Open pause menu

open pause menu

player character goes through his phone or backpack or something

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millennial writing tropes

kino

go back to xitter

Normally I like stuff like this, but with the exception of it being a smartphone because there's just something about smartphones that is visually unpleasant in all media, I can't explain why, it's not the logic or 'realism' of them or anything, it's just the pure aesthetic design element that looks so ugly

several songs in the game are sung by a female voice

female character dies

rest of the songs have a male singer or have no vocals at all

The person you think is obviously the antagonist is, but not for the obvious reasons

characters panic when confronted with an enemy no human should be able to beat

can't believe their eyes and gush over you as you mop the floor with them

final boss fight is two nobodies fighting over nothing at the end of everything

final boss is fought after you've resolved the main conflict

Villain uses the power of friendship against you

the game’s major bosses all appear in the opening as sinister silhouettes

boss can grab you and steal your phone

now you can't access the pause menu with your healing items

That's a bit much but it could be cool

intro spoils the entire game's major twists but you don't realize the spoilers on a first playthrough

antagonist is a cool customer the whole game

until about halfway through his health bar when his mr cool starts disintegrating

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examples?

Eh, I think it being a less realistic phone is what saves it, what sucks is when it's just straight up an iPhone

It only works in something like, say, GTA, because that game is already set in a trashy inner city so it fits the stink

open menu

character tells the boss to wait a moment

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control game character telling player to eat shit and do his way

antagonist personally thanks the player after the game

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Unlocking the airship and gaining access to the rest of the world map.

medieval fantasy game

EDM starts playing

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1/3

main villain was just trying to make main character strong enough to beat the real villain

2/3

main character fights spars with his father to show how much he's grown

>"Are you ready? I've been looking forward to this since the day you were born!"

3/3

main character thinks he's the chosen one

he isn't, chosen one is someone else but MC contributed just enough to guarantee chosen one's victory over evil

minor villain risks his life to save MC's life

>main villain was just trying to make main character strong enough to beat the real villain

>>he isn't, chosen one is someone else but MC contributed just enough to guarantee chosen one's victory over evil

Examples, RIGHT NOW

Oblivion.

Mother, Final Fantasy XI (maybe. I don't remember the story that well).

still his most kino moment
he may be a hardass but he knows Peter is a good kid

The movie made him a principled guy with a shitty personality, but he's not really evil and he does (wrongfully) think that Spider Man is bad. He has like 5 lines in total but he's more complex and memorable than most of the characters.

puzzle game

unique dialogue for every puzzle you solve without looking at the clues because (you) are replaying it while the MC cheers that he got a 'lucky' guess

i think it's just moreso cuz he's a shrewd and brutally honest man more than anything

hard boss fight that you're supposed to lose to as part of the story

you can beat it anyway if you play it right

unlock something cool if you do

press pause

all characters and NPCs try hard to pretend they are paralyzed like in the old movies but they still blink and move a bit

main menu changes as the game progresses

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biggest loser sells his soul to the devil for more power

still loses

little girl

big ass fucking weapon

Please point me to games that use this trope. Sounds kino asf

everytime you shoot the gun she flies across the room or has a really hard time managing the recoil

bonus points if she laughs after it

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>>main villain was just trying to make main character strong enough to beat the real villain

Infamous

>>>he isn't, chosen one is someone else but MC contributed just enough to guarantee chosen one's victory over evil

Dragon quest 5

Mad World was great about that

hero is a loving father

gets fucked over, somehow makes it back

so overwhelmed with rage (thinking he lost his son/daughter) that he goes on a rampage, thinking that he's making the world stronger

takes a bit until getting his ass beat by vengeful heroes that he was actually being a villain instead of a hero

ALLMIND flipping out when Iguazu breaks free of her

AC6's story was full of kino, shame the gameplay was shit

silent protagonist starts making a name for himself after rising from nothing

people go from "lol who is this" to "HOLY SHIT IT'S HIM, RUN AWAY" as the story goes on

you end up so fucking terrifying that one guy even goes insane trying to kill you or get rid of you because you're a wrench in his plans, fails anyways

map music changes to be either more somber or aggressive depending on the setting and current story arc

the UI/menus get fucked with

also

you fuck with the UI

highlight song is a duet by both male and a female characters in your party

when one talks, their vocals are missing from the song while the other sings, and vice-versa

normally I don't care about taunting much in games but

character taunts ("Hey, do your job!")

enemies get visibly angry (DT'ing in DMD, or spamming harder attacks while taking more damage), bosses even get a special voiceline ("You...!")

taunting certain bosses causes special taunts to play, such as Sam calling Armstrong an old man (which causes him to spam charges)

and my favorite

as the advantage keeps stacking, the character's taunts get much more elaborate (Nero's air guitar in DMC4)

Powerful asshole joins your party

Friendly party member leaves the group and becomes the final boss

KINO

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the music changes in fights based on how bad or good the fight is going

>little girl

>big ass

final boss clearly wants it to end, barely fighting back even though one touch should kill you

people who say this shit was anti-climactic are the ones who skip cutscenes

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the protagonist of the original is the antagonist / optional boss in the sequel

exploration of collectibles is not retarded and can be done without a wiki thanks to being intuitive

if collectibles are scattered haphazardly, the game gives you the option down the line to just highlight them

god bless postal 2, the dead rising games, spider-man web of shadows and saints row 3 and 4

little girl party member with a huge weapon

and to add to this

collectibles actually reward you meaningfully in-game

if not, they show cool developer BTS or give rewards that are really out there

god bless tfrotf for putting full g1 episodes in the game

I wanted you to kill Spider-Man but I gotta be real, this is kinda working for me too!

he may be a hardass but he knows Peter is a good kid

That's not all he knows.

my favorite is how old Capcom on the PS2 did it

decide to explore like a complete monkey

literally climb anything and everything

get to some secret alcove or find a hidden loot cache

it's actually something quite strong (such as the Quasar you can find in Steel Battalion's factory mission) or a component for something to make the late game easier

god these movies were amazing