Just triathloned the best mech game ever made. What did I think of it?

Just triathloned the best mech game ever made. What did I think of it?

Soul-enhancing fog.

Sheer, undiluted kino.

Tight corridor battles are always fun.

The overabundance of smoke, fire and dust effects obstructing your view as well as your HUD getting scrambled by hits really makes you feel like you're sitting in a cockpit.

what game
cant see shit

triathloned

How do you swim, jog and bycicle a computergame?

laser spam

You robbed yourself of a real experience.

God you are such a nigger. I hope atleast your parents love you.

What are the best mods? For better gameplay etc.

How do you swim

There was plenty of swimming involved.

jog

Lots of jogging too, mostly from cover to cover.

bicycle

Kek, that's every clanner female.

Kek, found the guy who was laservomited into slag one time too many in MWO.

Moonlit scrapyard kino.

I don't think there are any mods out yet, but THE PIG has given early access modding tools to select modders as of the DLC's launch.

Why did you make this a separate game instead of just making it an expansion for MW5:Mercs? What justifies it being completely standalone and splitting up the entire mod scene and everything else? Just make MW5 bigger instead of making new splintered off standalones.

Why did you make this a separate game instead of just making it an expansion for MW5:Mercs?

Because they wanted to:

1. Create a fully story-focused, narrative driven game with zero procgen missions. Pure handcrafted excellence.

2. Because they wanted to switch to UE5.

The environments are so detailed and pretty. The switch to UE5 was well worth it.

Fighting in space was amazing. Probably most soulful biome type in the franchise.

I feel like there's a potential for a "ur mum" joke to be had here.

let me in, bro, I'm a fairy

1. Create a fully story-focused, narrative driven game with zero procgen missions. Pure handcrafted excellence.

None of this requires splitting off into a separate game. Just make a narrative driven campaign with handcrafted missions.

2. Because they wanted to switch to UE5.

I guess this is something, but it doesn't actually seem worth it. I'd rather have all MW5 games to be contained in a single game. Do an engine upgrade with a re-release or just wait until MW6.

it doesn't actually seem worth it

From the visual point of view? It's absolutely worth it.

Making Clans a MW5: Mercs game was pointless: you would not have been able to play as Commander Mason so you would have to start a whole new campaign without Mason which means there is zero reason to make Clans a DLC instead of a fresh new game.

Besides, by the time Clans was launched, MW5: Mercs already had 6 DLCs out. The PIG squeezed everything it could out of that game sales wise.

The point is keeping the whole game in one place so people can keep modding it as normal and not splinter the whole game experience across multiple discrete launchers.

so people can keep modding it

From that PoV TES games should've never moved on from Morrowind seeing how Tamriel Rebuilt is bound to that game. Engines get updated and devs move on, that's how it always has worked. The PIG is willing to communicate with modders, though, and has already given away early access modding tools.

Moving on to a new engine with a new full-sized sequel is a totally different thing. The move from Morrowind to Oblivion to Skyrim is justified by each of those games being full releases with hundreds of hours of content. If they made MW6 and released it as a full game with full content at full price it would make perfect sense and be justified. Instead, they released a $30 single campaign that could have easily been an expansion pack for the base game.

new full-sized sequel

Clans is MW6 in anything but name and is a fully-fledged standalone game with more handcrafted campaign missions than MW5.

Instead, they released a $30 single campaign

The original Clans game was sold at full price on launch, because it was a fully-fledged, standalone game with enough content to justify its price.

Not going to spoil the ending, but it was kino. Definitely the absolute best narrative-driven experience the franchise has ever known.

Then make it MW6 instead of spreading MW5 across multiple separate games.

I have no idea why they called it 5, because it has absolutely nothing to do with 5 and sports a whole new engine. Must have been a dumb decision made early on in the dev cycle.

I try to get into Mechwarrior, but I try mercs and clans and both were boring as fuck.

155563425.jpg - 160x160, 7.99K

Not enough zoomie zoom zooms? Try playing a mission in a Spider or a Fire Moth, kek.

They have none of the simulation aspects of the earlier mechwarrior titles, they're basically action games complete with boss fights.

Try playing Mechwarrior 3, which is an actual good game, instead of modern PGI slop.

Are there any hot clanner girls in MW5 or Clans

They have none of the simulation aspects of the earlier mechwarrior titles

They completely mog all previous MW titles in terms of simulation aspects. You seem like a mad shitter who has never played either of the new games. Care to post your gametime?

MW5.png - 2555x1280, 2.62M

What did I think of it?

I do not care. /thread

No, because I enjoy autistic shit like DCS. It's why I like mecha games too. The recent Battletech and the new Mechwarrior games are just fucking boring, man.

That could be why, but I also like retarded Japanese mecha shit like Armored Core.

I'll check it out, I didn't know Zipper made it. I loved SOCOM.

armored slop

So you like eating shit, thanks for the info.

calls stuff slop while owning Nu-Obsidian slop

pot calling kettle.

mw3

simulation

no separate reticles for arm- and torso-mounted weapons

no hand actuator critslots and everything that comes with them (i.e. limited horizontal mobility)

no limit on the amount of guns you can stick into a section since there are no hardpoints, can easily replace a machinegun with a gauss or stick 10 lasers into one section

no artillery

no drones

no airstrikes

no melee

no elementals

"""simulation"""

Oh no... OH NO NO NO NO

PFFFFFFFFFFFFFFFFFFFT

AHAHAHAHAHAHA

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show me an urbi cockpit please

I don't think there's a IIC version of the walking trashcan.

then modded mw5 has to do

I haven't even bothered to complete Clans because I found it so tedious. I'll get around to it sometime.

Yes, you retarded frogposter. It's an objectively worse simulation despite all the tech advancements because, get this, it's a console game. Now fuck off.

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This is the biggest embarrassment to the clans, bigger than Turkeyaids.

MW3 is an outdated broken pile of garbage that lacks essential simulation features of the new games. The fact that the game has no arm convergence already makes it 10000x more arcadey than anything starting from MWO.

MW4 happened too, you know. And that had hardpoints and still managed to have consequences for your stupid all laser builds that made you overheat like mad. But not MW5. It has melee but you can't even knock an enemy 'mech over. There's more detail in the environment but you don't have to think about the terrain at all. MW5 doesn't even have inverse kinematics -- that had to be modded in. There's no simulation aspects at all. It's a copy of MWO for singleplayer.

This is what we were promised and look at that and compare it to what we got. It's nothing like that. You'd bing bing wahoo that Atlas like it's nothing because you'd just walk through the buildings like they're no there.
youtube.com/watch?v=nJU4iA4TWIs

MW4

Arcadey garbage mogged by anything starting with MWO.

But not MW5.

Wrong. MW5 lasers completely mog MW3 arcadey trash in terms of simulation aspects. MW3 lasers have no actual burn time, they're just hitscan weapons fired in instantaneous bursts and act like zero burn time pulse lasers. There is no "effective" range with a damage falloff curve: you just have a max range and that's it. MW3 is arcadekiddie trash.

but you can't even knock an enemy 'mech over

WAAAAH I CAN'T SCORE FREE HITS ON ENEMIES THAT CAN'T HIT ME BACK

They were removed intentionally, even early MWO had knockdowns.

you don't have to think about the terrain at all

Actually, you have to, because destructible cover is far better implemented in MW5 and Clans.

muh toes don't curl properly!

No one cares, you will never see them out of the cockpit anyway and it has no mechanical bearing on the gameplay.

MW3 is deathmogged by MWO and everything going forward.

Crap that runs 5fps made by jeets
Worst of all the MC is a w*man

Crap that runs 5fps

Have you tried playing on a GPU that is not 10 years old?

MW3/4 lasers don't need to have burn times, that's literally something from MWO so they don't hard mog every other weapon type (they still do).

There's a whole bunch of shit that could have bearing on the gameplay but doesn't, because PGI only do minimally viable products. In case you haven't noticed by all the modding MW5 needs to not be a dumpster fire.

Mercs runs 100+ fps yet looks the same because it's UE4 instead of Jeet5. Mercs was also the last time I gave money for PGIslop.
These clan games have way too many (obnoxious) niggers in them too

Real lasers have burn times, metal does not evaporate instantly when you shine some light on it. Transfer of energy does not occur instantaneously. MWO+ lasers act more like real lasers, not arcadey garbage found in MW3 and 4.

Mercs runs 100+ fps yet looks the same

No, no it does not.

Yes it does only thing it doesn't have is mocapped Bogdanoffs. Besides what do you expect, people hate these games and their creator because they're mediocre or that they've seen PGI's past niggering way before they even made MW5 games. Go try a real game instead of this shitty point & click adventure made by a crack addict that's tard wrangling jeets and mutts to make nigslop.

Real lasers have burn times

Not in Battletech, the world and ruleset Mechwarrior is adapting.

muh real life

Doesn't matter, Mechwarrior lasers should work like Battletech lasers, not like real life lasers.

Yes it does only thing it doesn't have is mocapped Bogdanoffs.

It doesn't have anywhere near the lightning of Clans.

people hate these games

You and the voices in your head are not the "people", Clans has positive review ratings despite being far more graphically demanding than 5 which naturally makes those who can't run it well mad.

they're mediocre

Clans is the most mechanically advanced game in the franchise. Other games (not even modded 4 or MWLL) don't have cockpit-humping elementals.

Go try a real game

I've played all games in the franchise since 3. Clans is the most mechanically complex one. And other games in the "genre" don't even exist since arcade kiddieslop like AC or Gaydams aren't even mech games.

Not in Battletech

So Mechwarrior has transcended the Battletech setting in terms of simulation depth and that's a good thing.

No, that's not a good thing. Lasers should be balanced with heat, not with "burn time." Fuck that shit. Mechwarrior is a simulation of Battletech, not a simulation of real life.

it's not ac4a

????

simulation game simulating real life is not a good thing, because... because the lazy retards behind the original setting didn't bother adding said simulation depth!

Lol. Real lasers have burn times. Cope, seethe, walk on your head: the laws of physics are not going to change. Energy transfer does not occur instantly. MWO+ games are simulation games, MW3 is arcade kiddieslop with pew pew hitscan zero burn """lasers""" lol.

Yes, it's not a zoomie arcade kiddieshooter that doesn't even have locational damage lol

mechwarrior thread

every post, without exception, is retarded

Interesting how this happens

Kek, and here we have the quintessential stray gaydam/coreslopper.

the lazy retards behind the original setting

You have no fucking clue what you're talking about. Battletech is one of the crunchiest, most particular, simulation-heavy tabletop games of all time. The abridged, streamlined rulebook that ONLY covers rules for playing with mechs (no tanks, aerospace, infantry, etc) is 150 pages long. These are considered the ESSENTIAL core rules. The writers of Battletech are anything but lazy and they don't shy away from complicated rules. The reason lasers don't have burn time is that it's not fun. In the end, you're still playing a GAME that should be FUN.

would be fine if it wasn't inside the fucking cockpit lol

Wild how people think this shit is better than AC
Yuck thread

these guys are ancient boomers. they probably think of harmony gold in positive terms.

it's such a great simulator ruleset that it doesn't obey the basic laws of physics

Lol. Mechwarrior has surpassed the lazy nonsensical Battletech rules. Show me the rules in your """simulation""" ruleset where it says that mechs with no lower arm actuators can't move their arm-mounted weapons in the horizontal plane without moving their torso. Mechwarrior has that and many more things that don't exist in the Battletech.

Also, arm-mounted weapon convergence doesn't exist in Battletech, but it does exist in Mechwarrior. Mechs having different torso rotation speeds calculated from their engine rating? Doesn't exist in Lazytech, but exists in Mechwarrior. Same goes for acceleration and deceleration. Variable lift based on JJ number? Doesn't exist in Lazytech, only thing it cares about is jump distance, but not actual vertical acceleration. Ballistic projectile dropoff? Burst/lbx projectile spread? Lazytech has nothing.

Again, Mechwarrior is not a simulation of Lazytech, it's a simulation of real life. Cope.

Perfect simulation is not inherently good or fun in a game. Concessions should be made for the sake of balance and gameplay, refusal to do that at all costs is just pure fun-killing autism.

Fun is subjective. At some point you have to decide what you want your game to be: an arcade shooter for kiddies or a simulation game that tries to simulate real life in a limited capacity. Mechwarrior is a simulator game despite not being a perfect simulator (because those don't exist) and there are plenty of people who find it fun.