Find one, ONE, quote from this man that isn't based.
You cannot
Find one, ONE, quote from this man that isn't based
the concept of a "zone" which is just a big dead area is retarded. open world is good when its a place like in GTA. FF open world is a meme that isnt truly open world but tries to be. its retarded
Honestly I think the best open world so far has been Sleeping Dogs. Instead of trying to make a massive they focused on making a city that was dense.
A big open world can work to sell the scale
where do people even get the money for a "studio" like this
it's just a nerds yapping at each other
who gives money to that
podcasts are more boring than open world design
NNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
It's probably not that expensive, it's just decorated well
I've yet to see an argument why open world is bad after all this time. It's just people parroting shit
One of the things I like about Clair Obscur is that it skips open world slop and goes to back to the overworld + zone system, which is based as fuck.
With that said, I haven't played FF 7 R (Remakes are gay) or FF 16. Are those games really open world? Or is it more like Final Fantasy 12? There's an obvious difference. Open world slop is shit like Breath of the Wild and Final Fantasy 15.
It's bad because it's tons of empty space with nothing to do. A game being "open world" should mean that you can freely explore and go anywhere, but devs seem to think "open world" means "gigantic open space with few things randomly scattered throughout it"
For me it's simple. I'm a completionist and an explorer. So open world slop burns me out because it's boring as fuck and becomes repetitive really fast. It essentially forces me to go "No, stop combing through the map for everything, this isn't gonna be worth it". I'm just being honest, that's the reason I hate them. E33, on the other hand, I 100%d and explored every nook and cranny and I loved it.
So it's just cause you're autistic!!!
Yeah, I guess
The dude with the flower shirt is one of the first and most famous French youtuber, so money is not really a problem, especially if it's used to make content.
JDG is what happens when a golden age youtuber actually manages to not torpedo their career with endless controversy and money squandering. He has connections and decent money. That's how he got the money. 15+ years of internet content at a high quality, upload rate and view count. There's no reason he wouldn't be rich. What's more surprising is how many of these YouTubers are complete psychopaths and inevitably lose it all because of their antics.
A big empty map with nothing, it doesn't even convey a sense of scale, just a sense of directionless in the design.
Imagine, all sandboxes games are open world, nobody complains that there is lots of space in those. Oh and you know what sucks too? RPG stats and level ups.
That isn't based. That is just a reasonable and justified opinion to have.
what a fucking hipster
Dunno about FF16 since I've only played the demo, but FF7 Rebirth is 100% an open world like BOTW, Genshin, or whatever. You have a big map with several "points of interests", Ubisoft towers to climb to discover the map, vehicles, etc...
generic reddit take #453545
SO BASED!!!!
fag
podcasts are more boring than open world design
This
I'm an explorer
that's why I hate games focused on exploration and prefer hallway simulators
Okay
I hate rebirth because it's open world!
so is the original. So you hate one of the greatest games of all time too because it let's you go anywhere?
uhhhhhh
Redditors love open world slop though.
Because it leads to unsatisfactory gameplay where instead of having a compact game with interesting locations and content placed within reasonable distance to each other, it's spread out resulting in extremely large portions of the game having empty space. This often times leads to padded out gameplay sections. One could say that having a scenic world to slowly progress through is part of the appeal, but in terms of having a well paced video game, it's a giant red flag for a game to be open world nowadays.
Like said, a traditional overworld in an RPG is a welcome treat compared to the years of open world we've been getting. In the constant chase of bigger games and everything being open world, developers have artificially lengthened their games for entirely bad reasons.
You ever played Avowed? I wouldn't consider that game an open world, for example. Is FF 7 R like that?
A big open world map is mostly empty. It's lazy development and exists to pad game time.
barely better with HALF the ratings
Rebirth wins because it remains in the same area of review as these other jrpgs while dealing with the most dedicated hater base in all of gaming
Yeah much better to have a bunch of linear pathways that sometimes branch out into other linear pathways. Press the Grapple button for awesome!
compact game
You're not describing ff7 original
It sounds like a contradiction to someone that is inexperienced or dishonest, but it honestly really isn't.
Open world slop isn't made for exploration, it's made for muh immershun and muh freedumb. Walking around miles of emptiness and repetitive content isn't exploration, it's a chore.
All 4 of these guys look as if they havent showed in months, have never seen the inside of a gym and all have a chair in the corner of their bedrooms
Anon NOTHING is based about any of this lot. They might as well have Jim fucking sterling on the pannel
Ff7 original is open world after midgar. You must not have actually played it.
Yes, he is. Overworld is completely different because the scale is very different. Clair Obscur is another example of this. Fallout 1 is another example of this. Technically an open world game but not really. FF VI as well.
You sound like those faggots that go "BREATH OF THE WILD IS NOTHING NEW, THE FIRST ZELDA WAS AN OPEN WORLD GAME"
No it's. Not. When ff7 first came out one of its most touted features was being able to go off in dozens of different directions at your discretion.
All 4 of these guys look as if they havent showed in months
Based.
Only in the same sense that Clair Obscur is. Have you played it?
You're too focused on the non linearity aspect of it. We're not talking about the "open" part, we're talking about the "WORLD" part. As in, miles upon miles of empty space.
His game is like the original ff7, an overworld isn't an ubishit styled open world.
Open world is such a fundamentally flawed genre, but it makes games last 5x as long so everyone loves it. It kneecaps pacing, design, and so much more. In the very very few instances it is used well, there are countless clones who do it poorly. There are like 4 good open world games max.
Meant to say showered but you know bru
No it's. Not. When ff7 first came out one of its most touted features was being able to go off in dozens of different directions at your discretion to do all kinds of sidequests and explore side areas that werent the main story. It was open world before gta 3 evolved the concept.
When ff7 first came out one of its most touted features was being able to go off in dozens of different directions at your discretion
Yeah, like I said in , you're focused on the "open" aspect.
The "open" aspect isn't the problem. Again, this is why Fallout 1 and 2 are also not open world slop. The scale is completely different. Even if they are very non linear.
I played it for 20 minutes before uninstalling it. I'd say the zones in FF7R are way bigger, but, it's not a full open world like RDR2. You have big zones which are locked by the story, so you have to deal with one part of the map at the time.
Open world is bad because bad game developers use it as an excuse to fill their game with bullshit
Breath of the wild kills this post.
Wonder what he thinks about Elden Ring as opposed to earlier FromSoft shit, bet he fucking feels the same way.
BOTW is one of the few good open world games
He might not be a Soulsfag, but yeah, you can tell he has good taste and knows Elden Ring is dogshit compared to Dark Souls 1.
I doubt... you could even imagine it.
See a bunch of Skeletons guarding a corpse, kill them and find a Poisonbloom in that corpse.
That which commanded the stars.
See a bunch of Poison Mushrooms guarding a corpse, kill them and find an Arteria Leaf in that corpse.
Giving life... its fullest brilliance.
See a bunch of Wolves guarding two corpses, kill them and find a Glowstone and a Golden Rune (1) in those corpses.
THE ELDEN RING!!!
See a bunch of Bats guarding a corpse, kill them and find a Golden Rune (1) in that corpse. Exact same thing happens less than 5 minutes later.
OOOOOHHHHH, ELDEN RING!!!
See a bunch of Highwaymen guarding a chest, kill them and find 5 Mushrooms in that chest.
Shattered...
See a bunch of Demi-Humans guarding two corpses, kill them and find 3 Ruin Fragments and a Large Club in those corpses.
By someone...
See a Giant Miranda Flower and a bunch of small Miranda Flowers guarding two corpses, kill them and find an Immunizing Cured Meat and a Golden Rune (2) in those corpses.
Or something...
See a bunch of Demi-Humans guarding a corpse, kill them and find a Hefty Beast Bone in that corpse.
Don't tell me... you don't see it...
See a bunch of Demi-Humans guarding a corpse, kill them and find Crab Eggs in that corpse.
LOOK UP AT THE SKY!
See a Big Land Octopus and a bunch of small Land Octopuses guarding a corpse, kill them and find a Golden Rune (1) in that corpse.
It burns...
that doesn't count because I'll just hype up the few we'll designed dark souls levels and excuse the dozens of shitty hallway levels with no thought put into them
I can name 20 good open worlds off the top of my head and even more from niche games with just a little extra thought. That dragon princess game that's topping the steam charts right now is praised for its open world.
Overworld and open world are two different things. You're combining the two into the same sphere, but they're not the same. An open world is more of a gigantic, almost "realistic" sense of travel between locations. It focuses a lot on the distance and travel time.
An overworld is scaled so that everything is smaller and the travel between important areas and locations is quicker so you get to the main content quicker. A traditional overworld was used to convey that the in-game universe's world exists and can be traveled through, but the developers didn't focus on conveying realistic travel because that wasn't the point. The characters were going on a journey, but walking through all the empty space for 10+ minutes to get to the next location wasn't the point.
What argument do you need? It's boring cause level design is literally non existent. Just compare something like Dark Souls and Elden Ring and you can see why the former is better from a game design perspective. I should instead ask you what do YOU think open worlds offer that necessitate their existence?
how the fuck did you respond so quickly with so much brother what, is this a pasta?
Ff7 original is open world after midgar.
If you're too stupid to tell the difference between an open world and an over world there's no helping you.
He didn't really elaborate but said Demon's Souls was his favorite because it was his first Souls game. He also played Sekiro a lot.
Name them, and I'll dismantle your list
To be fair to him, the reason why this confusion exists is because we just don't have the right terms for it.
He is technically correct in that all "open world" means is that it's a non-linear experience. Fallout 1 is widely considered an open world game, for example, but that game also uses essentially an overworld system with very few actual designed locations.
What I'm saying here is that the old definition of open world and the modern definition of open world are different. I like the former and hate the latter.
Overworld and open world are two different things
No they aren't. Overlord was literally the open world of pre gta 3 video games. Go where you want when you want seek out side quests and areas at your discretion while the main story waits for. That's open game design no matter how much you cry and pretend old games didn't have it when it was one of the most well liked parts of the game.
BOTW isn't a good game though. It's boring and repetitive and full of annoying busywork just like every other open world game. People only pretend it's better cause of the Nintendo bias.
yeah so I heard, I just feel like with how Elden Ring is basically 2-3 FromSoft games in one, he probably felt similar as he did with FF7R.
open world is great, it's just one of many flavors. I blame the shitty creators and not the genres. Some games should be hub worlds, some open world. FF7R is gay as fuck and it has nothing to do with open worlds.
Ok, anon, I know where the confusion lies, but now it's your turn to understand where we are coming from.
You aren't gonna magically make me like Breath of the Wild, Skyrim, Fallout 3, Fallout 4, etc, by going "Technically they're the same genre as Fallout 1 and Final Fantasy 7"
The scale is different. You don't get to rules lawyer your way out of this.
Sounds like something a genwunner would say. Lame as fuck.
Scale is irrelevant. Open world is about freedom of movement you idiot. Its one FF7s best features.
Scale is irrelevant to you, it's not irrelevant to me.
Clair Obscur. Expedition 33 is open world by your definition.
What the developer of Expedition 33 and people here are shitting on is the overbloated scale of modern open world slop.
top 3 game of the gen? Yeah I think it sucks
Okay. Your statement isnt knocking it out of its spot.
Find
not doing your work for you lil journo bitch
It's not because it's heavily segmented. You aren't free to go wherever you want. Scale is irrelevant. Gta 3 is small.
It's a 7/10 game at best and if you think it's top 3 game of the gen you've not played more than 5 games this gen. I can name 5 games that came out last year alone that are better than BOTW and 2 of them are also open world games.
It's not because it's heavily segmented. You aren't free to go wherever you want.
Then by that logic FF7 isn't open world either.
Not when you get out of midgar. You have dozens of directions to go. Unlike E33 where you have 3.
I don't know how they managed to get away with putting literal ubishit towers in that game and not get called out on it instantly.
open world is only big giant open fields and not the players ability to choose to go in every direction and have things to do and see in every direction
Rebirth haters are so deranged you can get them to hate on FF7 original and botw just by pointing out the similar game design
You can't go to the Forgotten Capital until you have the submarine. Now you're the one arguing that the scale matters while simultaneously trying to argue that it doesn't.
wow what was square thinking? Look how empty this shit is. Open world games suck
Except I don't hate FF7 because its map design is the same as Clair Obscur. You're trying and failing to muddy the waters.
Claire is much more closed off.
The obvious difference being that you explore the entirety of that screenshot in less than a minute, whereas the equivalent of that area in modern open world slop would take you at least half an hour. That's why we don't complain about overworlds from Final Fantasy 7 or Clair Obscur.
Wrong. This screenshot has multiple locations in it that are all their own experience that you can choose at your own leisure. That's open game design. You could only "explore" it if you skipped all that but then you didn't actually explore and the same exact option to walk past shit is in rebirth.
I liked both but rebirth is better.
Its pretty entertaining to get to a new zone with new vegetation, zones, monsters, music, and other stuff. It gives identity to every place.
where do people even get the money for a "studio" like this
Corporate pays for it.
Any big youtube channel, stream or podcast that has a nice set like this has it because they're owned and directed by a Cable TV station who owns it.
Even cunts like Townsends and Babish are corporate TV station shills, always have been.
They get given a script, go in front of the camera, say whatever's on the paper and get paid just like a normal actor does.
This screenshot has multiple locations in it that are all their own experience that you can choose at your own leisure
Anon, that screenshot is a map that you walk all of in a minute, even if you comb through it like a vacuum cleaner.
This is like saying that a single zone in Clair Obscur has multiple locations in it because you can go left or right or slighty left or slightly right.
If you're talking about the zones within that minimap, then yeah, you can enter those. But the game is only bothering designing and amplifying those areas while ignoring the filler that gets scaled down. In other words, it's an overworld system, just like Clair Obscur.
Also, you have confirmed you didn't make it to Act 3 of E33, so I don't know why you are so passionate about this subject you have no experience in.
15 massive TVs
studio lights
rent for the space
a few grand in furniture and mics
have to be rich enough to have a dedicated space for this during a housing shortage/crisis
electricity costs from running all that shit would be at least 1k/month
Its extremely rich, pull your head out of your ass.
Shit like this is why streaming is dying, specially now that advertisers are pulling out of twitch thanks to twitch basically promoting the recent assassination.
I liked the open world in Rebirth. I hate BOTW. One is condensed and doesn't waste your time running around empty space and the other is BOTW.
who cares what this nepobaby with rich daddy says. Also his shitty corridor simulator is worse than most modern open world designs
I distinctly remember nintendotards saying that it's ok when BotW does it because they don't get marked on the minimap. You have the added chore of having to look for the towers so the padding is good now. Elden Ring tards said the exact same thing.
It encourages lazy game design.
That's basically the core of it. It's not bad in itself but devs don't utilise it well. It's either nothing but empty filler space between sparesely distributed content which you just fast travel between, or it's just filled with low-effort busywork.
Ironically enough one of the best open worlds is Shadow of the Colossus precisely because it's designed intentionally to be negative space.
there are 5 tvs in that picture
also the dude owns the entire building it's in, he bought it years ago in small french town
youtube.com
He's the french AVGN and been making videos for 15 years now
Part of the first wave of big french youtubers that managed to stay relevant
Used to watch him back then but haven't in years now (same for the whole french youtube community, it's just a bunch of faggots now)