Why is this considered the best expansion by 99% of the player base?
Why is this considered the best expansion by 99% of the player base?
Death Nights
Most Aesthetic & Fun Raids
Best Class Design
Best PvP Event
Best New Continent
It's simply the best
You posted the wrong pic anon
quite literally the only version of WoW worth playing. Been leveling a priest on classic anniversary in hopes they create wrath realms I can transfer to.
Because there should always be the best expansion.
Death Nights
oh fuck nigger what are you doing
Wrath is the worst one out of the Classic trilogy.
Vanilla > TBC >>> Wrath
Everything else past Wrath is varying degrees of shit.
cool atmosphere
good music
ulduar was fun
then TOC came out....
largest uptake in new players, most people have fondest memories of their introduction to the game
welfare epics from 5 mans so everyone and their girlfriend who clicks abilities with her mouse can get geared
settled story of important characters from warcraft 3
Best Class Design
MoP clears
There is no any trilogy there
What private server should I play if im only interested in playing the base game and first 2 expansions?
Im not talking about a story my dude, Im talking about how they're normally grouped together as the "classic" version of the game.
i played the most wrath but i loved tbc the most
Because it was still Warcraft and not fanfiction.
Yes *frostbolt* vanilla *frostbolt* was *frostbolt* the *frostbolt* most *frostbolt* fun *frostbolt* I *frostbolt* don’t *frostbolt* know *frostbolt* why *frostbolt* some *frostbolt* people *frostbolt* prefer *frostbolt* later *frostbolt* expansions *frostbolt*. *frostbolt*
Which is weird because Wrath is really the transition from WoW as an old school MMO to a modern MMO in terms of design.
all of the new spells were iconic in this xpac and it was still '"warcraft'"
I have never played WoW but I remember the release of that Wrath of The Lich King cinematic. Pure kino.
BLADESTORM NIGGAS
it saw the greatest influx of players because of the Lich King primarly and being an actual ending to the Warcraft 3 story line. However it was the beginning of the end of WoW as more and more casual features were added: Free Legendaries, Daily Quests, Smaller Raids, Raid Finder ect. Not to mention the start of phasing and cross servers.
Druids with Divine shield
Warlocks turns into demon, for some reason
Rogues can move x2 faster all the time
Best Class Design
Probably, if you 12
and that exactly why I feel its the worst one. I could feel the tendrils of what retail became creeping into the game starting in Wrath.
It was an okay-ish exansion, to be fair, but I think overhyping it was mainly from pserver poorfags who finally got to play a fully scripted version of WoW.
Most aesthetic and fun raids
One raid is literally complete copy paste from vanilla
Another raid is same arena with bosses being literally reused assets
Only ulduar was cool and icc ok. Whole expansion with only 2 unique raids. Sad!
kino
every end talent was kino in wotlk. except arcane barrage i guess
Why the fuck are people still talking about WoW in 2025? It's over you addicts, let it go
It killed off the current crop of players and rebuilt the game to cater to (be addicting to) the more mainstream general public players.
The raid scene was so bad it killed off many servers, then you had their newfound focus on dailies. TBC saw them introduce the idea but Wrath made it THE core feature of the game. People laud Ulduar as one of the great raids when it played a key role in killing off raiding at the time, it was a fucking bore and the whole new for the expansion easy and hard mode split made it even worse. The only reason people like it is because it's the first new raid they could see all the bosses in via easy baby shit mode.
So, what's the best xpansion then
that's when it had the most players so they remember it as the best and fondest
also it was very casualized by then so no matter what you felt powerful and solo play was easier than in vanilla
So, what's the best xpansion then
None. All of them are bad.
Only ulduar was cool
Ulduar is the top raid in WoW by an infinite margin all of the others combined and multiplied by 1000 don't even add up to a fraction of a percent.
Death N
Stopped reading there.
Ulduar was a chore.
You had to be there at the time.
Same reason "wrathbaby" is an accurate term.
Wrath introduced the "play the patch" instead of "play the expansion" model, giving content an extremely short shelf life, forcing Blizzard to scramble to find a way to make every player experience every bit of content by making 4+ raid difficulties and casualizing everything, killing any sense of accomplishment you'd get by being decked out in epics since every mouthbreathing retard could get tier gear by killing a loot pinata in Wintergrasp and welfare epics elsewhere.
Wrath killed World of Warcraft.
As opposed to what? Isnt the entire premise of WoW a chore
Enormous zone
Trash mobs as far as the eye can see
Some bosses don't have a hard mode so they are wasting your time
Forced to prog every boss with a hard mode twice
Most hard modes are genuinely uninteresting
The outdoor bosses are particularly annoying and required to get to the next section
It was not fun outside of Firefighter.
Not what I asked I asked opposed to what because you clearly have another raid in mind that tops Ulduar. Not that I'm defending it in any particular way
I'm comparing Ulduar to every other raid that existed in the game at that time and including every other raid that also existed within it's expansion. It was simply not an enjoyable experience, funnily it was not the worst raid in it's expansion.
two things really
Memorable characters, Thassarian, Arthas, Tirion, My main man Kel. Raids Characters as well Oozed personality, that lil' nigga Wilfred Fizzlebang, Mimiron, Norgannon, Fuckin' Yog. All of them were very fun characters filled with soul
And the second thing, Great class identity and doghsit balance, Warriors felt VERY different from Dks and Paladins, Prot Pallies were overpowered as fuck but playing a warrior tank was definetly more interesting, FDk was fun as fuck, Fire mage was stupidly overpowered on phase 4 but so were demo locks all in very different flavors, 1v1ing a Shadowpriest made me want to kill myself but also playing as an enhancement shaman one-taping people on pve gear was really cool
Vanilla is still the best WoW. They were never able to recapture the original.
See
Idk why but this was my last expansion, I just stopped playing wow after wotlk, something just told me to stop. Did I make the right decision?
What you miss is a comunity that can't exist anymore
NOOOOO you can't expect me to be smart enough to use actual mechanics to complete the raid and start hard mode enounters, MAKE IT A BUTTON YOU ABLEIST CHUDDITES!!!
There are no other things in the game where you walk up to the facility keeper like a goddamn chad and tell it to activate the orbital defenses to make your siege harder.
vanilla with a few tbc changes would be the ideal game
You misunderstand, it was a chore because it was too easy and the hard modes were for the most part a miniscule change to what the boss did. A gigantic fucking zone of nothing.
Brother it's fucking world of warcraft no one has to figure shit out, you either have an addon telling you what to do or you read up on the boss online before it's even added to the live servers because they put that shit on the test server and spoil it all like fucking retards.
Vanilla WoW with TBC classes would be the best version of WoW.
It was the perfect balance between the design methodologies of Vanilla and the modern conveniences of later expansions. Gear and raid progression were a thing, but the game wasn't grindy either.
How would you feel if you didn't eat breakfast today?
Can understand what you mean but honestly as long as you had a competent group of people, even pugs with people that didn't have brain damage, raids just become gear checks and all of the "fun" you realize just disappears. I think it's more of a WoW needed something other than raids to be engaging as the "end game" persay
the dustwallow marsh additions would be nice too
because that's when most people started playing it for the first time
It lowered the difficulty to brainlet tier and homogenized all rp asoects out of the classes so it became generic easy to access action lite game
And söynellials think arthas was cool or something vecause they played wc3 when they were 12
It seems like Ulduar has a lot in common with BRD, the best dungeon.
Maybe you're just a shiteating faggot.
They have nothing in common, let me guess you started playing in Wrath and your only experience with vanilla is through classic.
Enormous zone
Trash mobs as far as the eye can see
I haven't played classic and I have no intention of doing so as I played vanilla back in the day.
Because they have shit taste.
Vanilla is the best configuration of wow. Then it gets worse the further away you get, so TBC is the least bad expansion.
Because you're as large as 99 people and you only have 1 friend. Everyone who wasn't a gay zoomite agrees that Burning Crusade was peak.
b-but I had to p-put effort in u-unlocking-
If you were filtered that is part of why it was peak.
chuddies really tried their best with the subliminal messaging in "TBC"
guess it didnt work out and BBC won in the end, WOTLK is superior too
because that's when they started playing. the truth is that none of the expansions actually improved the game, they only streamlined it.
Death Nights
ESL moment
Most Aesthetic and Fun Raids
WoD or Legion. Outside of Ulduar Wrath raids were shit & Nax was a copy paste
Best Class Design
Cata and that can't even be argued, it literally just upgraded the Wrath trees
Best PvP Event
Wintergrasp? The infamously bad PvP event? AHAHAHAHAHA
Best New Continent
Pandaria or Broken Isles
WotLK was shit, it's just nostalgia goggles. Everyone who went and played Wrath classic dropped it a few months in, it was that boring
It wasn't
Opening raids were horrible and primarily a rehash
TotC was also regarded as utter dogshit
Icecrown was such a long patch that it devalued the whole raid
Shitty vehicle tech
By the time wotlk had come around Blizzard had burned through all their staff and it showed. They couldn't keep up with content deadlines while the insane amounts of money they were making was just being siphoned away. All the profit it gathered over TBC and WotLK was funnelled to shareholders, execs and other shit projects like overwatch/titan.
This wasn't the best expansion, it was the sign Blizzard was killing its golden goose.
Anon you can't call other people 12 when you are defending an expansion which revolved around a lightsaber duel.
yeah kung fu panda was rated for 7 year olds
Nothing wrong with kids movies, most of them are very well made. Just because you are too edgy and mature to appreciate them. They are designed for a developing brain which is recognising patterns, or to paraphase a hack fraud.
You might not notice how good they are, but your brain does.
Except you can skip 90% of BRD and kill the bosses in any order you like.
it isn't, but the answer is because it was the last time the game was tolerable before it completely comitted to leaping to its death
the raids were not that great, the zones mostly sucked with a couple of exceptions like sholazar and grizzly hills, a lot of the dungeons were ass and were even more simplified straight line 3-4 boss runs that took <20 mins
the answer is that this is the last time wow still had any actual 'community' going on in it even though it was still less of a community than previously
It was so funny to see Ulduar crash this games playerbase a second time lmao
TBC was the best desu
I preferred the gameplay in Cataclysm, but WOTLK was great too. The addition of Atonement actually made healing fun for the first time, that alone is such an achievement for Cata.
its when it was still a fad and it wasnt ugly like TBC with arthas to jerk off to.
WC3 sequel and Vibes carried
Ulduar didn't hurt either.
man I sure wish they'd release a wrath era server I could go to and do nothing on
The zones sucked
5 out of 8 zones were likely the best they have ever made
The dungeons
No one wants 750 respawning pulls in dungeons
The raids were not that great
The best raids in the game
It is considered the best expansion by 99% of the playerbase because it is
Wrath at the time felt like it was just Classic PLUS TBC PLUS Wrath, the leveling experience and everything when you werent metagaming and so on was amazing and you felt like you could do endless things, along with a nice leveling pace where you (almost) never ran out of things to do while at the same time not being too fast either.
The endgame isnt very good, sure, but the journey was, and thats what most people remember.
Wacraft 2/3/mostly 3 introduces people to the setting
see the rise of the Lich King/play it every step of the way
WoW announced years later
get immersed in the game, go around all the places you heard of, see the aftermath of the RTS on the world
TBC
"holy fuck it's illidan"
raid effectively concludes Vashj, Kael and Illidan's stories
WotLK
"Holy fuck its Arthas"
"Holy fuck its the Scourge proper"
"Holy fuck Death Knights"
"Holy fuck Icecrown"
grind the fuck out of rep and instanced zones
Kill Arthas/Lich King
story effectively ended
no more RTS story continuity
Content further divided into multi phase zones
storyfaggotry creeps in as mandatory in exchange for content
As far as I'm concerned Warcraft no longer existed after Wrath.
Pretty much
Warcraft ended in Wotlk (and it was a pretty good ending too)
Because it was easy and at the height of WoW's popularity.
It's probably one of the weakest expansions. This is when Blizzard started getting complacent. There was a lot of cut content in Wrath for that holiday 2008 deadline.
naxx was copypasted because miniscule amount of people managed to clear more than 3 bosses. For majority of players it was first time when they could see the whole raid
but yes ToGC was shit. Also no matter how ahrd someone yells wrathbaby, both og and classic wotlk version had the highest pop
yes, MoP is well know for best class balance, next to wotlk, and best PvP balance since forever. As per things like demonology lock going demon - he coudl since wotlk. You know, a spec that revolves around enslaving and taking demon powers. Illidan demon form is literal taking up and using demonci energy, just as warlock. It was explained more than enough times
i'm sorry you don't like mmo gameplay, perhaps you should go play something else retard
nooo why can't i have a rotation and 500 procs so i can play a rhythm game instead of playing an mmo where i'm expected to type in chat even in combat
nooo why don't i use every skill on my bar every 12 seconds, why are a lot of them situational that i will only use every few hours in specific scenarios waaaah
i want you to know that i hate you, and i resent having to ever share the same space as you in any game. leave.
vanilla is great but it's a bit too unfinished, like how every class has only 1 spec functioning at end-game. I prefer TBC over vanilla but only slightly
he's parroting sht like majority of people in wow classic threads. Visible especially when wotlk is talked about. Anyone who even tried classic already seen that in world you use way more skills and even in raids you're asked to decurse, poly, cc something etc
if we count population based on raiding logs, population nearly matches original subscription graph, aka rising from classic to wotlk and then dropping when cata comes. Then again people gonna parrot mmuh hc dungs and not the xpac being actual boring shit outside firelands
Wrath has the worst class design out of any of the expansions
because people grew up with Warcraft 3, and they finally got to see their boy Arthas/Lich King in WoW
Only if you don't play pally or DK, the designated hero classes.
naxx was copypasted because miniscule amount of people managed to clear more than 3 bosses.
Im so tired of this shiteater cope.
most people didnt see most raids in vanilla and TBC. but only WOTLK was so lazy to rehash them as the big opening raid tier.
5 out of 8 zones
if you think the zones in northrend are good you are retarded and your opinion is worth less than zero due to your stunted taste
icecrown was the worst, by far
storm peaks is garbage
sholazar and grizzly hills as stated 10/10 zones
borean tundra? abysmal
howling fjord? actually okay, nothing amazing but acceptable
dragonblight verges on the edge of barely acceptable at best, pretty garbage though. the zone isn't the tower, and only the tower is good
zul'drak is ass. it had potential, but it failed to make use of it entirely, questing in that zone is not fun, the entire zone is the same there are no memorable unique sub areas in it where "oh x/y/z happens here"
No one wants 750 respawning pulls in dungeons
speak for yourself clown. i want dungeons that have 12+ bosses in them and take an hour plus to complete, where the trash pulls are not braindead aoe spam and you can't pull an entire room at once with zero issue
The best raids in the game
false. nax for a 2nd time? bad, literally not new content. ulduar? kind of okay, the good parts are all quite far in, the raid as a whole includes every fight and the start/early part of the raid is not particularly good
trial of the crusader? not even a real raid
and then icecrown, a letdown overall
youtu.be
Brings back memories
I don't think most people saw kel'thuzad in classic nor did they see kil'jaden pre-nerf. Hell most people didn't see mount hyjal or black temple for a while because of vashj and kael
ICC is a good raid
because PvP was fun and vastly improved from TBC and Vanilla had no PvP at all and most of people remember fun they had in PvP rather than running around killing NPCs
you really found wrath pvp fun? I didn't
Because it actually makes sense with the Warcraft 3 and feels like a finish to it all
there were nothing better at the time and if You did not like it You probably sucked cock anyway
yeah, getting demolished by DKs that were so overpowered for the sole reason of blizzard selling the expansion even more was a great time
holy shit You truly were garbage at game huh? the selling point of DK was PvE damage which was so strong that You could run raid with all DKs not as if You would know shit about cause You suck cocks at game
wrath is way uglier than TBC. TBC had bright colors everywhere and wrath was dull muted colors everywhere cause bright colors are embarrassing and for children, apparently
death nights
the only problem with tbc is playing in stinky outland. the gameplay is a lot better and desu even though 40man raids is cool i think the smaller raid size is better, and healing spell power giving a little damage shouldve been in vanilla
it's not.
I raided Ulduar HC at the time and as frustrating as it was sometimes, it is a part of some of my fondest gaming memories ever.
It's not the best expansion, but I've had really fond memories exploring Northrend. Easily my favorite continent
Because it's centered around the MC of the previous game in the series obviously. Sadly he dies like a pathetic cuck so it doesn't really matter
Vanilla was dogshit and only nostalgia fags think its good. The game itself looked like ass. Armor sets looked like clown suits with a few exceptions. And it was way way grindier than newer expensions for absolutely no reason. Not to mention 40 man raids in a time where stable connections were not a thing for most players so raids were a fucking nightmare.
Fuck no.
TBC was bad due to shoving in sci-fi shit along with retcons to the Legion and other WarCraft III elements.
WoTLK is better due to being what people wanted. A really fun adventure in the fantasy north pole with Arthas/Lich King along the Scourge as the focus.
he meant gameplay wise anon
Be me
Get into a decent semi-casual raiding guild
We were preparing to kill the Lich King when he drops for quite a while
Out guild master gets sick
We wait for him for days to come back
After about a week and a half, we decide to kill LK on our own and then we can kill it again with our GM when he comes back
He comes back and finds out that we raided without him and kicks us all out of the guild
Fun times.
you are talking to people that did not even play the game
wrath was all natural colors and TBC was ugly neon faggotry.
nagrand is the most popular TBC zone specifically because it isnt fucked like that.
2025
still dickriding TBC in any capacity
TBC is bottom tier even among the nu-wow expacs
It was the last expansion where the zones and questlines were set up to give you the feeling of a coherent, progressive adventure
You start on one of two ends of the continent and work your way toward the Lich King's stronghold, with each zone on the way feeling closer and closer to the Lich King's influence and to the "ends of the earth" with the moody and desolate yet fascinating Icecrown and Stormy Peaks serving as the grandiose final chapter of your adventure. It drew and expanded on a lot of really interesting pre-established lore too, instead of disrespecting the lore like in the latest expansions or pulling complete fanfiction-tier drivel straight out of Danuser's ass
It was a very special atmosphere that they never managed to replicate again, though they did put a good effort in that direction with Legion. Sadly that expansion had a slough of other problems when it came out
Also, it still made the conflict between Horde and Alliance very prominent so it felt like Warcraft, unlike today's carebearcraft where everyone holds hands and talks about their feelings
Objective Tier List:
Vanilla > MoP > TBC > WotLK > WoD > Cata
I didn't play after WoD
natural is uglier though imo. TBCs color palette is more inline with vanilla in the sense that they both go for a bright cartoony look
Clear Ulduar, an ancient titan prison designed to contain a literal God
Unlock Alganon, a hardmode only boss that will DESTROY THE PLANET IF WE LOSE
next raid patch comes out
we fight a fucking yeti
that is my one and only complaint about wotlk. goddamn ToC sucked
Class design peaked with WotLK and the progression of unlocking your classes's abilities from 1-80 was perfect. Everything after then was nothing but pruning fun abilities and senseless class overhauls with zero consideration for the leveling experience.
The game itself looked like ass.
Looks like ass. Present tense. It was unbelievably good looking and well designed in 2004, especially considering the minimum specs for WoW were literally half of their competitor's (EQ2)
it was way way grindier than newer expansions for absolutely no reason
It was about 1/10 as grindy as other MMOs, vanilla WoW was called hyper-casual by the MMORPG community.
There wasn't even an XP loss penalty on death, which was common in all prior MMOs. Again, you're comparing vanilla to 2025.
40 man raids in a time where stable connections were not a thing for most players so raids were a fucking nightmare.
That's why they were 40-man. There are no bosses (pre-Cthun) in vanilla that actually require 40 people dpsing/healing at once to beat the enrage timer. The 40 man raid is for leeway since two or three people would be disconnected every fight in 2004.
Again, if you wanted to see what a raid was like pre-WoW, take a look at Everquest or Dark Age of Camelot. Just huge swarms of laggy players fighting clunky bosses out in the open (no private zones/instances) trying to steal it from each other. Instances were a massive improvement, you have to take into account how revolutionary vanilla was before you judge it by today's standards.
First couple months were good, but it also introduced several mechanics that killed the entire MMO franchise so I think it's a mixed bag. TBC was better.
Class design peaked with WotLK
rofl
class design peaked with vanilla, it's all downhill from there
Deathknights were so stupidly broken for months. Calling them god mode doesn't do it enough justice. In starter gear a fresh 80 DK could 1v2 non-plate wearers with ease. 1v3 if they took that talent that made them come back to life as a ghoul that hits harder than a warrior.
Idiotically unbalanced, which I think was a ploy to create more tank players since the number of good tanks in TBC was unbelievably small. One tank leaving a guild in TBC could end their raiding possibly indefinitely.
It was the last expansion before the first hardpoint of change for the game. Also the peak of popularity. It was only years later the issues often cited with wrath became more and more talked about because it mostly still just felt more of the same for a third time with some then modern pizazz. And for any old lore/story fags it closes out all that in such a way that there was no need to keep up with it. I've no idea which installment I'd call my favorite but I was one of the many that fell off after cata. Picked it back up with a friend for the anniversary go round and we're planning to go through until legion. I know bits and bobs of things from cata forward but it will be interesting to see how the game went after quitting.
'cause that was the end of WCIII.
Everything afterward was 100% fanfiction instead of 50%.
that was kinda the point of the whole patch, you know, they were supposed to be really broken, much more than they were in game, why the fuck are people that play this type of game CONSTANTLY FUCKING WHINING when game is actually playing as a game
I don't know, I'm a Wrathbaby and I played the re-releases of Classic up until Wrath. I like Vanilla and TBC far more. The raids are cooler and aside from three zones in Wrath, the zones appeal to me more in both as well.
game with nothing to do for months appeals to me
lol
Very constructive retard thank you.
>Warlocks turns into demon, for some reason
Illidan.
Warlock middle branch has been a back-and-forth of being the melee fel user spec since forever.
>Rogues can move x2 faster all the time
thats so based
TBCs classes are way better than vanilla, especially since vanillas classes are blatantly unfinished
lol no
steady shot
seed of corruption
kill command