Jonathan Blow has spent $27 million dollars on his Sokoban game

Jonathan Blow has spent $27 million dollars on his Sokoban game

Let. Him. Fucking. Cook.

People normally get paid to move boxes.

speak engrish you dicking weeaboo motherfucker

Will he be able to recoup the costs? It looks like a cool game but $27m is a fuckton of money.

there's a complete saturation of indie game on steam at the moment, I doubt he will be able to recoup even half of that

He'll just ask his Department of Defense father for another handout.

How?

no coincidence it was during the QE money bubble

This didn't make sense, the only way it would make sense is if he is employing people to work with him and I don't think that's the case

everyone he hanged out with became extremely rich through different kind of software companies he'll never have any kind of money issue

8 years paying a team of full time programmers and artists.

Jai public release soon bros, just two more weeks lads.
Just, give him two months and programming will be saved.
Two quarters and sepple will be FINISHED and DEPRECATED.
What's two little years for perfection?
Just two decades bro, BRO please just trust the plan!

He's passionate to the point where it becomes a detriment and makes him look like a complete idiot, which he probably is.

Man, that blows.

started out as a demo for the programming language

nothing innovative with what little is shown of the game, just unique ways to push boxes

could've just used 2d art and be done with it, then make other smaller games to further iterate on the programming language

Instead we get this...after over a decade...

Please buy Braid Anniversary Edition. I desperately need more money

Isn't that the budget for E33?

what did those programmers and artists do?

He is. Not only is he using this game as a testbed for his own programming language but it's also a custom engine made by a whole dev team and he kept throwing out old levels for not being good enough I believe.

He does what he want , this man is passion driven

solved walking simulators

solving block pushers

give him 500 more years and he will solve all of gaming
no genre is safe

officially it was "under $40m"
realistically you probably wouldn't be able to make the same thing with that money without his connections

how can you even spend that much on a game like that?
it looks like it shouldnt cost more than 100k

No way to know. The publisher got 120 million or so from netease couple years ago

becase most of the money has gone to doing the programming language and compiler , not the game itself

By being a trust fund baby with zero concept of money management.

I sincerely respect the fuck out of Jonathan Blow. He is basically the progenitor of successful indie games (Inb4 retarded Cave Story revisionists) and he's clearly just a passionate game that makes the games he wants to play. The industry is good off the back of passionate people like him that want to add their own voices to it.

With that said, holy fucking shit does this look unfun. Imagine wasting all this money and time on a Sokoban game. Shine on, you crazy diamond. Won't play.

fair enough
idk how much programming languages should cost desu
i though jai was his own personal hobby project lol

What's his reasoning for reinventing the wheel?

progenitor

cave story doesn't count because I say so

Stopped reading there.

same reason why terry a davis did it.
except terry probably didn't spend any money on it

when you start working with engines made for other people, you start noticing shit you dont like , bloat , features that are missing or stuff thats just plain wrong

thats when you decide to make your own shit

he has a very long winded answer to that question but it boils down to "i dont like using C languages to make games"

When making The Witness, he realized that Unreal and Unity were primitive garbage and incapable of making such an intricate game. He spent over 6 million developing his own engine when any other guy would just use Unity and be done with it.
What a God.

Spacewar! was an inspiration for many game developers. You ever heard of Spacewar! before? Maybe you have, but you don't go around sucking its dick, do you? Space Invaders is the progenitor responsible for the boom of space based games. Likewise, you always hear retards going on about "Muh Infiniminer" but no one cared about it. It was Minecraft.

Same shit here. Braid is the progenitor. Cave Story is not relevant. The only difference is that you insufferable weebs can't accept this.

Braid is the progenitor

Braid was the first indie game to actually be worth paying money for and not just somebody thinking their fucking Newgrounds game was worth $20.

Mindbroken by Soulja Boy

Never heard of doom?

Pretty much. It's what basically kickstarted the indie industry that is still going strong over a decade later.

bro, thats your opinion

Doom isn't an indie game. It was made with millions of dollars and was a AAA title at the time.

Looks like a mobile game. Even with his name on it I don't see it selling well.

I'll give you that Braid had too high of a budget to be mistaken for a Newgrounds game, but its gameplay really isn't that much more complex than shit like Time Fcuk or The Company of Myself.

It was independently made and published

game that came out FOUR years after Cave Story invented indie games

weeb newfag buzzword out of nowhere

sasuga

He just prefer to write in javascript so he made a shitty language that compile javascript into assembly.
Jai is just Javascript Interpreter

While that may be the literal definition, nobody would call it an indie game.
Indie games are often published by actual publishers like Devolver and yet are still considered indie.

>Indie games are often published by actual publishers like Devolver and yet are still considered indie

personally i always thought that was a bunch of bullshit and i figured you should games like that single A because that's not what independent means, but the terminology hasn't caught on yet

uch programming languages should cost d

nothing
it's useless.

I made language based on JS for fast game coding, but it's because I'm poor and lazy.

for 27million usd you can create HUGE games on UE

And Spacewar! came out 17 years before Space Invaders. Retarded weeb.

you should games

you should call games* hurr im dumb.

Jon was in debt. His life was literally going nowhere. Within braid he would have been a cog in the industry always porting games and shit.

Be more like Jon. Life isn't worth it without risk.

When people talk about Cave Story as the progenitor of indie games, they are talking in terms of quality, because it is generally considered to mark the point where indie games went from student project tier memes and Newgrounds flash games to something that could compete with releases from actual industry studios in terms of quality, content and depth. Braid is the one that is irrelevant in that sense, because all it amounts to is a flash game tier platformer, except with higher production values and a pseud story that tricks idiots like (you) into thinking it was possessed of any significant qualities as a video game.

And all he needed was a small million dollar loan from his father!

I don't. I'd consider RDR an indie before devolver sellouts.

Is it any surprise Braid is forgotten now and the Anniversary Edition flopped? The answer is no, because once you look past the high production values and the pretentious writing it really is just a fucking Newgrounds tier platformer.

Sell your soul to a indie publisher then if you can't rough out being a poor gamedev

BAWWWWW I'M NEW TO Anon Babble AND I CANNOT HANDLE BEING DISAGREED WITH IN ANY CAPACITY

BAWWWWWWWWWWWWWW

Stop posting, newfag nigger.

This. Fuck Devolver. Thinking they can sell trash games that wouldn't get playtime on Newgrounds and Miniclip for $30+ and they have the audacity to say they're "indie".

Nice HTML5 game!

GODnathan blow is going to revive puzzle games

If he stopped being a stubborn meathead he could have made this with Unreal Engine in a week.

Jon Blow says Unreal and Unity are primitive and incapable of making good games.
He's right, but he cannot do better

More like Johnathan Blows lol

The issue is not everyone is as privileged.

Oh yeah because a Sokoban game needs a custom engine built from scratch.

to be fair it's good to put a relatively simple game together to test your new language/compiler/engine, rather than something overly complex. but it is also hilarious how this sokoban game is gonna be the most expensive puzzle game of all time while looking like something unity could handle just fine

the star citizen of sokoban

Does this guy think he's John Carmack or something? Making your own language just to make shit like OP requires being either a galaxybrain or an idiot.

It might not be game of the decade or whatever he wants it to be. But I'm pretty confident in that it'll be fun. Assuming he doesn't implode and actually finishes it.
I respect the man's autism. When he isn't a buffoon he is genuinely powerful.

What is the best Sokoban game? Wild ARMs 3/ACF?

I played Fitznik not long ago, it's pretty fun and the music is great.

most expensive puzzle game of all time

I guess Portal 2 would hold that spot right now? Obviously you won't get any real figures out of Valve.

I guess Portal 2 would hold that spot right now?

Why would it?

8 years for a gay phone game

grim

WHO?

i mean half life alyx couldve easily been made in unity instead of source 2, i dunno why they thought to make their own engine

its very likely

a bunch of high profile actors and a fuckton of dialogue, great graphics for the time, multiplayer, high profile marketing campaign, lots of (free) dlc and a big focus on in-house console porting, plus puzzle games tend to be simple low budget affairs. if you could name another high budget puzzle game id love to see it

Why are you little fuckers so literal. The classification system is based on production values compared to the other high production value games of the time, not whether you have a publisher deal or not.

No there isn't.
I'll agree with you once we reach one (1) good roguelike released every week

Indies should be called B games because they're like B movies in scope, budget and quality.
Makes way more sense than calling games with publishers "independent".

Let. Him. Get. Cooked.

Just call em A, it fits with the whole AAA baseball teams play better baseball than AA who play better baseball than single A.

e33 spent more than that just on shills

now

i'd be very surprised if portal 2 cost less than $27M, especially inflation adjusted

He already got cooked by Soulja Boy thoughbeït

I've been saying this for years.

>nothing innovative with what little is shown of the game, just unique ways to push boxes

how would you know, the game isn't out

Joe Blow's divine revelation that he is God's gift to games and that all other programmers past and future should bow down to him.

I dont think anyone is clammoring for a new low level language

The big problem is there was no indie scene when the AA and AAA started being used so the indie part is just frankensteined onto the others.

How the fuck do you spend $27M on a test room

the cheel is oblong and makes a "thup" sound every so often as you try to drive on it. it's also make out of lead and tends to deform when worked on

Yeah but then you end up with situations where we call games like Dave the Diver and Cave Story indie, when one had the fucking backer of a publisher and one was made by a salaryman in his free time with no budget. It kind of means nothing at that point.

His pretensions are real, but exaggerated.
The soulja boy thing is out of context, he was upset that the critics themselves were retards about it.
He has delivered two decent games.

That means something.
It wasn't just a fluke.
He does have some understanding of how to make a game.

I don't give a shit about pushing boxes or whatever so I'm not interested in this.
Then again, I'm not super into line puzzles and the Witness was interesting.

oh the anklebiters won't like this post

Well those are different times too, the thing only works when you compare games from the same time since it's based on how a game looks and sounds compared to what the rest of the industry was or is doing when in that generation. It's really only useful in the current moment.

Looks like an autism puzzle game like Baba is you or Steven sausage roll, it's going to sell a few thousand copies to other programmers.

WOOOOOOOOOOOP

I dont think anyone is clammoring for a new low level language

m8 the market is BEGGING for a new system's language. people are so desperate they're trying shit like go, zig and fucking rust

Paying salaries to young programmers and artists who have no prospects in life and therefore find no motivation to really do anything right.
And look, it's not even the young people's fault, they're actually right. I've been working in a similar field for 10 years, my salary puts me among the richest 5% in my godforsaken country, but I have nothing, I live with my fucking parents even though I'm over 30. My father, who dropped out of high school because he didn't like reading and doing math, had 10 children, a country house, a company with 10 employees, and several cars, and he literally started knocking on doors until he got a job even though he had no qualifications. But that era is over, and young people realize that there is nothing left for them but a gay world full of AIDS on every corner.

In short: young people subconsciously realize that the modern world is shit, which is why they aren't productive, and old farts like Jonathan Blow end up spending a fortune on salaries for nothing in return.

weeaboo

Not one of those is a low level language

not him but I clicked on this and will read them as I lurk the thread

I agree. I believe that the ability to make two relatively good games is something that already filters out most developers. Even guys who made history, like Alexey Pajitnov or Notch, were unable to make more than one culturally relevant game. J. Blow knows how to do interesting things with entertainment potential, but he shouldn't have buried so many millions in something that probably won't compare to things that indies have done for game jams like Baba is You.

then neither is jai and you're just posting nonsense. go flip bits with a magnet retard.

old fart

he's in his 30s, maybe 40s? with a multimillionaire govt employee dad

This is bait. Grandmas know what "a tetris" is, ask them what they think of Braid or The Witness

Lol, no, he's 54 already.

I saw how he played Elden Ring
its amazing this retard can wipe his ass let alone make a game

HOLY SHIT i never knew he was in his fucking 50s

I just know
feel free to quote me back in 2045

Braid is only culturally relevant because it came out at the right time and at the right place.

Braid and Witness are relatively popular, not mario, but definitely notable.

Braid was a big early indie success, as well as console exclusive, in a time where that was relevant.
Witness was popular enough to inspire its own popular satire game.

game was SO POPULAR some kid made fun of it in unity

Thats a metric to you?

based, you just described my boss (who is currently paying me to browse 4chin)

same reason why terry a davis did it.

Being completely, absolutely insane? Yeah, that tracks.

It's not a metric.
It is significant evidence of its cultural relevance and popularity.

he learned from nintendo

soulja boy won

Why are you little fuckers so literal. The classification system is based on production values

No, you're just using it wrong you stupid fuck. "Indie" is not a description of what a game LOOKS like or what its budget is. Those factors are totally irrelevant.

And GOTY award. No normal person yells GOTY! GOTY! while playing a game.

No it's not. It's not evidence of anything at all.

discovered his twitch when he played blue prince and i gotta agree, he's pretty fucking retarded

nobody knows about it, its not culturally significant

lots of people know about it and some went to great lengths to critique it even making their own parody game

While that's true, I don't think it's the correct answer.
The correct answer is that making your own engine is, in 99.99% of cases including this one, a complete and utter waste of time and money that should not be done by a rational person.

Cave Story is 100 times better than Braid in every single way. Nobody has ever replayed Braid, ever. People do 20+ playthroughs of CS because it's actually fun to play.

someone making a Hydro Thunder fangame doesnt make it a cultural phenomenon like tetris and mario, nor does it say anything to its cultural relevance...

dont create, innovate or build anything new , just consume everything already exist and become complacent

Indie" is not a description of what a game LOOKS like or what its budget is.

It absolutely is when it's attached to the AA/AAA scale which literally measures production value and by extension the budget required to reach that production value at the time you dumb asshole.

doesnt make it a cultural phenomenon like tetris and mario

nobody said it did dumb dumb
as long as we're both on the same page though, i imagine there had to be some internal self-reflection about the choice to lie

anon doesn't know about the plethora of fangames throughout the 2000s

ah yes newfags only understand megapopular titles

No bro Jumping Flash is actually super popular, it was so popular it got fangames on itch

Somebody making a parody of something doesn't mean it's "culturally relevant" you stupid person. There's like 10 games that are culturally relevant and Witness is sure as shit not one of them.

He intends for Thekla to make [their next] game using the game engine being developed for the Sokoban game, once it has matured. He plans to work on the game for 20 years

Ain’t no point to the game.