitive action button literally everything uses, in OoT it told you simple words what would happen should you press it.
-attention to detail such as shadows that rotated around the character in relation to light sources, water that reflected objects, and rooms being blanketed in darkness when enemies sap light from the room to hurl as weapons.

Pay your respects to a very impressive and technologically advanced game that set impossible standards

it's literally and figuratively a conduit, a link to the past, through time, bridging our present time to when it revolutionized EVERYTHING

Ocarina of Time invented movie games. Shiggy has gone on record saying he wanted to invent a way to squeeze cutscenes into every facet of a video game.

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ocarina of time has been a disaster for the video game industry..

the video game industry wouldn't be garbage if it was half of what OOT offered.

The Fire Temple was kinda lame.

Sadly, the industry is many magnitudes more than what Ocarina of Time offers.

Ocarina of Time remains the greatest video game of all time

I used to play as Malon on the randomizer mod

the fuck does it offers beside streamlining and padding?

that would be MM but OOT is close second.

i wish the industry went back to world maps being interconnected levels instead of open world maps with levels sprinkled through.
chasing realism be damn, i want games that are a small package of pure gaming again.

Anyone who puts it in a top 100 games list needs to play more than 100 games.

People that had an even remotely hard time with Water Temple could never beat Majora's Mask.

This. It does so many things well in one package, in a way we take for granted these days. It's truly GOATcarina of PRIME.

Modern games offer robust gameplay, crisp graphics, and far more content. It's no contest, I like Ocarina of Time, but lets be real.

playing it for the first time in japanese atm
and i can totally see why it considered a goat since how many revolutaniory gameplay mechanics it has for a 98s game

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It was just trash design.

I wish Prime were half as good as Ocarina of Time. Too much padding.

robust gameplay

generic streamlined gameplay

crisp graphics

piss filters, smearing and anti soul gas aren't crisp graphics

and far more content

padding and checklist aren't content.

The writing really was trash, I don't blame you for ironically turning it to gibberish.

it's not just the mechanics, it's the world, atmosphere and vibes. Nothing compared back then.

My second favorite zelda and top 5 greatest games of all time. I have a lot of nostalgia for it, It's also one of the few games that actually had an excellent remake. Anyone who shits on OOT is either retarded, has never played it, or wants to be a contrarian and desperate for attention. Also Malon is hot.

generic streamlined gameplay

NTA, but you could be talking about Oot

I just got to this point last night while playing, been over a decade since I played last on the 3DS. Playing the Ship of Harkanian mod and its been a great adventure. Surprised just how much of this is still burned into my mind

playing it for the first time in japanese atm

For what purpose?

Good shit. Best Zelda girl by a mile

when you consider all the mechanical interactions, you can really see how Breath of the Wild is the evolution of the franchise

oot is better than mm

language learning and fun

translation: I played it as a kid and it's THE GOAT and no one is allowed to dislike it because it hurts my feelings

Breath of the Wild is NOT a Zelda game

Well? What have you learned so far?

You need it in 4 areas iirc

Snoy shit overrated by BoTW haters who seethe at the Switch.

BoTW is far more innovative without being retrospectively outdated.

it literally is, just look at this

-deku stick and arrows can be lit on fire to transfer it to burnable obstacles

doesn't it sound familiar?
nb4 muh dungeons

ill admit, back when i was ten, i had to use a guide for the water temple. you know what for?
i couldn't find the exit to shadow link's room.
i legit spent an entire week revisiting everything in the entire dungeon over and over again until i gave up and looked up a guide on gamefags or whatever site existed back then.
i still believe its a design flaw and it should've had a small room in it with the time blocks inside.

BotW isn't even a Zelda game.

they're different, OOT is more adventure and MM more about the world itself.

Shrines > Temples

Which ones? Because I can only think of the Water Temple main hall that leads to the boss door.

Annnd here's the snoy seething at BoTW

I prefer divine beasts, but you do you.

Timeless

Portal styled puzzles are better than an entire dungeon

Well, we at least know what kind of person this sort of philosphy appeals to. Still doesn't change the fact that BotW/TotK aren't Zelda though, if anything it proves my point even more.

You forgot to attach the gigachad image

it's firmly dated

the nu zelda trannies have arrived. abandon thread

Still doesn't change the fact that BotW/TotK aren't Zelda though

It's more befitting of a game where exploring the overworld is the main objective and not side dressing. Quick in and out shrines are better than stitching them together with a unique theme and calling it a temple.

Game's language pretty easy for me considering i've passed jlpt n2, but for some reason writers pull some words 200k+ in popularity from their ass
Mostly getting used to actually actively using language in interactive envoronment in oppose to passivly listeting to anime

I agree and it's hilarious how mad people get when you say this. It's a Zelda game in name only and it feels like nintendo were too scared to make an original IP so they slapped a zelda skin on it.

It's more Zelda than the previous slew of entries have been.

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It's more befitting of a game that isn't Zelda

We know.

A timeless masterpiece and a top 10 video game of all time.
Anyone who says otherwise is either an attention whoring troll or a room temperature IQ retard.

I'll admit It's cool as a continuation of Zelda 1s open world concept, but it's lacking fundamental zelda elements in both gameplay and story

You haven't even played Zelda 2, let alone actually get that far. Give me a break.

When you consider all of the above you can draw some interesting conclusions. One is that OoT was revolutionary for the time, two is that it likely negatively impacted the industry and had a formative effect in the onset of movie games, and three is that Breath of the Wild is a return to form that was a long time coming and pieces together all the disparate aspects of the franchise, in essence a perfect reboot.

I can't believe zoom zooms actually listened to egoraptor

BotWtranny turned on his bot

Why would you even come into a thread where you specifically know you're not wanted? I'll never understand this line of thinking.

Why can't both be considered masterpieces? BoTW isn't a top 10 all time but I'd definitely put it in the top 50.

If anything, OOT wasn't Zelda.

bingo, OoT has more in common with modern games from other developers than it does the original and current Zelda games

Botw troons are a scourge on the fandom and Zelda going more mainstream than it already was was the worst thing that ever happened to the franchise

BotW goes higher than OoT.

The last thing we'd ever need is another Wind Waker ass Ocarina of Time copy, with three macguffins, and locked down overworlds until you get the linear item to open up a gate.

it was a serviceable 3d zelda, it just lacked the arcade feel of the previous titles and put more emphasize on a believable world.

I agree. Get rid of Aonuma and Fujibayashi so we stop getting half baked garbage like WW and BotW.

How do we even determine what is and isn't "Zelda"? What makes the most sense is to look at what the series is known for, and what the vast majority of games are modeled after. Zelda 1 and especially 2 are series outliers and the entire rest of the franchise was modeled after ALTtP and OOT. BOTW contains nothing that would stick out as "zelda" but it's defenders love to say bullshit like the fact that it's open world shows it's the most zelda of them all.

Botw troons are a scourge on the fandom

The only "scourge" is you snoys that have to cling to any Nintendo release from Gamecube and before to fanboy over because the Switch's success broke you so hard.

Which game should a new entry be modeled after? and don't say Ocarina of Time.

to be fair alttp is much closer to zelda 1 than to OOT. It straight up felt like an natural evolution of zelda 1.

WW was rushed as hell and ended up a shell of what it could've been. TP SS and ALBW were all fantastic, BOTW broke the streak and invited a bunch of freaks into the fandom who have never played any of the other games and act like they know everything

alttp would be dope, I think it's the perfect middle ground

Ocarina of Time. Nothing wrong with that.

Friendly reminder that OoT isn't linear. It's squarely in the middle of linear-nonlinear scale. And no, you don't have to leave the dungeon to achieve it (although that would open it up even further).

Zelda 1 and especially 2 are series outliers

I feel like that is a very slippery slope. Not only did those begin the franchise, they're also the titles Nintendo looked for to be inspired to make the most recent entries. If you go stripping out aspects of the first and the last games you will simply be left with the string of middle games, the ones that had the whole "Zelda Cycle" as fans "lovingly" refer to these days.

Post gc zeldas are also great. BOTW sticks out like a sore thumb.

they say the 2D and 3D OoT games

weak sauce, you aren't even trying
look here

Twilight Princess is better.

alttp

oot game

you never played it you fucking poser. get the fuck out.

I did and I gave the solution for it by recommending that Nintendo removes the problem with those games. Keep up kid.

Inferior to its predecessors.

Trying to be a linear 3 macguffin pull the mastersword 5 more macguffin experience held WW back. It's clearly more fitting of an actual open world experience. You fix WW, and you get BotW, it's better for it.

have to go deku tree > dodongo cavern > jabu jabu

but it's okay! because you can do either water or fire before having to do forest

this makes it nonlinear!

BASED

You have a lot more options than that. The image is right there so I don't get why you'd just sit there and tell a bold faced lie like anybody would believe it.

Yes

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Link to the Past

but just remove the OoT aspects

it's just Zelda 1

then say Zelda 1, gramps

You really needed to experience Ocarina of Time in December 1998. It was such enormous leap from anything else you've played on N64 or ever. Truly it was sublime experiencing that game for the first time. If you know you know.

The image is shit, why the fuck would you put a split here that's just "you can leave the dungeon without finishing it after you get the dungeon item" it's fucking retarded. After dodongo's cavern you're going to jabu jabu, there's no branch here dipshit.

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Remove the OoT aspects from Zelda 1

It's not even Zelda anymore

Don't know where you were going with that but it hit the wall.

Insinuating that only Ocarina of Time is Zelda??? lmfao holy shit, fuck you Eric

No, I'm insinuating that Zelda 1's DNA is all over OoT, more so than it is in BotW like you trannies like to pretend that it is.

Sorry about the iron boots

In Majora's Mask you have to play a song 100 times in Stone Tower

Because there's a difference between item gating something and gating something behind dungeon completion. But yes, the Child section is highly linear, same as aLttP. It opens up after you reach the Adult section. There's a reason why I said it was the mid point and not fully open, you stupid fucking retard. Learn to read. It's significantly more open than a linear Zelda like Twilight Princess, and unlike BotW has an actual sense of progression and balance.

after switching masks

No it fucking isn't. Zelda 1 is a game about exploring the overworld and discovering secrets. The environment is destructible. OoT is an overly cinematic QTE type of game, that's linear, having you do the formula of get three items get mastersword get 5 more items fight ganon. Zelda 1 hides the fucking silver arrows away. OoT hands you the light arrows when the game wants you to have them.

But yes, the Child section is highly linear, same as aLttP.

Precisely which is why LttP & OoT make for piss poor methods for how the franchise should continue.

The environment is destructible.

You can burn like 3 bushses

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Zelda 1 is a game about exploring the overworld and discovering secrets. The environment is destructible.

Wow, just like OoT.

Zelda 1 hides the fucking silver arrows away.

OoT hands you the light arrows

Okay now try beating Zelda 1 without the silver arrows.

Compared to OoT where you can bomb the telegraphed boulders.

He thinks the sliver arrows are optional

The point is not that you NEED the arrows, it's the methodology of Zelda 1 being about discovery. It's the fact silver arrows are HIDDEN, not HANDED to the player.

It's still more like OOT than Botw. Botw is like taking the "open world" of Zelda 1, and then abandoning literally everything else about the game in favor of new unsatisfying mechanics

after inverting the dungeon like four times with the light arrows

Stone Tower was diabolical.

Again, that is not the point at all by a country mile. Zelda 1 is a game about exploring and finding secrets. More than just silver arrows are hidden. It's entirely possible to play through a dungeon and fail to find the dungeon item hidden inside.

They're hidden to pad out runtime, it's an NES game lmao

No it fucking isn't. Both BotW and Zelda 1 offer the same cadence of exploration and discovery, it's the core experience of those games. OoT is a railroaded cinematic experience, it's totally off the mark.

I dunno. I think that hiding an important item that is hard required to be the game somewhere in some generic hole in the overworld isn't exactly a formula the other Zeldas should've kept, let alone OoT.

Can blow up boulders and rocks

And cut down grass

Plenty of other destructible stuff like pots

Way more stuff to destroy than LoZ

Hurr durr its about da secrets

Okay, go look up how you find like half of the secret grottos.

You've clearly not played LoZ or OoT, kid. Just accept that BoTW completely detaches itself from the prior series. It was still a fun game.

That's a cop out. Shiggy has said the game is a miniature garden in your drawer that you can return to and explore and discover new things. They're hidden because that is the entire point of the game. The game is laden with secrets. You explore, you can find them.

Just accept that BoTW completely detaches itself from the prior series. It was still a fun game.

This. It's not an awful game, but it's not a zelda game either.

BoTW inspired by: Skyrim, Far Cry 3, Shadow of the Colossus
OoT inspired by: ???

Biggoron Sword

Ice Arrows

Golden Gauntlets

Din's Fire, Farore's Wind, Nayru's Love

Every single quiver/satchel and bag upgrade

My Brother in Hylia, there are tons of items that are optional and hidden.

bomb boulders

lift and break boulders and rocks

cut grass

cut signs

lift giant onyx pillars and chuck them

Shocker, the BotWtranny hasn't even played other Zeldas.

Then we are at an impasse, I think it's a core principle of the franchise and it needs to remain a thing. I do not want a game that's all railroaded and "mother may I". I want a game that I find tools, and they're useful for a myriad of different things, things one may or may not discover because it requires inquisitiveness and curiosity to propel experimentation.

OoT inspired by: ???

Zelda 2 and ALTTP.

I think it's a core principle of the franchise and it needs to remain a thing.

No, I agree with that. I just don't think that the only item that can kill the final boss should be under some bush in Hyrule either from a gameplay or narrative perspective.

core principle of the franchise

was in one game

and BotW has way more destructible things than that

Skyward Sword was so shit

git gud

The golden gauntlets aren't optional, are they? Also damn you almost forget the ice arrows are even in this game. Cool idea but you try them once and then they rot in your inventory

Git gud

At finding obtuse stuff no human being can find without a guide

Most obvious zelda 1 defender

Irrelevant since that isn't even a skill requirement. More like, git a better argument fgt.

Interesting that BotW just hands it's 4 most powerful tools to the player in the tutorial and will not let you leave without them.

ok

Yes, Golden Gauntlets are required specifically for the Light Trial.

The golden gauntlets aren't optional, are they?

Nope, they are. My mistake. You need them to open the Shadow section of Ganon's Castle

Ice Arrows

Hey, they do more damage and Bongo Bongo's got a unique animation for them. Fire Arrows are also optional, but you need either them or Din's Fire

You forgot the magic spells Din's Fire, Farore's Wind, Nayru's Love.

At finding obtuse stuff no human being can find without a guide

For real. Most of Zelda 1s perceived "genius design" can be attributed to the fact that it was an NES game and was made as esoteric as possible to pad out runtime. Not saying i dislike zelda 1 but it was ridiculous at certain points.

The drop in quality, story and visual inspiration fro TP to Skyward Sword was unreal.

Din's Fire

Not optional and needed for the Shadow Temple.

zelda 1 and 2 were both objectively retarded games. But again most of the nes games were retarded.

No you can open it with Fire Arrows.

I'm saying I dislike Zelda 1 and that ALTTP makes Zelda 1 completely redundant. There is literally no reason to ever play Zelda 1 because ALTTP and I mean that unapologetically as offensive as possible if you defend playing Zelda 1 in the modern era. There is no point to it.

It's not required for Shadow. It IS required for Spirit Trial in Ganon's Tower.

correct, alttp is zelda 1 but not shit

How is that even possible without glitches?

I mean yeah, just saying zelda 1 isn't total dogshit, it's fun enough to play through once. ALTTP was the SNES-ification of an NES game perfected. When the SNES dropped video games were still a shaky industry so developers mostly stuck to what sold, souping up old versions of games. Super Castlevnia, Super metroid, Mario all-stars. ALTTP is this concept done perfectly.

You need to be very quick. And you don't use fire arrows for every torch, you light some with fire arrows and use regular arrows (shot through fire) for the rest since it's quicker.

Line up your shots because one arrow can light multiple torches. If you're going to use glitches to get into Shadow you're either not going to need fire at all or you're going to do glitched damage value power crouch stab for fire and into deku sticks which WILL crash on anything that isn't Wii, GC, or Ship.

I don't think any game specifically did it (MGS, OOT, and HL all released late 1998), but other developers just took the wrong ideas from these.

ALTTP is Zelda 1 for casual retards who need ez-mode handholding bullshit like visible cracks in bombable walls. It's a downgrade in every single way, even dungeon items are less relevant in ALTTP than in Zelda 1. You have to use the fucking ladder more times in Zelda 1 than the hookshot is required in ALTTP. Link's Awakening is the one that actually upgraded the formula.

Still waiting for Zelda 2 but not shit.

yeah unlike us chads who just mindlessly spam bombs on every single tiles because there is zero fucking way to know where a mandatory secret passage is going to be. Peak fucking design.

i doubt they'll ever revisited it given the bad reception it got.

OoT is easily at least twice as good as even the next best game after it, whatever that would be.

People who act like there are a whole bunch of games at least as good as or more advanced than it clearly don't even really appreciate it and what it actually offers. It's so incredibly refined on so many levels and there really is nothing that's actually advanced on it.

I know. Prime was massively praised when it game out, but it really dropped the ball compared to Super and was so much of "go back and hit the red door with the red weapon". It's a shame, since you can see how much effort the devs put into shit like having the different visors show you completely different views of the world, but it amounts to little.

BotW is good, but setting everything up so that you can never discover anything really radical that lets you do things that otherwise wouldn't be possible is a shame. Thing in BotW just feel more interchangeable and generic than in the N64 games in a way that makes them weaker and less significant.

OoT is easily at least twice as good as even the next best game after it, whatever that would be.

It isn't twice as good as Dark Souls. It is definitely better, but more like 1 vs 0.8.

I just don't think that BotWfags should be either considered Zeldafags or have their posts taken seriously.

Different Zelda for a different generation of Zelda fans. It's still a very good game.

Nope. You are not and will never be a Zelda fan.

What exactly is the bar to clear in order to be one of these REAL Zelda fans then hmmm ?
Is it furiously masturbating to Malon ? Because I know for a fact I do that far more than you.

I was playing Zelda before you were born.

botw completely forgotten

oot still getting threads

lmfao

Damn, what are you? 60?