ToTK is a work of art

ToTK is a work of art
masterpiece

DAMN BRO DAY GAMEPLAY FIRE

Bro true

more like a work of FART ROFLMAO

Don't forget, the true value of art is not its worth in dollars but what you would "risk" to be in its presence!

see that dust cloud? you can climb it

Yeah a "masterpiece" maybe if you want to be a WOMAN yeah maybe if you wished you were a fucking woman you goddamn trannies

Blurry piece of shit

Tell me more.

spend 15 minutes builidng a flying machine

you can fly it for 30 seconds

its the most anti-fun game ever

wew

Eh. It's no Elden Ring.

True they did try to make that the case, but they failed because you can just use autobuild+hoverbike to fly practically indefinitely

breath of the wild with shitty building mechanics

do nigtendocucks really?

all these awful design choices and poorly made mechanics

ITS LE WORK OF ART!!!

Nintendo is NOT a cult btw

too woke for me

I didn't care for the vehicle building and cluing shit together aspect of the gameplay. Makes traversal too easy and boring.

I like the sound design of BotW and TotK, you can hear how different clothing/armor pieces sound when walking on different surfaces, the clanking of loose armor pieces moving around as you run, the sounds of walking on hard surfaces with the snow boot's spiked shoes. The eye for attention in its sound design is just peak soul.

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eye for attention

meant to say eye for detail*

Land vehicles are too cumbersome and air vehicles are shit until you have enough batteries. It still bothers me how there's no way to create a land vehicle with good handling.

Too bad they didn't pay any attention to the gameplay mechanics and their balance.

Makes traversal too easy

Considering you're exploring a map you had already explored in botw + an algorithmically generated mirror world I'm very fucking glad they didn't waste my time making me run all over botw Hyrule again

cult

let's hope they all kill themselves eventually

awful design choices and poorly made mechanics

Snoys seething

ur... LE SNOY!!!!!

Terra Tech is on PC and it mogs TOTK's biggest gimmick hard despite being released years earlier.

worked for me

No it's not, lmao.

Might as well just not have the open world if they were gonna trivialize the traversal aspect so thoroughly.
The game is at its best during the tutorial sky island section, when you don't have all the bullshit 1337 haxor skills.

Terra Tech is on PC and it mogs TOTK

You can tell how utterly fucking seething Nintendo haters are when all they can is desperately offer up absolute dogshit alternatives.

"I-I don't need TotK. I have Terra Tech on PC!!!

LMFAOO

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yes sar, very masterpiece

I prefer BoTW. I couldn't get into ToTK it is too unfocused like they just threw a bunch of stuff in a pot and called it a day.

True, like there's not much of a point in making a clumsy kart when you have horses.

dogshit alternatives

Terra Tech vehicle building not only is more advanced than tiktok, but your vehicles don't explode after 15 seconds. Also actual vehicle combat.
Zelda tiktok is the dogshit alternative to other vehicle building games. How do you even get mogged so hard by indie games releases years before you?
Also this
youtu.be/bCiMO8HIi9E?feature=shared

Imagine thinking this absolute dogshit is comparable with Nintendo's masterpiece. You're here seething for a reason. Post more indie dogshit for me to laugh at XDD

the sword is in a scabbard instead of having the same ugly moblin fang glued to it as all your other weapons

Doesn't represent the real game

endless string of dogshit game design choices

masterpiece

Why do weapons blow up after only like 10 uses? And why do you then just find weapons all over the place? Why have 20 swords instead of 1? Why have all these rare weapons if they will break as quickly as everything else?
Why is food so easy to acquire? Why can you consume it while paused? Why does that eliminate all challenge and make the stanima system irrelevant?
Why have rain and thunderstorms if they're just the game screaming at you that you can't climb or use metal equipment anymore?
Why are 95% of all fights completely pointless and just a waste of time and resources?
Why waste time making tiny crumbs of a dungeon when you could make actual dungeons?
Why let you go to the final boss right away if it makes the whole game filler?
Why spend 2 minutes building a vehicle that will explode in 15 seconds?
Why remove the cool bike so we can instead have meme vehicles that explode in 15 seconds?
Why introduce actually useful shit like square bombs and remote detonation, then remove it?
Etc and etc and etc. The game design of nu-zelda is so fucking clueless that its amazing this is a company with decades of experience and not someone's indie debut.

You know, in real life a sword needs to be maintained because hitting it against stuff over and over wears it out and eventually it breaks.

All of this is lies and drivel.

Have you tried to maybe use wooden equipment in lightningstorms?

Trump won.

I dunno dude, you kinda sound like a bitch. We know this isn't traditional Zelda already, there's no need to seethe about the game this long. I liked BOTW and TOTK for what they were.

He also totk on PC, you lost

You know, in real life a sword lasts for much longer than 15 swings. And like you said, can be repaired and maintained. It doesn't just explode only for you to pull out one of your 30 extra swords.
The durability system in this game is a complete parody of how it works in actually well designed games.
No, this is all how the game actually works and the problems that result from the game's clueless design. Your toddler stomping and whining is not an argument.

I like hellfire for the megadrive

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Holy shit. Are you 14? Stop posting before I tell janny theres a teenager running around.

I like Blazing Star for the Neo Geo.

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Why have 20 swords instead of 1?

If you're too fucking stupid to figure out how a fire sword offers completely different functionality and gameplay options than an ice sword, then you shouldn't be playing TotK in the first place.

Maybe stick to PONG or something .

I always keep a fire sword on me at all times, it's not even a weapon, just the single most useful tool.

Based lateral thinking chad.

Why did weapon durability mindbreak people so hard?

.mp4

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Because having a weapon system on par with a fucking mobile gacha game is boring?
How about instead of going through 10000 weapons throughout the game I actually find something meaningful that I get attached to

talks about Sony out of nowhere

Rent free and obsessed

Echoes of wisdom thankfully fixed that sense of no progression with echoes being genuinely rewarding to obtain.

BotW and TotK are actually amongst the very few video games which get weapon durability right.
Especially TotK where it becomes a moot point because the player will WANT to keep constantly creating new and more powerful weapons.

Because it's more fun to throw your weapon at an enemy

because its implementation sucks?
Plenty of other games managed to make durability work.
I put it up with it in BotW just for the novelty but it's one (among many) of the reasons i didn't get ToTk.

in botw it was just a net loss going through a moblin camp because you found an amber piece and broke three weapons, in totk it's so much better since you get monster parts to use

It was kino

I don't get why you would tolerate it in BOTW but suddenly find issue with it it TOTK when they actually give you a reason to not just load up on royal weapons in TOTK by giving different weapons lines unique traits, and then the fuse system actually lets you keep those weapons relevant

In BotW it just really over incentivized using bows since you get a lot more kills out of a bow before it broke than a melee weapon thanks to crits. Then when it came to lynels people would just spam the mount mechanic for them since while it drew from the weapon's attack stat, it actually doesn't affect weapon degradation so all they did was shoot lynel in head, mount and spank it until dead.

You broke 3 weapons if you were shit at the game, you mean.

if you went up to higher level enemies they become damage sponges, and that definitely has nothing to do with how good you are. sometimes you just want to explore the map. moblin camps rarely if ever had good weapons too, so you were just wasting your good weapons on them getting nothing of value back

i tolerated it for BoTW because i already bought the game and found the open world and story novel enough to look past that one flaw.
i didn't buy ToTK and i'm the world is no longer novel. so i have no incentive to tolerate its shitty mechanics again.
like i said the durability is only one of the reasons i'm not sold on the game.

it's actually complete shit compared to botw but alright

Higher tier mobs tend to carry better weapons, materials you need for armor or can sell, and silver + gold straight up dropped gems which are rare and good for money and a few other things. The main issue here though is that you see a group of enemies and for some reason you think "meh not worth the resource cost" rather than "I'm gonna fuck these guys up", it's like you retards can't have fun playing games anymore

Never found myself short on weapons, then again I just used pirated amiibos to get a shit ton of weapons/shields/bows daily :^)

I just want to use Master Sword and Hylian Shield like the old games. Using other weapons is boring.

If you're too stupid to understand why this fire sword being a common and incredibly flimy piece of shit is bad game design, then don't respond.
Because retarded game design tends to "filter" people pretty hard?

otW and TotK are actually amongst the very few video games which get weapon durability right.

Fuck no. Other games actually got it right. Nu-zelda is nintendo going "wait, weapon durability? That exists in games?" and then making it completely retarded.

OMG DOOD ITS GOOD BECAUSE YOU NEED TO KEEP FILLING YOUR INVENTORY WITH WEAPONS INSTEAD OF HAVING A COUPLE ACTUALLY RELIABLE WEAPONS!!!

Retard.

they actually give you a reason to not just load up on royal weapons in TOTK by giving different weapons lines unique traits, and then the fuse system actually lets you keep those weapons relevant

...and they all still explode after less than a minute of total use.

I just don't bother arguing about the durability in these games, personally. Nobody has ever given me a convincing answer on why I should dislike it, just seems like one of those things you find no issue with or you hate.

because its boring and tedious. the same people who like this stuff probably like other boring tedious stuff like mmos and gacha games and gaas games.

It's just BotW with a the glue hand slapped on top. They couldn't even bother coming up with an actual sequel story. It's the same exact shit. Link gets knocked out for an indeterminate span of time and is separated from Zelda, wakes up on an isolated piece of land isolated from the rest of the game world, is taken through the tutorial by a wise old mentor spirit guide, goes around the world to key locations unlocking "memories" of what the fuck has happened while he's been gone, visits a ton of mini-dungeon shrines, climbs and paraglides around, it's the same fucking shit except now you have to glue ugly monster parts to your weapons to do any damage and you have to use their cumbersome "glue shit together" crafting mechanic to interact with half the puzzles. They couldn't even really commit to the idea of a sequel because half the NPCs don't even recognize Link or acknowledge any of the shit from the first game. It was the laziest, least interesting follow-up to BotW they could have possibly made.

Yes, I've heard this answer a billion times, I just can't find anything about it that's actually boring and tedious.

And I don't know why you bother posting if it's going to be just you declaring that you're stomping, pouting and covering your ears. This site is 18+, so act your age.

I already said it's most likely something you're just okay with or you hate. I don't give a fuck that you hate it, I just don't share your opinion. Try to keep up.

And you shouldn't be "okay" with bad game design, it deserves getting bashed even if its nintendo.

Uh huh. So why is it bad, exactly?

Because why the fuck should I carry around 20 flimsy piece of shit swords when I could have a single actually reliable sword?
Because why the fuck do weapons break so quickly and you can't repair them?
Why does this also affect seemingly "rare" weapons that turn out common as fuck?
Because why the fuck have a durability system with such fragile weapons if there are weapons all over the place anyway?
Because why the fuck does the MASTER SWORD have durability? Why even have it in the game?
Because what is the point of most encounters if you're just throwing away weapons and getting jack shit?
Because it introduces unnecesary, obnoxious inventory management that adds NOTHING to the game?
Because why the fuck did Nintendo introduce a durability system without taking notes from games that actually did it competently?
Just why.

This game was fucking retarded, speaks volumes about the retards that praise this glorified DLC

why the fuck should I carry around 20 flimsy piece of shit swords when I could have a single actually reliable sword?

Durability encourages creativity rather than button-mashing you clown shows retard.

Why is it not like other Zelda games

That's about all I got from your post. You're not trying to argue objectively, you're just arguing because you're mad and dislike it, which is fine, but none of that is an example of bad game design, it's just different.

Durability encourages creativity

No. No it absolutely doesn't. What is this retarded take. All it does is turn all combat into "oh jesus, which weapons am I gonna throw away this time" and feels like a parody especially in boss fights. Also, the combat system in this game IS button mashing, especially if you hit the very generous window for cinematic dodge and flurry rush, followed by a weapon explosion. Because I doubt nintendo even actually tested the game.

why didnt it win any awards then ?
cuz its a fkin FULL PRICED DLC

Yes. Why is this mainline zelda game not the same quality as other zelda games? Precisely. Thank you.

Absolute retard. So glad Nintendo filtered buttom-mashing morons like you.

After BOTW (Actual 10/10) this game did NOTHING to me, it was so fucking unnecessary and I don't understand people who defend it

Why is this mainline Zelda game not the same as other Zelda games

Because it isn't.

Yes, because timestop menu scrolling and throwing away your incredibly common items is soooo much better. Also shoutouts to the retarded, basic enemy AI that makes one question why you bothered tryharding in this webm I saw... dozens of times already.

webm

Could you imagine an actually well-constructed game where doing stuff like that wasn't just possible, but required. Like remove all of the simple ways of killing enemies, melee weapons and bomb arrows especially.

i loved BotW, but have zero interest in playing this shit

Yes. It's poorly designed ubislop garbage that doesn't deserve the zelda title. I agree.

You use less durability just shooting it in the eye with an ancient arrow (which you should have in plentiful supply)

glad Elden ring blew this the fuck out.
hopefully they try a little harder than Botw + minecraft next time.

Is it looking worse than a PS2 game an artistic choice?

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i have never seen anyone like this game

copy and paste

art

This but a game where all this shit is actually justified, acknowledged and rewarded by the game, not just pointless tryharding and a waste of time and resources.
Niggers really think they look cool playing a game for babies all CUHRAYYYZE style.

Right. As I said, nobody has given me a convincing answer as to why I should dislike it.

mobs almost always carry trash wooden weapons though, unless you kill minibosses. no, it's not fun when i have to waste all my good weapons on something i don't get a return on

this
it completely destroyed the game for me because I hate building/crafting in games, all it did was make me miss BotW ironically enough

No, smacking around simplistic mobs that aren't even in my way for no actual purpose or reward isn't fun, especially if it involves wasting resources that could've been used when the situation actually justifies it.

No but the if Nintendo combines both botw and totk into one remake and fixes the story then it will be the completed masterpiece we where promised back in 2017.

You use less durability just shooting it in the eye with an ancient arrow (which you should have in plentiful supply)

1) there are no ancient arrows in TotK, that's BotW
2) there are no boss bokioblin hordes in BotW to even fight.
3) ancient arrows are incredibly rare to find and very expensive to buy, available in only one store which some players may never even find

Fuck off retard.

PS2 games looked like that?

FFXII

Woah nice gotta play that one. My uncle might have a PS2 lying around.

I honestly believe the Zelda team was working on other stuff on the side. This game was very disappointing considering we waited like 5 years for it.

I like Link's black KKK outfit

I ended up completing the game barely ever using the crafting mechanic.

Sounds like your are coping hard you lost, Erica ;)
Still seething that your last Zelda seethe general got banned, I see

Is that possible? I might retry then

When will the snoy bot robot invasion cease?

Then leave, Erica ;)
Nobody will miss your tranny ass

it's required in a lot of shrines, but if you skip those it's almost only your own imagination that stops you

fusing is required in many shrines and making a few carts, but nothing that forces you to make stupid walking mechs or flying shits you saw in the wacky meme webms

only your own imagination

This is what kills it for me as I am not that imaginative so I never really built things other than cool vehicles.
Still if you limit yourself to never using the hover bike the game becomes a lot of fun. Especially dicking around in the depths.

this is the important distinction. i never used any contraptions for killing mobs outside the first like half hour i reached the surface, it was just more fun using simple shield fuses or elemental weapons than throwing logs at moblins

Post the webm already so we can end the thread.

mentally ill tranny can't handle people praising the game

Why are you so mentally ill?

wow, a huge desert.. epic.. what mysteries lay in these uncharted dunes? oh, a few generic monsters and the same meaningless collectible trash copypasted 40 times. perhaps you may actually find a rare piece of armor or a weapon? don't worry it's all utterly useless, you don't need to worry about any pesky transformative gameplay.

Anon Babble's GOTY 2023 btw ;)
You lost

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Eric, so trying. And there is tons hidden in the dessert

caring about Anon Babble's opinion past 2012 and the Seven Normalfag Hordes invasions

lul

Anyway these two games would be considered forgettable open world slop without the Nintendo logo on the box

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the loot might be quite shit most of the time, but i love finding new areas and exploring landscapes

Could you imagine an actually well-constructed game where doing stuff like that wasn't just possible, but required

not with that horizontal flat side scrolling UI menu

Armor isn't worthless in BotW/TotK, in fact it's basically the only permanent shit you can get besides champion/sage powers. Everything else is consumable and ephemeral.

You lost ;)
And transhin gachapac proves you wrong

Zelda is so good, it fixed Ubishite open slop games

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Literally everyone who owns a PS5 also owns a Switch and a PC though. I suspect it's dejected Sega troons still seething over the death of their furfag machines

It absolutely is worhless because avoiding hits in nu-zelda is piss easy and if you DO get hit you just pause and heal.

it fixed Ubishite open slop games

By slapping a Nintendo logo on the box, we know

I really liked TOTK. Less holistic than BOTW but had some insane highs at times.

It could be interesting and great to have a game where these things are required, but as things stand it still works. You're incentivized to try fun new things just for the sake of it, to an extent, even when it's not the most efficient way of doing things.

It's been a year and a half but people still make shit up about games instead of playing them.

Eric, that tranny cope flopped.
And transhin gachapac proves you wrong

You don't wear armor for the values, you wear them for the set bonuses.

Does this emulate good with 4K upscaling? I have it on the switch and I just can't believe anyone settles for playing a 2023 game, especially one of such epic scope at 720p.

bro... you can just, like... make your own fun and shit... there is no point to any of it but... ITS JUST FUN, ALRIGHT?!

Poorly designed baby game.
Everything I listed is objectively true and part of the game.
Keep spamming.

... which are worthless.

All wrong, Erica. You're not fooling anybody

I think a studio with literally decades of experience in making incredibly popular video games knows better than you what constitutes good gameplay.

At least pretend your played the game

You're retarded. People naturally want to try out new things even when they're slightly less efficient. Most people aren't robots. Of course there are limits to this. For instance, a player who discovers the hoverbike too early will be cucked out of traversal funnies because he has an instant solution that completely trivializes the issue. This "experiment and have fun" thing only works when either the solution you want to implement sounds really fun in your mind (eg: making a battle bots like I did to take out Moblins, I loved it) or if the difference in efficiency isn't too huge (otherwise you'll just do the simple braindead thing).

Tldr: it's complicated. It's a double edged sword, and you're reducing it to a strawman. Fuck you

You can't even get facts right about rain and lightning. You didn't play shit.

pic

NTA but I find it both hilarious and pathetic at the same time that people look at the openworld and (ubisoft) towers in two games, see the stark difference in popular reception to those principles and some people genuinely thinks

yeah, it MUST be hypocrisy

Somehow the very idea that the two games simply tackle the same concepts in different methods never enter the mind of these individuals.

Another thing that's (not that) funny is how if one were to make a literal, side-by-side comparison in BOTW and an Assassins Creed game when climbing a tower a rational person would notice differences in approach of the tower and the lack of map icons you get after climbing a tower in BOTW.
However, most Anon Babble posters doesn't actually play games so it's not that much of a surprise that they wouldn't know the details, they only look at the surface, see the big shiny towers and then claim its the same for some insane reason beyond comprehension.

WOWZERS

AMAZING GAMEPLAY

10/10

TotK and BotW both make Link too powerful.
There's zero danger in the games outside of the tutorials.

BOTW/TOTK towers don't give you any markers. Just the geography. They're more often used to actually take a look and mark places you want to explore yourself (but since you can't see everything it's limited and you always need to keep an eye out while moving around).

Really, they're less "Ubisoft towers" and more just "towers".

Yes, true. You'd think a company with decades of experience and so many released games would know how to NOT commit all these mistakes with nu zelda and how to not repeat poor game design choices that were fixed by other studios years earlier.
People actually want to try out new things if the game actively encourages and rewards them for it. Nu-zelda doesn't, it's just a shallow sandbox for tiktokers recording their EPIC GAMER MOMENTS for likes and nothing else.

nu-zelda is complex

You never played an actual adult-level game in your life.

There is a lot of danger but only at certain points in the game. Once you start having 2 to 3 stars armor outfit sets, most enemies can't hurt you too much and now it gets too easy. But before that you can get oneshotted quite often. They need to balance it.

You ignored everything I said and went back to "rewards and efficiency". You're retarded and your opinion on TOTK is worthless.

Just ignore the map icons and it's the same game

No, I am fully correct about the rain in this game. Keep huffing and stomping, its not an argument

You haven't. And it's for you to play the game to find out how I know you're wrong.
It's funny the lengths you go to just to not play a video game.

Just ignore the icons

WOWZERS

AMAZING GAMEPLAY

10/10

this but unironically

You'd think a company with decades of experience and so many released games would know how to NOT

You bought it.

Which icons? You don't get any icons by retrieving a tower.

I hate building shit for traversal but it made the shrines a lot more fun.

The ones in Ubislop

That's exactly my point anon, but thanks for expanding upon it.

Which assassins creed game requires you to complete a puzzle just to climb one of the syncronization points again?
Also,

just ignore

How could someone reasonably ignore something that they are getting bombarded with? Visual clarity is a very important aspect.
Sure, if it's a small thing then one might be able to ignore it, but then it makes the next problem that much harder to ignore, then the next one even more so. Ubisoft openworld games didn't get their reputation for a single bad decision and it would be extremely disingenuous to even imply that they do.

That's exactly my point anon, but thanks for expanding upon it.

oops
unlike Anon Babble anons I play games but I don't read posts...

Weapons breaking and stamina management outside of combat is tedious and annoying and ruins any potential fun in exploring.

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lol what a gaylord

The game isn't built for you ignoring the icons. BOTW/TOTK is. There's actually a LOT of thought put into the geography of these games to hide and reveals points of interests as you go. It's about making some sort of loop where you start going towards something and lose yourself exploring 5 or 6 different things at the same time.

How could someone reasonably ignore something that they are getting bombarded with?

Easy, the same way you ignore the surplus of Koroks you're bombarded with

If your whole argument rests on your inability to ignore the icons then you're admitting anyone that can ignore them (which is most people) is getting the same experience out of both games, and that the Nintendo logo on the box is the only major difference

nooo the game has to hold my hand through the world!! god forbid I *gasp* explore?!?!

Kek you're pathetic, you're basically admitting the Ubislop is the most adventurepilled game series

Did you purposefully ignore the other part of my reply? I never claimed that ignoring things is impossible, I claimed that it adds up.

And I'm telling you that ignoring the constant Koroks adds up and diminishes the games to the level of Ubislop

Video games have never been/are not/will never be art.

There is objectively a difference in the way your map and level design is built when you want the player to find out everything by eye instead of through icons. Simple as. I'm sure you could find everything in Ubislop games by eye if you took your time, but I very much doubt it'd be interesting or fun.

weapons breaking

Just pick up a new one
stamina management

let go of the run button

Frogs getting more retarded by the day
Durability and stamina exists in dark souls, elder scrolls, minecraft, far cry and whatever else but this is the game they choose to make issue with and nothing else

TotK is worse than BotW simply because the flying machine is easy to make and trivializes 90% of the game You don't need to try too hard to completely break or go around almost every obstacle in it.

After mulling it over I still think BotW is the better game
There are some features I enjoyed in TotK but overall TotK got lost in the sauce with the whole building mechanic

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Koroks aren't even a factor. You kinda pick them up when you feel like it and reap the rewards later. It's... decent. Actually the Koroks you have to move around are interesting sometimes and I like them, should've had a lot more.

Yeah you're just looking to cruise through a theme park instead of engaging the world on your own terms, you're claiming that the BOTW/TOTK being the more casualized braindead game is somehow better which proves you're just being brand loyal, you never cared for exploration

It’s a shit game, I’ve played it and couldn’t finish it bc it got so fucking boring compared to BOTW, and even BOTW had a huge amount of flaws. TOTK is just bloated slop.

I think the building mechanic is insane and leads to really cool interactions though, but I agree BOTW is the bigger game. I think the themes carry it higher, the world is fucking dead in BOTW.

They are as big of a factor as the map markers in Ubislop

And most of them useless. You sure showed him.

They are small atomic overworld rewards that you can engage with or ignore VS map markers that show you all points of interest and kill any exploration since you know where to go and how.
The only common thing they share is that you can ignore both.

Alright, perhaps I need to clarify as there seems to be a misunderstanding here.
Koroks = one aspect (regardless of the amount of koroks)
Map icons = one aspect (regardless of the amount of map icons)

What I claim, is that when you get MORE than one aspect you have to ignore due to being bad, the harder it gets with every single new aspect you would need to ignore.
The issue with ubisoft games is that there are a lot of these aspects one would have to ignore, which -again- adds up.

They are small atomic overworld rewards that you can engage with or ignore

Just like the stuff the map markers mark in Ubislop

map markers that show you all points of interest and kill any exploration since you know where to go and how.

Just ignore them

Okay so if I have to ignore the Koroks, the annoying breakable weapons, the low enemy type variety, the repetitive shrines, the piles and piles of trash loot, the combat that relies on pausing the game to scroll through a menu, the lack of handcrafted pacing, the lack of challenge in the game, the pointless build mechanics, etc then that surely means BOTW/TOTK are on the same level as Ubislop

Just like the stuff the map markers mark in Ubislop

We're talking about the concept of map markers, not what hides behind them. Do you follow me or?

BotW and TotK have zero sense of progression.
Aside from hearts, there are no permanent upgrades.
Boring copy-pasted and recolored enemies that respawn every few hours.
Empty areas with nothing to do - Depths being the biggest offender.

That's why it was a huge mistake reusing BotW's world. It was designed around BotW's mechanics and abilities, and most of the shit that IS designed with TotK's mechanics in mind is in very distinctly separate new areas which have their own problems.

the sky map is shockingly sparse

the Depths is pure tedium designed primarily around farming Zonaite and housing Amiibo equipment from BotW

For my issues with BotW, it at least had strong and consistent design synergy. TotK was just Aonuma or whoever thinking of a gimmick first and sacrificing giving it the world it needed to truly thrive since they spent half of development just making a new engine to support it.

Yes, I'm telling you that ignoring a Korok's ping and ignoring a map marker in Ubislop are the same thing because they're both small atomic overworld rewards that you can engage with or ignore, you don't need to "mow the lawn" and complete everything on the map in either game

Switch – 69.135 (34.443.549)
PlayStation 5 – 25.573 (6.257.127)
Just incase somebody wonders why the snoy is having a meltdown

Zeldasisters... we got too cocky

262.png - 239x67, 1.83K

more liek woke of art yuk

These aren't comparable because you ignore the Korok WHILE EXPLORING A WORLD DESIGNED FOR EXPLORATION. You ignore the map marker and try to explore a world that is NOT designed for exploration.

Nothing permanent except:

Armour

Armour upgrades

Inventory space (x3)

yiga attack

rune upgrades

battery capacity

life

stamina

memorised schematics

premade schematics

travel locations

motorbike

travel medallions

master sword (and upgrads)

You brought up both games so things from both are up there

refer to and I'd say the world that forces you to EXPLORE is the one designed for exploration and not the one that handholds you everywhere so you never have to think or make decisions

You're not handheld because the world is designed for exploration. It just means the world is crafted in a smart way. It's unambiguously good.

exploring an uncharted continent = bad exploration

exploring a theme park designed to push you in an intended direction and discourage everything else = good exploration

Your fervent brand loyalty has done irreparable damage to your brain

That's fucking retarded. Games are always CRAFTED with an INTENT. Might as well randomly generate a map and call it a day.

as soon as I build my PC, yuzu and ryujinx are nuked from the internet

anyway around this? I want to play TOTK and mario odysey

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The intent in BOTW/TOTK being to not let you explore and instead guide you wherever the dev wanted so the players aren't forced to think or make decisions for themselves

Just buy a switch bro.
It's most likely a fraction of the price of your PC.

You're either trolling or an actual mouthbreathing retard. Either way I'm done here

You're spending more on the PC than the games console, just buy the games console.

No u

I want to play on higher resolutions, with mods, and higher refresh rates. Yuzu was perfect

Just pick up a new one

Why should we have to pick up and carry dozens of weapons when we could simply have reliable weapons?

stamina management

DOESN'T EXIST thanks to food consumed when paused.

HURR DURR OTHER GAMES HAVE STANIMA AND DURABILITY BUT YOU DON'T COMPLAIN

Geeeeeee its almost like in other games these systems have THOUGHT put into them and don't suck shit. Crazy, huh?

You understand that they vanished because you couldn't wait for the generation to be over before pirating it

i-i-it won in our hearts!!!

exploration

the activity of travelling to and around a place, especially one where you have never been or few people have been before, in order to find out more about it

the activity of searching in a place in order to find a particular thing, usually something valuable

the activity of examining something to find out more about it, or a piece of writing, film, etc. that examines something in this way

Doesn't say anything here about an invisible hand telling you where to go

You're wanting the game to adapt to what you want. It doesn't work like that.
Make all the rant posts and threads you want but it will never change. You only make yourself look more like a child unable to deal with the slightest issue.

anyway around this?

Believe it or not, you can actually buy the hardware and software for the games that you'd like to play
If you're unfamiliar with this, try to go to your local game shop and they'll be able to help you out

supporting nintendo financially

Well, why don't you do a numerical comparison between the two games? If you are thorough and unbiased, should the numbers match up then sure maybe it is for you. However, I do not share your sentiment with many of those aspects you have raised.

annoying breakable weapons

For me, this is not an issue

low enemy [...] variety

Granted, however one should also consider that the programming of enemies in BOTW is objectively leagues ahead compared to any ubisoft openworld game. If you don't believe me, make a list about the actions an enemy (like a bokoblin) can do and compare it to the actions a grunt (basic enemy soldier) can do in an AC game. Unless you skew the numbers due to a bias, there is literally no way BOTW shouldn't come out on top despite the seemingly similar enemy variety.

the repetitive shrines

I didn't find most shrines repetitive, but I'll withdraw as it is extremely subjective.

the piles and piles of trash loot

This, however is false. Every item has its uses thanks to the inner systems of the game and can not be "trash" in comparison to ANY ubisoft openworld game in an objective fashion.

the combat that relies on pausing the game to scroll through a menu

If you manage your weapons it's negligible, but for the sake of fairness the game does rely on the dodge/rush mechanic a lot.

the lack of handcrafted pacing

Did you even play the game? The first 1 hour is evidently handcrafted in how you are led into certain villages. Even the tutorial literally has handcrafted pacing.

lack of challenge

fair

pointless build mechanics

I disagree, but it's subjective enough to give you the benefit of doubt.

then that surely means BOTW/TOTK are on the same level as Ubislop

No, it wouldn't. One could view the game subjectively in such a way that it may seem similar to a specific player, but the truth is that it's just bigger or greater in multiple aspects objectively.
Case in point: the physics system, just to get the ball rolling.

Your childish anger over me pointing out nintendo's bad game design is NOT an argument.

BotW decomp soon, brother.

The first 1 hour is evidently handcrafted in how you are led into certain villages. Even the tutorial literally has handcrafted pacing.

... and then you're just playing a shitty open world game.

Your autistic tranny seething is convincing nobody

Have been since 2006

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i did up until 2020 when i started to really see how disgusting they are

Except it loses the trait "shitty" because of the systems that were noted in the post.
(You) may dislike the game for whatever biased reasons you want. I may enjoy the game for whatever biased reasons I may have. In reality, it's more mechanically complex than the overwhelming majority of openworld games in general. That's the truth, regardless of individual bias.

The perfect BotW to me would be adding caves from TotK's overworld, and the new environment interactions (like water+lava) and buffs (anti-water slip).
Honestly, they should've just done their original DLC plans so they wouldn't have to have modified everything in the overworld. I know shitposters joke "hurr it's already a DLC", but what I mean is that so much had to be modified.
For example, there's 400+ NPCs, that all had locations and dialog changed. I know this cause I documented them all, and then was annoyed that there was no consistency with how they handled reusing them.
Combined with the fact that all NPCs forget who Link was, that just annoyed me.

It is a shitty open world game and no, it's not complex because you can play a shitty discount version of terra tech or because you can record videos of you killing easy mobs CUHRAYYZE STYLE (read: jump into the air then scroll through your inventory until you find the item you need for your EPIC KILL). It's a baby sandbox.

Actually thanks to Ryujinx and cheats I did adapt the game to what I want and playing with infinite stamina and weapon durability was way more fun. Nintendo got it wrong with the shitty time wasting mechanics.

Wrong, tranny-kun

You lost ;)

How long into the goon sesh with the mods are you

shitty open world game

I see we are walking in circles here. You're not bringing up any actual points except trying to mock the topic of your opposition.
If you are an open minded, rational person then I urge you to sit down and do a literal, side-by-side comparison. I assure you again beyond any doubt that what I wrote is indeed an objective improvement compared to most openworld games, but I do not expect you to be swayed by just words. If you are actually interested in the truth, I would say that you need to take a step back and put the game under a magnifying glass, then compare it with your choice of game from the AC series for example. The difference is unavoidable if only to the most narrow minded individuals.

In any case, thanks for trying to keep the "discussion" alive. Feel free to vent your frustrations at other anons if that's what you truly want.

Why do weapons blow up after only like 10 uses?

So you have an incentive to find and use multiple weapons. Compare this to a game like Elden Ring, where you just stick to the same 1 or 2 weapons the entire game and any other weapons you find are useless to you.

And why do you then just find weapons all over the place? Why have 20 swords instead of 1?

Because 20 swords, spears, hammers, lasers, and cannons is more fun than 1 sword.

Why have all these rare weapons if they will break as quickly as everything else?

There are no rare weapons. Even the special champion weapons or whatever the fuck they're called you can just go back to the NPC and ask for a new one.

Why is food so easy to acquire?

If you want food that restores a reasonable number of hearts you need to go out of your way to hunt for it.

Why can you consume it while paused?

Have you ever watched a casual play this game? They already panic enough as it is just focusing on fighting, imagine if they had to pick and eat food in real time while they're getting their ass kicked.

Why does that eliminate all challenge and make the stanima system irrelevant?

It doesn't. You only have a finite number of food slots, and you can't easily cook food in the middle of combat or while climbing.

Why have rain and thunderstorms if they're just the game screaming at you that you can't climb or use metal equipment anymore?

It's the game's way of forcing you to change up your approach. If you got caught in a thunderstorm with only metal weapons, now you know to keep a few wooden ones in your inventory. Rain makes you rethink how you traverse the overworld.

How many dilations are you in today? ;)

Why are 95% of all fights completely pointless and just a waste of time and resources?

Fights give you: new weapons; monster parts for armor upgrades and Fuse; resources like minerals, zonaite, and food; hidden exp that spawns harder enemies with better drops.

Why waste time making tiny crumbs of a dungeon when you could make actual dungeons?

Define "actual dungeon."

Why let you go to the final boss right away if it makes the whole game filler?

Because it fits with the design philosophy of giving the player as much freedom as possible. In any case, killing the final boss straight away is extremely difficult, if not impossible. Even speedrunners have to resort to glitches to do it.

Why spend 2 minutes building a vehicle that will explode in 15 seconds?

Because otherwise you'd make all overworld traveral pointless by flying over everything with a sky bike.

Why remove the cool bike so we can instead have meme vehicles that explode in 15 seconds?

The bike was a bonus toy for completing the DLC and was never meant to be used while playing through the game.

Why introduce actually useful shit like square bombs and remote detonation, then remove it?

Because they needed to give Link different abilities to differentiate this game from its prequel.

the only fun i had with totk was when i didn't have the paraglider or towers unlocked (thanks to the tutorial oversight) and i had to figure out how to get around the sky and depths without them.

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Don't know what they were thinking with that mechanic if the game wasn't going to be a full nutz n boltz copy

Yes, very much so.

That troon cope flopped

Claim game is masterpiece
When someone points out the glaring flaws, reply "just ignore it bro. Keep playing anyways"

Nothing you said is true, so yes you can be ignored

Herding you towards the Rito quest first was a good idea. So many good moments out of there.

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Why did these games have so many cute NPCs? Between Flaxel, Loone, Nat, and Meghyn, I was enjoying the sights.

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1. Normal games encourage creativity by actually giving you different kinds of weapons that have interesting qualities and fighting styles, not by making all weapons trash. Also there is nothing wrong with having your mainstay reliable weapon.
And no, 30 trash weapons are not as fun as a reliable sword.
2. I'm glad I agree. Not a single weapon in nu-zelda had actual value to it.
3. Filling your inventory with healing items is easy as fuck.
4. I'm glad you agree that the game is for casuals. But letting you heal while paused just makes the game stupidly easy. If normies could handle playing souls where you need to actually physically drink a heal potion and have limited charges, why do we all have to endure such baby level game design as in nu-zelda?
5. Yes, food does completely remove stanima. You can even eat it while climbing.
6. No one actually likes nu-zelda screaming at you that you can't climb or use a sword anymore. It's obnoxious.

None of those are true. You lost

Fights give you: new weapons; monster parts for armor upgrades and Fuse; resources like minerals, zonaite, and food; hidden exp that spawns harder enemies with better drops.

All worthless.

Define "actual dungeon."

Nu-zelda baby is not a zelda fan, color me surprised.

Because it fits with the design philosophy of giving the player as much freedom as possible

Could've fooled me with how often the game screams at you to stop having fun.

I cried when the brat bird learned about the power of friendship after killing 2 enemies in one hit

All wrong, you lost and got raped

You are trans

It was cute how you ran crying to the mods after I called Nintendo fans trannies.

botw is such overrated trash and they tried to hide behind exclusivity to evade criticism and everyone can emulate that trash and see it for thr trash it is. fucking god awful open world and filler trash everywhere

You seem upset you lost ;)

Mushrooms.

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but your vehicles don't explode after 15 second

thank you for proving you've never played more than 2 hours in terra tech

This was double retarded because you were just gonna turn around and make it again

I've played far better open world games. TOTK and BOTW just felt primitive in comparison.

doesn't even ship with difficulty modes

I'm supposed to "LE MAKE MY OWN FUN" which means not using 90% of the mechanics in the game, otherwise the game will be an insulting cakewalk

Why are you sametrannying?

everyone who shits on my favourite game is 1 person

Lel

Now show him fighting the enemies in that desert that move and attack incredibly slowly while only dealing pitiful damage.

I've played far better open world games. TOTK and BOTW just felt primitive in comparison.

Kek name ONE