How come so few games follow the Zelda 1 formula, of a rich open world to explore, secrets laden everywhere...

how come so few games follow the Zelda 1 formula, of a rich open world to explore, secrets laden everywhere, just sandbox and immersive sim gameplay, more about your knowledge of game mechanics rather than items and abilities.

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There's so many Ocarina of Time clones, but there's practically none of Zelda 1 outside Breath of the Wild and Tears of the Kingdom. It's a fucking travesty.

The only issue with Zelda 1 are the esoteric secrets. Especially the location of level 8 in second quest. wtf was that
Like, HW fixes that with the compass item telling you exactly where to use an item, but that's a 2015 game to a 1985 game

one day it's indie games are nothing but ripoffs and the next day it's indie games aren't doing enough ripping off

so which one is it

I'm unfamiliar with Hyrule Warriors, I thought it was a Dynasty Warrior game, does it have a remake of Zelda 1 in it?

History mode or map mode or whatever it's called has you go through the overworlds of various zelda games and use items to get rewards

Because Zelda 1 wasn't an open world, it was a segregated one. Nothing in its overworld tested your knowledge of the game. It was just an excuse to buy Nintendo Power.

Zelda 1 wasn't an open world it was an administrative region of Italy, Campania. Nothing in the overworld tested your knowledge of italian beauractrics procedures. It was just an excuse to buy spaghetii

That's just Assassin's Creed 2

mama mia

you can just type zelda into the steam search bar and zeldas show up but you're too dumb to even do that much on your own

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you can do this with anything you want. you can type in based on a book

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OoT/MM clones?
There is like.. 3? 4?
Okami.... Darksiders... Oeanhorn and????

zelda 1 is almost none of those things

I don't understand what this post means. I'm assuming it's referencing an epic maymay I haven't been exposed to yet.

Are you that stupid that you genuinely replied to the most obvious fucking bait?

Are we in bizarro world? Basically every open world slop game follows the Zelda 1 formula, meanwhile only a handful of games follow the OoT formula.

I see.
Surely you are willing to contribute more to the discussion than pretending to be retarded?

how come so few games follow the sex formula

TUNIC bros...

Cross Code is nothing like Zelda 1, I might give Hyper Light Drifter a pass but it's not quite what I have in mind. There's nothing emergent about that game. When I say like Zelda 1, I sure as shit do not mean yet another Ocarina of Time like.

Kinda weird that everyone calls it OoT formula when ALttP started the trend of more linear puzzle solving and dungeon direction.

what fucking bait? There's so many fucking games like Ocarina of Time, and I am sick of over theatrical linear games like that. I want something with emergent gameplay that tests your knowledge of game mechanics.

I didn't need an excuse to buy Nintendo Power. It was the comfiest magazine ever.

What I got from playing Golvellius, Neutopia and Golden Age Warrior
Is that Zelda is a greater than sum of its part experience. Nothing like added shitty boxes, or zoning the map to avoid the player having fun exploring, or struggling with taking the idea to the next level

Best indie attempt I have seen would be Anodyne, which got followed up by some experimental weird Dreamcast fever dream with bad gameplay

Nah, open world games follow the GTA formula. Big sandbox environments you can run around and commit murder in in order to incite the game's police equivalent to chase you. Occasionally there's some collectables to find too. Real gameplay doesn't actually start until you activate a mission marker which begins a scripted mission sequence.
Zelda 1 is more like a proto Super Metroid. You collect items to gain access to more areas, with the primary goal being to find and complete each dungeon in order to gain access to the final dungeon. Metroidvanias are much closer in design to Zelda 1 than anything billing itself as "open world".

Zelda 1 doesn't scale very well.

i know what he wants but im not gonnna tell him the games name

Botw? Totk? What are you smoking? Those games have SOME similarities to Zelda 1, but in actual structure and meat of gameplay they are totally different, worlds apart.

More like a gimped Zelda 2 if anything, and even that's not a close comparison.

zelda 1 isn't that similar to zelda 1 when you think about it.

By that you mean the secondary's perception of what Zelda 1 is vs what Zelda 1 actually is then yes. It's an Earthbound situation.

metroidvanias are more similar to Zelda 1 than open world games

What a coincidence that the rest of the Zelda series (up until BOTW, that is) resembled Metroidvanias as well.

What are YOU smoking? Nintendo specifically looked to Zelda 1 when making those games. They share the non-linearity, and the few instances where you need an item for progression. As well as all the emergent properties of the game.

Nintendo marketed that they looked to Zelda 1 when making those games, yes, but the game design doesn't in practice resemble Zelda 1 at all. If it were possible to arrive at a boss fight without having the item it required in BOTW or TOTK, and have to leave to find the item, then the nonlinearity would be like Zelda 1's.

I want this prototype. I want it more than the next 3D Zelda.

You say that
But you never have to backtrack trough any of the dungeons, by design, which makes the overworld travel a lot more impactful

And its a VERY important distinction

s0vl.

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you never have to backtrack trough any of the dungeons, by design

I get what you're saying, I think, but I don't see how it separates Zelda 1 from the future games. If Zelda 1 is like a Metroidvania then so is ALttP. I sort of get what you're saying, the distinction between overworld and dungeon styles of engagement is something to distinguish Zelda from Metroidvanias, but the core of Metroidvania design is the same as Zelda's: A single world that opens up as your toolkit expands, as opposed to a series of levels laid out in a line (possibly one you can reorder, depending on the game).

You say that
But even Pokemon has dungeons, despite its open world approach to JRPG design

On the opposite end of the spectrum you have roguelikes, often with a megadungeon and NO level design

Actually, the open world Pokemon game is the one that entirely gave up the ghost on dungeons. Gen 1 had a ton of them and they slowly reduced in quantity and design over the years following. Gen 8 had like two spots that the game even considered a "dungeon" and Gen 9 didn't have any, it I remember right.

look lad, i'm gonna say it. it's not zelda game if you don't unlock upgrades through doing dungeons. botw and totk are like playing a metroid game where you start with all the powerups. shits dumb as fuck.

It's just the newest totktranny cope to imply that their favorite game isn't actually ubislop garbage. Those retards didn't even play zelda 1

Nintendo specifically looked to Zelda 1 when making those games

Aonuma didn't even finish Zelda 1.

I wish there were actual OoT/MM clones with groundhog day mechanics and actively needing to play/memorize songs to progress through story beats or to unlock hidden objectives/secrets but every nigger and their mother wants to larp with:

Do dungeon > get upgrade > upgrade beat boss > repeat ad nauseum