I'm sick of this "boss has a second phase" gimmick. It maybe was cool and fresh 10 years ago...

I'm sick of this "boss has a second phase" gimmick. It maybe was cool and fresh 10 years ago, when only certain bosses had something like that, but now this shit is everywhere and all it achieves is it cheapens the first phase. Turns into a slog, a filler to pull through every fucking time you fight the boss.

LOL

There are like 90 bosses in the game with only 1 phase, like 10 with more than 1 phase.
What is the OP chick talking about bros?

Put regular enemy's healthbar on the bottom of your UI

this makes it a boss

She read it somewhere or is repeating something she heard wrong. Either way she is embarrassing herself.

Phase 2 should’ve had an entire hp bar.

With how he currently is you only have to actually fight less than half of it, since at 75% and 25% he does a mini phase transition, but he just stands still and lets you hit him, as long as you know how to avoid the AOE, it’s super easy to burst him down to 75% to 50%, then 25% to dead.

It’s not even a “with me overpowered weapon and 15 different buffs”, almost any weapon can do it, with zero buffs except Physic flask.

Most of ER would be greatly improved by having more hp, and a bit less damage.

Starscourge Radahn needs at least 2x hp, maybe 2.5x, but the NPC summons should get same buff.

Morgot needs 1.5x hp

So does Maliketh

Godfrey/Horah Loux needs double hp

Messmer needs maybe 1.2x hp, but most importantly needs to fix double-hits in phase 2, it’s very easily to accidentally do half of phase 2 in one attack because your strongest move hit both him and the snake.

Bayle needs 1.25x hp

And everything post Leyndell needs its damage toned down by x0.8

Why did every DS3 boss need a second phase
The only one that wasn't flashy dramatic horseshit was Champion Gundyr's ai change which should've been what the whole fight was like

because ludwig had a second phase

Turns into a slog, a filler to pull through every fucking time you fight the boss.

If the first phase is a slog then it was shit to begin with. removing the second phase won't fix that.

To clarify, I'm not talking about Godfrey specifically, but yes, his first phase felt like a filler as well. So much so that I've started blasting him with Azur Cometh to skip it.

Godfrey has 1 phase.
Horah Loux has 1 phase.
You not getting that means you didn't get the character at all or why it was structured as it was.

WHORE-A-LOO, WARRIOR

I just don't get it

Git gud

I played a game recently where the end was second last boss>last boss>last boss final form>last boss final form's secret second health bar>last boss final form's secret third healthbar and I thought it was a bit over the top.

im more sick of these bosses characters having tranny name swaps from ggr martin i can forget this guy cause his son does the same

Elden Ring was a slog

You finally played Kingdom Hearts?

Its a neat reveal because it reveals that godfrey was just an act for the people and you've been palling around with someone with that same last name all game if you've been doing sidequests with no realization that she was more important than she was.

Godfrey has 1 phase.

Horah Loux has 1 phase.

You not getting that means you didn't get the character at all or why it was structured as it was.

My negro, do you seriously think nitpicking this shit makes you look good? Because it's not. "Ahem acshually Godfrey and Hora Lux are two different identities, mkey?"

It is sort of the crux of the character in total.

A talisman depicting Godfrey, first Elden lord, receiving the precious sap. Increases poise after using a flask of tears. The Lord accepted the sap stoically, without any sign of wavering. No wonder Lord of the Erdtree casts a long shadow over the lands.

Also all the bosses have interrupting cutscenes.

No it was that Inti Creates metroidvania with the demon maids.
It wasn't bad but it wasn't great either. Just average.

Bloodstained? Heard it was a faithful Igavania but it looks kind of floaty.

Gameplay is good, art direction and graphics are pretty bad IMO

I FUCKING HATE THIS SHIT

*literally the coolest thing ever*

Servants of the Dark.
The main characters are good so that's something at least.

The only thing I don't like is the fucking cutscene plays every time. It is skippable, but it's still annoying.

Nigga now we have gook/chink soulsclone that does every bosses has 4,5 phases. Two phases is nothing

I get the feeling that souls voice acting is getting worse and will continue to get worse
Just listen to miquella and that second voice in the duskbloods trailer

i just assume they had to record in some toilet with no help from the director because of chink flu

Too bad he still does his parry bait Iudex Gundyr attacks in phase 2.

You're probably going to get shat on for this take but I honestly think you're right. The power of the second phase comes from surprise. It's that "shit just got real" moment that hits you in the gut. It really does make the first phase of any fight less impactful when every single time you know it's just the foreplay to the real fight. Personally I'd just rather have a game where 75% of bosses are well-designed, difficult single phase fights, and only a few have a second phase. And I think they should try to be somewhat unpredictable about which get the second phase to catch you out.

You sound like a bitch, mam are you a bitch?

we need more 3 phases bosses

remember when ds1 had the goyles and o&s and that was basically it for multiphase bosses
thems were the days

What is the OP chick talking about bros?

Of the MAJOR bosses in the game, many of them have two phases. Let's not pretend this is not the case.

Godrick
Rennala
Rykard
Radahn
Maliketh
Morgott
Fire giant
Hoarah Loux
Radagon / Elden Beast

maybe more, i'm not sure. The criticism is that having a second phase used to be a rare "OH SHIT" moment. In ER, it becomes predictable. When it's so common we lose the "OH SHIT" effect.

have a bunch of characters who are at the DLC

sometimes get the urge to play through it again

all desire to boot up the game leaves my body the moment I remember the scat fragments

What a way to take a big fat fucking diarrhea shit all over your expansion.

And what about the other hundred or so bosses?

The criticism is

really just the culture of critique, a jewish argumentation ploy.

just go ng+ bro

When it's so common we lose the "OH SHIT" effect

Yeah but how about... THIRD phase?

How much do you think this anon struggled having only 3 +0 estus flasks?

That was super easy boss

Third phase kicks in

*shit my pants*

And what about the other hundred or so bosses?

Most of which are optional or copies or mini bosses? Irrelevant to the point I just made.

He’s especially easy to parry since Gundyr’s moves all have 2 parryable frames, 99% of moves only have 1 parryable frame.

So with a Small Sheild (5 parry frames) you have 6 frame window where it works, as opposed to 5 frame window vs any other enemy, 1 frame doesn’t sound like much, but it’s 20% more lenient timing.

Also this is all 30fps numbers, at 60fps everything is just doubled, but it’s coded at 30fps. So things get kinda broken if game is running at anything that isn’t 30 or 60fps.

what about the one hundred throwaway copypasted bosses that aren't all meant to be fought in a playthrough and are 100% optional

the number of multiphase bosses in ER is noticeably and substantially larger than any other From title and no amount of glibspeak is altering this unfortunate fact

REQUIRED* multiphase bosses, i should add.

So how many phases do those other hundred boss fights have?
So how many phases?

i think it's a more expensive way of doing the segmented health bar thing from kingdom hearts or dragon's dogma. Sekiro did it right, they give the enemy glowing red circles for basically every phase it has. do the karate move, lose a red circle. safe and effective.

i'm sick of game being fun

kys

Kill the boss's 1st health bar, lose a health bar. safe and effective.

So how many phases do those other hundred boss fights have?

That's a rhetorical question and the answer is one. What's your point?

hi nigger, nobody is arguing the ratio of multi phase to single phase bosses in Elden Ring, it's the ratio of multi phase bosses in Elden Ring vs multi phase bosses in any other game like DS1 or Demon's Souls.

thank you

So 99% of the bosses have 1 health bar.

lol see you monday

retard

Its always comparing it back to your souls games due to arrested development.
It is an old gimmick.

Did you know "horse power" in cars is a reference to how many horses would be needed to pull a horse drawn carriage?

fighting game boss doesn't use all of his moves until he loses a round

you lose the first round against his shitty form

Touch grass.

ignore pajeet schizo

she plays video game

reminder to divest, boycott from economic wheel.

I don't mind boss phases so long as the hp bar doesn't reset. That just feels fucking stupid.
So Godfrey yes, Malenia no. Radagon/EB is an edge case since it's more a gauntlet than phases.

well i only don't like it when one of the phases is just dogshit
like the first phase of maliketh is just annoying to fight against, the second is great... except he dies really damn quick
like just make it be the 2nd phase for the whole fight

Why does it even matter?
How about getting rid of HP bars completely and giving bosses life indicators in form of body damage?

Why does it even matter?

Because I really don't like the "new form" trope.
I don't mind bosses going nova after getting hurt or healing themselves in general (I mean I do that too), but "hurr durr this is my evolved form I now have more power and everything you did to me is undone" was already stale halfway through the Frieza fight all that way back in 2000 (I know that's not when it first aired, but that's when I watched it).

Thats was thing since Dragon quest 1

So you are just against the whole idea, but it's quite common and old trope.

it's quite common and old trope

That's no reason to like it.

I delete anyone who owns Elden Ring off my friends list

I don't own Elden Ring but I own all of the Dark Souls games, can I still be your friend?

True, but you also didn't give a reason to dislike it other than you dislike it.
I dislike it only when it's overused, to the point I start just rolling my eyes.
See pic related.
If you think about those things too much you will get ripped away from the experience, you will just feel tricked.

You're actually brain-damaged, holy shit you sound like a genuine retardditor lole

boss has a third phase

"well at least it's finally ove--"

boss moves on to the FOURTH phase

A second phase is the reward for beating the first phase, it makes sense that the end of the fight is not the same as the start of the fight. You can do this via gradual progress or the boss unlocking different moves, but a new form is cooler.

After fourth phase you get unavoidable defeat cutscene

Because of Deus Ex Machina you are able to get away

True, but you also didn't give a reason to dislike it other than you dislike it.

That's because the reason why I dislike it is literally just that I find the trope cringe.
I could try to rationalize it and say I don't want to see my progress undone, or that I want the ui to be honest about what it shows, or that it's lazy to put a low effort first half of the fight, or that's it's fake diffiiculty to put a second half with bullshit power up, etc
But in the end it's just that I find the trope cringe and to me the best types of combat are "full nova vs full nova" "distribute your resources to last you through an army of mooks".

NO!!!!!!

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You see I don't care, I know it's stupid but I try to have fun.
For me it's more similar to a song, it starts slowly the instruments are quiet.
Then they gradually go louder just to go quiet for a moment and then the best part begins.
If you have very monotonous boss fight it's not as fun.
I also think too few games have good boss fight music.

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only two phases

lmfao

just don't use them, I haven't used a single one and don't intend to after watching my guy sl1 the whole dlc (with skudas) you obviously don't need them if you leveled up.
aka git gud scrub

I also think too few games have good boss fight music.

Games with good boss music will be too few until it's literally every single one of them as far as I'm concerned.
But most companies try to cheap out on music for whatever reason.

a fight changing because your enemy is getting more desperate as it gets closer to death is great, you probably just started hating it because From did it too

he hasn't played DS3

It's muh LORE, first phase is a submissive Godfrey, civilized after taking up the burden and duty of being the first Elden Lord. 2nd phase is the true "Godfrey", unadulterated, unfiltered, unleashed, return to monkey uncivilized barbaric caveman.

hey we should have less bosses with 2 phases

there's tons of those

yeah but those ones aren't great

I wonder what could have made their rights more memorable...

I'm sick of this "boss" gimmick. It maybe was cool and fresh 30 years ago, when only certain games had something like that, but now this shit is everywhere and all it achieves is it cheapens the agme. Turns into a slog, a filler to pull through every fucking time you play the game.

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Maybe more effort and presentation than putting a late game enemy in a cave or between major story bosses

yeah to liven things up we should make bosses do even less stuff, get that shit over with I have to move on to the next thing coming out or I'll miss out

Personally, I feel the Kingdom Hearts games get it right:

Most bosses have only 1 phase but they changes their moveset and start using ultimate attacks once they reach half health. Multi-phase fights are few and far between, but the final boss is always a lengthy 5-6 phase gauntlet.

This is the best way to handle it because it means that it retains that “oh shit” feeling when a second phase DOES pop up, and making the final boss a multi-phase endurance test makes the final fight more climactic.

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Maybe you should stick to a different genre. Maybe your writing career will finally take off.