On a scale from bad to abysmal, just how tragically awful is Starfield?
On a scale from bad to abysmal, just how tragically awful is Starfield?
No idea. Didn't try it
bland as fuck/10
the most milquetoast sci-fi you will ever experience
This
was alright like all bethesda games
I have thousands of hours in vanilla Morrowind, Oblivion, Skyrim, Fallout 3, New Vegas, and Fallout 4--each.
I put 15 hours into Starfield and went straight back to Fallout 4. It's the same game, but the gameplay loop is constantly interrupted by loading screens every five seconds. Comically more than any other Bethesda or Bethesda-adjacent game.
Aside from the character creator, how woke is it?
Not very. I fell alseep during my 10h with it at least once and yawns were many
it's just boring
aggressively mediocre. the ship builder was decent though
If a planet is supposed to have space bandits, then you will encounter them by landing on any given spot. This means the entire planet is populated by a civilization of bandits.
i liked it
Not really much. It's there, but it's not close to the level you'd get with something like Dragon Age Veilguard for example. The amount of woke shit you get depends more on how you play and the choices you make than having it shoehorned in your face all the time. I hang around Andreja, Sam and Vasco for most of my playthroughs unless Sarah is a required companion for quests.
What about Barret
Who now?
how woke is it?
extremely surface level woke, by which we mean that there's brown and gay people (and brown gay people) running around. the actual story refuses to say anything meaningful about anything, woke or otherwise.
It's a fun enough game crippled by the fact that all of the missions are procured through the same handful of populated planets, so exploration is practically non-existent and the space factor is a huge anti-climax.
The only moment which really stuck out for me was when one of the guys on your team offers a bet over who can find the next alien artifact thing and the women in the group gang up on him saying STOP BEING COMPETITIVE STUPID BOYS or words to that effect, which felt Sweetbaby as fuck. Also there's a lisping gay space Jew which is so over the top it borders on parody so I didn't mind it. Otherwise it's tolerable. You can still fill your ship with space hoes and put them in bikinis if you want, which surprised me.
If you're comparing it to older Bethesda games (specifically Oblivion, Morrowind, or Fallout 3) like a lot of people were: 5/10.
If you forget who made it and just compare it 1:1 to other games out there today, it's an 8/10.
could be fixed with mods but creation kit should’ve dropped with the game. game itself isn’t bad but the awful shit like npcs, empty planets, and boring weapons/armor system could easily be fixed. I thought the faction quests and dialogue were an improvement over skyrim and fallout 4
look at all our barren planets
if I wanted that I would just play elite dangerous, it looks better despite coming out almost 10 years prior
that whole angle of trying to sell a space game is straight out of 2015
having to pay modders of Creation Club to fill in content that bethesda is too lazy to make themselves
it was aggressively boring
so boring they have to shill the one modder who apparently IS releasing paid mods on the Creation Club
You can still fill your ship with space hoes and put them in bikinis if you want, which surprised me.
Have you tried out the SnuSnuField mod yet?
All trannies btw
same old crappy fallout gunplay but with no vats or gore
what the FUCK were they thinking
seriously
the hate for Starfield was honestly overblown. It's a 7/10 game and kept me engaged for a few days
why won't anyone ever post what fucking discord server that is even tho there's like 500 cropped screenshots
i think you take this discord too seriously. its literally just a bunch of bored underaged faggots who will hop on the server a couple times a week and spam boards for 20 minutes.
after the basedjakking of Anon Babble, i really doubt jannies give a single shit these days. let alone this board actually has human jannies now.
It's the definition of painfully average. It's so bland I would rather play something truly awful to at least feel something
Abysmal, I don't care one iota about the loading screens everybody else cries about and I still find it to be an unimaginably bad game
if they were from that discord they would simply spam a copypasta/image that's been posted literally thousands of times like they do for BG3
stop being so insecure bethesda employee
yea but you are probably a brain dead fucking retard that cut your own dick off in the name of joe biden so your word is fucking meaningless
You're going to run into some stuff here in and there, but nothing too annoying for the most part
1. A bunch of weird looking low quality brown and Asian mobs walking around,
2. A bunch of female leaders
3. A few insignificant gays except for the Crimson Fleet second in command who you are ABSOLUTELY gonna hate personality wise. Literally a female Nazeem.
4. One transman you can recruit
5. A few they/thems, only really noticeable in the Shattered Space DLC, plus the Tracker Alliance leader who is really just a old black woman covered in armor to maintain anonymity
6. Some vitiligo npcs
I enjoy it. It's not Skyrim in space or Fallout in space, but I really didn't expect it to be or really want it to be either, so maybe that's why I like it.
the actual story refuses to say anything meaningful about anything, woke or otherwise.
That's kind of the vibe I was getting from the game. Veilguard, for better or worse, definitely declared exactly what it was trying to be and you knew what you were getting into.
Starfield just seemed to wear a thing coating of woke, but otherwise, just seemed meandering and standard sci-fi that didn't have any strong message.
I'll probably play it eventually, but years down the line when it's Skyrim level and it's like $10 on sale and a shitload of mods are available to make it more engaging.
You sound like the kind of guy who had his cock mutilated as a baby and yet still defend jews
i was on the fence about it so I watched a streamerfag play
instantly turned off just by how it starts. Seriously devs HAVE to stop doing prologues like that
That was the biggest letdown for me. I kept waiting on a big reveal that never came.
its pretty bad in the it has bafflingly bad aspects like the loading screen, the dialogue camera, quest design with you being an email/phonecall replacement, cardboard characters, mmo repeatable quests
and it just generally lacks the amazing part you gotta play it for
starfield could cease to exist tomorrow and no one would truly lose out on anything important
It's actually quite good when you customize the difficulty for yourself. It's heavily reliant on you enjoying making your own story up as you play, similar to something like Elite Dangerous which also gets shit on by zoom zooms that don't just want chill space adventures powered by imagination
t. boomer with hundreds of hours in Elite
It's heavily reliant on you enjoying making your own story up as you play
chill space adventures powered by imagination
I'm not a boomer (I'm in my 30s), but these are a couple of reasons why like this game too.
lmaoo
if I want that kind of experience I will just play elite bc it is designed from the ground up to let you go full larp
Its a perfectly fine game that just doesn't do anything amazingly well
so boring they have to shill the one modder who apparently IS releasing paid mods on the Creation Club
There's several dozen modders releasing paid mods for Starfield, and Bethesda shills most of them on a rotating basis.
Game is so bad that its wiki is barebones last time I checked
Because its fake
I downloaded it as a timewaster and got talked into deleting it.
no amount of mods can fix starfield because of how infested it is with loading screens no matter what you do
it says a lot when typically the DLC is an opportunity for the team to take what worked in vanilla and improve upon it
Not starfield. The dlc is flat out of worse. Its another similar city cluster with more of themepark nonsense. I just went " fuck that" and went to streamline the interesting faction/main quests
this and i have access to it via steam family sharing.
i just sunk 40 hrs into oblivion remastered though so my curiousity may get the better of me
It was the most 5/10 game I ever played.
Beige/10
it says a lot when typically the DLC is an opportunity for the team to take what worked in vanilla and improve upon it
Not starfield. The dlc is flat out of worse.
The DLC is a lot better then the base game becuase it actually did what people asked and gave us a hand crafted area that had no real proc gen elements to it, similar to Dragonborn, Far Harbor, and Nuka world
I would counteract with : games are typically composed of hand crafted areas
Its the same template city however, the same shops
starborn
Its the same template city however, the same shops
What do you mean by this? That the town has a bar, a general merchant, a weapons merchant, etc. etc. like... a town would have?
yeah, its boring shit you see in atlantis, cowboy town, key, mars
its just another one to the list
What sort of store would you expect them to have?
It's incredible but I can understand why low IQs were filtered.
Obviously another culture on the other side of the galaxy has the exact same enhance shop for you
on the other side of the galaxy
-The galaxy is 100,000 lightyears wide
-The further system in Starfield is only around 150 LY away
-House Va'ruun is only about half that
If by "on the other side of the galaxy" you mean .075% across the galaxy sure.
you're saying a lot of very autistic things rn
a bunch of fat boomers in their ivory tower completely lost in modern culture creates the most consultanty outsourced slop imaginable because everybody completely abandoned the industry, even their fans
It's a standard that all modern games meet and will meet
this but UNIRONICALLY
Average, playable even. Only the randomized planets are truly abysmal content, a shame they wasted dev time on that garbage.
pointing out your argument is bad
LE MUST BE AUTISTIC!
I accept your concession.
Even going beyond that, House Va'ruun isn't some alien culture. They're humans, and the base game mentions several times how House Va'ruun steals tech from the UC and Freestar becuase, who would've guessed, a small, insular, and isolated, cult doesn't have the resources or manpower to develop a whole bunch of original tech, so they have to resort to stealing ships and other shit to survive.
It's objectively better than most AAA productions released since.
we gravjump into united colonies space and the uc didn't bother to scan us because they knew we came to new atlantis on sexual business
the dlc content is: BORING BORING BORING BORING BORING
Even some indie porn game knows how to make a more interesting alien culture than bethesda
Holy autism batman he keeps going on autistic fits
It’s collecting dozens of resources yet being able to craft nothing because you never got the bug testicles on the one planet on the other side of the galaxy.
alien culture
They aren't an alien culture though. That was never the point of them, even in the base game.
they didn't even waste dev time on it, they just pressed a button to generate a bunch of planets as filler probably just with a rule system similar to Elite Dangerous's stellar forge thing. And that makes it so much worse
I think they got a little cocky and were expecting people to populate those countless dead planets with content through mods. Just 3 or 4 hand crafter planets would've made for a far better game.
I played it for like 30 hours and only remember about a minute of it. It's the worst game Bethesda has ever made, I can tell you that.
Honestly yeah, having 3 or 4 open world planets, one for each major faction with a bunch of side quests and a frontier on each one that you could build a player house on would've been way better than a bunch of loading screens and empty shit-ass planets.
Just 3 or 4 hand crafter planets would've made for a far better game.
This would've just lead to different complaints such as each one of these worlds being "too small" since, if they actually hand crafted all the area, the most they could do is a Skyrim/Fo4 sized map, and if you try to split Skyrim/Fo4 into 4 parts, each part is stupidly small.
Also kinda defeats the point of it being a space exploration game when you're, you know, not actually exploring space.
you know the skyrim lead dev said the reason why theres loading screens is because they fill the world with trash items they track in the save files and the world needs to be segmented into rooms separated with loading screens to load the items in, or the game has hitching
Its a bit insane decision imo
I have thousands of hours in vanilla Morrowind, Oblivion, Skyrim, Fallout 3, New Vegas, and Fallout 4--each.
I'd have taken a bunch of small planets over the absolute garbage randomized shit we did get, that's for sure. But I can see how it'd be a massive challenge to pull off even a small amount of hand crafted planets. Maybe Starfield was too ambitious for its own good.
just shows that their engine is shit
there's plenty of other open world games in that same style where there's metric fucktons of items but you don't need loading screens every time you open a door, even back when skyrim came out
Its a bit insane decision imo
Having lurked on Bethesda related forums/topics since Morrowind, the idea of removing all the junk items from the world has been brought up multiple times, and every time I've seen it the majority of TES fans say they would rather have load screens then lack junk items. Hell, I often see them mention "who cares about load screens anyways?"
Bethesda fans love that shit because, to them, it makes the world feel more immersive compared to other games like GTA, or Red Dead, which they find boring.
marketing it as a space exploration game was the mistake at the most basic level
just make a focused smaller scale space RPG and it would work. But nobody wants to make that game, even the NMS faggots are doing more procgen slop even tho it's only on 1 planet
yeah Im super immersed when I kill a gang of criminals for a quest and 5 days later I come back to the area the dead gang member "items" are still there on the ground with people walking over them
Id just get angry talking to those people, fucking hell
just shows that their engine is shit
This really has nothing to do with the engine, this has to do with consoles, and lower end PCs, not having the RAM to sustain it. Like open cities Skyrim works because the engine can handle it, you just need the RAM to run it.
there's plenty of other open world games in that same style where there's metric fucktons of items but you don't need loading screens every time you open a door, even back when skyrim came out
This is completely misunderstanding what the issue is. In most games, you can't move items, everything is glued down. And even if you do move them, they either reset their position/respawn once you go out of range, or just fade away in a few seconds and disappear forever.
The issue with Bethesda games stems from the fact they do neither of these things. Items can be moved around, but they also don't just reset/respawn/fade away the moment you leave the area. They have a permanence that lasts for a number of in-game days(anywhere from 10-30 depending) and the game has to keep tracked of all the items that got moved until the cell resets after those 10-30 days, which other games don't do.
2. A bunch of female leaders
worst one of the bunch
To add onto this, according to former Bethesda dev Bruce Nesmith, Bethesda literally could not make more DLC for Skyrim back in the day, even if they wanted to because the game was already making out the RAM of the Xbox and Playstation. Even with them using load screens to cut down the RAM cost at any given time.
when you're, you know, not actually exploring space.
You are, but not in the sense of cruising through the empty vastness of space. You technically can do that in this game, but you move at such a snails pace that I doubt anyone has the attention span to try and fly to the next moon or planet for several irl days, which is why we have a mod like Astrogate to speed up the process.
Gender reassignment surgery can happen on the fly, there's even a woman that had her gender changed just to fuck with her husband
There's a quest involved with a poor black worker and a rich white lady having a romance
All religions are gone and replaced with two super religions that are literally "meditate and go to heaven" and "kill every non-believer and go to heaven"
Somehow most of Earth's history is gone except for the holocaust
Super popular exotic club is a bunch of 5/10's dancing in the least erotic outfits. Just wearing a slightly tight shirt and jeans would be more erotic
god that star looks like shit
even NMS ones look better and that's a very stylized game
When you have just 3-4 planets that are centered around big cities, giving you the option to fly between them in real time still isn't space exploration. Any more then driving between a cluster of major cities like Louisville, Indianapolis, Cincinnati, and Columbus is "exploring" the Midwest. Which is what I was getting at.
Stars weren't made to be flown up to, OFC they didn't put a lot of effort into making something you'd only ever see in the super distance look good.
is there a single big budget game that did space worse than starfield?
Like, you have activities that are : press E to lock on a ship and spam mouse buttons to defeat enemies
Press E and enter a room with nasapunk aesthetic with human enemies to shoot at.
Press E and talk to a zoomed in picture of a ship.
Open map and teleport to a procgen planet with humans or nothing
It has that bethesda special of having lots of mundanity with nothing amazing or memorable.
i still think shart citizen is worse but it gets the visuals correct at least
also it isn't a game it's a tech demo so it doesn't really count
press E to lock on a ship and spam mouse buttons to defeat enemies
You could reductio ad absurdum every game's combat into this.
Open map and teleport to a procgen planet with humans or nothing
Starfield does have over 200 unique alien wildlife creatures, which gives it more enemy variety in that alone then Skyrim or Fo4 had.
A solid 7/10 sold as a 10/10.
just as bad as elder scrolls 6 will be
i stopped paying attention to this game about 2 weeks before release when obvious indian shills were spamming about how it was the "christian white man's game" here
You could reductio ad absurdum every game's combat into this.
uhh no, I didnt reduce anything. Thats the full depiction of ship combat in starfield.
The unique wildlife creatures arent interesting. They dont tie into a meaningful quest 99% of the time.
Thats the full depiction of ship combat in starfield.
It literally isn't, but OK.
They dont tie into a meaningful quest 99% of the time.
This is moving goalposts. You complained when you landed on planets there was either humans, or nothing. This isn't the case. And wildlife doesn't need to tie into "meaningful" quests to be interesting. Its interesting from the exploratory aspect. you know, in a space exploration game.
You could reductio ad absurdum every game's combat into this.
not really true if we're talking about the space combat which that anon was, starfield's is about level with star wars battlefront 2005
Starfield does have over 200 unique alien wildlife creatures
I don't think it honestly matters, most people are too simple and only really care about seeing intelligent humanoid aliens like little green men and sexy space vixens
As someone who put like 80 hours into it and bought the DLC day one, it was alright, I don't think its as bad as people say it is but it definitely wasn't worth the money I put into it, the story in the main game and DOC both suck us, and I still feel bitter about the DLC rugpulling you at the end
what made the DLC so bad, I remember it got absolutely savaged by steamies and journos alike
feel free to spoil I'm never gonna play this wet blanket of a game
You can scan wildlife, but why would you. The activity isnt fun.
You can kill stuff or grind resources which you dont need and isnt fun.
The key activity in a procgen planet is a human structure that is repeated endlessly across procgen areas, with same enemy. A human wearing space suit. Inside the structure is a loot crate.
When you go and experience the game the sooner you understand to avoid experiencing anything procgen the better you're off. When a main quest uses same repeat dungeon layout and populates it with the same 1 npc you're going to be less "I did this already ugh" if you avoid exploration.
The repeat stuff really kills the ""exploration"" and ""space"" parts of starfield.
i finally realized that everyone who hates this has adhd. it's a chill game and that baffles the stim addict.
Not enough content to justify the price tag, not even new ship parts, just a few mediocre weapons, also the story makes you think you can side with the snake cult leader, but at the very end he goes "lol I have to kill you now" and you have to completely destroy everything you worked to do at that point
You can scan wildlife, but why would you. The activity isnt fun.
You can kill stuff or grind resources which you dont need and isnt fun.
This seems like a you problem DESU. Going out and finding alien lifeforms, scanning them to learn about them, and possible getting into fights with them, is fun in the context of a space exploration game, which Starfield is. Also, scanning plants, animals, and geological features, gets you a lot of easy XP, which helps you level up, and get more perks, allowing you to do more things. Likewise, the resources are very valuable for weapon and armor upgrades, which help your character massively, especially in late game, as well as completing quests from mission boards, and the star yards, which gives you XP to level your character, and more credits.
he key activity in a procgen planet is a human structure that is repeated endlessly across procgen areas, with same enemy. A human wearing space suit. Inside the structure is a loot crate.
You can boil down most every dungeon in an RPG to this.
Bethesda basically went and showed that their worldbuilding sucks outside just riding the settings made by far more competent people. And in Starfield, they also double down on the worst aspects of their games, by making it an even bigger ocean that's deep as a puddle by relying so much on proc gen and raw bigger and more content vs better and hand created content.
Dude you see the exact same aliens on different planets. The same goes for the POIs. The layout and the safe locations are the exact same. They didn't put effort into it.
The only planet that seems to have any creativity in it was the ice run challenge planet. Even then it's still crap.
vs better and hand created content.
Even ignoring the proc gen stuff, Starfield has more hand crafted content in terms of locations, quests, and enemies, then Skyrim or Fo4.
2 years straight and we're still doing these "Starfield suck sucks amirite" shitter threads with obvious shitter replies
You really do want this to surpass BOTW here in the amount of consecutive years you try to shit on the game. It's a long road to beat 7 straight years, but let's see if you can pull it off.
i thought maybe the bethesda formula was losing its touch but not i got 50+ hours on Oblivion. somethings just wrong with Starfield, in my opinion i think the exploration is too segmented.
tendie arrives completely unprompted
nobody asked, implied, or even remotely cared
Dude you see the exact same aliens on different planets. The same goes for the POIs.
Well with over ,1000 planets yeah, you would. There is no way to make 1,000 planets of totally unique content.
The layout and the safe locations are the exact same. They didn't put effort into it.
The only alternative would be to either make them full rogue-like dungeons, which would be a massive quality downgrade since no rogue-like game has believable interiors, or have even less locations then they do already in order to make several, slightly different, variants, of locations.
Also, many locations do have variants
-Abandoned Farms have two variants: starfieldwiki.net
-Autonomous Farms also have two: starfieldwiki.net
-Construction sites have 3: starfieldwiki.net
-Deserted relay stations have 2: starfieldwiki.net
-Industrial Outposts have 5: starfieldwiki.net
-Pipeline substations have 7: starfieldwiki.net
-Pipeline Terminus have 3: starfieldwiki.net
-Radio Towers have 2: starfieldwiki.net
-Solar farms have 2: starfieldwiki.net
-Wind Farms have 3: starfieldwiki.net
-Civilian outpost has like 14: starfieldwiki.net
-Military Encampments have 2: starfieldwiki.net
-Military Posts have 3: starfieldwiki.net
-Science Outposts have 9: starfieldwiki.net
-Abandoned Mines have 3: starfieldwiki.net
-Mining Outposts have 5: starfieldwiki.net
Among others
they drown out all of those starfield sure is great threads. its a travesty
Yeah I really enjoyed seeing the same fucking COVID 19 mask propaganda graffiti on multiple planets, including the cowboy planet.
starfield > fallout 4 > skyrim
You are actually mentally ill if you think those kinds of masks, which have been popular since before COVID, have anything to do with COVID.
Swap Skyrim and Fallout 4 then you have mine.
The real reveal was that Bethesda solved the save bloat issue
Same problem with all of these over hyped games. Too much "nothing." There's a reason why Outer Wilds smokes the ever loving shit out of No Man's Sky. Which, supposedly has a hundred million times the content, but in truth has only a fraction of what Outer Wilds offers.
Stop kidding yourself dude. It's not even a cool gaskmask it's clearly a paper surgical mask.
fantasy studio wants to make a grounded sci-fi game
no we're not saying that just to skip on making alien races
anyway here are your magic space shout powers
i wouldn't even compare OW and NMS they are completely different genres aside from retards who think "space" means 1 thing
NMS really pisses me off tho, I've given it literally 5 chances and I just can't. It bombards you with tutorials but there is no hook
No one said anything about gasmasks.
Gangs and thugs have worn various types of masks with designs like teeth on them long before covid was a thing. Its so common its also a popular trope in media.
Bethesda's obsession with building bases and farming materials ruined them. Started with F4 and went on to F76 and Starfield.
Base building was a thing in Morrowind, as was being able to collect resources.
Its also funny you saw this becuase we know from the Noclip Documentary that the settlement system in Fallout 4 was made by like two guys as a side project Bethesda wasn't even sure was going to make it into the game until the end of devlopment since they weren't sure people wanted it. And Starfield massively scaled back on Outposts/Settlement stuff compared to Fallout 4, where it was barely even there in the first place.