After having my fun in the remaster it is time for the crown jewel

openmw

/thread

Its trash game why would you play it, its outdated, if you need to use your imagination anyway just play daggerfall.

Are any other fixes necessary with it? Like the unofficial patch? cause I see they overlap on fixing some shit.

Pretty much all you need desu.
I have not had a reason to mod anything in aside official bethesda plugins.

there's one mod that relocates a place according to quest directions and road signs
without it, you can't find it without stumbling upon it

I'll check it once I figure out Morrowind

So no other graphic mods are needed?
I am not looking to change anything drastically just graphics and ui

Xbox version only. That's the purest form of the game.

Extending draw distance to 8-10 cells is enough. The game is pretty as it is once you do that.

But if you really want to mess with things on a texture res/mesh level, there's a list of openmw supported mods. It's a pain in the ass to get everything separately though.

modding-openmw.com/lists/graphics-overhaul/

could do the i heart vanilla mod list if you wanna go beyond basic fixes. But maybe just stick with what these anons are saying 1st.

the world if the openMW devs had just implemented MWSE's LUA in 2018 instead of spreading FUD about it being a ""security risk""

Tarmriel Rebuilt.
Take the OpenMW recommendations with a huge heap of salt, it fucks with many original settings and behaviours and locks you out of being able to use some fun mods.

Get the mod that puts a functioning brain in your head.

Take the OpenMW recommendations with a huge heap of salt

This. For some reason some zoomers are obsessively astroturfing this thing and I don't get why. I think they're samefagging their responses on it too, because very few people consider it a "must have".
Things like Tamriel Rebuilt which add content to the game are very popular and I'd say that's an essential mod, alongside the code patch, patch for purists and MWSE XE should you not go with OpenMW.

nooooooo dont get openmw

mmm yes tamriel rebuilt is ESSENTIAL

retards

#10 Tamriel Rebuilt

Should I?
I wouldn't mind extra locations as long as it doesn't interfere too much.

fucks with many original settings and behaviours

Well shit, can it be set up not to? I want all the mechanics to be as vanila as possible to get a feel for the game

>nooooooo dont get openmw

openmw is essential

You're clearly the retard trying to give out misinformation.

Neither are essential you fucking retard. If OP wants to play vanilla he shouldn't install a WIP bloated massive content mod.
Do NOT use Tamriel Rebuilt.

voices of vvardenfell in OpenMW, if you're American, that's it.
nexusmods.com/morrowind/mods/52279
The demos on the page are old and don't sound as good, your jaw will drop when you leave the census office.

i would at least do some graphical overhaul mods. i first played morrowind to completion on an og xbox, then twice more heavily modded on pc. the experience is much better with modernized visuals. even little things like custom book covers or harvestable plants really go a long way towards making the world feel more real. of course this might just be the consequence of playing the ugly, half-broken xbox version as a kid and being hypnotized by pretty mods as an adult, so ymmv.

It's not zoomers, its millenials who havent played in 5-10 years giving outdated advice. If they do play they typically have a modlist they thats comically out of date that they treat like a sacred cow.

honestly bro you should just play the original with whatever needed compatibility stuff to make it run to get that feel.
make sure the sound is working, and be prepared to console command through a bug or two.
alternatively, lock yourself out of a few fun bugs and get a patch that will prevent the pain.
the biggest fun you will miss out on is some neat tricks with custom spells that can, among other things, make cliff racers hilariously easy to deal with.

Well shit, can it be set up not to? I want all the mechanics to be as vanila as possible to get a feel for the game

If you want as vanilla as possible DO NOT use OpenMW.
OpenMW is good if you don't mind about authenticity and the vanilla feel, but it's mostly for people who just want an easier mod set up (it's already stupidly easy without it but whatever) and who don't like the vanilla systems.

There is one con of OpenMW, it doesn't have exclusive Tamriel Rebuilt features like MGE XE. But imo it's still better to go with OpenMW for the overall superiority and stability.

It doesn't interfere with the base game at all if you don't use the faction integration part
Otherwise you'll have to go to the mainland for your guilds.
If you do want to use TR, keep in mind that OpenMW will be missing a few minor things (custom magic effects) that are only possible (right now) via MWSE

More misinformation.
OP, I can prove this idiot is lying to you from the sheer number of Tamriel Rebuilt threads and posts in the last month.

You all really blame millennials for everything, don't you?

People who have been playing the game for 20 years checking out a new content mod have nothing to do with a new player who wants to play the vanilla game for the first time. Idiot.

But imo it's still better to go with OpenMW for the overall superiority and stability.

What superiority?

Nope, just this specifically because I am one, and that's exactly what I was doing until I looked into it.

Ragdoll physics

the Anon Babbleirgin MWSissy fears OpenMW because the Lua capabilities are growing and soon enough their duct-taped together modifications to the unstable original engine will be obsolete

its millenials who havent played in 5-10 years giving outdated advice. If they do play they typically have a modlist they thats comically out of date that they treat like a sacred cow.

This

It's not zoomers

Ooohhh... so it's somehow millennials who want to play an inferior version of a game they enjoyed and not the zoomers who want to look like they know what they're talking baout but can't stand the clunkiness.
Yeah, that make no sense at all.

Well, I was born in 92 and I've only ever used OpenMW to play the multiplayer with Anon Babble a few years ago
Though I'm really autistically into morrowind modding so maybe that's why

The OP wants to play the game as vanilla as possible and you're shilling OpenMW. Idiot.

Literally superior in everything compared to modified original engine? It even allows modders to add physics and stuff that is just simply not possible on the original engine.

No I'm not, illiterate monkey.

don't activate the expansions until you're done with the main quest and want to start them. they never even considered that people would install expansions and then start the game.

id love for this to be true, but unfortunately they use 2 different lua scripts, so anything made for vanilla would have to be remade for openmw. the good news is supposedly openmw's lua is going to be more advanced, allowing for more powerful alternatives. they just need the modders to actually want to use it.

Don't do this, Tribunal adds sort by quest for the journal which is useful. Just get expansion delay mod if you really care.

Just because you're too young to know about the modding scene a decade ago doesnt mean it didn't exist, self-hating zoomoid.
IIRC I had a lot of issues with getting the vanilla engine to run well on Win8 and that's around the time I started using OpenMW. Swore by it until last year, it's just not necessary anymore.

If you want to go with something as close to vanilla as possible, just go with OpenMW for stability/better fps, Patch for pursuits mod (fixes bugs), Morrowind enhanced textures (doesn't replace original textures/styeles, just upscales them to not look like 480 p) + i recommend Tamriel rebuilt, it's a super immersive mod expansion bigger and with more quests than the original game at this point, doesn't fuck with the main game and is super well done.

I dropped OpenMW when I figured out that enemy AI doesn't behave like they do in vanilla, completely changing some enemy encounters, especially with spellcasters.

I already started playing Morrowind and only just got openmw, for some reason my saves aren't showing up in there?

better bodies nude bodies better armor and clothing mods

be prepared to console command through a bug or two.

it's cool my gamebryo skill is at 100, they can't slow me down.

If you want as vanilla as possible DO NOT use OpenMW.

I thought openmw was mostly for graphics and technical under the hood shit.
I thought it was mostly due to it adding a shit ton of location (ie content). Which does sound like fun, but something I would check out after I got bored with the vanilla content.

OpenMW saves are completely incompatible with vanilla game.

The goal of OpenMW is to eventually replicate the actual game. A lot of people fail to mention that it hasn't actually achieved that yet lmao.

I thought openmw was mostly for graphics and technical under the hood shit.

it changes several minor things, on top of giving some extra options that change the game in somewhat fundamental ways. its still the best way to experience vanilla morrowind without spending a couple hours modding and tweaking for stability and qol.

if you are confident in your gamebryo skill and save often (and new saves) you might be better off going full vanilla.
that dwemer cube quest might fuck with you, as might that one someone mentioned in thread where you are given wrong directions....

STOOPID

I asked in another thread, but I didn't get any answers so I'll ask here, too.
Is CREL still the best chargen mod?

you niggerwah

Go with Chargen Scenarios from Merlord as well as his other mods.

Tamriel Rebuilt
MGE
MWSE
Ashfall
BCOM
HD textures
Faster running (there is a mod with different settings)
Marksman improved
Magicka expanded
Slower progression (if you like that)

Then after that you can pretty much customize your game however you want, there is a plethora of QoL, improvements and quest/guild quests added. I have over 400 mods I've installed over the years and outside of a crash once in a while it's pretty much running fine.

Don't listen to those OpenMW fanatics, MWSE is the real soul.

morag_tong.png - 1499x855, 2.79M

essential mods?

almost nothing. It's not like skyrim where you install 500gb overhauls to remake the entire game.
Pulling from my own load order, I'd call these essential:

Patch for Purists

The community bugfix patch

Morrowind Optimization Patch

Project Atlas

improve performance

Expansion Delay

Delays the expansions to fix the classic level 1 brotherhood assassin issue

UI Expansion

Makes the UI much better. Adds search bars and category filters to inventories. Greys dialogue topics you've already seen, highlights unique dialogue in blue. This mod is also required for mods like Tamriel Rebuilt because it expands the minimap to accommodate new lands.

Better Dialogue Font

Better Daedric Font

High-res fonts

Easy Escort

Prevents bugs where followers get stuck.

That's it. I'd recommend many many more great mods, but I think those are the only "bare essentials". I'd never make a mod list without all of those, whether you're new or a veteran.

better performance

stability

improved navmesh-based AI navigation >normalmaps

controller support

VR

playing on your smartphone

multiplayer

and hundreds of other technical improvements, for example, the maximum number of light sources has been increased to 64, compared to the original engine’s limit of just 8.
The only thing keeping the vanilla engine relevant is support for Morrowind Script Extender mods. But over time, OpenMW’s Lua scripting will be fully implemented, enabling far more advanced mods, things that simply aren’t possible with MWSE.
Eventually, MWSE will become obsolete.

OpenMW is theoretically better, but if you want to use mods that are for MWSE only you're shit out of luck. This results in Anon Babbletards who don't play video games having sperg duels about which theoretical game in their mind is better. Many such cases!

In reality those of us playing the game just pick one based on which mods we use, and move on. My current install is MGEXE. I've played both of them. It doesn't really matter. This isn't skyrim where compiling and installing a mod list takes three weeks and several sacrifices to Todd and the tech spirits only for it to CTD. You can easily install both OpenMW and MGEXE on your PC, each with their own mods, and compare them side by side.

Damn what the fuck is the point of getting openmw then?? Why not just beat the game vanilla

There is no point. Just play your vanilla save.

Original engine takes forever to load into the game with TR. Openmw takes seconds and never crashes.

In Tamriel Rebuilt, is it possible to be a friend of the Camonna Tong who works closely with them but is not officially a member?

file.png - 1920x1080, 3.31M

this looks like a good list for tamriel rebuilt route. Except for the camping shit, that looked like something from minecraft/ark/rust lol
Which one is better graphically?
I just realized that morrowind is quite old and might have problems with 16:9 resolution.
Which one handles it better? Are they both hor+ or one of them is vert- ?
Althought I do have my old 1920x1200 monitor that I can run at 1600x1200 natively, but changing them places would be a hassle

You're an outlander. The Camonna Tong want you dead for being in Morrowind.

OpenMW and MGE XE give you the same widescreen and fov features.

Neither MGEXE nor OpenMW has any resolution issues. I play MGEXE at 1440p.

Which one is better graphically?

They can both look about the same, but OpenMW performs much better at similar levels of graphics. For vanilla areas this doesn't matter much, but you'll get noticeable lag in some Tamriel Rebuilt cities.

The Morrowind Summit is my go-to place to browse mods; of course, if you want to jump right into playing as fast as possible, there are some great curated lists like Telesphoros' List o'Mods. Just be sure to back up your Morrowind folder before installing mods, you never know what might break. If you have any questions, the official Elder Scrolls Forums are a very helpful community. If you have questions about something within the game, try checking online before making a thread; Hannah's Whereizit Morrowind Answers is a great guide to some commonly asked questions :P Have fun playing this great game!

Read this in his voice

AH, YES.

No. Though Narsis has another criminal syndicate you can join since they accept n'wahs.

you want to install Tamriel Rebuilt and forget the mainquest of Morrowind

Retarded shills suggesting TR for a first playthrough need to kill themselves

What superiority?

OpenMW runs on Linux and Mac, now I'm not sure why anyone would run those half baked operating systems but here we are. If anyone recommends OpenMW, assume they are running those OS

openmw.org/faq

Reaching version 1.0 signals that it has reached feature parity with the original Morrowind game engine.

The fuck do they mean by that?
What exactly is it missing? And should I care?

half this shit isn't even true, MWSE increases light sources and meshes, controller support is half baked, and the performance and stability is a straight lie. if you're a faggot who fell for VR meme, go for it I guess faggot.

Morrowind Summit

ChatGPT ass comment suggesting a site that died while some posters on this site were still getting potty-trained

The closest that I've found is making uneasy truces between other guilds and the Camonna Tong.

Star wars mod

mqdefault.jpg - 320x180, 15.04K

OpenMW is a completely new engine built from the ground up. As of right now the game running in OpenMW quite literally doesn't behave the same as the vanilla game. This includes gameplay mechanics, AI behavior, movement, etc.

OpenMW is fundamentally not the vanilla game. The hitboxes and collision detection are quite noticeably different.

It's not missing anything noticeable. It's just autism.
They have their own version of the construction set too so maybe it's missing features and that counts toward the version number.

NOOOOO YOU CAN'T MAKE A SIMPLE OBSERVATION, THAT'S AUTISM NOOOOOOOOOO JUST TURN YOUR BRAIN OFF BRO

why are openmw cultists like this?

Is that a good thing or a bad thing?

I'll remove my personal opinion and just say that the OpenMW devs themselves consider it a bad thing, since their ultimate goal is to replicate the original game faithfully once they reach 1.0.

gameplay mechanics, AI behavior, movement, etc

Well shit, then it is a deal breaker for me, cause I specifically wanted to test the original feel and spreadsheet.
Although ngl thar vr shit is tempting, I should finally use it for something other than porn and beatsaber

Anyway, the best days of Morrowind modding are probably in the nearest couple of years. OpenMW is giving a lot of new options and is still developed. There are some first mods already implementing full out LUA physics engine
nexusmods.com/morrowind/mods/56589

OpenMW doesn't even support any Windows version older than 10.

Oh wow those are pretty cool, cheers anon

Is there a way to make the game not stutter when loading cells if you have the draw distance any higher than the default max setting, even in OpenMW? Surely modern PCs should be capable of just loading the entire game into RAM.

OpenMW and MWSE autists pissing at one another

I have both.

I would go the OpenMW route and pick one of the automatic mod lists.

recommending mods on a first playthrough

How bad the difference is?
Played a lot of Morrowind in the past, considering OpenMW now.

OpenMW

Patch for Purists

Delayed Expansions

That's all you need.

In that case you can play vanilla with Morrowind Code Patch. Runs perfectly fine with no problems. MCP has some customizability too but you can stick to the defaults if you want to. The UI might be a little tiny if you don't get a separate mod for that.

Also, get the Expansion Delay mod on your first playthrough.
The Tribunal and Bloodmoon expansions were VERY haphazardly shoved into the vanilla game, which often breaks immersion and even the game's balancing. For example, the Tribunal expansion hands you extremely good and decently expensive light armor right at the start of the game, rendering nearly every other light armor pointless.

Tribunal literally breaks the game right out the box, but you can't just turn it off because it also adds the Quest Log functionality to your journal (the vanilla game literally didn't track your quests at all, it just listed ALL your quest stages and accomplishments in chronological order), which is why the Expansion Delay mod is highly, highly recommended.

the difference in 0.49 is minimal. Biggest difference that the two mages in the first cave are using touch spells instead of range.
And this is really the biggest difference. the hitboxes are the same now. The lady is fixed. Go OpenMW.

Are you a purist? Do you want to play the game experience that was intended by the developers? Then play vanilla. It's really that simple.
If you don't care about the game behaving differently from the original game, then OpenMW works for you.

If you don't care about the game behaving differently from the original game, then OpenMW works for you.

this is such a bullshit. OpenMW is 99,9 the same game as Morrowind but without bugs and much, much more stable and runs better.
Vanilla Morrowind is a horrible XBox port though.

thoughverbeit I agree

Vanilla Morrowind is a horrible XBox port

Source: it was revealed to me in a dream

Biggest difference that the two mages in the first cave are using touch spells instead of range.

Not him, but if that's only in the first cave, then I will reasonably assume that there are changes like that throughout the entire game.
No thanks.

It's really the most biggest change in the game.

destroying the main game philosophy of actually reading and finding stuff yourself with reddit skyrim quest markers and logs

It's no longer Morrowind with that, N'wah.

Does 0.49 fix Snowy Granius not summoning a skeleton anymore?

It's really the most biggest change in the game.

Frankly, reading this thread gives me the impression that the people who push OpenMW like yourself like to act obtuse for no reason. I'm not being unreasonable when I say this, but I just don't believe you.

Not him but OpenMW really isn't that bad. And neither is the vanilla game with MCP/MGEXE. Both are valid ways to play and the differences are minimal for the most part. MCP itself introduces mechanics changes that have been a part of the community for two decades (you can toggle them on or off). The only way to play COMPLETELY vanilla is to install absolutely nothing except the game itself and play it.

So far my list is
tamriel rebuilt (don't use the faction integration part)
MGE XE
bcom
HD textures
Expansion Delay
Patch for Purists
Morrowind Optimization Patch
Morrowind Code Patch
Project Atlas
UI Expansion
Easy Escort
Better Dialogue Font
Better Daedric Font
Cutting Room Floor (If some item it restores is imbalanced I just won't use it)
Odirniran Fix

maybe:
Magicka expanded
Marksman improved

So far looks like as vanilla as possible while giving essential qol improvements

althought I am not so sure about all the journal improvements, I was morally ready to keep a backup pen and paper journal. Maybe it's part of the experience! keeping your own notec etc.

Does picking plants instantly without getting an inventory screen first to click again or better npc faces really hurt a first playthrough?

as vanilla as possible

patch for purists

from what i recall that has content alterations like changing how quests can be completed

I have played pure vanilla for a long time. After that, I ran MCP which was customized to my liking. I guess going in that order is sort of the ideal way to play any game, really.
I will say, I could compare MCP to vanilla pretty directly, and MCP never stood out to me with the sorts of seemingly nonsensical design changes that I've been hearing about OpenMW.
I get the feeling that fans of OpenMW are pitching it as something it isn't, and I don't like that.

You are wrong and thinking of Morrowind Patch Project, the reason why the PfP exists in the first place

MGEXE is bloat

don't use the faction integration part

cringe

Just use MGSO and be done with it. Ignore the autists shitting up this thread.

+5 attribute on levelup
imagine wanting fomo in your game

I don't really think they are. OpenMW is a vastly superior engine and the devs are actually commited to remaining faithful to the original game. Like I said the MCP+MGEXE route is obviously still playable so do whatever you want.

mgso

bro even the nexus page says not to use it

I haven't played the game in a decade

expansions completely break the rumor dialog option, you should get a mod to fix it. people who dont recommend this didnt talk to NPCs for rumors to find the secret items/quests. I think delayed expansion fixes this but im not sure, i made my own mod to fix it by simply taking out all rumor dialog related to promting the player to do DLC content (its completely useless and stupid thing to add to the game anyways, wtf todd)

imagine wanting to be even more overpowered in an already easy game

OpenMW+ExpansionDelay
All you need for a vanilla playthrough.

Then why the fuck are you giving out advice?

I don't use delayed expansion, and the rumors returned to normal after I just asked about Solstheim once. So I'm not sure what the problem is unless I'm missing something big.

It's still the definitive way to play it

install morrowind hardcore mod

For me, it's Arvesa.

You must be using some mod to fix it because the solstheim rumor would permanently override everything else

ive been modding skyrim for a month. i think im almost ready to play it.

mod for a month

debug mod load order for a month

have no desire to actually play the game

every time

Nope, just OpenMW with the two expansions.

spend days modding game

launch it once

"I don't actually want to play this"

uninstall it

repeat

I don't like QoL-ing the gameplay out of a game but honestly I agree with this one. The attributes don't make that big of a difference compared to everything else you can do, and +5 just feels better.
I think we can all agree that the attribute leveling system is simply anti-fun. This shouldn't be a controversial opinion.

This isn't Oblivion dude. You aren't losing out on anything by getting +2 bonuses.
If you want +5 bonuses then just pay for it by skill training misc skills.

Morrowind isn't hard.
You don't need to minmax levels.

OpenMW must fix it then

I wonder if openMW handles the dialogue differently or something because it's definitely an issue

It's possible. But yeah, I just got my journal updated for Solstheim then got regular rumors. Like Seyda Neen people talking about the taxman going missing.

I like the basic idea of MW's attribute growth system (a typical grug-brained barbarian probably shouldn't have good intelligence growth unless he goes out of his way to work on it) but in the base game it's kinda stupid that if you just play normally you barely get anything. It would probably have worked better if major and minor skills contributed more to attribute growth.

It is not.

It never was.

i just came off a big oblivion playthrough so im in an elder scrolls mood at least.

I know Morrowind like the back of my hand, I'm fine just ignoring the attributes anyway, but the leveling system DOES ruin my fun just thinking about it and how retarded it is on a conceptual level.
In that way, its existence DOES make me lose out on fun. It's just so fucking retarded, I don't want to be reminded of it.

Sounds like you have autism.

This is some Oblivitard behavior m8.

Morrowind is easy, there's no limit on trainers u have to make gold as u lvl.

people in thread just blatantly lying about openmw because they've mad it was kinda bad several years ago

honestly pretty tranny of you
captcha MAMp2
lmao

I have noticed this a lot where people who are unable to get over their FOMO will seethe endlessly about things in games that dont actually matter. Like arpg people seething over having to decide between doing 5% more damage or finding 5% more magic items.

OpenMW pushers are the biggers trannys, they think if they lie about what it is and what it's capable of that it translates to reality.

post genitals

nexusmods.com/morrowind/mods/55264
this would probably solve the issue, and you can tweak it to make it harder to gain attributes because at base it's a bit too easy to become strong using it

No, tranny, you cannot see my cock.

uninstall it

repeat

Why uninstall everything if you know you're just going to go through the same process again a month or so later.

what's the lie
I bet you're the kind of faggot that gets incredibly upset at the thought of dinosaurs with feathers too lmao

It's that one anti-openMW schizo, just ignore xer

keep dilatin

Be a man and play with no mods.

GOTY version or get out!

sometimes I get 2 full days before I quit after installing 300 mods individually.

yeah but I'm bored and procrastinating working on my mod

That it's the better engine to use, instead of another option. The lies are all up and down in the faggots pushing its use. Despite the fact that half the playerbase uses the original engine to play the game, why do you see a loud vocal group pushing it. It's got that tranny vibe to it.

Maybe so, but there is such a thing as an elegant, aesthetically pleasing game mechanic. Morrowind's leveling is a fucking abomination.
I understand everything about it and how to play around it, I just don't want to waste any more of my brain cells on it than I already have.
Saying it bothers me on an aesthetic and conceptual level is the most honest way I can describe it.

I can't handle the vanilla view distance

I think that is textbook autism.
I'm sorry you have to find out this vvay.

That it's the better engine to use, instead of another option

okay what makes it not the better engine to use

it runs better

this alone makes it better to use, and don't blantantly lie and say it doesn't because we both know openmw gets better fps because it's actually able to use multiple cores

yeah

these mods that simply make the game easier are essential because i suck

k

I'll never understand people who want unearned magicka regen, if it's something from a rare and difficult artifact then okay sure. But just for booting the game up? Gross.

cheat mods

M-MUH FPS

Are you running the game on a laptop from 2006?

0 magicka regen at all in the game other than potions is just fucking gay. there is a reason they changed it in later games.
also boots is because getting rid of the blind effect on same races is impossible. casting 1 sec 100% resist magicka "spell failed" over and over? yeah, nah.

The game has been around for 20 fucking years, why is everyone praising it now? You could have played it a year ago and it would have been just as good. But no.. just because they decide to double dip it gets praised?

Meanwhile being a Morrowgod is as simple as installing OpenMW, TR, projects Skyrim & Cyrodiil, and slower leveling.

Morrowind thread, so I might as well ask here, but can someone tell me if the 36 sermons of vivec are worth reading?

Cool

yeah you've got nothing lmao

not walking every where

Fucking miss me with your zoomer brainrot gotta go fast gogogo cheat item bullshit.

No, picking the heart cut something modlist won't hurt you, only make everything better if you want a vanilla game with some additions

imagine even using boots of blinding speed lmao
you're such a cuck

Surely modern PCs should be capable of just loading the entire game into RAM.

It's not an issue of RAM, it's an issue of floating point errors. Bigger numbers inherently become more and more inaccurate so devs have to resort to hax to keep them down. That becomes really hard when you expect to be able to see across the whole island.

you can go down a lot of rabbit holes with skyrim. morrowind you get some overhauls and you're good to go pretty much.

if the camonna tong hate outlanders so much, why do they work for house Halaalu?

just between you and me, I always rest here between pilgrimages

They're the most interesting books in Morrowind, I would recommend them. Some people are not fans of MK's writing style but I personally like it a lot, though the first reading of the sermons is incomprehensible because of how obtuse it is. If you want to actually understand them I recommend checking out the New Whirling School by RottenDeadite after reading them.

Hlaalu itself isn't an outlander house, they just make a lot of deals.

My first experience with Morrowind was OpenMW but I don't actually know how it was different. From my understanding the engine's necessary to play Morrowind on modern systems or something, right? Were all those fancy weather effects in the original game?

Hlaalu has no values. The brainlets say that they're pro-Empire but the only thing they care about is money and status.
They don't mind playing both the slavers and the abolitionists, both the Empire and the nationalists. It's a House of nothing.

tamriel rebuilt worth it yet, or wait another couple years?

What good mods aside from Ashfall don't have OpenMW equivalents by now?

Actually there's a wip survival mod for OpenMW available if you want that kind of bloat. I never understood the appeal of those mods in a game like Morrowind.

never tried open but vanilla morrowind has fog and ash storms as its only weather effects.

The anti-openMW schizo will say that the difference is huge, but the truth is that it's minor shit like NPCs behaving a little different in combat or slightly different hitboxes or NPCs falling dead far from where they stood when you kill them. Shit that no one expect the most autistic of autists notices. OpenMW does have graphical updates like water shaders but you can turn them off if you want and most people mod the graphics to look better MGE anyway if they use og morrowind.

haven't played morrowind in 20+ years, but it had some weather effects for sure.

couple years?

ha

Yes they were, you can relax autism friend.

Okay that's cool. The reason I asked was because the weather was really immersive so if that was just the vanilla game then Morrowind fucking rules.

openmw actually doesn't currently have access to the fancy custom weathers I believe, but all I care about is finally getting access to new spell effects

vanilla has rain and thunder also and snow with Bloodmoon

weather.jpg - 286x192, 15.49K

what is the appeal in ashfall, I genuinely do not understand it
morrowind already has a ton of grinding, especially early, why would you want to make it even harder on yourself?
If it was some odd multiplayer thing then I suppose but even then, fuck man

Zoomers love survivalcraft shit.

You can go down a lot of rabbitholes with morrowind, too
Especially if you're willing to look through the mmh altervista archive

If it were a crown jewel, it wouldn't have "essential" mods. Mods are only "essential" to fix shit games.

The original game was highly praised for its open world because of the dynamic weather, day/night, flora and fauna, etc. It was one of the first games to do it with that level of fidelity.
The big difference between the original game is that it had much lower view distance, but OpenMW max view distance in the in game menu still retains that look imo because it doesn't go too far.

Aimrah questline

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Morrowind has always had survival/eating mods
One of the first was NoM, Necessities of Morrowind

firemoth quests

it gives you companies

notice one of them is dead

"huh how did that happen"

notice that the mage one accidentally kills other one

reload

then he accidentally kills you

thanks toad

You guys actually use the bethesda plugins?

relaxing around mages

that's not really relevant to what I said

that mage is hard to use with the rest of them but damn if he doesn't nuke some fucking skeletons

Isn't OpenMW the go to method for playing MW on Linux and if you're on Windows it's all about MWSE with its built in fixes nowadays?
I have MW working on my Mint install with OpenMW but on my Windows machine: MWSE

I'm not taking crazy pills am I?

There is one con of OpenMW

Sure, but imho the real negative about OpenMW is that it's a rebuild of an Elder Scrolls game with none of the Script Extender support. In this case it's any of the mods that need MWSE. I dunno about you guys, but in the past those (script extenders) mattered just as much as the official modding tools.

I'd place current OpenMW between a console-build and a standard Bethesda pc game build. I won't claim it as the better experience until the OpenMW devs get past their ego and support MWSE. It's tragic because lots of the diehard OpenMW fans are as fanatical as nintenbros.

There's really no solution other than recommending new people to look into both builds. Blindly recommending one over the other is just goofy. I'd wrap this up and simply say the objectively superior version of Morrowind would be OpenMW with native support/parity with the old MWSE mods. Simple as. Until then, each version has their goods and bads.

I use OpenMW on Windows.

casting 1 sec 100% resist magicka "spell failed"

git gud
also Atronach birthsign is OP

okay what makes it not the better engine to use

the original engine runs better with distant land, custom weather, spells, combat.

it runs better

it doesn't. The lot of you have a placebo from being told to use OpenMW, never having played the original.

Anyone who knows their shit uses MWSE MGE XE on their Windows. Everyone else..

NTA but I had constant crashes with the original

i dont care about modtranny shit, i just play vanilla content and openmw just werks

now lets see your framerate in Old Ebonhearth

and I've had constant crashes with OpenMW that makes us even

lying on the internet

can't fool me, that place runs like shit in both engines. OpenMW doesn't render the game any differently than the original, and the engines handle large amounts of objects poorly. Old Ebonhart has way too many objects for its own good. A proper solution would be culling unseen objects, and merging objects together.

It's the honest truth. You were told by someone to use OpenMW, you then proceeded to use it. Whenever someone asked you about what to use you simply told them to use OpenMW. You lack the experience with both engines.

play morrowind.exe

your last save suddenly stops loading

the save before that are ages ago

never again. just get openmw OP

Plus it has mods the legacy one doesn't

ive played the game for years on both engines you numbskull

lying on the internet

lmao yeah okay you revisionist. Meanwhile numerous online fags/communities screeched online that Bethesda games NEEDS mods to be playable in the first place. This was true decades ago with boomers/millenials and is still true now with zoomers.

Should have used code patch. Should have saved more often.

Here is the starter character if you don't want to miss 90% of the attacks: Get the african american race. Get long sword as major and the warrior sign

TR remade Firemoth

Go to enchant a ring with Mark

20k

So that's how it's going to be, huh.
Guess I'm breaking out the mortar and pestle and destroying the game, this is your fault.

20k isnt hard to get even with no exploits

mfw doing the Bloodstone pilgrimage

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the game literally throws money at you (by sending assassins)

Why would you put Mark on a ring

MWSE fags arguing over inconsequential bullshit

OpenMW fags arguing over inconsequential bullshit

eventual Morrowind Remastered fags arguing over inconsequential bullshit

On the Xbox version you can't disable the expansions, but Bethesda made it so they don't start until a few levels in so you aren't getting DB assassins (with all their valuable loot) thrown a you right out the gate. So as said it's a good idea to get a mod that does the same for the PC version so you get the intended early game experience without losing out on the expansion UI improvements.

he doesn't know

the nice thing is they can use the money from expensive enchants to buy gear from you that even the scamp wouldn't be able to afford, so it works out nicely if you're sitting on some daedric shit with nothing else worth bartering for it

Tribunal adds sort by quest for the journal which is useful

Worst addition to the game desu

the original engine runs better with distant land, custom weather, spells, combat.

Distant land actually runs better on openmw now.
Custom weather, spells and combat aren't related to the engine and how well it runs.
Although there was a weird thing with combat a few patches ago that made it a nightmare, they did fix it thankfully.

it doesn't. The lot of you have a placebo from being told to use OpenMW, never having played the original.

I have heard endless complaints from people about old ebonheart or whatever large city and it's always the same "I'm not running openmw though"
Nigger I have played morrowind for over a decade, you stupid prissy little shits are not gonna tell me you know this game and how it runs better than me.

Your post makes no sense. It implies you are now playing Morrowind. A fine game no doubt but inferior to the most recent TES games.
Clearly not the crown jewel.

The Oblivion remaster really hurt the Morrowind crowd. Shattered their delusion of where they stood in the hierarchy of TES.

There's a guaranteed amulet of mark in shurinbaal and you cna buy an amulet of recall from verick gemain in caldera

Potions of mark are cheap as fuck. Also mark and recall enchanted items are extremely common and cheap. It is really strange that they are so expensive to make though.

fuck this game is good
I apologize for everything
dungeon delving is actually fun

another LARP post

Is there a mod that fixes the journal? I just want the saga of Fargoth's ring to finally end.

Reading is hard, it's okay bud.

Where is the larp? A person with good taste in video games and not a slave to nostalgia?
We get it you fell victim to the First TES Best TES syndrome. I feel bad you got stuck with Morrowind but you did.

The only way I'm buying your faggy remaster is if there is zero censorship (lmao) and you hire the TR team to design and finish the mainland (LMAO).

shouldn't have talked to him

Apparently.

nearing 300 posts

not a single discussion of gameplay to be seen

just 300 posts of flaming over minutiae

None of (you) play games

Read the OP.