Rain is bad for climbing

rain is bad for climbing

rain is good for shield surfing

rain is good for attacking enemies with lightning

This is good video game design, take notes.

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rain is good for getting comfy in vidya and in real life

You can stand still in BotW and TotK and simply let the rain lash down.

NPCs will run for shelter

water will pool

wildlife will gather under trees, sheltering from the storm

rare fauna and animals will appear

stealth becomes easier because the rain lowers visibility and covers noise

lightning will strike, which may kill me or set things on fire

the world becomes wet, meaning surfaces are hard to climb, yet slick to shield surf over.

combat scenarios are dynamic changed

Even just standing still in Nintend's world, without interacting with the world or even mentioning any of its complex gameplay mechanics, it is running rings around every other game.

All of this is in service of the gameplay, which will create unique situational set pieces, experienced differently by every player.

Nintendo are light-years beyond every other developer.

Hit and miss. BotW's chemistry is pretty good but it's overall combat system is pretty simplistic. You're rarely going to change up your encounter strategy just to account for weather you can't control. Moreover lightning in rain is a double edge sword. The lighting burst can affect you too and make you drop your weapons. Meaning you're never going to use melee electric weapons in the rain unless you're wearing the rubber suit or you have the Thunder Helm. That pretty much means Rain only helps with Shock Arrows but how often are you wasting shock arrows against Bokoblins or Moblins?

As far as Shield Surfing goes, it's a cool niche option. But most times people are just going to jump off a tower and glide to where they need to go. Since it's faster and it doesn't fuck up your Shield durability.

Still even though I think BotW's open nature discourages using the environment for traversal, at least it's more of an option. TotK just wants you to skip it all together

The noise of the rain also hides your own footsteps allowing you to steak up on enemies.
They usually have wooden or bone clubs but if you take drop a sword and leave it by them, it could get struck by lightning and get them all at once without you even attacking.

climbing a mountain

it starts to rain

have to wait several irl minutes for it to stop raining so I can continue climbing

Terrible game design.

I like that aspect of the overworld, but there's so much else that's wrong. The weapon combat was dumbed down to shit. Durability, in its current state - is the worst solution for getting players to try different weapons, that other games have already perfected. There's like 10 different enemies top across the game. The bosses are absolute trash. The shrines are the worst substitution for actual dungeons as well. The overworld, for however pretty it is, only has a few actually interesting or visually striking locations.

It's a tech demo for much better games to come. Give us actual dungeon crawlong that aren't gay physics puzzles for autists. Good combat that builds off of TP. Varied movesets between weapons even if they're the same type. Stats besides stamina and health would help with that. The return of proper Zelda items.

Also, no Minecraft tier building shit. That stuff is fucking awful.

this game is like the first Legend of Zelda & Studio Ghibli had babies

you can change up your combat to account for the elemental affinity of the enemies AND the weather

LoZ had real dungeons, and sections were roadblocked off by what items you currently had. Yes, in some way it is reminiscent of LoZ, but not nearly as much as people tout.

Doesn't change that the actual combat itself is shit, and majority of the time these elemental aspects are not in play. Those are great concepts in theory but they don't make up for how awful all weapons are to use.

>>real dungeons

oh yeah, those hit the eye ball switches and use your one note dungeon equipment

BotW has actual puzzle escape rooms, and ain't no going back to basic bitch "formula" design.

I dont know how to shield surf
I hated playing this game on switch
Playing it on a PC emulator crashing every 20 minutes was a better experience
I quit both games midway through after getting bored.

ah yes, the combat in Oca- err the combat in Wind- uhh the combat in Twil- Skyward Sword was so peak, I miss it a lot?

Go up the snowy mountain and you will meet Selmie who will teach you and challenge you to surfing.

can smack enemies around with a sword

can hurl yourself down to shockwave enemies off their feet

can stasis enemies' weapons out of their hands

can stun them with a headshot

can explode chu jelly to blow them up, paralyze them to drop weapons, or freeze them solid to deliver a critical hit

can toss a metal weapon at them in a thunderstorm to nuke them

and more

Which Zelda game was it that compares..... uhhh.. umm..

So you never played LoZ. The dungeons in that game were twisting labyrinths where you'd usually have to kill all enemies, or find alternate passageways to access keys. Sometimes there's be underground areas. Sometimes you have to bomb walls. Sometimes there's multiple bosses in a dungeon. Then you have the final dungeon which is like a puzzle in order to find the correct path.

You're retarded, and what's funny is LoZ"a dungeon crawling is still better than the majority of the series, and especially BOTW.

Well in those games you had vertical and horizontal slashes. You had stabs. Crouch stabs as well. Direction of your sword slash was also somewhat important, but dumbed down.

So why are you comparing right away to the N64 entries? I specifically brought up evolving it past where TP left it, and hey even SS got a lot right with the combat minus the waggle.

Doesn't excuse BOTW making every weapon type have the exact same copy-pasted moveset. Elden Ring got it right FFS, but even then - the older Souls games did too, and actually built from 3D Zelda's formula better than BOTW did.

In BOTW, all the elemental and physics shit are not at play for 99% of encounters. Instead your smacking things with a shitty copy-paste combo.

Let the next Zelda improve past that. I still like BOTW's overworld, and even what OP was praising - but these autistic accounts about these extremely situational elemental situations as some sort of substitute for real combat is laughable.

scaling a big mountain

suddenly rain!

start sliding and need to fucking wait for it to stop

Riveting

So physics shit that isn't relevant in 99% of encounters, and are rehashes of stuff you could do in other Zelda games - just more tedious. You're not making a good argument.

Plus, those aren't even combat mechanics. In a theoretically GOOD followup, none of that stuff should be at the cost of having actually interesting weapons to use.

>>>>So you never played LoZ.

stop right there criminal scum
that game has the same asthetic in every dungeon, and the puzzles are no more than deducing where to bomb out a wall in accordance with the map, and which block to push, and killing all the enemies in the room

don't you ever try to bullshit me you stupid fuck

Well in those games you had vertical and horizontal slashes. You had stabs. Crouch stabs as well. Direction of your sword slash was also somewhat important, but dumbed down.

and there's different types of weapons in BotW with different attack styles, in addition to all the elements at play beyond your chosen weapon.
if BotW has copy pasted moveset,THEN WHAT IN THE GOD DAMN EVERLIVINGFUCK are the string of games from Ocarina of Time and beyond? all those slashes you talk about? each fucking game had that shit going on. BotW tried a lot different. dumb bitch.

Yet Link can climb walls like he's fucking Spider-Man when he's supposed to just be a regular guy with no superpowers

The game is very inconsistent in where it wants to be "realistic", and usually, it's in the most annoying ways

relevant all game, dumb bitch

can we have everything the rain currently does in the nu-zelda games minus making it harder to climb? I just have no patience and all it does is serve to annoy me

The gameplay could've benefitted with giving you permanent items to work with. The scrounging for items bit was fun when you were starting out, but not when that's going to be the entire game.

Why are you commenting on dungeon aesthetics in a NES game? They had limited tilesets. The actual dungeons themselves were actual labyrinths which demolishes the babby puzzle shit of modern entries. It's an actual dungeon crawler.

And yeah, the first entry did have some repetition. Still more engaging dungeons than your autismal shit where you give yourself a pat on the back for another G-mod tier puzzle.

Nope. BOTW has your generic combo, a charging attack, and a jumping attack per weapon. Fucking lame. Meanwhile, all short swords have the same moveset, all great swords have the same moveset, etc.

And guess what, the point of a modern entry is to evolve those concepts from older entries instead of making them a trillion times worse. You bring up these limitations of the NES and N64 entries like it's some sort of "gotcha!" moment, which is pretty pathetic. Obviously, as the first of their kind - they had some limitations. So why are modern entries even MORE limited ? It's like a sidestep, not progression- extra shit was added, but other stuff, which was core to Zelda's growth, was cut short.

Sorry, but not everyone cares about your Minecraft era gameplay. Actual gamers got tired of the physics shit back with G-mod and portal.

OH MY NINTENDO IS THAT BASIC PHYSICS

Nope. A handful of encounters that you're specifically remembering because they stood out to you. If you're actually attempting to use all that shit in EVERY combat encounter, you're making them tedious and take 10x longer to get the setup you want.

It's funny, you guys post these gifs of le epic moments, but it's clear these people majority of the time saved, reloaded and attempted the same shit a trillion times before getting it right.

The game only tried to be realistic in ways that would serve the gameplay well and support creativity in how you approach each encounter. Yeah sure you might get struck by lighting in a thunderstorm (not exactly realistic but makes sense), but you can also throw any metal item to call down the wrath of Zeus on any fucker in your peripheral.

Not a replacement for actual combat mechanics.

have to climb to get somewhere

starts raining

can't climb at all

have to either wait or go the long way around

That's just annoying.

Everything is GOLD when Nintendo does it.
Even the ubislop formula.
Nintendo truly has the Midas touch... but only tendies can see the gleam.

Doesn't excuse BOTW making every weapon type have the exact same copy-pasted moveset.

This is ridiculous nonsense. A fucking tree branch in BotW does not have the same utility or combat options as a flame blade. The weapon you hold can dramatically alter any combat scenario. And combat in BotW wipes the floor with any previous Zelda. Every single combat encounter becomes a unique set-piece.

You should be inconsistent with realism, so you only choose the parts of it that make the game fun.

Such as?

have to climb to get somewhere

If you can't think of a way to get somewhere in TikTok without climbing then you're clinically retarded.

it gets a free pass to be overrated and pretending to be better than it is because it's le old and bad

and this is why you are disingenuous retard fuck outta my thread

Rockstar literally made all of this before.

using deku nuts to stun lock enemies

It's more tolerable in Tears of the Kingdom but you literally could not do anything but wait or go around in BotW. It's still a problem that shouldn't exist. You can hinder the climbing in rain, sure, but don't make it fucking impossible.

using deku nuts to stun lock enemies

Kek amazing combat mechanics bro

It was never impossible, thoughever
Even with almost no stamina upgrades you could climb a tower in the rain and the game gave you plenty of options to traverse vertically without having to climb

Even with almost no stamina upgrades you could climb a tower in the rain

That's bullshit but okay.

Please refrain from posting pictures of my wife

When the dungeons and all weapon combat in BOTW/TOTK is dogshit, it is valid to bring up their devolution. There's nothing disingenuous about that. Meanwhile you being up arbitrary stuff like the dungeon aesthetics lmao, or how OOT's combat (the first 3D Zelda) could be jank. A sequel should refine those aspects and evolve them. Not discard them outright for baby tier shit. BOTW's dungeons are widely criticized and it's a well known aspect of the game.

Meanwhile, Elden Ring - a flawed game itself, completely and utterly buttfucks BOTW/TOTK in all of those aspects - this making it a better Zelda in practise.

Slash direction. Stabs. Looking for openings in an enemies defense. All of TP Link's movements, which should have been balanced for actual gameplay. Giving weapons unique movesets lol. Other games even have stamina for enemies. They're overdone, but even a stagger meter would be SOMETHING. But BOTW, minus that gay flurry rush and I guess shield parties? Which is basically the bare minimum lol.

The game literally makes it impossible to not climb them, it gives you multiple points to stop and regain stamina and you can use the cover of the platforms to avoid the rain

So something that wasn't in any post N64 Zelda? Like, when I brought up evolving past TP specifically?

Why is it you fags always go back to the first entries to cope, when I've repeated brought up more modern entries for comparison? TP was piss easy, but it had plenty yof mechanics that could have been developed for better combat in a future entry.

All you have is gay physics shit for autistic little Minecraft kids. Also that slow mo dodging garbage

She's perfect for Zelda in the live action movie. Also, she's mine. Sorry bro, she didn't how to tell you.

When the dungeons and all weapon combat in BOTW/TOTK is dogshit, it is valid to bring up their devolution

You shit taste aren't facts. Elden Ring is utterly inferior to Nintendo's Zelda's games.

There are always ways to get to where you're going without climbing. The level design takes climbless routes into account, and you'll also find way more koroks and treasure chests if you take those routes, and it'll feel more like an adventure.

Elden Ring completely and utterly decimates the vast majority of Zelda, or Nintendo content from the past 20 years... and it's not even remotely the best Souls game. It IS the best modern Zelda. Cope.

Come back when you have some enemy and weapon variety kiddo. I will admit the world in ER is definitely less organic feeling that BOTW (though unlike BOTW it actually has interesting locations and landmarks at least lol), and yes - as I've stated before, the elements are a good addition even the physics shit.. but they're not a substitute for everything else BOTW's lacking, which ER has in spades.

noooo the enemy and weapon variety doesn't count because uhhhh ummm hmm

One of the most successful modern action RPGs, that stands right next to BOTW as one of the most critically praised games of the last decade?

Yeah, it demolishes BOTW/TOTK in a ton of ways. Using Anon Babble's cope at being bad at videogames to dismiss it isn't a way to win an argument. Even the most basic, copy pasted ER dungeon has more soul than the shrines.

it barely deals damage

It does AOE, stun, fire, and knocks weapons out of their hands tho

You do get permanent items. There's the Master Sword, the suit that lets you swim up waterfalls, a passive health reserve that works on a cooldown, a lightning AOE spell, a high jump spell, and a super-shield buff that works on a cooldown.

Combat isn't even the focus of BotW. But what it has is a lot more fun than the dodge/roll monotony of Elden Ring.

What do you even do in Elden Ring besides combat? NOTHING.

BotW has more gameplay variety in its tutorial than Elden Ring has in its entirety. And Elden Ring no chemistry engine or dynamic interactive world. BotW is like a game from the future compared to Elden Ring.

Without the fun.

but le horse riding is so fun

you have autism

i can do the meme throw so the game is good! wow, heckin' awesome clip bro, I did the meme throw at the lynel and the lighting happened! They only made it so easy a baby can do it, and I did it! WAAAOOWWWW!!

You "people" are embarrassing.

Well yeah, BOTW doesn't have any. The same 8 enemy types across the entire game. All weapons within the same type have the exact same movesets, minus "fire" or "electricity" - which are basically the bare minimum. I guess you have the wind katana and the master sword at least? Lol they're not even balanced well.

Meanwhile, nearly every single weapon in ER has some unique properties, whether it's a unique attack (which they all have) different hitboxes, there's ashes of war, different scaling, different upgrade paths, etc. No two great sword or short sword plays the same despite yes - some being better than others.

Im BOTW their defining features are uh.. their damage, durability, element and if they're metal? All shit done in games 10 years before BOTW.

Swim outside of your Nintendo kiddy pond.

impressed by stuff other games already did

nah

having fun is... reddit

Basically Nintendo designed it to where a simpleton can get buy just smacking enemies around, but people who are intentionally experimental and creative can get way more out of combat.

So boomer anons are getting mad because they lack imagination and need mechanics spoon-fed to them in a linear fashion.

sucks to suck

Well yeah, which is why Zelda shouldn't dumb down the combat which was steadily improving in each entry. And to pretend combat ISN'T a focus in Zelda is completely disingenuous because it's what you're doing 99% of the time, especially in older entries.

You can have physics and elemental damage without compromising everything else. There's no excuse to handwave dumbing it down

How come more games don't use weather... at all? Games have weather but it doesn't do anything beyond looking different. The weather has been an important of aspect of life since forever

This. Could you imagine Nintendo forcefully putting you in an area and then stopping you from approaching the game in any way you please? Like some stupid ubisoft game would make an unskippable tutorial with invisible walls everywhere, and tell you that you're not allowed to continue playing until you finish the tutorial. And then they'd go out of their way to stop you from sequence breaking the game or finding some creative way to break out of bounds, because some invisible wall would kill you and bring you back to the tutorial area.

Thank goodness TOTK and BOTW don't do that. It would be an utter embarrassment to game design.

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You get "more" out of combat by making it last a fuckton longer and being more Finnicky? Sounds like bad game design.

fucking tree branch in BotW does not have the same utility or combat options as a flame blade.

But it has the exact same moveset and that makes it feel like the exact same weapon just one has bigger numbers and lights the grass on fire.

It's fun designed for little kids, like Fisher Price or some shit.
An adult mind can no longer find things like that entertaining, but you do. And an adult mind would crave a more sophisticated form of entertainment, but you don't.
No wonder this thread has turned out the way it is, a bunch of mental toddlers in here.

See, BOTW fags are going to pretend that doesn't matter - but somehow autistically setting up the perfect weather, elements, objects, etc for 5 minutes to take out a basic set of moblins is a good substitution.

They don't play videogames other than what Nintendo shits out. I love Nintendo but I have higher standards than this shit. The defensive, autismal and dismissive deflections when other games who solve this issue are brought up is a perfect example.

This could've been alleviated with the addition of difficulty modes, maybe ones you didn't have to pay 20 bucks for, and perhaps ones that were more than just lazy stat changes and giving enemies regenerating health.

you can avoid the tutorial completely but why would you even want to when it contains actual gameplay and progression

i need GROWN UP VIDEOGAMES for ADULTS like ELDEN SLOP where you DODGE ROLL and press R1 or R2

It's their very first time playing a game with physics and elements. Their tiny little brains can't conceptualize why many series touched on this stuff, to focus on deeper and more engaging aspects of gameplay instead.

Whenever a new Nintendo product comes out, they're ignorant to the development that all other franchises went through while they swim in their little pond.

Like look at these fucks. They can't even handle the concept of better dungeons or better combat. Their physics shit is something they think needs to be in all games now lol. Meanwhile, PC games did this shit years ago and we realized it was a gimmick.

you can avoid the tutorial completely

How?

when i played botw the problem was that thorough exploration results in too many good weapons. at some point my inventory was utterly filled with good stuff so i had to leave stuff behind which felt bad

Not him, but they're all for ranges of teenagers. Calling out pressing buttons, or basic evasive maneuvers (that better Zelda's pioneered) slop just shows how small minded you are. Wanting more from Zelda's combat is not a controversial thing.

Meanwhile, the building, survival mechanics, basic ass physics puzzles, etc can all be called slop by the same admission. They were present in a fuckton of games before BOTW, for years lol.

WOOOAAAAOOOWWWWWW

It really is embarrassing. Physics-based gameplay isn't anything new, or special. And BotW runs like shit. But Nintendo made it, so it's the most best thing ever, le heckin' epic game, bro!
Even though it's plainly just ubislop with a Zelda skin. That's all it is. It even has the fucking towers. 99% of the content is so meaningless you don't even have to do any of it.

Which is why for a follow-up, there should be fewer weapons with greater distinction. You shouldn't need to carry a trillion weapons to replace the ones you break.

Physics games like... Half Life and Portal?

Yes, games that significantly predated BotW. And Portal's puzzles were more novel than anything BotW presented with its first-grader physics "puzzles".

if I put a block here, the ball will hit it and roll into the dish instead of falling off the cliff

WOOOAAAAOOOOWWWW

I completed the Portal games as a kid, don't see how complicated those are. Of course, if the only thing you've done are 2 korok puzzles, you might not have experienced any of the difficult shrines

Difficult shrines? Bro, as someone who spent 50 hours in BOTW, I cannot say that any of them offered a challenge.

go into shrine

solution is to look at constellations on the walls

game ruins this by telling you "DUDE THOSE CONSTELLATIONS SURE LOOK SUSSY FR FR NO CAP WINK WINK"

That's how the whole game feels. It ruins any sense of mystery or getting lost because it just wants to spoil how to do it. Hence why it's obnoxious that people are literally praising the GPS feature of the Switch 2 upgrades.

difficult shrines

suavemente.gif - 200x200, 56.26K

*Yawn*
So more deflections as to why WE'RE apparently the problem for not appreciating these zero effort, copy-paste, tedious, zero-incentive dogshit tasks.

Notice how these BOTW/TOTK fags never, ever accept that people find aspects of these games lacking? It's always us being "filtered" or "not appreciating" the design, when BOTW/TOTK are objectively lacking in some key respects to their competition, and predecessors. they can't handle that this criticism largely comes from long-time fans of the series who recognize what modern entries are lacking.

It goes to show that the BOTW/TOTK fags in this thread never liked Zelda. They're the Minecraft generation who just want that slop injected into everything else.

I don't think a single soul is praising a GPS app as a $10 upgrade.
I completed every single shrine in the game and around 70 percent of the non-combat ones had about as much challenge as a Portal puzzle, and a lot that required thinking outside of the box. The constellation one was shit but there isn't any quirky sidekick telling you the solution.

You can have your gay little puzzles dude, just don't sacrifice everything else about Zelda to feature them lol. Give us dungeons and actually good combat mechanics? Having a few brain scratchers here and there isn't a substitute for everything else. They're not particularly hard, and even if they were - doesn't change that shrines done replace interesting locations like tombs, castles, waterways, temples, graveyards, caverns, etc - each could have a physics puzzle or two as well, but they should have good combat, exploration and good rewards.

BOTW has SOME of those features, but they're so lacklustre in execution and are barely present. Meanwhile, there's a hundred of these gay copy paste shrines.

yeah there wasn't enough QTEs for my taste, too much gameplay in my game series for children

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idiot

The constellation one was shit but there isn't any quirky sidekick telling you the solution.

the whole game is the quirky sidekick. It never lets you get lost or just feel immersed in the game. Everything has to be spoiled to the player. FFS look at the tutorial. You can't even start playing the game for 5 seconds without Zelda opening her stupid trap and rambling about whatever.

See, this is why noone takes your ilk seriously. It's always a deflection to some other gay, irrelevant shit to dismiss what hurts your feelings.

What's funny, is that BOTW has MORE QTE shit built into the gameplay with flurry rush and that gay dodge. Not a single person in this thread argued.for.the return of QTEs, but an evolution and a step up from the combat mechanics from TP. Completely different from suggesting that QTEs should be brought back.

God, you must be an insufferable person irl. You'd respond to being told to clean your room by saying " AT LEAST I WIPE MY ASS OKAY?"

she has like one dialogue after you complete a shrine, other than that the tutorial gives you free reign other than marking the shrines on the map
of all the things you can complain about in the game the freedom it gives you really isn't one of them

The game gives you a bunch of options to approach combat but they aren't "real" to you. I don't know what you want other than to stay angry.

Go ahead and try to start the game without Zelda yammering in your ear. Try to skip the tutorial without invisible walls telling you where to go and what to do. Try and fight Ganon without meeting the king and getting shiekah powers.

For a game about freedom, it sure doesn't respect the player choice, especially if they want to skip stuff.

Because those aren't combat mechanics, they're ways to avoid combat by doing physics and elemental bullshit. As stated a thousand times in the thread, that isn't a replacement for good weapon combat - which was being improved in all prior Zelda's before BOTW came along.

Meanwhile your pea sized brain cannot accept that some people dislike the physics shit, but can concede that a better Zelda can do both.

What's it like being retarded?

Open mouth Zeldafags getting tore up is always a sight to see.

Yes I play RE4 and BotW while it's raining

oh noo I have to watch a couple of short cutscenes and play a fun tutorial before beating the boss

oh noo the game wants me to use fun mechanics in combat instead of swinging my sword in a direction and rolling

You have no idea what you want and are just here to complain about every possible thing. I don't know how to tell you this but the combat in Zelda isn't ever going to be Sekiro shit or DMC or Mordhau. It's an action-adventure game where you progress to unlock abilities that make the game easier. Always has been. The fact that the game went for an open-ended combat approach isn't its own fault, seeing how many people enjoyed it that aren't you.

all this seething

9 YEARS

oh noo I have to watch a couple of short cutscenes and play a fun tutorial before beating the boss

tutorials are now considered fun to the modern gamer

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Fall into pit

check meteo

45 more minute of raining

thanks nintendo sama

Walls should have been smaller st first and you would gain style and technic but quiere fast so but. By but the wallss start to get higher until you climb fuckin mountains

basic attack

basic attack

too finicky

basic attack

basic stuns

does no damage

not really creative nor innovative

And literally none of that shit matters while the gameplay is fundamentally flawed. You like movie games and walking sims.

botw is just the left over scraps from xenoblade x, the actual best open world game ever made

yawn

So boomer anons are getting mad because they lack imagination and need mechanics spoon-fed to them in a linear fashion.

it's always this every single time, and it makes them look like the biggest retards. saying shit like

all the swords swing the same way

Nah, Xenoblade X is just as bad. It only looks prettier, but the gameplay is abhorrent.

stand in one place

spam abilities off of cooldown

actual dodging and positioning is nonexistent, even though this is a live combat RPG

May as well just be turn based.

filtered

What do you even do in Elden Ring besides combat? NOTHING.

seriously, why does anyone praise Elden Ring and want yet another soulslike? I see those dipshits losing their mind at the prospect of another copy paste souls game

>can explode chu jelly to blow them up, paralyze them to drop weapons, or freeze them solid to deliver a critical hit

do people really go through the trouble to open up the menu, get some chuchu jelly, drop it at your enemy's feet, back away and shoot/bomb the jelly?

yeah, especially in a group of enemies. TotK made it ridiculously easy to do it more efficiently too.

Yeah, I get filtered by bad combat.

yeah sliding down when it's raining is one of those things that I think most people agree isn't fun and it's debatable how realistic it is