I honestly don't know why people call Starcraft an RTS. There's no thought or strategy put into it. It's just a silly MOBA where unit positioning doesn't matter and you don't get punished for being retarded. It all boils down to moving unit in range to shoot, then move out of range when it's time to stop shooting.
Starcraft is not an RTS
trolls used to put in some effort
thinks this post is a troll
replying to what they think is a troll post
Go back.
I honestly don't know why people call Starcraft an RTS.
Because you have to implement strategies in real time
it's just a silly MOBA
MOBAs are a subset of RTS
So is counterstrike an RTS? Is that all it takes to be an RTS?
>replying to what they
Why are you referring to a man as "they"? It's "he".
more micromanaging of units
In order to be called a strategy game the game should hinge on having a winning strategy. APS and busywork like twiddling with orientation or elevation should be irrelevant.
In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and destroy their opponents' assets.
Sure sounds like starcraft to me
Then where are your balls?
My winning strategy is using terrain so my units need to spend less time moving in order to dodge a projectile, allowing situations where my units can hit the enemy but they can't hit back.
positions structures
Doesn't matter. They'll get hit either ways.
maneuvers
Doesn't matter. Same result unless you do something truly retarded that limits the effectiveness of your units.
BAR is the modern TA. It's Balanced Annihilation for the Spring engine with some extra updates.
My winning strategy is using terrain so my units need to spend less time moving in order to dodge a projectile, allowing situations where my units can hit the enemy but they can't hit back.
Sure, that's legitimate, but in an actual strategy game the part there you're manually placing individual units into specific positions would be abstracted away somehow.
I just wish that BAR supported Skirmish larger than 3v3. I want to do the old 5v5 from TA.
What. 8v8 is the standard for multiplayer, and you can add as many bots as you want for local skirmish depending on how much your computer can handle.
Skirmish not MP. But yeah I might have overlooked that I can just add more AIplayers manually. Guess the offered options are just basic defaults.
It's amazing that TA fags are still fucking absolutely raging at SC for nearly 30 fucking years. TA rightly got shoved off it's little throne by SC, TA's multiplayer was too slow, and lacked any real nuance. It was a worse game in every way. It's time to let it go.
ballistics still work dumb dumb.
I have a hard time enjoying other RTS games after playing CoH. Stuff like tank positioning and movement being important due to frontal armor/accuracy and troops getting better protection in cover but being susceptible to explosives and artillery feels more engaging than just "this is your anti air unit this is your anti infantry unit" and so on.
there's no terrain like that in starcraft
Siege tanks can indeed shoot through walls.
High trajectory projectiles take much longer to hit their target, so they won't be effective for moving targets. The cover also forces the unit to move closer to be able to hit it at such a high trajectory.
to each their own. I find it impossible to enjoy CoH because of the clunky ass controls that make your units fuck around taking hits instead of just moving where you wanted them to move and attacking what you wanted them to attack. So the mechanic that makes it fun for you makes it completely unplayable for me.
StarCraft has miss chance for targeting units behind map doodads, dingus.
adding miss chance instead of just simulating the projectiles
MOBA shit. Not an RTS game.
Over. Siege tanks can shoot over walls.
And yes you can physically move a unit out of the way of an incoming siege tank shot, by loading it into a dropship/shuttle/overlord
Same lol. I sure would love C&C Generals but in CoH gameplay. Overlords would be the perfect call-in late game tank. Suddenly seeing one pop out from fow and then you immediately get shot twice and panic reverse. Nuke Cannons would be the late game artillery call-in that you could only shoot once every 60-90 seconds but would squad wipe and leave radiation area denial, like a mobile Soviet B-4 cannon with incendiary barrage. Inferno Cannons would be like M7B1 Priest counterpart. Scorpions would be like T70 but with additional Tulips rocket strike to use against Crusaders/Battlemasters. Rocket Buggies could be either Katyusha or Panzerwerfers but much more mobile and fragile. Even the main squads could be GLA having cheap 5-men conscripts with AK47 that's only good at mid range and in cover, USA gets expensive 5-men marines that's great at all ranges, China gets 6-men expensive squads but gain 7th man on upgrades and best at range.
Like it's less of a "A move all your units and whoever has more firepower wins"
StarCraft has miss chance for targeting units behind map doodads, dingus.
%miss rather than trajectory based
it's worse than I thought
It all boils down to moving unit in range to shoot, then move out of range when it's time to stop shooting
Yeah that sounds like an RTS to me.
Over.
Nah, they shoot right through the walls.
even when unsieged, they still shoot through walls. And you can't dodge their unsieged shots.
Try again, newfag.
I-IS THAT… SCI FI WEAPONS BEHAVING LIKE WEAPONS MADE WITH HIGHLY ADVANCED FUTURE TECHNOLOGY AND NOT LIKE REAL WORLD CURRENT TECH GUNS??????? AIIIEEE SAVE ME NIGGERMAN I’M GOING INSANE
reddit strawman
Go back.
can't believe this game from 1998 doesn't have physics enabled projectiles with realistic collisions for every attack.
I'm glad that the greatest game ever made makes footnote game fag seethe. Total annihilation? Never heard of it.
Competitive RTS games are about economy and resource control, not combat
Total Annihilation, a game from 1997 does
I sure would love C&C Generals but in CoH gameplay
That would be amazing and I think the unit adaptations could fit well. Generals was one of my earliest RTS games that I still like today even if it's mechanics are less appealing now.
That's why he can't believe it.
I don't recall this being much of an issue although it's been a bit since I've played. Are you talking about unit pathing in tight spaces like cities or other cluttered areas or something else?
got BTFO’d so now xe’s pissing and shitting and crying
pottery
I can't believe Soulkey will win yet another season bros!
rts player
2020+5
doesn't know guided shells can exist in the future
I said it last year and was off slightly. Soulkey beats a jobber 4-0 to nobodies surprise. The stage dims and smoke billows in. Flash sits in the chair that a jobber once sat in. Soulkey sits back down, sweating. Flash wins the first game with nothing but marines and scvs. Soulkey concedes and forfeits 4 times at once. Flash walks away without taking the trophy.
kek
I do wish Flash would come back, but maybe his wrist problems are too great and his prime is firmly in the past. Me sad now.
At this rate, I'd say only Light has a chance against Soulkey, followed closely by Best. Snow has 0% chance. No way Snow can win, his PvZ is historically ATROCIOUS.
I'm all-in on Best, huffing copium at unsustainable levels just because I want a toss to win.
After that game vs Queen, I like Best a lot now. He's shown some really cool gameplay. It honestly is a bit absurd that there has only ever been 3 ASL Protoss champions: Shuttle, Rain and Mini. No repeats.
Snow could win if he gets lucky with the brackets and only ever fights Protoss and Terran.
If Snow invented some new type of PvZ Reaver build I'd give him a chance. But Soulkey is just too good at fundamentals to ever lost to Snow.
It’s about strategizing against your opponent, and positioning is incredibly important in StarCraft. The aesthetic is just there to give it a visual theme. The important part isn’t realism, it’s fun and skill. Shame only blizzard understood that.