They did face motion capture using phones. Lmao

Recently, Kepler's Matthew Handrahan and Sandfall's François Meurisse provided the sneakiest of peeks at the true cost of Expedition 33, revealing what some may view as yet another blow to modern-day AAA games and their bloated budgets, as their comments proved once again that you don't need to pour $200 million+ into a project in order to succeed.

Speaking to GamesIndustry.biz, the duo declined to share a specific number but noted they've seen "a lot of budget estimations that are all higher than the real budget," adding that they "would guarantee if you got 10 people to guess, all 10 wouldn't guess the actual figure." Most notably, Handrahan eventually remarked that he's confident Mirror’s Edge and Vanquish – games released in 2008 and 2010, respectively – cost more, highlighting just how small Expedition 33's budget truly was.

Although there's no concrete information on the production budgets of Mirror's Edge and Vanquish either, a study from 15 years ago estimated the average cost of developing a game at the time to be around $18 to $28 million, and given Meurisse's comment about most budget estimates being too high, it's reasonable to assume that Clair Obscur's total production cost – development and marketing both – falls somewhere in that range and could very well be under $30 million.

Post the pic where the CEO is using a cheap ass Microsoft keyboard

Why should I care about this.

The funniest part is that the motion capture phones resulted in better facial animations than current day AAAA bullshit that makes every character look like they're permanently constipated with down's.

This is when you find out that the iPhone's IR face tracking tech is the cheapest and still high quality face tracker on the market

phones are incredibly powerful

Shows that you dont need bloated dev costs. Meanwhile bungie costed 3.6 billion dollars for sony and after 5 years had nothing to show for marathon and they also had to resort to stealing art.

Because game companies want to ask $80 for games now.

I have two

Ok maybe im dumb, but why is that surprising? I have an expensive keyboard and by expensive i mean it was 60 bucks because it's ergonomic and i see it as an investment for my hands since i work on a pc all day. What would be an example of an unnecessary keyboard? I mean its keyboard, besides some fancy ergonomics keyboard, how expensive can a regular qwerty keyboard get.

There are gaymen mechanical keyboards here with LED lights that cost upwards of 200 dollars.

congratulations, your brain is not yet rotted by advertising into thinking you need a $350 mechanical keyboard with bisexual lighting that your pay a monthly subscription charge for

Sony spent 200 million dollars just marketing horizon forbidden west.

You will have to pay 90$ a game because normies won't play a game unless it has TV commercials lol

a) most of a AAA game's budget is marketing
b) iphones are much cheaper than actual commercial solutions (which don't run with free software). the sensors on iphones or commercial solutions are the same cheap shit anyway

28 Years Later is entirely filmed with iPhones. No I'm not making shit up, google it.

Let's say E33's budget was 25 million. You could make 144 games like E33 for the price Sony paid for Bungie. Or 16 games like E33 for the price Sony paid for Concord.
The actual budget for E33 was probably lower btw.

Back during the PS1 and PS2 days we were swimming in games because investments like this actually went towards a tons of games like this instead of being wasted on a small handful of mistakes.

Now the PS5 has no games because sony just spent all their devs working live services games that will be delayed, flop, or cancelled.

Yep, it's simple arithmetics. Let's be generous and say that a bigger investment increases the probability of a game being good from 10% to 20%:

studio releases 10 AAA games, of which 2 are good

studio releases 100 AA games, of which 10 are good

A bigger AA market is a great thing for vidya.
It's why indie games are thriving. A probability of an indie game being good is like 1%, but there's 1000 indie games being released every year, so in the end we're getting a ton of great vidya.

Let's say E33's budget was 25 million. You could make 144 games like E33 for the price Sony paid for Bungie. Or 16 games like E33 for the price Sony paid for Concord.

The actual budget for E33 was probably lower btw.

Just look at Ubisoft and Skull and Bones. They said it cost 200 million, a YouTube grifter said 800, let's split the cost and say 400 million with marketing. They could have made E33 20-30 times over, from staff they already had.

Post the pic where the CEO is using a cheap ass Microsoft keyboard

I use a $30 keyboard at work.
I use a $100 keyboard at home.

(I am more productive at work.)

Holy soul

They didn't blow the budget on marketing and consulting

I watch stuff on youtube with people setting up a mocap room using like 10 year old chinese cameras that cost like three dollars each and run it through some $100 prosumer software on a gamer laptop

It should really be in reach of clever small business tier indies and the reason you don't see it is because that tier is completely deserted. Amerifats especially just want to be AAA corporate drones and the only people that escape that mentality become solo dev weirdos

The truth is, none of that money goes to the actual game development. It all goes to C-suite executives, shareholder bonuses, "marketing" and "consulting" (more C-suite kickbacks) and other bullshit. Major media companies use the same accounting crap that Hollywood has perfected to funnel as much money to the top in ways that label them "expenses" so they can claim losses and pay no taxes, when the actual game devs cut as many corners as possible. For the same reason we keep seeing "big budget blockbuster" movies and TV shows with garbage special effects and incompetent cinematography, we keep seeing "AAA/AAAA" video games that look and play like amateur asset swaps.
E33's budget works because they're not a publicly traded company that needs to funnel hundreds of millions of dollars to parasites, so all the budget goes to stuff that actually makes the game better.

FaceID's infrared camera array is nuts for the money you pay for a basic iPhone. It's the same level as what Kinect provided when it was new. Tech that would cost tens of thousands for an entry level setup for "professional" equipment can be had for $500 or less if you buy used.

Yeah, a shit load goes to C suite pockets and marketing. Like, a really fuckhuge proportion.

Guillame has previously said that they had 'some' money set aside for marketing, but when Kepler presented them with Charlie Cox and Andy Serkis for voices, and them having already spent their VA funds on Jennifer English, they spent their marketing budget on those two for the sake of the game.

to whoever told me they didn't do any face scanning i am cursing your penis

I did. Sorry.

They used metahuman or someshit like that. UE technology where you take a video and UE applies it to the model.
Pretty sure that the face models themselves were created by the dev team, not facescanned.

You are confusing face scanning with motion capture.

meh apple's shot on iphone stunt uses kilobuck cinema lens on an iphone. Really stretching the definition

phones

*structured light 3D scanners built into phones

have those "salty niggers with agenda against CO:E33" made any threads like these to discredit them for using Character Creator yet?

file.png - 1280x720, 944.37K

They used metahuman base models but used a custom mesh exporter so that they could modify it in Zbrush and reimport it without breaking the rig:
youtube.com/watch?v=IkLcTS4KFNo

It really isn't that though. I got an uhkv2 cause it's one of the few non-diy split kbs with a touchpad reachable with my thumb. That constant move from kb to m was killing my arm. Hell, I even use a trackball for fps.

Sometimes you need niche shit, and niche shit can be expensive. I'd spent almost the same having someone build something similar, and money-time wise I'd be a terrible investment if I do it in my own

watch someone play prologue

get to this scene

"why didn't he kiss her???"

facerigs would collide

:^)

A "phone" is a small computer with a screen covering the entire thing, equipped with miniaturized speakers, microphones, cameras, and in-body antennas for bluetooth, wifi and radio communication. You have, likely unwittingly, watched several movies shot on "phones".

NOOO THEY MUST USE BIG GIANT FACE SCANNING TECH THAT COSTS TENS OF THOUSANDS OF DOLLARS NOOOOO

zoomer engineers

The future looks grim

release tutorial on how to use Metahuman without giving a manjaw to women

Uh based?