What's so hard about this?
What's so hard about this?
my dick because I have a theft fetish
Nothing. It's easier than the Fallout/Skyrim lockpicking by a long shot.
Nothing
nothing
Post stats
i just abused and got to level 100 right away to avoid dealing with garbage mechanic
It takes time to figure out, but once you figure it out, it's easier than skyrim locks.
Requiring more than one vector of thought to complete a puzzle is an act of violence against gamers
the problem is that Skyrim locks will always be skill-based, which is the intended experience for an RPG, but Oblivion ones aren't when you get good
This was always the easiest lockpicking system, just bounce those little bitches
I dont think about you at all
Is being an expert lockpicker -not- supposed to make picking easy for you on all but the most specialized locks? I don't see your point.
You are genuinely retarded
My point is that it doesn't make sense that you can open all locks while being 5 lockpicking in Oblivion
You'd only think this if you don't understand Oblivion's lockpicking system. If you did, you'd know how fucking easy it actually is.
Skyrim is no different. Neither game blocks you from attempting max level locks at low skills. While Morrowind's pure RNG lockpicking was boring, it had the right idea where you couldn't even attempt a lock unless you had a certain skill level.
One average lock per day
One short 5% dmg reflect per day
It sounded cool when I took it but the tower really fucking sucks. Wish I took the paralyze.
All greater power birthsigns are garbage. I'll pick Shadow for roleplaying as a Shadowscale and no other reason. I used to think the attribute boosting ones were the best but really you can max your relevant stats so easily I'd probably really just go a magicka boosting one, mage or no mage
Skyrim is no different
It is. You can open a master lock but it's pure RNG based. In Oblivion, you will open a Very Hard lock 99% of the time if you already know the hang of it, even at low level.
Becomes useless after hitting lvl 10
Fallout and Skyrim are the exact same way, in fact it's even easier.
I heard Bethesda is not planning to release a creation kit for this game. Is this true?
Finding the sweet spot is not RNG.
Yes sadly it is true
No mods will be supported
Fallout not letting you try and then giving you the exact same minigame when you hit arbitrary skill number is stupid though
You know you can buy better spells right?
You know you can make better spells right?
The thief one is worth for the 10 points of luck. Makes early stealth archer reasonably viable without having to minmax marksman training and finding near BIS marksman boosting items.
attributes are worth less in the remaster.
Its basically
Lord / atronach (in niche builds) / mage = S tier
Apprentice = A tier
thief (for luck builds) / ritual = B tier
serpent / steed = C tier
everything else is D or very situational. Serpent
Seeing as endurance health gains are retroactive now the endurance birthsigns got fucked over hard. They should change them for the remaster to give double the endurance or just extra flat health or something. Its funny they changed lord to be an S tier sign but stealth nerfed many others. Also orc racial no longer gives increased damage, just a stealth nerf due to game mechanic changes.
Is atronach really that niche? Feels like if you even look at alchemy funny you can ignore the detriment of it, not to mention the games 650ish static welkynd stone spawns.
I forgot that they changed Lord. Yeah that's probably the best one for melee characters, can save you an enchant or two
I mean if you just down potions it doesn't really matter what your stats are. Atronach seems hard to justify if you aren't doing that, unless there's a spell you can make that will replace your magicka regeneration.
Damn that lazy little cunt.
Where can i buy the open average locks spell?
Lol i kinda regret doing that, now I'm level 20 and starting dungeon mobs have orc armor. Got really fucked at the tutoria oblivion gate too
What's so hard about this?
Nothing — just press "R" until auto-attempt works.
Spell, No. Enchantment Yes
Fortify X magicka on target
Restore X Magicka on target
Absorb X Magicka on target
There's a billion steel blues everywhere, keep an eye for bog beacons when walking near kvatch and anvil and you have your infinite magicka potion source
level 32
lockpicking gets harder again after security level 85, the tumbler slows down so much that you're clicking too soon and breaking the pick
What's so hard about this?
In defense of zoomers, the game give you the mechanical instructions but doesnt really elaborate on what causes the tumblers to stay at the top. Once someone explains it to you its pretty easy but the process of figuring out how to get it every time on your own takes a lot longer than "just go to nocturnals shrine"
Like cmon this looks great
so easy I can literally do it with my eyes closed.
Unironically play the original if your setup is that fucking shit
The only advantage the remaster has is better looks
and the non retarded level up stat gain
hard
i can do it with my eyes closed.
It takes some experience with it, but it's nice in that you're pretty much always going to be able to lockpick into anywhere level 1 once you get how it works.
However the cost of that is that it's more tedious by nature. Same issue with Starfield's lockpicking really. Ofcourse the upside to Oblivion is that you're given 2 easy ways to bypass even needing to lockpick (skeleton key and unlock spells) so the end goal is to make things quicker.
Does it look good now?
No, it goddamn doesn't. You're entirely focused on the skybox that a fucking Xbox game would of pulled off 20 years ago while ignoring the rest of the shot.
I suspect the use of Unreal makes it complicated for them to directly release mod tools, since they might need cooperation from Epic for anything touching the render side of things.
Fingers crossed they at least release stuff for the gamebryo end once they decide they're finished with asking for feedback and making further changes, but I'm not about to get my hopes up.
combat
performance
level scale
controller support
and it still looks better
nah senpai the remaster was worth $50 and is a better game than the original
They should change them for the remaster to give double the endurance or just extra flat health or something.
There's a whole bunch of possible solutions to the morroblivion level system's problems like this, and yet we live in the world where the chosen solution was to destroy player character variety
The remaster got rid of the level scaling?
It arguably made it worse since you level up faster now
No, it's definitely better than before since you can actually choose what stats to improve.
It's a lot easier to deal with than it was before
I don't min-max or try to make my character OP. In the original game around level 12 or so (when the WIll o Wisp and Trolls start to appear) I would always have to turn the difficulty down or run around casting heal on myself trying to defeat them whereas in my remaster play through while those levels were still a bit more difficult I got through without having to cheese or turn down from Adept the entire time. It's possible I've gotten better at the game, but again I still didn't level "correctly" took luck like 6 or 7 times and it was a lot smoother than it was before. I think the extra stat points no matter what skills you leveled up made a huge difference
On that note, fuck will o wisps
i have to kite them or they will just drain faster than I can damage them
I stopped breaking locks when learning the trick where the tumbler speed doesn't change until it fully drops. Make the tumbler drop all the way until you get a speed you find doable. Then pushing it will make it have that same speed until you lock it in or let it fully drop.
Nothing. There's literally a spell that does it for you.
Liar, you just bash those locks apart with that magnificent chin.
He doesnt have "Unlock Very Hard" spell
Take your heart meds, boomer. 06 Oblivion looks like shit.
I pick very hard locks at skill level 15. it’s far more satisfying than rotate slop
why yes my "gaming PC" is 10 years old, how did you know?
Should be lower broken picks, but I'm sitting on so many of them that sometimes I just repeatedly force the tumbler by spamming the button.
What's so hard about this?
It's not hard, the problem is that it's too tedious, you need to push the fucking clip a dozen times to open every single one of them, it's fucking exasperating.
It's not hard. Security is kind of a worthless skill because of it.
Security is kind of a worthless skill because of it.
security is worthless not because the minigame is easy, but because you can just level to 10 then get the skellykey and infini-auto open every lock forever and skip the easy minigame entirely.
atronach is S tier strong but being able to regen mana by resting is really really nice and you dont actually NEED the extra magicka from atronach, its just to make stupid 1 shot AOE spells. Atronach is only S if you are autistic and actually like doing all the extra busy work to have hundreds of mana pots or have an idea of where to get more spell absosb asap. I wouldnt tell a new player to pick atronach desu. mage 50 free mana no downsides is nice enough. I see atronach as more of a hybrid melee/caster who uses mana to buff himself for harder fights, being full mage atronach is too tedious, you have to get mana potion situation figured out before you can play the game basically.
If the pin moved fast, I thought it just meant you had to time it more perfect. this is how I've been unlocking shit the entire time.
You do. You just wait until it's slow enough that (You) can reliably hit it.
it "might" work that way, it's just not nearly as reliable as the other methods, especially the 100% reliable double-click method. you should still grab the skeleton key and be done with it tho.
Just buy 50 lock picks at a time from shady sam. Youll level up in no time. It gets very easy. Or at least i remember it being very easy, sort of a pain on my new playthrough with very low skill.
the original is so much better. remaster sucks ass, it has forced mouse acceleration and input lag.
I dont even know how this lock picking works. All I do is push the pin up a few times then set it. It usually always sets and i unlock the chest
Works on my machine
It never hot easy for me and I'm told it's way harder in the remake. After 90 hours I'm about 8 picks a normal now.
Nothing. People are retarded and refuse to read tutorials.
You can't maxframelatency 1 on remaster. The engine wont allow it. The original does. If you don't know what this means then STFU pc noob you are what's wrong with gaming.
buying filled soul gems is expensive
recharging your weapon by a mage is expensive
filling soul gems yourself is tedious
if your weapon depletes you just get the message about it being empty over and over and over
started to think i'm just not going to use enchanted weapons
Just go get Azura's star, in that very same quest one of the vampires you kill has a greatsword with soul trap. Use it whenever your enchanted weapon runs out to refill, then refill the greatsword to continue using soul trap. You'll literally never run out.
I thought it might be my imagination that the lockpicking seemed harder than i remember
Still, keep dozens of lockpicks, problem solved.
People don't know you can flip it up again before it hits the bottom to maintain the speed.
I figured out it pretty quickly.
its location is though
Do two handed weapons suck? I want to smash heads with a hammer.
Greatest retard filter ever
It's a basic audio cue
Nothing sucks as long as you aren't a metafag
I play with the volume at zero and never break a pick.
lvl13
I just gave up and ignore all locks that aren't easy.
quicksave
spam auto attempt
It's that easy
read this Get some lockpicks, go to the imperial market district at night and save outside one of the store doors that has a hard lock, and then break in repeatedly until you get the hang of it
It is actually quite easy you just need to figure out how it works
tink
tink
tink
tink-tink *press button*
it's that easy
IF IT GOES UP SLOW
IT COMES DOWN SLOW
AIEEEEEEEE
Mechanic becomes completely irrelevant upon hitting level 10
its a dumb minigame that ultimately becomes pointless as said
Granted I prefer Morrowind's lack of minigames. It's just a waste of time. There is no challenge especially when obtaining picklocks is extremely easy.
he didnt use the exploit to max lockpicking it on the first lock
Free level 12 or so boost with the new level up system too
I remember in the original, I didn't get it at first, but then I never broke a pick again around level 4 or 5.
skyrim locks are absolutely not skill based, assuming you're talking about skill points. is still really easy to pick master locks at lockpick level 1 (provided the game lets you make the attempt). Once you get a feel for the minigame you can get into just about any lock with 3-4 picks if you're really unlucky and a single one if you find the general sweet spot early.
Because the timing makes 0 sense. You could visually have the pin in the right position but still have your lock pick break. It seems almost random when it succeeds
The only consistent trick I have to this is getting the fast pick, then doing the one afterards
So what's the point of locked chests in the dungeons? I haven't found anything worth in them after the stupid lock, if anything I've made more money from the daedra armor that every random marauder seems to have access to
I've never found any good loot in dungeons
Yeah seems like a known problem of the original game, just from looking at old forum posts
I just picked the one that gave moe more speed because I want to go fast
I believe you may have stumbled upon the flaw in having bandit skill and equipment aggressively scale to always provide "a fun challenge", while having dungeon loot scale to "always be appropriate to player level"
ohhhh godddd im gonna steeeaaaallll
SWIPER NO SWIPING
A permanent but minor damage reduction (possibly for physical damage only?) would make it more meaningful. People born under that sign always being just a little more durable is exactly the kind of astrology nonsense that should be real in a high fantasy setting.
Lows effort bait. 0/10. become an hero.
The trick is that if you bounce the pin up while it's still falling, it will stay the same speed so, when it's dropping at the slowest speed, tap it up again and lock it into place. You never have to guess
people thinks it's random so they just mash random pins over and over hoping it works instead of trying to figure out how it is supposed to work
You take tower because of lore, rather than any actual benefit it might have.
Lockpicking skill still only 71 despite hundreds of locks.
Yeah, lol, haha, being short is funny. Short people are funny, yeah... Not that funny though.
So about the rule of not stealing from other members, this just includes pick pocketing right? I steal virtually all food from any house I enter and I'm not about to check whether the house is a member's house or not. I kinda regret joining in the first place since stealing is such a natural thing to do in this game since there's 0 consequences. I ironically just gave myself consequences for stealing by joining the thieves guild.
I think it's harder in the remaster for some reason
I almost wish I hadn't replayed the original a few months ago. There's little diversity with quests so as nice as the remaster is it just feels like I'm doing the same shit all over again. I'll try again in a year or so.
Made me glad for not replaying Oblivion at all for over a decade.
Leveling and level scaling were just that bad. I'd only replay it if I could be bothered to custom tailor the level lists.
for some reason it’s easier on a controller
feels mechanically broken, I'm at expert security but none of the pins stay up when I fuck up
This is my first bethesda game so I'm having a blast.
????
Why did you level up? No part of making lockpicking 100 requires level up in the Remaster.
Luckily for you the level cap mod is already up on Nexus so you can fix your fuckery.
Bet you can't lockpick your way out of this one, Anon Babble!
Keyed and purloinpilled
realize that, once you find the slowest speed for a tumbler, you can jiggle it to make it stay on that speed until you lock it in
absolutely trivializes the pre-skeleton key lockpicking minigame