Crash bros, I don't feel so good...
Crash Bandicoot is a "DEAD END"
Most franchises are. Its the elephant in the room. Fuck, Civ was perfected years ago. No more versions are needed.
Andrew Kingstein
le dead end
Is this the new journo buzzword to justify the death of beloved franchises? I've seen it in a few articles posted here
I blame the woke faggots like Nicholas Kole at Toys for Bob
I'm getting really tired of "beloved" used in reference to games / gaming
this anon’s posting career is gonna hit a dead end
It fucking writes itself doesnt it
Maybe but its the first buzzword that actually means something understandable.
Where honestly could crash go? The gimmicky mask power ups and extra playable characters from crash 4 really is the last idea you can have for a crash game. Its about a guy who jumps on boxes, without massive radical overhauls you are already at the limit you can donin that concept.
there hasn't been a good crash game since the ps1, something that's more or less just crash 2/3 with different levels would feel fresh for newer audiences
It's worth noting that the same article also wanks off Sonic (and Zelda but not important) i.e. the other platformer that "was never good".
attempt to revive dormant IP
make bad game
assume nobody likes this IP
let it die
wait ten years
repeat
WOAH
crash turns 30 next year
woah...
Crash 4 was an abomination.
As if feminist Tawna wasn't enough, they proceeded to create faggy donut steels in that party spin off that died instantly.
crash is a garbage series and it only became popular due to mario envy.
I don't understand why people care. Crash was dead the moment it left PS1 and other companies started tarnishing it. This is the same old story for most platformer characters. If you grew up with him I feel sorry for you, but the time to let go was long ago. I get that the remasters breathed some life back into the IP, but Crash 4's reception is an indication enough that some IPs are left better in their graves.
What companies should be doing, is making new platformer IPs for kids to get into. Something fresh to drag them away from Robloxs, Fornite and Minecraft.
What companies should be doing, is making new platformer IPs for kids to get into. Something fresh to drag them away from Robloxs, Fornite and Minecraft.
Companies are ran by jews now. They can't into creativity.
Never heed the words of journalists
I too don't understand why people still like things that I personally am not interested in
Beat me to it.
Crash 4's reception is an indication enough that some IPs are left better in their graves
Right, it has absolutely nothing to do with the fact that Crash 4 just wasn't good. If you make a bad revival and people don't like it, that means they never wanted a new one in the first place despite saying they did.
mid party game
Is what consoles were for, 30 years ago. That's how Nintendo built their console business. Not by chasing a deep narrative and good graphics but by giving players the same games they loved playing as a child, just with updated visuals.
Because they refuse to post the actual truth: major companies are killing themselves because they've decided to buy lottery tickets to make money (try to make the next addict-slop Fortnite) rather than get a job (tried and true medium budget, medium return genre games).
Doesn't matter. The only people wanting to make it are the guys you say suck, while nobody else, including the original creators care.
original creators
That's not Jason Rubin or Andy Gavin you fucking poser.
give IP to studio
they remaster the first trilogy
people really like it, IP revived
they make a remaster of the kart game
people really like this one too
Activi$ion chooses to never release it on PC because ???
send studio to the CoD mines
give IP to different studio
they make a direct sequel
it's very derivative and received with mixed results
next they make a console only moba(???)
nobody plays it
IP dead again
The only people wanting to make it
You think Toys 4 Bob is the only developer that wanted to make a Crash game? Why?
everything but making fun video games
Why is it so popular? Then comes indie fun games and they all wonder
"HOW THE FUCK IS THIS POSSIBLE?!"
noooo stop liking old IP
my man I'm not gonna suddenly start caring about whatever your buddies at activision are making even if you somehow convince me to stop caring about crash
Where honestly could crash go?
Semi open world or open world collectathons. Just like many other platformers. Even fucking Mario evolved like that.
He’s right.
The resurgence was aways going to come to a halt once they had to make an actual new title, with or without Toys for Bob at the helm. A majority of the people who bought the remakes did it because “oh I played that as a kid” and not “oh I love the Crash Brandicoot IP”
Crash is another series so intrinsically linked to the 90's perhaps it's only natural he'd be a dead end today
Counter argument: picsreel was essentially a Crash Bandicoot game with a gravity gimmick
It’s almost like Activision is incompetent and completely propped up by farting out yearly installments of the same slop that those fans gobble up no matter what
Bandicoots only live for 2-4 years so it's natural that he died
doesn't need to go anywhere when there's nothing else like it in [current year]. the only 3d platformers around these days are collectathons and metroidvanias, literally why not make another game like the ps1 trilogy?
b-b-but crash 4
sucked, try again
sly cooper 1 was essentially a crash game too
Where honestly could crash go?
Dragon Quest has gone on since the fucking NES with 0 notable "shakeups"
Not everything needs to constantly be "innovating"
"Gamer News articles" threads are just as cancerous as twitter threads. Kill yourself.
this, I hate hearing news about video games
tfw grew up with Mario games and they're still going strong
Feels good, man.
Naughty dog did do that in jak and daxter. Thats kind of the issue , you might as well just make a new series and let old series be old
There's a joke in here about how Sonic games tend to be experimental, shifting in design from game to game. At the same time, that willingness to be experimental is why he's still around.
Not really, the problem Crash has is that after the PS1 the IP was given to other companies that tarnished it with low quality titles losing fan's goodwill, about the only decent one from that era is twinsanity and even then this one was sabotaged by a combination of incompetent developers and time constraints so the game ended up being rushed.
Another problem is that Crash is very based on the Looney Tunes, and the LT aren't that popular nowadays, in fact an animated movie was recently released and it was a commercial flop barely breaking even
Crash is at the same level as Rayman where it'll have his niche fanbase but it'll not be that popular and will only get a game every once in a while
so was jak & daxter
grew with Mario, Sonic, Crash and Spyro
The latter two are dead with Spyro in particular not even getting a chance at a revival beyond the trilogy remasters, Mario has always been going strong and Sonic has been a complete mess for 90% of its lifetime, but I suppose its strength as an IP is just so high it can withstand any potential failure.
Why is this a new concept for anyone? There's very few classic franchises that ever benefitted from going on forever. They might make money but no one genuinely likes it anymore. See: Star Wars, Simpsons, capeshit slop
See: Star Wars, Simpsons, capeshit slop
Right, nothing to do with the fact that the people handling these IPs are incompetent and putting out bad products. It's totally the consumers who decided they suddenly don't like the IP.
Spyro was always superior.
crash 4 great
massively underselling CTR
Useless article by charlatan
AI slop
Let crash stay dead
Crash 4 is great. Only seething casuals hate Crash 4 because it was too hard to 100% and they wanted the piss easy 100% that Crash 1-3 provide. Crash 4 is the best Crash game in terms of gameplay and content.
Crashing out
I've heard this term for the first time a few months ago and I'm already sick of hearing it. No other new term was ran into the ground this hard.
Its about a guy who jumps into boxes, where honestly could Mario go
This is true. Actual Crash fans liked Crash 4, but most "Crash" fans don't actually like Crash, they just want to reminisce about their childhood. Hence they get a game that plays almost identically to the original 3 games and they hated it.
Crash was never good. Naughty Dog was always a glorified shovelware house.
they get a game that plays almost identically to the original 3 games
You and I both know that literally isn't true in the fucking slightest.
Actual Crash fans
So you're saying the Crash fanbase is so small that making games for them is a mistake?
What are you talking about. It absolutely does. The differences are mostly in 100%, the base game is almost 1 for 1 crash with the only real difference is that the levels are longer.
Yes.
replying to bad b8
The differences are mostly in 100%
Crash is a collectathon. 100%ing is the entire fucking point, and the level design it forces you to go through while 100%ing is so vastly different that trying to pretend it's the same as the originals is fundamentally retarded.
Yeah? That's why naughty dog bailed after 3 (ctr was a bonus game). Twinsanity could have salvaged it if the true vision of it was met but there's not much the devs are willing to do with him.
Saying that, TFB fucked it all up
Is it bait though?
Why should I care? The most recent Crash game I own is Twinsanity, and I still play the old games from time to time and keep enjoying them. You don't have to pump new stuff constantly.
It's not. 100% is one way to play the game, but Crash 1-3 were not designed around kids 100%ing the game. 100% is a way to play the game, but it's not the "intended" way to play the game. The intended way to beat the game is simply beating the final boss.
I did 100% Crash 4 and found it very enjoyable however. It has flaws, but I much prefer how difficult it was compared to the complete joke that Crash 1-3 were. 100% Crash 1-3 was almost non-existent and basically amounted to just beating the game anyway. I am talking the originals not the remakes (Crash 1 and 2 for example had no time trials)
You get a bad ending when you don't 100% the old games.
That's an interesting thought. Why didn't you get a bad ending when you didn't %100 Crash 4? Seems like a HUGE oversight given the tradition from Crash 1 to CTR.
I did 100% Crash 4 and found it very enjoyable however
(You)
Do you think the average person in 1996 had access to the internet and even knew there were secret endings for 100%? It may as well have been "That kid" tier shitposting because everything was just word of mouth.
Secret stuff was mostly in addition to 100% that added up your completion to more than 100, but you didn't have to get them for the good endings.
average person in 1996
I had gaming magazines which told me such things. Even then, Crash 1 has that weird level you can't complete without getting all the gems. Not exactly a secret.
Bro the bad endings literally have the characters tell you "you didn't get all those other stuff so you didn't win" little kids could still understand something as simple as that
Somebody told me the actual ending to beating Venom II in StarFox64 and I thought he was bullshitting me until YouTube came around and I saw it for myself
It's a balancing act to keep a brand alive. Look at how the car industry has kept their popular models alive over the decades like Porsche with the 911.
All the models over the years have the same DNA but have very different driving experiences.
Videogame series should be treated in a similar fashion which they have to success before like crash racing. Making something different enough to be fresh but similar enough to the old to not feel like something totally alien
and even knew there were secret endings for 100%?
Dude, literally every single bad ending aside from Crash 1 shows you all the shit you missed and basically tells you to go back and get it. It's like Eggman juggling the chaos emeralds at the end of the Sonic bad endings.
Megaman got twelve games, more if you count stuff like the Game Boy games, and never got tiresome. It has a lot of gameplay experiments but they happened in spinoffs, some of which were also very successful and long-lived. You don't need to reinvent the wheel if you have a winning formula.
defeated again! this is not fair! maybe i can retire to a nice big beach, with a nice big drink, and a woman with nice bags of... ice for my head...
ITS NOT OVER BANDICOOT, THERE ARE STILL THE GEMS, WE STILL HAVE A CHANCE TO TRIUMPH! HAHAHAHAHA
Warped was kino
your career is a dead end nog, time to start a youtube channel and a patreon grift like the rest of your journo friends.
This such a weird cope. Pretty much every game of the era did this. Games to this day still do this. What "100%" gives varied completely off the game. Magazines were often wrong as well because they just made up bullshit as well. Sometimes it unlocked something cool, sometimes it was a secret ending, sometimes it was just a picture and others it was nothing.
Game information back in 1996 was abysmal and full of bullshit. 100% was never the intended way for people to play the game. It was just a bonus for people who wanted to keep playing as an extra challenge. The normal ending was acceptable for most players.
I love 100% but people are talking about Crash with 2025 lens instead of what Crash actually was back in the 90's and early 00's.
Megaman fans have had enough food
I will be forever omegamad Clancy Brown never came back as Cortex in any Crash game after CNK.
The faggots at toys for niggers had the perfect opportunity to do so with the time travel shit in Crash 4 but I doubt they even knew Brown was Cortex's second VA anyway.
I played the remake of 2 and realized I should have read the damn manual as a kid. The long jump trivializes half the game
NOBODY GOT 100%
The game was literally designed around it.
NOBODY KNEW HOW TO GET 100%
The game tells you what you missed explicitly.
NOBODY DID IT BECAUSE THEY DIDN'T KNOW IT WOULD DO ANYTHING
I'd still buy Mega Man 12, Mega Man X9, Battle Network 7, Zero 5 or ZX3
This whole ending discussion just made me realize how Crash 4 doesn't have a proper "good" ending or a proper "bad" ending. I mean, what exactly happened? Uka Uka still being alive is a good ending how? And the "bad" ending is just them playing video games while Cortex gets sent off to the end of the universe. Why were we even collecting gems in this game at all?
No really, you collect Gems in Crash 1, 2, and 3 for story reasons. They didn't need to be in 4. Why did they even bother?
Pretty sure he voiced Uka Uka too. He also voiced Mr. Krabs, and Long Feng in Avatar. I like hearing their lines and picking up that Cortex voice coming through. Kino guy
because they're a collectible
sometimes developers forget to put a reason for collecting, beyond just collecting
No you are moving the goalpost. The argument isn't "Nobody got 100%". The argument is "100% isn't the intended way to play the game". Tons of people got 100% in Crash, it's not even hard. The argument is that playing through to the end without caring about box counts was the intended way for most people to play the game.
Pretty sure he voiced Uka Uka too
He did. I just made a mental shortcut because I always assume everyone knows Clancy Brown voiced a few characters in Crash.
It's a video game. You collect the gems because it's fun or satisfying to do so. The secret endings are just fun extras if you go that extra mile. Why does everything have to have some narrative element to it?
The argument is that playing through to the end without caring about box counts was the intended way for most people to play the game.
game literally shows you every single box you missed after every single level in the first game
the two following games force you to walk past a giant conspicuous "5/100" counter every fucking level
Why does everything have to have some narrative element to it?
Because Crash 1, 2, and 3 had narrative elements to them. You called the game "Crash Bandicoot 4" so I'm going to hold you to those standards. Should've called it something else like "Crash Twinsanity", but even then that's a shitty defense.
Not that anon, but it can always be nice to have some context as to why you're doing something. At their core, you could often remove a game's story outright so you're just mechanically doing what the game expects you to do, but that can feel a bit drab. Would at least expect some visuals and some two sentence explanation, than playing as featureless box in a gray room.
Yes? Mario 64 shows you stars you don't have yet every time you jump into a level. Does that mean they actually intended for every player to get every star?
Showing the extra's and telling players "Hey, there is more here" is just good design, it doesn't mean they actually intended for you to get all of them, otherwise it would block your progression until you get them.
Not everything does but it was a nice bit of worldbuilding, despite everything about the games being a cartoon, the games were fairly grounded and had pretty solid world building including the gems being a part of the world.
At least SEGA regularly makes Sonic games compared to the latter two.
Still bullshit that the secret levels in Crash 3's NTSC version give you an automatic platinum relic regardless of your time while the PAL version has actual times you need to beat for them
Hey could be worse
Could be trying to get Excalibur 2 in FF9
Yeah they wanna get rid of fun game characters so every game is the last of us II,as in kill white men simulators
Pal version wasn't too bad, you just take a mask in and tank the nitro destroying it before you grab the clock and the dino level was es
it doesn't mean they actually intended for you to get all of them
You do know the game blocks your progression if you don't have enough Stars right? You need the power of the stars to unlock all the doors. Furthermore, the narrative is that Bowser didn't know about all the Stars in the castle hence why he's surprised if you have more Stars than needed to unlock his final door.
Why don't they just sell these characters to companies that are cool with reliable niche audiences? Why is it always some fucker reaching for the stars with some old mascot when even Sonic can only do okay.
Sure, but you don't need all the stars to beat bowser. In the same way you don't need gems to progress in Crash. It's purely optional content that you can seek and when you do, you get bonus content (such as your dialogue posted and the secret ending in Crash). The developers didn't make the game expecting you to get all stars or all the gems otherwise they would've required you do so.
In the same way you don't need gems to progress in Crash.
Except that Crash gives you an explicit bad ending if you don't, unlike SM64.
Crash worldbuilding is largely in it's level design though. Early Crash games were 100% "rule of cool" games. They made cool and interesting levels and taped some basic reason to go investigate the levels. The overall narrative was total secondary though to the actual experience of playing the game.
It's crazy to think how bad modern video game story telling has rotted out what good "video game" story telling is. Video games are the definition of show don't tell and Crash is a great example of this.
The developers didn't make the game expecting you to get all stars
Yes they did or they wouldn't have put them in the game. Furthermore, you can't meet Yoshi if you don't get all the stars.
But none of that matters cause you are wrong. You tried using Mario as an excuse and got BTFO'd.
You can do a lot with how to deliver a story in video games, but I guess as the other anons put it, there was some semblance of a reason for the collectibles to exist. Whether it's a good or bad thing that Crash 4 skimps out on said reasons can come down to personal taste, and I guess in a way, it's just another thing to dogpile the game for given the other faults players have with it.
Bad end.
No, normal end. A bad end implies the ending is in defeat. Crash 1 and 2 are both normal ends. Crash 3 is probably the only real "bad" end.
has by and far the best kart racing game
just make CTR2 and try to make the load times good for easy money
The Cortex Vortex is still around if you get the bad ending. Only getting the gems will allow N. Brio to destroy it and give you the good ending. 3 is a bad ending as you said, and in CTR Oxide tells you he won't leave Earth alone if you don't get all the relics, and in order to get all of those you need all the other collectibles anyway, completing the 100%.
It's a shame Crash 4 was made with such an anti-fun corner scratching framework in mind
mishandled franchise doesn't perform well
Whoa!
Crash bandicoot returns and crash bandicoot tropical freeze
astrobot and mario 3d worlds are also kinda crash games too.
Kinda but also wrong, Beenox and VV made more money while being in the COD mines than by making Crash games.
It's also why toys4bobs got the job, they know they could kill COD if they worked on it.
Crash 1 doesn't have a narrative reason to collect gems. Crash 3 doesn't have a narrative reason to collect time relics (that I recall at least). There is no narrative reason for colored gems or death gems.
Even then, what are you to do? Invent an arbitrary bullshit reason for gems to exist, even though it doesn't fit the narrative? Remove the gems because they don't fit the narrative? Create some other collectable solely so it fits the narrative?
There was never any winning here. The gems were included because almost every crash game has gems and it's iconic to the series as the optional collectable.
Make game that emphasizes all the worst parts of crash and none of the positives
Series dies
Gee maybe trusting toys for retards wasn't a swell idea.
Crash 3 doesn't have a narrative reason to collect time relics (that I recall at least). There is no narrative reason for colored gems or death gems.
Uka Uka says "there are still the gems". In order to get all the gems you need all the relics, as they unlock levels 25-30. And the colored gems unlock paths for other gems, and the death paths have gems in them. It all ties up for 100%
Gee maybe trusting toys for retards wasn't a swell idea.
Specially after they fucked the spyro remakes
True but I wish MArio and Zelda would hit their dead end as they are stale as fuck
Most franchises are. Its the elephant in the room
this
Toys for Bob
toys for bob was genius and so was skylanders and disney infinity and lego dimensions, it was from an era of innovation and prosperity and was insanely well done right down to the hans zimmerman soundtrack and packaging. So were the rockband and guitar hero controllers and the dj hero controllers and games and real 5.1 surround speakers etc
Now its emulate on a shitty small screen handheld or phone and live in a post good world playing remake the 43rd on headphones because hey homeless people and the turd world
That's quite the stretch. There is no narrative reason for their existence. It's purely a gameplay addition to unlock bonus levels. There is no reason narratively that those levels are locked behind relics, they just are so you have to collect them.
Same deal with color gems and death gems. They exist because they are fun for gameplay. There is no narrative reason for their existence, they just do because it's more fun to have them in the game.
It's funny to even argue this is a problem in Crash 4 when the biggest issue in Crash 4 is how heavy handed it was with the story and how much better the game would've been with all the cutscenes removed. Crash doesn't need some deep over-arching narrative. Just let the levels and character interactions speak for themselves. Let players form their own narrative from the world and level design.
there is no narrative reason for their existence
There is, just indirectly. They tie in to collect the items which *do* have narrative reason, which are required to get the good ending.
Also there's no such thing as "death gems". There's only colored gems and clear gems. Some clear gems have different methods to obtain them but they're all the same type.
hans zimmerman soundtrack
That is not a narrative reason. They simply exist to unlock levels. That's a gameplay reason, not a narrative one. It's such a pedantic point to argue. It's fine for relics to exist purely for gameplay reasons. Players can just make up a reason for why they exist and how they work.
Invent an arbitrary bullshit reason for gems to exist
Yes, just like how John Carmack said you should.
Alright... But the gems do have a narrative reason, and you need the gems for the good ending. And you need the relics for the gems... It's hardly the same as having a collectible with no purpose whatsoever
True but I wish MArio and Zelda would hit their dead end as they are stale as fuck
Nintendo made them to last.
Good. Let old franchises die. It's time for a changing of the guard.
Crash 4 was good.
No, I didn't 100% it and I don't intend to.
Me like smash all box. Me no can smash all box, make me angry.
4 bad, simple as
Imagine constantly making excuses for a bad game like Crash 4 so much so that you are arguing both that the "story is in the gameplay" and that "gameplay reasons are not narrative reasons".
Mario/the player collected the Stars cause Bowser stole them. Stars are needed to unlock doors. There are more stars than needed cause Bowser didn't know about all of them.
Crash 4 has gems cause they wanted to sell skins as microtransactions down the line. See Wumpa League and the Battlenet leaks.
What else can they do?
These big corporations have their leadership filled with retards who have no idea what they are doing.
If the people who actually know what they are doing have a lot of freedom then it might not be a problem.
But if the suits have tight control it is fucking done.
All in on moneymaker franchises and abandon all "risky" projects
Chase after retarded trends and big bucks
Tight schedules which can destroy the project even before it started
Force their retarded ideas while not understanding anything
Then it will take a miracle for them to shit out any gems.
Answer this than, relics aren't in the game. What changes in the story.
Activi$ion chooses to never release it on PC because ???
this still hurts to this day
I heard there's a decompilation project of the original PS1 game tho
I understood your point well and it's fine to consider relics as not having a narrative reason, similar to the CTR tokens in CTR. Yet they have a clear functional purpose tied to the narrative - you need them for the good ending, there is no way around them. Crash 4 doesn't have that factor, getting the gems there is pure completionism.
Crash was literally as big Mario and sonic once upon a time, it's sony who left him to rot and die in activision closet, despite activision never having an interest for him and would sell the ip for the highest bidder, but snoy never made an offer. Now they're desperate to shill astrobot as their new mascot but it will fail. Sony's only and last mascot was Crash Bandicoot.
Right, because if they didn't exist, the story doesn't change at all. You still collect all the gems in all the levels. There is no narrative reason to collect them. There is however a gameplay reason.
Wasn't this fag one of the retards saying the N. Sane trilogy was th Dark Souls of platformers?
You still collect all the gems in all the levels
And the devs made it so you need to go through the relics content to get the true ending, making the relics tied to the narrative. Unlike the gems in Crash 4 which have no purpose. Can you seriously not see the difference?
This game was innovative. Use the same hub world idea for a non racing game
I liked the bowling mini-game
They did everything to make the non-racing parts of it enjoyable, to the point they all overshadowed the racing part in the end. (the car fusion is not counted)
This, i literally did everything to minimize my time on the track because the theme park was so fun to explore
ironically the developer was acquired by Activision too, but they were never allowed to work on Crash again. I liked the Titans game too.
What people don't seem to understand is that unlike his mascot contemporaries Crash was abandoned by the company that made it after the PS1 and the companies that came after just didn't make very good games.
Like Mario is the gold standard and what did Mario have?
At least one if not multiple releases on each piece of Nintendo hardware that are at their worst still enjoyable games.
Looking at the 2000s which is when Crash died, for Mario some of those games vary wildly from each other like Luigi's mansion or cleaved close to the formula like New Super Mario Bros but there were coming out and again, good.
In truth we need to look at Naughty Dog because for all intents and purposes they are The Flagship Playstation Devs whos focus has in many ways embodies the western side of the brand.
After Crash they made the Jak series which was at first a colecthon and then a GTA platformer on the PS2 before moving on from that to make Uncharted and the Last of Us which defined the moviegame era.
I honestly think the only way Crash could of kept going is if Naught Dog fully embraced being the "Crash Studio" (because there was a snowballs chance in hell that activision would of ever given the series to a skilled dev team in the 2000s) and was willing to carry the series to the PS2 and onward themselves. That way the series would of had a competent dev team that could of released solid if sometimes uninspired releases on a consistent schedule which would of kept it as a steadfast series to today.
Crash making it into Smash bros would unironically save the series.
Crash was abandoned by the company that made it
They didn't exactly have much say in the matter
pwease stop being mad at knotty dog uwu
This is good enough for nearly all kids to think is the "real" ending and not pursue it any further. I beat your ass and now you're trying to cope saying I didn't do everything. We just figured he was a loser grasping at straws. Most kids don't 100% things, and the bad ending wasn't "bad enough" to warrant playing further.
Yes anon. Most kids noticed it but didn't care. There wasn't a big enough reward for doing it or not doing it. You still get to the final boss otherwise and you still beat his ass with or without the boxes.
The issue is that each megaman game pre-9 is like 5 hours long unless you have the bad autism that makes you reply the same shit forever.
These days any franchise that doesn't get at least 50 hours of content for the average gamer to 100%, per console generation is being underserved.
remake crash of titans
So this was your angle all along? I'm not even the same guy you argued about that with retard
I'm a different person but surely this person I'm taking to cannot be a different person as well
Do kids just not play platformers anymore?
Just make more crash games like crash 1-3.
Then it was always a dead man walking.
what would that do exactly? beyond proving sakurai loves crash more than knotty dog?
No, they play Fortnite & Roblox
I could easily design a new crash game people would like
Modern devs just suck and keep trying to reinvent the wheel instead of delivering what people want
They do, but its all been centralized onto Roblox and Minecraft parkour.
But anon, the only place I see people hate crash 4 is here, are you saying Anon Babble is just made up of seething casuals?
For gameplay reasons. It's irrelevant to the narrative.
If you want to pivot to Crash 4 that's fine, the gems in crash 4 exist for gameplay reasons. They wanted to have extra bonuses you can unlock and used gems for that purpose. Similar to the Relics which exist to unlock bonus levels.
As I mentioned, Crash isn't really a narrative game, so I don't care if gems don't have an explicit mentioned purpose. I'll just headcanon it as "gems manifest their power to enable the heroes to don equipment from different timelines to help them on their adventure", now it's tied to the story and fits the gameplay mechanic they enabled.
Not like I actually care because Crash's story has always existed to falicate the gameplay first (which I'll gladly concede is a major flaw in 4 with its abundance of pointless cutscenes).
Or the occasional Nintendo title. There are definitely kids and people who enjoy a good platformer, but it's not that easy to make one that sells.
Those people are casuals as well, they don't even try to 100% the game. The people here casuals who seethe because 106% is actually challenging in Crash 4.
You mean tedious.
Get Woke
Go Broke
Blame the franchise.
Did you do the time Relics? Those aren't tedious and are actually the real blocker for 106%. Collecting the gems is like 5-10% of post game. By the time you get the relic you probably know the level like the back of your hand and can one shot the no death all crates gems.
Just killed your franchise.... again!
Nothing personel, kid!
Make beloved remakes
Immediately shit out a game that changes the tone, aesthetics, character designs, level design philosophy, sound design, misunderstands what makes the earlies games fun to play and retroactively shits on what the past two remakes have made your fans warm up to
UMM WHY DIDN'T IT LE SELL
behead "journos"
No but you see, it's exactly like the original games because it has 4 in the title.
awful, cringy retrain of the character
still lost millions to her smut though
For gameplay reasons. It's irrelevant to the narrative.
WRONG, everything you type is wrong. Get back to me when you define something that is relevant to "the narrative".
Universal didn't like Crash then, or they'd show Naughty Dog respect developing the last two games. I don't blame ND for fucking off, you can't just put up with someone pushing you around and abusing you, especially if you're putting out solid work that's defining a generation and a console. Naughty Dog were tech wizards, which played a part in Crash succeed, keyword a PART. No one else tried to showcase impressive tech with Crash, let alone understand good game design. That's why Crash failed, not enough time to develop the games, not enough love to optimize the games like ND would and a misunderstanding of level design as well as trying everything but making a good game (Crash of the Titans being a glorified sketch comedy instead of a fucking game).
And this, I never got. Anytime I hear someone calling fans of a franchise greedy, I usually think they're a fan of a franchise that doesn't have any games, or as many games as the franchise they're crying about. Mega Man proved itself to have all those games, your IP did not.
Nice, you just gave up. I'll say it again then. What changes to thr NARRATIVE if relics are removed from the game for gameplay reasons.
Maybe but its the first buzzword that actually means something understandable.
Where honestly could Mario go? The gimmicky power ups and extra playable characters from Doki Doki Panic really is the last idea you can have for a Mario game. Its about a guy who jumps on goombas, without massive radical overhauls you are already at the limit you can donin that concept.
*ahem*
She killed the franchise???
And then you collect all the Stars and Bowser actually comments on the fact that you had more than he even knew about. Always a good one.
The story goes from "Crash needs to collect all the gems. He needs to collect all the relics in order to get some of the gems thus needs them as well." to "Crash needs to collect all the gems".
You are just wrong. You don't even know what "narrative" means.
theres a part of me that was impressed nintendo resisted doing any dlc for mario odyssey, especially considering how prominent costumes were in the game.
these days im less impressed with nintendo, but odyssey was a morale boost for sure, showing that unkiked games are still completely feasible for a big studio if anyone just bothers to pick up the torch.
here's that new crash bandicoot game you asked for bro. just like the ones on the playstation!
That's cause in Super Mario Odyssey, you needed those costumes in order to get some of the Power Moons. They aren't MTX like the skins in CTR:NF.
I think its that the Trinity of Platformer, Shooter, and RPG that used to be the core of the "Gamer" video game market has seen Platformer be supplanted with Crafting Survival in regards to children's interests these days.
Gameplay focused, still has a better story than Crash 4
How does he do it?
could have had Tawna get involved in the adventure for once
replace her wholesale with Tawna in name only
TINA is yet another cookie cutter boss bitch with a dyed hair side shave and also she hates the main characters for no other reason than to be a snarky cunt
Whoever signed off on this decision should have been fed to a pack of starving hyenas
Crash 4 story is flat out bad minus the crash 1 segment at the end.
Mario somehow gets the payoff of the hat by having playable bowz
I thought the same thing about turnbased games until E33 revitalized the genre for me. So there's always hope for CB.
Nobody arguing in good faith would describe the story the way you did by pigeon holding the relics in. Here is a better description, "Crash needs to collect the gems from various different timelines by using portals created by Neo Cortex". Fits both perfectly because its what you actually do.
It's kind of fucked to even argue this because arguing that time relics are canon in three means
1. Enemies literally respawn.
2. There are clocks that completely change the world but only isolated to a small zone and stop when Crash leaves the world.
3. Boxes literally stop this timer which is completely invisible somehow.
4. The world than bestows Crash relic who's only purpose is opening portals to new worlds (but somehow cortex did this without relics???).
The whole thing becomes total non-sense. You for some reason latched onto this absurdly stupid argument when its completely fine for things in games to exist for no narrative related reason.
the crash 1 segment was particularly bad. nu-cortex meets old cortex was an interesting idea, instead they're both the same pathetic fops. it's the clearest example that they didn't understand the original setting.
The weird thing is that Vicarious Visions made a couple of original levels for the trilogy and they were really good.
So it's clear they were learning a lot from the experience, yet they didn't let me at least try a 4th game.
wHeRe WoUlD mArIO gO?
Idiot.
"Crash needs to collect the gems from various different timelines by using portals created by Neo Cortex"
Yes and he needs to collect the relics in order to collect the gems. Also you're doubly wrong cause the actual story is "Crash needs to collect the CRYSTALS from various different timelines". You just fucking owned yourself.
Are retarded? I excluded the crystals because its not relevant. Just like Tiny and N trophy were excluded, and all the world's he goes through and the bike and the plane and sub, etc, etc. Same reason you excluded it in your post. Did you just want to own yourself?
Imagine being this desperate for a win. I even gave you an out.
I excluded the crystals because its not relevant.
not relevant
Now you're just talking nonsense. Crystals are necessary just like how Relics are. Imagine trying to argue about "narrative" while leaving out the important plot points. Congrats on being so wrong.
Yep, you are just stupid. It's not relevant because we aren't talking about collecting the crystals. We are talking about the gems and time relics specifically and their relation to the story. I see you are pivoting because you have lost the argument but must continue to reply to me anyway.
If anything, it's more the core became Platformer, Survival Craft, and Shooter.
Crash was doing just fine until IAT happened
VV does NST, gets given a shoestring budget as Acti doesn't believe in it yet VV brings Crash back and starts the whole remake craze
VV doesn't get to make the next Crash game
Beenox is a noname studio out of nowhere that actually made a good remake of CTR and added so much new stuff it's seen as a new kart racer instead of just a remake
Beenox don't get to make the next Crash game
IAT is made by Toys for Bob. The guys that ruined Spyro in Skylanders, made the Spyro remake which didn't do as well as NST, had more problems, and a worse reception overall
TfB completely misunderstands how to create a Crash game, make a bad game, it doesn't do well and has bad reception
TfB then made an obvious money grab game that still doesn't understand what makes Crash-style gameplay fun made from the ashes of a canceled multiplayer mode update for IAT because Acti cut it when they saw how bad IAT did
Crash is now dead
Imagine my shock
IAT completely misunderstands everything about Crash gameplay design with how TfB misunderstands: box counts, excessive gems, inferior movement and physics to Crash 2/3 and even NST, buffing double jump so you can spam it everywhere and nullify platformer challenge, masks are scripted instead of constant abilities, mask abilities are either reused old abilities advertised as "brand new" or they're very uninspired and boring etc
If a real Crash 4 was made by VV or at least Beenox Crash would be fine
Entire franchise of excellent and decent games
Freebies that just need to be polished up (Twinsanity and Wrath)
There a direction you COULD ostensibly take the games in that wouldn't be a radical departure NOR old hat, since they only did a Twinsanity open world game a single time
The franchise has no potential because toys for bob are stupid faggots completely missed the point and released the shittiest game in the franchise, with zero redeeming qualities
I don't know if I'm more or less annoyed now that we've finally gotten past the opportunistic grubbing of nintendofag game journos and people are willing to admit most 3D sanic games are fun.
But it came with the baggage of knowing most of them are dishonest liars and won't touch, admittedly less important, but serious issues like the characters, plot, and setting being completely fucking butchered over the course of a single game.
With Tails taking crossfire because of Forces' plot revolving around retconning the Phantom Ruby and being a mess and being rewritten to include Sonic as a main playable character
>crash turns 30 next year
woah...
Fact: The original Crash Bandicoot was released on September 9th 1996. The original Playstation launched September 9th 1995 in North America. Crash was released on the one year anniversary of the NA Playstation launch.
David Siller, the real game designer of the Crash series, has the last laugh in heaven. Sony, Naughty Dog, VV, and Activision deserve the hell they're in for doing what they did to him (and Charles Zembillas, the literal father of crash)
Also we have this conversation like 1000s times over Toys 4 Bob employees
It DOES NOT make your game sound more appealing if you cry that you can just skip 75%+ of the game and get to the "ending".
beenox made monsters vs aliens for ps2, one of the most fun licensed games ever. they also ported 360 spiderman to 3ds with 1 to 1 parity so they have really great talent. they are wasted in the cod mines.
What do you mean? You play each level to completion and you've seen pretty much the whole game. Only thing you miss out on are a few bonus areas and the puzzle missions. So maybe like 10% of the game?
Where honestly could crash go?
It already went you stupid tourist pajeet
he's jewish because...
he doesn't want the multi-million dollar franchise to continue to sell out
..huh?
No game is a dead end.
Doom 2 is proof of that. People have been playing it for three decades simply because new content keeps appearing all the time. Much of this content is almost completely vanilla, at least in terms of mechanics, and yet people are still fucking playing it.
If Nintendo released a "rereading" of SMB1 every year, with new levels, people would be playing all of them to this day.
If you make a game now, and keep releasing updates for it until you die, the people who liked your game will stick with you for life.
All this is true, but in the logic of mega-corporations, this kind of business doesn't make sense. They need mega-hits after mega-hits to grow endlessly.
Activi$ion chooses to never release it on PC because ???
Because Sony paid for it to skip PC, just like how Muramasa Rebirth is foreverially locked to the Vita because Sony made it exclusive for life. Thank god pirates saved the DLC before Sony yoinked them off of PSN.
Don't forget the Game Boy games and Mega Man & Bass
Crash was released on the one year anniversary of the NA Playstation launch.
Trash Bandicunt in fact "deserves" only damnation of the memory - a more soulless corporate sonic ripoff you cannot find (and sonic was already soulless to begin with.) Cringy Cuck has never made a good or original game.
Dragon Quest has gone on since the fucking NES with 0 notable "shakeups"
It's incredibly funny how often retards on Anon Babble expose themselves as not actually playing games.
Dragon Quest is one of the franchises that has changed itself the most, only behind shit like Resident Evil.
In the span of about 5 years Dragon Quest progresses like this:
Single character party, flat terrain exploration
Set character party, opened up exploration
Completely customizable party, a class system, several levels of exploration and an entire second world
Set party you switch out constantly complete with preferred tactics settings and a structured narrative centering on these new gameplay mechanics
A rotating caravan of temporary party members who you supplement with recruitable monsters
Dragon Quest 7 is probably still among the most non-traditional of JRPGs that isn't just aping MOON, and Dragon Quest IX is one of the only co-op JRPGs in existence (followed by Dragon Quest X, which is a full fledged MMORPG that was too unique for western minds to comprehend).
Stick to youtube comment sections before sticking your disfigured nose into other franchises you flaming furry faggot.
ND didn't fuck off, they just didn't own Crash and were also burnt out from making 4 whole fucking games in a row without skipping a year. That's why they made Jak. Same thing that happened with Spyro, also a Universal-owned IP, and Insomniac, who moved onto Ratchet and Clank. (Also Eidos and pretty much all their IPs/developers during that time, people forget EA was far from the only company trying to churn out yearly franchises in the 90s). Universal actually gave Sony a chance to buy both Crash and Spyro, but Sony didn't want them because they didn't think those IPs were going to fit in with what they had planned for PS2.
If you're thirsting for Mega Man content, the Battle Network franchise could last you a full fucking year
Actually roughly what happened is that Insomniac and Naughty Dog wanted to swap platformer styles.
it's also a game that doesn't sell itself on gameplay but rather a new world and characters you tard
Where could Crash go?
Gee I don't know HOW ABOUT MORE OF WHAT PEOPLE LIKED WITHOUT SUBVERSIVE BULLSHIT?
In an industry where it's all hand-holding baby-shit for "mature adults" or indies that mash out kaizo tier bullshit why can't we have a normal linear platformer with a decent level of challenge?
Why does the wheel need to be reinvented?
In fact let me ask you a simple question? HOW MANY CARS EXIST?
If we perfected the wheel then why are there so many cars on the road? The wheel hit a dead end when we perfected it so why then are there cars? Why did we continue to manufacture wheels after they were perfected?
See how stupid you sound now?
We perfected it? Where can it go to evolve?
WHY DOES IT NEED TO EVOLVE?
We don't want the wheel to be reinvented, we don't want any "radical overhauls" you deceitful jewish rat.
WE WANT MORE OF THE SAME, WE WANT A WELL BALANCED GAME THAT ISN'T KAIZO BULLSHIT. WE WANT A GAME ABOUT A GUY WHO JUMPS ON BOXES WITH NO BULLSHIT OR STRINGS ATTACHED.
Why are rockstar making a new GTA?
Why are Activision making a new COD?
Aren't those perfected? Are either of them going to be astronomically different from the last entry?
So I say it once more.
FUCK OFF JEW
Who the fuck is Josh? Where's Andy and Jason? The people that actually MADE the games?
Cut them some slack, Druckmann Industry's entire schtick is duping people into thinking they are at all affiliated with games people actually like.
This is even an issue between Last of Us and Uncharted.
Uncharted had a totally different director and different people working on it
with the only real difference is that the levels are longer
t. has never played the Crash Bandicoot games and is a TFB shill
Don't worry, we know.
Why couldn't they get basic color balance right? Why is screen readability(a thing Crash is KNOWN FOR BEING GREAT AT) so fucking dogshit in 4? Why did they fuck up something as basic as a drop shadow that they needed to give it a colored outline?
AI drivel.
Fuck you.
You know the funny thing is there's actual non-toys for bob shit you could point to as to missing the point and making the experience worse in the N Sane Trilogy and CTR:NF
But they'd never know this, because they don't actually play or even like the games.
Do you think the average person in 1996 had access to the internet and even knew there were secret endings for 100%
Are you so retarded that you can't even pay attention to a short line of dialogue or notice that "The Great Hall" appears so oddly short?
Well considering you're simping for TFB, the answer is yes.
CRASHED
You have to understand TFB shills are mentally retarded. Look at how they praise Crash 4 when it's got so many fundamental screw ups that ND never made. Hell not even TT made those mistakes.
Readability
understanding the environment and thinking about it
hints that aren't direct hints
The shill is saying "no one knew how to get the secrets" but you'll notice the secrets if you pay attention. Meanwhile 4 is so poorly made they give you blatant hints on how to get the gems.
Case in point
Crash 2 Blue Gem - When repeating the first stage after getting the gem(since you're clearly missing one) you'll get to the end and see an X/0
What does that mean?
Crash 2 Purple Gem - stairway of nitro that don't move or make a sound and off to the side not on the main path
You'll wonder why.
Meanwhile TFB had to give you an explicit visual of what you need to do. There's no subtlety or learning.
make remake
remake is technologically inferior to the PS1 originals
It really is amazing how badly they fucked up.
The relics to have a narrative purpose though.
They represent the central theme of the game. TIME.
but they aren't mentioned
Crash Bandicoot before toys for nogs didn't NEED to tell you everything because the players were smart enough to put 2 and 2 together.
Why does the wheel need to be reinvented?
Because if mega-corporations start making simple projects with small teams, even if it's profitable in the end, someone inside will say: "uh... why are you making these games that only sell 300k copies and barely pay the bills? Take these 12 guys and put them to work 15 hours a day on the new extraction first-person shooter, now with heroes with vitiligo, because if that game blows up like our analysts think it will, we'll make more money in a month than 10,000 of your stupid fan projects."
And after they force those 12 programmers to work like slaves, making them stop only to attend lectures to raise awareness about neutral language and respect for the pansexual manifestations of fat women, they fire everyone regardless of whether the new souless game is successful or not, because some accountant will show how advantageous this decision will be.
toys for nog shill
thinks like a nigger
Surprise factor: 0
Correct.
The story is "Crash needs to collect the cystals from various different timelines."
After beating Cortex the first time the story then becomes "Crash needs to collect the gems(which in turn requires him to collect relics) to destroy the Time Twister."
That Anon is fucking wrong and retarded.
Anon Babble proved to me that Crashfags are infinitely more pitiable and autistic than Sonicfags, at least in the 2020s now compared to each other.
There is constantly always a Crash thread up on Anon Babble regurgitating the same talking points, like as if to serve as a therapy session for those involved. It's a broken record.
No, it's one TFB-shill constantly trying to praise a piece of dogshit and Crash fans rightfully shitting on him for being a retarded faggot.
Or should I say (You) for being a retarded faggot?
And simultaniously, super mario is completely unrelevant and never went anywhere, his so true!!