Shrine of Amana...home...
Shrine of Amana...home
such a good level
Such a bad level
They should take this level, expand it and make a whole game around it
blackreach plagiarism
This level exposes the shitters.
These games want you to carefully observe your surroundings, be aware of traps, and plan your progress going through them.
But since Dark Souls, players just strip naked, two-handed their one-handed sword, and expect to roll past every enemy, beelining straight to the boss and r1 them to death.
Such a beautiful level that tests your patience and awareness.
I love DS2 but it's a shame it's becoming increasingly difficult to defend it with how trannies and breadtubers have co-opted it. It doesn't make me not love DS2, it just means if you're ever in an argument over it the first thing a sharty teenager will do is accuse it of being a tranny game.
There is a silver lining. The shitposters expose themselves immediately with blatant bait so you know not to engage with them instead of being smart and stringing you along for an hour in a hopeless argument.
I only recently noticed that the crawler enemies aggro from mega far away if you're holding the torch, that's a cool bit of intentional design since you can't see shit in deep water without a torch.
Phazon Mines plagiarism
Now this is kino
game where shields are shit and useless forces you to shield
This made it the worst zone in all the game
This is the moment that made very clear to me dark souls 2 is not a good game
100% this. It's also funny seeing puny speedrunners go through this area.
Oh no the RNG is bad today
kek
It's actually one of my favorite levels in the game, it asks you to be perceptive and adjust your strategy since it's difficult to just run around like a retard and try to melee everyone
When souls was about being an adventurer instead of just some guy pressing the roll button at the right time
The reflective surface of the water lets you keep awareness and position of offscreen projectiles.
Just absolute genius game design.
tests your patience
Yes, my patience was certainly tested after dying 20 times to some dude sprinting through the water at full speed to stunlock me with an unparriable mace to my skull.
The priestesses were never a problem; it was those hammer cunts that weren't slowed down by water and would chain aggro if you tried to pull them one by one.
Remember when souls levels were actually hard and the challenge wasn't just fighting some giga spaz with aimbot tracking who one shots you if you didn't press the roll button at the right time?
When Domo had his big crash out I knew I'd never be able to talk about this shit here for months. Shame since he really did have good points about the game, I don't see why he couldn't make a second channel to do his tranny thing
yeah but that ended with bloodcuck and cuck souls 3. They're so fucking boring I quit them at 90%. I can't be assed to beat the final bosses.
Whatever the fuck you are describing is not present in that video at all.
entire level revolves around unfun retarded projectile spam
"but you see, once every playthrough you can actually see a projectile in the water before it hits you, so actually this level is genius"
I will never forgive youtube algorithms for destroying any and all conversation in this medium
History will always remember that DS2 was a rushed slop project that left such a bad impression it needed to be rereleased a year later lol
The archdrake guys who can block while attacking give me way more trouble than the casters. Avoiding the soul arrows is braindead easy.
Believe it or not but some of us actually had bad enough taste to enjoy this game almost as much as DS1 when it released. I don't know at what point people started thinking a general consensus meant literally everyone. One thing I can tell you though was that this game was infuriating at the time and it took me a year to actually finish it since I kept ragequitting back to DS1. Love this piece of shit game. Sometimes I forget how bad the vanilla version of ds2 actually was.
Just pack a bow or crossbow for aggro and git gud. 0 deaths 2nd time i was here
tfw a B team managed to make the best and most immersive souls game ever
nta but he is not wrong. check the second 13 you can see that arrow comming
It ended with DS2, every single enemy tracks you with infinite poise and uninterruptible combos even if they're dressed in rags.
Which game?
yeah but wasn't that a different team and designer? IIRC some other asians took that project and had to finish it on their own
so it's not really a souls game
but I do agree with the idea that poise was broken and that it pioneered a bunch of retarded design choices that likely served as inspiration
no they dont you liar
Souls enemy tracking has always been tied to lock-on. It's the same in DS2, if you unlock you can dodge everything by fucking walking.
darks souls 2 is not a sequel to dark souls
dark sous 2 is a sequal to kings field 4
when will people realize this? Fromsoftware got their start building despair filled dungeon crawlers, so their 'b-team' is filled with experienced devs from the golden era of ps1-ps2
This kek, ds2 is by far the easiest souls game because almost all of the enemies are so lethargic that you can simply walk around their attacks when you play unlocked. I truly believe that people who play souls games locked on are either noobs or not human.
is a sequal to kings field 4
Then why is it not called King's Field 5? Why does it feature a lore that's like fanfiction of Dark Souls?
Because you couldn't do exactly that in DS1?
You're retarded if you're seriously trying to argue that DS2 enemies aren't by far the slowest in the series. DS2 is piss easy.
Miyazaki gave the wrong guy a chance to direct his own game, Tanimura proved that he could make pure undistilled kino with the Crowns DLCs, the other guy just fucking goes and makes Fortnite Souls.
They really do
its balanced by the fact that you can only roll 3 times so shitters get mindbroken by it
1's enemies are far slower or else you wouldn't have people telling you the game has magnetic tracking with uninterruptable combos
Can someone explain this kind of post to me?
is it a writing cliche in which a character announces the name of a location they happen upon, that also happens to have a more personal connection to the character in it being their home?
and that is used in this post to talk about comfy video game locations?
im autsitic sorry
tanimura was co-lead of ds3 and elden ring, I'm sure he is valued enough at the company
prenerf, after it's just boring
you did NOT beat the game
2 is clearly faster
the rapier is better than estoc though
DS1 isn't piss easy
You couldn't do exactly that in DS1
kek
so why do you have people just walking around the enemies..?
Retard can't understand the difference between easy and easier.
Tanimura is the salvager, but he took over from Shibuya who was meandering the development and completly misunderstanding the vision of DeS and DS1.
Because the enemies track them like vinyl discs while they position themselves for rolls.
Elden Ring is just DS2 refined
Shadow of the Erdtree is DS3 garbage
All you have is DS2 is easier because you can walk around the slow enemies as if that doesn't exactly describe DS1. And all the fact based evidence and anecdotal experience over 10+ years has suggested DS2 is more punishing in this regard. Your feelings dont matter. Especially when feelings swing between you can walk around the slow enemies or they all have magnetic tracking that spins on a dime with infinite stamina, on a whim.
Pre-patch Amana was so frustrating and fun at the same time.
Why don't you faggots just carry around a bow?
Shortbow is more than enough to turn areas like Shrine of Amana into a joke.
All you have is DS2 is easier because you can walk around the slow enemies as if that doesn't exactly describe DS1
Okay now imagine a dark souls game where the enemies are even slower than they were in DS1.
How is shadow of the erdtree dark souls 3? I understand the elden ring ds2 comparisons but that one seems odd.
well i've yet to see it
I didn't like it very much.
Easy boss fight, annoying enemies. a lot of going along edges looking for secrets.
I agree that Elden Ring is what DS2 should've been but SotE is a direct improvement.
Literally just a long corridor
Nice level design
This is the slowest enemy in DS1 by a huge margin, nearly every enemy in DS2 is exactly this slow with a few exceptions.
reminder that this one among the first areas they made on top of being one of the few with both a present and past version with the final version being based on the latter and we still dont know where it was going to be in terms of progression
level design is just creating a convoluted maze and not about setting up a unique challenge.
The fact it's a corridor is good level design because it keeps you confined into a limited space. Navigating around pitfalls while simultaneously dodging projectiles and running away from melee enemies is what makes the level good. Which is what good level design is.
that long corridor buckbroke millions of DS1/DS3 babbys
All DS3 hate comes from Youtube and India. They don't actually think for themselves.
These are people that get unreasonably upset that there are references to the first game in 3, that there are enemies that are aggressive in 3, and that there aren't enough ladders to kick down between zones.
It's supposed to be shit
By being boring shit
I love how this is cherrypicked to make DS1 look bad yet it just shows off just how DS2's gank squad slop doesn't mesh with the combat engine and gameflow of souls
Because DS2 is half baked, a huge amount of the game is just rooms filled with copy pasted enemies (often generic "soldiers") in an effort to cope with the fact that they lacked the skill or the time to hand tailor memorable scenarios.
This is especially true now in hindsight when so much of DeS, DS1 and BB are iconic, yet the only thing anyone remembers about DS2 is how bad Amana sucks
the skill issue is you
a huge amount of the game is just rooms filled with copy pasted enemies
Pre-Patch The Lost Sinner on NG+
man ds2 KINO really filters the shitters
>a huge amount of the game is just rooms filled with copy pasted enemies
Unlike DS1, where a very small amount of rooms is just a bunch of copypasted enemies.
Yeah that level sucks
Maybe on planet retard
walk in through a broken window and fight deft enemies while balancing on rafters in a massive cathedral which guards access to the secret zone whose entrance is a painting
Anor londo is iconic because it is designed good and smartly
No one remembers the wharf from DS2 because its boring and retarded
Anor londo is iconic
they werent you just got better as you played mroe of them
sovl...
I really like the Demon of Song, its probably my favorite boss from DS2. Its just so weird and unsettling, and the shock of finding out that somehow this aberration was responsible for the beautiful singing you heard was a cool experience. Plus its actually a good boss fight.
You can make corridors interesting by adding verticality or unique challenges. Shrine of Amana doesn't do either. It's just a bunch of dudes that can run fast on water so you bait them on dry land. Farron Keep did it better
ds2 had like very poorly layered areas tbdesu
unique challenges
And Shrine of Amana is exactly that.
Plus its actually a good boss fight.
Another slow big 3 hit combo boss but it can only be damaged when it retracts foreskin
Woah
Everyone just roll spamed past that stairway because it's easier. If you do that in Shrine of Amana you get owned. Part of why DS3 is so bad.
Anon Babble post
This level exposes the shitters.
I'd say it exposes people who never use shields in a game series that constantly throws shields at you
Shrine of Amana is THE area that confirmed me DS2 is a high IQ game. To explore it, you have to know your limitations, plan ahead of time which route you'll take, come up with strategies to engage the many enemies carefully located so that you can't rush the level easily. If someone dislikes Shrine of Amana, I can immediately deduce he's a halfwit. It's understandable that not many people like it; only a tiny portion of the population is high IQ.
a huge amount of the game is just rooms filled with copy pasted enemies
That's like most of the games
Farron Keep did it better
Farron Keep is one of the worst areas in the series, change my mind
So you picked up a bow and a full stack of arrows and picked off all the enemies from beyond their aggro range, which you can do because Amana is three giant flat planes.
so boring... you just rush into enemies and press r1... no tactical at all...
nah it sucks AND it's unskippable
Farron Keep features nonlinear level design where you can tackle the puzzle in any order you want, several cleverly hidden treasures, and a large variety of enemies, including a section where enemies infight, and allows you to seamlessly loop back between its two major areas. The only real stain are the stake hollows, who seem taken straight from DS2, tracking monstrosities with unintuitive poise and nonsensical drops distributed over the area by an intern with a paintbrush tool.
Let the ds2fag have his precious delusions, it's all he has. We call this mercy.
Everyone just roll spamed past that stairway because it's easier. If you do that in Shrine of Amana you get owned.
I must have missed the memo because I definetly find harder avoiding 12 herland knights and several casters and status enemies while in an area that rewards exploring.
This is 3 ADP btw
Shitters believe that and there's no way I can change that
it's not a puzzle
I wouldn't call it home but I did enjoy the level.
you got hit twice
Spook
rolled two whole times
What your boyfriend have to do with anything i said?
You don't even need to roll to slip past enemies because Dark Souls 2 is such a boring game fundamentally.
Like, I could have used a bow and the shitty acid works and I didn't because that would take extra time and I can just dive with no rings and armor and still stroll through enemies.
Boring, not challenging, is literally the catchphrase that describes Dark Souls 2
What does
You don't even need to roll to slip past enemies
You don't even need to roll to slip past enemies
correct, you need careful positioning and strategize your route in order to arrange the enemies position. god what a great game
rolled twice
Just have 12 billion stamina, bro
It looks like your truth nuke disturbed the hive, my friend.
well i didn't have to
wait why is the bonfire so close? and why is it sitting in such an unnatural place? it feels more like a checkpoint than a resting place
Did they really need to add a bonfire wvery 10ft AND give us teleport powers right from the start?
Then why did you?
I rolled ur dad and slipped into his sphincter
It has not been said enough, but the addition of bonfires has been a disaster for the souls series.
You die? Go back to the start of the level.
You are correct, but not for defending Farron Keep. God, that might be the worst area in the entire series, at least the lower level. A better example would be Sen's Fortress, which is pretty much a perfect level except for the roof. It's just a series of enclosed spaces with different dimensions, enemy placements, and traps. No two rooms are the same in terms of design or how you're intended to approach them, and most of them reward a considered approach.
baiting the the two snakemen at the beginning into the path of the arrow trap to weaken or kill one
luring the first snake on the bridge back slightly, so that you can use the bridge above you as cover from the caster snake
using the swining blades as cover from that same caster snake when you're approaching him
etc. If Sen's Fortress were a Dark Souls II level, the optimal solution for every single combat encounter would be
lure 3+ snakemen backward into a choke point so you can kill them without their attacks overlapping.
I'm still baffled by the people who consider DS2 the rushed and unfinished one when DS1 is the game with the blatantly unfinished level. Lost Izalith is more half-assed than anything in DS2
DS2's entirety is Lost Izalith.
it's okay in DaS since bonfires do define a whole level, and they're placed in parts where it makes sense that there's a bonfire (closed rooms in anor londo, inside the sewers and on a lonely pillar in blighttown, inside a cave in valley of the drakes, etc)
I won't deny that I like the little side castle area with the black knight as well as the area leading up to Crystal Sage, if those count as Farron Keep - but the swamp itself is utter fucking cancer and I won't hear otherwise.
The slow movement is extremely obnoxious and simultaneously a non-issue, as all the enemies besides the Elder Ghrus and the like, one tall guy who jumps on you are laughably easy, making it serve only as a tedious timewaster than a challenge. The same goes for the poison, which is a nuisance and a waste of time if you want to avoid it as the bar goes down extremely slowly, but also an utter non-issue as DS3 poison is so overwhelmingly weak that it doesn't matter. The torch "puzzle" also requires next to no real thought and boils down to just another excuse to roll through the shit pit looking for islands among the blatantly spammed chunks of ruins everywhere.
The worst part? Everything actually worth exploring for is either right at the start or immediately outside the boss area door. Maybe, MAYBE there would be some kind of merit to this zone if the Stray Demon/Covenant tower was hidden, tucked away in that corner with the Elders or something so you actually had to explore and brave the area to get to it, but it's not, its clustered with everything else right next to the boss area and right next to another bonfire. The level design of Farron Keep is absolute dog shit, there's nearly nothing redeemable about the area. Why design an area like that if exploring isn't even remotely rewarding?
How so?
This. Tanimura had to stitch together a Frankenstein's monster of a game from the mess that Shibuya left. It's wild just how much of DS2 was changed or cut.
Home indeed. But this level, along with some other things, were too much for the "hardcore" gamers. Dark Souls 2 filtered the playerbase so hard that punishment for dying was completely erased from the series forever. Not even an ugly appearance, if not an HP decrease.
I really like the Demon of Song, its probably my favorite boss from DS2
This sentence has never been uttered.
I don't remember pre or post scholar Amana being particularly difficult, annoying maybe but nothing that would consume a considerable amount of time.
Is this some kind of revisionist shit or just bog standard Ds2 posting?
How are they shit and useless? I went through the whole game as a hexer with a garm shield and the only bosses that gabe me trouble were Fume Knight and Blue Smelter Demon.
Nooooo! You can't make me deal with the enemies on the map by removing the i-frames of crossing the fog.
Nooooo! I have to have infinite i-frames on my roll by default, you can't make it actually hard to roll through attacks.
NOOOOOOOOO! MY ESTUS FLASK HAS TO FULLY HEAL ME INSTANTLY, WHAT DO YOU MEAN THERE'S A STACKING HP PENALTY FOR DYING? AAAAAHHHHH NNNOOOO!
and then they you to just git gud when er enemies grab you through walls
nowhere near my favorite by any means but I quite like demon of song too, similarly I think the reveal and the vibe are fairly neat, and the boss itself, at least as far as "big monster" souls bosses go, is at least decent - if WAY too fucking easy for what is essentially one of the last bosses in the game.
Honestly i forgot that was even a feature of that board, i just associate it with abject cancer
zoomers after playing when they see their dad bending over for their mom to pound his ass with a strap on
GTA San Andreas
also
lurk moar
It has been like 12 years, you can stop pretending Dark Souls 2 was a good game now.
People that say this didn't play the unpatched Playstation version. It wasn't hard to kill the enemies with a poison bow but it was boring as fuck. The alternative was near perfect tracking projectiles before the nerf gutted them to what they are now on PC
DS2 was likely the first game they played so now they became mind broken upon discovering how much better literally every other fromsoft game is lol
Fallout 3 was also my first Fallout game, but you don't see me saying it was the best in the franchise.
What causes DS2tards to be like this?
So, why are there tire tracks in Things Betwixt?
explain why ds3 has tress floating in the air and gaps in the buildings
From the cars in the gutter. They were drunk driving (Heineken) from Betwixt and fell down the hole in Majula.
You went OoB to take this shot, no wonder it looks weird. You're never meant to see this.
Dark Souls 2 doesn't have as many floating tress and somehow looks just as bad if not worse than that screenshot.
So i'm not sure what you're trying to prove here.
no it isn't you stupid fuck
Probably my favorite level in DS2.
When are people going to admit that all three games have some great looking areas and some really unfinished looking areas?
I enjoyed helping players here with the mirror shield and max magic resistance
skill issue
the feeling of "being an adventurer" fades away when all the levels are just a bunch of randomly connected bullshit
To be honest I find it funnier someone is so mad that he has to prove his shitty looking game looks just as good/better than a half-assed third game.
While also failing to do so.
You're in a graphics fight with a ps3 game and losing
Nah it was still there
I'm not in a fight with anyone, but when the only notable "nice" looking point in your game is the hub area and a single boss room, at that point you might aswell just call it quits and think of other things to talk about or compare instead of graphics that were clearly downgraded before release.
Yeah if you turn off your brain
you're smoking crack
dodge magic missile
aim bow
shoot arrow
10 damage
repeat 15 more times
repeat the entire process 10 more times
Dark souls 2 fags be like AYOOOOO THIS GAMEPLAY IS FIRE
one room later on the left, right before the boss
look at that it's actually properly lit
lol
bruh, whaaat
Glorified hallway