Can you explain why Fallout 4 is a bad RPG?
Can you explain why Fallout 4 is a bad RPG?
No, because I never played it. I only play good RPGs.
it's an action game where your reflexes, positioning, and aim all matter more than your character sheet
all the posts after this inevitably talking about premade characters or narrative choices are wrong btw
you can't say no
it's rape to present this game as an rpg
Bethesda
Can you explain how a game without stats beyond HP is a bad RPG?
Because every character plays identically, which by definition means you're not playing a role. Hey what does that R stand for again?
it's an action game where your reflexes, positioning, and aim all matter more than your character sheet
Thats been true since Fallout 3.
You don't need to commit to any set of skills in particular, meaning your character will always be a jack of all trades regardless of your play style. The leveling progression is more similar to an action game with permanent upgrades rather than an RPG that rewards you with perks.
And maybe I'm misremembering this, but I think you even level up your SPECIAL stats regularly which is very stupid.
It’s a good game so whether or not it’s a bad rpg is immaterial
Yes, FO3 is terrible too. Your point being?
You can level up all your SPECIAL to 10 via perks.
Worse, wearing specific attire can boost SPECIAL above 10, which is nonsense because 10 represents the best a human can obtain. So 11 and up could not possibly exist.
A lackluster story with a lot of the worldbuilding not explaining things well and being inconsistent. A lot of half-baked elements in general with loose ends here and there. Characters range from being really fun to annoying trash. Not really any "roleplaying" opportunities and the 4 dialogue options really makes things frustrating, more so since you don't know what the full thing will say, and there isn't a lot of moments where you can roleplay. Combining perks and skills makes it feel less like you're making a fun build where you have to think how your character while function. Unkillible characters, and the politics of the setting are not as interesting as the political situation of previous games, with 1 and New Vegas having some of the most thought out in the series, and the fact Fallout 4 ended up with worse worldbuilding and writing despite having more time than New Vegas really sours things and makes them feel lazy. A lot of the DLC was related to the half-baked and janky settlement system, with Nuka World and the Automaton DLCs having content that does not really mesh well with how the settlement system barely operates in the base game, with robots draining overall settlement happiness and there being no benefit for being a raider rather than a settlement builder. It's more fun to build raider-themed settlements than to actually be a raider, and the raider questline only works if your evil, the "good" path of that questline locks out so much extra content for you and has you destroy the settlement system you helped build for 0 gain, it's so poorly thought out. Far Harbor at least fixed some of the dumber aspects of Fallout 4.
It's not a bad game if you wanna play a dumber game, but it really dumbs down a lot of the best aspects of the Fallout games, oftentimes downgrading them immensely. 3 and 4 feel like a completely different franchise honestly, like how Bioshock Infinite is virtually unrelated to Bioshock 1&2 and breaks lore constantly.
How do they all play identical? You have tons of perks to choose from that change up each playstyle and build for every player
ruined the special system
voiced mc
mc has a hard set character background, no room for roleplay
minecraft shit that can't be ignored and has way too much of a focus
shit plot
shit writing
not even the illusion of choice
the art design is more in line with movies like brazil instead of fallout
the only thing it did better was the armor system, 4 sucks
The affect you get from your special attributes in Fallout 3 were really fucking horrible to the point of being nerf to having very little affect except for perks. What ever dev thought it was a good idea to make Perception only affect your little compass is an absolute brainlet retard who should be barred from the industry
That's the thing, you don't have tons of perks that change playstyles. They all turn into 'shoot people with whatever gun has the most DPS/ammo-efficiency'.
No character can be a charisma-fiend and convince everyone to do stuff, because all speech checks do is give more money.
No character can have vastly different degrees of HP because END is retroactive anyways and can be gained easily.
No character can have absolute dogshit worthless gun-skills but have a group of followers because you're always stuck with 1 at a time.
You can't even make a crit-build because crits are exclusive to VATS now lmao.
No character can be a charisma-fiend and convince everyone to do stuff,
there are perks to order both animals and humans to fight for you
No character can have vastly different degrees of HP because END is retroactive anyways and can be gained easily.
so your END effects your HP vastly, got it
No character can have absolute dogshit worthless gun-skills but have a group of followers because you're always stuck with 1 at a time
this one is an actual issue
You can't even make a crit-build because crits are exclusive to VATS now lmao.
crit build is stronger than ever, gotta play by the rules
On the mechanics side of things, you don't feel like your character grows in strength the more you level up and commit to a "build" because ten minutes into the game you're massacring a Deathclaw with a minigun after having slaughtered an entire building full of raiders with your pipe pistol. On the narrative side of things, they force a very strict background storyline on you about being a Pre-War soldier/lawyer married to a significant other and having sired a kid you really really really care about and who you're totally gonna go look for the second you leave the Vault and are totally not gonna ignore for 60 hours as you scrap paint buckets and build shacks around the world map.
there are perks to order both animals and humans to fight for you
Which suck ass to use, and don't work on levelscaling enemies anyways
so your END effects your HP vastly, got it
It doesn't, your HP is always more than sufficient and you can max END within a few levels anyways.
crit build is stronger than ever, gotta play by the rules
Crit build sucks ass because nu-VATS sucks ass.
Go glaze todd's anus someplace else.
have you meet your dog companion at the Red Rocket
what did bethesda mean by this?
Yes
Maybe
Bad Joke, but also Yes
I'll say Yes later
SPECIAL only matters as a gate to Perk levels
Skills no longer exist, replaced by retarded Perk sheet with only requirement being X points in corresponding SPECIAL stat
most restrictive character beginning and worst story in any Fallout game by far
It's not an RPG, it's Looter Shooter lite.
Decently fun if you mod it into a survival game
If you played Fallout New Vegas for example, the special stats, skills and perks you select greatly change your playstyle immensely. Fallout 1, 2, and New Vegas have entire builds focused around low intelligence playstyles, 1 and 2 had character outright refuse to speak to you if you were too stupid to even function, while NV has you get bonus dialogue for being a retard. New Vegas only has a max of 50 with all 4 add-ons, and the DLC parts of the game is hard enough even with really strong builds. If you pick the cowboy perk, your stuck with that perk and should only be using weapons impacted by the Grunt perk since you have limited perk slots, this fundamentally changes your play-style by locking yourself into a ROLE to get higher rewards by specializing.
In Fallout 4, the Grunt perk is just leveling up my guns. but since Fallout 4 has unlimited levels and leveling up is easy as shit in that game, even if I level up my Grunt perk I can really ignore it since it really is just a "bonus" rather than locking me into any roll other than "shooting gallery man"
If you played some shit like a soulsborne game, your stats, the type of magic you use, your armor, your weapons, etc, can all greatly change how the game is played. Playing an arcane build shooting spells at your enemies with magic based weapons is very different to a strength-bloodtinge build of heavy weapons, gatling guns, bigass cannons, etc. Even the weapon you choose changes how you play because of the movestats and scaling.
Fallout 4 is more like the Bioshock series. In Bioshock 2 you get "perks" (gene tonics), you can upgrade your plasmids and weapons, etc, you're still Subject Delta, a big daddy, and even if you don't upgrade your gatling gun in Bioshock 2, it's still going to be used by you in the game. It's more "upgrading yourself" rather than filling a certain role.
It's bad RPG but it's a decent FPS. Hope Fallout 5 has the good elements of New Vegas' RPG elements and Fallout 4's gameplay because that could legitimately be one of the best games of all time.
a kid you really really really care about and who you're totally gonna go look for the second you leave the Vault and are totally not gonna ignore for 60 hours as you scrap paint buckets and build shacks around the world map.
That's every Bethesda RPG. I put 1000 hours into Oblivion on Xbox 360 and never once talked to the first guy I was sent to talk to nor stepped inside an Oblivion Gate.
having no level cap doesn't mean there are no builds. fallout 4 around level 15-20 has the most interesting build variance in any fallout, where your high level perks or low leveled ranked perks really turn on to mak you a crafter, sneaker, commando, vats dude, etc
crafter, sneaker, commando, vats dude, etc
every single bit of progression is locked behind mandatory perks
yeah, that's how builds work. gotta invest your skill points to get anywhere in an RPG
gutted/nonexistent RPG mechanics
dumbed down dialogue system
shitty world building
terrible story
voiced protagonist
too much backstory for the PC
Pure gruel for the goyim
builds
and the only difference is which kind of weapon you put perks into
There's a few things 4 did well, but builds is absolutely not one of them
There isn't much that your stats effect outside of getting specific perks and speech checks.
building an RPG character is when you get railroaded down one of a dozen predetermined skill paths with no real option to deviate
I don't believe you've played the game at this point
yes, typically they're called classes
fallout is a classless series so you just choose to specialize and get rewarded with perks for doing so. or you can be a jack of all trades and do everything just okay.
crafter, sneaker, commando, vats dude, etc
nukesdragons.com
Here you go, minus vats. Level 20. Armor and weapon mods and science/energy weapon crafting, settlement building, gun damage (Can be pistols, commando, or semi-auto), sneak, pick all locks, and some medicine for the fuck of it. 2 Attribute point to spare so you can easily reach heavy weapons, robots crafting, explosives, etc. Generalist builds in 4 do everything the game doesn't really have builds unless you invest heavily into vats blitz with melee or vats crits with guns. Melee is just tweaking a couple points here or there off of guns and into STR.
The majority of good perks in 4 are lower (higher visually) on the tree, so generalist builds are overpowered as fuck and require very little investment.
Because I don't like it, simple as
yeah, RPGs arent really about freedom
Can you explain why Fallout 4 is a bad RPG?
Because it isn't an RPG.
FO4's builds suck ass because they're level-gated, you can't rush into any particular role so every character always is good at everything for a given level's abilities.
I want to be a master thief and sneaky guy!
Sorry goy, have to be like level 36 for that
But...At level 36 I'll have maxxed out gun stats, SPECIAL, hacking, lockpicking, settlement building AND crafting!
The dialogue "choices" are just the same thing four times, the factions make no sense, the plot is almost non existent, and there are very few RPG mechanics.
It's not, but "RPG" doesn't have a clear definition and never has.
Sorry goy, have to be like level 36 for that
Yeah but you can easily grind xp just by building and scrapping shit
the factions make no sense
they make as much sense as the original games
Bro FO4 is a good RPG
You just need to exploit spamming wooden posts for 8 IRL hours to get a build going
Todd doesn't send his best.
I never said it was a good rpg and building shit isn't an exploit
To gain any meaningful levels from crafting would require building settlements in every spot, and of significant size.
Building levelups almost exclusively are from just building infinite wooden posts or shelves.
Because you don't really get to play a role other than the premade by Bethesda which is either the soldier dad or lawyer mom. No matter how you allocate your skillpoints, no matter how you gear up your character, no matter what your character looks like, you will always be the mom or dad. The game world is huge and detailed which makes it fun to explore, but is overall a bittersweet experience because nothing you do matters and nothing affects "your" character.
You can't even immerse yourself into the shoes of "your" character because every time he or she opens their mouth it's just going to be m-m-m-muh son. Good luck creating that 0 int 10 str goblin-man who does what a goblin can who also just happens to sound like white american male and also has a wife and son and is a pre-apocalypse war veteran.
Sure, you can probably get mods that fix it, but I don't think there's a mod that will flip the entire game inside out to fix the retarded way it funnels you to be the character ToddSoft incorporated thought was the character everyone wants to play as.
Fallout 3 also had a similar problem because you're always going to be the twentysomething year old vault dweller in canon, but at least in Fallout 3 you were allowed to develop your own personality and be your own version of the son or daughter looking for their papa.
all of the games are like that. you can level sneak to 100 in vegas pretty quickly but you don't get the ninja perk until the late game
it really isn't an issue as you still get meaningful improvements to sneak at a steady level in both games
but at least in Fallout 3 you were allowed to develop your own personality
I forgot about how much an evil piece of shit you can be in Fallout 3
farming fake engagements now?
awful writing at the center of it like a rotten festering piece of shit that seeps into every aspect in the game
yes
yes i will
snarky yes
i dont agree with you but yes
I think the worst part is that it doesn't even let you be evil all that much. Fallout 3 might have had a bunch of retarded shit and was just as railroady but at least you could be outright evil if you wanted. Like I don't even do evil playthroughs all that much but playing as a goody two shoes lacks impact when there's no real other option.
This. You can only get good into stealth by level 20. You can't specialize early into any playstyle. I don't hate the system but I hate how ranks are locked off by level requirements. It's even more retarded considering you become overpowered by level 20 - 30. They should have reduced the level requirements or make it so it takes an extra perk point to go up a perk rank
Two perks for rank 2
Three perk points for rank 3
That would have been better and make it so you can actually specialize and not be a jack of trades
Also why the fuck isn't there an energy weapkn specialization perk? Also Vans is one of the most retarded perks ever put in a game. They needed to merge some perks and unnerf others. They could have replaced Vans with something good or maybe some kind of cooking perk
Should add that you become over powered around level 25 to 30 so it makes it pointless to make some perks required level 50. They should have made you level up slower because it's annoying you can't get some perk ranks eariler and by level 30 you can stop over everything and so the higher ranks aren't even required anymore
I would rather spend my exp levels exploring the game.
Yeah what the fuck was Emil thinking by forcing this shit on the player?
It's boring. The main quest is retarded. Most sidequests are fetch quest that are repetitive and get old real quick and the settlement system is basically designed to make you waste time doing pointless shit.
Yes but with stealth 100 you don't need perks to be super sneaky.
The settlement system could have been great but it's all pretty much cosmetic and pointless because it's so braindead simple and unnecessary and has barely any real affect on gameplay
It's even worse because the settlement bullshit took up so much of the map that could have been far more interesting areas.
This topic has been beaten down like a dead fucking horse, goes to show the effects of bethesda starving their fans of anything new and good, niggers just keep bringing up the same old topic.
I didn't even enjoy fallout 4 because of the lack of actual rpg mechanics, however I'm glad that there's a massive amount of people (usually normies) that genuinely liked it.
Guess it's my fault for expecting vidya nerds to do something meaningful
and you don't need a third rank perk to be super sneaky either, as you'll have additional help from muffled or dyed armor or suppressed weapons or something
Bethesda literally said they starve their fans on purpose so their desperate for their latest slop. Bethesda fans suffer from abusive stockholm syndrome
Bethesda literally said
You can't even make a crit-build because crits are exclusive to VATS now lmao.
Theres a fun mod that adds crits outside of VATS that functions like in the old games, and even alters perks so they affect the crits outside of VATS too.
nexusmods.com
So now you can still roll a luck build and run around critting people with ball punches.
You can't even make a crit-build because crits are exclusive to VATS now
They're not, the easiest way to see this is with a Sneak build, where every sneak attack is by default a crit. LUCK actually lets you control crits in VATS.
Releases automatron DLC where you can create god of death on robo tread wheels and trivialize the entire game even on Survival difficulty
I didn't think much was actually bad besides the story. The story was fucking awful compared to fo3 and I always expect something to be better than the last.
Sneak crits aren't regular crits, pay attention retard.
Skyrim with guns had the same fun same as any tes game also flexible base building bussing fr
Todd said to be exact
tfw fallout fans are still in denial that their beloved franchise has turned into marvel slop dogshit
Fallout fans have known this since Bethesda won the rights to the franchise
Did you even read the thread, you fucking retard? Everyone agrees its shit. Enjoy your (you), which I only gave you out of pity.
Fallout fans have known this since Bethesda won the rights to the franchise
Then why do niggers keep making the same fallout threads over, and over, and over, and over about this same topic?
this site is 99% reposts.
That's never changing
which I only gave you out of pity.
Oh thank you anon, thank you for showing me the grace of pity
I'll be waiting for your pity when I see the same thread posted again for the 1000th time
Its a fucking bad game and it has 1 city. its ending was so bad, nuka world wtf were they thinking.
fucking anti-soul the game.
What about Far Harbor?
tell murderer that if he really feels guilty he should turn himself in and face trial by those he wronged
Nick has meltie about how this isn't what justice is