It's honestly a really fucking good remake, and not just one of the best platformers of all time...

It's honestly a really fucking good remake, and not just one of the best platformers of all time, but one of the best games of all time.

I love the originals, but this added a ton of great changes

up to 240fps and extremely low input lag compared to laggy 30fps of the originals

time trial relics for all three games

leaderboards

true analog controls for Crash 1

box counts for both stages and bonus levels

bounce boxes only need 5 bounces instead of 10

cut levels added

No annoying Crash 1 save system, makes 100% way less tedious

improved hitboxes and physics

artstyle is hit or miss, but it definitely has its own charm and looks great even if it lacks some of the edge of the originals.

I really can't think of anything that scratches the same itch. Maybe DKTF? But honestly I enjoyed the stage designs and gamefeel way more here, although DKTF has better OST and bossfights.

Whoever thought that a small australian marsupial rat thing would make a good vidya mascot?

They were right though, both the originals and the remake sold over 20m copies

It's not a good remake at all. It's actually realllly bad and lazy.

Crash Bandicoot's physics are fucked because he has a pill shaped hitbox which causes him to slip off the edges of platforms. This means you constantly have to build momentum and jump at the last minute so you don't land on the edge of platforms. In Crash 1 this is incredibly frustrating

Inferior visual design. Aesthetics are now gone in favor of "realism" which has aged like milk compared to the original. No effort put into recreating the lighting of the original or creating good lighting at all. Everything is incredibly bright and looks like a "Mario in unreal engine" fan game

Inferior and missing animations from the original games

Worse music with no option to play the original ost

muh pill shape

You retards can only regurgitate shit you've read online. I've played both versions extensively, 100%ed all of them, time trials done in all of them, the remakes feel great. The hitboxes are very slightly smaller, meaning the very edge of your foot can't land on a platform, but you also don't literally phase through platforms like you occasionally do in the originals, especially in the water levels is that common.

You also have way more fine control in the remakes considering they are 240fps with <20ms of input lag while the originals are 30fps (with frequent drops) and about 100ms of input lag. The remake games feel better, full stop

I like both Tbh
The first one should be played on a CRT btw

I am not regurgitating an argument I heard online. I have played through crash 1 multiple times as it's my favorite crash game and I enjoy the challenge. Last December I played through it on my PS Vita via the PS1 version.

Recently, back in March, I purchased Insane Trilogy. Upon booting it up I instantly realized Crash was more slippery and unreliable. Especially in Native Fortress.

The originals control better. Crash feels better and lighter. The d pad works just fine.

The remake isn't even the same game. It's the equivalent of a lazy fan remake

i have seen multiple crash 4 threads in the past two days.

up to 240fps and extremely low input lag compared to laggy 30fps of the originals

The originals never once lagged on me.

time trial relics for all three games

You mean for games that weren't designed with time trials in mind.

leaderboards

Full of cheaters with 00:00:02 times.

true analog controls for Crash 1

Unironic skill issue.

improved hitboxes and physics

LMAOOOOOO

I'll give you the rest though.

can die in the first game and still keep all the destroyed boxes before the last checkpoint

casualized trash

I think Crash Bandicoot is one the rare PS1 games that has aged so well it looks good on non CRTS. Although I definitely agree it looks best on a CRT. I personally enjoyed playing it on my Vita's oiled screen

That's actually a good change seeing as how trash and unreliable insane Trilogy's physics are. The original works because it's tight, reliable, and responsive

Crash OG has around 100ms of input lag, the remakes have less than 20ms. And also 240fps consistent vs. 30fps with dips.

I have beaten the original games more times than I can count over the years. I've completed the remakes at least 4 times each, 100% completion.

I can safely say, without a doubt, the originals are better to play. There's an argument to be made that the first game is a better experience on N. Sane, and I wouldn't necessarily call it wrong. But if we're talking about Crash 2, and ESPECIALLY Crash 3, the originals mog the shit out of the remakes.

You mean for games that weren't designed with time trials in mind.

Huh, that's weird, I really enjoyed it. I guess a game isn't designed to play fast unless it literally has a time trial built in.

It's just like analog controls retard, the devs can't think of and implement everything, but if they were able to, they 100% would have.

If you're that much of a pedantic, autistic faggot, then just don't do the time trials. You don't even trigger them unless you go to the icon at the beginning of the level.

240fps consistent with <20ms input lag is better than 30fps with dips and 100ms+ of input lag all day, every day, and you'd be a complete retard to think otherwise.

Add the QoL changes on top and it's no contest.

Crash 3 does benefit the least though, just since it already had many of these refinements.

God, top looks so much better. Bottom is washed out and soulless
.

at the end of the day it's just one of the many utterly pointless remakes. The originals can still be easily played, they still look good and they have "modern" and intuitive controls that even a gen alpha kid could easily pick up, so what does the remake offer? "Updated" graphics that arguably look worse, more fps and less delay in a game that doesn't require super fast reaction times, goddamn online leaderboards?

I didn't read any of that shit because I don't give a fuck. I know what I played. I know what I prefer.

Same with me, objective technical aspects don't care about your feelings faggot retard

While I agree with you, I don't necessarily regret buying it. While I do prefer the originals, I still enjoyed my time with the remakes. They did a pretty good job with the art style and I do get a big kick out of seeing old art updated like this. I'm unfortunately the exact target audience for these kind of remakes.

Okay

I mean it's a competently made product and better than most remakes, it's just that I think that the vast majority of remakes have little reason to exist in the first place

many utterly pointless remakes.

HOW? HOW IS IT FUCKING POINTLESS??? It makes the originals playable in 240fps, extremely low input lag, with all of the refinements and QoL improvements of the third game.

You are just yapping stupid fucking shit without even thinking.

more fps and less delay in a game that doesn't require super fast reaction times, goddamn online leaderboards?

It's a precision platformer meant to be played, replayed, 100%ed and mastered you fucking retard.

who cares about how the game actually plays? I only care about booting it up for five minutes for muh nostalgia and then turning it off!

Kys fucking retard

I'd agree with you, but again, I'm unfortunately one of those folks who enjoys seeing modern takes on old games. I'm a huge sucker for nostalgia.

Just so you know, no one agrees with you and you're just making yourself look like a retarded faggot.

Most of the people who hated it played the shitty, laggy console versions. Funny enough, those actually play worse than the PS1 versions, while the PC port with the high framerate method plays miles better than both of them

I'm still mad that CTR:NF is stuck on consoles with shitty fps, stupidly long loading screens, and microtransactions

Maybe they shouldn't have released a product knowing it was shitty. If a game can only play well on a high end PC it's a shit game.

I wouldn't really say that adding time trials to 1 and 2 was a good idea.
Especially with how they were implemented.
But just playing it as its own thing it's not too bad of a way to play crash 1-3

Because they didn't want people to bypass the micro transactions with mods.

meaning the very edge of your foot can't land on a platform

How little are we talking here? Seems like the very edge of his foot is fine tom me.

You're a fuckin dumbass, the hotboxes in the remake are atrocious and make the game way more tedious than it should be. Think your still on the platform? Nope you fall off.

The ice physics in the OG trilogy and the hitboxes on water are both fucking terrible, the remake improved both of these. Crash OG is not some perfect, infallible masterpiece. In OG Crash, it can almost feel magnetized at times, or in other cases, you'll slightly miss a jump, be sliding off the platform, then literally teleport back onto the platform. These are small compromises you have to make with a laggy 30fps precision platformer.

Requiring more precise platforming when you have much better control and responsiveness due to 240fps ultra low input lag is fine, good even; it's a satisfying difficulty curve.

You're poor and brown, but that's not my problem

wasn't the $40 enough already? Greedy bastards.
IIRC they didn't even have proper servers, it was always one of the players that hosted the race for everyone else

The slipping occurs after you've built momentum. For example, after you've made a jump and reach the edge of a platform you'll slip off.

What the fuck are you talking about? The physics of the original are fine and completely skill based. There is no slip physics.

MUH 240FPS

MUH INPUT LAG

MUH ANALOG CONTROL

holy shit this guy is insufferable

And shitters still claim this is too unforgiving, fucking lmao. They just bitch that it doesn't have the extremely forgiving physics of the original that will literally cheat and nudge you back onto the platform even when you miss it completely.

They aren't at all. They're actually more consistent than OG Crash, more forgiving in areas where OG Crash were bad (phasing through leaves on the river, the awful ice physics), but require more precision where the original game cheated for you and would teleport your character onto platforms you slightly missed.

The slipping occurs after you've built momentum. For example, after you've made a jump and reach the edge of a platform you'll slip off.

That happens in OG Crash as well dumbfuck. It's especially obvious in the first game

There's no excuse for a PS1 game running worse on a PS4.

Muh graphics

The washed out overly bright graphics didn't even look good. If they were struggling so much they should've just went for a more stylized and simplistic art style like the original.

They couldn't resist. There's always retards who will dump loads of cash into micro transactions

The slipping occurs after you've built momentum. For example, after you've made a jump and reach the edge of a platform you'll slip off.

The physics were patched a few months after release. The PS and PC versions are fine, no idea about X-Box or Switch.

It does not occur to the same extent you consumerist retard. It happens when you build momentum and stop. It's obnoxious in levels like native fortress which require you to do so

Dedicated servers for a racing game

I mean I wouldn't say no to the option, but that doesn't really make sense.

Yes it does make sense to have good online performance for an online racing game. They chose otherwise because it was cheaper.

I 100% the og and remake trilogy regularly. Maybe the remake has a one pixel difference for Crash's jumping distance, but if that's enough to throw you off you and isn't something you can adapt to, you have to be a literal mongoloid. I'm sure you played this remake on release where the physics were messed up, never played it again and have spent all these years bitching about the pre-patch version.

Anon, dedicated servers aren't magic.
They're still just someone's device, and as far as networked gaming goes, devices have been more than adequate for it since the age of dialup.

at least of an external server a lobby doesn't get disbanded just because one guy quit

That's also not intrinsic to dedicated servers.
Host migration is a fairly simple task.

Three words

Pill

Shaped

Hitbox

Yeah I'm almost 100% positive this shit was fixed because I played it on PC years after release and never had any issues with slipping, and the webm you referenced for slipping shows how there is zero slipping even with momentum.

I don't know if the physics are 1:1 with the originals or whatever the fuck, but what I do know is the physics, controls, and responsiveness on their own are absolutely hands down some of the best in any platforming game I've ever played, and I had an absolute blast going through each level for 100% and time relics.

Never once did I feel like the physics wee cheap or unfair or inconsistent, it literally has probably the best game feel of any 3D platformer I've ever played bar none

fair, but this makes the devs look even more incompetent for not implementing anything like that

I'm not as autistic as that other anon, and I think that N sane trilogy isn't bad at all, however that hitbox thing is DEFINITELY noticeable as someone who loved the originals growing up, it's my only major complaint with the game because it fundamentally changes how some platforming challenges can be tackled

also I was one of those kids who jumped on the ropes of the rickety bridge because fuck that level, so it's EXTRA noticeable there

Retarded tranny who can only blindly regurgitate a minor issue that was fixed shortly after release.

Any issues you have are purely skill issue.

Crash controls too sloppily and platform hitboxes arent easily readable, which is why everyone has so much trouble on that busted bridge level

This remake literally started the SOVL/Soulless meme

N.Sane are different but better, more consistent, more responsive, less phasing through platforms, and less teleport nudging back onto platforms you actually missed.

I love the OG games, but the physics and hit detection were far from the best.

Yeah, it should have been implemented, but for the usecase that exists for peer 2 peer matchmaking it's adequate, it's not too bad to throw up a new lobby and invite your friends back in.

People had trouble on the original as well you fucking zoomer retard.

Any issues with the hitboxes were fixed shortly after launch. You can beat both of those levels the traditional way or the rope way, same as the original.

Keep gaslighting

Crash being a bandicoot was purely a means to an end. Sonic was based on a cute and marketable critter that Americans barely knew at the time and ND wanted to match that energy. There was a period in development where Crash had the iconic design we know but was still called Willy the Wombat.

THE ORIGINAL WAS HARD TOO!!!!!

fair hard, not poorly made hard. Theres a difference

WE FIXED IT AFTER LAUNCH

I dont care. I played it on launch.

muh gaslighting

100% a brown zoomer

I dont care. I played it on launch.

And like that you've exposed your entire autistic position. Crash remakes confirmed to be certified kino.

erm sorry, you cant criticize our product, you need to replay it every year and alter your opinions based on every patch we drop.

Good luck making Spyro 4, T4Banon

I don't like Toys for Bob, Crash 4 was complete and utter dog shit, I have no faith in a T4B Spyro 4.

The remakes should've hired Josh Mancell so he can use the official preconsole mixes of the original trilogy's OST. They also should've hired Charles Zembillas back to do the designs that would be the templates for updated cast.

So the problem is mainly the hitboxes aren't as accurate to the originals?
Not trying to cause a flame war but that's what I'm getting which doesnt' really bother me since it's just learning new hitboxes

If I had to nail down some things that I actually think are bad about the remake it'd be as follows

The hitboxes aren't as good as the more complex geometry of platforms makes it easier to slide off of, this being a larger problem in time trials which can easily move on to

Putting Relics into Crash 1 and 2 wasn't a very good idea, as the stages aren't really designed for them, there's a lot of intended waiting, and they aren't really designed for you to be able to run through them in one go, or have adjustments like warped does with intentionally seeding 3 aku aku crates to disable certain elements such as closing walls etc.

And finally while the game is objectively higher fidelity, having to fight with modern lighting engines and resolutions means that it generally has a worse artistic direction compared to the original.

These don't really have any particular order of importance, and I still consider the N. Sane Trilogy a "Good Enough" way to play through Crash 1-3, I think it'd still be ideal for you to play the originals at some point.

I think NST is pretty good too, it came out of nowhere and was made because VV care for Crash and I think they did a good job especially since Acti gave them a shoestring budget as Acti didn't believe in it. Then NST does so well it kickstarts the remake trend kek

I appreciate that they got the physics pretty close and even kept the small physics things like slopes affecting speed, and still letting you do the slide -> spin -> jump combo in Crash 2 and 3
I wish Acti gave NST more support and VV were allowed to make a new island or something, the new Brio bonus in Crash 1 and Future Tense were good
I still go back and play NST every now and then mostly for the Crash 1 relics
The only problems I think NST has are:

Never was a fan of the lighting

Hate the fur shaders

Can't play as Coco in bossfights because VV ran out of time and budget

Nitro crates have a tendency to jump way higher than in the originals but this only has a chance to fuck you on the death route in Snow Go

The soul/soulless meme did start with NST but it fizzled out within a couple of months of release because anons were loving the game too much
NST brought back Crash threads pretty hard and the meme got drowned out with all the OC and gameplay discussion which is why the only memes of that are still the really old gifs/webms from pre-release footage like the one you posted
The meme really started for real and stuck properly when Reignited happened since those changes were too extreme

Also IMO, they should have let you have the Crash 2 moveset in Crash 1 after completing the game.
It's kind of a big missed opportunity imo.

I still hold that it's the best remake ever made

Crash has a "pill" shaped hitbox instead of a "square" shaped hitbox. But the shape of the hitbox is actually irrelevant, the issue was the physics, the hitbox shape was inconsequential. On release, Crash had "weight" to him. So if half of his body was hanging over a platform, his weight would drag him off the platform to his doom. So for every single jump you would have to account for jumping early before half of Crash's body was dangling over the edge of the platform and hope you'd land on the next platform with over half of Crash's body landing on the platform. Since the level design is unchanged, this made many of the jumps in the game extremely irritating and the game as a whole played in a very unnatural way.

This was an issue on release. Months after release they patched the game, or at least the Playstation and PC versions, I have not played the X-Box or Switch versions.. So, like the original game, Crash no longer has weight to him. As long as one or two pixels of Crash's foot is on the platform, he will not fall. So now the remakes play perfectly fine. Speedrunning autists probably have analysed Crash's jumping arcs and have probably come to the conclusion his jumping distance may be one or two pixels less than the original game, but as someone who can easily 100% both the og trilogy and remake trilogy, it's not an issue. The levels play perfectly fine, everything is smooth and responsive, you can play through every level just fine. The people raging against the gameplay of the remakes are just autists who refuse to take off their nostalgia goggles and for some reason cant adapt to Crash having a reduced jump of one or two pixels.

Yes the bouncing nitros can screw you over but it's rarely an issue.

But Vicarious Visions said it themselves.

Yeah I played it years later and was so confused by the reputation it had. The controls felt great to me and I played the originals a bunch growing up

NTA but NST had a pretty good reception overall
Normies got filtered by Crash 1 and started the whole "Wow this game is so hard it's just like Dark Souls" and game reviewers/journalists spammed that everywhere. Tons of people still played it though
On Anon Babble, threads went like this
--Pre-release--

Lots of criticism of the artstyle, lighting, and some visual things being off like this guy's gif that's very

Started the soul/soulless meme

Crashfags going crazy that Crash is back and cooming over Coco being playable

--Launch window--

Pillbox complaints

Jump physics complaints

Lighting + fur shader complaints with the artstyle

No Josh Mancell

Crashfags posting lots of gameplay webms, laughing at the anons getting filtered in Crash 1

Tons of OC made

--Couple months in--

Nonstop Crash threads for months

Still tons of OC made

Threads settle down to anons mostly talking about getting plat relics in all 3 games

Crashfags discussing what future Crash games made by VV would be like

Crashfags hoping Josh Mancell comes back

Crashfags hoping CTR gets a remake too

After that they eventually slowed down and threads just became anons talking about going for the relics, the odd newfag talking about his experience playing the game, and the coco threads

I miss the 2017-2019 remake threads for Crash and Spyro.