Let's make the most annoying game ever, one mechanic at a time
Money has weight
Let's make the most annoying game ever, one mechanic at a time
Money has weight
re ur last picture
annoying character who has the steal the show in every cutscene
weapons have durability without any way to fix them
Cars have traction control
unmoddable
core progression items are random drops from bosses. Their info is also greyed out in the menu so you have no clue what youre supposed to be looking for or what drops it
game is full of things to explore and see
but has a strict time limit
There's a stamina bar and even moving the camera drains it
Jump button does a roll instead
To do a simple jump you need to press multiple buttons at the right time while running but it still won't let you jump over obstacles
le crafting and scavenging for parts
Money having weight is actually a kino mechanic because then you get the old school tabletop D&D feeling of actually valuing ways to keep your money weight down like buying gems and jewellery since they're more "Value dense" than coins. I cannot tell you how much I enjoyed that being a factor in Caves of Qud, and you're actually happy to find a jeweler in a town
your inventory bag has durability
There's black and gay people in it.
slow movement speed, large levels
Money has weight
You're filthy rich
Bosses are just bullet sponges and to progress you need to grind for hours just so you can pass the stat check
Negative mouse acceleration
cutscenes
silent protagonist, floating companion over your shoulder for the whole game who comments on everything constantly is written by Joss Whedon and voiced by Adam Conover
you have to spend in-game currency to do missions
I think it would be cool if there were banks but you had to risk losing some through bullshit taxes, or if you could instead save it in a chest/bag that you could put in a wagon/horse and risk getting robbed or crashing and losing your money
Hunger mechanic where you get burdened with increasing debuffs like slower movement and said debuffs start getting applied the moment you get even slightly hungry
every bossfight is QTE
boss fights have a timer to beat them, but their hp is scaled so poorly that unless you grind a ton they are literally unbeatable. Also add in a gacha stamina system to limit how much the player can grind per day
items have weight
items have durability
limited inventory space
You need to choose between charisma and gun skills, so you end up losing dialog if you want to fight well
End-tier items are just early-game items with higher stats, not even visual differences in any way
End-tier enemies are just early-game enemies with higher stats, not even visual differences in any way
Oh wait lmao that's 99% of modern games nowadays
first person tank controls
isn't that how it works irl
I can do you one better
weapons have durability
there's a way to fix them
but weapons are permanently destroyed if they run out of durability
no indicator of how much durability is left until the weapon is a couple hits from breaking
you need to shit/pee once in a while
your character will be affected by status effect in battle if you didn't
npc run speed is slower than your run speed
npc walk speed is faster than your walk speed
When I was a wee teen I was playing this chink MMO that had this, and also 'losing money and portion of your current exp bar to learn skills'.
You're heavily pregnant and in labor the entire time.
Might and Magic World of Xeen the banks outright have interest and there are no taxes or banking fees of any sort so it behooves you to constantly be banking as much of your gold and gems as you can since you'll want that shit later on. Doesn't ACTUALLY have weight on the money though, positive reinforcement for banking rather than the negative of weight. Would be cool if there was more risk and potential adventure with robbers going after your loot pile. That would even work as a money sink itself when the PC's obscenely wealthy, just having to spend money to protect the money
anon can't walk sideways irl
are you some kind of reverse crab?
Escort missions where the escort walks slower than your running speed but faster than your walking speed.
There is a time limit before the game automatically ends. There is no way to continue playing on that file past this limit.
No, i do the jason thing of turning my head into a direction and then moving into said direction
tetris inventory with no rotation
what happens if you twirl around while moving?
timed underwater escort mission
weapons have durability
Came here only to post this. Games that do this need to have their devs get their balls crushed in a molcajete.
and you cant turn it off
You get the sex scenes when you lose
Name even a single game. Name 3 if you're brave enough.
metal gear solid 2
I dunno probably wow
fuck you faggot
I was curious. Don't be mean to me.
the point of the thread is to make annoying mechanics it doesn't need to exist in a previous game
I will fuck your mother and father btw
1. you have to put down the torch to use a weapon, you can't just switch hands or swap the torch for a weapon, you literally need to put the torch down to use it
2. guns can jam, and it happens frequently making almost every encounter completely RNG
3. any quick time event ever implemented in a game. dogshit baby mechanic.
the game punishes you for not taking damage
every tutorial, piece of dialogue or cutscene ends with the following
"Would you like me to repeat what I just said"
Yes
No
congrats, you retards made super hydlide
holy shit I think I'd genuinely rather just kill myself
this isn't actually too far off from a critical plot important item from knights in the nightmare because the chest it's in is rng, nothing in the game indicates this (nevermind knowing how to get to the boss in the first place lmao) and breaking the chests too hard permanently loses you the item, forcing you to reset
enemies that drain level
Need to refight every shit boss at least three times.
game has a huge skill tree
unlocking it requires grinding in between regular missions
half of the skills that you MUST pick are detrimental to your gameplay because they're not compatible
forced tutorials for side minigames not needed for any progression at all when encountered the first time
Intrusive hint system that can't be turned off
Made to order
youtu.be
Best one so far
Look I never said there was one in fact I doubted it, but if someone knows about a timed underwater escort mission or 3 then I really want to know because that's annoying to the point of being entertaining in its own way
I don't come to this website for negativity, people are usually very nice to me on here
the run button is locked behind an item that wastes an equipment slot
Pull lever or push button to open door
EVERY time you do this there is a cutscene to show you the door slowly opening
Even if the lever is literally right next to the door
EVEN WORSE when your character model is missing from the clip opening the door despite you being literally right there
need to link your email, phone number, and social media account to finish the tutorial
full legal name required
shooting game
offer no toggle aim option
i hate how this is still happening today
it's three fucking lines of code
it will randomly switch order every time you mash through the text boxes
game has dynamic text so slow unskippable text boxes are necessary
half the dialog is ellipses
DOT
DOT
DOT
can't inflict status effects on bosses in an rpg
I didn't realize you could skip the door animation in luigi's mansion until my third playthrough
candles burn in real time even if you pause the game
Arrow has weight, the higher its tier the heavy every individual arrows get.
Manual blinking (think like in Alone in the Dark but make it even more annoying)
items are sold in stacks but you can only buy them one at a time (look at Clair Obscur for a perfect example)
going down hill has momentum mechanics
The momentum builds over time depending on the length and pitch of the hill
there's no way to break the momentum, you're just stuck with it.
Your character is too slow to go back up hill
animation picking loot
game starts you at 5% hp every reload with no quick way to refill health
Stamina has been a long time annoyance for me.
game is filled with red barrels in convenient locations near enemies
shooting them does nothing
game requires backtracking
game is full of rooms that require you kill all enemies to unlock
enemies respawn after you leave the room
unable to attack (protected identity)
Only way to save is through save checkpoints
The save points are randomly generated
You are stamina tied to them
It's an idea I conjured trying to only ruin the game experience for speedrunners.
Items must be used once for their effects and descriptions to become visible
They only unlock if you use the item succsessfully, good luck using the [PURPLE POTION] at just the correct affliction
saving requires a consumable item that takes up inventory space
you have limited inventory space
all actions are tied to a stamina meter that fully depletes per each individual button press, movement option, etc. and must regenerate to perform another action. this on top of another, overarching stamina meter that drains more steadily and incapacitates your character when empty.
unlimited saga
Every single boss forces a loss in the post-fight cutscene no matter how easy the fight actually was.
game has micro and macro nutrients that you need to maintain
failure to do so causes your character to suffer from debuffs
Game is openly woke
shhh stop noticing!
stay sleep!
Tank controls
stalker soc
multiple precision platforming sections, but the game either has Crash Bandicoot remake pillbox collision on your character so you keep sliding off platforms or every time you land from a jump you roll forwards
Health bar is blue
Stamina is red
Mana is green
remove sound settings to users
all sound is default 100%
Characters can forget how to reload randomly and fumble full mags onto the ground.
Majora's mask pls..
Eh, that's just like having extra lives with a max limit on lives you can get. Which can be really annoying depending what game it is.
wait
so you're saying you're woke now
That possum on the right is really big....
Thanks for the idea
game runs on a life system
lives are an inventory item with a maximum limit per stack
you have a limited inventory
Add several yes/no prompts, and just as many "are you sure?" prompts, each with a different default cursor position
You have completed the mission, would you like to exit the dungeon?
yes <---
no
Do you really want to leave?
yes
no <---
game's name is expedition 33
thats brilliant
Regular enemies can stun or knock you down
There's no diminishing returns
You can destroy treasure chest
Fuck Rune Factory for this.
Weapon durability is tied to the frame rate
You have to wait real world hours to get resources to craft consumable items
X,A,Y,B control the camera. D-pad to move (in 3D). Actions are bound to both sticks.
Holding down the bumpers changes the bound actions, except for the one you desperately wish wasn't on the controller in the first place.
and
1. Your torch reveals hidden secrets
2. It takes forever for the animation to pull it out and light it to finish
3. You can't skip the animation, even if you know where the secret is
4. The best item in the game requires you to open 3 unrelated hidden chests very early on for a small chance of getting it
need to go through multiple prompts to confirm things
but pressing no once in any of them instantly cancels all of them
Sidekick has MCU-tier dialogue and no option to shut them up
mc comments his every action in a quirky way at least once per minute
you can't disable his blabbery
Sir this is a blue board. You cant just post disgusting stuff like that...
after like 5 or 6 of this in a row add something crucial like "delete tour save files" or "destroy the quest/rare item" to fuck with those spamming "yes"
every action lowers the hunger meters
very little food can be found outside of the base
most of the food has to be gained through a fishing minigame
also there's an exhaustion meter you can only refill by sleeping
second-person
try to go in the options menu to tweak some things
can't
the options are locked behind in-game items
every setting has its own item
you don't get them at the same place/time
you can permanently miss them
they are single-use
Both saves and lives on a limited inventory? Now that is a pain for sure, but not for a spastic, backwards jumping speedrunner. They wouldn't collect either and I want the suffering equal or equitable to them in the form of random checkpoint chaos.
What makes you think you have to collect lives instead of them just showing up in your inventory?
there's a pop-up prompt before interacting with any object
pointer defaults to no
As an indie gamedev I just found out why Pillbox Collision shouldn't be used in platformers lol that sounds annoying af
default controls for the game are unintuitive and uncomfortable
you can change them
but once in a while for no apparent reason the game will reset the controls
accidentally complete a row
your loot is gone
Every step has a 10% chance to create a black hole that sends you back at least 10 steps. Giving you the illusion of progress.
You could just max your inventory out unless the mechanic replaces an item at random.
default movement is walking
running requires stamina
uses stamina faster the more you're carrying
you run faster than NPCs, you walk slower than NPCs, there's loads of escort and follow NPC related quests. NPC stops moving if you move a short distance away from them. NPCs chase enemies before they continue pathing.
Stamina only regenerates when you're not moving with a delay, draining stamina completely puts you into exhaustion which delays regen further. Doing anything without stamina resets the regen delay but doesnt do the action.
Regenerating stamina consumes both a food and sleep meter, you can only sleep and prepare meals in your home base area.
Food spoils over time and can't be stored, you can farm food but it decays once grown and not harvested, it takes a full day to grow and you have to water it constantly or it dies. Plants are fully consumed when harvesting and you have to buy seeds and soil each time to replace it
jumping without enough stamina makes you jump a faction of the distance
when you die the game resets enemies but any consumables you used are still gone.
your illumination items are held in hand and prevent you from using a weapon at the same time, all enemies can see you in the dark
quest items have weight but cant be removed from inventory and dont start their affiliated quests
loads of "your inventory is taken" quests that unequips all your items and hotbars and put them in a chest, the chest is easy to miss, the area with the chest is permanently closed off after completing the mission but its not clear when.
You get discovered if a companion is seen, they always follow just behind you an repeat the same voice lines quips constantly. >Companions take all the items they're carrying and leave if you dont pick the right dialogue. Only way to increase their loyalty is gifting them expensive items.
Enemies can knock your equipped weapons out of your hands with physics properties so they go flying off or fall into voids. There's no way to show interactable items on the floor.
to restore stamina you need to stand still
item resurrects you if you die
but you have to be holding it in your offhand
You can only increase your inventory slots by completing multiple baby puzzles spread out on an empty vast plain
no mention of survival mechanics
The bars not even off the ground and you still fail.
you can't sleep with enemies around
radius is so big you can't find the enemies
I don't even acknowledge the offhand save for when I finally get these. There is literally no use for it other than having one more inventory slot. Oh right Iand for being a post-based era minecraft shield cuck.
Physics are so floty it's hard to be near or stand next to any ledge
Turn speed where you slide a bit when turning because of the ice-physics on everything
Jumping has a delay
Landing from a jump pauses you for a second as you hit the ground and get back up and it's much slower than walking, let alone running
enemies can throw grenades
if they use their grenade it disappears from their lootable inventory
this third-person game is full of interesting scenery, but when you are driving/riding the camera will always auto-correct to frontward after a few seconds, so you'll always be fighting the camera if you want to gaze around during the long journeys
enemies have really low weapon durability (10 or so swings) and their weapons are worth much less and only have one hit left after almost every fight
enemies have a backup weapon that only costs 1 of the in-game currency that has infinite durability which is inventory filler and not worth picking up and weighs a lot
You just described Thief Deadly Shadows.
I thought I was describing a shit Unity game lol
LMAO
unskippable 2.5 second animation every time you open a menu
enemies drop either money or exp, never both
saving and fast travel require consumable items
party members have their own schedules and can only go adventuring with you on specific days that never align
party members also have to be paid for their work, and will ditch you on the spot if you can't afford them
ok, lets just start with the final dungeon in FF8 and somehow try to make it worse.
hmm, "complete a row" and you can carry more but it takes more time to unpack. Please for the love of god don't tell the PZ dev about this idea
enemies can pickpocket your money and items
can't loot them back after they die
good party members leave if you do evil things, evil party members leave if you do good things
the majority of available party members are good or neutral, so there's no balance to this system
on occasion it will make sense for an evil character to do an apparently "good" if he profits by it in some way, but there are no dialogue options to explain the decision to your evil party members, and so you lose rep with them
I thought this feature was kewl when I first played the BG games, but I now see it as an annoyance that limits the potential for variety on subsequent playthroughs.
Collecting all of a certain collectable is needed for the best ending.
These collectables are introduced to the player only after one of them already has become a missable.
Traders by default give you 25% of value and sell for 200%. Items are sold and bought immediately when you click them in the trading menu with no buybacks. Theres a relationship meter which slowly fills by buying from the vendor but each one has their own meter. Traders dont reset or change their cash or item inventory.
Game has automatic fines and taxes and you currency can go into negative.
You have to collect points from hidden obelisks on the map to level up, there are hundreds, they are not marked on the map when you find one, there is no way to tell if the obelisk has been used until you interact with it. Some obelisks only spawn in certain areas under certain hidden conditions or after completing objectives. If you miss obelisks in certain areas they are inaccessible forever.
Game has many areas that are accessible by convoluted or unintuitive puzzles half the time and locked until a quest is activated the rest of the time with no indication.
Game is full of "doors locked from one side" shortcuts but 30% of all locked doors are just locked with nothing on the other side.
improving relations with 1 faction always reduces relations with multiple other factions by a greater amount, they all have unique areas and traders that wont interact or become hostile below neutral.
Game gives you cool unique items that cant be repaired or are taken away at the end of the quest. NPCs demand cool items to complete quests, the rewards are randomly generated and almost always worse than the item.
Quests require you to expend resources and spend currency to complete them, then give less than what you paid as a reward
Everything in game is based on RNG dicerolls but all values are all hidden paired with a save system that only works at your base. You only get 1 save.
really good unique weapons/armor/items can be missed with no chances to go back and get them
quest rewards and enemies do not scale with your level at all
the game is designed around doing almost zero side quests on the first run or you will significantly out level the content and will 1-2 hit enemies
The worst part is that more and more games are including RPG mechanics and new game+ and have a design like this.
unique weapons have stats tied to your level that lock in when the quest starts and if you get them early they're permanently nerfed.
You only get max level at the very end of the game once everything is done
The game gives you special weapons to fight the final boss, they're the only weapons that can damage him.
There's no continue or NG+
enemy pickpockets your most useful items
have to turn back fucking time to get them back
Nobody buys it back from the pawn shop, idc how casual they claim they are.
FOV slider maxes out at 85
No button remapping
Mono sound only
Subtitle font is ugly and dialogue doesn't always match, also it's on hearing disability mode so get ready for [explosion] and [calm music]
Story is "subversive"
QTA button mashing
Gameplay mode keeps changing, but none of the modes are interesting or well developed
One of them is an uneventful autoscroller
Invisible unavoilable boss trigger just before save/rest point
Said boss deals damage scaling from your missing mana and it's damage gets higher the more healing items you have in your inventory
Immersion breaking product placements
Important questline NPC that is very easy to miss
To be able to respec, you have to find a small statue on small town behind a hill you wouldn't know, and the game only tells you about it if you try tanking damage on certain spot in the game for unlock but giving up in middle of it rather than seeing if you can tank it all because the respawn is right next to the tanking spot fuck you BotW and your "le free exploration open world" shit I missed Hestu too because I dared to climb over a mountain to Kakariko rather than following the developer placed CORRECT path to find him
Weapon durability without ability to fix them
Humor you know will age in few years, it isn't even funny now
Developer is so obnoxious you have hard time separating them from your gaming experience
Said dev patches fun glitches from the singleplayer game
>Game is full of "doors locked from one side" shortcuts but 30% of all locked doors are just locked with nothing on the other side.
I fucking hate this. Suck my dick Abiotic Factor. I wasted hours trying to find my way into rooms that dont exist
true final dungeon/boss and best ending are locked behind innocuous cryptic bullshit like picking up an item in your house at the start of the game or getting a specific drink at a bar
most if not all of it is permanently missable
>You have to collect points from hidden obelisks on the map to level up
this is the gayest shit in the world
TESO has the worst fucking iteration of this because it's an MMO and they're only tied to each character so if you want maximum skill points you have to get 3 of them from every zone in the fucking game
Which is worse?
all gear is level locked, so even if you run ahead and try to kill powerful enemies for better gear, you'll get loot you cant even use till level up a ton
or
all loot is based on your level, so even if you run ahead and kill powerful enemies, you'll still get "Shitty Pointy Stick" as a drop instead of "Sharp Longsword"
if the enemy steals more money than you have you go into negative money
have to talk to NPCs to advance their quests and get the best endings
you have to exhaust their dialogue then move to the next area for them to teleport to the next zone
but...they dont get certain dialogue options until you meet special hidden conditions
and...if you miss them/dont exhaust the dialogue at a previous location they dont move to the next and disappear forever
these NPCs also give the best items
Germans would be ecstatic for such gameplay
id rather have a cool thing thats gated by stats or my level than get rewards that fucking suck dick.
Souls games are perfect, the item is the item, enemies are the enemies, areas are as easy or hard as you are prepared for them.
Playing Abiotic Factor with friends
they can't be fucked doing the toilet minigame
they just shit their pants every time and ignore the smelly stealth debuff
have the play the entire game with every enemy aggroing to us constantly
the running joke in the server is putting poo in the soup
Were never making it to reactors
What if all items were scaled to your level but not random drops, such that you could potentially screw yourself out of really good items by getting them too early and ending up with weakened low level versions of them?
FF9 does this with the Mognet shit. Some of the mogs are hidden in areas that you're permanently locked out of after leaving.
ally swaps sides in battle
uses the items you gave them
'your' items break while fighting them so you don't get them back
I went to PAX and got into the closed alpha or beta or whatever and didn't even bother
Unrealslop can suck my dick
All weapons are lvl based, even quests loot. So you get legendary big sword lvl1, which is worse than dull wooden sword lvl5.
game has many branching paths to optional stuff
picking the progression path locks you out of the other one
there is no indication which one is progression
Bonus points for only being able to restart from the beginning of the level
Far Cry 2
Every 10 seconds, there's a 1 in 50,000 chance of you randomly being given a fishing minigame. If you fail, your max HP is reduced by 50% for 5 real world days. If you attempt to change your system time to subvert this, your save is corrupted
path to an optional content sometimes looks wide and fancy like there's something important waiting for you
main content path is located by an unassuming door
you can't save manually
there's only autosave that rewrites the single save slot
sometimes the game will autosave mid battle when the player has low hp
written by Nomura
the player has malaria
game has a scoring system based on several categories
one category is how many enemies you killed
there are never enough enemies in the level for the best ranking unless you sit around pointlessly spawn camping them for several minutes
another category is how fast you completed the level
literally every gacha game ever