Most overrated """RPG""" franchise of all time

Most overrated """RPG""" franchise of all time.

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CDPR post TW2 wins that or any Final Fantasy past 7.

agreed. whenever i try to play skyrim or oblivion i just get bored to tears. i dont understand what people see in these games. the gameplay is so fucking boring. almost every quest is just "talk to NPC, follow quest marker to another NPC, get some shitty dialogue, follow quest marker to another NPC." thats basically it, its all you do. repeat a million times. occasionally they will send you to a shitty dungeon where you do nothing but use the shit combat that has no involvement.

wheres the gameplay? there is none. the quality of any quest is ultimately determined by the dialogue because there is nothing else. and bethesda are shit writers so its pretty much all bad.

Incredible how every TES game is so amazing yet utterly shit at the same time. And I'm not just talking about Oblivion/Skyrim.

Honestly, yeah

Morrowind is the only good one.

Eh ff8 and 9 are underrated

There's nothing amazing about Arena

1 and 2 aren't even RPGs they're dungeon crawlers.

You sound like a dumbass

This is true, it's a very flawed series but a soulfull one.

Anyone talking shit needs to say what videogames they actually consider good so we can call you out on your shit taste

Does overrated mean bad?

filtered

I really don't think it's rated that high, generally. It's just really popular.

But enough about Cyberpunk.

Yes.

Name another RPG you can randomly bump into a lich king, rape him, steal his shit and hang it up on your mantle for your wife and kids to admire.

It's amazing how the entire fandom of this franchise got derailed because Kirkbride sprinkled some comparative religions into Morrowind and subsequently convinced an entire generation of gamers that a series of dungeon crawling fantasy simulators was actually renown for its deep narrative themes. Now a bunch of autists who would be MUCH happier playing literally any other RPG are stuck yearning for the franchise to return to a format that basically only happened one time by complete accident.

At least Fallout purists can genuinely say the original games were made by creatives with a different vision, Morrowboomers are convinced its the Oblivion/Skyrim normies that caused the franchise to go astray even though the fucking Daggerfall fans disagree with them. Has there ever been a more cucked segment of middle installment fans?

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Yep... Spent over 20000 hours with all those games combined, baring Online as I have not cared for it, but they basically invented the concept of launching broken (and never fixing, actually).

I'm amazed you can say that with a straight face. What an absolutely baffling statement, what the fuck do you think dungeon crawlers are?

Love Arena. Proper crawler, that.

I don't understand how I was able to finish Daggerfall, a game designed to waste months of your life with every single dungeon, but gave up on the last dungeon of Arena. I did not know I quit so close to the end.

What makes a game an RPG?
It cannot be skills, because DND was skill-less until 3rd edition. It cannot be choice, for then JRPGs wouldn't be considered RPGs. It cannot be levels, since there are many level-less RPGs in both TTRPG and Vidya formats.
So, what makes a game an RPG?

Using systems to define your character instead of you actually controlling them.

there were abilities in Advanced DND. stats are necessary for an RPG

So action rpgs don't exist?

action RPGs are not RPGs

most action rpgs like dark souls still have ways of defining your character using systems other than straight gameplay.

I only tried Skyrim and got extremely bored an hour into it, never touched it again.

If there’s any other RPGs with a story and lore like Morrowind, feel free to name them.

By that definition, most TTRPGs with tactical movement aren't RPGs, so it's an obviously incorrect definition.
There were Attributes, but skills weren't a thing until you got to the spelunking book near the end of Ad&D's run.
Stats is an interesting point, but consider: A player character in an FPS can have stats. Units in RTS have stats. Entire Factions in certain 4X games can have stats.
So stats aren't the precise definition.

Isn't Dread Delusion a love letter to Morrowboomers?

Not saying it's "the one thing", but Experience, or a general system of lasting, if not permanent improvement.
I've never seen an RPG where your dudes never improve in one way or another.

3 and 4 felt like roleplaying or larping at least

shitrim was too dumbed down and normalfag'd

TTRPGs with tactical movement aren't RPGs

like what? All TTRPGs use systems to define characters/units.

The whole (C)RPG genre is ruined normalfags trying to define the genre by garbage marketed to normalfags. Older RPGs suddenly become sub-genres.

Action RPGs are not RPGs. Ligers don't prove that Lions can have stripes.

1) relies on avatar strength (attributes) over player skill,

2) has a persistent game world and a persistent progress system,

3) has a level of deliberate non-cosmetic customizability for avatar characters, and

4) has a defined overarching goal/end state. (RPGs aren't life sims; they are quest sims.)

What's special about it?

How did Godd Howard mindbreak posters like the OP so hard that they make daily seethe threads like this one?

Elder Scrolls is, without a doubt, one of the few franchises that I can say is not overrated. Each one from Daggerfall and onward shaped the future of roleplaying games to come.

Except Elder Scrolls online and Arena, since those games aren't highly revered to begin with.

Todd is going to have the biggest comeback in video game history and TES 6 will be the greatest fantasy world simulator ever made