VR is literally the only generational leap in in video game technology since the early 2010s, so why is it hated?

VR is literally the only generational leap in in video game technology since the early 2010s, so why is it hated?

Outside of that all we've gotten has been marginal improvements lighting(ray tracing) and anti aliasing(TAA, DLSS) both of which come with huge tradeoffs. Clearly just throwing more compute at the problem isn't moving the medium forward when 2015 games like The Witcher 3, Arkham Knight and Bloodborne could easily pass as new releases 10 years later with a simple resolution and framerate bump

so why is it hated?

t. bases his opinion on Anon Babble only

its stagnant because there arent any good new games releasing. also the tech isnt really moving forward that much other than more pixels = more gooder completely ignoring how that completely kills performance. they also like to ignore field of view if favour of pixel density.

/thread

Pixel density is king though.

Cause I want more proper games, not just gimmicks like yet another VR rhythm game.
Alyx was fun.

I cant wear my psvr2 for more than an hour straight and I only use it for gran turismo 7. VR is kind of a niche unless you like simulation games, or play vrchat

try using a headset with more than 80 degrees fov

I'm using a 100 degree fov headset right now and it's more than good enough. The 2000x2000 panel res per eye however isn't enoug hand I wish I had at least 50% more

Anon Babble also hates it

why is it hated?

nogaems
It's literally that simple.
Other than Beat Saber there isn't any game that has any kind of longevity, replayability or cultural impact. Everything plays like gimmicky tech demo.

controls are still fucking bad and only suitable for static games like rhythm waggling

100 degree fov

thats the minimum for a headset in my opinion. doesnt change the fact just adding more pixels isnt the best solution. at some point youre going to have human eye level pixel density but if the fov stays the same its going to be jarring at best. you have to keep increasing both to further the illusion of actually being in the game

Anon Babble

so just more 4chins spergs. i wouldnt worry about it.

You're missing the point you fucking retards.

No technology that's a paradigm shift comes with a bunch of software support out of the box. Consumer interest in the new technology drives software support, not the other way around. When the iphone launched it didn't even have an app store, it just came with utility apps like the calendar and the calculator. The fact people went out in droves to try out the new touchscreen device is what created the mobile app boom

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Unlike first iPhone, VR comes with a lot of drawbacks for very little benefits compared to the existing way of consuming video games. Most people don't find those benefits appealing enough to deal with the cons. Unless VR gets some absolute killer app that CAN'T BE EXPERIENCED on anything else (consoles, PC) then it won't gain traction. Simple as.

Mark Fuckerturd killed VR

VR is a niche, and that's okay
But your attitude is WHY it's been a total failure.
t. Headset owner

I will never stop finding it hilarious he spend $20 billion and this is what they had to show for it.

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Also this.

lmao this single image is probably what killed entire metaverse and took away any hopes for mainstream VR

iphone is a bad example because it has other uses while vr don't

It's gonna take AR glasses to get alternative use of all the VR tech.
VR is pretty much only for games and social interactions

yeah, that's why zucker wanted you to do everything in vr just to find reason to use it at all

zucck already pivoted in that direction, they even stopped referring to Meta Quest as virtual reality
problem with AR is that vast majority of people still find it creepy as fuck when you walk around the streets or go into stores wearing a device that can sneakily photograph/record them without their knowledge, so that's a pretty big barrier for mainstream AR adoption
remember google glass? lol

The Quest store is so abysmally bad. I wish they'd just copy everything about the steam front-end for discoverability of games.

so why is it hated?

I like it but I'm not going to create space, stand up and put a box on my head every day to play the same few good VR games over and over.

that was so out of touch, even the most brainwashed tech enthusiasts found the idea to hold business meetings in VR instead of zoom/teams dumb as fuck and impractical
reading the stories about all this Metaverse blunder sometimes feels like there was a high profile corporate saboteur on the inside whose job was to give most retarded ideas to zucc just so he can waste more money on them and undermine his company

No their development direction is stupid. I would play more Supershot styled games with literally png wrap skin for graphics as long as they pushed NPC intelligence.
It should be Deus Ex, Sins Emergence, Half Life style of models just focusing on shit like NPC awareness, ownership, reaction to look, reaction to touch, the kind of touching you can do, just interactivity on set stories. You can do super constrained shit like pick conversation pathways just allow NPC interactivity like pat on back for bro, headpat, distance of face in conversation, flirting, handsigns, body movements like shrug. VR is suppose to be body language and the games that explore this are stupidly tiny.

Yes, you're correct. Most of VR games would play almost the same on PC or console. What's the point then? They need to make games that explore things only possible in VR.

Make FPS tactical shooter, SWAT, do hand signals, NPC moves up, profit.

Make Samurai game, do tea ceremony, super week instructions to be Japanese folded 1000 times, profit

Make knight game, kneel to God, grab horse reigns makes you mount, control lance, not even mount and blade just progress story into literal square maps with room challenge prop sets. Aka Zelda dungeon. Wtf I'm playing timed interactive platform puzzle game this isn't sword fighting.

A lot of VR games can be improved by rng traps. There should be a wizardry game by now. Just copy Daphnee style party square mechanics and turn based attacks but if you fuck up the move that was on you and the enemy will try to dodge and protect their critical point. Literal motion dance like game.
High five your party member, make camp and do the MH roasting motion, etc.

Unlike first iPhone, VR comes with a lot of drawbacks for very little benefits compared to the existing way of consuming video games

That was true of the first iPhone as well, especially when compared to the smartphones of the time. It was far less useful than its competitors and had some shit components like the camera, but people still adopted it because having an all screen device was that appealing. When adoption reached a critical mass, there was enough investment in the technology to overcome the limitations

Most people don't find those benefits appealing enough to deal with the cons.

Yeah that's the point of this thread, why not? Casuals should by all accounts be drawn to it since novel tech has historically been appealing to them, but they aren't. Enthusiasts like the Anon Babbleirgins should be attracted to it because they always complain about stagnation, but they aren't. Why is it such an abject failure when theoretically it should be poised for success?

Unless VR gets some absolute killer app that CAN'T BE EXPERIENCED on anything else (consoles, PC) then it won't gain traction

It kind of did in 2020 though, a full fledged half life game, something that people had been hyping up since 2007. Even that didn't move the needle

I guarantee you do a Cyberpunk princess carry style in your VR game you will have the minimum amount of an audience. Make NPCs do moves you can redo later in the story, Chekhov gun all your interactions in ace attorney style the game with your mundane story will sell. Make a traditional story it becomes classic territory. Make your take and twist not suck with satisfyingly moments it will be remembered when you start getting stylish with timed music.
Recreating stuff like random encounters in a good way is important.

$20 billion

Reportedly he's $70 billion in the hole. Considering the Quest has actually been highly successful in terms of sales with over 10 billion in revenue, a 70 billion loss means they've spent around $80 billion at this point.

I guarantee you do a Cyberpunk princess carry style in your VR game you will have the minimum amount of an audience. Make NPCs do moves you can redo later in the story, Chekhov gun all your interactions in ace attorney style the game with your mundane story will sell. Make a traditional story it becomes classic territory. Make your take and twist not suck with satisfyingly moments it will be remembered when you start getting stylish with timed music.

I literally cannot conceptualize what you're trying to describe, these are technically coherent sentences but it just comes across like a bunch of random gibberish when I actually read it

Puzzle based games need a VR only aspect to it and that can only come from NPC interactivity. Just do drama class 101 and even if you feel like a retard you will achieve a different level of immersion eventually. Remember Ace Combat Horizons thumbs up.

When the iphone launched it didn't even have

Anon, VR is almost 10 years old now

dude seriously what the fuck are you even talking about

Lmao same as motion controls but zoom zooms like you didn't experience it.
It's just an overpriced gimmick like 3D TV.

but people still adopted it because having an all screen device was that appealing

Exactly. Having a screen glued to your eyes is not.

Yeah that's the point of this thread, why not?

You ever used VR? Guess not if you're asking such questions. VR is inconvenient to wear, requires large empty space and still can be dangerous to use (see all those clips when someone hits a wall because they tried to jump in the game), and most importantly, it requires much more PHYSICAL ACTIVITY to properly experience the game compared to sitting on your ass in front of a screen. People play games to relax, not to get tired.

It kind of did in 2020 though, a full fledged half life game

10 hours single player game, even in half life universe, with janky movement, is faaaar from killer app.
Beat Saber was actually close to being killer app, in 2019 even my normie non-gamer friends at work were curious about that game because they somehow found out about it, but it fizzled and went nowhere.

what are you talking about, I constantly see vr shills here.
But outside of Anon Babble no one cares about it

Touchscreen technology was developed in the 40s and was available in consumer facing portable devices starting in the late 80s

Yeah I don't explain shit in a step by step process and don't really want to be understood. It's a concept / dream / idea that people say and they put on the chopping block from their games because it's too hard and not worth the time.
The fact is 80s to 90s game development shit didn't exist you had to make it from scratch. When others put something cool in their game you had to figure out how to recreate it.
A memorable game has cool moments and not a Michael Bay COD thing. It's from build up to pay off and the learning to challenge process of it

Something a drone will never understand until it gets a tutorial

Please don't tell me the Deckard is twenty years away
I beg you!

Beat Saber was actually close to being killer app but it fizzled and went nowhere.

Looking at Beat Saber in 2018 and Beat Saber in 2025, there's hardly difference. Either they didn't know what to do with it and it stagnated, or you simply can't do much more with the formula.

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Me personally I think the glazing of beat saber was kind of forced.

Or more likely they didn't intend for it to be a live service game since there's no way to continuously milk revenue out of existing users

Unless you hate rhythm games, it was actually brilliant use of VR and wagglan tech, you couldn't play something like this on other platforms. I know lots of people who got into VR just because of Beat Saber.
Might be this. Modding community added literally every single song as free download, they couldn't compete with their paid DLCs that add 10 extra tracks for $20.

It's not anything uniquely special as far as rhythm games go

At this point I have no idea why normalfags don't buy headsets. A PC is 2k+ these days and they still say 250 bucks for a headset is too much. Makes no fucking sense. Are they just too fat, is that all it is

nta but show me another game that did what beat saber did before beat saber
pro tip: you can't

You are correct. They pushed it as hard and as far as they could artificially

It takes too long to set up.

It has drastically improved on visuals, but the gameplay just werks. They still release new music packs which apparently generate quite a lot of income.

The scoring takes into account how close to 2 same sized halves you cut the notes, which makes the game more of a cutting precision game than a rhythm one.

vr headset is literally only good for some mobile-tier garbage games
PC is good for literally anything
even consoles have more utility than vr headset

gimmicks like yet another VR rhythm game

Yeah I'm pretty sure the most played genre in VR is not a gimmick. I'm playing Beat Saber or Synth Riders daily, it's a great way to exercise

What exactly do you expect to happen to it lmao? People make custom tracks, that's where you content is

It's your standard reel and notes rhythm game that's been around since ddr, just in VR.
It is not that special.

so why is it hated?

because it is painful to use unlike reading a book, listening to music, playing a video game, watching a movie on a phone.

VR is an athletic activity marketed to people who hate athletic activities. the issue isnt the target audience the issue and problem with VR is the marketing idiots who attempted to sell this clearly physical activity to couch potatoes. They should be tarred and feathered and fired out of a circus cannon into the ocean.

100 degree FOV

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the marketing divisions should be*

It's good for a lot of things

3D movies

3D porn. That basically doesn't exist in the wild but using Owl3D you can convert any 2D porn into 3D and it actually works very well. I've put together quite a collection myself, mostly converted SFMs

VR porn

watching 2D movies on a big screen

exercise games

actual VR games

flat games converted to 3D

I'm using my headset daily for one thing or another.

I don't like 100 degree FOV, that's why I'm playing games in a small rectangle in front of me instead

weird

put headset on my head

auto wakes up, click game

bam 10s in I'm banging drums (and ur mum)

It's stagnant because it's expensive, and if there's anything this board hates, it's paying for things. Sony could, and maybe should, have tried to be the enthusiast home VR experience like the PS5 is the home gaming experience, but just treated it as an expensive peripheral. Sony was dumb to put a bunch of Californians in charge that didn't know how to market or support PSVR2, now it's literally the Vita of VR space.

Anyway, the Meta headsets are doing what Sony should have done by making them accesible, but without the proper dev support that Sony would be able to give, so nobody cares. But it's progress, and if Nintendo puts out a VR headset that's affordable (impossible now to believe with the NSW2 prices), it could make it more mainstream.

VR didn't introduce any new dimensions of gameplay, wagglan was already a thing. It's actually insane watching people insist that VR is a revolution waiting to happen, this shit was already done in the arcades decades ago. A lightgun cabinet? A fighter cockpit station? A driver's seat? You made camera controls more convenient, but it's not the huge leap people are making it out to be and it only works for first person view. The applications are incredibly limited. The novelty is long gone and people are starting to realise they got duped by a gimmick.

why would i strap some heavy goggles to my face and probably scratch my glasses in the process if i can get the same experience with my 50" 4k rectangle with none of the claustrophobic disorientation.

That's why VRs core audience is currently kids. Even nerd kids are still in a good enough shape to play VR. Whereas nerd adults can barely move apparently. And non-nerds aren't paying for a headset

you have to put a plastic helmet on your face and burn your eyes and give yourself a headache to play tech demos and glorified wii minigames

Nintendo puts out a VR headset

please no

You're out of your mind if you think the wii controllers are even remotely similar to VR ones.

wagglan was already a thing

Precise wagglan was not. You can play table tennis with proper physics in VR.

Because you care deeply about FOV apparently. That was your argument just now wasn't it. VR screen gives you a better FOV than a flat screen so there you go

but I sit right in front of a huge screen and it covers all of my vision

That sounds very comfortable, good luck with that

another bunch of poorfags telling everyone what VR is like without actually trying good VR themselves

umm actually Wiimote is exactly like VR motion controls

Stop talking about shit you don't understand

I own an Index
My dad owns a pinball machine
both have a large upfront cost, require dedicated floor space, pretty much require us to stand, and get a similar amount of usage between us (not nearly as much as we should for the resources dedicated to having it available lol)
it's an enthusiast market and no amount of money facebook throws at it will drive up adoption
what will drive up adoption lighter headsets with higher framerates and better tracking
bigscreen beyond 2 is coming close but only 90hz
I expect an order of magnitude increase in userbase when valve releases another headset

Even something as simple as minigolf has actual aiming and hit control learning curve with VR.

Anti-VR poorfags still live in a world where you need to set up tracking stations and hook your cable to the ceiling lmao

VR screen gives you a better FOV than a flat screen

barely, that`s the problem.

also, my glasses. buy expensive prescription inserts or scratch my lenses. bleh

I genuinely don't understand what people think Beyond 2 will be like. It's the same headset as Beyond one but with eye tracking. Nobody bought the Beyond one. Nobody really thought the Beyond one was good.
Why is this Beyond one - but with eye tracking - going to any different?

no amount of money facebook throws at it will drive up adoption

I mean they did massively drive adoption. Play any crossplatform game and you'll see nothing but Metafags in it, PCVR users are like 1%. Like in Synth Riders you can see who uses what headset in the highscore table and I barely see anyone who's on Steam

my glasses

Excuse me? You're wearing GLASSES and you're talking shit about FOV? Are you kidding me, VR headsets have a bigger FOV than your glasses, you wouldn't even notice that limited FOV. Complaining about FOV is for perfectly sighted fags exclusively, we glasses wearers already live in a poor FOV reality

blind people don't like VR - who knew?

They're the only one that can make fun games with gimmicks. The new astrobot is flat shit only so the last bastion of bing bing wahoo in VR is dead.
Did you ever try Max Mustard? It's obviously mario inspired but it's so soulless it hurts. Bland shading (probs the default unity one), sound design is ass, no effects when picking up bing bing coins, motions controls are used to.... pick up a gun and shoot at targets that makes no sense in the level.
Meanwhile the jap manchild mind would figure out ways to make use of the motion controls, the 3D and everything the medium as to offer and make it a system seller.

Jokes on you, I own VR since 2018 and had 4 different headsets.
And I still think it kinda sucks and will not be mainstream anytime soon.

I guess you could technically make a lot of people happy by having very low fidelity peripheral vision simulation, akin to what you glasses people experience.

the only nerds playing VR are the nerds who obsessed about martial arts and play garbage like blade and sorcery

hook your cable to the ceiling

i never understood these retards. even when playing games like pavlov i never had issues with my indexs cable.

They're the only one that can make fun games with gimmicks

my concern however is they will completely flanderize the concept and make literal baby shit like that nintendo labo garbage. sure they can make some fun games here and there but at the cost of potentially making the entire segment dedicated to toddlers.

so why is it hated?

too expensive for seething poor people

vrss is already a thing. not many games support it however iirc.

eye tracking doesn't matter to me, just the pancake lenses and extremely light weight

i suppose that's true, i forget children are people
does meta have any worthwhile software for VR or is it just the cheap headset driving sales?

I don't think its hated, its more of a disappointment really. 13 years and we got like 5 games.
I like it for the novelty sake, but man, talk about wasted potential.

I play pavlov on PC for my 5V5 CS-like fix and every public lobbies is 8 PSVR2 homos for 2 steam users.

That seems to have standard eye-tracking as a prequisite. Fixed anything on the headset screens looks like shit.

They drove up adoption with zoomers and now it's completely dead

exactly, i already live in a poor FOV reality so let me have some high FOV escapism. then i would have a reason to put on the goggles. except the prescription inserts (always from a third party because we glasses people are distant afterthoughts) almost double the price of the goggles and yet china can sell prescription glasses online for 20 bucks.

the tech for high fov has been paraded around trade shows for a decade. the zuck promised we`d have a higher fov by now on roadmaps from years ago.

they dont have to sell high fov goggles because the slop 100 degree shitty old fashioned goggles are still enough to please the idiots too narrow minded to demand a wider vision.

without a wider fov i have no reason to pay several hundred dollars for a headset and another few hundred for prescription inserts.

frankly that they even still make 100 degree fov goggles and are still developing yet to be released 100 fov goggles is just fucking insulting at this point. lets see some fucking PROGRESS

had 4 headsets

all of them are shit

yes we know

it works without eye tracking too. i dont remember if it looked like ass or not though. i remember with unreal engine games you can fine tune how much of the screen is rendered in lower quality.

Going from an approximation of table tennis to a more accurate recreation is iterative, incremental progress within the same technological framework. The most idiotic part is that real world table tennis is more fun, probably costs less than a single headset to set up for two people, and requires a comparable amount of clearance to play. You're using VR to do something you don't need it for, and the stuff that can only be done in video games don't benefit from VR, either because they're not first person or because VR can't provide any extra sensory feedback to enhance them.

The most idiotic part is that real world table tennis is more fun, probably costs less than a single headset to set up for two people, and requires a comparable amount of clearance to play.

My city has one (1) small club for table tennis. Almost nobody gives a shit about it in my country. VR solves the issue of player proximity and player skill matching.

and you can swing a plastic sword around in your living room so you don't need to play Dark Souls.

continued...

i already bought a used samsung wmr headset years ago. i wore it once and it scratched my glasses. prescription inserts are possible for a hefty fee but seeing as how it was hard as fuck to even get porn running on the thing i dont think ill bother.

its a paperweight now and i wont be buying a new one until the FOV widens. whats the point, the new goggles are the same fucking thing. VR tech has been frozen in time over a decade

You seem to like writing a lot of words for something you have no interest in

The player shouldn't be able to look at the fidelity threshold by moving their eyes.

because i have a lot of interest in it, thats why i`m so upset that the tech has not been improving.

my VR is a lot better now than it was when I had a Samsung Odyssey.
Even the GPU grunt from 5 years ago to now would improve VR games from the last time you used it.

improved graphics on your horse blinkers

WIDER FOV NOW OR NO BUY

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In the mid 2010's the biggest thing was volumetric effect. The few games that had it was Far Cry 4, Rust remake and Fallout 4 later on. Even Witcher 3 didn't have it.

There's nothing really groundbreaking with Witcher 3. They took the simple clever designs from Witcher 2 and applied it to 3. In Witcher 2 they use cheap but effective hatching techniques for the shadow effects. Nothing in TW3 is particularly impressive, it uses cheap TreesFX, if you look carefully the trees and foliages are low poly stuff. But the swaying effects etc made them look "alive". If you see the body animation especially armored characters, the armor morphs with the body lol. Neither are the weather effects, water effects are particularly impressive. It's not a per pixel, hyperreal physics perfection. They're really just simple, cheap tech, but the art direction breathes life into each one of those elements. Far Cry 4 actually had better trees and lighting at the time, again, because of volumetric effects. Real physics based tech back in 2014-2016, not the faux depth of field shit games have been doing since 2007-2009.

Every other aspect of VR has had huge improvements apart from FOV, which coincidently is your priority bugbear.
Nobody else seems to give a fuck about 100' or 110' FOV other than you. It sounds more like you're just a poorfag and the FOV is a convenient excuse you can say to yourself to make yourself feel better

i'm and I agree with him, the index FOV is barely acceptable.

FOV vanishes after 2 minutes in VR. I don't notice it

no its just you narrow vision npcs that buy up whatever slop is presented and never demand more. of course fov is important, critical even to the entire purpose of vr, which is immersion. enjoy your horse blinker simulator and plebian 100 degrees fov you`re happy as a pig in shit whatever they give you. huge improvements my ass, samsung odyssey plus has just as good resolution and fov as anything new i have no reason to upgrade, nothing has changed except minor incremental improvements.

how many thousand of dollars does that cost?

i went meta quest prices with wider fov, yes im a poorfag so if im going to open my moth-filled wallet and fork over money i cant actually afford for a VR headset then it had better be good

because its requires a pc to work at full potential and you can't even mod existing games to work in full VR as in picking up objects with your full tracked actual hands and it work, it doesn't.
next gen is possible, but not with zuck in charge.

VR solves the issue of player proximity and player skill matching.

VR doesn't provide those things, you're so lost in techbro evangelism that you think we didn't have internet connectivity or online game services before you strapped a headset to your face. It's fair to posit that VR table tennis is more fun than some shitty ass wii table tennis game that also uses motion controls but you're losing track of what VR is.

VR, as in the stereoscopic display that corresponds to head movement, is a neat complementary display alternative for specialised controllers like steering wheels + pedals or that absolutely ridiculous steel battalion mech console and so on, but that's really all it is. I think VR should deserve more applause for being one half of a portable arcade cabinet, rather than something genuinely new and groundbreaking that it can't be.

Your post feels a tad pedantic. I meant VR as a virtualization which includes HMD and 6DoF controllers that lets you simulate conventionally physical only game online, in this case table tennis. The downsides are headset causing weight which hinders fast movements, and frames capping physics math to be discrete, which is bound to cause some jank.

Blade & Sorcery is the best sword fighter in the history of videogames, you're just fat and bad at sword fighting and think nobody will be able to tell it's because you're fat, lazy and incredibly out of shape

It's so obvious it's about money I wonder why you even bother pretending it isn't. What do you get out of your larp that it's about FOV when we both know it's nothing of the sort.

Blade & Sorcery

i only ever play it if i feel like beating up women with my bare hands

im not pretending it isnt about money i literally said

yes im a poorfag so if im going to open my moth-filled wallet and fork over money i cant actually afford for a VR headset then it had better be good

and newsflash bud EVERYBODY IS POOR NOW. maybe you can afford to throw cash at a new headset thats barely improved from your old one, the rest of us need some more persuading. its going to take more then slightly better for me to open my wallet

why youre so big mad about me demanding a wider then 100 degree fov so i can actually immerse myself in the vr future i was promised i have no idea. do i have to wait yet another decade or two before you slop-tards stop feeding lazy headsets your money before we get some decent fucking fov so it doesnt feel like playing with horse blinkers on? this will never be immersive to anyone except the dumbest horsebrained npcs

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really enjoy B+S main mode

really enjoy fucking around with mods

begin to get bored

get recommended doing the main mode starting with nothing and max out the damage difficulty

have an absolutely fantastic time

it's so much different when every enemy is an actual threat and the whizz of an arrow could cost half your health bar

I'm not mad at you. I think you're an absolute retard.
You've spent the last hour in a thread complaining about FOV on headsets, "I'm not going to buy another headset without a wide FOV" , posting images of horse blinkers and calling people NPCs because they don't care about FOV, then when shown a headset with a wide FOV you switch to "I can't afford that"
Why bother with any of this. You're writing essays and blog posts about your FOV when none of it has to do with FOV and you're just some broke crying faggot like the rest of them.

I don't want to play with blinkers on

It doesn't matter. You don't have the money for it anyway. Shut your whining you insufferable cunt

i could barely afford a meta quest and would buy one if it actually offered something more then what i already have. it needs a wider fov and you are FUCKING BLIND if you cant see how shitty 100 degree fov is. literally horse blinkers for horsebrains.

you showing me a headset that used to cost thousands of dollars except its sold out now and they dont make it anymore anyways is meaningless. the new ones they make are back to 100 degree fov because you horsebrained retards will throw your money at anything, they don`t even have to try.

i demand MORE i have STANDARDS

stop posting if you can barely afford a meta quest
you're ruining the conversation for everyone else
you're not the target audience

it an expensive hassle.

the next leap should be something like holograms/3d coming out of your tv. that acer monitor that was released with '3d', that should be the focus. start selling 100" screen with that tech.

you`re poor

hay, everyone is poor, 90% of people can barely afford anything more then a meta quest which is why meta quest is the best selling, its the cheapest. the target audience of people with more money then sense willing to throw cash at shitty headsets that are barely improved from their old ones is a very small market.

if vr wants to go mainstream people need to put on the goggles and not feel like they`re wearing horseblinders and not have to fork over the price of a used car for anything better then that.

go ahead call me poor again, you seem to think thats some slam dunk argument, it isnt. and its your only argument

100 degree fov SUCKS IT FUCKING SUCKS

will i buy another headset with 100 degree fov HORSE VISION? neigh, i shall not

Even that didn't move the needle

You know why? Because nobody was impressed by its game design. Two weeks out the only things people were talking about were the liquid shader and ebin meme alien.

There's too much market confusion. Dozens of different headsets that keep releasing new versions all the time paralyzes people from buying into it. Especially since many of the headsets cost like $1200, creating a perception that VR is too expensive.

The Quest needs to do some marketing. They've got the holy grail on their hands. An affordable wireless headset that can play most games natively without any weird PC links. But they don't know how to sell it. Zuck trashed public perception of VR by tying it to facebook and pushing his Meeting Room Simulator bullshit.
They also need to do marketing on the games. People think VR has no games, but the library is pretty expansive now. People just don't know what's out there.

nta and i agree new headsets should pursue wider fields of view but youre still an insufferable faggot

Drawbacks

It takes effort. That's the problem. We're increasingly changing to an anti-effort world.

quit horsing around and sell us a wider fov already!

if valve deckard comes out and it ends up being another 100 degree fov slopvision horsetard goggle i will be BIG MAD and you`re all going to be hearing about it!

nobody gives a fuck about what you want

will i buy another headset with 100 degree fov HORSE VISION? neigh, i shall not

We already know you aren't buying a headset anyway, high FOV or not. Stupid poorfag.

they should, because i know what people actually want better then they know it themselves, i`m basically steve jobs if steve jobs was broke and nobody gave a fuck what he wanted. and the people want a WIDER FOV. the people would demand it if they werent horsebrained retards like you. but eventually, 30 years from now, they`ll finally move beyond 100 degree horsegoggles and YOULL LOVE IT and realize i was right all along

They also need to do marketing on the games. People think VR has no games, but the library is pretty expansive now. People just don't know what's out there.

Honestly the marketing is abysmal. I'm not sure if algorithmic marketing is fit for VR since it doesn't really have a well defined audience. It'd need a fairly centralized discussion and news sources.

shut up retard. The last headset you used was a Samsung WMR.

Nobody markets VR correctly, for VR to take off people need to interact with VR players in games they already play. Phasmophobia is basically the only games that pulled it off, albeit incidentally
What VR really needs is yet another 4-man L4D clone but with VR/Flat crossplay so people actually can watch and play with VRfags, like if Payday2VR or Borderlands2VR wasn't sloppy low effort ports, one of your buddies would buy an Index for Alyx and then you'd replay through PD2, how else are people going to learn about VR, youtubers? Nobody trusts youtube niggers and gamers HATE facebook, Zucc can astroturf all he likes the fact is only literal children want a quest, everyone else does not trust Zucc and does not want to be filmed doing VRporn

people don`t want it anyways because the fov is too narrow, they`re just too dumb to realize that`s the issue or they`d say it themselves.

yes, the porn. this guy gets it

FAST EASY PORN
DONT LOOK AT MY DICK
WIDER FOV

the people demand it i decided

What will you do when the FOV widens the VR worlds open, flanderized horse blinders anon?

Hey Zucc thank you for your investment into VR. Looking fit from all your woman killing, bud.

VR is literally the only generational leap in in video game technology since the early 2010s

This is grim man, there really is no way to evolve videogames, what the hell is suposed to replace this shit? Virtual reality i guess?

This FOV complaint only matters to people who have already bought into VR and want improvements. It's absolutely NOT the thing holding VR back from mass adoption.
I'm not sure if wide FOV is really possible either because of the way the lenses work. It's not just a matter of making the screen wider.

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buy a new vr headset and jerk off
beat saber more like meat saber thats what i`ll be playing with

Honestly, based. We are in dire need of realistic sex simulators because it's good exercise.

its possible and its been showed off in tech demos at trade shows for years, zuck even promised it himself that we`d have it by now, it was on the roadmap.

its absolutely holding vr back because everyone who has vr got bored with it, put it on a shelf, never talks about it, because the whole experience is a lot of faffing about for something that is barely more immersive then the widescreen tv everyone already has.

You must be the sim autist anon. Just because you don't engage with the motion control and roomscale aspects of VR, doesn't mean you're the majority.

Is quest 3S (128gb) worth the $300 if I want to just dabble in VR, or is the "meta store"/PCVR split still a huge dealbreaker (even with their cross-buy nonsense)

Also this. Another reason I'm so hesitant is that even for $300, I'd have not a lot to actually *do* besides FEEL like batman, and maybe hoping beatsaber allows custom music like audiosurf

FEEL like batman

a lot of people seem to miss this one in particular. most of these "games" arent even games. theyre gay experiences.

Yeah, I wonder what my game options even *would be* besides VR modes for already-existing titles. I'd have to get used to moving without moving too, my body might not be VR-compatible. I've been in motion sims and on rollercoasters before but I haven't tried rocket jumping IRL before

boneworks
walking dead saints & sinners
blade & sorcery
beat saber
h3vr
and maybe alyx
thats pretty much it at least from what i remember

i am the majority they`re just too dumb to know what they want. when they finally get a wider fov they`ll wonder why it took so long, it will see obvious after the fact just like the iphone. people were happy with the blackberry and didnt see the need for a larger display until it was crammed down their throats.

ask yourself if wearing horse blinders sounds fun. ask yourself if virtual reality is worth it when it feels less like virtual reality and more like virtual walking around with your tv strapped to your face with basically the same fov

thats some other guy. i like those things but id like them more if it wasnt HORSEVISION

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remember google glass? lol

Was the google glass commercial that ended with a domestic abuse twist actually real or was that some fever dream I

"VR" is as fucking meaningless of a term as "AI" now, thanks to you retards.
It's nothing more than a had mounted display.

buys oculus which was the only real vr headset of any promise at the time

fucks it up, does nothing with it, wastes the talents of people like Carmack

kills VR's mainstream popularity by being the emperor brazenly showing the world his new clothes

pivots to AR (which is fucking gay and has always been fucking gay)

Yeah...

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We're actual human beings and you're not in the Matrix, we can't read your retarded ass train of thought as it chugs around the rusted railways of your empty skull.

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What's wrong with your neck tho

No games only if you stick to native vr games with relies on devs not being retards sure g the most retarded gen of devs. That's why vr mods are a decade ahead of the industry

The killer app is big screen tv. Already got rid of all physical screens. Even my surround sound is collecting dust now

The 3d is pretty sweet though. I don't watch anything without first converting it to 3d with ai now

The iPhone also didn't cost $4000 and continue to not even have an app store for 10 years after its release.
VR was dead on arrival because of a combination of three primary factors:
1) the corpo fucks in charge of it decided to be way too greedy way too early; if you try to fleece people before you even have a market, nobody is going to buy in
2) the endless enshittification of software due to outsourcing and brain drain means that games run worse and look worse today than they did 15 years ago; you need 1440p/90fps MINIMUM for a comfortable VR experience, while the average AAA game needs a $4000 PC to run at 60fps with fake frames
3) the one hail mary that can save any new format, porn, is not only discriminated against but the companies outright try to bar people from consuming it, thus ensuring VR has no mainstream use case

They fell for the 2016 propaganda and can't get past cardboard

It's a wider fov. Probably close to 120 diagonal

I don't hate it.
I just think it's crap and I don't want to pay for it.
Sorry.

Wmr was discontinued pretty sure. Stop buying India tier electronics 90% of your surroundings you've seen and don't need. I wear without the facial interface so everything below the horizon is real world and everything above is virtual. Nothing is missed out on.

Physical televisions are obsolete. That's how boomer you are right now.

VR is literally the only generational leap in in video game technology since the early 2010s, so why is it hated?

its not hated

Outside of that all we've gotten has been marginal improvements lighting(ray tracing) and anti aliasing(TAA, DLSS) both of which come with huge tradeoffs. Clearly just throwing more compute at the problem isn't moving the medium forward when 2015 games like The Witcher 3, Arkham Knight and Bloodborne could easily pass as new releases 10 years later with a simple resolution and framerate bump

flat graphics peaked 15 years ago. technological improvements now are more QOL/technical. for example STALKER2s ability to deliver a world that looks amazing and detailed on a 10km map with no loading.

as for VR our hardware still isnt strong enough. either you need a good gaming pc on top of your 400$ headset (+~100-200$ of aftermarket shit for the headset) for a good PCVR experience (very few people have all those which means small amount of games being made) .or you play standalone shit (garbage graphics, very few details in the environment which defeats a lot of the reason why VR is so amazing.)

valve has a change to make a major breakthrough if they make an actually powerful standalone for a reasonable price. like something which can play hl alyx standalone on good settings is IMO the benchmark

Apple couldn't make their drones strap a phone screen to their face. Why would a normal person do it voluntarily?

it still feels like a phone strapped to your face because the fov is so narrow. amore expansive fov wouldn`t feel like a phone at all

Poor people can't afford entry.

The problem is Focal Distance. Even if VR fakes a 2011 3DTV-era depth effect to your brain, it does not change the fact that the phone screen in the headset does never make your eyes actually focus anywhere but itself. To your eyes and subconscious, you're looking at a fake, dead, flat screen that's about a meter away and this does not change.
This creates a so-called Vergence-Accomodation Conflict that makes headsets so uncomfortable to use.

no good releases, games that are released are buggy and unfinished/developers don't play their own game and it sucks, etc

i have only a handful of games that i actually enjoyed enough to play more than once
HL:Alyx and it's custom maps
H3VR
Walking Dead:Saints and Sinners
beat saber

every other game is just basic bitch ass shooting like pavlov where it isn't really that good after the honeymoon period, if they even let you move around

i'm gonna be honest, i have a shit FOV and i stop noticing the empty space after a short while

I'm not saying you're poor. I'm saying you're FUCKING BROWN
You're not from the west. If you can't afford a fucking 300 dollar headset. Get the fuck out of the board, get the fuck out of game discussions.
You're filth from either latam or south east asia that keeps somehow infecting communities online complaining about the price of things.
Go play your 5 dollar steam game on discount on your shitty inherited laptop. No one here cares about your plight.

Hope that's clear.

it's alright but it's worse than when it was in beta

forced weighted animations that make enemies clip inside of you and not do any damage because they move THROUGH you

less variety in their moveset, they can't block attacks with there weapons anymore and use canned animations for blocking with weapons

swords are literally the worst weapon in the game for some fucked up reason, you can't chop peoples heads off without perfect conditions meanwhile a handaxe can pop limbs and heads off with a tiny flick of the wrist

dalgarian ruins are literally just padding to the extreme with tons of walking and climbing, including a new water zone which "fills" but it doesn't work and you're forced to climb out

golem fight is lame as fuck and will physics freak out, instant killing you while you're slapping at gay rocks on his body

finally got a new computer only to find out the game just runs like shit and people "lag stutter" around instead of smoothly walking to places

sandbox is the only good part and it shows, the crystal hunt which i had been waiting on is such a letdown

honestly just shut up, you've already stated your point and you're basically shitposting

"Hated" isn't really applicable. I don't want to wear a headset and I don't care about "living in the virtual world". A lot of people just don't care about this sort of thing.