Recently, Kepler's Matthew Handrahan and Sandfall's François Meurisse provided the sneakiest of peeks at the true cost of Expedition 33, revealing what some may view as yet another blow to modern-day AAA games and their bloated budgets, as their comments proved once again that you don't need to pour $200 million+ into a project in order to succeed.
Speaking to GamesIndustry.biz, the duo declined to share a specific number but noted they've seen "a lot of budget estimations that are all higher than the real budget," adding that they "would guarantee if you got 10 people to guess, all 10 wouldn't guess the actual figure." Most notably, Handrahan eventually remarked that he's confident Mirror’s Edge and Vanquish – games released in 2008 and 2010, respectively – cost more, highlighting just how small Expedition 33's budget truly was.
Although there's no concrete information on the production budgets of Mirror's Edge and Vanquish either, a study from 15 years ago estimated the average cost of developing a game at the time to be around $18 to $28 million, and given Meurisse's comment about most budget estimates being too high, it's reasonable to assume that Clair Obscur's total production cost – development and marketing both – falls somewhere in that range and could very well be under $30 million.