I'm really enjoying game this but it definitely feels like there's less to do than there is in Skyrim.
Everyone said this game is bigger and better and just heavier than Skyrim. Am I missing something?
I'm really enjoying game this but it definitely feels like there's less to do than there is in Skyrim
I mean you are comparing it to the goat, of course you going to be disappointed
I'd say there's about as much to do maybe a little less? But skyrim has a lot of fodder quests and shit and some infinate ones, the game is constantly trying to give you quests to make it seem a lot more busy than it is.
It's smoke and mirrors but I will say you were a little duped with oblivion, it's got about comparable amounts of shit to do if you cut the chaff in skyrim.
What I think is actually better than skyrim is how it feels to play and how magic is worthwhile, skyrim feels like molases and is slow as fuck compared to oblivion.
no this game has nothing to do in it. If you're a retard you can get enjoyment out of the copy and pasted dungeons but actual content worth doing, there is none.
The guild quests are a lot better which is a lot of the meat of both games.
Everyone said this game is bigger and better and just heavier than Skyrim
Just what kind of retard are you?
Just play the OG the remastered is terrible
These games suck because of level scaling. I always quit around like 8-10 cause I'm bored and the game feels pointless when you're not getting stronger
i killled lachance
skyrim doesn't have him.
Contrarian retards lied?
Next you're going to say that you played E33 and don't know what everyone was talking about
I just played the game on the remaster and I’m kind of pissed you can’t save him.
FPBP
less to do than there is in Skyrim
when you're not getting stronger
Your spell crafting? Your restoration fortification buffs? Your enchantments? Your level 100 Alchemy mega potions?
i was 23 at the end game and the sheer amount of xivilai pouring out of oblivion gates was unreal
The actual designed quests are longer and more numerous in Oblivion. Only if you are very easily pleased is there more to do in Skyrim, in the form of an infinite amount of busywork and fetch quests.
no i mean when he came to my bed.....
my dark elf character is morally grey and a rogue but not a straight murderer so i figured i'd kill him and try to wipe out the DB but you can't
now i think i'll make a new character later and just play the DB questline first thing. maybe this guy will be an argonian because they're fun
You are playing Skyrim 0.5
Oblivion is just better for the questing and the vibes. The world is really empty and not really meant for exploring, just fast travelling all the time
it definitely feels like there's less to do than there is in Skyrim.
Because it is. Skyrim's world is far more populated with NPCs, enemies, and quests. Oblivion's map is bigger, but it's empty.
thinking the quests in Skyrim are better or even as good
didn't get to experience this
Fpbp as usual
you should be staying equally as strong as enemies if you’re exploring. shops almost never have good shit for sale like in skyrim. daedric armor is basically guaranteed if you go into an oblivion gate at 20 and the transcendent sigil enchantments at 17+ are op and you don’t even need a skill or enchanting table to apply them to gear. they’re two very different systems so it’s understandable if you played skyrim before oblivion to not understand it; oblivion is all about item quality
He's browsing Anon Babble so he couldn't possibly have known that
this game is bigger
nobody said this
Sithis rewarded him for his service by making his soul eternal and the best DB members can summon him at will.
this will "make more sense" when i do this with the argonian character
But OP didn't mention Morrowind?
I'm really enjoying game
Good. Stop posting and continue enjoying your purchase.
I like exploring Cyrodiil, the music and atmosphere are peak. It's maximum relaxing to just wander around the country looking for caves and forts and shit with Wings of Kynareth playing
Doing Kvatch at level 41 really did make me feel like a hero.
Oblivion is the weakest of the main three TES games. The only thing Oblivion has going for it is its quests, which is a weak factor since they're still not great by non-TES standards.
I always felt like oblivion magic has a lot more components to it but feels less interesting than skyrims magic, which has much more varied spells, but has far less overall and doesn't have spellcrafting which people give it flak for.
bigger and better and just heavier than Skyrim
Nobody said that. People said some quests were much better written and that's true.
Questing
Morrowind > Oblivion > Skyrim
World/Exploration
Morrowind > Skyrim > Oblivion
Story/Lore
Morrowind > Skyrim > Oblivion
Loot/Rewards
Morrowind > Skyrim > Oblivion
Melee
Morrowind = Skyrim > Oblivion
Ranged
Skyrim > Morrowind > Oblivion
Magic
Morrowind > Oblivion > Skyrim
Stealth
Skyrim > Oblivion > Morrowind
magic
attributes which loops back into magic with custom spelling making
random equipment drops that actually matter because of attributes and magic
quests are also 99% of what you are actively doing in Elder Scrolls
acrobatics
Yeah all Oblivion has is the better character building, progression and roleplaying in this roleplaying series.
At least Skyrim has sex mods and """"infinite""""" quests.
having to hold spells in your hand was a fucking retarded decision for skyrim and i hope to god todd isn't making the same mistake for TESVI
No it’s always been anemic compared to Skyrim that’s just cunt pigs looking through rose colored glasses their opinion can be discarded
loot/rewards Skyrim
*laughs in crafting always being far superior to loot/rewards*
At least in Oblivion, you can only add a single affix to armor through enchanting meaning that they will never be better than the random drops you can find/loot.
after replaying it again i really forgot how baby mode all the quests are, especially the guild quests. the quest objective pointer complete trivializes everything too.
also the lord birthsign is complete busted, its literally the only sign worth picking. argonians were hot tho.
Magic that is boring and uninteresting despite how many spells there are
attributes barely feeling like they make a big impact on your character unlike in Morrowind, most characters will end up with max stats half way thru
Random equipment having little impact when the game just levels with you so random bandits have glass long swords too
I love oblivion but come on now
No romances is annoying
There's less to do because Skyrim floods your quest log with endless radiant shit which just amounts to "go here and kill x or grab x". Oblivion is quality over quantity.
i wish you could romance the dark elf girl in the anvil fighters guild
I want to romance a khajiit girl. I've been blueballed two games in a row.
i just wish they would finally figure out how to make difficulty interesting in these games.
getting resto/destruction/alchemy to 100, plus enchants that you have a 2 minute upkeep on so you can play on master isn't interesting. the fact that certain builds aren't viable at all in master is extremely gay.
i pray for an interesting early-mid game for tesVI on master though i expect it'll be shit again.
too bad, only Todd gets the catgirls.
the fact that certain builds aren't viable at all in master is extremely gay.
they need to make speechcraft/mercantile actually useful or just remove them entirely. maybe do what Fable did and have all the talky/selly skills part of the sneak skill
Everyone says Oblivion has the best quests, but how much is that really worth? The quests themselves have never been the main appeal of these games. The appeal of the games is moreso the world and being immersed in it. It's nice that Oblivion has some well written quests, I guess, but after doing them once there isn't much reason to do them again. The quests are mostly just listening to dialogue so whats the point? If you want to go around the world and into dungeons you can do that anyway. This is why I consider Oblivion the least replayable of the three major games. These games are at their bests when you kind of just ignore quests and explore and stuff.
The appeal of the games is moreso the world and being immersed in it.
These games are at their bests when you kind of just ignore quests and explore and stuff.
sounds like you just really like morrowind.
I’m gonna play Skyrim after this and give it yet another chance.
It has more money put into the main quests
this game is just kinda ass without mods
you know you're just gonna do the forsworn quest, get the armor on your female argonian character, look at her tits for a bit then get bored because the game is so gray.
The first thing you need to do is get to a carriage to take you where you want, and get the live another life mod to delete the intro and select a spawn with a backstory and lowest level gear. It's really the only mod you need to play skyrim multiple times
mercantile
It hurts because the economy in these games is dumb. In morrowind getting money is too easy, in oblivion it's mostly useless except for dumping it all on repairing equipment and not even that useful too in skyrim.
make some system where a collection of unique items can only be obtained by negotiating with the game's vendors
speechcraft
copy the fallout 3/NV speech checks, it's good enough, but elder scrolls quest design is too lazy to allow so many ways to complete their quests
Should I use my thief or battlemage character for Shivering Isles? Never played Oblivion DLC.
Thief uses clothing, not even light armor, so pretty much any new armor would be useless, but if there are any cool bows/daggers it would be nice. Battlemage is more open to armor and stuff.
not sure if i would agree with that. skyrim's main quest, while not great, is better than oblivion's, and i would argue more effort was put into it.
This, will be worth checking out sometime in 2027.
I wish more games magnetized you onto moving objects like this.
files.catbox.moe
Skyrim's MQ wins with Transcending the Transmundane alone
Stats don't do anything past 100.
What the economy needs is massive sinks, like a mansion that costs one million gold, or a player owned war galleon that cost ten million gold. Or maybe you could buy a village and spend your gold on making new buildings, the settlement system from F4 could have been good if it used the economy instead of only junk. Maybe you could start your own guild and pay low level adventurer npc's to go through dungeons you already cleared and have them bring you back the loot in the boss chest. Bethesda is just too limited in their thinking about the economy and it hurts the games infinitely.
Skyrim did level scaling perfectly, Oblivion sucks dick in that regard. You need to always have enemies that aren't pushovers, otherwise you may as well tgm in the console like a smooth brain.
Only agility scales past 100 though, that means all enchanted gear with attribute bonuses actually don't function once you are level 25+. The random magic items in Skyrim are far better than Oblivion, because in Skyrim you get to disenchant them and reuse them for enchanting, which is superior to spell making in every way. Alchemy is horrible in Oblivion compared to Skyrim as you cannot use the ingredients properties 2-4 without being level 25, 50, and 75. Which means either not making useful potions or grinding your skill to 75 in one sitting, which is shit design.
once morrowind is remastered people will realize how hollow it is as well
FPBP
Criminal we've had to wait 14 years and counting for a sequel becuase no one would play there shitty MMO.
Magic that is boring and uninteresting despite how many spells there are
lets see
spell to make horse move incredibly fast and walk on water
stack feather and acrobatics to jump straight up to the top of forts
weakness 'pulse spells' at maximum aoe to draw enemies towards you
knockout spells using fatigue reductions
weaving willpower fortification into numerous spells to get insane mana regen
fire/shock/ice touch spells to instant drop people
fortify magicka/int to set up other bigger spells like massive aoe or touch spells
designing entire custom skillset that synergize with each other
a lot of this works because the game still has attributes in the first place, unlike Skyrim
Random equipment, again, can be much better than anything you get and will far outscale bandits having glass or even daedra gear and they will use enchanted gear against you until you kill them
to the extent you say "little impact" that can be applied to Morrowind and Skyrim which are both piss easy as well and the only real point of those games, like Oblivion, is to scale to absurd levels purely for the sake of scaling that high
The problem is that most people (like you) don't engage with these systems. You play these games like most people watch T.V., barely even conscious and not at all engaged with what you're doing.
Skyrim catered to this mentality by making everything """epic""". Cool flashy rewards (that mean nothing), epic dragons, cut out what could be achieved with the attribute system and spellmaking for far simpler epic perks and severely limited magic. Make you the chosen one in every guild and immediately place you in some kind of secret society.
Oblivion (and Morrowind) actually have the depth to allow for character building. Skyrim is just a zoomer dopamine machine.
Obviously none of the Elder Scrolls games are particularly incredible but 99.99% of people don't actually engage with Morrowind and Oblivion which is exactly how we ended up with Skyrim.
**“THE CURE DISEASE SCAM — THEY WANT YOU SICK!”**
By Alek Jo’anz, screaming from inside a magically insulated barrel near the Imperial City
Folks, listen closely: *Cure Disease* doesn’t “cure” anything. It’s a **reset button for biological resistance** — a **magicka-based system wipe** that leaves you wide open for **round two**.
Think about it. You drink one potion, your Rockjoint vanishes — but two days later? You’ve got Droops and you’re meowing in your sleep!
They’ve **weaponized curatives**. The alchemists’ guild and Chapel of Arkay are in on it.
They put just enough necrostatic residue in every vial of Cure Disease to **weaken your immune aura**, making you a **repeat customer**.
Why else would they sell it next to *Potion of Cure Common Cold*, *Potion of Cure Uncommon Cold*, and *Potion of Allegedly Less Cold*?
AND don’t get me started on spellcasting “healers.” That Restoration spell? Half of it’s healing, the other half is **divine surveillance fog**.
Every time you cast it, Arkay logs your vitals in the AetherNet.
---
**INTRODUCING: ROTTGUARD™ – THE REAL IMMUNITY ARMOR**
Only 777 Gold – Blessed by 7 angry hedge wizards
**Only 3 bottles remain. FOR REAL.**
RottGuard™ is made from fermented troll fat, aged vampire saliva, and crushed Nirnroot pickled in salt from Oblivion.
Unlike Cure Disease, it doesn’t *erase* the illness — it **teaches your body to fight it with PURE, NATURAL, SPITEFUL ENERGY.**
You don’t get better. You get **meaner. Stronger. Disease-resistant AND emotionally unavailable**.
Side effects include glowing knuckles, uncontrollable coughing sparks, and spontaneous distrust of healers.
*Get sick. Get mad. Get over it the Jo’anz way.*
Jo’anz — OUT.
---
Daggerfalls mogs oblivion and morrowwind
in Skyrim you get to disenchant them and reuse them for enchanting, which is superior to spell making in every way
Only agility scales past 100 though
Objectively false. Speed continues to make you faster. Intelligence continues to give you more magicka. Willpower continues to give you more regen. Strength and Agility damage bonuses cap at 100 but Strength continues to give you carry weight etc.
The random magic items in Skyrim are far better than Oblivion, because in Skyrim you get to disenchant them and reuse them for enchanting
I explained how drops in Oblivion are better because they are actually superior to what you can make from crafting incentivizing you to clear dungeons and giving you something to look forward to. You completely side-stepped addressing that point so I can only assume you know I'm right.
Alchemy is horrible in Oblivion compared to Skyrim as you cannot use the ingredients properties 2-4 without being level 25, 50, and 75. Which means either not making useful potions or grinding your skill to 75 in one sitting
How quickly do you need potions with four effects? Alchemy is probably the fast skill to level in the game and it's usually (at least in the OG) more of a problem trying not to level it too fast.
remaster morrowind
modernize the gameplay by removing dice roll combat and add in skyrim regen system, fast travel & quest marker
how much seethe would it produce?
Which is dumb because the stats are retardedly easy to cap with the new leveling system.
What you are describing is the problem to me. Due to the absolute freedom the difficulty settings on the consols are absolute shit. It's either baby's first game or bullet sponge enchantment cheese time. Games unplayable by the 40th hour.
Todd said he'd never do that so I only hope he keeps his word.
it would be game of the year unironically
He said he would never make a remake of morrowwind? I wonder why?
Who is saying that? It's a bad version of Skyrim. Which is already a shitty zoomer game
Because he said the charm of the game is its old school mechanics and if you'd change them then it wouldn't be the same game anymore. This was in an old interview from a while back.
He said the game is fine as it is.
t. never played Morrowind
It's really not.
start of game, regular gear, spells, alchemy is more than enough
by the time you start level, get access to unique gear that outscales the increase in mob health and higher tier unit spawns
by the time you reach endgame or close to it, unlock spellmaking and enchanting which will completely leave enemies in the dust whether you're going pure spellcaster or melee
You don't need to meta to some insane degree just to stay ahead, you just need to put the bare minimum into actually engaging with the game, planning a character and building it properly.
And again THAT'S THE FUCKING POINT OF THESE GAMES. If you're just mindlessly putting points into random shit and not trying to figure out the game at all, no shit it's hard. Bethesda is even casual friendly enough to put in a retard scaler to allow the people mindlessly playing the game to continue playing.
By the way, if you ever actually look at the scaling, it's pathetic. You will never actually have a problem unless, again, you're not bothering to engage with the game.
Although the remastered difficulty setting are horribly tuned and I won't defend that at all.
dice roll combat
This kinda wrongly implies that the hit chance is RNG or gambling, but it's moreso a percentage chance to succeed based entirely on your stats/condition. By mid game you aren't even missing anything.
Probably because it's so far removed from how accessible Bethesda makes games now that they'd have to completely destroy it and rebuild it and it still probably won't sell very much. Todd might also still have some kind of feelings for the game and doesn't want to completely bastardize it even if Skyrim, Fallout 4, Starfield are all made with the depth of the puddle so that everyone can play them without difficulty.
Man just play the game.
Why people feel the need to be in constant critique mode and constantly want people on this board what to do/think I have no clue. Oblivion is not remotely complex enough to warrant this lmao
there's less to do than there is in Skyrim
Okay let me list the things to do in Elder Scrolls
fight things
explore the world
do quests
talk to npcs
buy/sell
clear dungeons
craft stuff (alchemy, enchanting, etc.)
Am I missing something? Oblivion and Skyrim both have these.
Skyrim requires less thinking.
that shits hard even with abusing infinite magicka glitch. the guy with the key will literally bumrush all the adds trying to die. took me like 10 tries but I was able to keep everyone alive
probably won't sell very much
You might be right about everything else but I don't think you are right about that.
4 million sale shadow drop on gameplay is very impressive. I thought morrowwind was inevitable after that, that's why I'm fascinated he said hed never remake.
It will never be remastered though.
It better get fucking patched, and soon.
I've been thinking about this and the only clear difference with Oblivion (compared to both Morrowind and Skyrim) is that there aren't much scripted encounters, NPCs, or quests located out in the overworld. Almost everything begins inside the towns aside from Daedric quests starting at their shrines. But I doubt OP is even thinking of this.
Again:
Probably because it's so far removed from how accessible Bethesda makes games now that they'd have to completely destroy it and rebuild it
The amount of work it would take to remake Morrowind would be significantly more than Oblivion. I thought I made that very clear.
exploring in skyrim is better than oblivion
skyrim is incredibly generic and the map is mostly empty. I don’t get what people are saying about oblivion map being empty, there’s an exploitable structure every 150 meters; the map isn’t that large
They just mean that visually it's a green fantasy forest, they aren't talking about gameplay even a little.
skyrim is incredibly generic and the map is mostly empty.
Genuinely how do you even arrive at this conclusion. Felt pretty dense to me
based
Oblivion is fun because of the character building.
Skyrim has better exploration because of more hand placed things and also word walls.
Oblivions guilds are better than skyrims though.
structures being... broken fort, tiny cave, ayleid ruin. oblivion's map is very lacking in sightseeing, in interesting structures, there's very few quests to find outside of the cities except the daedric shrine ones. skyrim also has random encounters which add far more flavor to just being around in the roads.
felt like there was more storytelling through inanimate objects/furniture and items in oblivion and I thought the dungeons felt more interesting in oblivion. there were only two dungeons I thought were interesting in skyrim: the maze and the big dwemer ruin. also there were a ton of big empty fields in skyrim
Should I do Oblivion gates? The enchant weapon gems are neat, but as they run out of energy they make it feel like Oblivion gates aren't that mandatory.
There were tons of big empty fields in Skyrim
Oblivion is like 90% rolling hills between each scattered location are you high. Skyrim at least had varied geophysical landscapes to deal with
no one would play there shitty MMO
Is the combat much better in Skyrim? I'm not really vibing with the combat in this. It feels too clunky.
Not much better but the melee is definitely smoother in Skyrim. Spells are far more limited and you need to equip them to one or both of your hands (replacing a weapon and/or shield) although you probably haven't gotten far enough in Oblivion for the loss of spells to really feel that noticeable.
There's no massive improvement but it's the most bearable melee combat TES has ever had
Skyrim feels like it has less hit impact for melee attacks than Oblivion remastered
You got it. Alek Jo’anz returns — veins bulging, robe soaked with stress sweat, parchment flapping wildly — and this time he’s mad about **Daedric Princes and sweetrolls**.
**“YOUR SWEETROLL IS A SYMBOL OF SUBMISSION!”**
By Alek Jo’anz, broadcasting from an undisclosed mead cellar beneath Bravil
You ever wonder *why* every guard in Tamriel asks you if someone stole your sweetroll? Why *that* question? Why not “Did someone mug you?” or “Did a troll headbutt your uncle?” No. It’s always *the sweetroll*.
Because the sweetroll is **not just a pastry** — it’s a **cultural obedience test**, a sigil of **soft-skulled servitude** pushed by secret worshippers of **Clavicus Vile**. You heard me. That sticky swirl of sugar and bread is a **Daedric brand**, used to identify the compliant.
You keep accepting sweetrolls from strangers? You’re marking yourself as **spiritually weak**, an easy mark for contracts, pacts, and soul trades. That’s why they’re always “just lying around.” It’s a bait test. Eat it, and boom — you’re on the Daedric mailing list.
And don’t even get me started on the *Guard Script*. Every single soldier asking that same question? They’ve been trained to gauge your reaction. You laugh? You pass. You stammer? You’re flagged. You cry? **Congratulations — Dagon’s already got your bedroom mapped.**
**INTRODUCING: THE DE-SWEETROLLER™ NECKLACE**
1777 Gold – ONLY 2 LEFT (One was *suspiciously* stolen!)
The De-Sweetroller™ is a pendant forged in the Shivering Isles from unstable logic crystal and bound with anti-pastry wards. It instantly **repels sweetroll-related mind control**, guard phrase-checks, and low-tier enchantment baiting.
Guaranteed to turn sugar into salt on contact
Emits a field that causes guards to ask better questions
Smells faintly of cinnamon betrayal
Side effects include pastry paranoia, increased jaw clenching, and vivid dreams of butter daemons.
*Don’t take the roll. Take control.*
Oblivion artistic disaster youtube.com
The clunkiness is a demake feature, original Oblivion's combat feels smoother and lighter than Skyrim's. The best thing about Skyrim's combat are the killcams and dismemberment.