You fucks lied to me and told me Fusion was bad I’ve been playing it all day and it’s a solid 9/10.
You fucks lied to me and told me Fusion was bad I’ve been playing it all day and it’s a solid 9/10
Anon Babble says its good if i recall go to them for legit options on retro games
speaking of which i always ignored zero mission should i give it a try Anon Babble?
Fusion is a great game for people who hate metroidvanias, for the rest of us with taste it's a terrible game
nobody says it's bad
it's just worse than the other 2D metroids because of how ultra-linear it is
Bloody booger Varia suit
No indication of where to bomb to make the columns appear
Missable E tanks
you can shove your ultra linear up your ass with how much soul and atmosphere this game has
It's not a 9/10. It loses two points just from the railroading and gating alone. A metroid that doesn't open up until the last act of the game doesn't deserve more than an 8.
Past that it's decent though. Has highlights like the stalking, but also low parts like having to constantly stop to be babbled at by a bipolar AI.
le soul
le atmosphere
Go back.
you have outed yourself as being defeated now go play fusion
Zero mission is good. I like it a little less than Super, but other than dumb shinespark puzzles it's a fine experience.
I'd treat Anon Babble with a little more scepticism though. A board that doesn't know its hardware yet proclaims to have been there, is inheriantly unreliable.
a lot better than Anon Babble though
Terrible as a 'metroidvania' and mediocre as an action game
I just fucking hate its lock off point for 100%
I liked it better : zero mission
It's a fine game but Zero Mission was made right after and the quality gap is instantly apparent.
is that you dr?
Try AM2R if you liked Fusion.
Fusion was my first metroid and I enjoyed it so much I bought Metroid 2. I found Zero Mission too easy apart from the shinespark stuff. Super Metroid holds up super well.
These games are peak tendie delusion.
It's an "action" game with shit controls, barebones mechanics, very low enemy variety, and one-note bosses. The "exploration" consists of traversing grids of blocks, except these ones are blue, and now these ones are green, and now these ones are purple. Not to mention the exposition shoved down your throat every five minutes.
Genuinely don't get what anyone sees in these games.
Genuinely don't get what anyone sees in these games
barebones mechanics
traversing grids of blocks
these ones are blue
and now these ones are green
now these ones are purple
exposition every five minutes
It had higher review scores than Metroid Prime, and those two games released on the same day.
Whoever hates either game is a faggot.
And don't forget shooting and bombing every single block of every screen to find le secret hidden path.
Super and Prime 1 are objectively some of the greatest games of all time. Maybe you should try them.
The only bad Metroid games are Other M and Federation Force. Don't let anyone tell you otherwise.
Zero mission is a shittier Dread.
They're next on the list, I've only beat ZM and Fusion so far.
why did you skip Super? Saving best for last I guess
I didn't skip super. I was going to play the first game but decided to play ZM instead, and then just knock out Fusion right with it because it's only a few hours long.
dumb shinespark puzzles
They're fun though. AND optional, you can just not go for 100%.
Definitely, it's great.
Ah I see well try to play it at night in pitch darkness maybe a little on something and on a CRT or close to it if possible. It’s a special game and should be treated as such.
Facts
never said it was bad, just not as good as most of the others due to the unskippable dialogue. maybe that's not as big a deal to you but for me i love replaying metroid games to speed through em as fast as i can and that's a real pacebreaker.
there's no missable e-tanks what? do you mean the one in the ceiling right before the first boss? you can get up there with the screw attack later
It's no Super Metroid, but it's fantastic for what it is. The linearity lets the horror elements shine.
Fusion is the best 2D Metroid game, i've been saying this for years. They accidentally made an amazing 2D survival horror game, which has not been matched since.
Only people who don't like Metroid like Fusion because everything is dumb down for them. Fusion can't be the best 2D Metroid game when it tries its best not to be a Metroid game.
They accidentally made an amazing 2D survival horror game, which has not been matched since.
Makes me sad because you know with the whole "EMMI" sections in Dread they wanted to recreate the feeling of SA-X but more open and it just didn't work. I know that there is a very real hurdle to be addressed when it comes to putting a terrifying boss monster roaming the halls organically, especially in a 2D environment, but I really hope they can make it work one day.
Though I think their best bet would be a Fusion Remake, loathe as I am to suggest a remake. If they remade it with SA-X genuinely stalking you across the station whilst keeping the scripted parts (and opening it up a bit, jesus) then they'd have a true 10/10 in my eyes.
What defines a metroid game?
The only problem is has is that it's linear, and that you get a bazillion power bombs for some reason with nothing to really use them on.
Other than that it's fine.
Why do people shit on Metroid Fusion for this when Metroid 2 deviated from Metroid 1's formula even harder?
OP acts like a disingenuous faggot just to get replies after playing the game multiple time over the years and sucking it off endlessly
See this is why Fusion fanboys are the biggest faggots in the fanbase. Nothing but contrarian retards that don’t even like Metroid.
get to last area of the game
hard as fuck last boss
oh woops we locked you out of visiting all the other areas without warning if you were thinking about getting those upgrades you missed, tee hee
dropped
you get plenty of warning before, why are you waiting till the very end to 100%?
SA-X and Omega Metroid
hard as fuck
What? The game's difficulty peaks at Yakuza and tapers off with every subsequent boss fight afterwards.
someone finally plays an unfairly maligned entry and forms their own opinion
NOOO STOP THATS THE WRONG OPINION YOU'RE A FANBOY BECAUSE YOU'RE NOT FANBOYING THE RIGHT ENTRY LIKE MEE
Enough about dread
I dont recall getting any type of fucking warning at all. first of all I didnt even know it was the very end, and secondly I wait to get ALL the upgrades before I do all the backtracking because I dont want to backtrack twice. theres no fucking reason to lock you out at all regardless, no other metroid game pulls that shit
Its a good game, just a bit hand-holdy/linear at times.
Freedom to choose where you want to go and how you want to play, getting things early or skipping it entirely, can go almost anywhere and return to a previous location at any time or go to new areas even when not ready.
It still allowed more freedom than Fusion with finding Metroids and items.
I didnt even know it was the very end,
you were mashing A through the story developments and not paying attention
I wait to get ALL the upgrades before I do all the backtracking because I dont want to backtrack twice.
lmao are you following a guide or something?
It's just Super Metroid posers glazing their game while shitting on the rest, same phenomenon happens with Sonic Adventure 2 and Melee
that you get a bazillion power bombs for some reason with nothing to really use them on.
tbf this is a problem in every metroid but super, am2r, and the prime games. after fusion they made it worse by waiting until the end of the game to give you them.
gitgud retard lmao
shoot an ice missile, then charge a normal shot, fire then jump over the sa-x's shot. the second phase is easy and the core x might be a bit hard if it weren't for the fact you can screw attack into it for no damage and free healing.
weirdly after you beat the game, the world opens back up again so you can get everything and there's even a tracker. i think it's just a relic of super metroid also having a point of no return.
i wouldn't say the sa-x is hard per se but it definitely does a lot of damage very quickly, it's just a pretty annoying final boss if you don't know how it works. also i'm glad i'm not the only one who thinks nightmare is easier than yakuza.
its a better game than zero mission at least. aka the most babby tier metroid of all time. I will never forget killing ridley in 10 fucking seconds and feeling supreme disappointment.
NEStroid>super>prime>prime 2>fusion>ZM>2>dread (havent played MP3 because fuck waggleshit)
It still allowed more freedom than Fusion with finding Metroids and items.
No it isn't. The most flexibility it gives you is choosing between like two hallways on opposite sides of a shaft when clearing out Metroids. The overall progression is still extremely linear - I'd argue even more so than Fusion, since at least Fusion allows for some backtracking and early item cleanups.
you need to stop playing/avoiding games based on what other people think
Freedom to choose where you want to go and how you want to play, getting things early or skipping it entirely, can go almost anywhere and return to a previous location at any time or go to new areas even when not ready.
That's not a Metroid game, that's just Super.
You'd be disqualifying Prime too, and it's a more true Metroid entry than Super, because it actually attempted to emulate the POV of Samus
This, I beat the SA-X on my first try and at that point, I sucked ass at Metroid.
That's not a Metroid game, that's just Super.
Every mainline Metroid game barring Fusion and Other M (sorry this one got relegated to a spin-off, lol) has been this either to a lesser degree or in Metroid NES's case, more.
The definition has to work for every entry or it's not a valid definition.
Or you have to say the entire Metroid Prime series aren't Metroid games, so take your pick.
NEStroid is also like that. aka the best game in the series that 90% of you faggots got filtered by in the first ten minutes because youre toddlers.
You can stop shitposting any time.
cope, seethe and dialate super tranny. its just a prettier version of the original with watered down difficulty and no tension.
2D series and Prime series are considered different even by Nintendo, I'm specifically talking about the mainline games 2D/Sakamoto ones. You know which Metroid games I'm talking about, specifically.
I still love the first three games along with the two remakes and Dread. NEStroid and Metroid 2 deserve more love and respect.
different
That's the point. Metroid is a different series, that's why it can be a bunch of different things and still work.
You / Superfags trying to say it can only be non-linear or one kind of game is antithetical to what it organically is.
Nintendo
Oh yes, the entity that treated Metroid like a bastard untouchable for years and years. And tried to turn it into a kiddie slop franchise with FF.
Nah, Nintendo aren't the arbiters of a series they basically disowned and only keep around to pad games with.
i played years ago and it blow me away how good it was at creating tension, like goodman
told me Fusion was bad
I doubt many people have said that. It's literally one of the best Metroid games. For me? It's
1)super Metroid
2)other m
3)dread
4)fusion
linear as fuck
filled to the brim with cutscenes that interrupt the gameplay
lore is about some stupid evil GF shit instead of the galaxy or chozo
barren exploration
boring as fuck space station setting instead of an interesting planet/planets
forced handholding
muh adam daddy figure ruining any pretense of immersion
obsessed with clones
why the fuck are there people that actually like this game? Like seriously, it took away everything that made metroid good and replaced it with stupid shit yet there are people that UNIRONICALLY look back on it fondly.
Metroid fusion is a terrible game. Image file not related
Are those people here in the room with us?
2)other m
Explain yourself. Now.
see
yeah OP
man I tried getting into gameboy metroid 2 but that super cramped screen plus huge samus sprite just isnt a good combo, along with every environment and corridor looking the same. I love gameboy and metroid games too so idk why I cant get into it.
Are those people here in the room with us?
why the fuck are there people that actually like this game
It has the best gameplay of any Metroid game. A underrated cult classic and one of gamings most misunderstood masterpieces. The voice acting is my only complaint.
Kino story,amazing controls and gameplay, evolved the story(actually has story unlike most Metroid), took risks, a touching story about womanhood vs motherhood, cool design and artsyle
best gameplay
metroidvania
uber linear with no new upgrades
lol
You lowkey kinda right. Only primetrannies will disagree.
ZM is the best one next to super, completely replaces the dogshit NES game, only problem is the GBA soundchip so the music sounds like aids
Nintendo / Sakamoto are retards and resented Retro / Prime
refused to consult them on 3D which Sakamoto was apprehensive about
so he gets told by Ninty execs to go talk to Team Ninja
proceeds to outsource various things to a bunch of different companies
surprised when it all comes back a disjointed mess
I don't think he resented retro, he put in a first person mode for other M. He just completely misunderstood what people liked about both 2D and the primes games (and still misunderstands by adding stupid dogshit like stealth mechanics)
Still one of the tightest and most deceptively deep narratives among games of its size. It's not classic Metroid when it comes to exploration gameplay, but I honestly don't give a fuck considering how satisfying of an experience it still is even on subsequent playthroughs.
No unscripted SA-X encounters and Adam telling you there is about 10 SA-X's on the ship but you only fight one at a time.
There is a rom hack called Fusion-X that adds more SA-X encounters and moves Fusion to the Super engine. Looks to be one of the best Metroid romhacks.
definitely, objectively not a 9, but a good 7/10, yah
the only thing that makes 2D metroid fun is the exploring, without it you just have an extremely floaty and unsatisfying run and gun shooting game
I don't think he resented retro
It's just a slap in the face, when
1. You need a consultant on 3D for Metroid
2. Retro now have experience on their 3rd 3D Metroid game
3. You're in an interview saying:
we realized that we didn't actually have the know-how to produce something that was 3D.
It wasn't that I didn't think my team was up to the challenge, I just wanted to find the perfect partner to help make that a reality.
So after consulting with Nintendo, I decided to approach Tecmo and Team Ninja with that proposal.
How the fuck do you take that as Retro?
extremely floaty
We're talking about Fusion, not Super.
retro was busy with donkey kong and other meme was originally a 2d game (literally fusion 2.0 as is)
AAA studios rarely are just working on 1 thing at a time.
Metroid can't try multiple new things if it affects its formula, this was the case with Fusion and Other M. It needs to stay Metroid and try new things.
h yes, the entity that treated Metroid like a bastard untouchable for years and years. And tried to turn it into a kiddie slop franchise with FF.
Nah, Nintendo aren't the arbiters of a series they basically disowned and only keep around to pad games with.
Metroid is Nintendo's series, an IP that they made and still make today working with other studios. They/Sakamoto control everything about this series whether you like it or not, that includes its direction, you mental case.
It was their first Metroid game, that's it. They never actually liked Metroid.
Fusion is linear garbage.
its formula
that you're trying to dictate as an arbitrary thing mostly related to just being non-linear lol
This isn't true, Sakamoto wouldn't put messages in the Prime games or even use it for Wario Ware if that were true, you're a schizo that got brainwashed by idiots in 2010 mad that he made his first truly bad Metroid game. Nintendo also loves Metroid, if they didn't it wouldn't be a Household name currently.
Metroid is Sakamoto's/Nintendo Japan's series, if you're going to make games in it, you better get it right or they will take the IP from you, do you not understand this, anon because other companies even here in the US works like this?
This, wish Team Ninja weren't being dicks and just made it a 2D game, it wouldn't have been such a stinker if they did.
you better get it right
It got 2 sequels? Japs just refused to try to understand FPS at the time
Only two games changed the formula and one of them is the worst 2D game meant to be a sequel to Super Metroid, Metroid 4, and the other is considered to be the worst Metroid game ever made so yes, there's a formula the series needs to stick with.
They didn't need to, they needed to make a fun game, not a Halo ripoff and Nintendo made sure Retro made fun games, not Metroid Halo Edition.
not being 2D wasn't a problem with other M outside of the ridiculous control decisions on sakamoto's part limiting it to the wiimote
ANY part of Fusion
hard
They didn't need to, they needed to make a fun game
it was though, and sold very well, japs just got filtered by it
sakmaoto's series
first, he wasn't one of the creators. Second, he has nothing to do with half the series (Prime + the first two metroids outside of general grunt work 3 months before the release of NEStroid). Metroid is overall Shinya Takahashi's post Gunpei Yokoi and Sakamoto/Tanabe answer to him
it was hard for me i played it in my phone with the emulator using touch controls, don try it at home folks
zoomer moment
Metroid Fusion does have a lot of problem that make it irksome for established fans of the series. Not that it's linear or anything, but just quirks with the movement and bomb timers and such that make it so it's not really as fun to go blasting through those linear sections. If they were already going to go through a lot of effort otherwise to gate off getting into areas I shouldn't by both access doors and required events, then just go the whole distance and properly cap off things so I can enjoy all my tools instead of being gimped.
Jesus Christ.
Dying to Yakuza and Nightmare isn't all that shameful, at least until you get the hang of the game and probably aren't a kid anymore. Nothing in the game is difficult if you know move patterns and power up locations.
and told me Fusion was bad
point to literally anyone ever saying this
I can just imagine anon using a guide and STILL fuck up on getting the extra stuff.
ultra-linear
linear is bad
why?
i don't know, someone told me to say this
Breath of the Wild and Tears of the Kingdom are the highest scoring games of the entire generation
AKSHUALLY LINEAR IS GOOD!
point to literally anyone ever saying this
Have you not spent more than a few seconds around Super fags? Most of them are so insanely obnoxious about any game aside from Super that it's community identity at this point.
you literally didn't make an argument
not an argument, that's a deflection + strawman
Chat is this real?
go into the Anon Babble archive and browse through metroid threads, preferably as far back as the archive has.
no SA-X is a delusion, just go confront it and it'll disappear
It was a huge part of it. Sakamoto's vision would have been limited and it would have just been a Metroid game on the Fusion side of things if Team Ninja didn't fight to make it a 3D cinematic game.
it's bad because it's in a series where one of the main appeals is the feeling of progression that comes from finding new abilities to explore further and mastering mechanics to bypass certain parts or grab items in different orders
and for the record I like fusion a lot and understand what the devs were going for, it's still not as fun as super, zero mission or dread
So what, Nintendo were happy with the sales of the Prime series.
what the fuck were they thinking, this is worse than the dread suit
Sakamoto's vision would have been limited and it would have just been a Metroid game on the Fusion side of things
so it would be dogshit regardless
finding new abilities to explore further and mastering mechanics to bypass certain parts or grab items in different orders
so it's not bad (Because Fusion has these things)
yep
The bosses in this game were great. I’ve often heard people say this is one of the hardest games in the series (this was before dread) but idk, the only time I died was against the 2nd drilling robot. Honestly the only thing I don’t like about both this and Zero Mission is getting 100% is feels more tacked on, but it’s way worse in Zero Mission than here. That game added super bombs for NO REASON.
no it doesn't it famously has zero sequence breaks
and by finding abilities I was obviously talking about stumbling upon them by yourself not being told where to find them (and no, fusion occasionally not spoonfeeding you objectives completely isn't enough)
sequence breaks
Why are supposed Metroid (super) fans obsessed with skipping entire parts of the game and see that as a franchise staple?
fusion is piss easy it was just harder than super which was SUPER piss easy. The only challenging game in the series is prime 2 on hard mode and that's really only like 2-3 bosses
Linear games are boring.
Dread power suit that low
contrarian tier
sequence breaks aren't just about skipping, they're about different ways to play the same game e.g. reverse boss order in super/prime 2
Bullshit, he was heavily responsible for why Metroid is an exploration series, schizo. He may have only Co-Directed Metroid NES but he was responsible for the map, Metroid would have been linear and not move left if it were not for Sakamoto. He was heavily involved with Super Metroid's development and kept Gunpei, who was barely involved, from canning the game three times. He's been in control of the series since post-Super and is the supervisor of every single Metroid Prime game including 4, get over it, schizo.
nah it's overrated as fuck, no idea why people felate it
weak shoulders
metal diaper
Zero/Sora-tier massive boots
pea shooter
only the fusion suits and power suits in the 3D games are worse (dread metroid suit is its own level of disaster)
Far less than it was, I wanted a 2D Metroid, not Other M. If they really wanted to make a 3D Metroid, they should have made it right.
You tell em, sister.
dread suit is easily the worst one, it looks like a parody
so you aren't actually interested in playing the game, you just want to break it and any semblance of balance / intended scaling
sex with Samus Returns Power Suit, just the suit
you don't know what you're talking about, sakamoto didn't co-direct NEStroid, he joined 3 months before the release of the game. You are confusing the interview he did, the map work was the grunts of EPD overall, not sakamoto himself who says he worked on movement and the script (whatever the fuck that means for NEStroid). Metroid's core was done before sakamot started work on the original.
He is not a supervisor on the prime games, he's credited as "special thanks" and only speaks with tanabe about story elements not contradicting the 2D games (except he can't keep the 2D games from constantly contradicting each other so the point is moot)
Having recently replayed prime 2, I liked the light suit a lot less than I remembered.
Not him but your taste is shit. Fusion Suit was so ugly Nintendo refused to use it, when finally given the chance, they remade the Power Suit
?
Why do you consider multiple ways to play a game being a bad thing? Actually I don't even think metroid needs sequence breaks, if the main game has good exploration and level interaction it's fine on its own but fusion fails at that too hyaga
that other anon already told you but sequence breaks help with replayability, with dread for ex after getting all the "normal" endings to get the zero suit picture I did a playthrough where I tried to do the most sequence breaks I knew of and I could execute, it's another way to experience the game
fusion is the same everytime you play it, and it's still fun because the directing is great but it's not as good as the other titles
ur taste is shit
no u
fusion suit is ugly
moving the goalpost
nintendo doesn't use any suit other than the prime 2 varia (based) to market mechandise
He did, you sound like some leftist shithead creating headcanon out of his ass. Your post sound like something from reddit while you have this irritating anti-Japan thing going on. Get over it, Sakamoto is responsible for most of the series despite making one shit game. I'm starting to think you're a mentally ill tranny given that Other M is currently making you have a mental breakdown.
M*rcury shit
please stop, it's painful to look at
sakamoto didn't direct metroid nor did he have a major involvement with the original, end this meme
he literally did not, you can look up the credits yourself. Sakamoto himself said he joined with the rest of EPD 3 months before NEStroid launched, you're the only one head-canoning shit
anti-japan
what?
Sakamoto was responsible for most of the series
He has been a head on super, fusion, other M, ZM, SR, and dread, that's less than half the series. Shinya Takahashi is a lead on every single metroid post-super via EPD, he's the one most in charge (and yokoi gets props for being the original head).
see
you have this irritating anti-Japan thing going on.
i stopped arguing with you awhile ago, you're responding to someone else
Fusionbros, were so fucking back. Finally recognized as the best game in the series
shut up S-AX
Shut up and do some research, faggot.
nintendo.com
He was also responsible for the Chozo's creation as far back as Metroid NES. Get your facts straight on the series and stop showing how new you are.
seeAnd he's as equally retarded, and from reddit.
Keep seething faggot
incredible how you completely change what you stated in your original post and downgrade it to a story element instead of something major to do with gameplay/the design of the game once you looked up some actual interviews/sources and still pretend you were correct. Sakamoto was not a core member of NEStroid, that's a fact
I didn’t join development of Metroid until about the last three months. (laughs)
literally the same interview you linked, now KYS
tranny reply
shitty dogshit reddit edit
checks out
so....is metroid dread any good?,want to play it for the first time after i finish fusion some time ago
it's a decent, mid tier metroid. Not the first game I'd recommend
Its okay. 7/10 worth a playthrough. Ignore the people saying it's shit, and ignore the shills claiming it to be a 10/10 masterpiece. It's got its own share of flaws.
Do you not see all the braindead faggots sucking this “unfairly maligned” game while shitting on actually amazing games like Zero Mission, in this very tread, you brainless retard?
Again, he made the map, and made the Chozo, these are significant because before he joined the team, Metroid was linear and didn't have any of the elements that define it today. So, Sakamoto played a significant part in why Metroid is Metroid since the very beginning. And he did that in JUST the last three months. You media illiterate redditor. I hate your kind and I'm getting tired of you posting here.
don't listen to these faggots, it's only second to super in the 2D series and in the top 3 best entries overall, fantastic game
Very fun, one of the best games in the series, a lot of replayability. Makes me excited for the future of the series.
he didn't make the map, the map was made by others (EPD in general). He mentions how he was involved with some of the background art (he is credited for art) but that's it
chozo
barely a footnote for the original NEStroid
media illiterate
your reading comprehension levels aren't even good enough to wade through a simple interview, stay in school kid
boring shinespark that does nothing
???? not really selling the game to me.
ZM never got treated like Fusion did for years and years
If they actually focused on the good aspects of dread it could have been fantastic, instead they sabatoged it with the retarded Emmi and railroading. It's still a decent game but could have been much more
he didn't make the map, the map was made by others (EPD in general). He mentions how he was involved with some of the background art (he is credited for art) but that's it
He did, the team weren't making something nonlinear before he joined, he got the team to make the map nonlinear for replayability.
barely a footnote for the original NEStroid
Apparently is wasn't if Sakamoto was calling them an ancient race.
your reading comprehension levels aren't even good enough to wade through a simple interview, stay in school kid
You're so hyped on Other M hate that you can't even do a little research on how things work for Metroid to the point in thinking Nintendo Japan should have no involvement with the Prime series.
(You)
see
the link you posted proves me right lol
it's a sequence break, retard-kun
Zero has been shitted on since release for the 10min stealth sequence and the Chozo statues pointing you in the right general direction since release, retard. Meanwhile Fusion has always been sucked off by contrarians.
oh my fauci, i saved 5 seconds by going this way, instead of that way
Nintendo has done it again!
you're making shit up, point out where in the article it says sakamoto was responsible for the map creation
ok so you were never interested in the game and are just a mongoloid shitposter, thanks for the confirmation
Is that whats on reddit anon? I wouldnt know, I'm never on there
fusion has (rightfully) been shat on by a lot of people since release. The chozodia segment in ZM deserves to be shit on too but the main game of ZM is good at least
You'll survive.
It's utterly soulless.
You're a secondary who likes Metroid for the wrong reasons.
dude going fast lmao
this is what metroid should strive to be, fusion was a mistake. Metroid is about meaningful exploration at its core not sonic the hedgehog
It's mediocre.
The "gameplay" is very good, but everything else (art style, music, level design, atmosphere) is quite poor.
talking shit about the speedbooster
everytime I think this shithole can't get more annoying and retarded it manages to surpass my expectations
*isn't
Yeah I really hate that Dread has convinced an army of mouth breathers that Metroid's essence is a bunch of speedrunning gimmicks.
It's ass compared to most of the other games, on its own merits it's mediocre at best.
Fusion's worst crime is being so derivative of Super Metroid while removing all of its best qualities. Almost every ability is straight from Super, they did not take advantage of the fusion suit concept at ALL. Yet the game is hyper-linear with a soulless world and nerfed movement. Rejects the core appeal of the franchise while not taking any interesting risks in the process.
Dread makes Fusion basically obsolete. There is nothing that Fusion does that Dread doesn't do significantly better, aside from Fusion having spritework.
secondary
fuck off retard, go back to your zero suit samus image dump thread
Not all of us speedrun at AGDQ, sister. Some of us want to take it nice and slow.
u wot
The Super Metroid fanbase basically invented speedrunning.
It was one of the first if not the first speedrun games.
doesn't appreciate ZSS
You're actually a tertiary.
You're actually a double digit IQ that doesn't recognize good gameplay when it's right in front of his face
super metroid's speedrunning kicked off because of they alternative ways the abilities can interact with the world, not the speed itself. It's the same reason why Prime was incredibly popular to speedrun, so much so SRA had to change its rules to accommodate for it
It was one of the first if not the first speedrun games.
there were multiple just before it, DOOM comes to mind
*quaternary
Trust not the Anon Babbleirgin that hates the Shinespark and Speed Booster
Metroid (1986) speedrunning was a thing before Super.
Super was when Metroid became more than a speedrunner arcade toy.
It's a very good game. Better than Fusion in almost every way. The world design isn't as good as Super's but it's sure as fuck better than Fusion's.
If you played Super, Zero Mission, and Fusion back-to-back and were disappointed by the lack of innovation post-Super, Dread will be a breath of fresh air.
Dread isn't very innovative either DESU, SR is the innovative one
fusion is deceptively close to a normal super metroid playthrough if you're not poking around in places you "shouldn't be" with the wall jump
Ok,thanks anons,goign to give it a try.
Fusion has a way better vibe and aesthetic.
Dread builds off SR for sure and SR is way more innovational than Fusion despite being a remake, but Dread also adds a lot of its own ideas and feels like a more developed version of SR (without being outright derivative like Fusion is to Super).
It's really not.
The way the map is laid out in Fusion is extremely linear even for a "casual" playthrough. Each area is literally numbered. Doors lock behind you. It feels suffocating. It's different from Return of Samus/AM2R/Samus Returns which have a linear map but don't feel like the developer is squeezing you.
Dread is a refinement game moreso than an innovative one but yes I agree that it's still more innovative than fusion which was just a heavily stripped down super for the most part
fusion is linear
no shit, go play super while walljumping as little as possible, you'll be amazed how linear it actually is
I didn't enjoy it very much. It felt very safe and "traditional" compared to Hollow Knight
You are being deliberately disingenuous so my only response is: you're a retarded faggot.
Going to end this, Sakamoto was a Game Designer in Metroid making some of the characters, that anon is right about him coming up with the Chozo for Metroid NES back when they were just known as some old race or something but he's wrong on him making the map. He didn't get the Director role until he returned for Super Metroid. He's right on everything else about Super on up but wrong about Metroid NES.
it's disingenuous to say super is linear too!
it's disingenuous to say it's nonlinear without speed-runner tricks, infinite bomb jumps and same-wall walljumps
go play super again
false flag bait post
it really isn't, fusion has a lot of artificial shit the exists simply to keep you from exploring (e.g. the level 1-4 LOCK system, not being able to go to different areas until the last moments of the game, etc). Super has some roadblocks early on but once you get like 15-20% of the way in you are largely just limited by your equipment, not some arbitrary roadblock the game throws your way.
ngl this looks kinda cool no wonder retards don't want me to give Dread a chance
lmao, no it's not
I feel like people who shit on Fusion for not being Metroid are fundamentally the same people who shit on DOOM 3 for not being DOOM.
the games have always rewarded fast completion times, you are an enormous retard who doesn't know anything about vidya in other word you're a Anon Babble poster
It really sucks going from NES to Metroid II to Super, only for Fusion to feel completely different and not like a natural progression. You could instantly tell that Super Metroid was originally the last game in the series.
probably, superfags are insufferable
NOOO EVERY GAME NEEDS TO BE FAST AND EVERY DOOR NEEDS TO BE OPEN OR ILL GO INSANE
that's a small bonus at the end with a more coomable samus, the games reward you FAR more for taking your time to stop and explore with additional power-ups
so you're saying they're correct?
Samus Returns > Dread > Super > Fusion > Zero Mission > Other M
being limited by your equipment is part and parcel of its linearity, you're constantly moving forward in the developer intended straight line of progression and you'll inevitably get hardwalled in an area by your own gear or lack of power bombs/space jump/hi-jump/ice beam, forced to turn around, and come back either later with the gear piece you needed or don't come back at all until MUCH later (ie maridia in general being a giant "go get gravity suit from wrecked ship, dumbass" check and being almost entirely gated off by a power bomb, and you won't be checking out maridia or the wrekced ship until you've pretty much clean swept norfair and brinstar)
you're constantly moving forward in the developer intended straight line of progression and you'll inevitably get hardwalled in an area by your own gear or lack of power bombs/space jump/hi-jump/ice beam
this is correct (ignoring sequence breaks that exists) but the way you go through those intended "checkpoints" is less linear than fusion and you have more freedom in how you get around the world rather than adam blocking your way outside of the intended hallway
(ignoring sequence breaks that exists)
my earlier post said super's nonlinearity is owed primarily to its sequence breaks yes
Objectively incorrect boomers who melt into a puddle the moment a new entry in a series tries something new and succeeds in doing so despite temper tantrums from a loud minority, rather.
non-linearity because of seq breaks is quite literally artificial non-linearity.
fusion is fine and even good as a subversion of metroid but it should never be considered the franchise standard
thankfully it didn't really have much of an influence on the rest of the series except with other m and we all know how this game got received
you misunderstand, I'm saying super is less linear even without taking the sequence breaks into consideration because it has less rail roading and blocking off
Prime 2 isn’t hard after getting the dark suit.
This is why if another remake of a 2D Metroid game is made, I'll take a Super remake and no more, a Fusion remake would just lead Nintendo down the wrong path with Metroid again.
Retard take. Fusion is the game that would benefit most from a remake. Keep the story untouched, it's perfect. Then just update the graphics, add unscripted SA-X stalking areas similar to EMMI zones, and add some cheeky sequence breaking that gives Adam conniptions but doesn't break plot progression.
the challenging segments of prime 2 don't appear until after the dark suit is acquired (boost guardian, alpha blogg, spider guardian, the final boss guantlet)
fusion doesn't need a remake, it needs a reimagining to make it into a proper metroid instead of a hallway simulator
add unscripted SA-X stalking areas similar to EMMI zones
the 2D games don't need more disruptive stealth sections fucking up the gameplay
Yeah exactly, even within the "intended" route, Super gives you way more room to explore, experiment, and even get lost. Fusion literally locks doors behind you and funnels you through scripted objectives. It's not about ignoring sequence breaks, it's about how the world is designed to encourage curiosity vs Fusion basically turning Samus into a mission-following grunt.
You honestly think Sakamoto would change anything from Fusion when he himself stated that he wouldn't change Other M and stopped Fusion from being remade because he didn't want it? Fusion would be made even worse because Sakamoto would add Other M-like cutscenes to it and it would damage any future games going back to those dark ages of mainline Metroid. Super would be the perfect game to remake to perfect modern 2D Metroid. Fusion is one of those games that should never be remade, ever.
I feel like we're arguing semantics with the remake/reimagining thing, but whatever. And the only reason the EMMI zones sucked is because they were literally untouchable and a one-hit kill unless you mastered the parry. Gradually unlocking permanent power ups to more effectively deal with and eventually kills something that you originally could only run or hide from would be incredible gameplay if implemented properly.
just like samus returns got other m-like cutscenes?
how about we don't get any more remakes and focus on new games and making the series advance
dread was great but it still played it pretty safe, I hope metroid 6 goes ham with the upgrades and new gameplay
dude if you think modern sakamoto would fmake fusion even worse, imagine what he'd do to super
metroid should move away from door/room based level design. Hell I think metroid 6 should be a 3D third person game
So, does remnants of the Space Pirate exist still after Super Metroid or no? Why were the Pirates in Fusion, what was the reason they were on Chozo murals in Dread? Are the Zebesians still around or are they gone after Super Metroid?
I doubt it'll be full 3D but I wonder if they'll expand on the gimmicky change of perspective they introduced with the omega cannon sequences
but i hate long pressing a then short pressing a when dialogue happens!
Zero Mission is my favourite Metroid game
Samus Returns was a remake of Metroid II, a simple game, Super remake would be the same. Fusion is so story heavy that I would be worried that old Sakamoto would come back. I like new Sakamoto, I don't want Fusion/Other M era Sakamoto back.
It is very fun. Biggest sin is that the soundtrack is very mediocre and forgettable, and the last two EMMIs suck
according to sakamoto lore, the answer is no, which makes no sense because the space pirates on zebes are not native to the planet and super established there are non-zebesian space pirates as well. Not sure how prime 4 will factor into this considering it takes place after super and has space pirates
speedbooster is bad now actually
how did you get that out of my post? Speed booster's best uses are when it's used for environmental puzzles (same with boost ball)
Fusion is just pretty good like an 8/10
Zero Mission is 10/10
10/10
chozodia
Speedboosters best use is making backtracking and exploration more fun because you can go fast. Good shinespark puzzles are an added bonus (which dread also has an abundance of)
Given that Metroids still exist, I don't believe Prime 4 takes place after Super. I believe those original timelines for Samus Returns and Super, 20x6 and 20x7 were just for advertisements. Those dates aren't in the games or manuals.
the metroids in prime 4 are weird, the game calls them metroids but visually they're mochtroids
*I mean the 2D games since 20x6 was used for Federation Force.
I just take it as a different art style from 2D to Prime since both series depict factions differently. I wonder how all of this works in the Metroid Story Bible?
it's not just an art style change, it's a deliberate design choice. Prime had normal looking metroids before 4
Anon Babble is full of retards who get their opinions from e-celebs, now you've learned
It's terrible because it's ultra-linear cancer with backtracking
Easily the worst metroid game
Oh, okay. Also, I notice that the GF soldiers are no longer called Marines in Prime 4, they're now called GF Troopers. Are they the same as the Army soldiers we see in Metroid Other M?
I think so from what I remember but I mentally suppress a lot of other M
Who said Fusion is bad? It's just usually everyone's least preferred 2D Metroid, but I don't know anyone who actually hates it.
I only played this two years ago, and I had fun outside of the "search for a spot in first person" and the walking segments. If you look past that it's about as fun as fusion, since it's pretty much fusion in 3D.
The action, how the gameplay feels is pretty good, and it has the best sounding/looking speedbooster in the entire series.
I hate fusion more than other M. Other M's specific bullshit was immediately dropped, fusion's design ethos still poisons 2D metroid with things like railroading and stealth mechanics
This
he hides like a bitch against emmis instead of kiting them like a boss
ngmi
metroid fans say they don't worship Metroid Other M
ZSS coomer dump shit reaches bump limit
I'd love to see you guys talk your way out of this.
eh maybe