give me a review of the last indie game you played or ELSE
but I dont play indieslo-
*BANG BANG BANG*
give me a review of the last indie game you played or ELSE
but I dont play indieslo-
*BANG BANG BANG*
Wait don't shoot! I played Meet 'N Fuck Kingdom! It was pretty good, not great but ok. I cummed though, I did bust a nut! Not a huge nut or anything but pretty good! It was ok.
Schedule I. Weirdly addicting but takes a while when you get stuck between a lot of weed sales and meth.
It's more fun to just do weed and meth.
Shoot me, you stupid faggot. You won't.
It was pretty fun despite the millenial writing. Necromancer is a strong class
Look outside.
I figured out that I need the hamster to check which security channel is giving a view of the visitor. But I don't have it no more.
At which point do you make a shitty useless item you find at the beginning of the game and can be discarded or given a major piece in the multi layered puzzle to complete the ritual to reach the ultimate ending?
Niggers/troons loving faggot kys I'm not going back 7-8 hours back to do this shit.
2/10 here's my review die.
Nubby's Number Factory
shoot ball
watch number go up
10/10
Spurdo
7/10
Some cringe
Some kino
Some CringeKino
Antonblast
Wario Land x Crash Bandicoot + fast
Levels are far too long and could've been 1/2 or even 1/3 the length in some cases
Bosses range from ok to sovl
Secrets are ok in concept, but it sucks ass hunting for needles in a 10+ minute haystack so level length becomes a problem again
Movement's clunky until you already know the level layout at which point it feels fluid and satisfying
I'd say 6/10 first playthrough, maybe 8/10 for most of the 100% cleanup
project zomboid
every time me and my buds are like YEAH LETS PLAY IT'S GOING TO BE SO MUCH FUN
then we spend like 40 minutes scavenging for some random shit until someone gets a car running
then we just drive on the most boring road imaginable until the driver crashes into a tree and we all die
Animal Well
Spirtis Abyss
The Pale City
Some of the greatest games I ever played. Need I say more?
it's kino
Ruined Moss
for some reason it advertises itself as a metroidvania but its actually Celeste with rocket jumping and a grapple hook. Really good game but if you have quake dad instincts most of the challenge is evaporated since you can rocket jump your way out of pretty much everything til the DLC.
Victory Heat Rally
Little too easy for my taste and the tracks are completely forgettable, but it's still a very colorful and fun racer. Character designs are cute and the pixel art is good.
8/10
GF forced me to play Swallow Knight because of Silksong coming out. It's pretty fun, but run into too many dead ends all the time. Lemme keep exploring.
Hylics 2
Fantastic. Better than the first in almost every way. Had to mess with some things to get it running decently on Linux because it does something fucky with multithreading. Sage's labyrinth was the best part. Final boss fight wasn't as good as the first game's.
Troubleshooter: Abandoned Children
kino. Best game I've played in years.
Star of Providence
Fuck you, Dunkey! I wanna see my family!
Roottrees Are Dead: 10/10
I played the Itch version a few years ago so I knew the Steam release was going to be good. However, the Roottreemania shit was MUCH harder than the base game, which I appreciated. If you have any interest in the "fill boxes" mystery/detective games, like Return of the Obra Dinn and Golden Idol, it's pretty great. The other half of the game is navigating fake internet and periodical pages, so there's a bit of Hypnospace Outlaw too.
based and same
Misty is my wife, MINE!
HorrorVale
I never played many Earthbound-inspired RPGmaker games but I think this one is really damn good. There are too many references and the combat can feel vestigal at times, but there's enough effort put into it that it makes up for blemishes like that. There are a lot of touches that add both only a little and a lot. A lot of side quests, some of them taking place in dungeons you'd never see otherwise. A good soundtrack. And it's pretty replayable since you can get a lot of party members and choose to bring different compositions to different areas to see if it changes how hard an encounter is or if they say something.
All in all, it's a game where you can find the pumpkin dance guy and get him as a party member. If that sounds neat, I'd recommend it with an intensity. If it sounds gay, steer clear.
but I dont play indieslo-
*BANG BANG BANG*
p
you couldn't kill me, i don't play that retarded shit
lol
who cares when youre still brown when you look in the mirror?
I'd much have preferred if the last indie i played was still Iconoclasts because the game was amazing. Closest thing to a perfect game i've played.
Anyway i tried playing Blue Fire. Game felt off to me right from the start, i don't know why.
i thought it was the loneliness and sparseness of levels. But tomb raider (classic) is one of my favourite games ever and it's the definition of those two words.
I then thought maybe it was the aesthetic. But that makes no sense to me since i very very very rarely ever care about aesthetics. Some Ocarina of Time romhacks i've played look like absolute shit with repeated textures everywhere and yet i don't give a fuck.
This led me down a rabbit hole of thought where i started to wonder if i come into games with preconceived notions of what they should be that's preventing me from enjoying games. But i think back to when i was less immediately critical of games and played them all the way through longer, and i didn't enjoy them anymore back then.
I think it's simply that the game does not offer much. It starts off with some INCREDIBLY light and basic platforming (literally just "dash over gap" littered with like...1 to 3 enemies per room. There's this weird dichotomy where the games platforming simultaneously feels not particularly "freeing" but also way too convenient and freeing at the same time. Like the entire platforming from the get go is trivialized entirely by the dash. And there's almost nothing about the actual level design structure to make traversing or exploring interesting despite that. The way forward is always abundantly obvious because nearly every door is always locked except 1. And anytime it's more than one it leads to some NPC with a shop where you can't afford shit. Or they task you to collect X number of thing.
The voids (like crash bandicoot bonus levels) were the best part of the game with more focused platforming level design (desu only one was before i quit) but they're sparse.
It's good
I got it free from the EGS a while back and just got around to it but I'd pay like $15 for it.
Stories From Sol: The Gun Dog
It was pretty fun, fairly short in my opinion but I'm not actually sure how it compares to its contemporaries in that regard. I kinda wanna see the new ending but not being able to properly skip with ctrl means it'll take a lot longer than I'm willing to do especially when I'm not 100% sure on the divergence points. Might replay it in 8 months ish and try for it then.
I liked the Captain and the Chief Engineer a LOT. Secretary is also amazing visually but the plot makes her a bitch, and actual main girl just isn't my type sadly. Excited for the sequel if there ever is one
Cringe yet based somehow.
not much of a game. nice soundtrack tho.
High on Knife
Played High on Life a couple years ago, unironically enjoyed the PICKLE RICK-tier humor, thought it was a solid 7.5/10. DLC is similar, like a 7/10. Pretty short but that's a good thing because I was kinda getting over it. The bouncing ball weapon was really fun.
Crow Country
Loved it.
Music and atmosphere was top notch and I’m a real sucker for abandoned amusement park settings.
honk honk I played chorus I guess that's kinda an indie game right? made by deep silver. it's kinda lame ngl. cool concept but game's not complex enough in terms of the combat. you got this sizable overworld but instead of being a combat zone where you dogfight and whatnot you're just given random quests like it's an mmo or something. fuck that. 6/10 would not play. the only saving grace is that it's short.
9/10, keep thinking about it even when I'm not playing. Hitting a big jump feels so incredibly satisfying and I've loved all of the boss fights so far.
Katana Zero 8/10 music was cool and slashing through stages feels good, story and world are okay dlc can come out whenever no rush man
Jumps look like the game they already made Clustertruck but with a story and characters, is it better and worth getting
The game gets a tad repetitive, and often it's kill or be killed. But in general I had a lot of fun with it's build variety and base customization. I put 50 hours into my first week of getting it so I clearly enjoyed playing it.
this is also what I'm playing, it's fun but the final boss is horrid dogshit and I'm probably going to stop playing until they put out an update to fix some of the egregiously awful aspects of it
I've never played Clustertruck but I've been very happy with this game so far, $16 well spent
ermm let's see here
black mesa
faux soul
"ummmm but it doesn't le count because valv-ACK"
ok
grim dawn
grindslop, no one with a job should be playing this shit
The Last Clockwinder
It's a VR game where you record yourself doing an action and a little robot is created which repeats your action.
You set up little assembly lines in puzzle rooms to gather resources and advance to the next room.
The gameplay gimmick is fun, and the atmosphere is great, but it's really short and one-note.
I'd love to see a bigger game that uses the same gimmick.
It's probably not worth the money for the short game length, but it's a unique experience I enjoyed playing.
HOLE
Really entertaining combat and atmosphere in a bite sized game, I think enemy ragdoll stunlocking and armor consideration should be a standardized industry mechanic in shooters that ride the line between grounded and arcade. But once you get to the end of the upgrade path, or see an AI enemy jank out a bit, you have that moment of "Oh right, this was a $5 game." Additionally, it reminded me how continually dogshit the optimization of pretty much every unreal engine 5 game I've played has been so far.
If a John Wick game is ever made, it should have combat that is similar to this, but with more substance behind it. I especially want some way to lift up or off an armored helmet with my hands to expose them to lower caliber gunfire instead of having to continually pump bullets into the helmet until they die.
I bribed a little girl with around a hundred boiled eggs so she'd move into my house. Now she lives inside my body as a parasite and won't eat anything but eggs. It's ruining her stat gain potential but she won't touch any of the other food I give her.
10/10 game
mfw she actually eats all the eggs