WHY ARE THE CAMERA AND CONTROLS SO FUCKING DOGSHIT???
WHY ARE THE CAMERA AND CONTROLS SO FUCKING DOGSHIT???
git gud
Why are (You) so fucking dogshit?
Yeah I played that game and I have no idea what you're talking about.
Nigga the camera is shoved up the main character's ass the whole game. It's like purposely designed to be in the worst possible spot.
Sure you can fucking adjust, but it's on the d-pad when you're already using both thumbs on the analog sticks
ps1
That's why. Every game on that thing does not hold up and aged like milk except sotn.
This user is underage.
This user is retarded.
Stop playing then nigger. We can't reprogram the game for your underaged ass. What are we supposed to do?
le underaged
if I played this as a retarded 5 year old back in the day I'm sure I would have loved it too. But to see people say this is better than Astro Bot is FULL BLOWN FUCKING DELUSION
I didn't play this until I was 24 and I think it controls fine, so it's definitely not just a matter of having played it as a kid. Maybe you just suck.
I FUCKING HATE ROCKET MONKEYS WORST FUCKING ENEMY IN THE GAME THANK GOD 2 AND 3 NERFED THEM
I only slightly disliked the controls in Ape Escape 2 because the jumping felt weird in that game.
you LE HAD to BE THERE
No you didn't. You just suck, OP.
Listen zoomie, 3D controls for consoles didn't spring from Zeus' head fully formed, that shit had to be worked out. Companies treated analog controls as optional, it's why the Dualshock sticks were just grafted onto the PS1 controller and the N64 design was just stupid in general. Ape Escape came out two years after the Dualshock, and it was notable for being the first game that actually required it. Most games were designed for d-pad or single analog controllers, so they used shoulder buttons for camera controls, which suck.
With this in mind, the only reason you are asking why the camera controls of that era were bad is because you're a dumbfuck kid with the critical thinking skills of a skid mark.
Crash and Spyro are like the only 3D games on the system that have aged well control wise. You really were spoiled if you played those games first.
I'm not OP. I've finished it twice. It controls like shit.
lol why would you play it that mu
NIGGER
I thank god every day that i am not a zoomer.
One of my favorite parts about going back to old PS1 games is figuring out control schemes in duckstation (typically just putting L1 and R1 on the right analog stick)
Mods ban this underage gen alphaggot
The game isn't hard retard, it literally feels like it's designed for toddlers, the camera and controls are just dogshit.
I didn't even like Croc back in the day, and I thought Crash was only ok. Even as a kid, I would have saw right through this bullshit.
I don't know anything about this game but I do love the OST.
point character where you want to see
hit L1
it's really not that difficult. not to mention, the levels are designed in ways that don't really require you to manipulate the camera that much.
Yes, that's how technological advancement works you fucking retard.
Crash, Kirby 64, Starfox 64, Sin & Punishment, MGS, OoT, MM, Silent Hill, Spyro, and tons more didn't have this problem.
I thought nobody would ever say this about ape escape. Of all the 3D platformers of the late 90s, it’s the smoothest. I’d get if you were talking about Mario 64’s camera since everyone mentions that, but Ape Escape? Never seen a complaint.
This works if you play like a quadriplegic. The camera takes so long to swing around to in front of you, that by the time it gets there, you've already moved and fucked up the camera again. You literally have to constantly stop, center the camera, and look around and proceed. It's designed for small toddlers playing it.
I dropped Mario 64 because the dogshit camera too, Ape Escape has a worse default camera, but it doesn't require near as much precision and the recenter also works a lot better than Mario 64 where you just have to deal with the dogshit auto tracking
The camera takes so long to swing around to in front of you,
no, you hit L1 and it instantly snaps behind you.
Nah, I was using L1 all the time, it barely helped. It feels like the camera is purposely designed to be as worthless as possible. L1 fixes it for a half a second until you move two feet and it's fucked up again
skill issue.
I had an n64 childhood so I really wouldn't know. A camera I have to adjust is invisible to me.
It's like people who play 2d platformers for the first time and they're like "why do I have to hold the back button after jumping not to run off the platform". Man you gotta get over that nigger
All but three of those had fixed cameras. Zelda's camera was trash when not Z-targeting, and Spyro's axis-based shoulder button cameras were less than ideal, especially when you were outrunning it.
You have a learning disability.
Of all the 3D platformers of the late 90s, it’s the smoothest.
Did you only play Ape Escape? Licensed games control better than it did
It doesn't instantly snap. It slowly moves there, takes about 2 seconds, and then it auto adjusts any time you're moving so if you're moving while you press L1, it's basically already fucked again before it even reaches behind you
It isn't just the camera that makes it feel like shit. It feels like stiff dogshit to control, especially the jump which feels really stiff and imprecise. I found later on I had to be near constantly using that propeller item or whatever it was that makes you jump higher just to be able to control it more effectively. This really does feel like a le hidden gem/thing, thing Japan situation where no one would be going to bat for it if it wasn't a slightly obscure Japanese game. I found Croc easier to control for fuck sake.
Sure is fucking zoomer hours in here.
There are hundreds of amazing ps1 games that are timeless. Skill issue.
You're making the mistake of debating people on Anon Babble from a position of actually having played the game, in this case seemingly quite recently. I wouldn't waste your time any further.
OP gives zoomers a bad name. He's not just a zoomer, but is genuinely retarded as well. I'm 25 and Ape Escape's controls aren't a problem for me whatsoever.
early days of free camera
obscure
absolute retard. it was the first game to fully utilize the dual analog controls. it was a big series, even had a TV show in the west. three mainline games on PS1 and PS2, with a load of spinoffs on PS2 and PSP. the monkeys also cameo'd in a bunch of other games and in sony promotional material. they were just left behind as gaming moved towards grimdark hyperviolence.
this anon gets it
3d games at that time had that problem
Yeah and barely anyone bought it. Sony abandoned it because it wasn't selling. I'm pretty sure the first game sold more than half of the series' total sales.
Didn’t read the thread but just here to comment that Ape Escape is great and the only levels you could have any sort of issue are the Dimension X levels
Yeah and barely anyone bought it.
sold so poorly that the next decade was filled with the little monkeys. right.
No, there aren't.
t. grew up with the dogshit PS1
Not as bad as 3 where jumping kills all your speed which also ruin the Sky Flyer
the first game sold the most/was the best
isn't that the one you're complaining about
cool unique controls != bad controls
They aren't cool or unique, they're just fucking horrible, especially the underwater, rowing, and crawling controls, and the camera is arguably the worst in a 3D game ever.
rowing
i kinda thought that was cool and fun
also i like the gadgets using a stick especially the RC car
Mess with your controller settings in your emulator.
Monkeys gang raping spike
rowing
And now the zoomer just exposed himself. Retard-kun, it's rowing. You know how to row a boat right? What next you couldn't understand how a tank operates?
jumping in ape escape 2 is really weird
there's a trick you can do where if you use the dash hoop and then let go the stick as you jump you actually get some distance. its useful for cases like vid related where you want to do a mid air catch.
2 also has a long jump like move where you press R1 + R2 which helps make jumping a bit better because its not as floaty as the standard jump
they changed how the net works while in the air for 3 and removed the long jump move in 3 because fuck the player having fun movement options I guess
this
Because you're fighting the controls instead of adapting to them. Many such cases when people play PS1 and PS2 games
WHY CAN'T THE FUCKING CAMERA JUST FACE IN FRONT OF YOU? WHY DOES TAKING ONE STEP FORWARD CAUSE IT TO AUTOMATICALLY SWING AROUND AND FACE BEHIND YOU
God, it's actually fucking worse than Mario 64
Yes retard, I've rowed a boat in real goddamn life and it's easier than this retarded bullshit where the camera wants to face the opposite way to you and moving both sides at the same speed causes you to careen to one side
he can't row the way the camera is facing
autistic need to row the way the character is facing
LMAO
Yes retard, I've rowed a boat in real goddamn life
Then how the hell are you finding it hard? It's the same basic principle. One stick controls one oar, the other stick controls the other oar. The direction you rotate the sticks simulates the row as being forwards or backwards.
The sticks work as OPPOSITES so clockwise on the right and counter-clockwise on the left or vice-versa will send you straight. If you're drifting then that means you're spinning one stick faster than the other or doing shallower strokes with one stick and stronger strokes with another. You need to do FULL strokes on both oars to go straight.
I bet you got lot of shit for this post but I agree. The camera is the number 1 reason this game is dogshit. It hasn't held up at all.
No they fucking did not
And yet, you don't even know how it works you fucking retard. Both sticks clockwise puts you straight, both sticks counterclockwise reverses you, and one stick the counterclockwise steers you left or right
tv show
the fuck? I never heard of this
there were actually three, two anime and one american show.
uses SM64 as the example of a good camera
opinion discarded.
zoomers are in their late 20
millenials are in their late 30
gen alpha are about to become 18 soon
Both sticks clockwise puts you straight
... I don't even need to ask if you're retarded. You just admitted it to it loud and proud.
You know what I mean retard
Basically spinning them symmetrically or asymmetrically. It's not about clockwise or counterclockwise, you miss the point
It wasn't perfect but a helluvalot better than Crape Escape
This looks Canadian.
Crêpe Escape would be a fun game.
This looks painfully low budget
No, you don't get to pull that for being a fucking retard that can't even remember the difference between clockwise and counter-clockwise. YOU'RE ADMITTING I'M RIGHT WHILE TRYING TO SAY I'M WRONG YOU FUCKING SPED.
Angry little sperg retard
No, no it is literally about clockwise or counter-clockwise that is LITERALLY how it works.
sped makes claim
proven wrong
tries to save face
shows he can't even read an analog clock
admits the person that proved him wrong was right all along but still can't accept he was wrong
Bitch, you can't save face when you just exposed yourself as a retard in front of everyone.
zoomers can't dual analog platform
forgot how bad modern gamers are.
How the fuck do you find Ape Escape hard to control of all games? As a kid I was too retarded to understand that you needed a dualshock to play it for the longest time, but once I realized that, getting to play the actual game was just fine, I also recently replayed it a few years ago without issue. Do retards on Anon Babble just shit on anything that doesn't control 1:1 with a modern game?
Why do you think their games are removing the jump button or making it context sensitive. Hell they need yellow paint everywhere because exploring a small 3D space is too hard for them.
Hell they were calling a game many of us beat as children the "Dark Souls of Platformers." It isn't, they just suck shit at navigating 3D space.
Of all things in the industry control standardization has been the most cancerous. Everything MUST play like everything else. No experimentation allowed. The right stick MUST control the camera otherwise the retards desperate for validation will go crazy.
The camera is absolutely horrendously fucking bad if you play the game like anything other than a geriatric snail. The second you move one foot it starts panning around to your side and then starts looking behind you. It's a never ending battle against the camera because you take 3 steps and it's already fucked again.
You can still manage to play and it's a very braindead game, but the camera just makes the whole experience miserable. The worst part is the dpad could allow you to actually have a decent experience, but if only you were an alien that had two left thumbs; instead it just sits there worthless unless you are totally stationary
No, you fucking retard, I WISH I could dual analog platform. Instead I have one stick for movement, a useless dpad for camera control (unusable since thumb is on left stick for movement), and the camera just whizzes all over the place like a drunken retard seemingly trying to go the exact opposite of where you want it to
The game is designed for toddlers who play extremely slowly and deliberately, that's why the tutorials repeat themselves like 50 times and there is zero punishment for failure
I don't care if you use L1 R1 to control the camera, have fixed angles, have it auto follow, or have it fixed behind you facing forward. Anything that actually FUCKING WORKS is better than this auto adjust nonsense where it CONSTANTLY, every 2 fucking seconds swings around to your side so you can never just fucking see in front of you
zoomer filtered by camera controls
Lel
By lack* of camera controls
スキルイシュー
desu
OP is a massive faggot, color me surprised
That's the PS1 big boy they hadn't even invented the second analog stick yet
Are you baiting or just retarded?