After having my fun in the remaster it is time for the crown jewel

openmw

/thread

Its trash game why would you play it, its outdated, if you need to use your imagination anyway just play daggerfall.

Are any other fixes necessary with it? Like the unofficial patch? cause I see they overlap on fixing some shit.

Pretty much all you need desu.
I have not had a reason to mod anything in aside official bethesda plugins.

there's one mod that relocates a place according to quest directions and road signs
without it, you can't find it without stumbling upon it

I'll check it once I figure out Morrowind

So no other graphic mods are needed?
I am not looking to change anything drastically just graphics and ui

Xbox version only. That's the purest form of the game.

Extending draw distance to 8-10 cells is enough. The game is pretty as it is once you do that.

But if you really want to mess with things on a texture res/mesh level, there's a list of openmw supported mods. It's a pain in the ass to get everything separately though.

modding-openmw.com/lists/graphics-overhaul/

could do the i heart vanilla mod list if you wanna go beyond basic fixes. But maybe just stick with what these anons are saying 1st.

the world if the openMW devs had just implemented MWSE's LUA in 2018 instead of spreading FUD about it being a ""security risk""

Tarmriel Rebuilt.
Take the OpenMW recommendations with a huge heap of salt, it fucks with many original settings and behaviours and locks you out of being able to use some fun mods.

Get the mod that puts a functioning brain in your head.

Take the OpenMW recommendations with a huge heap of salt

This. For some reason some zoomers are obsessively astroturfing this thing and I don't get why. I think they're samefagging their responses on it too, because very few people consider it a "must have".
Things like Tamriel Rebuilt which add content to the game are very popular and I'd say that's an essential mod, alongside the code patch, patch for purists and MWSE XE should you not go with OpenMW.

nooooooo dont get openmw

mmm yes tamriel rebuilt is ESSENTIAL

retards

#10 Tamriel Rebuilt

Should I?
I wouldn't mind extra locations as long as it doesn't interfere too much.

fucks with many original settings and behaviours

Well shit, can it be set up not to? I want all the mechanics to be as vanila as possible to get a feel for the game

>nooooooo dont get openmw

openmw is essential

You're clearly the retard trying to give out misinformation.

Neither are essential you fucking retard. If OP wants to play vanilla he shouldn't install a WIP bloated massive content mod.
Do NOT use Tamriel Rebuilt.

voices of vvardenfell in OpenMW, if you're American, that's it.
nexusmods.com/morrowind/mods/52279
The demos on the page are old and don't sound as good, your jaw will drop when you leave the census office.

i would at least do some graphical overhaul mods. i first played morrowind to completion on an og xbox, then twice more heavily modded on pc. the experience is much better with modernized visuals. even little things like custom book covers or harvestable plants really go a long way towards making the world feel more real. of course this might just be the consequence of playing the ugly, half-broken xbox version as a kid and being hypnotized by pretty mods as an adult, so ymmv.

It's not zoomers, its millenials who havent played in 5-10 years giving outdated advice. If they do play they typically have a modlist they thats comically out of date that they treat like a sacred cow.

honestly bro you should just play the original with whatever needed compatibility stuff to make it run to get that feel.
make sure the sound is working, and be prepared to console command through a bug or two.
alternatively, lock yourself out of a few fun bugs and get a patch that will prevent the pain.
the biggest fun you will miss out on is some neat tricks with custom spells that can, among other things, make cliff racers hilariously easy to deal with.

Well shit, can it be set up not to? I want all the mechanics to be as vanila as possible to get a feel for the game

If you want as vanilla as possible DO NOT use OpenMW.
OpenMW is good if you don't mind about authenticity and the vanilla feel, but it's mostly for people who just want an easier mod set up (it's already stupidly easy without it but whatever) and who don't like the vanilla systems.

There is one con of OpenMW, it doesn't have exclusive Tamriel Rebuilt features like MGE XE. But imo it's still better to go with OpenMW for the overall superiority and stability.

It doesn't interfere with the base game at all if you don't use the faction integration part
Otherwise you'll have to go to the mainland for your guilds.
If you do want to use TR, keep in mind that OpenMW will be missing a few minor things (custom magic effects) that are only possible (right now) via MWSE

More misinformation.
OP, I can prove this idiot is lying to you from the sheer number of Tamriel Rebuilt threads and posts in the last month.

You all really blame millennials for everything, don't you?

People who have been playing the game for 20 years checking out a new content mod have nothing to do with a new player who wants to play the vanilla game for the first time. Idiot.

But imo it's still better to go with OpenMW for the overall superiority and stability.

What superiority?

Nope, just this specifically because I am one, and that's exactly what I was doing until I looked into it.

Ragdoll physics

the Anon Babbleirgin MWSissy fears OpenMW because the Lua capabilities are growing and soon enough their duct-taped together modifications to the unstable original engine will be obsolete

its millenials who havent played in 5-10 years giving outdated advice. If they do play they typically have a modlist they thats comically out of date that they treat like a sacred cow.

This

It's not zoomers

Ooohhh... so it's somehow millennials who want to play an inferior version of a game they enjoyed and not the zoomers who want to look like they know what they're talking baout but can't stand the clunkiness.
Yeah, that make no sense at all.

Well, I was born in 92 and I've only ever used OpenMW to play the multiplayer with Anon Babble a few years ago
Though I'm really autistically into morrowind modding so maybe that's why

The OP wants to play the game as vanilla as possible and you're shilling OpenMW. Idiot.

Literally superior in everything compared to modified original engine? It even allows modders to add physics and stuff that is just simply not possible on the original engine.

No I'm not, illiterate monkey.

don't activate the expansions until you're done with the main quest and want to start them. they never even considered that people would install expansions and then start the game.

id love for this to be true, but unfortunately they use 2 different lua scripts, so anything made for vanilla would have to be remade for openmw. the good news is supposedly openmw's lua is going to be more advanced, allowing for more powerful alternatives. they just need the modders to actually want to use it.

Don't do this, Tribunal adds sort by quest for the journal which is useful. Just get expansion delay mod if you really care.

Just because you're too young to know about the modding scene a decade ago doesnt mean it didn't exist, self-hating zoomoid.
IIRC I had a lot of issues with getting the vanilla engine to run well on Win8 and that's around the time I started using OpenMW. Swore by it until last year, it's just not necessary anymore.

If you want to go with something as close to vanilla as possible, just go with OpenMW for stability/better fps, Patch for pursuits mod (fixes bugs), Morrowind enhanced textures (doesn't replace original textures/styeles, just upscales them to not look like 480 p) + i recommend Tamriel rebuilt, it's a super immersive mod expansion bigger and with more quests than the original game at this point, doesn't fuck with the main game and is super well done.

I dropped OpenMW when I figured out that enemy AI doesn't behave like they do in vanilla, completely changing some enemy encounters, especially with spellcasters.

I already started playing Morrowind and only just got openmw, for some reason my saves aren't showing up in there?

better bodies nude bodies better armor and clothing mods

be prepared to console command through a bug or two.

it's cool my gamebryo skill is at 100, they can't slow me down.

If you want as vanilla as possible DO NOT use OpenMW.

I thought openmw was mostly for graphics and technical under the hood shit.
I thought it was mostly due to it adding a shit ton of location (ie content). Which does sound like fun, but something I would check out after I got bored with the vanilla content.

OpenMW saves are completely incompatible with vanilla game.

The goal of OpenMW is to eventually replicate the actual game. A lot of people fail to mention that it hasn't actually achieved that yet lmao.

I thought openmw was mostly for graphics and technical under the hood shit.

it changes several minor things, on top of giving some extra options that change the game in somewhat fundamental ways. its still the best way to experience vanilla morrowind without spending a couple hours modding and tweaking for stability and qol.

if you are confident in your gamebryo skill and save often (and new saves) you might be better off going full vanilla.
that dwemer cube quest might fuck with you, as might that one someone mentioned in thread where you are given wrong directions....

STOOPID

I asked in another thread, but I didn't get any answers so I'll ask here, too.
Is CREL still the best chargen mod?

you niggerwah

Go with Chargen Scenarios from Merlord as well as his other mods.

Tamriel Rebuilt
MGE
MWSE
Ashfall
BCOM
HD textures
Faster running (there is a mod with different settings)
Marksman improved
Magicka expanded
Slower progression (if you like that)

Then after that you can pretty much customize your game however you want, there is a plethora of QoL, improvements and quest/guild quests added. I have over 400 mods I've installed over the years and outside of a crash once in a while it's pretty much running fine.

Don't listen to those OpenMW fanatics, MWSE is the real soul.

morag_tong.png - 1499x855, 2.79M

essential mods?

almost nothing. It's not like skyrim where you install 500gb overhauls to remake the entire game.
Pulling from my own load order, I'd call these essential:

Patch for Purists

The community bugfix patch

Morrowind Optimization Patch

Project Atlas

improve performance

Expansion Delay

Delays the expansions to fix the classic level 1 brotherhood assassin issue

UI Expansion

Makes the UI much better. Adds search bars and category filters to inventories. Greys dialogue topics you've already seen, highlights unique dialogue in blue. This mod is also required for mods like Tamriel Rebuilt because it expands the minimap to accommodate new lands.

Better Dialogue Font

Better Daedric Font

High-res fonts

Easy Escort

Prevents bugs where followers get stuck.

That's it. I'd recommend many many more great mods, but I think those are the only "bare essentials". I'd never make a mod list without all of those, whether you're new or a veteran.

better performance

stability

improved navmesh-based AI navigation >normalmaps

controller support

VR

playing on your smartphone

multiplayer

and hundreds of other technical improvements, for example, the maximum number of light sources has been increased to 64, compared to the original engine’s limit of just 8.
The only thing keeping the vanilla engine relevant is support for Morrowind Script Extender mods. But over time, OpenMW’s Lua scripting will be fully implemented, enabling far more advanced mods, things that simply aren’t possible with MWSE.
Eventually, MWSE will become obsolete.

OpenMW is theoretically better, but if you want to use mods that are for MWSE only you're shit out of luck. This results in Anon Babbletards who don't play video games having sperg duels about which theoretical game in their mind is better. Many such cases!

In reality those of us playing the game just pick one based on which mods we use, and move on. My current install is MGEXE. I've played both of them. It doesn't really matter. This isn't skyrim where compiling and installing a mod list takes three weeks and several sacrifices to Todd and the tech spirits only for it to CTD. You can easily install both OpenMW and MGEXE on your PC, each with their own mods, and compare them side by side.

Damn what the fuck is the point of getting openmw then?? Why not just beat the game vanilla

There is no point. Just play your vanilla save.

Original engine takes forever to load into the game with TR. Openmw takes seconds and never crashes.

In Tamriel Rebuilt, is it possible to be a friend of the Camonna Tong who works closely with them but is not officially a member?

file.png - 1920x1080, 3.31M

this looks like a good list for tamriel rebuilt route. Except for the camping shit, that looked like something from minecraft/ark/rust lol
Which one is better graphically?
I just realized that morrowind is quite old and might have problems with 16:9 resolution.
Which one handles it better? Are they both hor+ or one of them is vert- ?
Althought I do have my old 1920x1200 monitor that I can run at 1600x1200 natively, but changing them places would be a hassle

You're an outlander. The Camonna Tong want you dead for being in Morrowind.

OpenMW and MGE XE give you the same widescreen and fov features.

Neither MGEXE nor OpenMW has any resolution issues. I play MGEXE at 1440p.

Which one is better graphically?

They can both look about the same, but OpenMW performs much better at similar levels of graphics. For vanilla areas this doesn't matter much, but you'll get noticeable lag in some Tamriel Rebuilt cities.

The Morrowind Summit is my go-to place to browse mods; of course, if you want to jump right into playing as fast as possible, there are some great curated lists like Telesphoros' List o'Mods. Just be sure to back up your Morrowind folder before installing mods, you never know what might break. If you have any questions, the official Elder Scrolls Forums are a very helpful community. If you have questions about something within the game, try checking online before making a thread; Hannah's Whereizit Morrowind Answers is a great guide to some commonly asked questions :P Have fun playing this great game!

Read this in his voice

AH, YES.

No. Though Narsis has another criminal syndicate you can join since they accept n'wahs.

you want to install Tamriel Rebuilt and forget the mainquest of Morrowind

Retarded shills suggesting TR for a first playthrough need to kill themselves

What superiority?

OpenMW runs on Linux and Mac, now I'm not sure why anyone would run those half baked operating systems but here we are. If anyone recommends OpenMW, assume they are running those OS

openmw.org/faq

Reaching version 1.0 signals that it has reached feature parity with the original Morrowind game engine.

The fuck do they mean by that?
What exactly is it missing? And should I care?

half this shit isn't even true, MWSE increases light sources and meshes, controller support is half baked, and the performance and stability is a straight lie. if you're a faggot who fell for VR meme, go for it I guess faggot.

Morrowind Summit

ChatGPT ass comment suggesting a site that died while some posters on this site were still getting potty-trained

The closest that I've found is making uneasy truces between other guilds and the Camonna Tong.

Star wars mod

mqdefault.jpg - 320x180, 15.04K

OpenMW is a completely new engine built from the ground up. As of right now the game running in OpenMW quite literally doesn't behave the same as the vanilla game. This includes gameplay mechanics, AI behavior, movement, etc.

OpenMW is fundamentally not the vanilla game. The hitboxes and collision detection are quite noticeably different.

It's not missing anything noticeable. It's just autism.
They have their own version of the construction set too so maybe it's missing features and that counts toward the version number.

NOOOOO YOU CAN'T MAKE A SIMPLE OBSERVATION, THAT'S AUTISM NOOOOOOOOOO JUST TURN YOUR BRAIN OFF BRO

why are openmw cultists like this?

Is that a good thing or a bad thing?

I'll remove my personal opinion and just say that the OpenMW devs themselves consider it a bad thing, since their ultimate goal is to replicate the original game faithfully once they reach 1.0.

gameplay mechanics, AI behavior, movement, etc

Well shit, then it is a deal breaker for me, cause I specifically wanted to test the original feel and spreadsheet.
Although ngl thar vr shit is tempting, I should finally use it for something other than porn and beatsaber

Anyway, the best days of Morrowind modding are probably in the nearest couple of years. OpenMW is giving a lot of new options and is still developed. There are some first mods already implementing full out LUA physics engine
nexusmods.com/morrowind/mods/56589

OpenMW doesn't even support any Windows version older than 10.

Oh wow those are pretty cool, cheers anon

Is there a way to make the game not stutter when loading cells if you have the draw distance any higher than the default max setting, even in OpenMW? Surely modern PCs should be capable of just loading the entire game into RAM.

OpenMW and MWSE autists pissing at one another

I have both.

I would go the OpenMW route and pick one of the automatic mod lists.

recommending mods on a first playthrough

How bad the difference is?
Played a lot of Morrowind in the past, considering OpenMW now.

OpenMW

Patch for Purists

Delayed Expansions

That's all you need.

In that case you can play vanilla with Morrowind Code Patch. Runs perfectly fine with no problems. MCP has some customizability too but you can stick to the defaults if you want to. The UI might be a little tiny if you don't get a separate mod for that.

Also, get the Expansion Delay mod on your first playthrough.
The Tribunal and Bloodmoon expansions were VERY haphazardly shoved into the vanilla game, which often breaks immersion and even the game's balancing. For example, the Tribunal expansion hands you extremely good and decently expensive light armor right at the start of the game, rendering nearly every other light armor pointless.

Tribunal literally breaks the game right out the box, but you can't just turn it off because it also adds the Quest Log functionality to your journal (the vanilla game literally didn't track your quests at all, it just listed ALL your quest stages and accomplishments in chronological order), which is why the Expansion Delay mod is highly, highly recommended.

the difference in 0.49 is minimal. Biggest difference that the two mages in the first cave are using touch spells instead of range.
And this is really the biggest difference. the hitboxes are the same now. The lady is fixed. Go OpenMW.

Are you a purist? Do you want to play the game experience that was intended by the developers? Then play vanilla. It's really that simple.
If you don't care about the game behaving differently from the original game, then OpenMW works for you.

If you don't care about the game behaving differently from the original game, then OpenMW works for you.

this is such a bullshit. OpenMW is 99,9 the same game as Morrowind but without bugs and much, much more stable and runs better.
Vanilla Morrowind is a horrible XBox port though.

thoughverbeit I agree

Vanilla Morrowind is a horrible XBox port

Source: it was revealed to me in a dream

Biggest difference that the two mages in the first cave are using touch spells instead of range.

Not him, but if that's only in the first cave, then I will reasonably assume that there are changes like that throughout the entire game.
No thanks.

It's really the most biggest change in the game.

destroying the main game philosophy of actually reading and finding stuff yourself with reddit skyrim quest markers and logs

It's no longer Morrowind with that, N'wah.

Does 0.49 fix Snowy Granius not summoning a skeleton anymore?

It's really the most biggest change in the game.

Frankly, reading this thread gives me the impression that the people who push OpenMW like yourself like to act obtuse for no reason. I'm not being unreasonable when I say this, but I just don't believe you.

Not him but OpenMW really isn't that bad. And neither is the vanilla game with MCP/MGEXE. Both are valid ways to play and the differences are minimal for the most part. MCP itself introduces mechanics changes that have been a part of the community for two decades (you can toggle them on or off). The only way to play COMPLETELY vanilla is to install absolutely nothing except the game itself and play it.

So far my list is
tamriel rebuilt (don't use the faction integration part)
MGE XE
bcom
HD textures
Expansion Delay
Patch for Purists
Morrowind Optimization Patch
Morrowind Code Patch
Project Atlas
UI Expansion
Easy Escort
Better Dialogue Font
Better Daedric Font
Cutting Room Floor (If some item it restores is imbalanced I just won't use it)
Odirniran Fix

maybe:
Magicka expanded
Marksman improved

So far looks like as vanilla as possible while giving essential qol improvements

althought I am not so sure about all the journal improvements, I was morally ready to keep a backup pen and paper journal. Maybe it's part of the experience! keeping your own notec etc.

Does picking plants instantly without getting an inventory screen first to click again or better npc faces really hurt a first playthrough?

as vanilla as possible

patch for purists

from what i recall that has content alterations like changing how quests can be completed

I have played pure vanilla for a long time. After that, I ran MCP which was customized to my liking. I guess going in that order is sort of the ideal way to play any game, really.
I will say, I could compare MCP to vanilla pretty directly, and MCP never stood out to me with the sorts of seemingly nonsensical design changes that I've been hearing about OpenMW.
I get the feeling that fans of OpenMW are pitching it as something it isn't, and I don't like that.

You are wrong and thinking of Morrowind Patch Project, the reason why the PfP exists in the first place

MGEXE is bloat

don't use the faction integration part

cringe

Just use MGSO and be done with it. Ignore the autists shitting up this thread.

+5 attribute on levelup
imagine wanting fomo in your game

I don't really think they are. OpenMW is a vastly superior engine and the devs are actually commited to remaining faithful to the original game. Like I said the MCP+MGEXE route is obviously still playable so do whatever you want.

mgso

bro even the nexus page says not to use it

I haven't played the game in a decade

expansions completely break the rumor dialog option, you should get a mod to fix it. people who dont recommend this didnt talk to NPCs for rumors to find the secret items/quests. I think delayed expansion fixes this but im not sure, i made my own mod to fix it by simply taking out all rumor dialog related to promting the player to do DLC content (its completely useless and stupid thing to add to the game anyways, wtf todd)

imagine wanting to be even more overpowered in an already easy game

OpenMW+ExpansionDelay
All you need for a vanilla playthrough.

Then why the fuck are you giving out advice?

I don't use delayed expansion, and the rumors returned to normal after I just asked about Solstheim once. So I'm not sure what the problem is unless I'm missing something big.

It's still the definitive way to play it

install morrowind hardcore mod

For me, it's Arvesa.

You must be using some mod to fix it because the solstheim rumor would permanently override everything else

ive been modding skyrim for a month. i think im almost ready to play it.

mod for a month

debug mod load order for a month

have no desire to actually play the game

every time

Nope, just OpenMW with the two expansions.

spend days modding game

launch it once

"I don't actually want to play this"

uninstall it

repeat

I don't like QoL-ing the gameplay out of a game but honestly I agree with this one. The attributes don't make that big of a difference compared to everything else you can do, and +5 just feels better.
I think we can all agree that the attribute leveling system is simply anti-fun. This shouldn't be a controversial opinion.

This isn't Oblivion dude. You aren't losing out on anything by getting +2 bonuses.
If you want +5 bonuses then just pay for it by skill training misc skills.

Morrowind isn't hard.
You don't need to minmax levels.

OpenMW must fix it then

I wonder if openMW handles the dialogue differently or something because it's definitely an issue

It's possible. But yeah, I just got my journal updated for Solstheim then got regular rumors. Like Seyda Neen people talking about the taxman going missing.

I like the basic idea of MW's attribute growth system (a typical grug-brained barbarian probably shouldn't have good intelligence growth unless he goes out of his way to work on it) but in the base game it's kinda stupid that if you just play normally you barely get anything. It would probably have worked better if major and minor skills contributed more to attribute growth.

It is not.

It never was.

i just came off a big oblivion playthrough so im in an elder scrolls mood at least.

I know Morrowind like the back of my hand, I'm fine just ignoring the attributes anyway, but the leveling system DOES ruin my fun just thinking about it and how retarded it is on a conceptual level.
In that way, its existence DOES make me lose out on fun. It's just so fucking retarded, I don't want to be reminded of it.

Sounds like you have autism.

This is some Oblivitard behavior m8.

Morrowind is easy, there's no limit on trainers u have to make gold as u lvl.

people in thread just blatantly lying about openmw because they've mad it was kinda bad several years ago

honestly pretty tranny of you
captcha MAMp2
lmao

I have noticed this a lot where people who are unable to get over their FOMO will seethe endlessly about things in games that dont actually matter. Like arpg people seething over having to decide between doing 5% more damage or finding 5% more magic items.

OpenMW pushers are the biggers trannys, they think if they lie about what it is and what it's capable of that it translates to reality.

post genitals

nexusmods.com/morrowind/mods/55264
this would probably solve the issue, and you can tweak it to make it harder to gain attributes because at base it's a bit too easy to become strong using it

No, tranny, you cannot see my cock.

uninstall it

repeat

Why uninstall everything if you know you're just going to go through the same process again a month or so later.

what's the lie
I bet you're the kind of faggot that gets incredibly upset at the thought of dinosaurs with feathers too lmao

It's that one anti-openMW schizo, just ignore xer

keep dilatin

Be a man and play with no mods.

GOTY version or get out!

sometimes I get 2 full days before I quit after installing 300 mods individually.

yeah but I'm bored and procrastinating working on my mod

That it's the better engine to use, instead of another option. The lies are all up and down in the faggots pushing its use. Despite the fact that half the playerbase uses the original engine to play the game, why do you see a loud vocal group pushing it. It's got that tranny vibe to it.

Maybe so, but there is such a thing as an elegant, aesthetically pleasing game mechanic. Morrowind's leveling is a fucking abomination.
I understand everything about it and how to play around it, I just don't want to waste any more of my brain cells on it than I already have.
Saying it bothers me on an aesthetic and conceptual level is the most honest way I can describe it.

I can't handle the vanilla view distance

I think that is textbook autism.
I'm sorry you have to find out this vvay.

That it's the better engine to use, instead of another option

okay what makes it not the better engine to use

it runs better

this alone makes it better to use, and don't blantantly lie and say it doesn't because we both know openmw gets better fps because it's actually able to use multiple cores

yeah

these mods that simply make the game easier are essential because i suck

k

I'll never understand people who want unearned magicka regen, if it's something from a rare and difficult artifact then okay sure. But just for booting the game up? Gross.

cheat mods

M-MUH FPS

Are you running the game on a laptop from 2006?

0 magicka regen at all in the game other than potions is just fucking gay. there is a reason they changed it in later games.
also boots is because getting rid of the blind effect on same races is impossible. casting 1 sec 100% resist magicka "spell failed" over and over? yeah, nah.

The game has been around for 20 fucking years, why is everyone praising it now? You could have played it a year ago and it would have been just as good. But no.. just because they decide to double dip it gets praised?

Meanwhile being a Morrowgod is as simple as installing OpenMW, TR, projects Skyrim & Cyrodiil, and slower leveling.

Morrowind thread, so I might as well ask here, but can someone tell me if the 36 sermons of vivec are worth reading?

Cool

yeah you've got nothing lmao

not walking every where

Fucking miss me with your zoomer brainrot gotta go fast gogogo cheat item bullshit.

No, picking the heart cut something modlist won't hurt you, only make everything better if you want a vanilla game with some additions

imagine even using boots of blinding speed lmao
you're such a cuck

Surely modern PCs should be capable of just loading the entire game into RAM.

It's not an issue of RAM, it's an issue of floating point errors. Bigger numbers inherently become more and more inaccurate so devs have to resort to hax to keep them down. That becomes really hard when you expect to be able to see across the whole island.

you can go down a lot of rabbit holes with skyrim. morrowind you get some overhauls and you're good to go pretty much.

if the camonna tong hate outlanders so much, why do they work for house Halaalu?

just between you and me, I always rest here between pilgrimages

They're the most interesting books in Morrowind, I would recommend them. Some people are not fans of MK's writing style but I personally like it a lot, though the first reading of the sermons is incomprehensible because of how obtuse it is. If you want to actually understand them I recommend checking out the New Whirling School by RottenDeadite after reading them.

Hlaalu itself isn't an outlander house, they just make a lot of deals.

My first experience with Morrowind was OpenMW but I don't actually know how it was different. From my understanding the engine's necessary to play Morrowind on modern systems or something, right? Were all those fancy weather effects in the original game?

Hlaalu has no values. The brainlets say that they're pro-Empire but the only thing they care about is money and status.
They don't mind playing both the slavers and the abolitionists, both the Empire and the nationalists. It's a House of nothing.

tamriel rebuilt worth it yet, or wait another couple years?

What good mods aside from Ashfall don't have OpenMW equivalents by now?

Actually there's a wip survival mod for OpenMW available if you want that kind of bloat. I never understood the appeal of those mods in a game like Morrowind.

never tried open but vanilla morrowind has fog and ash storms as its only weather effects.

The anti-openMW schizo will say that the difference is huge, but the truth is that it's minor shit like NPCs behaving a little different in combat or slightly different hitboxes or NPCs falling dead far from where they stood when you kill them. Shit that no one expect the most autistic of autists notices. OpenMW does have graphical updates like water shaders but you can turn them off if you want and most people mod the graphics to look better MGE anyway if they use og morrowind.

haven't played morrowind in 20+ years, but it had some weather effects for sure.

couple years?

ha

Yes they were, you can relax autism friend.

Okay that's cool. The reason I asked was because the weather was really immersive so if that was just the vanilla game then Morrowind fucking rules.

openmw actually doesn't currently have access to the fancy custom weathers I believe, but all I care about is finally getting access to new spell effects

vanilla has rain and thunder also and snow with Bloodmoon

weather.jpg - 286x192, 15.49K

what is the appeal in ashfall, I genuinely do not understand it
morrowind already has a ton of grinding, especially early, why would you want to make it even harder on yourself?
If it was some odd multiplayer thing then I suppose but even then, fuck man

Zoomers love survivalcraft shit.

You can go down a lot of rabbitholes with morrowind, too
Especially if you're willing to look through the mmh altervista archive

If it were a crown jewel, it wouldn't have "essential" mods. Mods are only "essential" to fix shit games.

The original game was highly praised for its open world because of the dynamic weather, day/night, flora and fauna, etc. It was one of the first games to do it with that level of fidelity.
The big difference between the original game is that it had much lower view distance, but OpenMW max view distance in the in game menu still retains that look imo because it doesn't go too far.

Aimrah questline

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Morrowind has always had survival/eating mods
One of the first was NoM, Necessities of Morrowind

firemoth quests

it gives you companies

notice one of them is dead

"huh how did that happen"

notice that the mage one accidentally kills other one

reload

then he accidentally kills you

thanks toad

You guys actually use the bethesda plugins?

relaxing around mages

that's not really relevant to what I said

that mage is hard to use with the rest of them but damn if he doesn't nuke some fucking skeletons

Isn't OpenMW the go to method for playing MW on Linux and if you're on Windows it's all about MWSE with its built in fixes nowadays?
I have MW working on my Mint install with OpenMW but on my Windows machine: MWSE

I'm not taking crazy pills am I?

There is one con of OpenMW

Sure, but imho the real negative about OpenMW is that it's a rebuild of an Elder Scrolls game with none of the Script Extender support. In this case it's any of the mods that need MWSE. I dunno about you guys, but in the past those (script extenders) mattered just as much as the official modding tools.

I'd place current OpenMW between a console-build and a standard Bethesda pc game build. I won't claim it as the better experience until the OpenMW devs get past their ego and support MWSE. It's tragic because lots of the diehard OpenMW fans are as fanatical as nintenbros.

There's really no solution other than recommending new people to look into both builds. Blindly recommending one over the other is just goofy. I'd wrap this up and simply say the objectively superior version of Morrowind would be OpenMW with native support/parity with the old MWSE mods. Simple as. Until then, each version has their goods and bads.

I use OpenMW on Windows.

casting 1 sec 100% resist magicka "spell failed"

git gud
also Atronach birthsign is OP

okay what makes it not the better engine to use

the original engine runs better with distant land, custom weather, spells, combat.

it runs better

it doesn't. The lot of you have a placebo from being told to use OpenMW, never having played the original.

Anyone who knows their shit uses MWSE MGE XE on their Windows. Everyone else..

NTA but I had constant crashes with the original

i dont care about modtranny shit, i just play vanilla content and openmw just werks

now lets see your framerate in Old Ebonhearth

and I've had constant crashes with OpenMW that makes us even

lying on the internet

can't fool me, that place runs like shit in both engines. OpenMW doesn't render the game any differently than the original, and the engines handle large amounts of objects poorly. Old Ebonhart has way too many objects for its own good. A proper solution would be culling unseen objects, and merging objects together.

It's the honest truth. You were told by someone to use OpenMW, you then proceeded to use it. Whenever someone asked you about what to use you simply told them to use OpenMW. You lack the experience with both engines.

play morrowind.exe

your last save suddenly stops loading

the save before that are ages ago

never again. just get openmw OP

Plus it has mods the legacy one doesn't

ive played the game for years on both engines you numbskull

lying on the internet

lmao yeah okay you revisionist. Meanwhile numerous online fags/communities screeched online that Bethesda games NEEDS mods to be playable in the first place. This was true decades ago with boomers/millenials and is still true now with zoomers.

Should have used code patch. Should have saved more often.

Here is the starter character if you don't want to miss 90% of the attacks: Get the african american race. Get long sword as major and the warrior sign

TR remade Firemoth

Go to enchant a ring with Mark

20k

So that's how it's going to be, huh.
Guess I'm breaking out the mortar and pestle and destroying the game, this is your fault.

20k isnt hard to get even with no exploits

mfw doing the Bloodstone pilgrimage

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the game literally throws money at you (by sending assassins)

Why would you put Mark on a ring

MWSE fags arguing over inconsequential bullshit

OpenMW fags arguing over inconsequential bullshit

eventual Morrowind Remastered fags arguing over inconsequential bullshit

On the Xbox version you can't disable the expansions, but Bethesda made it so they don't start until a few levels in so you aren't getting DB assassins (with all their valuable loot) thrown a you right out the gate. So as said it's a good idea to get a mod that does the same for the PC version so you get the intended early game experience without losing out on the expansion UI improvements.

he doesn't know

the nice thing is they can use the money from expensive enchants to buy gear from you that even the scamp wouldn't be able to afford, so it works out nicely if you're sitting on some daedric shit with nothing else worth bartering for it

Tribunal adds sort by quest for the journal which is useful

Worst addition to the game desu

the original engine runs better with distant land, custom weather, spells, combat.

Distant land actually runs better on openmw now.
Custom weather, spells and combat aren't related to the engine and how well it runs.
Although there was a weird thing with combat a few patches ago that made it a nightmare, they did fix it thankfully.

it doesn't. The lot of you have a placebo from being told to use OpenMW, never having played the original.

I have heard endless complaints from people about old ebonheart or whatever large city and it's always the same "I'm not running openmw though"
Nigger I have played morrowind for over a decade, you stupid prissy little shits are not gonna tell me you know this game and how it runs better than me.

Your post makes no sense. It implies you are now playing Morrowind. A fine game no doubt but inferior to the most recent TES games.
Clearly not the crown jewel.

The Oblivion remaster really hurt the Morrowind crowd. Shattered their delusion of where they stood in the hierarchy of TES.

There's a guaranteed amulet of mark in shurinbaal and you cna buy an amulet of recall from verick gemain in caldera

Potions of mark are cheap as fuck. Also mark and recall enchanted items are extremely common and cheap. It is really strange that they are so expensive to make though.

fuck this game is good
I apologize for everything
dungeon delving is actually fun

another LARP post

Is there a mod that fixes the journal? I just want the saga of Fargoth's ring to finally end.

Reading is hard, it's okay bud.

Where is the larp? A person with good taste in video games and not a slave to nostalgia?
We get it you fell victim to the First TES Best TES syndrome. I feel bad you got stuck with Morrowind but you did.

The only way I'm buying your faggy remaster is if there is zero censorship (lmao) and you hire the TR team to design and finish the mainland (LMAO).

shouldn't have talked to him

Apparently.

nearing 300 posts

not a single discussion of gameplay to be seen

just 300 posts of flaming over minutiae

None of (you) play games

Read the OP.

You fail to catch anything

You fail to catch anything

You fail to catch anything

Your Fishing skill increased to 22

You fail to catch anything

Your line snapped

Your line snapped

You fail to catch anything

You fishing skill increased to 23

It got away...

You fail to catch anything

This fishing mod fucking sucks, I don't know why you people were shilling it.

hiring TRanny team

I already hate it

Most of the devs in the discord seem like jolly boomers without a political agenda. One even PM'd me the fix to a problem I was having.

Read my fucking balls, faggot. (you) don't play games. Fuck off

The journal sucks UX wise. Openmw has a UI mod for that creates another quest window which allows you to hide entries

unironically installing fishing minigames

But why?

Never take the opinions of videogame fishing shills seriously.

because everyone here either haven't played it at all or already played the shit out of it. Nothing to discuss

The best fishing game I've ever played was wii fishing

fishing lvl?

Plenty to discuss you crybaby goo goo gaa gaa ass faggot, kill yourself. But (((you))) wouldnt know because (((you)))dont play games.

Then start a discussion faggot

Chimping out on Anon Babble is playing games, surely.

morrowind remastered

khajits are now black. they have big lips and afros

they add a slave rebelion quest where khajits takes over the morrowind

dunmers are now white as house harkonen from new dune

and you will buy it

effortpost to a bunch of crying disingenuous retards

calling out faggots is "chimping out"

lol heres your (((you)))
(you dont play games lmao

he doesn't have access to hidden channels

Just suck devs' cocks a bit more and they will invite you

i too love making up nonsensical scenarios in my head and getting angry over them, very sane

when a khaajit is talking, i shutup and listen.

nonsensical

as nonsensical as calling man and woman as body type A and B

damn they really improved morrowsnore?

all about fucking crabs

There's this one person who is obsessed with the TR team/Bethesda modding and desperate for attention
He is so desperate for the attention he never received as a child he literally faked a FNV modder getting deported

Seriously though, how they will handle african elves slaving other races in inevitable remaster?

It's pretty well know even to people who only played skyrim so I doubt they change it

erm they're just pets chud

that's rolstolfag and he wholeheartedly believes the things he posts (because he's autistic)

The former slaves stomped em a new mud hole so they got what they deserved. It makes it ok.

If OpenME is bad what should I use to make the game run in 4k?

Yaya. You came from the Fallout thread to do a deep dive on Rolstonfag.
You never did give me the deep lore on Essayfag.
You da man.

its not bad
if youre not using openmw then you use mge xe

Took me a minute but I think I found it, thanks for letting me know.

better npc faces

These mods always look like shit.

I'll try that journal mod, the vanilla one eventually gets messy, it's annoying.

Skyrim-esque quest notifications

Cringe!!

It is this one nexusmods.com/morrowind/mods/56273

it is not perfect, some quests will appear unnamed. You can't click on highlighted words to open the journal entry etc. But it is easier to navigate. Being able to pin quests is great as well

Only poorfag niggers like you have worse performance on OpenMW, maybe it's time to streal a new PC

MWSE increases meshes

what are you on about stupid retard? kys

oh wait just found this one nexusmods.com/morrowind/mods/54203
look a lot better
you can disable notification part iirc and only use it for quest icons

there's literally not a single valid reason to use morrowind face mods since tamriel data adds several to every race in the vanilla artstyle and they'll inevitably clash

Out of morbid curiosity would Bethesda even bother remaking Morrowind like they did with Oblivion

A few years ago the answer was no, directly from Todd. But things change.

It just removes the hassle of flipping through pages or trying to navigate through shitty existing journal quest ui. Doesn't really give you extra info

Odds of TR being finished in the next decade?

current ETA is 2035

Probably, considering Oblivion's success

What's so hard about sorting by quest?

Got to account for the retards redoing content that "isn't up to current standards" around 2035 maybe another decade after that

because it requires like 5 clicks and asks you to re-do it every time

Pretty sure the 2035 date includes the overhauls. It's not as bad as you make it out to be anyhow, the only real areas being remade are the Indoril and Telvanni lands in the east (those 2022 lands listed as slated for an overhaul in that one map that was probably the thing that led you to make this post are only gonna get a superficial remake, not a full one), with the Indoril one being fairly close to arrival.

What?

click options

click quest

Todd thinks the general populace is too retarded for Morrowind, but he's been proven wrong for his recent watered down games bombing.

No because they cant just slap an UE5 coat of paint on Morrowind and call it a day

If there is a morrowind remaster it is definitely getting

quest arrows

"clairvoyance" spell

some tweaks on hit chances

active blocking

probably a rework of entire combat system

and then lot's of exploit fixes I imagine
Modern audience is indeed too dumb for morrowind

I wouldn't mind a clairvoyant spell but no markers. And you still have to have fatigue for cast chance so nooba will still fail the spell and waste mana that doesn't regenerate. Then we can all laugh

Having a UI window instead of a paged journal is kinda soulless.

Knowing Todd, redguard is up next

using in game journal instead of taking notes on your irl journal

soulless

So all this OpenMW v MGE shitflinging is the autistic schizo (He was called Romanian, I think?) changing tack because too many people were aware of him attacking Morrowind endlessly with shitty nonsense, right? One started after the other just went away.

That was ancient by Morrowind's release.

I would be effect of low fatigue will be lessened, if not removed entirely.

Well, vendors will surely not scam you more if your fatigue is low

implying it wouldn't be a 1 magicka cost spell with no failure chance added automatically when forcegreeted by Fargoth

It's too easy to get overleveled in this game. I was just playing normally, exploring and doing basic enchantments and now I'm destroying everything even on the highest difficulty.

They would absolutely add regenerating mana and Oblivion/Skyrim style damage sponge combat.

Todd KNOWS the general populace is. It's a lesson learned hard.

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There was a Romainian boogeyman at one point?
Boogeyman anon do you have a wiki of all of them? You clearly put in a great deal of effort into the backgrounds of your collection so you should consolidate them all in one location.

Instantly trying so hard to deflect gives up the game. Thank you for confirming that it IS in fact you changing angles.

he picked the skills he actually wants to use as major skills

do you even elder scrolls

Regenerating Magicka wouldn't break shit, if anything Morrowind could use it just to make more useful the non-atronach birthsigns.
Hell, magicka is already virtually infinite unless you go out of your way to mod the game to remove the drain INT "trick".

He's even doing it in the exact same way he used to lmao

Trvke

Enemy combat AI (especially spellcasting) in OpenMW is completely different, and for the worse.

Romanian was either never real or never mattered all that much. Rolstonfag is the only anti-morrowind schizo that matters and his brand of autism doesn't allow for elaborate ploys like that

my first playthrough was with Total Overhaul

Which one am I today? Rolstonfag or the Romainian?
Seriously I have been away for a month and like clockwork you are still here.
I am going to call you Sotha Sil. He had a clockwork city in case you don't get the reference.

Skyrimsissy... Argonians are for the nords amirite

I'd be okay with there being a regenerating magicka rate that matches the rate you regen magicka from waiting
would make it slightly less mechanically superior to just going all in on enchanting and almost completely ignoring casting manually

Whoever it was would literally create seemingly normal morrowind threads every fucking day so that he could sperg out on anyone who dared enter them to talk about the game. He's here doing the exact same defense he has always done when called out, so it's definitely him.

If Rolstonfag is autistic the 15 minute wait before posting would have driven him away.
He might come back now that it is down to 2 minutes. That is still an eternity to someone with the tism.

xohos1alowj71.png

we're aware

He wasn't proven wrong. They are too retarded for morrowind it's just he made his new games too retarded

They would probably make it slow and not active in dungeons, but work in cities. Maybe not let it happen on the road.

They seem to be able bodied dock workers. A little lippy about their pay though.

Who's the bleeding heart cuck on the right? Is that some post-morrowind (non-canon text)? Sounds like some race traitor Oblivion Dunmer.

Anything Morrowind has to offer can be found alongside a better experience by any decent CRPG.
Morrowind is simply a subpar ARPG, while Skyrim is the best, most influential ARPG ever made.

I played both Planescape and Morrowind back to back and I found myself thinking, "this is Planescape, but better in every way".

the vanilla rate is 15% of your int every hour of rest which would equate to two minutes of in game time
at 100 int that would be roughly 1 magicka every 8 seconds which is probably acceptably slow as it is

Being better than Planescape: Borement is very low bar.

I think it only depends on how long you're fine with a playthrough lasting. Pace it how you like.
If you feel like being OP early on, I'm sure you're fine with petering out quicker once you hit the ceiling.
If you feel like enjoying the journey along the way (like if you wanted to get all the TR content done), that works.
I'm using +5 attribute with some regret now, as I've realized that for my current run to work it might need to last longer than I thought it would.

not just buying one from misc magic item vendors

Why are you such a s'wit?

Haha, thanks for clarifying. This is what I had found and am currently messing with.

I hope not because while UE5 looks good it runs like shit on everything regardless of how high end your hardware is.

Would it be sovl or sovlless to turn off leveling except for trainers?

there genuinely are some mwse autists who absolutely despise the possibility of having to change something or that modders might gravitate towards openmw so they get less mods, so they refuse to look at reality purely because they're so ingrained in mwse and openmw simply existing makes them furious
similar thing with skyrim and the special edition coming out upsetting some autistic modders

He is not wrong. The dunmer showed their true faces when their leaders killed Nerevar and most that were against it ended up being killed too. The only thing they're good at as people is betraying one another and then bleating about how divine punishment for being massive fucking dicks is just a test.

It's the principle of the matter. 20,000 gold for one mark enchantment which is useless without another 20,000 recall enchantment. Then shopkeepers sell them for 100 gold each?
I feel like I'm onto something big here, there's a conspiracy afoot.

This could be an interesting system if training was prohibitively expansive and you could only do it like once every few days. Like once you're level 40 a level up cost 10k and it only keeps getting more expensive.

there genuinely are some mwse autists who absolutely despise the possibility of having to change something

Eh, it's more just not wanting to have to maintain effectively two separate projects.

can make an item yourself for 500 dollars

or buy a 15 cent replica from china

Soulless, then character advancement just turns into the spreadsheet zoomers already think it is. The essence of Morrowind is getting weird stat spreads because of some random levels in Mysticism that you got from reading books.

That's how I play. It's pretty fucking cool but it can be pretty brutal in the early game. You need to figure out how to get a decent chunk of money early on, I avoid exploits and have mods to only give dremora a small chance to drop their weapons.
You can combine no exp from use with the potential mods which really changes levelling to not suck as much.
Your early levels with both will be about increasing your attributes rather than your main skills which feels pretty weird. Gear becomes even more important too, and because you'll be at level 1 for a couple of hours depending on playstyle (non-thief) scrolls actually become very relevant.

No, he is right and thinking of Patch for Purists.
In Death of a Taxman after you find the body you can investigate on your own and eventually confront the killer without ever speaking to the census and excersise agent. Patch for Purists removes the dialog option to ask the killer about the victim unless you've been hired to solve the case (he's the only person in town you can't talk to about it, so it's very blatant).
In a Redoran quest there's a guy held hostage who Patch for Purists disables until you've been hired to rescue him. This goes against how things work in Morrowind, and you risk later being sent to rescue a guy from the corpses of people you've already killed if you happen to visit the location early.
If you vist Mount Kand without being on the relevant temple quest you can longer acquire the Ebony Mail.
I do not know whether there are more arbitrary limitations on how you can approach things introduced by the mod, but these are already clearly inappropriate for a project marketing itself as a patch for purist, and make me doubt the modders judgement.

It's from ESO, unsurprisingly. That game completely misunderstands how the relationship between the Dunmer and the Argonians is supposed to be like, the Dunmer are supposed to see the Argonians as literal animals who deserve to suffer, not as an inferior people. If the game took place in the Third Era it might have been fine, bur it takes place in Second Era, during the Tribunal's age, when even the Empire held Argonians at such a low esteem they didn't even bother writing down much information about them in texts like Pocket Guide while openly calling them repulsive, so it's a pretty major lore sin.

ESO also had an in-game book about a Dunmer woman falling in love with her female Argonian slave and going on a tragic lesbian adventure that ended in her death lmao

nah it's definitely what I said, the people actually making the mods don't care they just make one for mwse or one for openmw and don't care about the other it makes no difference to them
the people whinging are the ones who aren't able to make shit

the people whinging are the ones who aren't able to make shit

Well that's always how it is.

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I never trust any unofficial """patch""" ever. Every single time I've looked into it, the faggot mod author has altered content for no reason whatsoever.

nah, people who care about perfect +5 growths are gonna do it no matter what, that's not relevant at all

Ignoring pocket guides is no sin. It is fairly standard operating procedure. It is almost like they written to be wrong.

Didn't ask autistic freak

he says to a person who definitely makes shit

Those that can't create, modify.

You seemed to think following them was somehow important. I just wanted to correct you.

Does the +5 apply to Luck as well? It didn't in the +5 attribute mod I used, it always went +1 just like in the vanilla game.
The fact that Luck always takes 1 point per level means you CAN'T max it out under certain conditions.
You will likely reach the level cap before that (actually you will most likely plateau at an even lower level than that, depending on which of your major/minor skills you end up actually using in practice).
Basically your fear is unwarranted. 5+ attributes don't change anything about the leveling, they don't affect the level plateau or the amount of time you spend leveling, they just make you raise attributes slightly faster.
Anyway, attributes generally don't even affect your character that much, or most of your dicerolls. Endurance is the only major exception.

If you want to "pace your leveling" then that depends on the skills you picked at creation and how often you use them.

your reading comprehension is pretty bad

It's from ESO, unsurprisingly.

tbf there is an abolitionist "guild" headed by a dunmer noble in morrowind

autismwiz is still posting

You will likely reach the level cap

no such thing, prison exists

Have you been living under a rock or are you just stupid?

The fact that Luck always takes 1 point per level means you CAN'T max it out under certain conditions.

bittercup

I mean what's even the point once you've maxed out all your skills and attributes?

Yeah i fucking know, that's why i said in that post that it would be fine if the game took place in the Third Era instead of the Second

Fort Firemoth kinda sucks ngl

If I liked Morrowind, will I like the Gothic games? I've never played them before.

I really don't get why they didn't put it in the 3rd era to begin with, it's got all the third era books in it (like the lusty argonian maid)

theyre very different, you might like them you might not

All the extensions were unfortunately shit. The Master Index provides something useful, but the quest for it is incredibly lazy, what with the quest giver having clairvoyant knowledge of where all the indices are. The Helm of Tohan is nice, but we needed to have a sublot of two dumb fuck brothers dueling to see who gets to die in a daedric ruin filled with cultists because you know the intern responsible for the quest wanted to flex their moderate scripting knowledge.

Why the fuck am I so slow in Skyrim? I reinstalled for the umpteenth time to see if I can finally play all the way to the end after finishing a morrowind and Oblivion remastered playthrough and it feels like I'm running in molasses, holy fuck. Give me back athletics and acrobatics Todd you worthless conman

Figured it would be better since TR (wasted) dev time on it, but evidently I was wrong

the point was they describing a situation where they hadn't maxed attributes but had gotten all their major/minor skills to 100

I mean it's not an impenetrable hard cap, but it's a pretty firm cap nonetheless. Like I said, just the nature of having to max out ALL 10 of your chosen skills means you're probably going to plateau even earlier.

You vill press ze sprint button.

Luck is great to have but not especially mandatory so it doesn't matter that much.
40 + 40 from +1 every level, assuming you get to level 40 then +20 from bitter cup is 100 as well.
Not to mention if luck is one of your specialised attributes you only need to get to level 30.

It's still too fucking slow and the stamina bar drains like I'm a sickly lung cancer patient. Holy shit I didn't remember it being this bad but jumping into it straight from the oblivion remaster was a huge mistake. Bring back speed, too. Fuck's sake.

Did you try sprinting?

you will RP trot everywhere and you will enjoy it

They most likely wanted a blank slate time period in which they could insert their retarded MMO faction war plot and multiple daedric invasions and the Interregnum times offered just that. The probmem is, they forgot to adjust the tone accordingly, Tamriel during the Interregnum should absolutely not feel as cosmopolitan as the time period the main games take place in .

if they let you run too fast you can avoid too much of the enemy encounters

player.modav speedmult x

this but unironically

The enemies are totally braindead anyway so I doubt that. It was probably done so their epic and grounded running animation wasn't defiled by running too fast.

Is there any way to completely disable leveling?
I'm at a decent place where TR and PC areas are challenging but not impossible but I'm finding I'm actively avoiding all combat as to not level my major/minor weapon skills.

just don't sleep

set all your major and minor skills to 100

install a no exp gain mod I guess? Then turn it off when you want to level, I have no clue if this would fuck you or not

I'm not sure about vanilla, but in OpenMW's CS go to the Characters > Skills tab and change each skill's Use Values to 0.0. If you want you can also just greatly slow down leveling by dividing the default values with something. Note you'll still see skill gain from books and certain quests.

I'm going to start a new game as a mage that goes directly to Telvanny and hates the mage guilds. I always go to the mage guilds first.

sex mod?

I think next time I do a telvanni playthrough, a proper one, I'll start with mages guild, get some basis of gear then get expelled and go telvanni.

With vanilla you could just set the number of skills needed to level up to some absurd number like 60000. That's how the old leveling mods used to work.

Are you gonna use the guild teleports or travel by boat?

I am going to travel by boat, and use striders. I'm not supposed to join the mages guild.

You could do that in OpenMW too, but I assumed anon wanted to disable his skills leveling up too, and retain a static character. (of course this could be done by script too, but that's slightly harder)

Essential mods?

depends on your definition of essential

You can do that with a simple change to the use values too, though I don't think it'll stop trainers or skill increases from quests/scripts.

Game improvements. Not really interested in quests or content.

files.catbox.moe/1v9j5b.ESP

See, try that.
Also I never knew that there are some unused skill exp mechanics. Huh.

Morrowind's not for you

Try one called Skyrim.

Do you guys play multiple characters simultaneously or only make another once you're done with one?

I was thinking stuff like auto picking ingredients you assholes.

try a youtube let's play

graphical herbalism

You mean like picking shit up as you walk by automatically? That would be horrid. Ingredients in MW actually weigh a decent amount and they're fucking everywhere.

Thinking about trying Daggerfall unity. What am I in for/any tips?

5-15 hours of "huh, this is neat I guess" and then never playing it again

Longplays
I've been remaking the same character for 8 years and only restarted a handful of times

What's the Anon Babbleerdict on Athletics and Acrobatics as major/minor skills?

It's a minority opinion, but I like Acrobatics as a major/minor skill because I usually prioritise Strength levels anyway and it means I slowly make level progress pretty much no matter what I'm doing. Other people hate it for that exact same reason.