What are your honest thoughts on Resident Evil 1? Is it replaced by the remake?
What are your honest thoughts on Resident Evil 1? Is it replaced by the remake?
It's amazing. I love the all of the trilogy, but 1 is my favorite. I never got on with the Remake, but if people like it more that's okay.
It does a few things better then Remake. But I like Remake more.
What are your honest thoughts on Resident Evil 1
tl;dr I'm extremely conflicted about it
I think it's a good, I think its atmosphere is great and not even things like the clock tower in RE3 or the RPD in RE2 are as good as that, I think it has a great soundtrack and the Dualschock edition isn't as bad as it's cranked to be, I also think it's an extremely overrated game that spawned a whole "genre" that in reality doesn't even fucking exist and is nothingmore than a marketing term (I want to beat the shit out of whoever came up with the term "survival horror") and both RE2 and RE3 are better than it as a whole package
I played the remake only a couple of times and I didn't like it as much as the original
Great game that falls off in the second half.
Remake is an inferior experience overall. Too many design choices that just make it more tedious. For example in the original a shotgun at close range pointed up is guaranteed to headshot a zombie, in the remake it's RNG.
Why even play the DualShock version when the non DualShock directors cut exists?
And yes, the music is that bad.
The remake would not even exist without the original. I played through RE1 a bunch of times in quick succession recently (something like 6 runs) and it is still fun.
completion's sake and no, it isn't that bad outside of "clowns farting in the basement". from what I remember from 15 years ago I even liked some of the Dualshock music better than the original
Ive never had a close range shotgun fail to headshot in REmake. Are you sure you're close enough?
Yeah I'd pretty much agree, there's something about the atmosphere of RE1 that's hard to beat. But otherwise it's as rough as you'd expect the first entry in the series to be (especially considering it's age)
Am I crazy for thinking re1 doesn't hold up to modern gaming compared to re2 and re3?
You mean 2make and 3make? If so, then yes, you are crazy.
It's replaced by the remake in the sense that it's better in almost every way without sacrificing anything from the original except for the Barry interactions I guess, BUT to truly appreciate the remake, you really need to play the original. So, no, it isn't replaced by the remake. RE1 is my all time favorite game, og or remake, I'll take either form
You have, you just don't remember, or thought you "just weren't close enough". It's RNG (critical hits), if it doesn't critical then the next shot has a higher chance. Terrible mechanic that's designed to force the player to burn corpses.
Handguns always worked like that, but that was the tradeoff, you got more ammo/speed/range in exchange for less reliability. Shotguns had less ammo/speed/range in exchange for reliable headshots at point-blank range, high risk high reward. REmake shit on that.
the Dualschock edition isn't as bad as it's cranked to be
This. It has some tracks that are better than the original, but it's lows are far lower than the non dualshock
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It isn't rng. There's a pattern to it. Your fist attempt will always succeed and your next will always fail. Dunno what the pattern is after that. It SHOULD have been rng and the reason they changed it is because it would completely negate crimson heads
It's 100% random. Distance doesn't figure into it at all. If the game rolls a crit for that shot it'll decapitate them as long as their head is in the damage cone. I've even hit them a step or two farther away than this but you get the idea. They don't have to be right up in your face.
It's a moot (hah) point because crimson heads can be largely ignored. These days when I do a playthrough, I don't pick up the kerosene at all and I drop the pistol the second I get the shotty. Just kill zombies and be fast enough to not have to deal with crimson heads
Can anyone explain to me why in RE7, Zoe is able to resist Eveline's mind control for 3 fucking years? and why both Zoe and Jack survive getting calcified?
Yeah the first shot after you get the shotgun is a guaranteed critical hit, but beyond that I'm not autistic enough to try to discern the pattern. Even Barry's magnum isn't a guaranteed decapitation. I don't know what the retarded devs were smoking.
Again, it's because of crimson heads. If you could blow their heads off easily and reliably then it would be a wasted mechanic. It's kind of like hard mode in the Dreamcast port of RE2. Zombies can take like 20-30 shots to kill, or you can aim up with the shotgun and kill them instantly. It takes the challenge out of it
It's actually because Sneedji Mikami is a bitchmade faggot who censored the game.
Gayest post on Anon Babble.
Rebecca's theme is great and got remixed into the 0 save room theme. I like most of the major tracks that in the mansion, guardhouse, etc. It feels like the oddball one off tracks is where they got weird and experimental for whatever reason.
The e-celeb Critical Drinker is currently doing a resident evil stream with some of the original cast; namely Chris Redfield from the FMV.
The crimson heads in remake sucks. Everything else is better in remake.
Who care
It doesn’t matter
Is it replaced by the remake?
Yes. There's no question about it.
It's one of the best remakes ever made imo. Still think that the original still has a charm to it though.
Can your remake do this? Didn't think so.
Thankfully not. That looks like bullshit on the hunter's part
RE1 '96 is a significantly better game to replay.
They're not even the same game anymore. Both are okay even though re1 can be extremely jank
I fucked up with remake, I picked chris
Barry gets knocked down a bottomless pit by the Silent Hill reject
he dies
Wesker gets knocked down a bottomless pit by the Silent Hill reject
he shows up in the lab 20 minutes later and it's never even mentioned
They didn't put much thought into this
I wish the US original release's difficulty was retained throughout the other releases and the remake.
no lock-on
enemies have more health
enemies deal more damage
less ammo
less health pickups
2 ink ribbons per pickup instead of 3
Hunters are able to decap you at yellow-Caution health
Chris's story is legitimately one of the hardest things I've ever jad to do in a survival horror game... some might even argue that the US original of RE1 is the ONLY true survival horror game ever made.
Why? It was only made that way because of the American rental market. I have beat the Long box version myself. It isn't that much harder and I didn't even notice no lock on until the end of the game.
Has anyone ever played the Nintendo DS port?
How does it compare with the other versions?
The shotgun's decap was way too overpowered.
It was probably supposed to be very risky to get up close to aim up and hit them but the range is too far and the zombies move too slowly, so the shotgun's decap is by far the easiest way to kill zombies and it basically makes them stop being a threat.
One of the things I love about the REmake is the Crimson Heads. They were a great surprise when I first played, as with all the other changes mixed. Not sure why people are so against them... were they too hard or too scary for you guys or something???
It actually makes the game challenging instead of really easy by not giving you an extra free save with every ink ribbon pickup, as well as totally removing a few item and ribbon pickups entirely.
I prefer playing the original RE1 due to better music, no Crimson Heads, and more reliable shotgun decapitation.
my personal favorite version
map always on screen + skipping cutscenes and door animations make it super speedy
It features a version built for the DS but the original PS1 version with all original graphics and voice acting is included.
That's more or less how the game was originally designed. Auto aim was hacked in at the last minute because playtesters bitched about it. Enemies also do the same amount of damage as the US release in the pre-release debugging builds. Ammo doesn't stack in those either, which is something I wish they would have kept in some form. It's utterly retarded that you can stack 200 shotgun shells in the same space as 1 key or herb.
because wasting two inventory slots to deal with crimson heads is annoying and can lead to the "I'll read a walkthrough just in case" that leads to the faggot "lmao I'll just let the walkthrough play the game for me even though I'm not even realizing what's actually happening" phenomenon
that's also why I like RE2 and RE3 more: RE2 throws any pretense of not being an action game out of the window but is even easier, RE3 doubles down on the action and introduces the dodging mechanic that makes so you either learn how to play, get filtered by Nemmy, or pussy out of every additional encounter and also miss the rewards, some of which like the Eagle 6.0 and the unlimited ammo are amazing, while the rest like the M37 and the first aid spray cases are useless
One of the best ways to play the game.
In terms of visuals, it's the second worst version, only toppled by GBC one.
Crimson Heads aren't a terrible idea in theory but the implementation is piss poor. Then again, they were thrown in shortly before release without much testing. Just like Lisa and most of the other new stuff, which explains why it's all so half assed.
I can't even remember if the Crimson Heads persist once the Hunters populate most of the mansion, I think they do in a few areas but Crimson Heads felt like an early game mechanic that appears again right at the end in the lab.
Those times when a zombies head actually DOES explode is so satisfying instead of being what always happens in every single encounter.
Claire.
I am very conservative with my ink ribbons so it never bothered me
It's great. I love it. I bought a New 3DS XL a few years ago just to play it. Ouch Jill's butt.
still the hardest of the REs because its mostly a puzzle/adventure game. The remake is a great facelift.
They do persist, and someone also had the niggerbrained idea to cut about half the Hunters from the mansion so Crimson Heads could hang around just in case you didn't burn a body in those areas. If you did burn/decapitate them then the return trip is a snorefest because the mansion is just full of empty hallways.
I find the original more scary. It uses color and disturbingly lit rooms to be scary. Reminds me of old houses or old buildings.
The remake definitely made some improvements but here's what I don't like;
1: They went with the generic ohh soo spooky dark color palette where everything is black, grey and brown.
2: Crimson Heads
3: Lisa Tevor
Otherwise it is superior but since next year is RE1's 30th anniversary there was talk about another remake but you can't really improve upon the 2002 version.
They obviously aren't going with fixed camera angles and tank controls, so their only two other options is over the shoulder like RE4/5/6 but what I'd really like is since they made the last two FPS, I'd love to see them do that with an RE1 remake where you can explore while it's perfect for a Horror game and could envelope you with mood and atmosphere like Alien Isolation.
!!!FACT!!!