Gamedev thread

gamedev thread! post your progress, ask for help, share feedback and shiet

holy autism batman
but hey that's very cool that you did all that, very soulful

You have any idea how much of a bitch it was to implement that damn "click on a region to learn more" feature? Had to create a bunch of <area> polygons because my dumbass divided all of the regions into such irregular shapes that could not fit into a rectangle. But it was worth it because I always wanted to implement a map system like that and I was pleasantly surprised to learn html had a built in feature for that.
Luckily, the pages for characters, creatures, and objects are not as complicated.

made business signs customizable by the owner

Very nice.

working on a town street scene for the game's intro. Scale is fucked up in some places like the windows, so I'm working on improving that. Doing all this in Trenchbroom, it's fun.

town.png - 1871x979, 960.13K

You should make a big ass ogre that the goblins crowd around and use like a battering ram.

I made a mistake and didn't have a demo for my game when it released. It ended up flopping. I decided to add a demo anyway recently. I know it won't save the game but I'm curious as to what would happen because even though my game flopped it still gets new wishlists and sometimes even sales occasionally.

does Steam algorythm really make it so unless your game makes it right after launch, it will be buried forever?

Added another goal to my level, cause why not. It's a balance beam/see saw challenge. In this WebM I get to where the goal is twice. First I get it the slow way, then I get it the fast way. This is how I try to design the star challenges. I would like someone to walk in and be able to complete these challenges slowly-but-surely, but then once they get the controls down, I want people to use the physics to tear through stuff. I try to design a primary and secondary path with each one.

The scope of what you are trying to make is massive, but you have shown you are capable and driven enough to handle it. Good progress.

I like it!

Looking good. You are making some great progress in a short amount of time.

What's a theme for low poly 3D assets that's underserved?
I need to practice my blender skills and have artist's block.

On it's own I guess not but I wouldn't know. After my game flopped I really stopped trying to game for numbers, review counts and whatever. I just want to be done with it at this point.

i want to make a 3D platformer with puzzles, how hard would it be if i have zero coding knowledge

So you have 3D experience?

lmao, not a bad idea
thanks! I have the policy of working on it every single day and make some progress, no matter how small it is. Plus, I'm using Trenchbroom for the maps which makes it a very fast process I think.
Your game keeps looking better and better, love how the level is coming together. Only thing that seems a bit weird is how the second time around you are able to skip most of the platforming but I guess that has to take some skill from the player to pull off, right?

zero coding knowledge

probably impossible. If I were you I'd try to learn the basics and, from there, using AI to give you the code for the stuff you need. Don't just copy & paste and try understanding the code, it'll help you learn a lot faster.

trenchbroom.png - 2560x1197, 1.42M

How do you find these threads (and post and fill in the captcha) in 1 minute and 30 seconds after they are made?

Only thing that seems a bit weird is how the second time around you are able to skip most of the platforming

Yes, it does take a little bit of skill, the same amount of skill it takes for Sonic Adventure's Slope Jumps. So, I design the levels with "players are going to find ways of skipping this" in mind. I want my level to be a canvas with the player controller being the brush. I want players to be able to treat my levels as playgrounds. If you have no skill, you can still get the goal, and as you get better, you can get it in faster, cooler ways. I want your first and second playthroughs to almost be different games. Easy to play difficult to master.

Thanks, but as you said the scope is a massive undertaking even for me. Frankly, if I want to finish this whole thing before I go the way of Henry Darger, I had to cut out a bunch of inconsequential things: the Barmaglot Brawl at Tai's Tavern, the Siege of Drilos, the other islands and their creatures and objects in the Zmeian Archipelago, and some lesser known characters such as the husband and wife duo Ariel the Dragon Apothecary and Adalwin the Elvarian Alchemist of the DarkWood Forest region were inconsequential enough to Fygoon's story that I could sit them down on the bench for the time being. I talked to my two best friends and frequent collaborators if they would be interested in helping with making more story stuff and they expressed interest. The plan is to have them help me by writing bits and bobs for the histories and character profiles for the characters based on the worldbuilding I have done so I can focus on the stories in the game and I'll provide credits for each entry they make; I'll obviously proofread and modify the entries if there's any obvious incongruities with the canon but I'll let them play around with the story. After all, my buddies contributed many ideas to Fygoon's story so it's only fair that I get them involved with the story and give them their dues.

do they know that you are a lolcow

so, skill based progression uh? sounds super neat. I can see hardcore Sonic fans finding it kinda easy but I bet most people will find it just right given that you are giving them multiple options on how to beat the levels.

Does your family know you're a loser?

if you make the thread yourself then it's very easy to find the thread and post quickly

Got lucky. If it was a thread for me to shill I'd use my own cool pictures.

Sounds fall-y.

there's a certain melancholy to it. Definetly autumn.
Check this out, might give you some clues on how to make your music more season-specific:
youtube.com/watch?v=lIHzjKHXIsQ

drive-by ASS

Cringe.

breed breed breed breed

horn cats. cats with horns. and a volleyball demon about to spike me

groovy

You know, I've been yapping so much about my own game that I never said anything about the great games in the thread (aside from the guy who's making custom signs in his game which is cool).
This is the kind of platform game that could do gangbusters and not just another piece of crap that's made just to shill a Twitter artist's stupid OC donotsteal that will fizzle out after the first level. Like, you don't see a lot of people trying to make something similar to Sonic because they usually go the easy route and make a generic Mario clone.
Aside from the whole troll thing, I find the style of this game great and I commend the tenacity of the developer. To go from a green stick figure to something that wouldn't look out of place next to Panzer Dragoon and Scud on the Sega is amazing.

thanks man! always appreciate the kind words

whole troll thing

what do you mean lol

I think the jump would look better without the little windup. theres a disconnect there with the fact that the characters already left the ground.
nice game btw, you are going to make a million bucks

actual spam advertisement in every thread

Adding in the troll as a goblin battering ram.

Fixed the last few bugs within RogueBassin's shadowcasting code, webm related.

Currently working on trying to have less dogshit-looking automatically-generated map, and the first results and actually way more dogshit-looking so that's going to take a while. Mostly because anything that look good "from the ground" tend to be absurdly visually noisy when seen from an RTS view.

all the people accusing you of shilling are GAY FAGGOTS. your game RULES and makes my dick HARD, even though if my dad walked in on me playing it, I would be EMBARRASSED.

You could just report it.

it's cuming together. Think I'll add a little bit of sepia to those walls, they look way too clean for a medieval town.
oh! alright haha. Btw you are one to talk about tenacity, putting your game together all on your own must've been a lot of work.

town.png - 1505x924, 1.4M

crying to the jannies is even gayer

Don't be a hypocrite.

?

is this goydot? i'm having trouble maintaining fps with lots of npcs. are they all skeletal models?

how am I supposed to see that coming bro?

how.png - 688x577, 192.83K

sound and screen shake. I'll make it brighter though

yeah maybe a lil shine the moment it enters the screen or something.
Glad you aren't using a WARNING sign nor anything like that.

Pretty good, I enjoyed it. Has a sort of Nidhogg feel to it. The controls are nice as you laid them out and it's commendable you also added in the ability to change them. The spinning dodge in the tutorial doesn't work properly but this should be an easy fix. Overall, very nice. Can't wait to see this game evolve.
On another note, I was a bit retarded and made this before realizing "slash" meant the "/" key.

When are you guys gonna make games that actually look fun to play? I thought AAA devs were shit because they had to cater to normies and deal with braindead corporate suits. Wtf is your excuse?

thanks for trying it out

The spinning dodge in the tutorial doesn't work

try holding right or left when you block,

On another note, I was a bit retarded and made this before realizing "slash" meant the "/" key.

ah yea that might be confusing. Maybe adding "?" would make it better.

counterpoint: my game's fun
source: me

scratching.webm - 116x122, 32.9K

it's really hard and I get burned out a lot

turns out creativity is an extremely rare trait

make it like a flaming ball

What's a good Unreal Engine 5 tutorial series/ course? I'm going through the 3 smartpoly blueprint tutorials. They're OK but I feel like I'm just following directions.

try holding right or left when you block,

Ok I was just being retarded. Turns out you have to wait for a specific period to then spin.

ah yea that might be confusing. Maybe adding "?" would make it better.

No need to change the slash to a question mark because I'm certain someone will confuse it to mean "press [/] while holding [shift]". You could just put the [/] glyph as what shows up in the keybindings since it's what a user sees on their keyboard (for that matter you can do the same with [.] and [;] to match).
Quick question: does wiping the blood off of the blade do anything? If not, I suggest you could have a mechanic that incentivizes players to clean their blades; perhaps you could have it interfere with the force summon or maybe have the sword break the more you neglect it.

just make your game

How?

Nox

Look nice. I initially set the fog to a similar resolution but it murdered perfs on large maps.
Is Nox worth playing? Looking at the date I was probably playing BG1/2 back then and don't even remember hearing about that one.

Nope, Unity.

are they all skeletal models?

It's batch rendering with the animating done directly in shader via vertex displacement.
Animations are stored as textures, and bones data are baked in secondary UVs channels.

lots of npcs

I can go up to 60k NPC fighting each other. Rendering is only an issue when fully zooming in the middle of a massive melee.
Did you use the profiler to find your exact bottlenecks?

1. understand how to do basic shit in the engine
2. start implementing things for Your Game
3. if you don't know how to do something, either fumble around until it works or google it

Thanks! And yeah, I agree about the jump. I think I need to redo it, but it's hard to make an animation like that where it looks like a jump, but also isn't 1 frame of transition, you know?

I adore the sprite work of your game. you are extremely talented.

Here, here. If it's fun, it's fun.

Is Nox worth playing? Looking at the date I was probably playing BG1/2 back then and don't even remember hearing about that one.

I'd say maybe? Sorry, played it way too many years ago. It's kind of a Diablo game with less focus on item looting and more on skill. Multiplayer was labeled as "Quake + Diablo" back then.

I think I'm done with this scene. It's just for a few takes during the intro and I don't want to put much more time into it. Tomorrow I'll work on a tavern sign and the interior of said tavern.

town_final.png - 1591x835, 1.55M

give me an idea. What's your dream game?

Finally have a nice workflow to reduce the NPC's to two drawcalls each. What does Anon Babble think of this NPC?

soul. I love your lore.

i'll be real with you bro
the gameplay looks really cool, but depending on whether or not you switch the main character to someone with fat furry tits, this might either get 10000 reviews on steam or 100.

look at that n64 style game featuring that goat with the fat ass
i don't even know what its called but i know that it has a main character with a fat ass and big tits
and i don't even jerk off to it.

newspepe.jpg - 483x470, 36.97K

Pretty cool NPC, reminds me a bit of Sabre from Dinosaur Planet.

What does Anon Babble think of this NPC?

looks better than my main character lmao

What does Anon Babble think of this NPC?

It's male and look like a fag.
And not even the "can fuck in the ass and pretend it's a girl" kind of fag.
2/10

very good

can you show the wireframe model and a closeup of the face topology?

what's your workflow for these characters?
are you doing any sculpting at all?

holy soul

gay furry

just make porn at this point, it's not like you have a reputation to keep

testing out some possession effects. writing shader code is a pain in the ass

I spent too long on making my digging system, now I have to go and actually make it into a game.
Kids these days still like ore-mining type vidya, right?

diggy.webm - 800x586, 3.91M

Here is another. This is a PC you can choose. I added some AI art to test how an in game animation would feel.

I think the second gem on the belt is too much.

Would Anon Babble play with this preset PC? Would Anon Babble like a character editor to make their own? And yes, I also have female PC's.

Thank you all for the feedback. I cannot share the wireframe/details unfortunately at this stage of development. As for workflow, you would have to ask the 3D artist. All done in blender, as I understand it.

prince.jpg - 1669x1748, 404.81K

shader code is essentially voodoo
Looks neat. I think the hole dig game did well, so probably.