Do you guys think it's for the best that developers have started avoiding demeaning and exclusionary language in the difficulty select screen?
Do you guys think it's for the best that developers have started avoiding demeaning and exclusionary language in the...
I hate to be that guy, but is this not a textbook example of what happens when you let women have too much control?
There is always an intended experience, and I wish devs would make it known. As scaleable as your shit may be, there is a default you designed around. Don't pretend otherwise.
Pretty hilarious coming from old games where the villains would appear on screen and shit talk you when you died. If I ever make a game I'd make the villain really tear into the player whenever they died to really build up that searing hatred for the villain
Also it was confirmed that Bethesda partnered with these people and it’s why the new DOOM doesn’t have the classic insulting difficulty options
Anon that's like assuming there's only two genders. We must be difficulty-liquid
To be fair I havent seen a single game where "recommended difficulty" isn't medium aka boring and too easy, so the language of "PLAY THIS MODE" isn't even useful
Heroic in Halo (second hardest difficulty) is labeled as the definitive experience
Easy - make all difficulties shit on the player. Nobody is excluded that way.
baby
normalfag
nolifer
playing on Easy mode leads to a bad/joke ending
I unironically love that shit
It should just list the difficulties
no
this is why you keep losing to GabeN
posts an achievement from 17 fucking years ago
Ideally there are no difficulty levels, only the intended experience. Otherwise, no, it's not for the best. Don't be a pussy.
I was never bothered by it, but it's whatever
Ideally there are no difficulty levels, only the intended experience.
only if your games actual game mechanics suck ass. otherwise easy/med/hard just werks in ensuring that a very large sample size of players aren't filtered by the game being too hard/too boring and giving your game a bad review/refunding it
On the one hand, I think highly granular difficulty sliders is an interesting and cool way to let players tune a game to their preference. For certain genres like RTS, shooters that are intended to be challenging, or spectacle fighters, its basically perfect, since in those games people are always trying to push the limits.
But I also think a big category button that says "this is what we balanced the game around" is also important. ESPECIALLY if you hand all those sliders to players. Its easy to get lost in the weeds and have no idea what "game speed 3, enemy damage 4, Resources 1" might actually play like.
I think we actually need MORE games to insult players who pick baby mode though. Yes, the guy who just got home from his 9-5 can probably take being insulted for the 4 seconds it takes to select difficulty.
It's all so tiresome
Providing granular control over settings is strongly recommended to let players match their abilities and preferences to the intended game experience.
This is completely true, there's absolutely no detriment to giving players more options to customize their experience. As long as it's somewhat clear what baseline the game is designed around so you're not inundated with meaningless knobs to tune and forced to guess-
Avoid indicating or explicitly stating that one option is better than another (such as, "This mode is the intended experience").
shut the fuck up, fucking morons shut the FUCK UP
Pretty much. There's the expectation that normal mode should be the intended experience AND normal mode should also be baby mode to attract as wide an audience as possible and able to be beaten without a sweat by people who have never touched a videogame before
kek what the shit is this
game is nearly two decades old
still has more players than Concord did at its peak
die mad you salty bitch
The real normal is always one difficulty down from the most difficult
I disagree. Dark Souls and Super Mario would not be improved by difficulty levels. Having to spend time and resources designing different versions of the same game to accommodate every possible player just leads to a more diluted product for everyone.
If I were making a game I'd make the sliders something you unlock after you beat the game on at least default settings.
I don't mind if there is normal mode and easy mode for those who want to skip all combat
WE MUST MAKE ALL SLOP AS STERILIZED AS POSSIBLE SO EVERYONE CAN ENJOY IT
Having a difficulty selection screen is already a bad choice for 99% of games.
dark souls
different character builds and summoning are this games difficulty levels
mario
every mario game has optional content way harder then the main game and/or the ability to skip levels that are too hard for the player with stuff like warp zones/only need X stars to beat the game
these games have a dynamic difficulty because of their mechanics, but you couldn't apply them to every kind of game
designing different versions of the same game to accommodate every possible player just leads to a more diluted product for everyone.
most of the time you make the hard mode and take stuff away to make it easier. fucking doom could do it in 1991
no but i think it's cool when devs let you go wild with settings and make your own difficulty
other games ban you for trash talk
TF2 characters automatically trash talk for you
I unironically dont care
I just want the game to be good
The game isn't a movie. I don't want some faggot journalist playing on easy mode, breezing through the game and watching the cutscenes like it's cinema, and basing their review on that experience. If the game is too hard, play something else. This notion that all games should be catered to everyone is ludicrous.
I like when stuff like this outs some frauds. Like that one journalist who shit-talked Astral Chain, not knowing it had a style ranking system and more content because he was playing on very easy.
This hobby capitulated to casuals, retards, and SJWs a long time ago, anons. Nothing you do or say will change that.
That only thing you can do is stop buying it.
It's important we remain inclusive of the otherwise so called 'inept' people, understanding that their 'lack' to do is neither a source of shame, nor a situation brought unto them by their own hand. By promoting diversity and equality, we similarly promote the scope for which happiness to all can be realized.
Informing people that the 'harder way' is the only 'correct way' burdens the 'have not' with a weight unnecessary. A needless shame. Similarly, by calling all what they can access 'baby', we tell them the parameters of their potential are limited to only that: something elementary - again, we invite only needless shame.
Therefore, let us be inclusive, let us be diverse, let us be better men, and whilst making our games, remove all difficulty settings, for we need not invite cause for chagrin, and allow all, from the youngest of child to the oldest of person, regardless of sex, to have a jubilant, satisfactory, comfortable experience.
Stand up, gamers! Stop the discrimination!
We. Accept. 'Easy mode'. Players.
You, too, have a voice!
You, too, can play!
We must be better!
We must accept easy mode players.
Nothing wrong with it 2bh.
"Too Young To Die" is nothing like "Baby Mode" and it blows my mind that these fucking people cannot read the word "young" without immediately thinking about literal children like some kind of pedo pavlovian response.
like holy fuck, my grandpa can say he's "too young to die" because he wants to die later. he's not saying it because he is a baby
This hobby was always pro-casual. For every Ninja Gaiden or Ghosts'n'Goblins, there were fifty piss-easy games like Super Mario 3 and Kirby. Difficulty modes were already very common by the 90s, and the easiest difficulties were the kinds of breezes that journalists wish they could have in modern games.
There are far more games today that explicitly aim for "hardcore" experiences than ever before.
Games should demean players. If you're on easy you should know you're garbage the difficulty should make fun of you for dying on lower difficulties and ask if you want a chicken hat-esque item to continue playing in little pussy mode with
I think you are a fag. I bet you complain about communists undermining your vidya but this is what capitalism looks like.
You can't say baby mode, that's demeaning
ok fine
You also can't say intended experience ???
Give 'em a fucking inch they'll take a mile. Why are these fags always like this? There's no problem with saying a game was designed around a certain difficulty level. Do they go to book authors and say not to use big words because that makes it too difficult for their sub 70 IQ to feel included?
Heroic is too easy.