Playing this just made me realize how lazy and creatively bankrupt the average JRPG is

Playing this just made me realize how lazy and creatively bankrupt the average JRPG is.

enemies both look great, match the environment, and have unique strategies and gimmicks that you must learn

QTEs and dodge/parry timing make each encounter engaging and challenging

each character has their own distinct playstyle, mechanics, skills, and weapons

tons of abilities provide synergy to each other and create insane combos

picto/lumina is extremely creative and fun to tinker with

huge amount of mechanics that each have their own distinct niche and purpose

combat on Expert is tough but fair without ever feeling unbalanced. A fight seems impossible at first until you learn the trick

even 15 minute slugfests still manage to be fun and hold your attention and you really feel the satisfaction of taking down a huge enemy

This makes FF7's combat look like child's play.

It's good... for a JRPG.

DOS2 and Darkest Dungeon still mog it.

The game's fantastic, but you need to play more JRPGs. SaGa, Enchant Farm, MGQ:P etc.

DOS 1+2 I agree. Darkest Dungeon? Not necessarily.
The best turn-based game of all time is Underrail btw.

Enchant Farm

You're that same spamming samefag. When you mention a game 20 fucking people on earth have played or care about, it kinda gives you away.

No, no one's playing fucking gay chibi excel simulator

And yes, Darkest Dungeon absolutely wipes the floor with that fucking weeb crap

The parry, dodge and jump mechanic really gets you engaged unlike the average JRPG where you avoid fighting because it gets extremely boring

literally "it's ok when nintendo does it"

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BG3 has 8,600x more reviews on Backloggd than Enchant Farm. The game is so irrelevant it's not even listed on gamefaqs or metacritic.

Fuck off.

You're that same spamming samefag

There are at least two of us. The other guy seems to hate E33 though.

pokemon is a big step up from standard jrpgs in both character design and mechanics, thats why it still goes strong.

It didn't do anything that a previous jrpg hasn't done already thoughever.

Jrpgs died after the ps2, they're just movieslops now

The devs literally took everything they liked except good character designs from the JRPG they played and combined them in a single game.
That's it, it literally does nothing new.

takes the best parts from dozens of JRPGs, puts their own spin on it, and is by far the best overall package

meh nothing new

Seethe

So you admit that JRPG are actually not (((creatively bankrupt))) ?
This game would literally not even exist without them.

E33 has like 10x as much creativity and new mechanics as your average RPG while simultaneously having an extremely high bar for quality.

Final fantasy/fatlus does not represent the entirety of the JRPG scene

You're not answering the question, my question was about JRPG, not E33 you illiterate mong.

Why would you compare this game to a JRPG? completely different kind of games

Yes, some of the classic JRPGs had innovation, but it was very slow and the bar for quality was low and the games had excessive filler garbage

which does then?

Reddit game

Honestly I agree completely. I still think Xenoblade is more fun and have better stories though. SMT combat is getting very old and FF is no longer turnbased.
And I wish all the games looked half as good as this.

Shit, if that was all you could come up with, I should have left after my first post, you're 100% here to shill your game and/or shit on JRPG considering that your arguments could apply for the entirety of the industry for at least the last 20 years

all games has been shit since 2005!!!

I am le enlightened oldfag, do I fit in yet guiz???

Shut the fuck up and kys retard

Nothing does
The genre is nothing but a great mess of different takes of the turn based spread formula, some even arent even really turn based, just because 4 niggas in a row with elemental affinities conquered the genre doesnt mean that every single other game that outright ignores it's existence is the same as that
Pick one to blind yourself with and you'll be shutting yourself off to many other games that are nothing alike
Here, have a different take fit to the palate of a squeenix consumer, 3 niggas in a row

That's not what I said, you fucking retard.
Do you know how many games exist?
How many of them have you played to completion?
You could say 1000, it wouldn't even be 10% of the total.
How many of those games truly innovated?
How many of them were only successful because of hype and marketing?
You bitch about the lack of innovation, low quality and filler garbage but you fail to understand that the vast majority of games are like that, if not worse, it's quite literally a generic complain because you couldn't think of any real reason as to why you like E33 but not JRPG in general.
And again, I have already seen most of the shit in E33 before, why the fuck would I be impressed by them?
Fuck you, I'm out to work, have a nice day, cunt.

The game is very taxing to play on Expert, the bosses can be fun but the timing for parries is unusually tight for this sort of game and enemies love to feint and mislead you, it quickly becomes annoying. I hope this combat system doesn't become a thing because I get neither the satisfaction of something like Sekiro and neither the relaxed and laid back experience of playing Persona/SMT out of E33. Instead it's this weird schizo experience of watching cutscenes, tinkering in the menus, exploring the world map and levels followed by 10 minutes of butthole clenching section and then you're at the camp sitting through 20 minutes of dialogue.

Just dodge bro, I got through the whole game on Expert never parrying outside of a few gimmick sections

It's parryshit?

This game does the stupid dark souls/elden ring bullcrap of delayed attacks but people eat it up so for some reason

>QTEs and dodge/parry

These ruin the game and make it into an RPG, not a JRPG

Go play Sekiro/Dark Souls/Elden Ring instead. This game is a poor half-assed crossover of Soulslop and Persona/FF. You aren't making "turn-based combat" better by adding QTEs and parry and dodge timings. You're making a half-assed action game.

except good character designs

please enlighten me. what is good about jrpg characters design ?

It's not strictly necessary but makes the game more fun (and feel terrible when you have hard time with it). Either way you're gonna be doing literal QTEs for attacks and "pressing button to iframes" even on normal because eating every attack is not viable unless you are overleveled as fuck. I think they made a major mistake by making parry/dodge/QTE the baseline gameplay rather than something that gives you an advantage.

Persona 5 mogs this turd

>picto/lumina is extremely creative and fun to tinker with

They stole this from FF9

is super mario RPG a half-asses action game ?

Well it worked, what have you made?

it's an homage

I think most pictos so far are kind of boring. It's always stuff like apply a buff/debuff or get more ap if condition X. Fun pictos like suicide bomb seem rare and in between.

what effect would you like to see?

i was using Maelie wrong for 20 hours basically never using Virtuose stance, but today i decided to slown down a bit and spend some time actually creating some decent build, and now i spam enemies with 9999 pierce dmg and it's just insane

what's stopping me from putting 2 guys who can heal+mark enemies+stack fire on them, and then using Maelie's pierce+mark+virtuose stance all the time? this shit seems game breaking

zoomers actually think ex33 had unique gameplay

it has generic jrpg gameplay, boring and uninspired even.

lol pissona 5 doesn't even "mog" its own franchise. Faggot

9999 is not that much damage, it's better to use multi hit for over the cap.

Also I never got why pierce does so much when it says low phys damage then it does like 10x what it should even on unmarked enemies and without virtuoso

It's funny they gave Maelle two other stances as a joke.

what's stopping me

Variety. I'd rather spend the majority of my time tinkering with a variety of options instead of just taking the obvious low hanging fruit. It's not like any character is lacking in absolutely ridiculous options and Maelle is pretty obviously balanced around her 200% damage increase on her primary nukes. In other hindsight you have shit like Perma-Almighty masked Monoco, Verso gaming his Perfection to the point where you can have Berserk Slash one-shot super bosses, Sciel being able to gain triple dips into Weakness damage and there isn't much that Lune's elemental system can't cover and Mayhem still has the highest damage potential in the game with the right stains.

Great game but act 3/post game balance is garbage.

except good character designs

This. Which is strange because the characters look like Forspoken/FF16 rejects instead of something from the games they say they are inspired by.

Ask your precious legend of dragoon that. Or Shadow Hearts. Fucking zoomer retard

I think the game is great but please stop posting stupid bullshit

enemies both look great, match the environment, and have unique strategies and gimmicks that you must learn

Any Mario RPG

QTEs and dodge/parry timing make each encounter engaging and challenging

Any Mario RPG again, most action RPGs have this as well.

each character has their own distinct playstyle, mechanics, skills, and weapons

Applicable to any RPG, treat classes in class based rpgs as the actual character and not the character you assigned them to (I have to point this out because some people will actually say all the characters play the same in a class based rpg)

tons of abilities provide synergy to each other and create insane combos

Applicable to any RPG with decent tactical depth, that being said this is the first point were this game doesn’t resemble a mario RPG.

picto/lumina is extremely creative and fun to tinker with

Sure

huge amount of mechanics that each have their own distinct niche and purpose

You’re just repeating a previous point here

combat on Expert is tough but fair without ever feeling unbalanced. A fight seems impossible at first until you learn the trick

Sure but still not different to your average well made difficulty mode

even 15 minute slugfests still manage to be fun and hold your attention and you really feel the satisfaction of taking down a huge enemy

Sure but still not different to your average rpg.

They don't look like Artstation garbage for one. Note this is not a criticism of non-jrpg character design, but only E33's character design.

k3k.jpg - 715x202, 46.89K

there's nothing good in JRPG's character design.

Go back to Fornite, timmy. Past your bedtime anyway

The females are actually attractive and don't look like trannies.

I accept your concession.

Neither of those have you do anything defensively, retard.

Mario RPGs are widely considered among the absolute best of JRPGs, a cut well above the rest. The fuck is your point here?

Look how ugly that image is lol holy shit

that filename

hey pajeet, working overtime to make Mr.Schlomo's generation warfare bullshit work again ?

This is "good character design" according to zoomer NPCs.

everyone’s suddenly forced to like dodge/parry shit despite being buggy and almost unplayable

It's Mario RPG but with more mechanics, more depth, and more challenge. Why is that a bad thing?

Cool advertisement but I'm not purchasing your product.

Anon Babble hates fun.

the devs took all the good stuff from older games and made their own game out of it

which is what the publishers of that original good stuff refuse to do

Sounds good to me.

E33 has like 10x as much creativity and new mechanics as your average RPG

Nigger it's literally a pastiche of SMRPG and Persona, nothing about it is original or creative

I did not say it was but I would like OP to stop pretending like this game is the pinnacle of jrpgs and everything it does is original

comparing it to a tendie game for children

You know this is not where they take the parry/dodge shit from, it's straight out of Sekiro/Dark Souls. Tendie RPG only has some timed events to entertain ADHD children. It's not comparable.

Not playing it, frog shill

defensively

i got you honestly it's also a gay mechanic there

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It isn’t but this is on OP

Playing this just made me realize how lazy and creatively bankrupt the average JRPG is.

Which is extremely dishonest

Don’t post about things you don’t know anything about.

Expedition33 is absolutely incredible for sure. But if you liked it and want more you should unironically try Black Souls 2.

The best turn-based game of all time is Underrail btw.

Fuck no, shut the fuck up you piece of shit Serb

only 97% of people recommend this game

Wow, what utter dog shit.

Anon Babble is mostly bots and discord tr00ns yelling at each other in an attempt to "mine the Chans".

Good thing im not playing it for the writing. Because the writing is shit.

nintendies are mad that this game is half the price of their shit and everyone is talking about it and not their retarded cart racing game

Its insane how many of them browse here

that screenshot alone is enough to make me avoid this game

The quest for (You)s is unending when you have insatiable autism. I will not pity them.

parries

challenging

lmao

Tendie RPG only has some timed events

perfect guarding in paper mario is literally a 3frame window, it's way more skillfull than anything in expedition 33

its actually insane how many people think pressing the parry button at the right time is more fun than a decently challenging jrpg

like the fact that it's so unanimous amongst normies and idiots on Anon Babble is really fucking bad for the future of this genre
its over

it's really weird that people hold parrying on this pedestal of peak game design when all it does is make the game too easy, there are barely any games that actually balance parrying correctly, the vast majority of them it's just a low risk extremely high reward mechanic that you should always do.

like an example of a game with decent parrying would be dmc1 in my opinion

in that, parrying is two attacks active frames connecting at once, meaning every attack has a different parry timing both dependent on what you're using and what the enemy is using
and if dante happens to parry with an enemy, he's generally pushed back and in recovery for a bit. he does not get to recover instantly and combo.
to be able to recover instantly and combo/no pushback, you need to use dt. you are expending a resource. you can only gain that resource back by playing in human mode.

it just makes sense. it's consistent. it also helps that not every enemy in the game is parryable, it's specific encounters. like nelo angelo.
parrying in dmc1 is way more fun than dodging or parrying in sekiro or this. like, infinitely more fun

The only way to sell a turn-based rpg in current year is making it for the people who fucking hate them.

DMC1 is garbage and no one gives a shit about it. You lost

Yes but ff7 original made the whole world cry in unison

So what you're saying is it's Paper Mario

i would rather no one know about it than every stupid brain drooling moron learn about it, bitch about it endlessly as 'archaic' and 'outdated' and then motivate capcom to make a stupid fucking remake that dilutes everything interesting about the game. it's better if you swear it off and don't bring attention to it because that means it gets to exist as it is, pristine, nearly perfect.

don't get your trash taste anywhere near what i enjoy. you're already taking jrpgs away from me with this. kill yourself. pig oinking for slop.

I mean, if you are only exposed to the most mainstream RPGs. Ever tried Romancing Saga? Chrono Cross? Post-nocturne SMT?

you probably couldn't superguard to save your life

The entire studio of Atlus BTFOd by French indie devs who actually Wanted to make a game and not an anime pretending to be a game.

why can't you engage in a topic about game design without admitting youre a retard.

Name one (1) game you like that isn't

elin

Metaphor story was just preachy shit and SMTV fucking sucked ass. Budget ass Pokemon kusoge.

OP, you do know 33 is not the first one to have QTE, right?
You have Paper Mario, FF8, Shadow Hearts...

A big problem is that a lot of people don't actually think about various mechanics and call them all parrying when they're fundamentally different.

A huge amount of RPGs have that kind of "equip passive skills using some resource" system. It's nothing new But the "have one character learn it, then it becomes global for everyone else" system is something new... And it even has an in-universe explanation, to boot. (the Lumina Converter)

Tales of Vesperia skills

Tales of the Abyss AD Skills (they don't actually use a resource though)

Grandia 3 skills and mana egg assignments

Star Ocean combat specialties, special attacks

...and so on.

E33 mogs all of them

We get it, you just want to mash the confirm button to no end while consuming some other boring slop in your secondary monitor.
Have 'fun'.

pig oinking for slop.

Says the jarpiggy retard LMAO

IMO any video game company that has been around since the SNES era should just die because they survive based on their legacy IPs so it's hard for anything innovative or new to come out

the future of this genre

The future of good games instead of garbage games?

you're a fucking retarded shill

if a game is so easy, so lacking in thought requirement that you can do what you're saying, yeah, i agree that's a flaw.
a lot of that is true for CO too. i can parry with my eyes closed. i'm listening for a sound half the time. as i was waiting for bosses to do their shit, i would glance over, read the text, know what sound to look for and the right cadence, and then read social media on the second monitor while pressing the parry button at the right time.

in good jrpgs, i need to see the particular type of attack that occurred and its after effects. the kind of status it puts on me matters. the kind of damage type it was. did it buff the enemy, is it part of a sequence. did it complicate following turns. i have to consider these things if i dont want to lose in good jrpgs.

Like clockwork

This makes FF7's combat look like child's play.

Anon, you don't need this MASTERPIECE to make FF7 combat look like shit, its already shit by default.

E33 has weak/resist/absorb/null hits just like Persona, so then what? You need to check that out in the screen - otherwise a crystal-shielded Hexga will take literally no damage and the battle will never end (assuming you can perfectly parry everything).
The sound cues are indeed helpful, even moreso than animatrions, I'd say. You gotta have both your eyes and ears ready.

persona 6 should steal the parry mechanic. this is basically persona 5 but with an active mechanic.

Literally every single thing from this game was copied from a JRPG from the gameplay to the plot, to the story.

You enjoy the taste of shit in your mouth.

the only thing that matters for parrying is the amount of frames it takes to pull it off, if the window is too lenient it does not matter the reward will always be higher than the risk, it's why perfect guarding in paper mario is 3 fucking frames.

E33 has weak/resist/absorb/null hits just like Persona

Surely you mean like most JRPGs, right...?

pokemon

a big step up from anything in mechanics

E33 has weak/resist/absorb/null hits just like Persona, so then what?

part of the reason why it's beneficial to build a team around these attributes in normal rpgs is that you can't nullify damage with your own dexterity. if you could, i wouldn't have to build a demon team around a particular boss in smt. yes, it's true that i have to care about enemy resistances, but CO has an issue where the player is really strong at damage from early on and it doesn't let up on this ever. your team is too overpowered in the game offensively and defensively. there is just not enough friction there. yes i maybe i can't damage an enemy well with a particular element, but i have other skills that do good damage that are non-elemental or a different element. i almost never have to do any planning in the game. it's all reaction test shit.

the combat is great, it's FF meets Persona meets project diva (timing parries).

i dont
it makes you able to take on way overleveld challenges in theory
as a result you can still be in over your head and flee from otherwise complete BS

It's not just spending resources to equip passives.
It's that you gain them by using various equipment.

if your parry timings are on par with a rhythm game judgement window i think you need to take it a step back.

Fair point. No character has a locked-in element to themselves (again, like Persona).
But many accalimed RPGs have blank slate characters anyway (FF6, FF7 particularly come to mind). You can make clones of everyone with all elements if you wish.
Balance is indeed wack in CO, hence the 9999 dmg limit that can be unlocked with a picto. But still, it's refreshing to see a game that just lets you go ham and crush high-level bastards if you're good enough. Typically an RPG will lock you out via quest flags, some special late-game key or some other bullshit.

and by take it a step back i mean make them way fucking harder

man, I do want to try the remake of FF7 but is clair obscur really better? part 1 intergrade or whatever look a bit like a slog but rebirth does seem fun at least

tattoos

theyre prosthetics
its the same cybernetic looking lines as on sciel's collar area, and flesh like unlike gustave's arm
but at the end of the day its not a tattoo so much as a body mod

It's the opposite. Rebirth is a slog while Remake is alright.

I am not an Excrement 33 slurper thankfully.

picto/lumina is extremely creative and fun to tinker with

it's hard to take anyone serious who is saying stuff like this. the game was fun but pictos can be ignored basically straight up to the final boss (outside of "equip new ones when you get them"). post-game pictos is "stack as much damage as possible". there's not a whole lot of creativity.

But still, it's refreshing to see a game that just lets you go ham and crush high-level bastards if you're good enough.

sure, as a one-off i'm ok with it. if this becomes the norm the genre is dead. it just isn't what it used to be, it loses its identity.

i would argue you can still do what you're saying (go ham and crush high-level bastards) in good jrpgs with proper planning and tactics. the atlus games people so deride have optional minibosses that can be fought immediately when found generally, but you need to plan properly. there is still allowance for 'style' in this way, it just doesn't look like a reaction test because that's not what rpgs are good at. if you want a reaction test you can play an action game where positioning and hitboxes and startup frames and recovery frames all exist and matter. CO strips all of that shit down. the only element that matters is active frames. press the button during active frames to win. that's *infinitely* less interesting than like, action games from the 80s and 90s. i would rather play castlevania 3.

Weak comeback

Nah, this isn't going to become the norm. I don't see a comfy Switch RPG going full parry, for example. Portability is better suited for pure turn based stuff like say, Triangle Strategy.
But... Let's face it, AAA devs are going to copy E33 and fail hard at it. They'll copy the parries and add some Soulslike shit but it'll ironically be "soul-less".

You didn't play the game on Expert.

how is your spoilered text any different from what CO already is?

like the game is clearly super inspired by souls. that's the biggest inspiration for the litany of gameplay changes. how could it be made more soulsy?

What game did it copy the story from?

I love JRPGs and rage hard when they either stay in Japan or get a shit 'localization' with censorship but I gotta admit E33 is a good breath of fresh air. Persona, especially 5 is engaging early on, but by the midgame Joker is just too OP and wrecks everyone, so it becomes pretty braindead by that point.
Having to stay on your toes even against normal enemies is fun.

right i wouldn't say p5 is an especially good jrpg from midgame on, it's not brainy enough. i would not list it amongst the good games.
if you want a game where you can always lose and it stays hard you could play smtiv a on the highest difficulty.

Because while it has souls-lile mechanics and bosses, that's just one part of the inspiration.

Belle époque aesthetics

Nier-like OST

Persona-like battle UI

DMC rank system

It's a complete package. What I meant is that the cheap copies will take the concept of "grab turn based game and make it soulslike" literally and drive it to the point of feeling badly implemented. E33 is a clearly a product of passion, not a checklist.

?
smt iv is like the poster child for difficulty falling off a cliff after the beginning. it's harder than p5 though sure

But the "have one character learn it, then it becomes global for everyone else" system is something new

It's not.

enemies both look great, match the environment, and have unique strategies and gimmicks that you must learn

Enemies design is average. Not once did I see an enemy and think “that is sick”. The enemies do match the environment. Not once in this game did I have to use a “unique strategy” to beat an encounter. For a few reason the most notable is that the games combat does not really have depth (e.g the only real debuff you will use is burn). The game had zero memorable gimmicks.

QTEs and dodge/parry timing make each encounter engaging and challenging

False, parry becomes king since you get mana back. The only “challenge” is learning the parry window for the spaz visual effects attacks.

each character has their own distinct playstyle, mechanics, skills, and weapons

Characters are distinct but at the end of the day you will be spamming the same couple moves. The skills are all generic trash and the weapon sub abilities are usually terrible.

tons of abilities provide synergy to each other and create insane combos

“Abilities” I guess you are referring to the skills? If synergy refers to only using a couple of moves to apply a shit effect I guess it applies.

picto/lumina is extremely creative and fun to tinker with

Pictos that is a blatant rehash system from games like lost odyssey. The “creativity” is just equipping damage buff in act 3 or using the only thing in the game that has synergy that being burn. Also equipping the poctos with the best stats

huge amount of mechanics that each have their own distinct niche and purpose

Aka you didn’t use said mechanics, they are obsolete

combat on Expert is tough but fair without ever feeling unbalanced. A fight seems impossible at first until you learn the trick

This sounds reddit asf nigga no cap. The “trick” is just parry and spam your highest dps move because the game discourages any other play style

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ok, i see what you mean. i agree CO is a product of passion, my thought is that, the designers are passionate about the most boring stuff. the things they chose to implement create a weaker experience than if they had chose other inspirations that were a more direct fit for the genre. the problem is that the director is too much of a normie in my mind.

i specified apocalypse i thought. that's what the 'a' is for. i agree smt iv basically falls apart when you get megido and it weakens the game.

Was for me since I didn't play whatever game came up with it first.
But it's a nice system. Having to give everyone the haste shoes in ff9 so that they learn auto-haste was annoying.
I think the '4 battles' system is too simple, though. Mastering pictos should've varied the number of battles according to the level of the picto, or something else (formula between chara level and picto level, for example)

I think Astlibra did the whole "learning skills from equipment" well.

the problem is that the director is too much of a normie in my mind.

Come on, he named like every obscure and cult classic JRPG apart from SaGa.

men become demons

painters become writers

What did they mean by this?

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even if he did, his game does not resemble them. his game resembles action games in a way that makes the turn based brainy nature so much worse. he can say "I love etrian odyssey!" but it doesn't mean anything if that's not what his game is, you know? if i can't see the inspiration, if it is so overruled by another inspiration that makes his game worse, why do i care if he really likes the ff8 junction system???

if you got Medallum sword you would start the fight in virtuous, she's basically this game's nuke

average JRPG

Thats a strange way to spell "all games made afer 2019"

Why does his game need to resemble <specific list of games in your mind>?
He draws inspiration from those, and builds upon it. Everything is a remix, after all.
youtube.com/watch?v=nJPERZDfyWc

the tutorial battle has the best normal battle theme

NG+ should add an Atelier-like system where you can select your custom battle themes.
Someone go and shout it at the devs on xitter or something.

It’s funny that people like op exist. He clearly never played jrpgs if he thinks this is above average

I did, the paintress was the first time I really had to meaningfully reorganize my pictos after I lost twice and once I did I won pretty much effortlessly

He's a little wrong but once you unlock damage cap, it becomes very hard to not break the game. And before the damage cap youre not gonna have enough Lumina to experiment well.

well, once you see the pattern you are parrying to a beat, more or less. it's never random.

Yeah, if you actually play jrpgs on the regular this game is a goddamn masterpiece compared to the usual output.

Where'd he name them?
SaGa isn't a cult series.

it does not need to. i wouldn't really care what this game is if it wasn't obvious to me that literally everyone and their mother is talking about it like it's the best game ever and all games of similar style should be this in the future.

like, if during the undertale craze of 2015 everyone was saying "All RPGs should have shmup segments for defense", i would've said "no fucking way, that is not the point of jrpgs. just go play a shmup." i like the shmup segments in undertale better than the parrying in CO, but i don't want to see it as the norm. genres have conventions and it's ok to do something your own way, but if the genre disappears because the popular support wanes because someone made a game that normies loved too much then that sucks for me.

like, imagine someone who played super mario world and used the cape every level. they then come to you and say "it would be great if every future platformer had the cape ability so i could just fly over everything." that's not a serious opinion. the cape absolutely makes super mario world worse, it allows you to 'skip over' the intended gameplay of the game. that person is asking to make every 2d platformer worse.

in my head, if someone really likes the parrying part of clair obscur, they are well served by upcoming games. lies of p dlc. phantom blade zero. this one boss rush game that was a sekiro ripoff i saw the other day. you can just play those games! they're arguably more interesting because of the positioning element. leave turn based rpgs alone.

yeah but you can enforce a level of execution that challenges the player, that's how rhyhtm games get harder, the difference is that if it's 2 easy it makes the entire game boring.

he named like every obscure and cult classic JRPG apart from SaGa.

He really didn't, shit like Shadow Hearts or fucking Lost Odyssey ain't either cult or obscure.

buckbroken nigger

You either haven't played the game or didn't play on Expert.

NEXT.

What do you consider cult or obscure?

all games of similar style should be this in the future.

hell no! That would make everything samey and boring. E33 is unique enough and it should stay that way. But as I said, dumb execs will poorly copy it anyway.

But come on, your precious pure turned based RPGs will not go away. There will be cheap E33 copies for sure, though. As long as they fail deservedly, the fad will vanish.

Seeing all these threads I'm 100% convinced Expedoition 33 is just Order 66 for vax-brained goymers. You have been activated en masse, Congratulations, candidate.

A huge amount of RPGs have that kind of "equip passive skills using some resource" system. It's nothing new But the "have one character learn it, then it becomes global for everyone else" system is something new... And it even has an in-universe explanation, to boot. (the Lumina Converter)

It's not new.

Astlibra Revision which is not a turn based game does this, including the equip passive skills using some resource

Fair enough. I haven't played Astilibra yet, but... isn't that game just one character though?
I might be confusing it with another game?

Yes, only 1 character.

You should play ASTLIBRA REVISION, NOW!

in the vein of this valkyria does this as well
I think people are getting caught up on

muh originality

when the real point to be made is that the execution is what matters

Shit like Herakles no Eikō, Wild Card or Gunparade March.

i agree it would make everything samey and boring, but i have seen this stated by normie gamers on social media literally constantly in the last week. some version of the refrain "i dont really like turn based games but i love this, every turn based game should be this". on repeat. all the time. a lot of people think that.

it's not dissimilar from what happened with botw. botw's sales ceiling was 3x the next highest zelda game. the verdict was in, this style was more appealing to more consumers. when aonuma is asked about returning to the old style in interview, he says that anyone who likes the old style is nostalgia brained and retarded, he will never return to it. he does not recognize that with botw, there were sacrifices. it is better in some ways than old zelda, worse in others. perhaps aonuma sees the sacrifices as so worthless he does not miss them. but other people do. they're not wrong to miss them.

and yes there are old zelda ripoffs coming out constantly from indie devs and i do eat them up. i also like botw. but i want what it fails at too. i can get that luckily, but nintendo will never give it to me again. they've said as much. i'll never get old zelda from nintendo again. and maybe that's ok, because i've played enough indie zeldas to think they are arguably better than nintendo ever was. but the point is, if i ever wanted old zelda with nintendo production value, it will never happen.

a specific side lost with botw. they won't be fed by daddy ever again.

in the same way square has been sheepish about returning to turn based because they do not believe the ceiling of traditional turn based is high enough for their purposes. here comes a game that seems to have unprecedented normie appeal. why wouldn't they copy it? and suppose that game does well. then ff really never has a chance to return to old tb. not that ff ever had great gameplay really, but the point is, if there was a time to do the old thing but better than ever, it's now.

it's only niche if literally less than 100 people on planet earth played it

please just shut the fuck up you insufferable retard faggot.

i dont really like turn based games but i love this, every turn based game should be this

really hate this faggotry

Shadow Hearts and Lost Odyssey are popular. They absolutely aren't obscure. Hell, one of them always gets brought up when 360 exclusives are mentioned.

They are niche, but not obscure.

How do those damage% boost effects on Burn work?
Does the game keep track on what character applied each burn stack?

If CharacterA has 200% burn damage. And the enemy has 100 burn stacks. But 90 of those burn stacks have been applied by CharacterB.
What happens to the 200% burn damage? Does it just apply to those 10 burn stacks?
What if CharacrerA hasn't even applied a single burn stack? Then it does nothing, right?

So if it's one char, how does 'have someone learn skill, now it applies to everyone else' work?
I know I should play it, it's in my library already. I remember many threads discussing it and it caught my attention

This game is a poor half-assed crossover of Soulslop and Persona/FF

What does it have to to with persona other than a single UI menu that you saw in a screenshot?

So they don't qualify. Glad you agree.

Yes. The execution.
Didn't want to go into food analogy territory but oh well: Mixing up crazy expensive ingredients just by themselves doesn't mean the meal will be amazing.
You might have to work with limited resources, but if the process and combination of ingredients 'just works', you can have a great meal and it won't even break the bank ($50 price tag is a big fuck you to shitendo and their shitty kart world)

His mental illness, just check how much he's been spamming that pic.

Game combines all the best parts of a whole genre

This is bad somehow

Also you're either a faggot or a literal nigger if you think Maelle is a bad character design.

If I don't know them less than 100 people on the planet played them

You're just admitting your normalfag status, lmao

the combat system is closer to yiik than any of those games

Yeah, I agree with that. E33 works because right now it's a refreshing concept. If everything is the same from now on, that would suck.

Personally idgaf about BOTW (I think it's mid at best) but we still got Link Between Worlds and Link's Awakening remake after those, so it's not like old style zelda is fully dead.

except good character designs

Just say you can't jerk off to them.

Why to Asian women make trannies seethe?

Played on expert bud. The only hard part about turn-based games is the first couple of areas. You might be a shitter that can't parry, but the game is braindead to non-retarded individuals, even as an expert. At the start, the only good stats are hp, agi, luck. Most of your DMG is from weapon level ups, so you can easily get to the 9999 DMG cap in acts 1 and 2. In act 3, you just equip DMG-boosting pictures into one-shot things. I doubt you even played the game since you shill this game without even refuting my claims.

Not to mention there are like 3 different battle themes for each area and there are voiced NPC’s makes no sense why Fatlus and nuSE can’t do this

Hitting parries is much easier if you just focus on audio cues. Going by visuals alone you'll tend to hit early. Dodging also is more lenient and has a shorter recovery if you're prone to panic mashing and aren't sure. The tutorial says to just dodge until you're comfortable vs the attack pattern for a reason.

I saw Chinger Nigger yesterday playing it, doesn't look that spectacular TBQH. Turn based with big headed women and quasi realistic faces. It's normie-core.

whats the source of this image

QTEs and dodge/parry timing make each encounter engaging and challenging

Stopped reading right there. Which such a stupid opinion, i doubt you have anything of substance to say

multiple battle themes

Love this so much. One of the most glaring weak points in JRPGs is the typical 'normal battle, boss battle, final boss battle' setup.
Even the victory themes are varied according to the location. And the 'We Continue'prompt is kino.

Fatlus

weird callout since nu-SMT has like 20 battle themes per game

I saw [some e-celeb] yesterday playing it

It's normie-core.

Thanks for your input, zoomerGOD. Very insightful.

THIS. Why don't people fucking READ what the game says? One of the loading screen tips repeats that very same info: If you're not comfy with parring times, just dodge instead since it's more lenient. You also won't get dmg from it!

Could say the same about you. Go and hit your confirm button 99 times, then.

Holy fuck. The sooner we get out of this deepthroating honeymoon phase for this game, the better.

And all of them are

singular area level

boss level

So if it's one char, how does 'have someone learn skill, now it applies to everyone else' work?

I mean if you count your team as a unit in Clair Obscur, which you should, it's basically the same Astlibra Revision, except you really only have one.

I know I should play it, it's in my library already. I remember many threads discussing it and it caught my attention

If you liked Clair Obscur twists you might like Astlibra Revision twists as well.

This is bad somehow

So do you also think JRPG are "lazy and creatively bankrupt" like OP?
If anything E33 are the lazy ones for not trying to make something never seen before.

Anon Babble has been loving it since release, sorry.
Shame about the shitposting that followed once everyone loved it too.

Good to know. I liked Fortune Summoners and this seems similar to it.

Don't worry, soon it will be hated as much as Elden Ring.

I like Astlibra, but its writing is nowhere near the quality of E33. Its main strength lies in its gameplay and sense of progression.
If I had to recommend something for its plot twists, it'd be Black Souls.

So do you also think JRPG are "lazy and creatively bankrupt" like OP?

The big names are, yes. Too much effort is put into pandering to the west.

The big names are, yes. Too much effort is put into pandering to the west.

I can agree with that and your pic, but it clearly wasn't what OP was saying.

I loved Astlibra writing desu, almost everything in the game actually. Writing was a strong point to a lot of other people as well. It's fine if you didn't like though.

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Any example of good jrpg released in the last 15 years?

romancing saga minstrel song remastered

saga

Not good.
Saga games aren't popular for a reason.

I disagree with OP on it being all JRPGs, but I honestly can't think of a recent one on the scale of this game that wasn't leaning towards western AAAs.

It's action, but Trials of Mana and Visions of Mana.

They are busy designing characters that don't look like poo-in-loo trannies

Lightning Returns

Astlibra Revision

If JRPG means turn based only then Shin Megami Tensei 5 Vengeance

I played on Expert and found the game too easy actually, I never even parried, just dodged. But you are still lying because the things you said are just flatout wrong,

only agi and luck are good

VIG/DEF matter early, then only weapon scaling stat matters most

most of your damage from level ups

Who the fuck isn't upgrading their weapon regularly? That's a no brainer to use all your upgrade material upgrading your weapon, but a ton of damage comes from weaknesses, using high damage multi-hit attacks, lumina, weapon scaling, and burn stacking.

Not once did I see an enemy and think “that is sick”.

Tons of really creative and interesting bosses, especially by JRPG standards where most enemies look like the digimon reject pile

Not once in this game did I have to use a “unique strategy” to beat an encounter.

There are tons of gimmick fights that require a specific strategy (lampmaster, the parry bosses, mime breaking, etc.)

parry becomes king since you get mana back

There's not even fucking mana in the game. Dodge is better unless you know their attacks inside and out, since it's way more forgiving and you can use a ton of lumina to get just as much advantages from dodging/perfect dodging

If synergy refers to only using a couple of moves to apply a shit effect I guess it applies.

synergy with Maelle stances, marks, Lune stain usage, Monoco wheel, Sciel fortune, different buffs, etc.

The “trick” is just parry and spam your highest dps move because the game discourages any other play style

wow, everything seems simple when you just simplify it down to "avoid enemy damage, deal damage XD"

There are tons of character combinations, skill combinations, different weapons, lumina/pictos, learning specific gimmicks/weaknesses of bosses, and even just removing all strategy from the equation (of which there is a lot), the dodging/parrying is a game all on its own trying to learn all the different moves and timings of different enemies/bosses.

Spok.

Visions of Mana.

Why lie? Everyone shitted on this.

Copy shit that JRPG's have been doing for years

Just give up on trying to make an interesting setting or theme and instead just make it all completely random bullshit

People who have NEVER not EVER once touched a JRPG besides the original Final Fantasy praise it as though it's the second coming

copied

I don't think you know what that word means.

>Copy shit that JRPGs stopped doing when the decided they wanted the western AAA adience

And that's what no one else did.

wizardry variants daphne

Because it was good? Squeenix killing the studio on release day was evil.

i need to go back and actually finish this game, playing on the hardest difficulty and trying to get all the achievements was actually fun

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Oh boy like 4 or 3 AAA games that were released in the past 3 years really disregards an entire 30 years of history. I must play more high budget SMRPG.

f2p mobile gachaslop

You are not even remotely human

Hopefully this will spur a minor renaissance in (J)RPGs, which have been basically so formulized by the gacha swamp industry (primarily chinese at this point) that it must be honestly bewildering and difficult to make some risky innovations when it's a fight for the player's purse. A single "big" game used to be 25~45hrs one-and-done with a set amount of $ paid but now the addiction is making some spend 10x the amount for the same piecemeal-enjoyment. Good, fresh gameplay can break the cycle.

NO THIS GACHA IS DIFFERENT I SWEAR

don't care, a mobile blobber still a better game than 4 niggers in a row slop

It's fine that they stopped making good games because the old games still exist

kill yourself you disgusting fucking animal

How did they land on the Dark Shores if there's a landmass between Lumiere and them?

Catlicia.jpg - 540x960, 52.44K

They are incredibly popular.

4 niggas in a row is only good when you can't see them

you first shill

name a game better than my slop so i can unconditionally shit on it

every fucking time

The entire MGQ serie.
SMTVV
Both Black Souls games.
Most dungeons crawlers, though those are an acquired taste and will repel the mainstream audience.

But if you want something with mainstream appeal, none of these games will appeal to you because at its core, JRPG were made for a niche audience and were supposed to emulate tabletop RPG who were just as niche, if not more at the time.
Them going mainstream was a mistake.

kill yourself you disgusting fucking animal

FFTA comes to mind

Darkest Dungeon

You too are that same spamming samefag

you first shill

kill yourself you disgusting fucking animal

you first shill

gacha FUCKING NIGGERS in MY Anon Babble

Both

Come on, BS1's difficulty falls apart after like 2 hours. And the atmosphere/writing quality is nowhere near BS2.

Pretty much everything in the game is a collection of JRPG tropes, both in terms of gameplay mechanics and in story, but it's all dressed up in a Western aesthetic. E33 is a true "love letter" to the JRPG genre unlike all the lazy nostalgiabait retroshit that claim to be so without understanding what made old JRPGs good.

THE GAME IS UNKNOWN THEREFORE IT'S DOGSHIT!!!1!!

All right, I get that you're a normie who can only engage with something if some E-Celeb tells you it's "safe" for you to like and 10,000 other people are playing it at the same time.

VIG/DEF matter early, then only weapon scaling stat matters most

Health is the only good, you can def like a tard are you can go luck to actually reach the 10k dmg cap relatively fast. Late game you reset stats and dump them all into agi, weapon dmg stats, and might.

but a ton of damage comes from weaknesses, using high damage multi-hit attacks, lumina, weapon scaling, and burn stacking.

All this is obsolete because you can easily otk most encounters if you’re not mentally deficient. Weakness doesn’t matter. The only thing that matters is if the enemy absorbs/nullifies dmg.

Tons of really creative and interesting bosses

Ironic you didn’t mention any bosses or enemies.

There are tons of gimmick fights that require a specific strategy (lampmaster, the parry bosses, mime breaking, etc.)

Gimmick fights don’t require strategy. They are merely a hindrance because the dev was to incompetent to actually had depth to their combat system

There's not even fucking mana in the game. Dodge is better unless you know their attacks inside and out, since it's way more forgiving and you can use a ton of lumina to get just as much advantages from dodging/perfect dodging

You know what I mean about mana stop being a faggot. You just outed your self out for being a shitter since you cant parry.

synergy with Maelle stances, marks, Lune stain usage, Monoco wheel, Sciel fortune, different buffs, etc.

all that synergy devolves into using 1-2 moves. If you look at the moves they are just rehashed from the characters other skills. The only character I would say that has synergy is monaco due to the secondary effects his skills can give and 70% of skills give dmg increase.

wow, everything seems simple when you just simplify it down to "avoid enemy damage, deal damage XD"

This games combats lack of depth causes it to be simple. Very few turn-based games can make its mid-late game combat complex. I doubt you actually played any good Jrpgs

what made old JRPGs good

Not squaresoft's slop which it is a love letter to, not "the JRPG genre"

How do you consistently parry Sirene's Grand Ballet?

don redditxote

Shan't answer.

darkest dungeon

Hahaha, good joke.

shan't

you are don

Filtered low IQ shitter

Darkest Dungeon

Loel

Thats what the average asian womans body loos like

Kneel Expedition 33 cucks, Metaphor won.

This game has a really great end of game/ultimate boss.

Unfortunately, I have zero interest in putting in the work to fight him correctly i.e. getting the whole crew appropriately broken, etc.

Played and enjoyed both but Metaphor is a vastly inferior game (it's not even better than the Personas of which it is a dilution of). Also Metaphor is woke so it auto loses points for that.

I have zero interest in putting in the work to fight him correctly

You just install the 99,999 or 999,999 damage cap mod and blast away.

playing on console and if I were going to cheat why wouldn't I just watch the result on youtube?

This game is overrated entry level slop for people who never played jrpgs and are talking out their ass when they criticize other games in the genre, also most of the game has been outsourced to poojeets

Cheat? It's there for extra challenge, you don't want to just one-shot the boss with Stendahl after all.

Shut up you didn't play it, otherwise you'd be aware Metaphor is far from woke, you're only aping chudie anti-shill threads

weakness is obsolete

just do so much damage you oneshot every enemy before they can do anything

but doing 2x as much or 1/2 as much damage from using their weakness vs. their resistance totally doesn't matter

What the fuck am I reading? You're an absolute retard.

Gimmick fights don’t require strategy

Another full retard statement

You know what I mean about mana

Yet you acted like you had no idea what an ability was. Stupid fuck.

outed your self out for being a shitter since you cant parry

If parry trivializes the game then doing dodge only would be hard mode, no? I still found it easy on Expert.

If you look at the moves they are just rehashed from the characters other skills.

What the fuck are you even trying to say retard? There is well over 100 skills in the game, of course there is going to be overlap you fucking moron. They still put a lot of effort in making different moves have pros and cons, affect future moves, passive and active effects, damage tiers, damage types, buffs, interactions with lumina, and interactions with your character's kit.

Of course it's not as deep or challenging as something like Darkest Dungeon or DOS2, but it's still far and away better than almost every JRPG out there.

I doubt you actually played any good Jrpgs

JRPGs are one of the lowest garbage tier genres with some of the most braindead combat. Darkest Dungeon and DOS2 wipe the floor with these games.

The worst strategy and CRPG games have better combat than the beat JRPGs. E33 at least recognizes its shortcomings and uses unique and memorable bossfights and QTEs/learning attack timing to make the game engaging and challenging even if/when you've mastered the strategy elements.

But go on, name these supposed JRPGs that are so much better.

I wish i could skip to the fights
i dislike the exploration

unique and memorable bossfights

like fucking what

QTEs/learning attack timing

classic jrpgs loved this garbage

The Chess of turn-based action. The true IQ filter

Game for people who hate JRPGs

like fucking what?

Play the game faggot.

classic jrpgs loved this garbage

Name the JRPGs with dodge/parry timing aside from Paper Mario, which is considered far and away one of the best JRPG series, a large cut above your standard FF and DQ dreck

God damn you sound like an annoying faggot. Let people play the game queerboy.

Late game stuff is more interesting for sure

They openly admit it.

This is such a dog shit mischaracterization if EX33 that it has to be bait. There’s far higher ratio of action to cutscenes in this game. And the story is actually engaging. Also it’s fucking JRPG the whole point it to watch cutscenes lmao

also git gud