oblivion is a hard game
Oblivion is a hard game
Oblivion is so fucking kino
umbra
cringing hard
Umbra is good but I like the enchanted ones that deal elemental damage more.
None of them have as much raw damage as umbra though.
Also Umbra+Azura's star means you'll never run out of enchanted weapon charges, you can have unlimited enchanted weapons constantly charged.
Sure you can cast soul trap but its kind of a pain to switch spells when you can just bonk it with a sword and get their souls trapped.
no one says oblivion is hard, the 100% chameleon trick has been known for years
Umbra's enchantment is very wasteful, you don't need a 120s soul trap. A better weapon is like,
20pts [element] for 1s
1s soul trap
2s weakness to [element]
2s weakness to magicka
On one of the faster weapon types like daggers. It will ramp its own damage very quickly, killing shit on master in a couple hits and fuel itself too
how do you pronounce dreugh?
I decided to download a damage mod for the game because it took way too long to kill an enemy even with enchanted gear that gives me +100 blade skill and another +100 fortify spell
"dreg", they say it ingame
My basic reaction to all the complaints about the original's level scaling. It was bad because it was dumb seeing trash-mob bandits running around in high level gear, not because it made it difficult by "messing up your character by leveling the wrong stats". Like most retarded opinions nowadays, I'm assuming it's repeated by zoomers who never played the original and were instructed on what to think by some youtuber
Just like Morrowind and Starfield, Oblivion is hard when you don't think outside the box.
does the remaster still have the retarded leveling system where you can't level up before you've maxed out five skills or enemies outscale you
skills over 100 do nothing and physical damage is always dogshit
you get 12 points to spread into any stats you want on levelups and endurance is retroactive so you don't need spreadsheet planning to play the game. but enemy scaling is unchanged
droof
skills over 100 do nothing
Wrong.
you are probbly confusing skills with attributes, newbie. skills over 100 do nothing.
Playing for the first time here, I have some questions.
I'm levelling fast and better spells cost more magicka, but how do I get more magicka and magicka regen
spell making and enchanting need ludicrous amounts of money, alchemy and thievery give me ok money but where can I get more
how can I level stealth fast
Not exactly true. The base game caps skills at 100 in terms of effectiveness, but with exploits, mods, or specific enchantments, you can push skills past that and still gain benefits depending on the mechanic. For example, over-100 Athletics or Acrobatics won’t do much, but Blade over 100 can still contribute to hitting damage caps or swing speed under certain conditions. Plus, some mods and patches let those gains carry over. Vanilla limits are dumb, yeah, but don’t write it all off as doing "nothing.”
oh so you don't get only like 4 points to spend if you level up by raising only 2 skills or something? is this not necessary;
lolblibion is worth talking about
yes you can forget about that page in remastered
Yes yes very cool.
How's the titty-mods though?
Shield bash scales with STR over 100. It's likely a bug, but also the most sensible melee damage scaling on high levels compared to normal weapon types.
I'm levelling fast and better spells cost more magicka, but how do I get more magicka and magicka regen
Increase Intelligence and Willpower when you level up, spell costs also decrease as your skill in that school increases. Use enchantments for foritfy magicka.
spell making and enchanting need ludicrous amounts of money, alchemy and thievery give me ok money but where can I get more
How are you even making any money from stealing things? It's a pointless endeavor in vanilla Oblivion. Just hit some dungeons and sell the loot. You could also do the Order of the Virtuous Blood quest which lets you sell vampire dust for 250 gold each once you've finished it, you can make a decent amount of money as a vampire hunter. Vampire dungeons also have good loot, so it's a win-win.
>how can I level stealth fast
I don't really know if there's a fast way to level it, I've never tried. I know there are a few exploits with certain 'frozen' NPCs that you can repeatedly sneak attack forever, but I can't remember anything specific.
more like TRANNYBLIVION HAHAHAHAHAHAHAAHHA AHAHAHAHAHAHAHA
how can I level stealth fast
The Thiefs Guild story line will lead you to a monastery of blind month monks. Since they are blind they can't spot you if you sneak, so you can go into the cellar below where they sleep, run into a corner and constantly gain experience for the skill.
>umbra
Why did they make it so that enchanted items no longer recharge over time?
Having to make sure that you've always got a steady supply of vacant soul gems and then do the whole soul trap spell thing, over and over all the time, just so that your enchanted items won't be disposable. Kind of sucks major ass and isn't very fun.
Gathering soul gems and doing soul trap spells and killing them while the spell is still active, is kind of fun if you can actually use the gem to get an enchanted item that you can keep and keep using. Kind of like catching pokemon or whatever.
But for something disposable?
If they thought enchanted items were too strong then they could have made them weaker. Or made the natural recharge slower. Anything.
Why did they go for the worst absolute option? And then they repeated it with Skyrim. And with how shit modern Bethesda are, I expect it to be no different for TES6.
Magicka regen scales with max magicka. Increasing INT is way more efficient for regen than willpower until very high amounts.
Money is completely level based, at high levels pleb bandits and marauders have top tier gear and you will get infinitely rich by selling it.
Stealth is leveled by sneaking near sleeping people.
you can do the same with
drain health 100
soul trap
weakness to magic
Goes up slower than an elemental weapon, but better one-shotting on difficulties less than master
or mix and match with elements as well, doesn't matter.
What I think is cool is making a weapon where the enemy loses all their strength or fatigue so they drop their weapons and don't do anything
this lol, it's the easiest way to spot a cheater. it's like a giant EASY MODE banner across the screen.
I think I fucked up bad, I didn’t realise you only leveled when you slept, I was just doing shit for ages, watching my skills go up, I finally went to sleep and realised what happened, I jumped from level 1-10, now I’m getting wrecked by everything because my gear is dogshit, how do I get good weapons fast without needing to fight stuff?
Magicka regen scales with max magicka.
Not in remastered
Magicka Regeneration is now a constant value determined solely(?) by your Willpower instead of a percentage of your Max Magicka determined by your Willpower. The increase in regeneration per point of Willpower is exponential, meaning every point of Willpower is more impactful than the last. At 100 Willpower you regenerate somewhere around 11 Magicka per second, while at 200 Willpower you regenerate around 40 Magicka per second. Finding the exact formula will require more testing/data mining.
en.uesp.net
Magicka regen is willpower only i'm afraid, it's more efficient to craft good magicka regen potions if you need unlimited magicka for a moment
ok my bad
I trained my Athletics to 200 and got to run fast as shit in the original.
fpbp
/thread
i wish it was. the first 5 levels maybe, but by level 20 i have infinite money and health and i feel like im playing with a cheat engine on. been struggling to jump in and finish shivering isles but im so fucking bored just zipping around at 195 speed being invulnerable.
then why do I have 1000 mana
The same reason you can't read
Are you playing to level up because you failed to do so IRL or are you playing to enjoy the game? If getting stronger is such a deal breaker for you, just start playing MMOs and stop expecting a tight leveling curve from a single player game
turns out hand to hand doesn't make enemies fall because it cannot bring fatigue below 0
a drain/damage fatigue spell can actually still make enemies trip
if they fall down too many times it bugs out and they will never get back up because their fatigue stops regenerating for some reason
you can also do telekinesis on their ragdoll body
true. really loving it.
I don't get why there aren't 100 games like this.
It's lost art by now, people prefer to spend 80% budget on the marketing nowadays
join mages guild
steal everything
???????
profit
lol that's awesome
sucks about hand to hand not ragdolling people anymore, i hope that gets fixed. it was the entire reason hand to hand was so fun
Cast paralyze on a troll
starts to tip over, then ragdolls and flings into the fucking sky
Absolute kino
never played, is the remake worth 50€?
No.
It's worth much more than that.
Yes it is fun
it's a 20 year old game but now with even more bugs
And still better than modern games
you just don't like video games, you like shovelware
what's your favorite game?
never buy remakes, it has no denuvo btw