Learn to code. Learn to draw. Learn to make music. Make a game. Make two

learn to draw

do people still play games with 2d graphics? using 3D is quicker and easier

But I don't want to reduce myself to pixelshit. With all the tools it's easy but now try to make a good 3D game that doesn't suck ass.

I try, but grinding out code and trying to do productive things in gamedev makes me miserable.

His success largely came from the niche. Farming sims appeal to a wide range of gamers. Your old boomer who just wants a comfy farm simulator. Your autist minmaxing everything. Yoir girl who can just play a nice game with animals and dating and zero mechanical skill requirements. All of these people were totally underserved by game producers for decades. After Stardew, it's one of the most oversaturated genres. You will never replicate his success unless you also serve a good niche at the right time in its history where it needs you most. You will nevet be ConcernedApe making another fucking Open World Survival Craft.

I already made two and they suck, I've got to make even more and spend longer on them for them to turn out any good

Learn to draw

I have tried.
For decades I have tried.
Some people just aren't meant to overcome stupid fingers.
It's awful to be your own worst critic, but it's horrible when no matter the amount of time and effort you've put in what you make with your hands is nowhere near the quality that you made with your mind.

Calls it pixelshit

Can't make good 3d that isn't shit

guess everything is shit when you're a bad artist
sucks to suck kid

3D artists that don't have 2D skills are bad 3D artists.

Make two.

Woah isn't it a little early for that

You can just prompt a chatbot for all of those.

Destroyers don't create.

He's a talented developer, I'll give him that. But Stardew Valley is a skinner's box. Its story is about escaping the grind of a soulless 9-5. But then all the mechanics of the game are about grinding soullessly. People get addicted to the grind, and that's fun enough for them. But personally, when I finally snapped out of the haze I was in, I realized how unfulfilling it all was. A lot of the soul that comes from living the farm life isn't found in Stardew Valley. Unlike Harvest Moon, which actually makes you feel like you've escaped to a rural life.

try to play giganigga

This game's files have been suspended

rip

No you haven't, you're making shit up to cope with the fact it takes considerable effort to git gud and will grasp at any excuse not to do it

Some people just have really low visual IQ and they can't do stuff like rotating objects in their mind.

spend 2 years leanring to draw

then spend 1 year learning to make good pixel art

spend 2 years to learn to code

spend 5 years developing the game

This doesn't take music into account, and this is all assuming you can live without income for 10 years.

I did the first two and I'm on my way to the third, I'll get back to you if you make this exact thread again in 5 years.

spend 2 years leanring to draw

If you're gonna do pixelshit because it's easy you can skip that part and fake it with shiny pixelart like eric barone.

spend 2 years to learn to code

More like 1 week with chatgpt

spend 5 years developing the game

Scope down, retard.

Alright, now all I need is a loving girlfriend who is willing to financially support my extremely risky venture.

Just say you want a sugar mama.

"Scope down"

A farming game that has to compete against stardew valley.

never!

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I wonder if toby ever feels imposter syndrome because of him.

How the fuck is making a pixel art game an "extremely risky venture"? You already live at home for free with yoyr parents.

Unless you want to end with a model that uses a bilion trilion polygons and bricking your cpu with material calculations you'll have to settle for texturing your stuff

Drawing is purely a technical skill, it's almost entirely time spent practicing. Unless you've been teaching yourself with the wrong material for decades then stop lying and start drawing, faggot.

Ignorant baka anon. Barone didn't have a job while working on Stardew, his girlfriend was the one paying the bills. And yes a pixel art game with a dev time of 6 years is a risky venture, downright suicidal.

You don't have to make a farming game. You could make something original or something in a genre that hasn't seen much love lately just like how ConcernedApe created a game in the vein of Harvest Moon during a drought of farming games and revived the genre.

Why not try something like Plants vs Zombies or a more traditional Tower Defense game? EA is basically sitting on the PvZ IP without doing anything with it. Instead of plants and zombies, make it, uh, Summoners vs Necromancers or something.

Just learn 3d, just learn how the engine works, just learn how to animate, just learn how to optimize, just learn how to market your game

It's also because Harvest Moon/Story Of Seasons didn't really release on PC until relatively recently IIRC. At the time of SV's release, there wasn't anyone really competition in HM/SoS's niche so he didn't have competition and SV just hit that itch just right for a lot of people.
At least Marvelous woke the fuck up and actually started putting their new games on PC.

Just be like Concerned Ape bro

No, not like that! Do less than he did!

List of 'dead' genres

Rail Shooters
Strategy Role Playing Games (think Fire Emblem)
Tower Defenses
Action Platformers (think Kirby or Mega Man)
Mystery Dungeons/Dungeon Crawlers
Real Time Strategy
Shop Management games (think Kamidori Alchemy Meister or Recettear ) Though it very much seems like Concerned Ape's next game is going to be in this genre, because him reviving farming games wasn't enough

You could also just take a dead IP and copy that. Nintendo is sitting on loads of 'em. Wario Land, Wario World, Punch-Out, F-Zero, Pushmo, Picross, Yoshi's Island, and more. There's also other series that are practically dead, like Bomberman, Mega Man, Castlevania, Contra, and so on.

I have actual respect for this guy, and he's humble as fuck. Went from barely scraping by to a multimillionaire, and had a girlfriend that believed in him. His game is pretty damn good too.

no he fucking isn't you retard
lmao... respect, he would scrape you off his shoe.
kys goyim cattle

Less

Stardew Valley launched with a fraction of the content it has now. Marriage was end game. Shane, Krobus, and Emily weren't marriageable. No fish ponds. No multiplayer. No tea. No Ginger Island. 2 pets. Pet bowl, greenhouse, and farmhouse couldn't be moved. No community upgrade. Only 1 farm type. No sewing machine. No theater. No Leo. No Raccoon family. No carrots, summer squash, powder melon, broccoli or cactus fruits. No sheds, mills, obelisks, or even gold clock. No Perfection.

All there was to do was befriend villagers and earn money. And it sold millions.

I never get hooked into the game for long. I usually drop it after a year, but I respect one man's fun little project turning into a life changing career choice. What he did was pretty incredible and he did it without being some jew nepobaby and the game was advertised through word of mouth alone, now it's the best selling Steam game of all time. Dangerously based

Yeah, you know what Concerned Ape did? He saw a genre from his childhood that was being neglected and he made a game for it that revitalized that genre. You can do the same. There are several dormant genres that are looking for the next big thing to revive them.

webm

game of life?

this. Not everyone can NEET.

watching the Bobby Lee interview with Eric Barone

Bobby is fanboying over Barone the whole time

shows him his farm

he literally has over 1000 hours played

honestly even if you fail, you learned some new shit for your next project and have a better grasp on what to do or you learn that game dev isn't the thing for you and that's fine
the main hard part of about game dev is the commitment and the time you have to spend on it, you have to be willing to grind out a project that you're not sure is gonna do well at the end
even if someone makes a failed game, if they actually manage to dish out a complete game that's still commendable even if I'll give the game shit for being bad.

And despite all that. The game still had a lot of features.

Sorry anon, but you're missing the part where you put your heart and soul into the project. If you're just looking to make a quick buck by exploiting a niche genre, then you're not really doing what concerned ape did. And the audience will probably sniff you out as a fraud, and not buy your game.

Not a nepobaby, but he had support. I recall some story about some girl letting him work on the game while she worked and paid the bills. Or something like that.

His girlfriend had a full time job and supported them while he worked part time at a theater and on Stardew Valley with the rest of his time. She believed in his project and stayed with him the 6 years he worked in it, he's married to her now, and realistically they would never need to work another day in their lives now.

Still more content than everything that came out after it. Faggots buying early access shit like Fields of Mistria have literally zero standards.

Hear that, everyone? Just find a girlfriend who believes in your project, and willing to wait 6 years, and you too can become a successful game developer.

Did he release the Haunted Chocolatier or whatever his second game is called?

how the fuck? I played until year 5, grinded for the obelisks and golden clock and that sucked the soul of me. imagine playing until year 11

All the farming games that came out after SD are mediocre at best. Try to have the same opinion when a superior game to SD fails.

For some people it's relaxing and therapeutic. That's what Bobby said about it, anyways.

Does Stardew Valley have SOVL? Unironically though

WAHHHHHHH IM NOT CHAD AND CANT GET A GF SO THAT'S WHY I SIT AROUND ALL DAY JERKING OFF AND POSTING WOMAN HATE THREADS ON Anon Babble WHILE LIVING OFF MY PARENT'S DIME INSTEAD OF MAKING A GAME! IF I WERE CHAD I WOULD FINALLY DO SOMETHING PRODUCTIVE

why are incels like this?

On it boss. You got it.

Bobby talked about playing the game a lot. He wasn't kidding. When he's not going comedy or acting, he's usually vegging out, playing some game that requires grinding and base building. That's the stuff he likes most.

I'm gonna let you in on a cold, hard truth, anon. Because I have a feeling you're a nepobaby.

ConcernedApe is not an asshole nepobaby, but he IS a nepobaby. If you go to college and don't take out a 20-30K+ loan, or get by on scholarships, you're a nepobaby. I'm pretty sure ConcernedApe wasn't working a McDonalds job while going part time to University. Now I'm not saying everything was handed to him on a silver platter, but he's no unprivileged minority.

From what I've read, ConcernedApe only took a theater job so that he can "Get out of the house". He didn't take the job for the money.

Who the fuck says I'm trying to make a farming sim?

You are just approaching it wrong. You are trying to learn an imaginary skill instead of actually trying to learn and when you fail to grasp the imaginary skill then you lose hope.

Of course I'm talking from the perspective that you're just at a weak moment and are not truly giving up. Because when someone gives up he never had the most essential quality you need to get good, which is not giving up.

Akshually, he had a part time job at a cinema.

Oh wow really? Well well well, don't I have egg on my face.

If you're an aspiring gamedev, I want you to go to steam and check out the Discovery Queue thing, you'll see hundreds and even thousands of new games released daily. You will be a drop of piss in the ocean. Do you still wanna give it a try? Then chances are you're passionate about it and don't expect much of it, that's great and I wish you luck.
Don't do it because you think you will make Undertale 2, that's like winning the lottery.

I think we all need to pause and recognize the difference between neopbaby and wealthy. Those are two different concepts. Don't want to water the term down by misuse. I'll grant his family might be wealthy. I don't know much about him. But if he's attended college debt free, like you claim, then sure he's got some cash. But being a nepo baby means that you either have family ties to the business. Or, your family has connections to someone else who is in the business. And they do favors for you.

Being a nepo baby does not mean merely having money. It's having the connections that matters.
Being a nepo baby is certainly not about acquiring scholarships.

and if every game dev thought like you, there'd be no games
you do it for yourself and to make something simple as

That way of thinking is too simplistic. Follow your own example but with the additional question of "how many games here are actually even half as good as Stardew Valley, even just from first glance" You will come up with a number that will be very close to 0.

Most steam games that get released are just scams from indians or chinese people.

Sorry anon, but you're missing the part where you put your heart and soul into the project.

Well obviously. You don't just make an indie game because you're broke. You could start a YouTube Channel or write a fantasy smut book for the Tiktok femoid audience if you really needed money. You make indie games because you want to put something out into the world that you'd enjoy (or you're Indian trying to scam people on Steam)

I've got over 1k hours in SDV too, but the longest I've played any save is only 150 hours. I usually quit once I get 100 walnuts on Ginger Island (or reached endgame for the saves from before 1.5). I've only done Perfection once.

And 95% of those you can easily see are pure shit and had no chance off the get go. If you actually want to put in the effort, know what it takes to make a game that has a reasonable possibility to sell and what that finished product needs to look like, and can accept that you might not get there, there is nothing wrong with pursuing your goal.

I don't disagree. SDV was a great bang-for-your-buck game even on release. Very cheap for how much content you were getting. The base game had like 30 hours worth of content from a $20 game, one that also frequently went on sale.

Most retards here can't even reach cris' level. They would 100% be part of those shit games you see in the discovery queue.

It's incredibly soulful, though you can suck the soul out if you just want to optimize the shit out of it.

And 95% of those you can easily see are pure shit and had no chance off the get go.

Yeah, if you're just using assets you bought off of Fiverr, you're never going to be successful. oh wait I'm talking about balatro

Release a game

get better at game dev

release next one faster

get better at game dev

on and on

built portfolio of published games

either pursue game dev employment with portfolio

or churn out more projects

or making educational videos for beginners

or freelance making your preference assets or programming tools

If you actually want to put in the effort

we're on Anon Babble tho

You don't need to be the next Stardew or Undertale. Even just 0.1% of their success would allow you to do this long term as a full time job.

The Indian/Chinese scam games will flood the discovery queue, yes, which is why you can advertise your game on the Western Internet. Give early access keys to the largest streamer you can find that's willing to play it. Post about it on Twitter. Upload pre-release videos on YouTube.

Hell, you could go the Notch route and let people play for free on Anon Babble and then release a paid version once you get enough content to charge for it.

You can't pet your animals in Stardew.

Concerned Ape earned, at a minimum, $30 million from SDV. 0.1% of that would be $30,000. That's enough to live on if you live in a Third World country. If you live in New York City that's 10 months of rent.

t. has never played the game

Wtf buny would never

I see what you mean, when I see aspiring drawfags they instantly wanna get lots of commissions and shit like that but man, that shit takes time and effort. You have to git gud and put the work. I know people that don't even use the typical bait of drawing fanart and they still get commissions for outrageous prices, like we complain about 80 bucks for games but they manage to get that per work. And it's sad to see people to think that just because they got a Vgen code they will instantly get customers, it's very common to see on social media posts that go "I got in Vgen but no one buys anything there...". No little bro, you're just not good enough, and same thing happens with gamedevs. Just make shit, get your shit together and improve your shit.

Yes you can. You're expected to, even. If you take the soulless route you can get a machine to do it for you.

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Is this some sort of inspiration speech for zoomers?

I'm working on it, monkey man. I'm bad at it. But I'm working on it.
i notice a distinct lack of "learn to write"

Concerned Ape earned, at a minimum, $30 million

You are taking the absurd low ball estimate. The high ball is somewhere about 300-400 million.

SD alone sold more than 40 million copies so no way he only earned 30 million. Also from 100k you should be able to live comfortably in any country in the world for at the very least 2 years. Fuck off with your New York shit for a job you can do anywhere in the world you have access to electricity and internet.

Learn to write

Nigga what the fuck are you writing a story for in a video game?

Monkeman earns an easy 30 mill

Chris Hunt and his lil sis Nat made around $11 million after chipping away at it for 12+ years

Notch hit the jackpot walking away with the kind of capital that makes the whole thing look like a great cosmic joke

why even bother drawing when there's AI

So I can put dumb jokes in the inventory menu descriptions and hopefully make people smile a little.

Make two.

WHERE'S THE CANDY SHOP GAME

Comedic item descriptions are something you think of in the shower or on your drive to work over the course of a year rather than all at once. Inspiration isn't something you can develop. It just strikes you.

Its story is about escaping the grind of a soulless 9-5. But then all the mechanics of the game are about grinding soullessly. People get addicted to the grind, and that's fun enough for them.

Kinda makes you think huh

A lot of the soul that comes from living the farm life isn't found in Stardew Valley. Unlike Harvest Moon, which actually makes you feel like you've escaped to a rural life.

Elaborate?

that's why you carry a notebook/phone at all times to write that shit down before it disappears

Inspiration isn't something you can develop

is inspiration not just focused creativity?

Nta but I do think you can frequently be struck with it depending on what your surround yourself with. I never actively pursued game dev until I had a wife and son. Now I have a game published and feel pretty damn good about every day of my life.

Haunted Chocolatier's dev blog got a new post a few days ago

nobody cares because it's just schizo-tier word salad

i would but all my ideas are bad

is inspiration not just focused creativity?

Absolutely not. Do you think this shit is like dbz where you can go

and now I'll get inspired AHHHHHHHHHHHHHHHHHHHGGGGGGGGGGGGGGRRRRRRRRRRRR

If it happens while you're working in your game then cool. But if it doesn't then you need to catch all the ideas your brain throws at you.

Most people here had the time but wasted it away.

will do, buddy

this is pure unadulterated cope from a loser who will never make it

Inspiration? It’s not some cute little synonym for “focused creativity,” you intellectual lightweight. It’s a lightning bolt, a gut-punch from the universe that makes you feel like you’re choking on your own potential. It’s the thing that keeps you up at 3 a.m., sweating, scribbling ideas on a napkin because your brain’s on fire. Focused creativity? That’s just discipline doing push-ups in the corner, grinding out results like a good little soldier. Inspiration doesn’t wait for you to “focus”. It kicks down the door and demands you keep up. You think Picasso sat there “focusing” his creativity like some desk jockey organizing spreadsheets? No, he was possessed, driven by something bigger than his own ego, something that made him paint like his life depended on it. Focused creativity is what you do when inspiration’s already left the room and you’re just trying to fake it til you make it. Don’t confuse the spark with the sweat. One’s divine, the other’s just labor.

. Do you think this shit is like dbz where you can go

>and now I'll get inspired AHHHHHHHHHHHHHHHHHHHGGGGGGGGGGGGGGRRRRRRRRRRRR

Yes.

Maybe it's the Monster Ultra Blue Hawaiian making my brain work in overdrive but I understood what he was trying to say perfectly.

He's saying that he wants to make chocolate making fun and whimsical but knows that there will be people who optimize the chocolate making process to such a degree that it becomes a drag. Video games are products that have set lines of code and there's always going to be an optimal, mechanical, rote method of perfecting the process. Meanwhile chocolate making in real life operates more off of whimsy. That's why there are so many artsy fartsy chocolate treats in real life, like a Cherry Cordial or Dubai Chocolate.

You buy/make chocolate in the way you want it made, not the most optimal chocolate. Food is all about your tastes, but a computer program doesn't have tastes. The best you can do is create a facsimile of taste since the computer program has no soul. Otherwise people would only create the best chocolate like how people would only farm the highest ROI crops in Stardew Valley if not for the Community Center and Perfection requiring you to branch out.

Thank you ChatGPT.

That's all and good, but you get fucked if you don't know marketing.

this is both true and also loser cope. If you are hard working, have good taste, and confident in your abilities, you can absolutely reproduce SDV success.

No, man, inspiration is like when you get a random power up rather than working towards it. Inspiration is Gohan going Beast, not Gohan training his ass off to unlock Super Saiyan 2.

he hates the wiki minmaxing autism and is trying to make a game that prevents that to force players into having intuitive fun instead of just reading everything online

Every time I think this man can't get any more based, he does something that makes him that much more based

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how do you cheat the system to save up your inspiration capsules? surely there must be some manner. other than just doing drugs.

he wants to make chocolate making fun and whimsical but knows that there will be people who optimize the chocolate making process to such a degree that it becomes a drag.

so what?? you can be whimsical in stardew valley too, or you can optimize and make a trillion gold with artisan products, that didn't stop the game from being fun. that entire post of his is nothing but 6 paragraphs of procrastination. people can still be whimsical but people are also going to mod in gigafactories to make thier own toblerone because guess what?? min maxing and going big is just a different kind of fun.

we should be getting those more often then, or that means all of Anon Babble lack those qualities you mention

Regarding the discussion of inspiration in this thread, the Greeks actually believed inspiration was divine in nature and would pray to the Muses (and Apollo) to be struck by inspiration. Inspiration is the driver of innovation and has been since time immemorial. Some people are more susceptible to inspiration than others.

Even most big companies can't match that success. As a game dev you should see SD as an inspiration but you should be totally realistic in how unrealistic it is to become even remotely as successful. Making this a real job is already extremely hard.

considering the amount of shovelware slop that i sift through daily on steam i wished there were less

a game has to be fun

So that's why all the erotic sex games fucking suck. They're never actually fun. But then again, what the fuck is fun? Some people only have fun woth a battle pass and vtuber cosmetic items. Some people find fun in reading pages about a sad old man missing his bitch wife. Is it just a matter of not trying to meet everyone's fun requirement at once?

Does your character's sprite physically reach out and touch the animal? No. So how can you say you pet them?

You can up your rate of getting struck with inspiration by consuming more varied forms of media. Listening to music you normally wouldn't, playing a new genre of video games, watching an anime that you hadn't given much thought to before, etc.

A lot of my inspiration is wasted on witty Anon Babble posts.

Porn games sucking is mainly because most of these games are made by artists that just picked up programming.

If you can physically feel the animal's fur, then you didnt really pet them. That means no game has animal petting.

Do the characters talk despite their mouths not moving? I hope you're just extremely autistic because I hope to god you didn't think you stated anything clever.

He wants to avoid a situation like Stardew Valley where people just use one of the 3 optimal ways of making money while ignoring everything else. If he wanted to use an example, he'd probably bring up Wine in SDV where there's 0 reason to make anything other than Starfruit Wine after the 1st year unless you want to use the slightly more hands off while slightly less optimal Ancient Fruit Wine method.

He doesn't want to repeat that mistake where there's 1 optimal flavor and everything else is pointless. He tried to have reasons to make non-optimal farms in Stardew Valley with villagers liking different produce, needing to grow 20 of every crop for Perfection, and Community Center bundles requiring sub-optimal crops like tomatoes, potatoes, pumpkins, and etc. However, there is no real way to make a completely intuitive and whimsical approach to chocolate in a video game since you cannot simulate tastes.

Villagers don't just randomly get in the mood for a chocolate covered strawberry like real life humans do. That's what he's getting hung up on.

It's an indie game, remember. Concerned Ape isn't an animator. He had to learn everything needed to make the game from scratch so I can cut him some slack for not having a petting animation for each animal.

why does dubai raghead chocolate have poop in it?

that's what i heard and i do consume a lot of weird different types of media, albeit with the feeling that it doesn't match any actual life experiences in terms of usability, and sometimes inspiration does strike but i hate it because i can always tell exactly what the specific source was and how many steps away from plagarism i am. i know people say every story has already been told but it isn't the same, it makes me feel like a ten year old making crossovers on deviantart. it's artificial inspiration. i think i'm just broken

learn to draw

Done

learn to make music

I have someone of an idea. I'm confident.

learn to code

Literally how?

pick unity/gamemaker/whatever

how do I do X on this engine

look up thousands of tutorials

???

start making smaller tests

forums are gay and take too long so you can also ask chatgpt

Nowadays it's so fucking easy to learn anything, people just don't wanna even try.

Make a game. Make two.

Why? There's too fucking many games as is. The amount of videogames should be reduced to 1000 so I can play all of them. Same for movies, books, songs etc. Just reduce all human culture down to 1000 best examples and eliminate everything else. It's all chaff anyway.

Ps. Human population should be lowered down to 1 million people, split into 1000 micro-countries with 1000 people in each that are prevented from interacting with each other.

Elaborate?

You can actually tend to your animals, which Stardew never included. In the HM games I played, you're given a brush. And with that brush to brush your animals. In some of the latter games, touch screen was introduced, and you could pet your animals with the stylist. You could play catch with your dog. There was even a mini game for your cat. Rounding up animals was tricky. You had to ring the bell to call your cows to you, and then physically push them indoors. You had to pick up all of your chickens, and walk them inside. It just gave you that tiny bit of connection to the creatures living on your farm. Made it feel more alive.

Stardew Valley treats animals like Grandmas from Cookie Clicker. They exist to periodically create a product you can sell.... that's it. You can """"pet"""" them by going up to them and tapping the A button. But that's all. That was also a feature in Harvest Moon. But in HM, you would get accompanying text like "Mrs Cow is looking great today!" As if you were actually talking to your animals. In SV, when you interact with the cows, they only show a little heart icon, and nothing more. That way you can just tap them all as quickly as possible. It's expedient, but soulless.

Disingenuous arguments

Petting your animals is the reason to own the animals in the first place. He should have included a petting animation before including many other features. But alright, let's go with that notion... Why was petting never updated with all the content expansions he put out? It's been years, and he can't include a petting animation? Seriously? Lame excuse, anon.

Sorry, wrong pic.

I'll be more careful next time.

Learn to code.

Not a real job. Replaced by AI. Doesn't fulfill Medicaid work requirements

Learn to draw.

Not a real job. Replaced by AI. Doesn't fulfill Medicaid work requirements

Learn to make music. Make a game.

Not a real job. Replaced by AI. Doesn't fulfill Medicaid work requirements

That career path is effectively fucked.

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1. Most games are hot garbage. We need more good games.
2. Human desire is literally infinite. There will always be demand for more and new things.

The intelligent argument to make is that the bonding system is primitive and not even fun, a petting animation may impress retards but it changes nothing about how primitive the gameplay is.

But as primitive it is, at least you can get it quickly over with. I don't know if it was intentional but concernedape has realized that brushing or petting animals in Harvest Moon games was absolute garbage, especially that horrendous brushing minigame that was in the DS game. And while he didn't find a better solution he at the very least removed all tedium from it. Petting a pet takes a microsecond in SD while in Harvest Moon it takes 2-3 seconds. At its core it's the same gameplay, the same boorish chore you have to do. But that the action is extremely smooth and quick in SD makes all the difference. SD made all the chores that way. Even if they suck, at least you can get them quickly over with. Though thank god in the other systems he found other solutions that improve the chores in other ways than just removing the tedium like the sprinklers.

Literally how?

ChatGPT, Grok, etc will literally write code for you. It's good to get a basic understanding programming and code structure, but these LLMs basically do the job of like 5 software engineers.

hates min/max

code for 10 hours a day
playtest for 12
feed your mind
get a clue

Meanwhile the reality will be that people will start shunning bigger games because they just endlessly receive AI slop and it will start the second indie game renaissance.

Make two.

YOU FIRST ERIC

Nice cope.

alright which old and popular japanese game should I take inspiration from?

I have a game idea with no experience making a game. I can however 3D model, do art, and I make my own music sometimes for fun. How can I leverage AI in assisting me make a game? Sorry if this garners a bit of hate, but I'm probably going to make it in Unity or UE because they seem accessible. But ya how to use AI in making this possible?
And no I won't be sharing my game idea, ya filthy kike thieves. EEYYYYYYYY

Mappy.

I don't know, I imagine they'll find some way to strongarm indie devs out of business.

Literally how?

Just use ai at this point.

Telling someone that can't code to just use LLMs is almost devilish. Most time in programming by far is used up by fixing bugs, not coding the initial framework and features.

Copy pasting code you don't understand and later trying to figure it out and fixing it is the shit that rapists and murderers do in hell each day as a form of extreme torture.

Pick an AI tool, tell it to which engine you are using, and then tell it what you want. Start simple, like how to import and integrate your art into the engine, and then maybe basic character movement. Then implement. If you run into any errors, give as detailed error logs to the AI as possible, it will then (usually) spit out correct code. Rinse and repeat for every feature you want.

You literally can just ask what the fuck does a piece of code do. You can even steal code from some site and ask it to explain it.

I would like to do all those things, any tips, ideas, guides of where to start and where to share?

That's good for learning more advanced programming but absolutely sucks for learning the basics. Anyone should first learn basic programming before going into AI shit. It will save so much time and is way more fun.

I disagree. Modern programmers have no idea how the hardware running their code works. They don't even understand lower level code. We have created so many layers of abstraction that it basically doesn't matter anymore. This is just another layer of abstraction. It's similar to telling someone they shouldn't use Photoshop for image manipulation if they don't understand digital signal processing theory. Or telling a truck driver they can't haul food because they don't understand how their engine works.

Oh no... I have to actually spend time with the animals on the farm... the horror...
If you don't want to pet your animals, then you're just as soulless as the Jojo Mart manager. That's the grand hypocrisy of the game. Telling this narrative that the player is better than the corporations, but then crafting an experience that is just as soulless as the corporation.
You're really whining because the brush animation takes like 1 full second. Maybe 1.5 seconds, to be generous.

The thing about brushing and petting your animals in HM, is that you don't have to do it. If you really don't give a shit about the mechanic, then just don't do it. But that notion scares you, because in your soulless min/max brain, you know that you won't get the best quality product from the animal, and that bothers you. You want to be neglectful, and also reap benefits. This is the mindset that results it shittier mechanics every time. Typically we say that casuals want to casualize the game. But seeing as how Stardew Valley is already a casual game, that verbiage doesn't seem appropriate here. Yet, it is still the same idea at its core: You don't want to invest the time and energy to actually play the game it's supposed to be played, so you demand that the game lower itself to cater to you, resulting in a worse designed game.

The fundamental programming concepts have not changed at all. You have no idea what you're talking about. I honestly don't care how many retards are going to hang themselves with the AI rope. It's already settled that people will become immensely retarded as a result of overusing AI.

It's similar to telling someone they shouldn't use Photoshop for image manipulation if they don't understand digital signal processing theory. Or telling a truck driver they can't haul food because they don't understand how their engine works.

Code is much more prone to going bad on a level that requires you personally to understand low lew basic stuff, a truck driver can just leave the truck at the mechanic but you can't just hand all your code to someone and ask them to identify a tiny flaw in thousands of lines

Do you have any recommendations on which AI model I should be using? I've got a small LLM I can run locally, but it's really just good for roleplay. I've used GPT before and it's pretty useful, but I remember hearing China came out with a better AI? Thanks for the tips tho. Pointed out a couple things I'll take with me

to my parents: thank you for giving me drum machines, instead of video games!

run locally

Nothing that runs locally will give you useful code. Unless we're talking about +70GB VRAM.

The fundamental programming concepts have not changed at all

They have. You are not manually writing and reading CPU registers anymore. You're not doing register-specific bit masking. Many programmers don't even deal with garbage collection. This is just another level of abstraction.

I know that's kinda why I mentioned it. I don't plan on using it because of its limitations so I'm hoping for a knowledgeable anon to say if it's more worth my while to use chatGPT or something else. Maybe you can be that anon!

HELLO? HOW CAN I MAKE THIS THREAD ABOUT AMERICAN POLITICS???

fucking end your life, redditor.

you can't just hand all your code to someone and ask them to identify a tiny flaw in thousands of lines

AI does this right now. And it will tell you why it's flawed. It's not always right, but neither are many software engineers

AI can only identify mistakes that a compiler would catch, not tell you why code isn't behaving the way you want it to

I am that anon. Your choices for competent coding AI are gemini, chatgpt or claude. Paying for this is gay so you can just use chatgpt which is the most flexible in that regard I guess.

You left out the most important part:

get lucky