In all seriousness, is having component/S-video on a CRT really that big of a deal...

In all seriousness, is having component/S-video on a CRT really that big of a deal? They seem pretty rare and it's mostly the newer, larger ones that have them.

s-l1200.jpg - 1200x1200, 115.57K

Dunno, but having RGB SCART in every single '90s and '00s generic consumer tier telly is pretty fucking neat.

It's nice and my genesis over component looks incredible.

it's not rare and yes it's a big upgrade.

Maybe not rare but it is much less common.

yes! playing wii via component on a CRT is an experience everyone needs at least once in their life :>

90257g_1.jpg - 451x560, 23.44K

Bubble-front TVs don't generally have component, only those flat-screened silver sets from the early 2000s...

its the most important thing if you want to be a gamer

Not usually no but the '32 toshiba bubble tube I have has it, it is pretty rare to see component on them though.

JVC and Sharp are the brands that had the most curved sets with it iirc.

Going from composite to anything is a huge upgrade yes. Most people used to play with the bundled composite cable so they remember the image being fuzzy and dull. It's why there is a huge split when it comes to CRTs, if you have a good set and the right cables the image quality will blow your mind. If you try playing on a cheap shitty TV using composite cables it's gonna look like shit and make you think CRTfags are insane.

S-Video was a feature found on NTSC TV's from 1990 up to the early 2000's. The earliest S-Video TV's were generally 27inch's or larger. Component was a feature added to TV's from at least 1998 to the early 2000's.

Yes. Composite is dogshit.
It's like the difference between using a 720p TV and a 1080p TV. Sure they're both better than SDTV, but 1080p still looks way better.

Component is absolutely worth it if your console supports it. S-Video is a nice upgrade from composite, but the difference is largely exaggerated by Anon Babble autists in my experience.
Regardless, you're (hopefully) not playing on a CRT for ultra-sharp image quality, so don't lose too much sleep if you're stuck with composite or even RF.

RGB SCART chad checking in

56163.jpg - 225x350, 32.95K

No, games were made for standard composite video since thats what the majority of consumers had.

Isn't the whole point of CRT TV is for things to look as shitty as possible? I just hooked up my old-ass TV with some shitty adapter from Aliexpress, and it still isn't shitty enough.

drop the living room crt meme and get a pc crt
no not the meme blue dell ones get a 90s era gateway one

s-l1200.jpg - 706x869, 65.26K

I completely agree with filtering retarded PVM/modded RGB cable users with this line of logic, but plenty of people spent an extra 10-20$ for better image quality during the 80s and 90s. S-video and component easily fall into the price range of your average consumer.

Isn't the whole point of CRT TV is for things to look as shitty as possible?

No, the whole point of CRTs is to make the game look nicer, because the technology masks the flaws (low resolution, dithering, etc). Anon Babble autists are going way too far but if you can get your hands on a decent consumer set and RGB/component cables then there is no contest games look and play much better on a CRT and it has nothing to do with muh soul.

nobody cares get an OLED

The reason people get CRTs is to try and make things look like they used to back in the day. This is why buying some super expensive top of the line CRT that maybe 1% of the population had is dumb, but doing the opposite is bad too.
Best approach is get just a regular ass CRT like you have and some cables.

You kinda lose some effects that might be purposeful, like the picture getting blurred when the scene is all blue, like on the FF5 intro if you go to component instead of just composite.
But the picture is sharper.
Literally everything you see people going "ah, this is ESSENTIAL", its to make the picture sharper.
s-video/rgb, PVM monitors, sony shit , RGB mods, 240p
Everything just makes the picture sharper.

maybe when the fix the burn-in problem, I would gladly drop 1k on one if it lasts me as long as a crt or even an lcd monitor

It is very close to CRTs in motion clarity and does support more modern stuff.
But it can't make 240p look good the same way.
It's probably the ideal to play modern games.

Yes absolutely. You should use the best available connection you have.
Component/RGB > Svideo > Composite > RF
They have motion blur (and a dozen other problems)
That's the entire reason people use CRT's.
To get around the motion blur issue.

You have to go further, Anon Babble

s-l1200.jpg - 1200x803, 58.86K

This is why buying some super expensive top of the line CRT that maybe 1% of the population had is dumb

This is what I don't get. Nobody ever played in component back then, so why is everyone talking about it like it's the only way to play?

Why does it matter whether people had that or not? Just because you are trying to capture your smudgy childhood doesn't mean that others do as well. They just want to experience the old games on actual hardware with the best fidelity available.

I'm not autistic enough to care about it. I just pick yella and start enjoying the game.

Superiority complex or elitism. However you want to call it. It's like pcfags that get so obsessed about what hardware theyre using instead of actually playing da game.

It doesn't matter, but everyone acts like it's the only way to play, and that you're wasting your time if it's composite. Just kind of strange.

For 480i?
Yes, it's necessary

it's not particularly rare but is usually a sign of a higher quality when new tube tv.

s-video is where the largest improvement over RF or composite is made, component and rgb are certainly better but getting rid of the color bleed of composite is massive.

further? i figure a pvm20l2md with bkm-129x option care is far enough.

All I see in this thread and most threads of this kind is people saying and demonstrating that it has superior image quality. Sure, RGB and component fags also make fun of composite fags but that's just how everything around here works. To them composite fags are basically casuals. In the end you can obviously use whatever means you want to play your games. But to those who have tasted the forbidden fruit of RGB or composite there's no going back, really.

I use component to connect my PS2, Xbox, and Wii on my CRT.

I use S-Video for the N64, Saturn, and Dreamcast.

what's better for gamecube, composite or s-video?

inb4 why no component

because I don't have any and I have the model that got rid of the other back port

Component is great to have, s-video is definitely a must-have. Composite looks like shit, and I have no desire to go back to that.

480i needs elimination of dot crawl so S-video and up is preferable
depends on your CRT, composite looks good on a big set with decent TVL on 240p

The F26050WN was the best CRT television of all time.

For PC gaming sure

Oh nvm I read that as FW900 for some stupid reason

get an RGB to YPbPR transcoder, e.g. retrotink's RGB2COMP, so you can use pre-component consoles with your TV's component input.
imo the quality jump from s-video to RGB/component is immediately obvious at 480i so you really want RGB from your dreamcast. but if you have a CRT PC monitor in good working order, you'd also be well off with just a VGA cable for your dreamcast.
you should also see which revision of N64 you have, to see if it's old enough to be compatible with the simple analog RGB mod. if so it's pretty easy to install.

I thought devs specifically made their games with composite in mind?

get an RGB to YPbPR transcoder, e.g. retrotink's RGB2COMP, so you can use pre-component consoles with your TV's component input.

Why the fuck would you even do this?

for most stuff up to fifth gen, yeah

in america, consumer TVs with RGB input are virtually nonexistent, and most people don't have the means to get a PVM nor mod their consumer sets to add RGB input. so it's the only way to get uncompromised image quality from consoles too old to support component on burger TVs.

Only in the early days and primarily on computers. Games were made on professional monitors but it's true that some games took advantage of composite flaws for certain effects. There aren't that many anyway and RGB is always preferable.

RGB/component/S-Video is good for Gamecube/PS2 and anime/movies. I strongly dislike them for earlier consoles most of the time. They give off a very unnatural looking image, since it lacks the blending and lighting of composite. Many games were made with composite in mind and it's obvious. Composite only looks bad if you don't know what you're doing. Turn tv sharpness to low or zero and get a premium rca cable that is better at reducing signal noise. Admittedly, some tvs have shitty composite but they've been in the minority of crts that I've owned. Depends on the comb filter. My JVC D-Series 32D201 is a great TV but the composite is unplayable for most systems.

Whatever you decide to do, don't go paying hundreds of dollars for one.

sometimes, but not generally. usually they'd test games with it for the purposes of making sure everything important was legible, but actually leveraging composite's shittiness to make graphics look better was less common.
in particular the sega genesis/mega drive had a particularly bad composite video encoder, which would blur adjacent lines of pixels together, and a lot of devs did leverage that to create intermediate colors or pseudo transparency. but not all of them did, and often even if you used composite just to see these effects, you would lose a lot of fine detail elsewhere in the same game.
i am not sure why the taxman sonic remasters with per-sprite filtering capabilities never tried to make the best of both worlds and render transparent objects properly without blurring the rest of the image, seems like a huge wasted opportunity. i guess because they tried to play it safe when they didn't know the artists' intent for each graphic. i remember someone who worked on the original sonic CD playing taxman's remaster of it and complaining he left in the loading screens for time travel when it was totally unnecessary on modern hardware.

The upgrade in image quality over composite (or worse, RF) if major. Yeah, even S-Video alone is major. RGB is technically the best input possible since it requires less processing shit before it hits the tube (since the tube is running on RGB no matter what you plug in), but the typical 3-RCA YPbPr component should be so close there's practically no difference. S-Video is going to be a bit worse than those.

Reddit hivemind happened

Nah, I only use CRTs for old, super low res crap that doesn't look OK on modern, high-res displays. Motion blur on a modern, high refresh rate display isn't enough of a problem for me to put up with all the other image problems CRTs have.

Does hivemind manifest in any other form than racism?

I have a CRT with component input but it still only does 480i
I thought component meant you could do 480p always

No. Need an HD CRT for that.

Those videos are not accurate at all lol.

S video pisses and shits all over composite and it's not even close. Cope compositlet

yeah but PAL

I cant tell the difference between big box tvs and flat screens personally. But wouldnt the flat screen be higher quality?

No it's very rare to find a crt tv that can do higher than 480i. That's why some PVMs/BVMs are so fucking overpriced.

I have a trinitron wega that is widescreen and does up to 1080i
it has sn hdmi port on the back

CRT TVs only do 480i, that's the standard. 480p 60Hz you can get on typical PC CRT monitors, that's usually their minimum (and they cannot do 480i or 240p). Some "HD" CRT TVs would likely take 480p as well but from what I've read (never had one) they're not desirable for games because they do extra digital signal processing shit like LCDs and have extra input lag. PC CRTs don't have this problem despite running at high resolutions.

That's an HD CRT

yeah mario galaxy 2 looks like sex on it

Composite is actually superior for most consoles because they used dithering for transparencies, gradients, and other effects, which rely on composite video to blend them together. You aren't supposed to see the underlying pixel structure in Genesis and PS1 games. S-Video and Component don't become a benefit until 6th gen consoles (which do look amazing via component).

Sony's are awful for low res video games.
The aperture grille panel is far too sharp.
Unless you're emulating and can use a shader that tones down the signal bandwidth such as GTU or TV Out Tweaks.

t, owner of multiple sony's.

Nobody ever played in component back then

Lots of us played on RGB Scart - which is the same thing.
You might not have but that doesn't mean the rest of us didn't.

why is everyone talking about it like it's the only way to play?

Because it's literally the best way to play.

The order is simple:
component/rgb > svideo > composite > rf

No.
Dithering was an unfortunate necessity, it wasn't a choice or "intention".

If it was on purpose to make things look transparent on composite screens then devs wouldn't have used dithering in arcade games or PC games etc that used RGB monitors.

Why the fuck would you even do this?

Are you retarded? To have lossless RGB quality on a TV that has component inputs (but not rgb scart)

I miss my widescreen Panasonic Tau. It had an HDMI input, it was great for the 360 back in the day.

reddit this

reddit that

Magazines way back the 90s were recommending RGB you idiot.
Super Play issue 01 had a massive feature explaining what RGB SCART does.
Even american mags like EGM were recommending RGB to their readers - they used Batman on the Genesis for their comparison screenshots because with RGB you cold read the text in the background graphics but with Composite you can't because it's all blurred together.

You shouldn't be in this thread if you can't tell the difference. You're just going to get confused and angry.

S-Video and Component don't become a benefit until 6th gen consoles

Rubbish.
There are plenty of games on 3rd, 4th and 5th gen systems that don't use any dithering and look absolutely fantastic in RGB.
It really is a case by case basis.

This is just cope, arcade games used dithering too but nobody made arcade machines with composite video to look worse on purpose.

Those are really cool for movies and anime, but I heard they have pretty bad input lag compared to normal crt tvs.

I think pvms look bad for 240p content even with TV-Out Tweaks. Consumer trinitrons are fine though, just lower the sharpness since many models have it turned up way high by default and many people probably never bother to lower it.

s-video looks noticeably better than regular composite but it's not so sharp that pixel effects that rely on tv blur don't work properly

And those people went on to become Redditors. My point still stands.

I agree that RGB becomes less bad on some consoles and games.

That's how the folk wisdom usually goes, I think that they might (digitally) scale the input signal to a single output standard to drive the tube or something like that. Same thing LCDs and OLEDs have to do, basically. I don't believe they operate like PC CRT monitors which actually drive the tube at the frequencies of the input signal.

I've heard people say this before but I've tested S-Video on multiple TVs and it broke composite effects on Genesis every time. Didn't test anything else but I doubt it would be different